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Patch 5.4 -Skeletal Warhorse and Warsaber Mounts
Patch 5.4 adds two new PvP mounts, the Reins of the Vicious Skeletal Warhorse and Reins of the Vicious Warsaber.

Currently, the mounts are sold by Netharian. on the PTR for a Vicious War Saddle, but it isn't very clear where those come from yet though, as we saw two different answers on the same day from two developers:







Patch 5.4 In Game Store Update
It looks like the Asian regions will be the first to be able to purchase faster leveling and Lesser Charms!
Originally Posted by Bashiok (Blue Tracker / Official Forums)
Thanks for all the feedback so far, everyone. We’re still pretty early in the exploration process, but we did want to go into more detail about our rationale for introducing an in-game store, as well as provide some insight into what you might ultimately see available there.

For players who are already interested in the in-game items we offer, such as Pet Store pets and mounts, the benefits of an in-game store are pretty clear. We think everyone would appreciate the convenience of being able to make such purchases without having to leave the game, and ultimately that’s our long-term goal for the system, though there’s quite a bit of work involved in retrofitting those existing items into the new system.

First, we’ll be testing the in-game store with some new kinds of items we’re looking into introducing (in Asian regions, at the outset) based on player feedback: specifically, an experience buff to assist with the leveling process, as well as an alternate way to acquire Lesser Charms of Good Fortune. We’ve had a lot of requests from players in different regions for convenience-oriented items such as these, and as with other new ideas we’ve introduced as WoW has evolved—including Pet Store pets, mounts, and more—your feedback plays a hugely important part in determining what we add to the game.

Ultimately it’s still too early in the process to make any final determinations about our plans, but in the meantime, we hope you’ll check out the in-game store once it’s implemented on the PTR and let us know what you think.

Patch 5.4 PTR Notes Update
Originally Posted by Blizzard Entertainment
General
New Feature: Flexible Raid Difficulty
  • Player spells with different target limits depending on raid size will gradually increase their limits based on the number of players in Flexible Raid difficulty.

Classes
Death Knight (Forums / Skills / Talent Calculator)
  • Blood
    • Scent of Blood now also has a chance to activate when the Death Knight dodges or parries a melee attack.

Druid (Forums / Skills / Talent Calculator)
  • Talents
    • Force of Nature
      • Guardian: Guardian Druids now gain Vengeance when their Treant takes damage.

Hunter (Forums / Skills / Talent Calculator)
  • General
    • Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22.
  • Talents
    • Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters.

Monk (Forums / Skills / Talent Calculator)
  • Talents
    • Invoke Xuen, the White Tiger's summoned version of Xuen will no longer taunt off players that are tank-specialized.
      • For Brewmaster Monks, they now gain Vengeance when Xuen takes damage.
  • Glyphs
    • Glyph of Afterlife now increases the chance to summon a Healing Sphere by 100% (up from 25% chance).
  • Brewmaster
    • Keg Smash now deals 18% less damage.
  • Windwalker
    • Mastery: Bottled Fury has been redesigned. The Mastery now gives a chance to generate an additional charge of Tigereye Brew when the Monk gains one normally.
    • Tigereye Brew received a number of adjustments.
      • Stacks up to 30 charges (up from 20 charges).
      • Can be consumed 15 at a time (up from 10 at a time).
      • Increases damage by 5% per stack, (up from 1% per stack) but is no longer increased by Mastery.
      • The Monk gains 1 charge of Tigereye Brew for every 4 Chi spent (down from 1 charge per 3 Chi spent).

Paladin (Forums / Skills / Talent Calculator)
  • General
    • Seal of Insight no longer has a chance to restore mana on attacks.
  • Glyphs
    • Glyph of Battle Healer has been redesigned. The glyph now causes Seal of Insight to heal the most wounded raid or party member instead of the Paladin.
  • Protection
    • Grand Crusader no longer has a chance to activate from Crusader Strike and Hammer of the Righteous, but now has a 30% chance to activate when dodging or parrying a melee attack (up from 12%).

Priest (Forums / Skills / Talent Calculator)
  • Shadow
    • Shadowy Apparitions now creates a shadowy version of the Priest that floats towards the target and deals damage. The apparitions are now treated as a missile, and is no longer an attackable creature.

Rogue (Forums / Skills / Talent Calculator)
  • General
    • Eviscerate now deals 10% less damage.
  • Talents
    • Burst of Speed's cost has been reduced to 15 Energy (down from 30 Energy).
    • Cheat Death now reduces damage taken by 85% after activating (up from 80%).
    • Cloak and Dagger now allows the Rogue to use Ambush, Garrote, and Cheap Shot from 40 yards away (up from 30 yards).
    • Shadowstep now has a reduced cooldown of 20 seconds (down from 24 seconds).
  • Assassination
    • Assassination Rogues should no longer be eligible for any other weapon types except daggers in situations where loot is automatically awarded(Raid Finder, Bonus Rolls, Heroic/Normal Scenarios, and the upcoming Flexible Raid difficulty.)
  • Subtlety
    • Backstab now deals 315% weapon damage (up from 275%).
    • Hemorrhage now deals 160% weapons damage (up from 140%); 232% weapons damage if a dagger is equipped (up from 203% for daggers).

Shaman (Forums / Skills / Talent Calculator)
  • General
    • Chain Heal's effectiveness will no longer decrease with each jump (up from a 30% reduction to healing with each jump).
    • Earth Elemental Totem's summoned Greater Earth Elemental will no longer taunt off players that are tank-specialized.
    • Healing Rain's radius has been increased to 12 yards, up from 10 yards. For 25-player instances, Healing Rain will heal for a reduced amount when healing more than 14 raid members. It remains the same in 10-player instances, healing for a reduced amount when healing more than 6 raid members.
  • Talents
    • New Talent: Rushing Streams. This new talent replaces Healing Tide Totem, increases healing done by Healing Stream Totem by 100%, and causes the totem to heal 2 targets at once.
    • Healing Tide Totem is no longer a talent and is a baseline ability for all Shamans. Additionally, this totem will now heal 12 raid members (up from 5) when used in a 25-player instance. now heals for 50% more.
  • Class Armor
    • Elemental Shaman 2-piece PvP set bonus has been changed. It now allows Lightning Shield to be triggered once every 1.5 seconds instead of once every 3 seconds.

Warlock (Forums / Skills / Talent Calculator)
  • Talents
    • Archimonde's Vengeance has been redesigned. For the passive portion of the talent, each time the Warlock or their pet takes damage, the Warlock now gains 1% of the unmitigated damage back as spell power for 20 seconds.
  • Glyphs
    • Glyph of Everlasting Affliction will be redesigned.
    • Glyph of Soul Swap will be redesigned.
  • Affliction
    • Agony now deals 5% more damage.
    • Drain Soul now deals 40% less damage, and if other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%).
    • Haunt now deals 50% more damage, and increases damage done by all of the Warlock's other spells against the target by 45%.
    • Malefic Grasp now deals 40% less damage, and causes all of of the Warlock's other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage (down from 50%).
    • Nightfall now gives Corruption a 7% chance to generate a Soul Shard (up from a 5% chance), but the increased chance only works on the most recently applied Corruption.
    • Soul Swap no longer does any damage, and now copies damage-over-time effects instead of just moving them without needing a glyph. Copied effects now once again preserve their power and duration. Duration has been reduced to 6 seconds (down from 20 seconds).
    • Unstable Affliction now deals 10% more damage.

Warrior (Forums / Skills / Talent Calculator)
  • Protection
    • Revenge now generates 20 Rage (up from 15 Rage).

Battlegrounds and Arenas
Battlegrounds
  • Conquest Point rewards for winning a random or call-to-arms Battleground match has been increased.
    • First win of the day now awards 150 Conquest Points (up from 100).
    • Subsequent wins now awards 75 Conquest Points (up from 50).
  • Strand of the Ancients
    • Bombs are no longer an item held in the player's inventory and will now do considerably more damage, 4500 (up from 1250).
    • Players carrying a bomb now have a button that allows them to place it with a spell effect over their heads.
      • Placing a bomb takes 2 seconds, and can be interrupted like a Battleground capture point.
      • Disarming a bomb takes 2 seconds, and can be interrupted like a Battleground capture point.
    • Demolishers will no longer have the Ram ability and only one will spawn at each stage.

Legendary Cloak Effects
Originally Posted by Blizzard Entertainment
Legendary Cloak Effects and Druid/Warlock Forms
As the legendary spell effects are tied to the procs and not the cloak graphics themselves, they will still display even if your cloak is hidden. That includes Druid forms.

How's it work with Meta for demo locks I wonder? I'd love to know it's all gonna be smooth sailing
I haven't confirmed Meta form specifically, but I don't see why it wouldn't work.

Will players that haven't been doing the quests or chose to level a new character have a chance at getting these cloaks?
You won't get them quite as quickly as someone who's already on the most recent step of the quest chain when 5.4 releases, but we do have plans to shorten the amount of time it takes to "catch up." We made similar changes for the 5.0 steps of the chain when 5.2 launched. (Blue Tracker / Official Forums)

Legendary Cloak and Transmogrification
How many of you are concerned that legacy legendaries will become the new Paladin Tier 2, in that everyone and his dog will be equipping them? Wouldn't it somehow ruin the novelty of owning these items when you get to see them being used constantly, even by levelling characters? Alright, I guess the argument for items that aren't available anymore is a little stronger in my eyes.

But hey, we're not ruling it out completely—one day, who knows? We purposefully made it very limited when transmogrification started, so we could maybe open things up further down the road. I've seen plenty of people argue against this is all.

I mean, allowing players to transmog into legendaries isn't gonna automatically increase the number of players having, say, Thunderfury
Are you sure? One of the reasons I've never gone for the Twin Blades of Azzinoth is because I know I wouldn't be able to show them off constantly. All that work for a few minutes posing in Stormwind? But if I could transmogrify them, I'd be in BT every waking moment trying for those things, and I think there'd be a few more like me. Just a guess, of course. At least now when you see someone taking those few minutes to /flex in the city with those awesome old school legendaries, you're impressed. Well, I am. (Blue Tracker / Official Forums)

Patch 5.4 Hunter Updates
Originally Posted by Blizzard Entertainment
As I've mentioned before, we're still discussing Hunter concerns. When we have an update, we will share it.
I said this 5 days ago, before a holiday weekend. We haven't somehow jumped ahead several weeks in development while everyone's been out of the office.

I know it can be frustrating to be patient, but that's just how our development process works. We're still pretty early in that process. As I've mentioned before, balance tuning typically takes place towards the end of the PTR cycle. Hunter sustained DPS in the wake of the Readiness nerf is a concern that we're well aware of and fully intend to fix -- when we get to that point.

For clarity: we know there are other issues than just Readiness. Arcane Shot vs Kill Command is one such issue that, again, we intend to fix. I will make sure to bring up the other concerns to the team as well.

He can be our man on the inside and a champion for our class. It would be risky and challenging, but, if he cares about this game and us, he absolutely should do it. If I could walk down the hall and force Greg to hear these issues I would do so in a heartbeat.
This is starting to get pretty off-topic, and I apologize, but I want to be clear: this is exactly what I do. Daily. For every class. My job as a World of Warcraft Community Representative, as it turns out, is to represent the community. I take my job very seriously. We all do.

I know all too well how frustrating it can be when you're concerned about something and it appears that we're being silent. I was in those shoes myself until very recently. Just please be aware that silence isn't necessarily a bad thing. In many cases, including this one, it means we're still actively discussing things and just don't have anything we're comfortable sharing yet.

We really do appreciate all of the feedback, both on Hunter concerns as well as how we can communicate better. This thread in particular should probably stick to Hunter concerns, but I want to be the very best (like no one ever was) and can always work to improve how we interact with you guys.

Alright, I have a few updates, followed by a request. Here’s what the developers are currently thinking about several of the issues brought up in this thread:

Regarding Stampede: We’re happy with the damage it’s currently putting out in PvP. For PvE, we’re planning to buff its damage pretty heavily, so it becomes a substantially more potent DPS cooldown. We don’t want to give it any more utility than it has now, for reasons we’ve explained at length already.

Readiness is still under heavy discussion, and we haven’t made a final decision on what we’re going to do with it in 5.4. At the moment, we’re leaning towards just removing the ability entirely and giving the affected abilities shorter cooldowns or charges to compensate. If we end up taking that route, we will buff Hunter damage (most likely across the board, not just specific abilities), but as I mentioned, we’re still discussing.

Murder of Crows vs Blink strike is also still under heavy discussion. Our goal (with all talents) is that active abilities used properly will outperform passive ones. We haven’t decided yet what adjustments we’ll make to achieve that in 5.4.

Scatter/Silencing Shot: We don’t consider interrupts to be mandatory in PvE. If a Hunter would rather not take the Glyph of Scattered Thoughts, there are plenty of other players in the raid who could take on the responsibility. We like Silencing Shot as a Marksman perk overall, but we’re still discussing things. We may end up making a baseline Interrupting Shot that gets upgraded to Silencing Shot if you spec Marksman.

Speaking of spec differences, we agree that Hunter rotations feel cooler when your signature shots do a lot more damage than other shots, and we’ll discuss that some more. That’s part of the reasoning behind the Arcane Shot changes – our hope is that saving up more Focus for a bigger hit will feel better than firing off smaller shots more regularly.

As to overall Hunter performance and utility, we don’t think the issues are with the Hunter class specifically. Instead, we think that certain other classes are overperforming (in both) at the moment. Fixing those outliers will, in turn, make a good Hunter more attractive for their raid spot. You may have seen some (but not all) changes along those lines on the PTR already.

Pet pathing errors are unfortunately extremely difficult to fix. A lot of the time, the problem isn’t with the pet AI but with the environment or encounter. That means there’s no blanket fix here; we have to resolve every such error individually. When reporting these problems, it’s most helpful to be very specific. “My pet has trouble getting to the boss during this phase transition on this encounter” allows us to reproduce the issue and come up with a fix. “My pet is dumb” does not.

Which brings me to my request. This thread has a lot of great feedback put together by a good handful of Hunters who just want their class to be fun – which is amazing! The issue is that, in order to find those helpful posts, we have to dig through hundreds of other posts that contain no helpful information whatsoever (and instead focus on how class X got more blue posts this week, or employee Y must just hate Hunters, etc.). There’s always going to be some of that, and we expect as much, but this thread has been particularly out of hand.

I’m not bringing that up because it hurts my feelings or whatever. That sort of thing doesn’t really affect me. I’m bringing it up because it makes it incredibly difficult for us to figure out what you’re actually upset about. When we have to sift through so much noise just to find something we can actually bring up in our meetings and discuss, the end result is that we have less to talk about in our meetings. I’m sure there are still some concerns that I didn’t address above – if that’s the case, it’s 100% because they got lost in the pile. That sucks.

So please, try to keep things constructive. You’re only hurting yourselves and your fellow Hunters otherwise. (Blue Tracker / Official Forums)

Dark Legacy Comics #397
DLC #397 has been released! The series starts with #395.

This article was originally published in forum thread: Patch 5.4 PvP Mounts, In Game Store Update, 5.4 PTR Notes Update, Blue Posts, Comic started by chaud View original post
Comments 137 Comments
  1. Ryme's Avatar
    Originally Posted by Blizzard Entertainment
    First, we’ll be testing the in-game store with some new kinds of items we’re looking into introducing (in Asian regions, at the outset) based on player feedback: specifically, an experience buff to assist with the leveling process, as well as an alternate way to acquire Lesser Charms of Good Fortune.
    And so, WoW Asia delves into the p2w model.
  1. mmoc30a52d80e0's Avatar
    Honor mounts please... SOMETHING to spend honor on. Oh and 15 or whatever Conquest for loosing BG PLZ. Cause you know, when you've been at 4k honor for months and you loose 5 BG in a row, it feels like you're being scammed.
  1. Burnick's Avatar
    TL;DR : I quit if haste pally is hurt bad, I know noone cares, but I enjoy this game alot, but don't enjoy being replaced because my class/build took nerf bat to face and i couldnt replace gear in time to be valid. Prot pallys now feel unique to me, only class Im truly good at, if they know longer feel fun to me then I'll no longer wanna play.

    I've never played Prot paladin and enjoyed as much as I have since I have started to tank again during 5.2/5.3 I feel that us stacking haste, doing a decent amount of healing, and more depending on your gear, the amount of haste you get up to ect. The amount of damage you can do dependent on this, the unique feel to it, the low down time that makes it feel for fluent and full and not boring at all. I remember tanking during ICC, and how the only reason I did not reroll, Is at the time it was the only class and spec I really knew how to play, what I was truly good at and still am. Back then I didn't really enjoy it thou, but now I do. But if I end up not enjoying the one thing I am really great at in WoW, Prot paladin tanking the Im quitting. This happened to me with mages at the start of MoP, leveled one to 90, went fire, spent 80,000 gold gearing it out to raid with my guild, fire gets nerfed for that patch because it then required insane amounts of gear I'd never obtain and I did not enjoy other mage specs.

    So I'll be quite honest if these changes to paladins glyph of battle healer and grand crusader, greatly impact the haste build for paladins I'll once again be leaving the came, if I can not get the gear appropriate in time for next patch. When fire mages were still greatly valid in 5.1 I leveled a mage to 90, and spent 80k gearing it out to raid with my guild just for it to get nerfed to the point it was no longer valid for the gear of that patch because fire is the only mage spec I enjoy I quit the game. why would they damage something that almost every single paladin builds into? If this reaally harms the build, there is going to be alot of people being replaced from their raid teams ect.

    Now they are possibly doing the same? so if this really hurts haste build, and i can't get regeared in time for 5.4 I quit. I really hate quitting this game, I enjoy raiding, enjoy hanging with guild member ect, hell I even now enjoy actually doing daily quest and farming for rep some what. But what I don't enjoy, is getting the nerf bat and no longer being valid, so noone no longer takes me to raids cause Im taking a ton of damage/dont do enough damage/ect ect.
  1. Sting's Avatar
    Quote Originally Posted by Shauni View Post
    Blaxter, this is the first step of a full pay to win scheme.
    You don't want that.
    You must be unfamiliar with other MMOs with an ingame shop. As long as they're only selling cosmetic / quality of life stuff there aren't any issues at all. Look at the Blizzard Store we have right now, it only sells mounts and pets. Until you can buy full heroic / elite gear it isn't pay to win, period.
  1. krognam's Avatar
    Buying lesser charms? I have HUNDREDS of coins and I will never spend them all at only 50 a week. I can't think of a bigger waste. These things are like candy. You get them for everything.
  1. MasterHamster's Avatar
    I ran the blue post through Gizoogle so you can laugh while you rage at the clearly imminent P2W buy HC-Thunderforge items (no).

    Originally Posted by Blizzard Entertainment

    Thanks fo' all tha feedback so far, everyone. We’re still pretty early up in tha exploration process yo, but our phat asses did wanna go tha fuck into mo' detail bout our rationale fo' introducin a in-game store, as well as provide some insight tha fuck into what tha fuck you might ultimately peep available there.

    For playas whoz ass is already horny bout tha in-game shit we offer, like fuckin Pet Store pets n' mounts, tha benefitz of a in-game store is pretty clear. Shiiit, dis aint no joke. We be thinkin mah playas would appreciate tha convenience of bein able ta make such purchases without havin ta leave tha game, n' ultimately that’s our long-term goal fo' tha system, though there’s like a lil' bit of work involved up in retrofittin dem existin shit tha fuck into tha freshly smoked up system.

    First, we’ll be testin tha in-game store wit some freshly smoked up kindz of shit we’re lookin tha fuck into introducin (in Asian regions, all up in tha outset) based on playa feedback: specifically, a experience buff ta assist wit tha levelin process, as well as a alternate way ta acquire Lesser Charmz of Dope Fortune. We’ve had a shitload of requests from playas up in different regions fo' convenience-oriented shit like fuckin these, n' as wit other freshly smoked up scams we’ve introduced as WoW has evolved --- "includin Pet Store pets, mounts, n' more---"your feedback skits a hugely blingin part up in determinin what tha fuck we add ta tha game.

    Ultimately it’s still too early up in tha process ta make any final determinations bout our plans yo, but up in tha meantime, our crazy asses hope you’ll check up tha in-game store once it’s implemented on tha PTR n' let our asses know what tha fuck you think.
  1. Araya's Avatar
    oh the money I would pay for XP potions, lesser charms and certain transmog items. And those complaining that this is P2W have clearly never played a P2W game, lesser charms and xp boosts have literally 0 effect at the end of the day.
  1. Kobomino's Avatar
    Quote Originally Posted by Syridian View Post
    Or you could just.. do them. I have a feeling they may even be being added to 'encourage' that.
    If only it was that simple, there might be some circumstances that doesn't allow people to do them. For example, I'm profoundly deaf and nobody want to invite me to RBG as I can't use the vent. And I want that wolf mount so bad!
  1. Shauni's Avatar
    Well, we did play some pay to win games. We don't want Wow to become one of them. Lesser charms might just be the beginning, that's why I seems so alarmed.

    We don't want pay to win, lesser charms of good fortune MIGHT seems like a good idea, I'm more afraid of what will come next.

    Remember Swtor, this is what true failure is :
    Sprint
    Crew Skills
    Game Login
    Bank / Cargo Hold
    Credit Cap
    Chat
    Mail
    Secure Trading
    Galactic Trade Network
    Respecialization
    Character Creation
    Operations
    Warzones
    Flashpoints
    Space Missions
    Inventory
    Quick Travel
    Emergency Fleet Pass
    Mounts
    Revive
    Item Equipping
    Commendations Cap
    Guilds
    Vendors
    Experience Rate
    Experience Rate: Rest XP
    Valor Rate
    GUI: Quickbars
    Items: Event Rewards
    Items: Mod Removal
    Items: Augment Slots
    Customer Service Support

    Wow is FAR from this, VERY far.
    But if people actually show blizzard that they are willing to pay TWICE for their game, what will stop them ?
  1. mmoc1fddaa4210's Avatar
    Quote Originally Posted by Anarchor View Post
    Pay2Win MMO with a $15/month subscription.

    Good job, corporate greed.
    Hahahahahahahahahaha. A 100% XP boost equals pay to win? Jesus, you're thick.
  1. Kinchouka's Avatar
    Windwalker changes look promising.
  1. Klingers's Avatar
    Quote Originally Posted by Shauni View Post
    Well, we did play some pay to win games. We don't want Wow to become one of them. Lesser charms might just be the beginning, that's why I seems so alarmed.

    We don't want pay to win, lesser charms of good fortune MIGHT seems like a good idea, I'm more afraid of what will come next.

    Remember Swtor, this is what true failure is :
    Sprint
    Crew Skills
    Game Login
    Bank / Cargo Hold
    Credit Cap
    Chat
    Mail
    Secure Trading
    Galactic Trade Network
    Respecialization
    Character Creation
    Operations
    Warzones
    Flashpoints
    Space Missions
    Inventory
    Quick Travel
    Emergency Fleet Pass
    Mounts
    Revive
    Item Equipping
    Commendations Cap
    Guilds
    Vendors
    Experience Rate
    Experience Rate: Rest XP
    Valor Rate
    GUI: Quickbars
    Items: Event Rewards
    Items: Mod Removal
    Items: Augment Slots
    Customer Service Support

    Wow is FAR from this, VERY far.
    But if people actually show blizzard that they are willing to pay TWICE for their game, what will stop them ?
    I bought the game. I should have all that crap by default minus access to instances/pvp thankyou very much.

    As for paying twice for the game.... How many of us have bought a bat, or a winged lion, or a sparkle horse? They're not much cheaper than an expansion...
  1. MasterHamster's Avatar
    Quote Originally Posted by Shauni View Post
    Well, we did play some pay to win games. We don't want Wow to become one of them. Lesser charms might just be the beginning, that's why I seems so alarmed.

    We don't want pay to win, lesser charms of good fortune MIGHT seems like a good idea, I'm more afraid of what will come next.
    Well hey, BoE Guardian Cub pets were a sign of Blizzard eventually selling gold, and Celestial Steed was a sign of P2W as well, somehow.
  1. accosk8's Avatar
    Quote Originally Posted by Kinchouka View Post
    Windwalker changes look promising.
    Do they? It seems a flat out nerf to me.
    Currently, on live, we don't have any burst.
    But when RoRO procs, we get a chance to line up with the other damagedealers... Even do more damage than them...
    But no, let's change the mastery once again... Let's give monks even less chances to do a meaningful damage at any given time...
    No words.
  1. Blur4stuff's Avatar
    if buying levels was something that could make you quit then you would have already done so by now given the RaF option

    i don't want meaningful gear or achievements to be for sale, but everything else that people buy already from 3rd parties is fine with me. so if blizzard gives someone the option to buy an xp boost maybe they take that instead of risking their info with a website leveling service. blizzard profits and prevents a customer service issue when people get scammed.

    the only items i might could accept being in the store would be toys, heirlooms, and transmogrification pieces. any more serious items would probably be crossing the line for my taste.
  1. majesta's Avatar
    I am so glad I am letting my subscription expire when my 6 months runs out. This whole LETS CHARGE YOU FOR EVERYTHING mentality and give 2 sh*ts about the community attitude is just unbelievable. As I have said many times now, if they really cared about the community they would have done something about dying realms 3 years ago, not the solutions they are presenting today and the tweet a few days ago about ToT not being cross realm raid-able devaluing guilds and realms... Really? Wake up Blizzard, realms with very low populations don't have thriving communities or guilds.

    As much as this is painful to say, Bobby Kottick owns Blizzard Entertainment, that is technicolor clear today.
  1. Ryme's Avatar
    I think the insult here that people are missing is that you have a subscription to a game, then an in game store that makes you more efficient at it. It's always been one or the other, not both.
  1. Granyala's Avatar
    Originally Posted by Blizzard Entertainment
    Ultimately it’s still too early in the process to make any final determinations about our plans, but in the meantime, we hope you’ll check out the in-game store once it’s implemented on the PTR and let us know what you think.
    Implement this piece of shit in NA/EU and this will be the reaction you will get from your subscribers:

    --SNIP-- No memes

    I'm fine with this for Asia, since they don't pay subs like we do and I'm also fine with the Framework for a shop that works via the ingame browser to provide the convenience of not having to log onto a website, as long as that shop isn't placed like "IN your face!11".
  1. shadowfyre27's Avatar
    My big issue with this "in-game shop" is that with them allowing you to purchase the lesser charms is that IMO Blizz is no longer tip toeing on the line between "cosmetic" purchasable items, like pets and mounts and buying items. With the inclusion of lesser charms, again IMO, they are now taking a step over that line and testing what the reaction is. To people who say that they still aren't selling gear I have to disagree with you. Anyone who doe's any kind of raiding be it LFR, Normal, or Heroic, we know that lesser charms = gear. It maybe an rng chance at gear but undeniably lesser charms = gear period. They previously stated they would not sell gear, and yet here they are trying to sneak it in by disguising with the lesser charms, and that is totally unacceptable.
  1. Yarathir's Avatar
    Quote Originally Posted by Anarchor View Post
    It would probably help you if you did some effort informing yourself about the subject at hand.

    He did. Apparently, you did not. Seeing as you are spewing misinformation.

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