MMO-Champion - Patch 5.4 PTR - Build 17247
Patch 5.4 PTR - Build 17247
Build 17247 will be deployed to the PTR realms soon.


New Models
The mounts currently don't have any textures to go with them.



New Items
You can see all the new items in Patch 5.4 on the WoWDB PTR site.

Level Type Slot Name
1Companion Pets Sky Lantern
1Companion Pets Flimsy Sky Lantern
1Other Misty Pi'jiu Brew
1Other Thick Pi'jiu Brew
1Other Bubbling Pi'jiu Brew
1Other Golden Glider
496None Timeless Curio
496None Timeless Lavalliere
86Food & Drink Timeless Spring Water
90Food & Drink Harmonious River Noodles
90Food & Drink Crazy Snake Noodles
90Food & Drink Steaming Goat Noodles
90Food & Drink Spicy Mushan Noodles
90Food & Drink Golden Dragon Noodles
90Food & Drink Lucky Mushroom Noodles


New Strings
Originally Posted by MMO-Champion
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Achievement Changes
Originally Posted by MMO-Champion
Dungeons & Raids
Guild

Feats of Strength

Pandaria
Quests

Pandaria Raid
Dungeons & Raids
  • Go Long Transfer the Mark of Anguish to at least 5 unique players over a total of 250 200 yards or more during a single Desperate Measures phase, and then defeat the Fallen Protectors in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.

Player vs. Player
  • Grievous Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 14 15 points. Reward: Vicious Saddle. 15 points.
  • Grievous Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 14 15 points. Reward: Vicious Saddle. 15 points.
  • Prideful Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 15 15 points. Reward: Vicious Saddle. 15 points.
  • Prideful Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 15 15 points. Reward: Vicious Saddle. 15 points.



Spell Changes
Originally Posted by MMO-Champion
Companions
  • Ashwing Moth Right Click to summon and dismiss your Ashwing Moth. Instant. Battle Pet. Instant.
  • Chi-Chi, Hatchling of Chi-Ji Right-Click to summon and dismiss the cute and cuddly version of Chi-Ji. Instant. Battle Pet. Instant.
  • Macabre Marionette Right Click to summon and dismiss your Macabre Marionette. Instant. Battle Pet. Instant.
  • Sky Lantern (New) Right click to summon and dismiss your Sky Lantern. Battle Pet. Instant.
  • Xu-Fu, Cub of Xuen Right-Click to summon and dismiss the cute and cuddly version of Xuen. Instant. Battle Pet. Instant.
  • Yu'la, Broodling of Yu'lon Right-Click to summon and dismiss the cute and cuddly version of Yu'lon. Instant. Battle Pet. Instant.
  • Zao, Calfling of Niuzao Right-Click to summon and dismiss the cute and cuddly version of Niuzao. Instant. Battle Pet. Instant.

Item Set Bonuses

Death Knight (Forums, Talent Calculator)
Pets
  • Gnaw no longer lists an Energy cost.
  • Gnaw no longer lists an Energy cost.
  • Leap no longer lists an Energy cost.
  • Leap no longer lists an Energy cost.
  • Monstrous Blow no longer lists an Energy cost.
  • Shambling Rush no longer lists an Energy cost.

Druid (Forums, Talent Calculator)
  • Lifebloom stacks will only move to the target if more than 2 sec duration is remaining.

Balance
  • Starfall now hits all targets once again.

Restoration
  • Lifebloom stacks will only move to the target if more than 2 sec duration is remaining.

Hunter (Forums, Talent Calculator)
  • Arcane Shot weapon damage increased to 165%, up from 150%. Base damage increased by 21%.
  • Steady Shot weapon damage increased to 66%, up from 60%. Base damage increased by 21%.

Beast Mastery & Survival
  • Cobra Shot weapon damage increased to 77%, up from 70%.

Mage (Forums, Talent Calculator)
Major Glyphs
  • Glyph of Ice Lance was renamed Glyph of Splitting Ice. Now also causes Icicles to hit 1 additional target.

Monk (Forums, Talent Calculator)

Talents

Mistweaver

Major Glyphs

Paladin (Forums, Talent Calculator)
Talents
  • Eternal Flame now has spec specific tooltips. Holy has this additional note: Periodic healing from this spell does not cause Illuminated Healing.

Priest (Forums, Talent Calculator)
  • Holy Nova now heals all nearby targets, up from 5.

Talents

Major Glyphs
  • Glyph of Deep Wells Increases the total amount of charges of your Lightspring and Lightwell by 2. Major Glyph.
  • Glyph of Lightwell now causes Lightwell to grant 50% more healing than normal when clicked.

Minor Glyphs

Shaman (Forums, Talent Calculator)
  • Chain Heal no longer has reduced effectiveness on jumps.

Talents

Elemental

Warlock (Forums, Talent Calculator)

Talents

Affliction
  • Haunt now increases periodic damage, not all damage.

Demonology
  • Wild Imps Every 20 sec, you gain Demonic Calling, causing Your Shadow Bolt, Soul Fire, and Touch of Chaos hits summon a Wild Imp from the Twisting Nether. This effect can occur every 20 sec. Each Wild Imp will cast 10 Firebolts before departing. Each Firebolt generates 5 Demonic Fury. Warlock - Demonology Spec.

Warrior (Forums, Talent Calculator)
  • Intervene now has a 25 yd range to intercept attacks, up from 8.

Talents

Major Glyphs

Minor Glyphs

Raid & Dungeon Abilities
  • Animated Strike Drains some of the life essence from players, knocking them back and inflicting 75,000 0 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 150,000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed. 15 yd range. 3 sec cast.
  • Blade of the Hundred Steps Imbues all players of the tank role in the current quadrant of this warehouse with a boon. Attacks have a chance to call down a bolt of lightning, inflicting 324,479 325,000 Nature damage to enemies within 4 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown. Unlimited range. Instant.
  • Bonecracker Crack the target's bones, reducing maximum health by 50% 25% and causing the target to bleed for 40,000 Physical damage every 1 sec. Limited to 2 targets. 100 yd range. 3 sec cast. 3 sec cooldown.
  • Bonecracker Crack the target's bones, reducing maximum health by 50% 25% and causing the target to bleed for 40,000 Physical damage every 1 sec. Limited to 2 targets. 100 yd range. 1.5 sec cast. 3 sec cooldown.
  • Carnivorous Bite Each Quilen Guardian may bite a target, inflicting 35,000 0 Physical damage every 2 sec. for 18 sec. This effect stacks. Unlimited range. Instant. 3 sec cast.
  • Caustic Amber Victims caught in the Caustic Amber suffer 250,000 0 Nature damage every second. Unlimited range. Instant. 3 sec cast.
  • Caustic Blood Injects the victim with poison, inflicting 20,000 0 Nature damage every second. This effect stacks up to 10 times. Unlimited range. Instant. This effect fails to apply to tanks using their Active Mitigation abilities. Unlimited range. 3 sec cast.
  • Claw of Burning Anger Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon. Attacks have a chance to damage a target for 144,212 144,000 Fire damage. This effect has a 5-second cooldown. Unlimited range. Instant.
  • Dashing 100 yd range. Instant. 3 sec cast.
  • Demonic Volley Ushers the power of his inner demon, inflicting 150,000 Shadow damage to all nearby players. Unlimited range. Instant (Channeled). 3 sec cooldown. 1.9 sec cast. 3 sec cooldown.
  • Devour The caster devours the victim, inflicting 80,000 0 Physical damage every 1 seconds and energizing themselves for until cancelled. This effect persists until the caster reaches 100 energy or has taken 25% of its health in damage. Unlimited range. Instant. 3 sec cast.
  • Dissonance Field Magic effects cannot penetrate the dissonance field. Casting or recieving receiving magical effects will deplete the Dissonace Dissonance Field of resonance. 100 yd range. Instant.
  • Earthen Shard Summons a shard of earthen material, striking a target for 65,000 0 Nature damage. 30 yd range. 1.5 3 sec cast. 2.5 sec cooldown.
  • Eerie Fog Inflicts 50,000 Inflicts 168,750 Nature damage to the target every 3 seconds. 100 yd range. Instant.
  • Empowered Gripping Despair Inflicts 20,000 Shadow damage every 1 sec for 15 20 sec. When Empowered Gripping Despair expires or is removed it causes Explosive Despair. Melee range. Instant.
  • Empowered Touch of Y'Shaarj You have become touched by Y'Shaarj and will try to spread the Touch of Y'Shaarj. Limited to 1 target. Unlimited range. 1.5 sec cast. 3 sec cast.
  • Empowered Touch of Y'Shaarj You have become touched by Y'Shaarj and will try to spread the Touch of Y'shaarj. Unlimited range. Instant. 3 sec cast.
  • Enrage Periodically enrages, increasing damage done by 200% but decreasing movement speed by 75%. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by $148,510% 20% for 60 sec. This effect stacks. Instant. 5 sec cooldown.
  • Exploding Iron Star The impact of the Iron Star causes it to explode, inflicting 2,500,000 0 Fire damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the explosion. Unlimited range. Instant. 3 sec cast.
  • Feed The caster feeds on the victim. 200 yd range. Instant. 3 sec cast.
  • Fire Inflicts 1,500,000 Inflicts 0 Physical damage divided evenly among all targets. This damage bypasses immunity effects. 500 yd range. Instant. 3 sec cast.
  • Fire Pit (New) Inflicts 100,000 Fire damage every 1 sec. Unlimited range. Instant.
  • Forbidden Magic Inflicts 130,000 Inflicts 0 Arcane damage every second while channeling. Unlimited range. Instant. 3 sec cast.
  • Foul Stream Deals 300,000 Deals 200,000 Nature damage to all enemies on a line. 50 yd range. 2 sec cast. 3 sec cast.
  • Fracture Smashes the ground with his mighty blade. This strike is so powerful that it inflicts 150,000 Nature damage to all nearby players. Instant (Channeled). 3 sec cooldown. 1.9 sec cast. 3 sec cooldown.
  • Fracture Inflicts 300,000 Physical damage every 0.25 Inflicts 200,000 Physical damage every 1 sec for 8 sec. Unlimited range. Instant.
  • Froststorm Strike Deals 0 Frost damage and causes the target to take 100% additional Frost damage for 60 25% additional Froststorm Strike damage for 30 sec. 6 yd range. 3 sec cast.
  • Gene Splice Mutate into an amber scorpion. The process of transforming causes you to suffer 50,000 0 Physical damage each second while transformed. 40 yd range. Instant. 2 min cooldown. 3 sec cast. 2 min cooldown.
  • Gripping Despair Inflicts 20,000 Inflicts 30,000 Shadow damage every 1 sec for 15 20 sec. Stacks. Melee range. Instant.
  • Ground Slam Kovok slams into the ground causing 75,000 0 Physical damage to all players within 15 yards and knocking them back. 25 yd range. 1 sec cast. 3 sec cast.
  • Gusting Charge Charges a distant target, inflicting 250,000 200,000 Nautre damage to enemies within 7 5 yards of that target and leaves behind a trail of wind, inflicting 150,000 Nature damage every second for 30 sec. Unlimited range. Instant.
  • Gusting Charge Charges a distant target, inflicting 250,000 200,000 Nautre damage to enemies within 7 5 yards of that target and leaves behind a trail of wind, inflicting 150,000 Nature damage every second for 30 sec. Unlimited range. Instant.
  • Harden Flesh Hardens the flesh of targets over 10 sec, inflicting 20,000 0 Physical damage every second and slowing by 30%. This effect stacks. Limited to 1 target. Unlimited range. 1.5 sec cast. 2.5 sec cooldown.
  • Harden Flesh Hardens the flesh of targets over 10 sec, inflicting 20,000 0 Physical damage every second and slowing by 30%. This effect stacks. Unlimited range. Instant. 3 sec cast.
  • Injection Inflicts 20,000 Inflicts 0 Nature damage every second for 20 sec. When this effect fades it causes a reaction. 100 yd range. Instant. 3 sec cast.
  • Iron Star Impact Inflicts 5,000,000 Inflicts 0 Physical damage, knocking them back. Unlimited range. Instant. 3 sec cast.
  • Iron Star Impact Inflicts 2,500,000 Physical Inflicts 1,500,000 Fire damage, knocking them back. Unlimited range. Instant.
  • Jade Tempest Combines the immense power of Jade Flame with the destructive force of Thunder, inflicting 150,000 Firestorm damage to all nearby players. Unlimited range. 1.5 sec cast (Channeled). 3 sec cooldown. 1.9 sec cast. 3 sec cooldown.
  • Mark of Anguish Mark of Anguish periodically inflicts 0 Shadow damage every second and roots the target. Shadow Weakness increases When Embodied Anguish strikes targets, he applies Shadow Weakness, increasing damage taken by Mark of Anguish by 35% per stack Additionally, passing the Mark of Anguish applies one Shadow Weakness to all players. This effect stacks. Embodied Anguish has fixed upon you! Unlimited range. 3 sec cast.
  • Metal Storm (New) Fires a rocket barrage that inflicts 0 Fire damage every 0.5 sec. to random enemies 100 yd range. 3 sec cast.
  • Metal Storm (New) Limited to 5 targets. Instant.
  • Molten Fist Unleashes his burning fists, slinging orbs of flame at nearby opponents, inflicting 150,000 Fire damage. Unlimited range. Instant (Channeled). 3 sec cooldown. 1.9 sec cast. 3 sec cooldown.
  • Multi-Shot Fire a volley of arrows, inflicting 300,000 Physical damage to enemies within a 40-yard cone. 30 40 yd range. 2 sec cast.
  • Mutate Transforms the victim into a mantid scorpion. The process is painful and inflicts 150,000 0 Fire damage to all enemies in 10 and 50,000 within 10 yards and 0 Fire damage every second thereafter to the primary target. 200 yd range. Instant. 3 sec cast.
  • Noxious Vapors Inflicts 300,000 Inflicts 0 Nature damage every second to victims caught in the Noxious Cloud. Unlimited range. Instant. 3 sec cast.
  • Obliterate (New) The War Master ferociously spins his weapon, inflicting 800,000 Physical damage to all enemies within 10 yards. 10 yd range. 3 sec cast.
  • Pierce Pierces the target dealing 500,000 0 Physical damage to the target. In addition, the target bleeds for 100,000 0 Physical damage every second for 1 seconds. 1 sec cast. 6 sec. Melee range. 3 sec cast.
  • Poison Blast Shoots poison at enemies, inflicting 85,000 Nature damage, then additional 100,000 0 Nature damage, then additional 0 damage every 3 seconds for 12 sec. Unlimited range. 1 sec cast. 3 sec cast.
  • Reaction: Blue Inflicts 800,000 Frost damage divdided divided evenly among all players within 10 yards. Unlimited range. Instant.
  • Reave The caster inflicts Physical damage to at all enemies within 10 yards. 10 yd range. Instant. The damage received lessens the farther away the target is. 10 yd range. Instant.
  • Residual Corruption Residual Corruption left in the quarantine zone inflicts 90,000 Shadow damage to all players within every 3 seconds. 100 yd range. Instant.
  • Residue Applies a thick layer of restorative amber residue to nearby friendly targets, healing them for 150,000 0 health every 3 sec. Unlimited range. Instant. 3 sec cast.
  • Return to Stone Drains some of the life essence from players, knocking them back and inflicting 75,000 0 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 150,000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed. Unlimited range. Instant. 3 sec cast.
  • Set to Blow Throws a pack of highly volatile bombs on the back of players. After 30 sec, these bombs will detonate, inflicting 200,000 Fire damage per remaning stack to all players within 10 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate for 200,000 Fire damage when any player enters their inflicting 200,000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The damage explosion from any of these bombs can chain to nearby ground bombs. Unlimited range. Instant.
  • Shadow Weakness Embodied Anguish's attacks inflict Shadow Weakness, increasing damage taken by Mark of Anguish by 35%. Unlimited range. Instant. Unlimited range. Instant.
  • Shattered Armor Periodically enrages, increasing damage done by 200% but decreasing movement speed by 75%. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by $148,510% 20% for 60 sec. This effect stacks. Unlimited range. Instant.
  • Shattering Roar Inflicts 250,000 Physical damage to all enemies. 500 yd range. 2.5 sec cast. Instant. 5 sec cooldown.
  • Shear Inflicts 325,000 Inflicts 0 Nature damage and inflicts an additional 100,000 0 Nature damage every second for 6 sec. Melee range. Instant. 5 sec cooldown. 3 sec cast. 5 sec cooldown.
  • Shredding Blast Fires a ball of Napalm Shredder Missile at the enemy's destination that does 150,000 Fire damage on impact and leaves a pool of burning Napalm. 300 yd range. Instant. 300 yd range. Instant.
  • Slow and Steady Strikes the ground, inflicting 200,000 0 Physical damage and stunning targets in a frontal cone for 2 sec. 15 yd range. 3 sec cast.
  • Sonic Projection Inflicts 250,000 Inflicts 0 Physical damage to all victims caught in the Sonic Projection's path every second. Unlimited range. Instant. 3 sec cast.
  • Sonic Pulse Inflicts 300,000 Inflicts 0 Pyhsical damage every second to all targets caught in the path of the Sonic Pulse. 100 yd range. Instant. 3 sec cast.
  • Sonic Resonance Inflicts 150,000 Inflicts 0 Physical damage to all targets within 5 yards. Unlimited range. Instant. 3 sec cast.
  • Staff of Resonating Water Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 150,000 0 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 276,888 277,000 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates. Unlimited range. Instant.
  • Staff of Resonating Water Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 150,000 0 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 276,888 277,000 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates. Unlimited range. Instant. 3 sec cast.
  • Superheated Inflicts 34,500 Fire damage per stack every 1 sec for 10 7 sec. Stacks up to 20 times. Instant.
  • Swipe The caster inflicts 450,000 0 Physical damage to all enemies in front of them. 20 yd range. 2 sec cast. 3 sec cast.
  • Throw Explosives Tosses specialized mantid bombs at enemies that immediately explode for 85,000 0 Physical damage to targets within 3 yards. Unlimited range. Instant. 2 yards. Unlimited range. 3 sec cast.
  • Touch of Y'Shaarj You have become touched by Y'Shaarj and will try to spread the Touch of Y'Shaarj. Limited to 1 target. Unlimited range. 1.5 sec cast. 3 sec cast.
  • Touch of Y'Shaarj You have become touched by Y'shaarj and will try to spread the Touch of Y'shaarj. Unlimited range. Instant. 3 sec cast.
  • Toxic Mist Deals 120,000 Deals 80,000 Nature damage every 3 sec. for 30 sec and causes growing toxicity in the target. Limited to 2 targets. 2 sec cast.
  • Vicious Assault Causes any targets in front of the caster to bleed over 30 sec. Instant. 3 sec cast.
  • Vortex A vortex of corrupted water surrounds the target. Any player caught within the vortex suffers 0 Frost damage every 0.5 seconds. Lasts 15 10 sec. Unlimited range. 3 sec cast.
  • War Song A powerful war cry inflicts 75% 50% of enemies' maximum health as damage. 70 Mana / 100 Mana / 100 Mana. 100 Mana. 3 sec cast. 3 sec cooldown.
  • Whirling Inflicts 250,000 Inflicts 0 Physical damage each second. Unlimited range. Instant. 3 sec cast.
  • Whirling Corruption Inflicts 75,000 Inflicts 125,000 Shadow damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from Garrosh. Unlimited range. Instant.
This article was originally published in forum thread: Patch 5.4 PTR - Build 17247 started by chaud View original post
Comments 64 Comments
  1. MasterOutlaw's Avatar
    Quote Originally Posted by Nirty999 View Post
    Im wondering.. how can mmochamp know ptr changes BEFORE they actually go live on ptr?
    I guess the simplest way to explain it would be the patches are sort of "pre-loaded" onto the server/client before they're actually "activated". The data-mining still picks up some of the inactive content.
  1. Janysa's Avatar
    Quote Originally Posted by WingsofLiberty View Post
    Am I the only one noticing that there WILL be another arena season after 5.4, see prideful?
    I assume there WILL also be a new raiding tier. Whew this got me excited
    Good catch. Now: speculate!
  1. wupwup's Avatar
    dat weaponmaster glyph for warriors!
  1. Oggy's Avatar
    90% of all those changes are only tooltip updates. They have been live on ptr for ages.
  1. Truefax's Avatar
    Totemic Persistence no longer affects Fire totems.

    this is making me quit the game. you finally do something right, and now you're nerfing it right out that gate.

    its not even strong enough of a tier talent to deserve a nerf. i'm assuming this has something to do with enhance and searing flames. why not just adjust the spell so it can only benefit from one fire totem at a time? even though it is a small change to the tier talent, you effectively took the lazy route. what harm could possibly come from any other spec of shaman to have two fire totems down at once? a minor dps increase for any spec.

    if you dont want enhance shaman to receive too many stacks of searing flames, just change how that particular spell works, don't nerf an entire new talent just because you are lazy.
  1. MrHappy's Avatar
    sweet green fire warlock horse ::!!!!
  1. Kektonic's Avatar
    Quote Originally Posted by Truefax View Post
    Totemic Persistence no longer affects Fire totems.

    this is making me quit the game. you finally do something right, and now you're nerfing it right out that gate.

    its not even strong enough of a tier talent to deserve a nerf. i'm assuming this has something to do with enhance and searing flames. why not just adjust the spell so it can only benefit from one fire totem at a time? even though it is a small change to the tier talent, you effectively took the lazy route. what harm could possibly come from any other spec of shaman to have two fire totems down at once? a minor dps increase for any spec.

    if you dont want enhance shaman to receive too many stacks of searing flames, just change how that particular spell works, don't nerf an entire new talent just because you are lazy.
    See you tommorrow.

    Seriously if you're quitting over this the game is better off without you.
  1. TotallyRandom's Avatar
    It does make totemic persistence somewhat lack luster still though, when I first saw it I did think it might be a bit too good for ench shams who have some awesome burst anyways, double stacking searing flames would still however be way way too much.

    Also, with glpyh of watchful eye, does that effectively send the warrior skill cap through the floor along with other changes, once stance fits all, what shield... shame, what I think use to be one of the more flavorful classes is just moving far away from what it started out as.
  1. Kingpinwlock's Avatar
    More and more nefs to Warlocks... And look! Even to affli, with affli being littery shit this tier (Dont argue, you know what I mean.)
    Getting another 10% nerf and more nerf to haunt. And with not being able to run like we do right now, this will be shit in 5.4..
    Litterly the end of Affli itself
  1. Korgoth's Avatar
    Pegasus and Bat mount replacements for RBGS! Look at the horse model, that shape below its head, is the same as below the current Alliance RBG mounts; and that looks like a wing on the side.
  1. meerkat4's Avatar
    Actually those look just like the warlock epic and normal ground mounts... with green fire instead of red (maybe something to do with that green fire warlock class quest?)
  1. Notos's Avatar
    Quote Originally Posted by meerkat4 View Post
    Actually those look just like the warlock epic and normal ground mounts... with green fire instead of red (maybe something to do with that green fire warlock class quest?)
    I think a blue mentioned them eventually adding a green fire version of the mount when someone asked if they would consider doing it.
  1. deafguy's Avatar
    Quote Originally Posted by NMX- View Post
    Definitely looks like a green fire dreadstead/felstead to me =). Warlocks getting the love in this expansion.
    Yea, no. This is three new nerfs ontop of like four for warlocks, with cosmetic changes to an already difficult quest reward.
  1. Meggle's Avatar
    I'm dying of happiness if the lock mounts get wings. Just sayin.
  1. sinderborn's Avatar
    Quote Originally Posted by Meggle View Post
    I'm dying of happiness if the lock mounts get wings. Just sayin.
    That looks more like Metamorphosis form wings than it does "lock mount" wings. Warlock flying mount IS wings? Not like they have far to go to implement something like that... Levitate a Meta-form warlock and you can see flying animations.
  1. Yuyn's Avatar
    Someone should really edit those datamine notes to note that the hunter changes are tooltip fixes, not buffs.
  1. SodiumChloride's Avatar
    Looks like Warlocks are getting a new mount - or an upgrade of their current class mount.
  1. Orissan's Avatar
    Looks like they are filling the little gaps of red in the green fire. Which is nice, it was odd to have purple wings but green meta / red horse.
  1. Eargyllann's Avatar
    Just an ideafor Blizzard instead of re-designing Warlock mounts how about give us the god damn updated character models that we're promised at the beginning of MOP you lazy fucks!
  1. pixor's Avatar
    The intervene yard buff seems legit.

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