World of Warcraft Raids, Gameplay, Questing, and More
Originally Posted by Blizzard Entertainment
Raids
  • The Blackrock Foundry will be the second raid available at release. It is the center of the Iron Horde and has 10 bosses in three wings, with a non linear layout.
  • The feel of looking down in BRD or UBRS and seeing more of the area was nice.
  • You will still be able to raid with similar flexibility in boss order as Flex has now.
  • The new Normal will be as difficult as Flex is today.
  • The new Heroic will be as difficult as Normal is today.
  • The new Mythic will be as difficult was Heroic is today.
  • All levels of difficulty except for Mythic will be cross realm on release.
  • Each raid difficulty has its own lockout. They will be loot based lockouts, allowing you to kill the same boss multiple times per week and only get loot once a week.
  • There is no more dynamic difficulty switching in raids. Now you have Mythic trash and Mythic trash loot.
  • Raid Finder will be the only kind of raid you queue for now. Normal (current Flex) will require you to zone in.
  • Loot will scale based on the number of players, giving you a higher chance for another piece of loot the more players you have. This ensures there are no optimal breakpoints that would limit raid size to get more loot.
  • Right now boss abilities still have some breakpoints. Going from 14 to 15 adds a third target for a certain mechanic in SoO right now, but in the future it would have a scaling random chance to have a third target so that there isn't that breakpoint.

Quests
  • Quest chains that are important and have important lore and story will be indicated with an icon.
  • There will be more optional content and less quest hubs that have to be unlocked by another chain first.
  • The dynamic events from Timeless Isle will appear in the world when you are leveling and Level 100. Right now they are mostly soloable rare spawns, but the WoD events will be more complex and not soloable.
  • Treasures will be hidden down paths that quests don't send you down and found frequently. They also will have a small amount of story to go with them.
  • Quests will have a chance to give you rare or epic rewards.
  • The quest UI has been updated to combine the map and quest log and help guide the quest experience better.
  • The map will show you where you left off on the important storyline quests.
  • The world will be more dynamic and less predictable.

Level 100 Content
  • There will be few or no daily quests at level 100!
  • There will be more max level content than ever before.
  • People really liked the Patch 5.1 daily quest story line, as well as the Timeless Isle reward system. These will be combined to create big zones with long progressive story lines that are more free form.
  • There will be some environmental gameplay, similar to Troves. It gives you an opportunity to use your class skills that are normally not used to earn rewards.

Garrisons
  • When you build your Garrison, you will get a few starting buildings.
  • The Town Hall is your main point of interaction and is automatically placed.
  • All profession buildings are in the Small Buildings category. They will allow you to use an engineer follower to run missions to get engineering recipes and items.
  • The pet stable will have a trainer you can fight.
  • Large buildings are something you would expect to see in a WC3 base. Each building has a bonus. For example, the barracks will let you have more followers.
  • Buildings start out small and are upgraded over time.
  • Some upgrades can be purchased, but some are blueprints that you find in the world. They can be faction rewards, quest rewards, random world drops, or found in other ways.
  • Specializations allow you to customize a max level building. They can be changed once each day and may have a cost. You pick from one of three specializations.
  • Some buildings will allow you to assign followers to them. If you find a miner follower, he can work while you are offline collecting ore.
  • Managing your followers will be an important part of garrisons.
  • Fill plots to upgrade your tier. Plots come in multiple sizes.
  • Followers can be sent on Quests, Scenarios, Dungeons, or Raids. Raids may take party of a week and many followers.
  • You put the followers into a party and send them on missions. You get a bonus if you match traits on your followers to the missions.
  • When you send your follower somewhere in your Garrison, you will see the follower there.

Systems
  • World of Warcraft is a game you play with friends. WoD will remove barriers that stop you from playing with friends and encourage you to make new friends.
  • Random matchmaking is going to feel like a last resort.
  • Raid Finder is there to let you see the content and story, almost like a Tourist mode.
  • Group Finder will work cross realm and work for many different types of groups. Finishing Shadowmorune, RBGs, Raids and more!
  • Stacking the Deck will give you bonus Valor for queuing with friends or queuing again with the same random matchmade group. (~10% bonus Valor)

Leveling
  • Leveling doesn't feel as exciting as it used to, so WoD will try to address that.
  • From level 91 to 100 you will get upgrades to your core spells. Some will be slight class changes, some will be passive bonuses, similar to old spell ranks. Some of the boosts will definitely be easy to feel.
  • See the slides for examples of leveling rewards!

Itemization
  • Getting new items should be exciting. Right now it feels like you have to do a lot of work when you get a new item.
  • Hit and Expertise don't feel like a bonus, so they are now gone!
  • Dodge and Parry, gone!
  • Reforging, gone!
  • Enchanting is still around, but fewer items can be enchanted. There will be more enchant choices for those items.
  • The number of items with gem sockets will be gone. Only one gem slot per item. Gems are more powerful. Sockets are a bonus that don't count towards item level budget. No more socket bonuses or meta gems.
  • The stats on armor will now change based on your spec. Plate drops and it will have whatever stats your class needs, no more Intellect plate! No more PvP Priest Healing set and PvP Priest DPS set, just a Priest set.
  • Jewelery, cloak, trinkets, and weapons will be more role focused and might keep stats.
  • Armor will become a good tanking stat again, Spirit will be good for healers.
  • Tertiary stats are bonus stats that can appear on gear that don't count towards the item level budget. Lifesteal, avoidance, sturdiness, movement speed (stacks with other bonuses), cleave, and more.
  • Item squish is in! All of the big jumps from old expansions and raid tiers will be flattened.
  • Your relative power won't change, just the numbers. The speed at which you kill things won't change. You can still solo old content.

Q&A
  • Connected realms will make it possible to find a Mythic group on realms that are currently low population.
  • The transition to 20 player Mythic raiding will be difficult, but it will be good for tuning and the game as a whole.
  • Scaling raids to 30 is a possibility, but isn't planned right now.
  • Scaling player level is being worked on still. When the team comes up with a good way to scale and reward old content there will be more to talk about.
  • Followers do content that is unique to Garrisons, not anything that players can do.
This article was originally published in forum thread: World of Warcraft Raids, Gameplay, Questing, and More started by chaud View original post
Comments 149 Comments
  1. freakyduck's Avatar
    Quote Originally Posted by Korru View Post
    Because Normal and Heroic will be "Flexible" next expansion.
    and clearly Normal and Heroic will be weaker than they are currently. So todays "Normal" raiders will be "Heroic" raiders in WoD? So next question is: Will we still be required to clear "WoD Normal" before entering "WoD Heroic" even though it's supposed to be on par with current "Normal"? Cause that seems like a step back...requiring people to do weaker content in order to do content equivalent to what they are already clearing.
  1. lichbane's Avatar
    I knd of wished they'd have made Garrisons in the old world and something that was for all your characters on that server. They missed an opportunity to have shared storage for all alts.
  1. Stolensouls's Avatar
    Oh hell yes sturdiness no durability loss thats gonna be awesome.
  1. KillerChinchilla's Avatar
    Quote Originally Posted by Sticky View Post
    A little sad about no dailies (super minority lol)...as a reputation whore I'm curious if we'll simply have to resort to grinding kills for reps now.
    I never want another rep farm like the Shahao rep ever. again. I'm currently just over 2k rep into revered and I actually can't face the fact I have to spend 6+ more hours farming Yaungol to gain rep to get exalted. I just wish there was other things to actually do to gain rep, it's so pointless. & I like dailies as well tbh. I don't think there's anything wrong with dailies if they're done correctly like the Dominance Offensive storyline.
  1. De Lupe's Avatar
    Quote Originally Posted by Tanidor View Post
    I'm kind of confused with one thing regarding Garrisons. Can Guild members meet up at a players Garrison? Would be nice to hold guild meetings at the town hall for example.
    Yes. You can invite people to your Garrison.
  1. bbr's Avatar
    Call me a sceptic, but i really don't buy the "few to no daily quests".
    Those are a big part of what keep people questing.
  1. Rolly's Avatar
    Looks like more cross pollination between Diablo 3 and WoW to me. Probably reduces the overall development costs on both.(edit: on the item news)

    I really really really do not understand how followers completing things while you are offline is even considered an "addition" or "gameplay in an MMO. Makes absolutely zero sense, why even bother playing and further more this is Blizzard we are talking about, it will have an odious RNG element.
  1. F-Minus's Avatar
    Quote Originally Posted by Kektonic View Post
    Yeah Paragon obviously had hundreds of people beating down their door which is why they had to downsize to 10 man right? It wasn't like they even blatantly said "we went to 10 man because the talent pool for quality Finnish speaking raiders wasn't large enough"

    You can have a million people beating down your door to get recruited but if they're shit they're worthless.

    They do, they are just not Fins. It's their preference not to take international members but stick to their own countrymen, yet I bet my left testicle that if they opened up to a broader audience they would have 50 applications in 10 minutes. They can filter through those and easily get 10 additional good players.

    As said many other 10 man guilds who are not top of the top, but still do heroic content don't have that luxury and they fight for each member there is, and you don't get 50 applications in 10 minutes, but maybe 50 applications in 2 years of which 45 might not suit your guild.

    Also as said, don't focus on top guilds, they don't matter in the big picture, they are poster raiders but they are a super small minority.
  1. Aviney's Avatar
    Quote Originally Posted by KillerChinchilla View Post
    I never want another rep farm like the Shahao rep ever. again. I'm currently just over 2k rep into revered and I actually can't face the fact I have to spend 6+ more hours farming Yaungol to gain rep to get exalted. I just wish there was other things to actually do to gain rep, it's so pointless. & I like dailies as well tbh. I don't think there's anything wrong with dailies if they're done correctly like the Dominance Offensive storyline.
    There is absolutely no reason to do Shaohao rep (past revered) unless you want the mount. It really doesn't take that long to get revered and if you don't need the freebie Burden of Eternity or the mount, there's no need to do any reputation farming for Shaohao. There aren't any patterns or anything of that sort from grinding the rep other than the mount and the freebie Burden of Eternity.
  1. Narshe's Avatar
    For rep gaining there should be a variety. I like the grinding of mobs on Timeless isle for rep. But also, add items that can drop to turn in for repeatable rep bonus. Small amount of dailies is ok, and 1 or 2 weeklies like Timeless that give additional rep. Daily dungeon for rep like they added, and the commendations at revered helped. Combine all this into each new faction and it will give players more choice. I love reputations, and I don't mind it taking awhile, give us more choices on how we want to farm the rep and I'll be happy.
  1. Bahska's Avatar
    The new Normal will be as difficult as Flex is today.
    The new Heroic will be as difficult as Normal is today.
    The new Mythic will be as difficult was Heroic is today.
    So because Mythic is a set 20 players. Ten man guilds after they complete heroic (Which is just normal mode) have nothing left to do? If so, thats Pretty lame.
  1. godlessprayer's Avatar
    F**k that shit Blizzard... thx for ruining heroic raiding for 10 man groups...
    I don't care if you rename normal to heroic, it's no longer heroic and mythic is shit with 20 man only!
  1. FunkyRaccoon's Avatar
    Nothing about professions, except the note about a change in how we gem and enchant.

    I'm just dead curious to see if they're planning on fixing leveling to be like Inscription or Cooking, and any other systems changes.
  1. Terminal Lance's Avatar
    Wow, so there are really no plans for new Race or Class.
    Hmmm, other than the graphic updates on the races, this really does feel like a major patch now instead of an expansion.
  1. meroko's Avatar
    one size "heroic" difficulty really allows for better balancing and the class homogenization will probably go away for the most part. The only reason classes were becoming similar is because 10 man heroic raiding needed every buff and wanted to min/max just like any other 25 man guild. I think 20 man is a sweet spot, 25 have to drop 5 (let's be honest there is always someone you carry in a 25 man)....10 man have to just recruit another 10 or merge with a respectable 10 man guild. I personally like this because if you merge you can still do heroic together then move towards Mythic as a well organized and prepared team.

    One difficulty for Mythic makes things MUCH better in terms of encounter design, it is going back to the way it used to be and personally I welcome this change.

    For the record, I am a 10 man heroic raider.
  1. mobusdorphin's Avatar
    Quote Originally Posted by hypetrain View Post
    Here we go, prepare your jimmies
    Jimmies are prepared and dongers are raised. ALL SYSTEMS GO!
  1. Icyflamez's Avatar
    Quote Originally Posted by Terminal Lance View Post
    Wow, so there are really no plans for new Race or Class.
    Hmmm, other than the graphic updates on the races, this really does feel like a major patch now instead of an expansion.
    Completely new world with 7 new zones, 10 more levels with another tier of talents, new dungeons, and a completely different feel/lore. How does that not feel like an expansion? They have more than enough classes as they just added one last expansion and how do you expect them to do all the work involved in a new race when they're completely revamping ALL of the vanilla and BC races?
  1. mobusdorphin's Avatar
    Quote Originally Posted by Rolly View Post
    Looks like more cross pollination between Diablo 3 and WoW to me. Probably reduces the overall development costs on both.(edit: on the item news)

    I really really really do not understand how followers completing things while you are offline is even considered an "addition" or "gameplay in an MMO. Makes absolutely zero sense, why even bother playing and further more this is Blizzard we are talking about, it will have an odious RNG element.
    Actually, this doesn't look like an original concept. This looks very similar to what Cryptic does in a lot of their MMOs such as Neverwinter or STO. Basically look at Neverwinter's "crafting" system or the system in STO where you can send crewmembers on missions. It looks like the same concept, just Blizz is adapting it into WoW. Like most of the new changes I've seen since I've started playing this game, I will reserve judgement until I see it in action.
  1. Taiknee's Avatar
    Wow! Those itemization changes... omg.. awesome
  1. Vargur's Avatar
    http://media.mmo-champion.com/images...nWoWRAD031.jpg

    I really wanna punch and run over someone now. Did we really need even easier gear setup? And wtf is "Yuck"? SERIOUSLY?

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