MMO-Champion - Warlords of Draenor - Developer Interviews, Blue Tweets, DLC #438
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Warlords of Draenor - Developer Interviews
Today we are looking at an interview by Final Boss with Ion Hazzikostas and an interview by Blizzplanet with Kris Zierhut and Steve Burke.

FinalBoss Interview

Watcher
  • Ion Hazzikostas uses "Watcher" because he needed a name for his character used to watch Ulduar raids on the PTR.
  • There is a big TV in the encounter design office where the team watches the current progression for any unintended strategies being used to hotfix.
  • Watcher worked on the Faction Champions boss in Trial of the Crusader.
  • Watcher wrote the "In the mountains" line used by Thorim and the "Suffer mortals, as your pathetic magic betrays you" line used by Sindragosa.
  • Watcher did some class design and encounter creation in his earlier time at Blizzard, but now mostly oversees and guides the encounter design process.
  • Rhyolith is one of Watcher's least favorite fights, as the steering mechanic didn't work out well. It might have worked well for a dungeon, but with 10 or 25 people trying to steer it didn't work as well.
  • Amber-Shaper Un'sok is another, as it didn't give players a chance to test and practice the vehicle part of the fight.
  • There were multiple ways to deal with the molten elementals on Ragnaros in Firelands. Mechanics like this that have mulitple approaches are some of the more fun mechanics.

Mists of Pandaria
  • Week to week randomization on Stone Guard worked okay, but it is frustrating to come back the next week and have to relearn the fight. It isn't likely we will see much of that in the first tier of Warlords of Draenor.
  • Patch 5.1 daily quests with a story and the exploration of Timeless Isle both worked out well, and elements of them will appear in Warlords of Draenor.
  • If you want to log in every day there should be something for you to do, but you shouldn't feel like you have to log in every day to do something.
  • Originally Heroic Paragons was going to vary weekly, but that idea was discarded after seeing testing on the PTR. Having to relearn the fight every week would not have worked out well. It varied on pull on the PTR for testing purposes.
  • Tier 14 and Tier 15 could have gone on a little bit longer in order to reduce the amount of time that Siege of Orgrimmar was the current raid.

Warlords of Draenor Beta
  • Making an expansion is harder than making a patch, as expansions improve systems and add new features rather than just adding some new content. This usually takes longer than expected, which makes the timeline for release less predictable.
  • The Mists of Pandaria beta was different because so many people needed an invite from the Annual Pass. This time around, beta will be more limited and only used for testing and feedback.
  • Fourteen of the seventeen raid bosses have already been tested internally, and by the time guilds are invited all seventeen bosses will likely be ready for testing.
  • More people are being hired every expansion, but there is ramp up time for the new people. Having a larger team presents some challenges, but things should be better from Warlords on.

Warlords of Draenor Raids
  • No vehicle fights are planned for Warlords of Draenor.
  • There are no Mythic only bosses are planned for the first tier in Warlords of Draenor, as they usually fit better in a larger raid zone. This doesn't mean there won't be any in the future.
  • There are no plans to use limited attempts for the first tier of Warlords of Draenor right now. In Icecrown, the limited attempts encouraged raiders to use alt raids to learn the fights before using their main characters. It did work well on the Lich King, as alts couldn't get that far, so players had to use their main character.
  • Currently the team is still working on the intro experience, so they aren't ready to invite players yet. There is a lot of other content ready, but the intro experience is the first thing that players will test.
  • Flexible size raids will allow you to have anywhere from 10 to 30 players in a raid, provided client and server performance is okay.
  • Integration with the environment worked out well on Siegecrafter, so we might see more fights where the room is involved with the fight.
  • The Immortal achievement only worked because Naxx was relatively easy.
  • When testing Flex on the Patch 5.4 PTR, gear was initially scaled down too much. This resulted in the raid feeling more like normal than flex, which was a demonstration that scaling would work for normal too.
  • Patch 6.0 will be live for ~4-6 weeks to allow for testing of the changes.
  • LFR will no longer drop set pieces, but it will drop loot much more often, which will help to offset this change. Right now you have to run LFR for months to get all of the loot you want, which is not a fun experience.

Warlords of Draenor Raid Lockouts
  • For the first few weeks of Warlords of Draenor, people might be interested in running multiple raid difficulties, but after that one difficulty should be sufficient.
  • Having raids that are not linear will also allow groups to skip bosses that no one needs, which will reduce the amount of time that you do spend raiding if you want something from another difficulty.
  • Guilds won't be spending much more time than they do now raiding once things are on farm, it just may be slightly more repetitive.
  • Heroic does not need to be cleared before you start on Mythic, but Mythic will unlock one week after Heroic.
  • Normal and Heroic lockouts are loot based, so you can kill the same boss multiple times a week. Mythic lockouts will be the same as Heroic is today, with a single ID and no raid size scaling.
  • The multiple raids in the first Warlords of Draenor will open over time, with Blackrock Foundry opening a number of weeks after Highmaul.
  • Week 1 of Warlords will have no raids unlocked. Week 2 will have Normal and Heroic Highmaul unlocked. Week 3 will have Mythic unlocked.

Legendary Quest
  • The pacing of the legendary reward in Patch 5.2 worked out well, as Throne of Thunder was cleared before people got their legendary meta gems. The gem worked as a nice boost for guilds that were partially through the tier.
  • In Patch 5.4, players got the legendary on day 1, which didn't work out as well. A delay of a few weeks would work better.
  • Having to redo the grinding parts of the legendary quest chain again on alts also wasn't great, so in the future this would be something that you can skip on alts.

Challenge Modes
  • Challenge modes will still remain timer based in Warlords of Draenor.
  • The team couldn't make many changes without disrupting the leaderboards in Mists of Pandaria.
  • Crowd control might be more important in Warlords of Draenor challenge modes.

Warlords of Draenor Class Changes
  • Instant casts and the impact that moving during combat has on players is something the team has to take into account when designing an encounter. Instant cast heals were just too powerful late in Mists of Pandaria, making huge spikes of damage necessary to present any threat.
  • Making it take longer to top people off will allow for more depth in healing gameplay. Rather than spamming heals to get the most HPS, players will have to pick who to heal and which spell to use. Cataclysm healing didn't work as well due to how tight the mana constraints were.
  • Active mana regeneration is something for healers to do when they don't need to heal urgently and could use more mana.
  • Discipline priests have been on the stronger side for most of the expansion, as absorbs take away from the healing that other healers can do. This will be addressed in Warlords of Draenor.
  • Nerfing classes in the middle of a raid tier doesn't work well, as it would require changing encounters to make them slightly easier for groups that depend on that class. If a group didn't have any of that class, it makes it even easier for them.
  • Hunters aren't casters, so they will still be able to cast many things while moving. If there is a fight with no movement, Hunters won't do as well, but there aren't really many (or any) fights with no movement.
  • Casters have too many ways to cast while moving now, which made them too strong compared to melee DPS.
  • During Wrath of the Lich King, good casters minimized movement and used their time while moving as efficiently as possible.

Spell Visuals
  • Some classes have visuals that are disproportionally noisy, like Holy Word: Sanctuary and Moonfire. These will be adjusted.
  • Some visuals will have a toned down version that everyone other than the caster sees.
  • Every spell visual will have an internal priority that is used to determine what you see. If there is a lot going on in an encounter, lower priority visuals will be hidden. This should improve client performance in raids and make it easier to see what is going on. This can be turned off by players that want to see everything.
  • In Heroic 25 player raids, the client will be displaying roughly 50-70% fewer effects than before. (Celestalon)

Proving Grounds
  • Right now, Proving Grounds have a few problems with the gear downscaling, especially with healers and a few other specs. Other than that, Proving Grounds really do show some amount of the skill players have.
  • Right now Proving Grounds just proves and doesn't teach, but Warlords of Draenor will address this at some point.
  • Players are generally poor judges of their skill, as they don't recognize how much better the people in the top guilds are. They also don't recognize how many players exist that would have a hard time getting Bronze or Silver in Proving Grounds. These players don't really know what they are doing wrong, so Proving Grounds will give them a chance to learn how to do things right without other players yelling at them.

Timewalker
  • The team wants to let players scale down to an appropriate level to do older dungeons. They are still working on the structure and rewards, but they hope to do it at some point in the not too distant future. Initially this would just be for dungeons, not raids.

Garrisons
  • Having a garrison is mandatory, but what you do with it is up to you. It will work well with the story that you experience while leveling, but if you level with dungeons you can catch up on your garrison later.
  • Garrisons will offer a some normal raid quality any maybe a few heroic raid quality items towards the end of the raid tier.
  • Mythic raiders will be fine if they don't do anything with their garrison.
  • There will be some account level restrictions that ensure that you don't have to do everything with your garrison on every alt.

Blizzplanet
  • Orcs will come through the Dark Portal and take over Blackrock Mountain in the Warlords of Draenor world event.
  • The alliance will work with Velen, Akama, and Maraad in Shadowmoon Valley.
  • Assaults on your garrison will happen repeatedly, and get harder as time goes on. You will keep upgrading the item level of your followers.
  • You will have to make many choices about the buildings in your garrison as you level through the zones.
  • After boosting to 90, all of the things in your bags will be mailed to you. The mail has an unlimited duration, so you can sort through those things whenever you want.


Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Can you please consider the over-simplifying you all are doing to the game. You will lose even more subscribers if you proceed.
A) Threatening sub loss got old a looong time ago. B) Read our reasoning in the patch notes; we're removing complexity, not depth. (Celestalon)
I would have to disagree. DoT Snapshotting was one of the only things that gave DPS depth, or skill for that matter.
We agree, in theory, but not in practice. In practice, an addon did it. That wasn't removed as part of ability pruning anyway. (Celestalon)
Weren't we told over and over again that snapshotting was going away? Was this idea reverted?
No...? (Celestalon)

Is the Gladiator's Resolve talent an experiment that might get expanded to other tank classes eventually? #BloodDPS
Possibly. Not for Warlords, but it is an experiment that we're eager to see the results of, so to speak. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
My concern is that very few top level death knights take RE. I'll admit I don't have data to back this up however.
It's more than you may think, but still not high. Overall, yes, this row is OK. All get some play, with RE being the least. And... (Celestalon)
...we think that will be improved a bit by having some spare GCDs in your rotation. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
WoD: Without Vengeance and changes to Arcane - Arcane AoE sounds like suicide. Comments?
Tanks will generate about as much threat as they do today under most circumstances; AoEing tanked mobs shouldn't be an issue. (WatcherDev)
And fights like Dark Shamans? This AoE change just screams death to me. :c
Which AoE change in particular do you mean, just so we're clear? (WatcherDev)

Have we seen everything in terms of new abilities/passives/perks (non-talent stuff) for mages?
Well Alpha isn't Release; things may still change. But no more new abilities currently planned. (Celestalon)
I see. Considered giving PoM to Fire so Combustion is more controllable burst like Arcane Power/IV? Or intentional difference?
Intentional difference. Don't want to have SO much of your damage concentrated into that one 10sec period. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Avengers Shield used to silence all targets struck. Seems it only does the initial target now. Will it go back in WoD?
No plans to, no. It's more power than is needed. (Celestalon)

You mentioned that H-Paladins would keep the 10% haste from SoI. Why opt for haste instead of just lowering cast times baseline?
Haste is more easily understood. We don't normally do faster cast times for specific specs often. Also, haste reduces the GCD too (Celestalon)
Is haste reducing gcd for all class/specs? If so are paladins getting something in place of this perk?
Haste has always reduced the GCD for spells, for everyone. (Celestalon)

PvE
Are we ever going to see 10man only raids like Karazhan and Zul'Aman again?
No current plans for fixed-side 10-player raids -- what is the appeal to you of a raid that allows 10, but not 11, 12, etc? (WatcherDev)

but it would be a lot more useful in LFR? why have it for dungeons and not lfr?
Heroic dungeons in particular will be more challenging than LFR, and one unprepared player can have a greater negative impact. (WatcherDev)

My nhc raid is just plain stuck at 14/14. We are old folks with jobs/kids etc. We will not improve our game much more.
If you can kill Garrosh, you absolutely should be able to do at least the first 8 on the next difficulty up. Have you tried? (WatcherDev)

Please give us bosses tuned around Garrosh NHC that we can progress on. Immerseus HC is too easy, anything beyond too hard.
Are you a 25-player or 10-player group? Fallen Protectors and Norushen should be well within reach if you've killed Garrosh. (WatcherDev)
thx for your reply. we are 25man. we spent some time on norushen, but even with quite aggressive healer/dps ratios...>
Fallen Protectors is probably a better next step on 25H; try making He and Sun transition simultaneously if you haven't been. (WatcherDev)
Thx again, we will try that. I read from your response that there are no zone buffs/debuffs planned for T16. Thx Digerati, too.
Correct, there's no zonewide aura planned. We're keeping an eye on overall progression rates in case targeted nerfs are needed (WatcherDev)

PvP
Disagree, I actually enjoy playing 2v2. Not as much as I did back in TBC, but I still have fun with it...
2v2 is more accessible. Less people to track. Feel like Dampening was important change for that bracket. (holinka)
I haven't played much post-dampening change tbh. But I'm curious, will dampening change in WoD?
We're pretty happy with Dampening. Starting at 5 minutes in 3s is still on the table. (holinka)

Will Rated battlegrounds get spectator mode as well?
Yes (holinka)
Awesome stuff. Although will people use to to cheat to check on rogue ambushes at nodes?
Spectator mode is geared towards people that want to broadcast tournaments. (holinka)

Ever considered doing a BG where the goal is within a certain time limit, most kills win?
you never know (holinka)

Professions
I'm a little worried about Engineering in WoD after interview. I'd love more info on this!
What in particular worries you about it? (WatcherDev)
it sounds like they're turning into enchants anyone can use, and are interchangeable with potions? I like that its unique to eng
Engineering will keep some personal toys and fun stuff. The main thing that's changing is just Nitro Boost. (WatcherDev)
so in effect, everyone gets a speed boost every 3 mins? not saying it's a bad thing, but will have an impact on button bloat.
The thought is to actually have that particular effect be on the potion cooldown. Intravenous Swiftness Potion, basically. (WatcherDev)

You think sharing with Synapse Springs would be more fitting? Both 'lore'-wise and to be dps forgiving. 3 mins is a long time
Synapse Springs are gone, as part of the general disarmament of passive/rotational DPS perks from professions. (WatcherDev)

Garrisons
Will MoP farming be coming in WoD somehow? I enjoy farming and don't want to see it die in Wod.
Your Draenor garrison has a farm plot, though your friends from Sunsong Ranch will remain there. (WatcherDev)

Dark Legacy Comics #438
DLC #438 has been released.

This article was originally published in forum thread: Warlords of Draenor - Developer Interviews, Blue Tweets, DLC #438 started by chaud View original post
Comments 111 Comments
  1. Torbjorn's Avatar
    I already know how it will end. I'll do the quests, some dungeon, a short ride through LFR just to see the "story" (I see no other reasons to do it anymore) and then, for the remaining 2 years, I'll never put my nose out of the windows of my Garrison. Lol. What a sad end for a once beautiful game.
  1. Warlord Booty's Avatar
    I like vehicle fights, it breaks up the boredom of the normal class stuff. I just don't like too many of them. 1-2 per expansion is ok (including PVP).
  1. anas's Avatar
    how can i download warlord of draenor pls. send link to download
  1. Captaincakewalk's Avatar
    Quote Originally Posted by mikencarly View Post
    Wod is shit!

    Infracted
    Prattling buttock sensors active: ALERT! ALERT! We have a steaming prattling buttock here!

    - - - Updated - - -

    Quote Originally Posted by anas View Post
    how can i download warlord of draenor pls. send link to download
    You can download the Beta Launcher on Battle.Net but sadly cannot use it just yet. Beta testing should start soon though!
  1. SteveZombie's Avatar
    Quote Originally Posted by Torbjorn View Post
    I already know how it will end. I'll do the quests, some dungeon, a short ride through LFR just to see the "story" (I see no other reasons to do it anymore) and then, for the remaining 2 years, I'll never put my nose out of the windows of my Garrison. Lol. What a sad end for a once beautiful game.
    Why would you choose to play in a way you don't enjoy for the sake of spite? I'm not thinking gaming is your thing.
  1. ihyln's Avatar
    Quote Originally Posted by Crembrole View Post
    How is WoD an "oversized patch?" An entire new planet to explore, with all new quests and content in each zone, new dungeons and raids, and new game modes such as Garrisons.
    It's a recycled and recolored zone. The only "new" things are models, raids, and garrisons. Which is just farm 2.0 anyway.
  1. Rhelyo's Avatar
    Every time i see posts from people being happy they lose subscribers such as LFR people or whiners makes me giggle.And not that i am with them,actually its the other way around.I hope people who say they quit do so.I hope WoW subscribers gets thinner and thinner with each passing time.Perhaps when WoD hits live WoW will gain slightly more subs but i'm sure they will bleed out soon afterwards.

    I pray to the God Almighty WoW subs gets so bad in a few years.With Blizz getting more staff every expansion,well let's just say they need to get payed for their work.And guess what?It's gonna affect the scrubs which are happy LFR people get the shame they are now and say they quit.

    Ask yourself this: why do you think blizz is showering us with store pets/mounts or items(such as the helms)?It's because of the loss of subscribers.They are a big company and they need to cover the loses.

    Not very far in the distance if WoW keeps losing player base i'm sure the sub cost will increase.And then i want to see these so called "pro's" who name and shame the LFR comunity what they have to say then.

    Keep looking at the subscriptions,i am sure someday you will agree with what i say.
  1. Stormykitten's Avatar
    If the garrison attacks are instances or requires a "okay i'm ready" I'll like it a lot more than just getting attacked when you enter it after the warning. Hopefully that's how it works! I was hoping to afk, RP, have guild meetings, whatever in the garrisons, and that's the type of activity where such events is a doubleedged sword. :P Otherwise I like what i'm hearing about it!

    I still feel like removing instants and movement is a mistake. It is some of the more enjoyable aspects of any class, for example lightning bolts while moving just has such a nice- FEEL-. I don't care about damage compensations, they can't compensate for the loss of feel. Additionally, yes you have to design around movement if present, but really is that a bad thing? I'm sure it's easier without but it also leads to potentially dumber boss design, since there has to be no (or less) account for players avoiding things intelligently. Furthermore I never felt like these 2 were the problems in pvp either, it was rather the amount of silence effect and particularly in conjuction with the amount of other CC that effectively silences through lack of control. Again, lightning bolt while moving was to me what actually enabled elemental in pvp as a normally functioning class and not a weird gimmick with occasional burst.
  1. MasterHamster's Avatar
    Quote Originally Posted by Rhelyo View Post
    Every time i see posts from people being happy they lose subscribers such as LFR people or whiners makes me giggle.And not that i am with them,actually its the other way around.I hope people who say they quit do so.I hope WoW subscribers gets thinner and thinner with each passing time.Perhaps when WoD hits live WoW will gain slightly more subs but i'm sure they will bleed out soon afterwards.

    I pray to the God Almighty WoW subs gets so bad in a few years.With Blizz getting more staff every expansion,well let's just say they need to get payed for their work.And guess what?It's gonna affect the scrubs which are happy LFR people get the shame they are now and say they quit.

    Ask yourself this: why do you think blizz is showering us with store pets/mounts or items(such as the helms)?It's because of the loss of subscribers.They are a big company and they need to cover the loses.

    Not very far in the distance if WoW keeps losing player base i'm sure the sub cost will increase.And then i want to see these so called "pro's" who name and shame the LFR comunity what they have to say then.

    Keep looking at the subscriptions,i am sure someday you will agree with what i say.
    Of course WoW is losing subs, it's almost a decade old.
    Anyone not invested in the game already stopped giving a shit 5+ years ago.
  1. Rhelyo's Avatar
    Quote Originally Posted by MasterHamster View Post
    Of course WoW is losing subs, it's almost a decade old.
    Anyone not invested in the game already stopped giving a shit 5+ years ago.
    I seriously doubt its a mater of the games age.I think it's more of the fact that the community is getting worse and worse along with Blizzard's slacking on the recent expansions (talking about Cata and Mists).So far WoD looks promising,but i don't see the same thing in peoples behave either on forums or in-game.
    Recently i joined a LFR just for the lols and you probably have no idea how the "pro's" treat others.If someone don't raise to the level of their "e-peen" its called a "scrub".But i don't need to tell you that,u can see for yourself how some of the community gets treated on the forums.

    No mater the games age,if that said game is fun with a good community i'm sure the subs won't drop like it did lately.Sadly the game lacks both.
  1. Laylriana's Avatar
    Quote Originally Posted by Toiran View Post
    "More people are being hired every expansion, but there is ramp up time for the new people. Having a larger team presents some challenges, but things should be better from Warlords on."

    I honestly think they should just stop saying things like this, even if it's honestly true, it's almost impossible for any one to believe.

    I'd love to be surprised and it to be true, but you know, can't keep believing the wolf.
    You can go to battle.net and click the Work at Blizzard tab at the bottom right of the page to see the jobs for which they are hiring.
  1. SteveZombie's Avatar
    Quote Originally Posted by ihyln View Post
    It's a recycled and recolored zone. The only "new" things are models, raids, and garrisons. Which is just farm 2.0 anyway.
    How is it even possible to be this misinformed.
  1. tiporispit's Avatar
    A) Threatening sub loss got old a looong time ago.
    These people are in denial. Threatening sub losses? The loss of 6 million subscriptions happened, therefore it is reality, not a threat. By the time this expansion is over, all they'll have left is their hardcore fanboys, so expect this "threat" to become reality... again.
  1. BatteredSausage's Avatar
    This expansion just has not 'Yet' at any point made me sit on the edge of my chair and think 'wow looking good,cant wait!!!'
    All i see is blizzard screaming 'GARRISONS' in my face, which makes me feel dissapointed because to me all it looks like is a lackluster timewasting gimmick thrown in to waste the other 80% of your time out of raiding....a bit like pet battles.
    Im still holding off buying this expansion because of this.
  1. CaptainArlong's Avatar
    The problem I had with MoP beta wasn't the fact there were so many people, it was the fact Blizzard said "Hey, you can just make a max level character and play around with them!". It was a beta test, you still had to have people test all the old content in the game, in case something was broken. It happened before when they released a patch on the test server for WoTLK, and there was an elk in the middle of the Exodar. Two completely unrelated areas, yet they broke something.

    And sorry, the whole "we're giving all the hardcore raiders everything and ignoring everyone else" attitude of this expansion will kill the game. You don't cater to the minority, you cater to the majority.
  1. Poganin's Avatar
    Sigh, the more information Blizz releases about WoD, the less inclined I am to get it
  1. Rocheku's Avatar
    Quote Originally Posted by Toiran View Post
    "More people are being hired every expansion, but there is ramp up time for the new people. Having a larger team presents some challenges, but things should be better from Warlords on."

    I honestly think they should just stop saying things like this, even if it's honestly true, it's almost impossible for any one to believe.

    I'd love to be surprised and it to be true, but you know, can't keep believing the wolf.
    Didnt they fire alot of the staff due to cutbacks a while ago? Something i slightly remember, from a year ago or something...

    Anyway they promised things would go better from MoP forward and promised faster patches and expansion, yet here we are again. By the time WoD hits the shelves we have run rampant trough SoO for over a year. The Alliance might aswell have moved into Orgrimmar and live there by then.

    - - - Updated - - -

    Quote Originally Posted by Durandro View Post
    If you can't understand why balance is completely out of wack because of too much mobile casting, then honestly I think you should quit forever. The game obviously isn't for you.
    Doesnt change the fact that going back on mobile casting is a retarded and outdated move and they should find the solution elsewhere. Makes no sense at all not being able to cast spells and move at the same time. Hurr Durr im a turret. Come on, its 2014 for christ sake. Maybe balance it out by reducing casters damage and increase melee damage slightly or some other penalty? Surely theres a better solution then being forced to stand still do your rotation like a robot.
  1. fengosa's Avatar
    Quote Originally Posted by Rocheku View Post
    Didnt they fire alot of the staff due to cutbacks a while ago? Something i slightly remember, from a year ago or something...

    Anyway they promised things would go better from MoP forward and promised faster patches and expansion, yet here we are again. By the time WoD hits the shelves we have run rampant trough SoO for over a year. The Alliance might aswell have moved into Orgrimmar and live there by then.

    - - - Updated - - -



    Doesnt change the fact that going back on mobile casting is a retarded and outdated move and they should find the solution elsewhere. Makes no sense at all not being able to cast spells and move at the same time. Hurr Durr im a turret. Come on, its 2014 for christ sake. Maybe balance it out by reducing casters damage and increase melee damage slightly or some other penalty? Surely theres a better solution then being forced to stand still do your rotation like a robot.
    If casters and healers are going to be as mobile as they have been in Mop then you're going to need mass cc to keep them in check which I think everyone agreed wasn't very fun. Boomkin and shadow priests are a good example of where casters should be. They have some things to cast while moving, but it's not their full rotation.
  1. Roudene's Avatar
    Why don't they rename WoW to WoC? World of Orcs becomes way more fitting with each expansion.
  1. Lil's Avatar
    Quote Originally Posted by Durandro View Post
    If you can't understand why balance is completely out of wack because of too much mobile casting, then honestly I think you should quit forever. The game obviously isn't for you.
    I've played mobile ranged DDs (lock, hunter) as well as melees (monk, DK) before I quit some months ago and both types are fun. What I can't stand is the immobilty of a shadow priest for example (if he doesn't have a lot of targets for multi dotting nearby). If this is their vision how WoW as a caster is meant to be, than I agree: WoW isn't for me any more.
    There are plenty of knobs to turn im my opinion regarding the balance between ranged and melee damage... but forcing casters into turret mode again like it's still 1998 is not the one they should be thinking about.

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