The Alliance Chopper Is Riding into Azeroth!
Due to popular demand (and a few shady back-alley deals in Stormwind’s Old Town), the Alliance bike built for Azeroth Choppers will be rumbling its way to a vendor in Azeroth sometime after the launch of Warlords of Draenor. This mount will cost a pretty hefty sum of gold, however, so you might want to start saving up now if you want to ride around in style on this masterful machine. As a reminder, once the winning Horde Chopper is added to the game, it will be available for free to players who log in between now and September 30, 2014.
Remember, only characters of the associated faction will be able to ride each bike, so buyer beware!
Remember, only characters of the associated faction will be able to ride each bike, so buyer beware!
Warlords of Draenor Beta Patch Notes Update - August 1
Crowd Control and Diminishing Returns
Death Knight
Ability Pruning
Frost Changes
In Mists of Pandaria, Frost Death Knights suffered from rotations that were designed to allow flexibility in ability usage, so that you could pool some resources in order to make decisions about which ones you spent and in which order. Dual Wield vs Two-Handed had different rotational priorities, with different strengths and weaknesses. However, tuning ended up such that you reached a point where you just had to spend all of your resources as fast as possible to avoid wasting any, and all of that depth went out the window. For Warlords, we’ve adjusted the tuning of several abilities and passives, to ensure that that doesn’t happen again, and the rotational decisions and skill are maintained.
The goal is that Two-Handed Frost Death Knights favor their physical damage, slicing through their enemies with heavy Obliterate, whereas Dual-Wielders favor blasting their foes with frost damage, but both overlap considerably to maintain a cohesive specialization.
Miscellaneous
Hunter
Hunter Pet Abilities
Monk
Ability Consolidation and Refinement
Rogue
Ability Consolidation and Refinement
Shaman
Elemental Overload and Molten Earth
Chain Lightning and Earthquake were also improved significantly to offset the fact that Elemental Overload was a massive buff to it, but Molten Earth is not.
Warrior
Ability Pruning
Stance Changes
Arms Changes
- Paladin
- Evil is a Point of View Blinding Light has been removed and replaced with Blinding Light.
- Shaman
- Tremor Totem is no longer usable while under the effects of Fear, Charm, or Sleep, but its duration has been increased to 10 seconds (up from 6 seconds).
Class Changes
Death Knight
Ability Pruning
- Rune of Cinderglacier has been removed.
Frost Changes
In Mists of Pandaria, Frost Death Knights suffered from rotations that were designed to allow flexibility in ability usage, so that you could pool some resources in order to make decisions about which ones you spent and in which order. Dual Wield vs Two-Handed had different rotational priorities, with different strengths and weaknesses. However, tuning ended up such that you reached a point where you just had to spend all of your resources as fast as possible to avoid wasting any, and all of that depth went out the window. For Warlords, we’ve adjusted the tuning of several abilities and passives, to ensure that that doesn’t happen again, and the rotational decisions and skill are maintained.
The goal is that Two-Handed Frost Death Knights favor their physical damage, slicing through their enemies with heavy Obliterate, whereas Dual-Wielders favor blasting their foes with frost damage, but both overlap considerably to maintain a cohesive specialization.
- Frost Strike’s damage has been increased by 100%, but its Runic Power cost has been increased by 5 (up to 25 Runic Power in Frost Presence, and 40 Runic Power in other Presences).
- Might of the Frozen Wastes now increases the damage of Obliterate by 50% (up from 40%) while wielding a two-handed weapon, and increases the damage of Frost Strike by 50% (up from 35%) while dual-wielding.
- Razorice now deals 4% additional weapon damage (up from 2%), and increases Frost damage by 4% per stack (up from 3%).
- Obliterate damage has been increased by 30%.
Miscellaneous
- Level-60 rune regeneration talents can now be triggered by all Runic Power spenders. the following abilities at a rate proportional to their Runic Power costs: Breath of Sindragosa, Conversion, Dark Simulacrum, Mind Freeze (glyphed), Outbreak (glyphed), and Raise Ally (unglyphed).
- Blood Tap now generates one charge for every 15 Runic Power spent.
- Runic Empowerment now has a 1.5% chance to trigger per Runic Power spent.
- Runic Corruption now has a 1.5% chance to trigger per Runic Power spent.
Hunter
Hunter Pet Abilities
- Rylak (Exotic) replaced Hook Wasp (Exotic)
- Updraft (Rylak) replaced Flutter (Hook Wasp)
Monk
Ability Consolidation and Refinement
- Uplift now follows standard area-of-effect capping rules, diminishing in effectiveness beyond 6 targets.
Rogue
Ability Consolidation and Refinement
- Burst of Speed now costs 20 Energy (up from 15 Energy).
Shaman
Elemental Overload and Molten Earth
Chain Lightning and Earthquake were also improved significantly to offset the fact that Elemental Overload was a massive buff to it, but Molten Earth is not.
- Earthquake’s damage has been increased by 33%.
Warrior
Ability Pruning
- Mocking Banner is now available only to Protection Warriors.
Stance Changes
- Hamstring now requires Battle Stance or Gladiator Stance.
- Intervene now requires Defensive Stance or Gladiator Stance.
- Mass Spell Reflection now requires Defensive Stance or Gladiator Stance.
- Mocking Banner now requires Defensive Stance or Gladiator Stance.
- Rallying Cry now requires Defensive Stance.
- Safeguard now requires Defensive Stance or Gladiator Stance.
- Shield Slam now requires Defensive Stance or Gladiator Stance.
- Spell Reflection now requires Defensive Stance or Gladiator Stance.
- Sweeping Strikes now requires Battle Stance.
- Thunder Clap now requires Defensive Stance or Gladiator Stance.
- Vigilance now requires Defensive Stance or Gladiator Stance.
- Whirlwind now requires Battle Stance.
- Wild Strike now requires Battle Stance.
Arms Changes
- Battle Stance for Arms Warriors now generates 115% 67% more Rage from auto-attacks and Critical Strikes now generate double Rage.
- Arms Warriors now generate Rage from taking auto-attack damage. Each 1% of health taken as damage will generate 1 Rage, up to 5 Rage per hit.
- Rend is a new ability for Arms Warriors.
- Rend causes bleed damage over 18 seconds, and a final burst of bleed damage when the effect expires. Costs 5 Rage.
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