Update: The WoW's 10th Anniversary event appears to have started early in the EU. Molten Core and the Tarren Mill vs Southshore battleground are open.

GvG Card Reveals: Call Pet, Mech-Bear-Cat, Toshley

Upcoming Dungeon Changes and Hotfixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve been going through a lot of player feedback and concerns regarding changes to Dungeons and the Dungeon queuing system. In response to this feedback, we’re making a number of changes and wanted to give everyone a heads up on the changes that we’re working on to address these concerns.

Reverting Default Loot Method to Need/Greed:
Going into Warlords, we wanted to try to improve the dungeon loot experience by using Raid Finder’s personal loot system that had been successful in Mists. While the personal loot system was successful in eliminating drops that weren’t usable by anyone in the group, and reducing loot contention in some cases, we’ve also heard a significant amount of player feedback about how the system feels unrewarding and unsatisfying.

In response to these concerns, we are reverting the default loot method in Dungeon Finder back to Need Before Greed. As always, players who queue with a full premade group may change group loot settings, and may use Personal loot or any other method if they so prefer. We will be evaluating how to better present and structure dungeon personal loot, and hope to re-introduce the system in the future.

We’re adding an award of 50 Garrison Resources for completing the first Random Warlords of Draenor Heroic Dungeon of the day.
This change is self-explanatory. Yay for more resources!

Adding Call to Arms for In-Demand Dungeon Roles:
The Call to Arms system for roles that are in-demand was not functioning properly for the max-level Warlords dungeon queue and we have a hotfix in the works to address this. In addition, the Satchel of Savage Mysteries will be updated to always contain an Augment Rune, which is a tradeable item that provides a consumable buff that is ordinarily only available through Raid Finder.

Hotfix for being unable to queue from Ashran Cities:
We recently implemented a hotfix that prevents players from queuing for dungeons or Raid Finder while actively engaged in PvP; to prevent players from circumventing item level requirements by using scaling PvP gear. However, this logic was mistakenly counting Stormshield and Warspear as active PvP areas and preventing queuing from there. That is being corrected (the hotfix will require realm restarts).

Keep in mind that these hotfixes and changes are still being tested, and are not live yet. As always, your continued feedback is welcomed and please let us know how these changes play out.

Warlords Season 1 Conquest Gear Fixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As many of you reported, at the launch of Warlords of Draenor, there were a few issues that allowed players access to Conquest gear prematurely. Conquest Points (and in some cases, actual pieces of Conquest gear) were being rewarded from various locations, including Ashran, despite there being no active PvP season.

We’ve now corrected those issues, and no more Conquest points are being earned or Conquest gear being awarded. However, to preserve the integrity of the upcoming PvP season, we need to do something about the Conquest points and gear that some players were already able to acquire.

So, before Warlords Season 1 begins on December 2nd, we’ll be converting any remaining Conquest points into Honor, similar to the end-of-season conversions we’ve done in the past. Any excess Honor over the 4000-point cap will be converted into gold at 35 silver per Honor. Any existing Primal Gladiator’s (Conquest) gear will be converted into its corresponding Primal Combatant’s (Honor) counterpart.

We apologize for the confusion that these issues have caused, but are looking forward to a clean start to the PvP season on December 2nd.

Level 1 Blueprint Book Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just in case though, we've implemented a hotfix to add a Book of Garrison Blueprints to the Garrison Blueprint Vendor for characters with a Level 2 Garrison. Characters that for whatever reason did not automatically learn the Level 1 blueprints during the upgrade into a Level 2 Garrison will be able to purchase this book to learn all the building blueprints they're supposed to have access too.

However, there's a known issue where the book isn't being consumed when learned and the item cannot be sold or destroyed at this time. We're working on another hotfix to correct this issue but wanted to get this hotfix out so affected characters can progress.

Blue Posts
Originally Posted by Blizzard Entertainment
Battle in Ashran Daily Quest
We're investigating some issues with this daily quest and agree that it's not as clear as it should be.

For everyone's benefit: currently, you need to collect 100 Artifact Fragments and turn them in at your Garrison. As Jinx mentions, turning them in to the NPCs in Ashran itself will remove them from your character and not count for the Apexis daily.

We're also experiencing an issue for some players where the quest tracker will say "0/1 Artifact Fragments" and never update. If you experience this issue, you are still able to complete the quest by collecting 100 Artifact Fragments and turning them in at your Garrison. The quest tracker just won't tell you that you've completed the quest.

We're working on correcting these issues, but in the meantime, following those instructions should allow you to complete the quest. (Blue Tracker / Official Forums)

Mob Corpses Despawning Quickly
Intentional or a bug?
The change to have corpses despawn more quickly was intentional and was made to improve performance in heavily populated areas (where a large number of things are being killed). We're planning to increase the duration again after things calm down. (Blue Tracker / Official Forums)

Postmaster Hotfix
We had a discussion with the Postmaster a bit over a week ago regarding their mailing habits. Seeing that they haven't changed their ways, we're going to have another talk with them. In the meanwhile, I can visualize the Postmaster picking through a deserted dungeon like some sort of reverse Treasure Goblin and mailing things back to you. (Blue Tracker / Official Forums)

New Developer Twitter Feed - @WarcraftDevs
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re helping consolidate up to the minute game information and interaction with a new Twitter account: @WarcraftDevs. This new account will be your one-follow need for any developer insight, design inquiries, and dev feedback. Many of our devs will continue using Twitter for personal tweets, but any new game info or design insight they have to share will come from @WarcraftDevs. As always you’ll also want to follow @Warcraft for game announcements, news, and community creations.

Follow today and get up to the minute game development and design info!

Raid Lockout Systems Recap
Apparently there is still some confusion as to how raid lockouts work, so Blizzard posted a handy summary.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Lockouts at a Glance
Raid lockouts limit the number of times a character can kill a boss in a week for a chance at obtaining loot from that boss. Throughout the years, different raid lockout systems have been used, and multiple systems exist in the game depending on the system used at the time a raid was introduced.

To check your current raid lockouts press your ‘O’ key in-game, select the Raid tab, and click on Raid Info in the upper right. This will display your current lockouts, and time left until they reset.

There are three types of raid lockouts used in the game.

Loot-based Lockout
Used for: All Raid Finder raids, Siege of Orgrimmar Normal/Heroic, Warlords raids Normal/Heroic.

  • You can kill a boss as many times per week as you like, but only loot it once per difficulty.
  • Anyone can join anyone’s instance.
  • Bosses are never locked to you, and you can always go back and kill them later even if you’ve skipped them by joining a group that had progressed further.
  • Raid sizes can be anywhere from 10 to 30 players, and difficulty automatically scales to match.

Flexible Boss-based Lockout
Used for: Normal difficulty raids from Wrath of the Lich King through Throne of Thunder.

  • You can only kill a boss once per week, and you may not enter an instance where a boss is alive that you have already defeated that week.
  • You can move from group to group during a week as long as you’re joining instances that don’t have bosses alive you’ve already killed.
  • If you enter an instance that is more progressed than your own and get saved to it, you will be locked to all prior bosses.
  • You can move between 10 and 25 raid size, given these constraints.

Strict Instance-based Lockout
Used for: All classic raids (Molten Core through Sunwell), Heroic difficulty of Wrath of the Lich King raids through Throne of Thunder, and all Mythic difficulty raids.

  • Progress is tied to a fixed instance ID. Once tied to an instance ID, you may not enter any other versions of that raid of that difficulty until your raid lock resets.
  • If other players complete that instance while you are absent, the instance will be empty for you as well, because progress is tied to the instance, and not your character.
  • You may not switch between 10-player and 25-player raid size once locked to one size or the other (does not apply to Mythic which is 20-player only).

Poll - Dungeon Loot System
Please keep in mind that the players taking part in the poll are not exactly representative of the entire WoW population.


Warlords of Draenor Marketing
Blizzard stepped up their marketing this time around, with Gorehowl in Times Square and China, Gazlowe's Reality ads actually appearing in newspapers, and a new blog on Tumblr. You can even call 1-844-GAZLOWE to inquire about Draenor real estate!





This article was originally published in forum thread: Upcoming Dungeon Changes and Hotfix, Conquest Changes, Blue Posts, Warlords Marketing started by chaud View original post
Comments 193 Comments
  1. nekobaka's Avatar
    Not a month after Mike Morhaime's statement against harassment only to get so much cases of harassment along with players idea of forcing changes by way of harassment. Sadly Blizzard ban hammer is a pool noodle.
  1. TheRevenantHero's Avatar
    Wow. In other words, the people who want to ninja loot screamed hard enough for Blizzard to change things.
  1. Xucuroz's Avatar
    Shame the whiners won their war against personal loot. So many didn't understand how it worked and why it was better. But yes, lets go back to need/greed where the dps roll on spirit/bonus armor gear or a mail pair on pants drop with no mail user in the group. people need to realize that just because you went a whole dungeon run or two without loot, doesn't mean you would have got any loot with need and greed. Statistically, you have way better chance at getting gear with the personal loot option. This isn't raid finder drop chance, the dungeon personal loot chance is far greater.
  1. Bridius's Avatar
    Need/greed is the best loot system. When I spend time an effort to kill a boss I expect loot to drop, regardless if I can use it or not. Personal loot is extremely boring and unsatisfying. The fact that they even tried to introduce it has obviously caused a stain on the game because now everyone will expect it to be the "norm."
  1. nekobaka's Avatar
    Quote Originally Posted by TheRevenantHero View Post
    Wow. In other words, the people who want to ninja loot screamed hard enough for Blizzard to change things.
    Ah how some players immediately jump to blame a group as the sole issue for wanting a change while completely ignoring even the official response.
  1. zoomgpally's Avatar
    Quote Originally Posted by Xucuroz View Post
    Shame the whiners won their war against personal loot. So many didn't understand how it worked and why it was better. But yes, lets go back to need/greed where the dps roll on spirit/bonus armor gear or a mail pair on pants drop with no mail user in the group. people need to realize that just because you went a whole dungeon run or two without loot, doesn't mean you would have got any loot with need and greed. Statistically, you have way better chance at getting gear with the personal loot option. This isn't raid finder drop chance, the dungeon personal loot chance is far greater.
    Fight whiners with whining, get ingame and spam those suggestions, also spam @Rygarius on twitter until he loses his mind

    - - - Updated - - -

    Quote Originally Posted by nekobaka View Post
    Ah how some players immediately jump to blame a group as the sole issue for wanting a change while completely ignoring even the official response.
    Which official response? "some people wanted group loot because they were stupid and thought they got less loot on average with personal"?
  1. Wayne25uk's Avatar
    Can anyone confirm or deny my question? Will this event happen again next year say if i were to miss this years stuff due to real life happenings? So i could techically get my corgi and mount next year aswell as do the pvp bg?
  1. DonaldxR's Avatar
    Quote Originally Posted by MrApple View Post
    So... just because some people exploited ashran and got conquest gear, all of us will be punished by having our earned conquest points removed? That's fucking dumb!
    The point was that you're not even supposed to be able to earn Conquest points until the start of a PVP season. Everyone is meant to start on a level playing field.
  1. tj119's Avatar
    Funny how when it was personal loot I didn't get anything, first night group loot I get four pieces in two runs.
  1. everydaygamer's Avatar
    Quote Originally Posted by Wayne25uk View Post
    Can anyone confirm or deny my question? Will this event happen again next year say if i were to miss this years stuff due to real life happenings? So i could techically get my corgi and mount next year aswell as do the pvp bg?

    It's not impossible but no guarantee. The event lasts until January though so there is plenty of time.
  1. b-reezy's Avatar
    This is so stupid. EVERYONE had a chance to get a piece of loot from one boss. Now you're stuck with one and it might not even be useful to your group. People are just mad they can't get geared in three runs. What a joke.
  1. Saphyron's Avatar
    and we are back to everything getting ninja-looted again. worst change ever!

    - - - Updated - - -

    Quote Originally Posted by Kanariya View Post
    People really need to understand what Ninjaing is. It is not possible to ninja with the need-before-greed system. The loot that drops isn't yours until you win it, even if you believe it's best for you in comparison to everyone else.
    And you need to understand there is idiots who is in there as dps or tank and needs the healing trinket cause reasons, and with this change everyone will need on stuff cause they can turn it into dust.

    Well seems I need to find more friends to do dungeons with cause I aint doing this shit in a random anymore.
  1. Somarlane's Avatar
    Quote Originally Posted by Bridius View Post
    Need/greed is the best loot system. When I spend time an effort to kill a boss I expect loot to drop, regardless if I can use it or not. Personal loot is extremely boring and unsatisfying. The fact that they even tried to introduce it has obviously caused a stain on the game because now everyone will expect it to be the "norm."
    This, right here. I resent being called a "whiner" and "stupid," amongst other things, because I have a differing opinion about how a certain aspect of game design feels to me.
  1. mmoc2469da80bf's Avatar
    Old ninja system back , who makes these idiotic moves ?
  1. Tenjen's Avatar
    if you want personal loot, then choose personal loot. i myself prefer it to need before green in pugs
  1. Niroshi's Avatar
    Was there really a huge backlash against personal loot? I just don't get it, why go back to the old system that made you compete with the people in your group for the same gear? All just so you can see an item on the boss? Even if you couldn't use it to begin with?

    Also man, feel bad for those Gladiators that have to roll against tanks now and get chewed apart for doing so. Thanks Blizzard, you're really improving the game experience here.
  1. mmoc2469da80bf's Avatar
    Quote Originally Posted by Tenjen View Post
    if you want personal loot, then choose personal loot. i myself prefer it to need before green in pugs
    Problem was this night i was in LFG heroic and i could not change it too personal loot .
    I think they were seeing people getting geared a bit too fast and wanted too put a brake on it .
    Lesser drops means slower gearing meaning stretching content . The lazy bunch strikes again !!!
  1. Millie's Avatar
    Oh great, back to need/greed.

    At least I got to enjoy a week of getting gear before we go back to having people rolling need on items they don't actually need because they want to shard or vendor it.
  1. Maenerd's Avatar
    we’ve also heard a significant amount of player feedback about how the system feels unrewarding and unsatisfying.
    Calling BS on that one. They must have thought we were gearing up too quickly.
  1. Millie's Avatar
    Quote Originally Posted by paflodder View Post
    I think they were seeing people getting geared a bit too fast and wanted too put a brake on it .
    It is precisely this.

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