Update: The WoW's 10th Anniversary event appears to have started early in the EU. Molten Core and the Tarren Mill vs Southshore battleground are open.

GvG Card Reveals: Call Pet, Mech-Bear-Cat, Toshley

Upcoming Dungeon Changes and Hotfixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve been going through a lot of player feedback and concerns regarding changes to Dungeons and the Dungeon queuing system. In response to this feedback, we’re making a number of changes and wanted to give everyone a heads up on the changes that we’re working on to address these concerns.

Reverting Default Loot Method to Need/Greed:
Going into Warlords, we wanted to try to improve the dungeon loot experience by using Raid Finder’s personal loot system that had been successful in Mists. While the personal loot system was successful in eliminating drops that weren’t usable by anyone in the group, and reducing loot contention in some cases, we’ve also heard a significant amount of player feedback about how the system feels unrewarding and unsatisfying.

In response to these concerns, we are reverting the default loot method in Dungeon Finder back to Need Before Greed. As always, players who queue with a full premade group may change group loot settings, and may use Personal loot or any other method if they so prefer. We will be evaluating how to better present and structure dungeon personal loot, and hope to re-introduce the system in the future.

We’re adding an award of 50 Garrison Resources for completing the first Random Warlords of Draenor Heroic Dungeon of the day.
This change is self-explanatory. Yay for more resources!

Adding Call to Arms for In-Demand Dungeon Roles:
The Call to Arms system for roles that are in-demand was not functioning properly for the max-level Warlords dungeon queue and we have a hotfix in the works to address this. In addition, the Satchel of Savage Mysteries will be updated to always contain an Augment Rune, which is a tradeable item that provides a consumable buff that is ordinarily only available through Raid Finder.

Hotfix for being unable to queue from Ashran Cities:
We recently implemented a hotfix that prevents players from queuing for dungeons or Raid Finder while actively engaged in PvP; to prevent players from circumventing item level requirements by using scaling PvP gear. However, this logic was mistakenly counting Stormshield and Warspear as active PvP areas and preventing queuing from there. That is being corrected (the hotfix will require realm restarts).

Keep in mind that these hotfixes and changes are still being tested, and are not live yet. As always, your continued feedback is welcomed and please let us know how these changes play out.

Warlords Season 1 Conquest Gear Fixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As many of you reported, at the launch of Warlords of Draenor, there were a few issues that allowed players access to Conquest gear prematurely. Conquest Points (and in some cases, actual pieces of Conquest gear) were being rewarded from various locations, including Ashran, despite there being no active PvP season.

We’ve now corrected those issues, and no more Conquest points are being earned or Conquest gear being awarded. However, to preserve the integrity of the upcoming PvP season, we need to do something about the Conquest points and gear that some players were already able to acquire.

So, before Warlords Season 1 begins on December 2nd, we’ll be converting any remaining Conquest points into Honor, similar to the end-of-season conversions we’ve done in the past. Any excess Honor over the 4000-point cap will be converted into gold at 35 silver per Honor. Any existing Primal Gladiator’s (Conquest) gear will be converted into its corresponding Primal Combatant’s (Honor) counterpart.

We apologize for the confusion that these issues have caused, but are looking forward to a clean start to the PvP season on December 2nd.

Level 1 Blueprint Book Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just in case though, we've implemented a hotfix to add a Book of Garrison Blueprints to the Garrison Blueprint Vendor for characters with a Level 2 Garrison. Characters that for whatever reason did not automatically learn the Level 1 blueprints during the upgrade into a Level 2 Garrison will be able to purchase this book to learn all the building blueprints they're supposed to have access too.

However, there's a known issue where the book isn't being consumed when learned and the item cannot be sold or destroyed at this time. We're working on another hotfix to correct this issue but wanted to get this hotfix out so affected characters can progress.

Blue Posts
Originally Posted by Blizzard Entertainment
Battle in Ashran Daily Quest
We're investigating some issues with this daily quest and agree that it's not as clear as it should be.

For everyone's benefit: currently, you need to collect 100 Artifact Fragments and turn them in at your Garrison. As Jinx mentions, turning them in to the NPCs in Ashran itself will remove them from your character and not count for the Apexis daily.

We're also experiencing an issue for some players where the quest tracker will say "0/1 Artifact Fragments" and never update. If you experience this issue, you are still able to complete the quest by collecting 100 Artifact Fragments and turning them in at your Garrison. The quest tracker just won't tell you that you've completed the quest.

We're working on correcting these issues, but in the meantime, following those instructions should allow you to complete the quest. (Blue Tracker / Official Forums)

Mob Corpses Despawning Quickly
Intentional or a bug?
The change to have corpses despawn more quickly was intentional and was made to improve performance in heavily populated areas (where a large number of things are being killed). We're planning to increase the duration again after things calm down. (Blue Tracker / Official Forums)

Postmaster Hotfix
We had a discussion with the Postmaster a bit over a week ago regarding their mailing habits. Seeing that they haven't changed their ways, we're going to have another talk with them. In the meanwhile, I can visualize the Postmaster picking through a deserted dungeon like some sort of reverse Treasure Goblin and mailing things back to you. (Blue Tracker / Official Forums)

New Developer Twitter Feed - @WarcraftDevs
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re helping consolidate up to the minute game information and interaction with a new Twitter account: @WarcraftDevs. This new account will be your one-follow need for any developer insight, design inquiries, and dev feedback. Many of our devs will continue using Twitter for personal tweets, but any new game info or design insight they have to share will come from @WarcraftDevs. As always you’ll also want to follow @Warcraft for game announcements, news, and community creations.

Follow today and get up to the minute game development and design info!

Raid Lockout Systems Recap
Apparently there is still some confusion as to how raid lockouts work, so Blizzard posted a handy summary.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Lockouts at a Glance
Raid lockouts limit the number of times a character can kill a boss in a week for a chance at obtaining loot from that boss. Throughout the years, different raid lockout systems have been used, and multiple systems exist in the game depending on the system used at the time a raid was introduced.

To check your current raid lockouts press your ‘O’ key in-game, select the Raid tab, and click on Raid Info in the upper right. This will display your current lockouts, and time left until they reset.

There are three types of raid lockouts used in the game.

Loot-based Lockout
Used for: All Raid Finder raids, Siege of Orgrimmar Normal/Heroic, Warlords raids Normal/Heroic.

  • You can kill a boss as many times per week as you like, but only loot it once per difficulty.
  • Anyone can join anyone’s instance.
  • Bosses are never locked to you, and you can always go back and kill them later even if you’ve skipped them by joining a group that had progressed further.
  • Raid sizes can be anywhere from 10 to 30 players, and difficulty automatically scales to match.

Flexible Boss-based Lockout
Used for: Normal difficulty raids from Wrath of the Lich King through Throne of Thunder.

  • You can only kill a boss once per week, and you may not enter an instance where a boss is alive that you have already defeated that week.
  • You can move from group to group during a week as long as you’re joining instances that don’t have bosses alive you’ve already killed.
  • If you enter an instance that is more progressed than your own and get saved to it, you will be locked to all prior bosses.
  • You can move between 10 and 25 raid size, given these constraints.

Strict Instance-based Lockout
Used for: All classic raids (Molten Core through Sunwell), Heroic difficulty of Wrath of the Lich King raids through Throne of Thunder, and all Mythic difficulty raids.

  • Progress is tied to a fixed instance ID. Once tied to an instance ID, you may not enter any other versions of that raid of that difficulty until your raid lock resets.
  • If other players complete that instance while you are absent, the instance will be empty for you as well, because progress is tied to the instance, and not your character.
  • You may not switch between 10-player and 25-player raid size once locked to one size or the other (does not apply to Mythic which is 20-player only).

Poll - Dungeon Loot System
Please keep in mind that the players taking part in the poll are not exactly representative of the entire WoW population.


Warlords of Draenor Marketing
Blizzard stepped up their marketing this time around, with Gorehowl in Times Square and China, Gazlowe's Reality ads actually appearing in newspapers, and a new blog on Tumblr. You can even call 1-844-GAZLOWE to inquire about Draenor real estate!





This article was originally published in forum thread: Upcoming Dungeon Changes and Hotfix, Conquest Changes, Blue Posts, Warlords Marketing started by chaud View original post
Comments 193 Comments
  1. mmoce04a3b2ccc's Avatar
    FUCK YOU BLIZZARD.

    I'm running dungeons for a week, waiting for that damn multistrike trinket. It dropt today in warforged and 3 DPS (one of them Enhancer) and the healer rolled on it.
  1. Andaja's Avatar
    I do prefer need and gree rather tan personal. It might be due to the illusion of no drops.
    On the other hand, id say personal loot would be better if the drop rates were higher. If the tble consisted of 5 items like before, it would be fine, but with current setup where each item has 5 versions of it... it will take a while to get them all.
  1. nekobaka's Avatar
    Quote Originally Posted by MissMin View Post
    I am really shocked they caved in on this one, all that drama returning - loot ninjas tears obviously tasted too sweet.
    As those who bitch about loot ninjas are being loot ninjas themselves. Ah the immaturity.
  1. Kathranis's Avatar
    Quote Originally Posted by Chipies View Post
    only problem i have with personal loot is that i get nothing of the bosses
    Did you always get something when killed bosses? If so, you were probably a ninja.
  1. Tydrane's Avatar
    Great! The ignorant losers whining about a more equitable system being implemented for dungeon finder randoms, where other players face no consequences for nasty, selfish behaviour, got it changed. Great.
  1. synaeris's Avatar
    Now that plate armor can be used by both tanks and DPS as well as healers (same with mail and leather, really) this is going to reduce the amount of loot each player receives tremendously. Not happy at all about this change.
  1. Mekh's Avatar
    Usually I agree with Blizzard's decisions, but this time I have to agree with the personal loot faction. Personal loot was a tool to reduce toxicity in dungeons. If the only problem was "it feels less rewarding", they should have added some bells and whistles and apexis crystals or maybe just should have shown loot on the corpse but being unlootable by those who weren't eligible.
  1. mmoc43a108a939's Avatar
    Quote Originally Posted by Ferrair View Post
    A lot of people in LFG that i group with are always saying, "man this is the 10th dungeon and im getting gold only?!" "the boss better drop some loot after all those wipes"

    so yeah... i can totally understand why blizz reverted the change.

    i personally ran dungeons 2 days without any loot, non stop queueing on my tank, finally im getting loot now but sometimes, still not the loot i want.
    This is completely made up.
    Although you do not quote how many you did during those 2 days, could be 1 a day for all we know.
    Statistically speaking it would be impossible to do 10 dungeons with no loot. The max you could do without getting a drop would be 3 dungeons. That is off the top of my head but it could also be as low as 2.
    The longest I had to wait was a full UBRS and 2 bosses into the next dungeon. Out of 7 or 8 HCs I am almost full 630 gear, minus a trinket and weapon.

    Its people like you that fuck up decent system implementations for the greater good.

    On the other hand need before greed is horrendous. Killing a boss and seeing cloth and plate armor which I cannot use but yet can still greed is worse than getting just gold.
    Dont expect to get a drop each time and there is no dis-satisfaction. Simple as that.
  1. Laylriana's Avatar
    Did they really get that many more complaints about personal loot and not getting anything than they got over people having stuff ninjaed? I rarely got anything on need over greed because I have such sorry rolls. Any I won were for greed because nobody needed whatever dropped. I remember in Wrath wanting that trinket from Saurfang so badly and never winning it until after Cata when it was useless for my hunter because armor pen went away in cata. I think they are going to see a lot of kicks now over the tank not wanting competition over drops from others who might be able to roll need on something he wants and also over ninjas who take from classes who actually need something more than they do. I see a hot mess out of this change. At least on personal loot I felt I had a chance of getting a drop at some point that I needed. My main is a hunter and you know how much competition there is for anything we need especially in this expansion when the stats on a drop will fit so many different classes who may not have been in competition in the past. And I'll guarantee you that hunters will be called ninjas when they roll on something they need since "huntards" are the favorite whipping boy in the game already.
  1. Serzha's Avatar
    This poll lacks one big option.. and that's what it already was: Personal loot by default and Group loot in premades.
  1. Torched's Avatar
    The last boss in Skyreach can drop 68 items, have fun trying to get the item you need.
  1. mmoc56c829a066's Avatar
    Quote Originally Posted by Serzha View Post
    This poll lacks one big option.. and that's what it already was: Personal loot by default and Group loot in premades.
    Exactly, but you gotta understand that people who own this forum go hand in hand with Blizzard, they won't spoil their business relations by saying things were better the way they were.
  1. Scottyjscizzle's Avatar
    Really hate the change, every dungeon i ran people were getting loot, I've now done three were it was either disenchanted or taken to vendor.
  1. synaeris's Avatar
    Quote Originally Posted by Torched View Post
    The last boss in Skyreach can drop 68 items, have fun trying to get the item you need.
    Wow. I didn't even think about the enormous loot tables. This is such a rash decision ...
  1. mmoc89160c1808's Avatar
    Personal loot was great, this need/greed is outdated and totally shite... They didn't get loot, and now we'll get even less with 1 item per boss. Ridiciolous, congratulations to the ones who managed to gear up before the change
  1. mmocbeba583bd0's Avatar
    Quote Originally Posted by Serzha View Post
    This poll lacks one big option.. and that's what it already was: Personal loot by default and Group loot in premades.
    Yep. The only option that makes sense is missing in poll, yet option that doesn't make any sense (personal loot in premade, group in pugs?) is there. Must be a typo.
  1. mmoce04a3b2ccc's Avatar
    Why there's not poll option for personal loot and group loot even for rnd heroics?
  1. llubtoille's Avatar
    Not sure if I understand what a premade group is, but I would prefer personal loot for matchmade dungeons and raids such as LFR & LFD, while when it comes to invite-created parties I prefer the need/greed option.
  1. baskev's Avatar
    sigh. personal loot was a blessing. now we get ninja's and people who "need" it by "mistake" again. why blizz why? yes its less rewarding i must agree. 7 hc dungeons and still no loot. but the good part is. when it drops, its for me. if something drops i dodnt have to worry that a caster dps takes me healing stuff because it has "no spirit" on it. gg blizz its going take me ages to get my gear now. epic epic fail
  1. elvor0's Avatar
    Quote Originally Posted by llubtoille View Post
    Not sure if I understand what a premade group is, but I would prefer personal loot for matchmade dungeons and raids such as LFR & LFD, while when it comes to invite-created parties I prefer the need/greed option.
    It's...a pre-made group. As in a group you have made yourself prior to undertaking the conent.

    OT: Yeah, people are stupid. Personal loot was way better. You can say "oh well I didn't get any loot", but the thing is, you wouldn't have gotten any loot on need before greed either, because it would've been loot that you couldn't use. Bosses have ludicrous loot tables now, so good fucking luck getting what you want. each boss drops about 7 different versions of each armor piece. Before, everyone could get loot that they use, now they can drop 1 per boss, 2 for end bosses. Well fucking done WoW community, shine on.

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