Blackrock Mountain: Hidden Laboratory - The Final Wing - Boss Details & Card Drops
Diablo Battleground Tease, Sylvanas' State
Patch 6.2 PTR Notes - April 29
New Dungeon Difficulty: Mythic
Raids and Dungeons
Raids
PvP
Ashran
Battlegrounds and Arenas
Professions
General
Alchemy
Fishing
Herbalism
Mining
Skinning
Items
Death Knight (Forums / Skills / Talent Calculator)
Unholy
Druid (Forums / Skills / Talent Calculator)
Talents
Mage (Forums / Skills / Talent Calculator)
General
Warrior (Forums / Skills / Talent Calculator)
Talents
- Mythic Dungeons are on a weekly lockout, and drop gear that's item level 685 680 with a chance for boss at the end to drop loot that's item level 700.
General Changes
Raids and Dungeons
Raids
- Bonus Roll Changes
- Fate-Twister Seress (Alliance) and Fate-Twister Tiklal (Horde) now sell Seal of Inevitable Fate as the new Bonus Roll currency for Hellfire Citadel.
- Seal of Tempered Fate can now be purchased from the Fate-Twiters for gold and no longer has a cap on how many can be obtained per week.
PvP
Ashran
- Reward Changes
- New Weekly Quest: Slay them All!
- Defeat 200 300 enemy players. Awards Conquest.
- New Weekly Quest: Ashran Dominance
- Win 5 events each event in Ashran and defeat the enemy faction leader. Awards Conquest and a Gleaming Ashmaul Strongbox.
- New Repeatable Quest: Continue the Dominance
- Win 5 events each event in Ashran and defeat the enemy faction leader. Awards Conquest.
- New Weekly Quest: Slay them All!
- General Ashran Changes
- Players are now automatically placed in a raid when entering Ashran.
- Events now occur more frequently.
- Event: Collect Empowered Ore now requires 20 ore to win (up from 10).
- Event: Risen Spirits now requires 20 captured spirits to win (up from 10).
- Event: Stadium Racing now requires 5 laps to win the race (up from 3) and the maximum speed a racer can reach is 300% (down from 500%).
Battlegrounds and Arenas
- Battlegrounds
- Developer Note: In response to community feedback, we're making the following changes to have capture points turn over more frequently.
- Capturing a point in the following Battlegrounds now takes 6 seconds (down from 7 seconds).
- Arathi Basin
- The Battle for Gilneas
- Deepwind Gorge
- Rated Eye of the Storm
- Picking up a flag in Rated Eye of the Storm now takes 6 seconds (down from 7 seconds).
Professions
General
- New Ranks for Warlords Crafted Items
- Crafting the new upgrade items requires Felblight Felblood, a new reagent that can be obtained through Fishing, Herbalism, Mining, or Skinning in Tanaan Jungle the Barn.
- Faster Profession Leveling
- Many level-up crafting recipes that do not require materials created through a daily cooldown have been adjusted to give more skill points.
Alchemy
- Reduced the material costs for Stone of the Earth, Stone of the Waters, and Stone of Fire.
Fishing
- Felmouth Frenzy, a new type of fish has been spotted in the waters around Tanaan Jungle.
- Players fishing from Felmouth Frenzy Schools also have a chance to fish up Felblight.
- Masterful anglers with a Level 3 Fishing Shack have a chance to catch Felmouth Frenzy Lunker. Nat Pagle in your Garrison will have an interest in these.
Herbalism
- Felblight, a new herb has been discovered in Tanaan Jungle.
- Withered Herbs harvested in Tanaan Jungle have a chance to drop any Draenor herb, including Felblight.
Mining
- Players have a chance to find Felblight while mining from nodes in Tanaan Jungle.
Skinning
- Players have a chance to find Felblight while skinning creatures in Tanaan Jungle.
Items
- Admiral Taylor's Greatsword is now eligible for transmogrification. If the item has been misplaced, the sword can be repurchased in-game. There is also a Horde equivalent in a different color that could be found somewhere in the Jungles of Tanaan as a treasure.
Classes
Death Knight (Forums / Skills / Talent Calculator)
Unholy
- Necrosis now deals 8% 17% less damage.
Druid (Forums / Skills / Talent Calculator)
Talents
- Guardian of Elune (Guardian) now also passively increases the Druid's change to dodge by 10%.
Mage (Forums / Skills / Talent Calculator)
General
- Frostfire Bolt now deals 20% 30% more damage.
- Fingers of Frost now increases Ice Lance damage by 120% (up from 100%).
- Frostbolt now deals 20% 30% more damage.
Warrior (Forums / Skills / Talent Calculator)
Talents
- Gladiator's Resolve (Protection): Gladiator Stance now also increases the Warrior's Mastery by 30% while active.
Timewalking - Feedback and Bug Reports
A Timewalking holiday is currently active on the PTR, allowing players to queue for Burning Crusade dungeons via the standard Group Finder UI. Please use this thread for feedback and especially reports of anomalies with the experience.
First off, some context for the feature, since I know there is some confusion regarding its scope and intent: Timewalking is intended to allow players to experience some of our iconic older dungeons in a relevant context, offering a change of pace to max-level and leveling players alike during the event weekends. For players who have nostalgic memories of racing through Shattered Halls in 2007 to beat the execution timer and complete a Trial of the Naaru for raid attunement, Timewalking will not recreate that experience. Sorry. I completely understand, and I have the same memories of needing to two-heal Skyriss at the end of Arcatraz because otherwise if your sole healer got targeted by his mind flay you were likely to wipe on the spot. But it is not possible to recreate that experience without fundamentally redesigning the dungeons, and that's not what Timewalking is about.
What made those terrifying 7-pulls in Shattered Halls terrifying wasn't necessarily the encounter design, so much as the limitations of core class and combat mechanics back then. The default Protection warrior tank would be frantically trying to tab-Sunder through the different mobs to keep them from running off and attacking the healer, while AoE wasn't really possible on pulls like that both because of threat restrictions and because many specs or even classes had no functional ability to do AoE damage. Zereketh the Unbound in Arcatraz has three mechanics: Void Zone (the good old classic), Shadow Nova (a point-blank AoE), and Seed of Corruption (the old warlock spell as it existed back then). Attempting to make that a truly challenging encounter for today's players would require either making all the abilities do massive burst damage (more frustrating than fun), or completely redesigning the encounter. We certainly do update and reimagine old dungeons (e.g. Upper Blackrock Spire in Warlords), and will continue to do so, but Timewalking aims at preserving them in their original form.
At the same time, the content shouldn't feel completely trivial, and we're aware that right now it often does. Some of that is due to scaling bugs (and in the case of some of those bugs, they will completely break any semblance of gameplay as you walk through two-shotting every enemy), but in general combat times are still too short across the board, sometimes not giving adequate time to even experience a creature's mechanics. Tuning is not final, and we'll be iterating on it over the course of the PTR.
Known issues:
When offering feedback, I'd strongly encourage running an add-on to keep track of group damage, and reporting any notable outliers. And if you're using something with broken scaling, you're certainly free to continue doing so on PTR, but understand that it pretty heavily undermines the rest of the experience and thus your ability to provide meaningful feedback on that experience.
First off, some context for the feature, since I know there is some confusion regarding its scope and intent: Timewalking is intended to allow players to experience some of our iconic older dungeons in a relevant context, offering a change of pace to max-level and leveling players alike during the event weekends. For players who have nostalgic memories of racing through Shattered Halls in 2007 to beat the execution timer and complete a Trial of the Naaru for raid attunement, Timewalking will not recreate that experience. Sorry. I completely understand, and I have the same memories of needing to two-heal Skyriss at the end of Arcatraz because otherwise if your sole healer got targeted by his mind flay you were likely to wipe on the spot. But it is not possible to recreate that experience without fundamentally redesigning the dungeons, and that's not what Timewalking is about.
What made those terrifying 7-pulls in Shattered Halls terrifying wasn't necessarily the encounter design, so much as the limitations of core class and combat mechanics back then. The default Protection warrior tank would be frantically trying to tab-Sunder through the different mobs to keep them from running off and attacking the healer, while AoE wasn't really possible on pulls like that both because of threat restrictions and because many specs or even classes had no functional ability to do AoE damage. Zereketh the Unbound in Arcatraz has three mechanics: Void Zone (the good old classic), Shadow Nova (a point-blank AoE), and Seed of Corruption (the old warlock spell as it existed back then). Attempting to make that a truly challenging encounter for today's players would require either making all the abilities do massive burst damage (more frustrating than fun), or completely redesigning the encounter. We certainly do update and reimagine old dungeons (e.g. Upper Blackrock Spire in Warlords), and will continue to do so, but Timewalking aims at preserving them in their original form.
At the same time, the content shouldn't feel completely trivial, and we're aware that right now it often does. Some of that is due to scaling bugs (and in the case of some of those bugs, they will completely break any semblance of gameplay as you walk through two-shotting every enemy), but in general combat times are still too short across the board, sometimes not giving adequate time to even experience a creature's mechanics. Tuning is not final, and we'll be iterating on it over the course of the PTR.
Known issues:
- The item level of rewards for scaled-down level 100 players is not final (it will be going up), though in general the intent is for the items to serve as catch-up gear, and not to contend with current raid gear. The quest associated with the event will offer a reward that is attractive to raiders of all levels.
- If you have a pet summoned before you accept your queue, the pet likely will not be properly scaled down, and will destroy everything.
- Some set bonuses and other procs (e.g. the T17 Demonology set bonus demon) are not properly scaling down.
When offering feedback, I'd strongly encourage running an add-on to keep track of group damage, and reporting any notable outliers. And if you're using something with broken scaling, you're certainly free to continue doing so on PTR, but understand that it pretty heavily undermines the rest of the experience and thus your ability to provide meaningful feedback on that experience.
Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
How did you imagine spells like Tranq and Divine Hymn will be used on movement fights? Nerf HTT pls?
Is your claim that Tranq and Hymn were unusable spells prior to Warlords? (WatcherDev)
Character / Items
The Barrel of Bandanas seems so buggy. Why does such a great toy have to be broken? D:
What bugs have you encountered? (Muffinus)
The current xmog/voidstorage system seems incredibly dated. Very punishing for gear collectors like myself. Drowning in equipment.
Tom Chilton mentioned this in a previous interview, transmog revamp is def. something we'd like to tackle at some point. (Muffinus)
Suggestion: Height of player chars increase %1 with each 10 level, %10 total height at Level 100 (PS: do you read these? )
Yes, we do read these. (Celestalon)
World
Pretty Arrakoa stuff in Iskar's room! http://t.co/4nO79mNKEi
Weird, what's arakkoa stuff doing in the middle of an fel orc citadel? (WatcherDev)
How did you imagine spells like Tranq and Divine Hymn will be used on movement fights? Nerf HTT pls?
Is your claim that Tranq and Hymn were unusable spells prior to Warlords? (WatcherDev)
Character / Items
The Barrel of Bandanas seems so buggy. Why does such a great toy have to be broken? D:
What bugs have you encountered? (Muffinus)
The current xmog/voidstorage system seems incredibly dated. Very punishing for gear collectors like myself. Drowning in equipment.
Tom Chilton mentioned this in a previous interview, transmog revamp is def. something we'd like to tackle at some point. (Muffinus)
Suggestion: Height of player chars increase %1 with each 10 level, %10 total height at Level 100 (PS: do you read these? )
Yes, we do read these. (Celestalon)
World
Pretty Arrakoa stuff in Iskar's room! http://t.co/4nO79mNKEi
Weird, what's arakkoa stuff doing in the middle of an fel orc citadel? (WatcherDev)
Final Boss #79 - Skullflower & Magdalena: Frost/Unholy DK
If you missed this week's DPS Death Knights episode on Sunday, don't forget to catch up!
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