Achievements

Name Points
But You Say He's Just a Friend Defeat Warlord Parjesh without allowing any Hatecoil Shellbreakers to die in Eye of Azshara on Mythic difficulty.
10
Eye of Azshara Defeat the Wrath of Azshara in Eye of Azshara.
10
Heroic: Eye of Azshara Defeat the Wrath of Azshara in Eye of Azshara on Heroic difficulty or higher.
10
Mythic: Eye of Azshara Defeat the Wrath of Azshara in Eye of Azshara on Mythic difficulty.
10
Ready for Raiding V Defeat the Wrath of Azshara without being struck by Magic or Frost Resonance in Eye of Azshara on Mythic difficulty.
10
Stay Salty Defeat Lady Hatecoil after destroying 11 or more Saltbrine Globules with a single Curse of the Witch in Eye of Azshara on Mythic difficulty.
10


Originally Posted by MMO-Champion
Eye of Azshara
Amidst outlying shoals off the coast of Azsuna, an ancient source of power lies beneath the waves. Long ago, the power of Queen Azshara extended throughout these lands, and the naga seeking the Tidestone of Golganneth still act at her behest. As clouds roll in and the air crackles with the energy of an approaching storm, Azshara's followers prepare to summon an incarnation of her Wrath to lay waste to the land.

Warlord Parjesh
This fierce commander oversees the military might of the naga that have overrun Azsuna in search of the Tidestone of Golgonnath. He is second only to Athissa among the Hatecoil, and commands obedience with an equal measure of fear and respect.

  • Overview - Warlord Parjesh calls in reinforcements to assist him in combat and hurls an Impaling Spear, striking the first target in a line and inflicting massive damage.
    • Damage Dealers -
    • Healers -
      • Position yourself behind naga reinforcements when Impaling Spear is being thrown to avoid being pinned.
      • If an ally is struck by Impaling Spear, that player will require increased healing.
    • Tanks -
      • Position yourself behind naga reinforcements when Impaling Spear is being thrown to avoid being pinned.
      • Gain threat on Hatecoil Shellbreakers when Call Reinforcements is cast.
  • Crashing Wave - Charge forward, inflicting 928,500 Frost damage to all targets struck.
    • Quicksand - Crashing Wave leaves behind puddles of Quicksand. Inflicts 199,000 Nature damage to all targets within the Quicksand every 2 sec. Also reduces movement speed by 35%.
  • Impaling Spear - Throws a spear at an enemy, rending the first target struck. The strike inflicts 468,000 Physical damage every 2 sec for 12 sec.
  • Throw Spear - Hurls a spear at a random enemy, inflicting 433,000 Physical damage and an additional 207,000 Physical damage every 3 sec. for 9 sec.
  • Call Reinforcements - Calls forth a Hatecoil Shellbreaker or Crestrider to assist Warlord Parjesh in combat.
    • Hatecoil Shellbreaker - Assaults players with heavy melee damage.
    • Hatecoil Crestrider - Hurls lightning bolts at random targets.
  • Call Reinforcements - Calls forth a Hatecoil Shellbreaker and a Hatecoil Crestrider to assist Warlord Parjesh in combat.
    • Hatecoil Shellbreaker - Assaults players with heavy melee damage.
      • Bellowing Roar - Inflicts 265,000 Physical damage to all enemies.
        • Motivated - After using Bellowing Roar, the caster becomes motivated, increasing damage done by 15% for 30 sec. This effect stacks.
    • Hatecoil Crestrider - Hurls lightning bolts at random targets.
      • Lightning Strike - Inflicts 141,000 Nature damage to a random enemy.
      • Restoration - Channels restorative waters around the caster's allies, healing them for 4% health every 2 sec for 6 sec.
  • Enrage - Upon reaching 30% remaining health, Warlord Parjesh enrages, gaining 30% haste.

Lady Hatecoil
This naga sea witch hails from a long line of Hatecoil nobility, favored by Queen Azshara herself. The waves and the skies heed her call, as she harnesses their power to crush any who would oppose the Hatecoil.

  • Overview - Lady Hatecoil assaults her enemies with raging storms and lightning strikes, using conductivity to her advantage. Static Nova strikes all players touching the water and Focused Lightning can blow away sand dunes.
    • Damage Dealers -
      • Move on top of a sand dune to avoid damage from Static Nova.
      • Move away from sand dunes when Focused Lightning strikes to prevent it from destroying them.
    • Healers -
      • Move on top of a sand dune to avoid damage from Static Nova.
      • Move away from sand dunes when Focused Lightning strikes to prevent it from destroying them.
    • Tanks -
      • Move on top of a sand dune to avoid damage from Static Nova.
      • Move away from sand dunes when Focused Lightning strikes to prevent it from destroying them.
      • Gain threat on loose Saltsea Globules when Lady Hatecoil casts Beckon Storm.
  • Static Nova - Lady Hatecoil electrifies the water in the surrounding area, inflicting 1,300,000 Nature damage to players touching the water and stunning them for 3 sec.
  • Focused Lightning - Lady Hatecoil targets all players with a focused lightning strike, inflicting 676,500 Nature damage after a brief cast. Any Lightning Strikes will blow away nearby sand dunes.
    • Excess Lightning - Each player struck by Focused Lightning releases Excess Lightning, inflicting 87,500 Nature damage to nearby players. Excess Lightning blows away any sand dunes it strikes.
  • Beckon Storm - Lady Hatecoil beckons the tides to aid her, summoning several Saltsea Globules near her enemies.
    • Saltsea Globule -
      • Watery Splash - Explodes upon death, inflicting 30,550 Frost damage to players within 5 yds and reducing movement speed by 20% for 6 sec.
  • Curse of the Witch - Lady Hatecoil curses enemies with Arcane magic. When the curse is removed, the bearer releases a blast of Arcane energy in a frontal cone, knocking away players and destroying lesser creatures.
  • Monsoon - Monsoons follow their nearest targets, knocking players high into the air and blowing away sand dunes they come in contact with.
  • Crackling Thunder - Vicious lightning strikes players who leave Lady Hatecoil's arena, inflicting 546,000 Nature damage and increasing damage taken from Crackling Thunder by 25% for 20 sec.

King Deepbeard
Sailors tell of a behemoth that strides the ocean floor, surging from the depths to tear vessels apart with his bare hands. They say he wears the intact prow of a ship as a pauldron--as a trophy. Most listeners dismiss these reports as fools' tales, the product of too much grog.

  • Overview - King Deepbeard attacks with an array of avoidable abilities. Normally, evade the damage, but if you are afflicted with Gaseous Bubbles, seek out damaging effects to avoid triggering a Gaseous Explosion.
  • Call the Seas - King Deepbeard calls the seas to his aid! Call the Seas inflicts 27,300 Frost damage every 0.25 sec.
  • Gaseous Bubbles - The Gaseous Bubble absorbs 750,000 damage, but causes a Gaseous Explosion if the bubble is not depleted after 20 sec.
    • Gaseous Explosion - The erupting Gaseous Bubble inflicts 364,000 Frost damage to all nearby enemies.
    • Gaseous Explosion - The erupting Gaseous Bubble inflicts Frost damage to all enemies equal to the absorb shield amount remaining on Gaseous Bubbles.
  • Ground Slam - Inflicts 955,500 Physical damage to enemies within 15 yards of the impact location, ignoring armor.
  • Quake - King Deepbeard causes a Quake that inflicts 318,500 Physical damage to enemies and their allies within 5 yards. Quake causes Aftershock after 4 sec.
    • Aftershock - Inflicts 455,000 Physical damage to enemies within 5 yards of the target.

Serpentrix
The naga camped at the Eye of Azshara keep a healthy distance from its northern reaches. An ancient scaled beast makes its home in the shallows there, occasionally bursting forth with one if its many snake-like necks to devour nearby prey.

  • Overview - Players initially face Serpentrix alone. However when the beast reaches 66% and 33% health it will Submerge and re-emerge at a distant location, summoning two Hydra Spawns nearby.
  • Poison Spit - Spits Poison at a random enemy target. The Poison Spit travels faster or slower depending on the direction of the winds.
  • Toxic Wound - Serpentrix causes a Toxic Wound on a random player, causing the player to create a trail of Toxic Puddles.
    • Toxic Puddle - Creates a Toxic Puddle at your location! Toxic Puddles inflict 241,350 Nature damage every 1 sec.
  • Rampage - If Serpentrix is ever unable to reach an enemy with his melee attack, he enters a Rampage, wildly spitting poison!
  • Submerge - Upon reaching 33% and 66% health Serpentrix Submerges and then Emerges at a distant location, summoning two Hydra Spawns!
    • Blazing Hydra Spawn - Summoned nearby Serpentrix after Emerging.
      • Blazing Nova - Inflicts 136,500 Fire damage to enemies within 100 yards of the Hydra Spawn.
    • Arcane Hydra Spawn - Summoned nearby Serpentrix after Emerging.
      • Arcane Blast - Inflicts 109,000 Arcane damage to a random target, granting Arcane Charge to the Hydra Spawn.
        • Arcane Charge - Increases damage dealt by 50%. This effect stacks.

Wrath of Azshara
One of Azshara's most loyal handmaidens offered herself willingly to her Queen to serve as the instrument of her vengeance. Summoned by Hatecoil channelers as a last resort after Parjesh's failure, the terrifying Wrath of Azshara exists to wash away all landwalkers who would stand against her.

  • Overview - The Wrath of Azshara crushes Queen Azshara's enemies with fierce storms and arcane energy, seeking to wash away her foes. Avoid the dangerous weather hazards and watch out when the storm intensifies!
    • Damage Dealers -
      • Avoid being sucked into the air by moving away from Mystic Tornado when it spawns.
      • Move out of the detonation area of Arcane Bomb once it has been dispelled.
    • Healers -
      • Avoid being sucked into the air by moving away from Mystic Tornado when it spawns.
      • Dispel Arcane Bomb from players so they can avoid its detonation.
    • Tanks -
      • Remain within melee range of the Wrath of Azshara to prevent it from using Raging Storms.
      • Avoid being sucked into the air by moving away from Mystic Tornado when it spawns.
      • Move out of the area while Massive Deluge is being cast.
  • Massive Deluge - Inflicts 1,240,000 Frost damage to players in an area in front of the caster, knocking them away.
  • Mystic Tornado - Summons an arcane tornado nearby each player. Colliding with a tornado inflicts 460,000 Arcane damage and knocks players away.
  • Arcane Bomb - Causes a massive Arcane Bomb to fall onto a target player's location. When dispelled, the bomb no longer tracks the target, but continues to fall. Upon reaching the ground, Arcane Bomb inflicts 848,000 Arcane damage to players within 10 yds and stuns for 6 sec.
  • Raging Storms - The Wrath of Azshara invokes the powers of a raging storm when no enemies are in melee combat, inflicting 414,000 Frost damage to all enemies and increasing Frost damage taken by 10% for 20 sec. This effect stacks.
  • Crushing Depths - The Wrath of Azshara targets a player for a crushing detonation, inflicting 60% of their maximum health in Physical damage. This percentage is split among all players within 12 yds.
  • Heaving Sands - Melee attacks cause the ground the tremble, inflicting 85,600 Physical damage to all players.
  • Elemental Resonance - The Wrath of Azshara is a being of immense magical energy. Upon striking foes with magic, a lingering effect remains behind.
    • Magic Resonance - Arcane and Nature damage from the Wrath of Azshara marks its target, increasing Arcane and Nature damage taken by 10% for 5 min. This effect stacks.
    • Frost Resonance - Frost damage from the Wrath of Azshara marks its target, reducing movement speed by 5% for 5 min. This effect stacks.
  • Cry of Wrath - The Wrath of Azshara empowers the weather at 10% health remaining, calling forth and vastly intensifying the destructive storm.
    • Violent Winds - Violent Winds periodically blow through the cove, making it difficult to remain stationary.
    • Lightning Strike - Lightning periodically strikes the ground, inflicting 400,000 Nature damage to enemies within 4 yards.
    • Tidal Wave - The Wrath of Azshara commands massive tidal waves, which inflict 525,000 Frost damage to all players within their path.

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