Legion Beta - Build 21874
A new late night build is on the way!

Build 21874 - High Visibility Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Wanted to call out 3 specific known issues that are going into this build; hopefully not gameplay breaking but since they're very visible you'll run into them soon after logging into the build.

  • Demon hunter horns and blindfolds can become detached from the character model.
  • Addon textures are disabled and appear green.
  • Spell decals are not rendering correctly (things like ground effects may fail to render, or render as jagged lines).

We're seeing if we can fix this via hotfix or a client build, but for now please be aware of these while testing.

Calculators Updated




New Music



New Items
You can see the full list of new items on the WoWDB Beta site.

Level Type Name
100Other Tome of the Clear Mind
110Other Ancient Divining Rod
110Inscription Technique Technique: Tome of the Clear Mind
110Inscription Technique Technique: Codex of the Clear Mind
1Explosives and Devices Assorted Glyphs
100Other Codex of the Clear Mind
110Other Shimmering Ancient Mana Cluster
110Other Ancient Keeper's Brooch
110Other The Arcanist's Codex
110Other Fel-Touched Tome
110Other Arcane Trap Power Core
110Other Moon Guard Focusing Stone
110Other Insignia of the Nightborne Commander
110Other Love-Laced Arrow
110Other Brand of a Blood Brother
110Other Deepwater Blossom
110Other The Valewatcher's Boon
110Other Key to the Bazaar
110Other Night Devint: The Perfection of Arcwine
110Other Cobalt Amber Crystal
110Other Titan-Forged Locket
110Other Valewalker Talisman
110Other Free Floating Ley Spark
110Other Mana-Injected Chronarch Power Core
110Other Residual Manastorm Energy
110Other The Valewalker's Blessing


Achievement Changes
Originally Posted by MMO-Champion
Collections

Legion
Exploration

Promotions
Feats of Strength



Spell Changes
Originally Posted by MMO-Champion
Companions
  • Test Pet (New) Right Click to summon and dismiss Test Pet. Battle Pet. Instant.
  • Test Pet (New) Right Click to summon and dismiss Test Pet. Battle Pet. Instant.
  • Test Pet (New) Right Click to summon and dismiss Test Pet. Battle Pet. Instant.

Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Talents
  • Abomination's Might Obliterate critical strikes have a chance to drive lesser enemies to the ground, stunning them for 2 sec. Players are Dazed for 5 sec instead. Frost Death Knight - Level 58 Talent. 60 Talent.
  • Asphyxiate Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec. Death Knight - Blood Spec Unholy Death Knight - Level 60 Talent. 20 yd range. Instant. 45 sec cooldown.
  • Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [ AP [ 1 + AP ;] Frost damage. Frost Death Knight - Level 75 Talent. 58 Talent.
  • Blighted Rune Weapon Your next 4 auto attacks infect your target with 2 Festering Wounds. Unholy Death Knight - Level 75 57 Talent. Instant. 60 sec cooldown.
  • Blinding Sleet Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect. Frost Death Knight - Level 58 60 Talent. Instant. 60 sec cooldown.
  • Castigator Each Festering Strike critical strike applies 2 additional Festering Wounds. Each Scourge Strike critical strike bursts 1 additional Festering Wound. Unholy Death Knight - Level 57 Talent. 58 Talent.
  • Clawing Shadows Deals (1% of weapon damage) Shadow damage and causes 1 Festering Wound to burst. Unholy Death Knight - Level 57 58 Talent. 1 Runes. 30 yd range. Instant.
  • Corpse Shield For the next 10 sec, 90% of all damage you take is transferred to your ghoul. If your ghoul is slain while this spell is active, it cannot be resummoned for 30 seconds. Unholy Death Knight - Level 60 75 Talent. Instant. 60 sec cooldown.
  • Dark Arbiter Summon a Val'kyr to attack the target for 15 sec. The Val'kyr will gain 1% increased damage for every 1 Runic Power you spend. Unholy Death Knight - Level 75 100 Talent. 30 yd range. Instant. 3 min cooldown.
  • Debilitating Infestation Outbreak reduces the movement speed of all affected enemies by 50% for 3 sec. Unholy Death Knight - Level 58 Talent. 60 Talent.
  • Defile Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 39.96% of AP ] Shadowfrost damage to them and grows in radius, and increases your Mastery by 0 1, stacking up to 10 times. While you remain within Defile, your Scourge Strike will hit all enemies near the target. Unholy Death Knight - Level 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown.
  • Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing [ 150% of AP ] Shadow damage to the infected enemy, and an additional [ 27.5% of AP ] Shadow damage to all other enemies near them. Unholy Death Knight - Level 100 Talent. 1 Runes. Instant. 57 Talent. 1 Runes. Instant.
  • Hungering Rune Weapon Empower your rune weapon, gaining 1 rune and 5 Runic Power instantly and every 1.5 sec for 9 sec. Frost Death Knight - Level 75 58 Talent. Instant. 3 min cooldown.
  • Icecap Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1.0 sec. Frost Death Knight - Level 75 Talent. 58 Talent.
  • Lingering Apparition You move 30% faster during Wraith Walk, and its cooldown is reduced by 15 sec. Unholy Death Knight - Level 60 Talent. 75 Talent.
  • Permafrost When you deal damage with auto attacks, gain an absorb shield equal to 30% of the damage dealt. Frost Death Knight - Level 60 Talent. 75 Talent.
  • Pestilent Pustules Every fifth Festering Wound you burst grants you 1 Rune. Unholy Death Knight - Level 75 Talent. 57 Talent.
  • Sludge Belcher Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities. Unholy Death Knight - Level 58 Talent. 60 Talent.
  • Spell Eater Your Anti-Magic Shell is 20% larger and lasts 5 sec longer. Unholy Death Knight - Level 60 Talent. 75 Talent.
  • Unholy Frenzy When a Festering Wound bursts, you gain 100% increased attack speed for 2 sec. Unholy Death Knight - Level 57 Talent. 58 Talent.
  • Volatile Shielding Your Anti-Magic Shell turns your enemies' pathetic magic against them, absorbing 35% more damage, but generating no Runic Power. When it expires, 25% of all damage absorbed is dealt as Arcane damage divided among nearby enemies. Frost Death Knight - Level 60 Talent. 75 Talent.
  • White Walker You take 20% reduced damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 50% for 3 sec. Frost Death Knight - Level 60 Talent. 75 Talent.
  • Winter is Coming Enemies struck 5 times by Remorseless Winter while your Pillar of Frost is active are stunned for 4 sec. Frost Death Knight - Level 58 Talent. 60 Talent.

PvP Talents
  • Anti-Magic Zone Places an Anti-Magic Zone for 5 10 sec that reduces spell damage taken by party or raid members by 60%. DeathKnight Any2 Role - Tier 2 PvP Talent. 30 yd range. Instant. 2 min cooldown.
  • Cadaverous Pallor You have a 30% 20% chance when struck by a magical spell for it to be completely absorbed and converted into a disease on yourself, dealing Nature damage over time. DeathKnight Any2 Role - Tier 2 PvP Talent.
  • Decomposing Aura All enemies within 10 yards slowly decay, losing 2% 3% of their max health every 5 sec. Stacks up to 10 times. Lasts for 5 sec. DeathKnight Any2 Role - Tier 3 PvP Talent.
  • Necrotic Aura All enemies within 10 yards take 5% 8% increased magical damage. DeathKnight Any2 Role - Tier 3 PvP Talent.
  • Reanimation Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly move torwards your target. If it reaches your target, it explodes stunning all enemies within 5 yards for 3 sec and dealing [ 1 + 200% of AP 12% of enemies health in;] Shadow damage. Unholy DeathKnight - Tier 5 PvP Talent. 2 Runes. 40 yd range. Instant. 5 sec cooldown.

Blood
  • Death's Caress Reach out with necrotic tendrils, dealing [ AP [ 1 + AP ;] Shadow damage and applying Blood Plague to your target. Blood Plague A shadowy disease that drains 0 health from the target over 24 sec. Death Knight - Blood Spec. 1 Runes. 30 yd range. Instant.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Darkness Summons darkness around you in an 8 yd radius, cloaking friendly targets and reducing the chance they are hit by spells and melee attacks by 20% granting a 15% chance to avoid all damage from an attack. Lasts 8 sec. Instant. 3 min cooldown.
  • Eye Beam Blasts all enemies directly in front of you for [ 9 + 765% of AP ] Chaos damage 546.3% of AP ] Chaos damage. This ability always crits. 50 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown.

Talents
  • Demon Blades Your auto attack has a attacks have a 50% chance to deal additional Shadow damage and generate Fury. Havoc Demon Hunter - Level 100 Talent.
  • Fel Mastery Increases the critical strike chance of Fel Rush by 100% Increases Fel Rush damage by 50%, and grants 25 Fury when Fel Rush damages at least one target. Havoc Demon Hunter - Level 99 Talent.
  • Prepared Reduces the cooldown of Vengeful Retreat by 10 sec, and generates 75 Fury over 6 40 Fury over 5 sec if you damage at least one enemy with Vengeful Retreat. Havoc Demon Hunter - Level 100 Talent.

PvP Talents
  • Cover of Darkness (New) Increases the chance for you and allies to avoid damage while within your Darkness effect by 50%. DemonHunter Any2 Role - Tier 2 PvP Talent.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Tranquility Heals all allies within 40 yards for [ 750% [ 5 + 750% of Spell Power ] over 8 sec. Healing increased by 100% when not in a raid. Limited to 60 targets. 40 yd range. Instant.

Talents
  • Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [ 300% [ 240% of Spell Power ] Astral damage every 1,000 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid - Level 100 Talent. 60 LunarPower, plus 120 per sec. 40 yd range. Instant. 60 sec cooldown.
  • Galactic Guardian Your damage has a 50% 10% chance to trigger a free automatic Moonfire on that target. When this occurs, the next Moonfire you cast generates 15 Rage. Guardian Druid - Level 75 Talent.
  • Shooting Stars Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing [ 42% [ 1 + 42% of Spell Power ] Astral damage and generating 5 Astral Power. Balance Druid - Level 90 Talent.

PvP Talents
  • Entangling Claws Entangling Roots is now an instant cast spell with a 6 second cooldown but with a 10 yard range. It can also be cast while in shapeshift forms. Guardian Druid - Tier 5 PvP Talent.
  • King of the Jungle For every target enemy you have Rip active on, your damage and movement speed is increased by 5% for until cancelled 4%. Stacks to 3 times. Feral Druid - Tier 4 PvP Talent.
  • Leader of the Pack Shred heals all nearby allies within 10 yards of the target for 0 1. Feral Druid - Tier 2 PvP Talent.
  • Sharpened Claws While in Bear Form, Thrash deals 50% 100% more initial damage but now costs 15 Rage. Guardian Druid - Tier 4 PvP Talent.
  • Thorns Sprout thorns, causing [ 300% [ 50% of Spell Power ] Nature damage to attackers when hit. Lasts 15 sec. Restoration Druid - Tier 2 PvP Talent. 12% of Base Mana. Instant. 45 sec cooldown. 40 yd range. Instant. 45 sec cooldown.

Balance
  • Lunar Strike Call down a strike of lunar energy, causing [ 300% [ 270% of Spell Power ] Arcane damage to the target, and [ 54% [ 48.6% of Spell Power ] Arcane damage to all other enemies within 5 yards. Generates 10 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 40 yd range. 2.5 sec cast.
  • Solar Wrath Hurl a ball of solar energy at the target, dealing [ 1 + 210% 190% of Spell Power ] Nature damage. Generates 6 Astral Power. Can be cast in Moonkin Form. Druid - Balance Spec. 40 yd range. 1.5 sec cast.
  • Starfall Calls down waves of falling stars at the targeted area, dealing [ 360% [ 9 + 360% of Spell Power ] Astral damage over 8 sec. Also applies Stellar Empowerment to each target, which increases damage taken from your Moonfire and Sunfire by 20%. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 600 LunarPower. 40 yd range. Instant.
  • Starsurge Launch a surge of stellar energies at the target, dealing [ 1 + 500% 470% of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike and Solar Wrath by 20%, respectively. You can accumulate up to 3 of each Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 400 LunarPower. 40 yd range. Instant.

Restoration
  • Solar Wrath Causes [ 220% Causes [ 1 + 220% of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Druid - Restoration Spec. 3.5% of Base Mana. 40 yd range. Instant.
  • Tranquility Heals all allies within 40 yards for [ 750% [ 5 + 750% of Spell Power ] over 8 sec. Healing increased by 100% when not in a raid. Can be cast in Tree of Life Form. Druid - Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 3 min cooldown.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Serpent Sting Targets hit by your Raptor Strike and Carve are also affected by Serpent Sting, dealing [ 87% [ 5 + 87% of AP ] Nature damage over 15 sec. Survival Hunter - Level 90 Talent.

PvP Talents
  • Dragonscale Armor Magical periodic damage Magical damage over time effects deal 20% less damage to you. Hunter Any2 Role - Tier 2 PvP Talent.
  • Trueshot Mastery Reduces the cooldown of Trueshot by 0 sec, and Trueshot also restores 100% Focus. Marksmanship Hunter - Tier 5 PvP Talent.

Beast Mastery

Pets
  • Burrow Attack The Worm burrows into the earth and shakes the ground above, dealing [ 46.1% [ 8 + 46.1% of RAP ] Nature damage over 8 sec. Exotic Ability. 10 Focus, plus 5 per sec. Instant (Channeled). 14 sec cooldown.
  • Froststorm Breath The Chimera channels a frozen breath attack, causing [ 14.4% [ 1 + 14.4% of RAP ] Froststorm damage every 2 sec for 8 sec to all enemies within 12 yards. Exotic Ability. 10 Focus, plus 5 per sec. Instant (Channeled).
  • Spirit Mend The Spirit Beast heals the current friendly target for [ 189.1% [ 1 + 189.1% of RAP ] plus an additional [ 126% [ 1 + 126% of RAP ] over 10 sec. Can be cast in Spirit of Redemption. Exotic Ability. 5 Focus. 25 yd range. Instant. 30 sec cooldown.

Survival
  • Flanking Strike (Beast Mastery) A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 442.5% of RAP ] Physical damage. [ 2 + 442.5% of RAP ] Physical damage.
  • Flanking Strike (Marksmanship) A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 375% of RAP ] Physical damage. [ 2 + 375% of RAP ] Physical damage.
  • Flanking Strike (Survival) A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 375% of RAP ] Physical damage. [ 2 + 375% of RAP ] Physical damage.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 210% 185% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. 60 yd range. Instant.
  • Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing [ 150% [ 1 + 150% of Spell Power ] Frost damage to the target and [ 93.75% [ 1 + 93.75% of Spell Power ] Frost damage to all other enemies within 10 yards. Unlimited range. Instant.
  • Ice Barrier Shields you for 60 sec, absorbing [ 1,000% [ 10 + 1,000% of Frost Spell Power ] damage. While the shield holds, spellcasting will not be interrupted by damage. 3% of Base Mana. Instant. 25 sec cooldown.

Talents
  • Firestarter Your Fireball spell always deals a critical strike when the target is above 90% 85% health. Fire Mage - Level 15 Talent.
  • Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing [ 150% [ 1 + 150% of Spell Power ] Frost damage to the target and [ 93.75% [ 1 + 93.75% of Spell Power ] Frost damage to all other enemies within 10 yards. Frost Mage - Level 90 Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast.
  • Lonely Winter You can no longer summon your Water Elemental, but Frost Bolt, Ice Lance, Frozen Orb, and Icicles deal 15% and Frozen Orb deal 30% increased damage. Frost Mage - Level 15 Talent.

PvP Talents
  • Burst of Cold Your Frost Nova instantly resets the cooldown of your Cone of Cold and increases its damage by 400% 600% for 6 sec. Frost Mage - Tier 5 PvP Talent.
  • Concentrated Coolness Frozen Orb's damage is increased by 20% 50% and is now castable at a location with a 40 yard range but no longer moves. Frost Mage - Tier 5 PvP Talent.
  • Deep Shatter Your Frostbolt deals 200% 300% additional damage to Frozen targets. Replaces Fingers of Frost (Passive). Frost Mage - Tier 4 PvP Talent.
  • Time Anomaly Name changed from "Time Anomoly" to "Time Anomaly".

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 1 + 150% 130% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge Hits 1 additional targets within 10 yds per Arcane Charge for 50% damage. Consumes all Arcane Charges. Mage - Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 4.5 sec cooldown.
  • Arcane Blast Blasts the target with energy, dealing [ 165% [ 155% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% per Arcane Charge. Generates 1 Arcane Charge Mage - Arcane Spec. 3.2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 210% 185% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).
  • Mage Armor Increases your Mastery by 0 5. The duration of all harmful Magic effects used against you is reduced by 25%. Mage - Arcane Spec.

Fire
  • Dragon's Breath Enemies in a cone in front of you take [ 250% [ 1 + 250% of Spell Power ] Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Fireball Throws a fiery ball that causes [ 1 + 160% 170% of Spell Power ] Fire damage. Mage - Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Pyroblast Hurls an immense fiery boulder that causes [ 1 + 330% 400% of Spell Power ] Fire damage. Mage - Fire Spec. 2.5% of Base Mana. 40 yd range. 4.5 sec cast.

Frost
  • Blizzard Ice shards pelt the target area, dealing [ 264.2% [ 8 + 264.2% of Spell Power ] Frost damage over 0 and reducing movement speed by 30% for 15 sec. Mage - Frost Spec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
  • Cone of Cold Targets in a cone in front of you take [ 28.62% [ 1 + 28.62% of Spell Power ] Frost damage and have movement slowed by 70% for 5 sec. Mage - Frost Spec. 4% of Base Mana. Instant. 12 sec cooldown.
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 178.7% 165% of Spell Power ] Frost damage and slowing movement speed by 30% for 15 sec. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 50% [ 1 + 50% of Spell Power ] Frost damage. Ice Lance damage is doubled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Breath of Fire Breathe fire on targets in front of you, causing [ 2 + 200% of AP ] Fire damage. Targets affected by Keg Smash will also burn for [ 8 + 30% [ 30% of AP ] Fire damage over 8 sec. Unlimited range. Instant.
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 302.5% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.
  • Crackling Jade Lightning Channel Jade lightning, causing [ 4 + 175% 17.5% of AP ] Nature damage over 4 sec to the target and sometimes knocking back melee attackers. 40 yd range. 4 sec cast (Channeled).
  • Exploding Keg Hurls a flaming keg at the target's location, dealing [ 1 + 250% of AP ] Fire damage to the target and target location, dealing [ 1 + 1,000% of AP ] Fire damage to nearby enemies and causing them to miss their next attack melee attacks for the next 3 sec. Artifact. 40 yd range. Instant. 1.2 min cooldown.
  • Renewing Mist Surrounds the target with healing mists, restoring [ 75% [ 10 + 75% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Unlimited range. Instant.

Talents
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 302.5% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.

PvP Talents
  • Counteract Magic Renewing Mist heals for 100% 200% more when the target is affected by a damaging periodic magic effect. Mistweaver Monk - Tier 4 PvP Talent.
  • Guided Meditation The cooldown of Zen Meditation is reduced by 50%. While Zen Meditation is active, all harmful spells cast against your allies within 40 yards are redirected to you. Zen Meditation is no longer cancelled when being struck by a melee attack. Brewmaster Monk - Tier 4 PvP Talent.
  • Healing Sphere Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for [ 400% [ 1 + 400% of Spell Power ] and dispelled of all harmful periodic magic effects. Maximum of 3 Healing Spheres can be active by the Monk at any given time. Mistweaver Monk - Tier 5 PvP Talent. 1.9% of Base Mana. 40 yd range. Instant.

Brewmaster
  • Breath of Fire Breathe fire on targets in front of you, causing [ 2 + 200% of AP ] Fire damage. Targets affected by Keg Smash will also burn for [ 8 + 30% [ 30% of AP ] Fire damage over 8 sec. Monk - Brewmaster Spec. 2 Chi. Instant. 15 sec cooldown. Instant. 15 sec cooldown.

Mistweaver
  • Life Cocoon Encases the target in a cocoon of Chi energy for 12 sec, absorbing [ 3,116.4% of Spell Power Power + 1 ;] damage and increasing all healing over time received by 50%. Monk - Mistweaver Spec. 2.4% of Base Mana. 40 yd range. Instant. 3 min cooldown.
  • Renewing Mist Surrounds the target with healing mists, restoring [ 75% [ 10 + 75% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Monk - Mistweaver Spec. 2.5% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Revival Heals all party and raid members within 40 yards for [ 600% [ 1 + 600% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk - Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Ancient Fury Unleash the fury of ancient kings, causing [ 10.7% [ 100 + 10.7% of Spell Power ] Holy damage per application of Ancient Power, divided evenly among all targets within 10 yards. Instant.
  • Arcing Light Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [ 2 + 103.2% of Spell Power ] Holy damage to enemies and heals up to 6 allies for [ 50% [ 1 + 50% of Spell Power ]. 100 yd range. Instant.
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [ 2 + 300% of Spell Power ] Holy damage and radiates [ 200% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed for [ 400% [ 1 + 400% of Spell Power ] and radiates [ 225% [ 1 + 225% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [ 2 + 300% of Spell Power ] Holy damage and radiates [ 200% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed for [ 400% [ 1 + 400% of Spell Power ] and radiates [ 225% [ 1 + 225% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Holy Shock Blasts the target with Holy energy, causing [ 350% [ 1 + 350% of Spell Power ] Holy damage to an enemy, or [ 400% [ 1 + 400% of Spell Power ] healing to an ally. 100 yd range. Instant.
  • Holy Shock Blasts the target with Holy energy, causing [ 350% [ 1 + 350% of Spell Power ] Holy damage to an enemy, or [ 400% [ 1 + 400% of Spell Power ] healing to an ally. 100 yd range. Instant.

Talents
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [ 2 + 300% of Spell Power ] Holy damage and radiates [ 200% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed for [ 400% [ 1 + 400% of Spell Power ] and radiates [ 225% [ 1 + 225% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. Holy Paladin - Level 75 Talent. 17% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
  • Light's Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [ 2 + 103.2% of Spell Power ] Holy damage to enemies and heals up to 6 allies for [ 50% [ 1 + 50% of Spell Power ]. Holy Paladin - Level 15 Talent. 40% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Seraphim The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 0 1,000. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge. Protection Paladin - Level 100 Talent. Instant. 30 sec cooldown.

Holy
  • Holy Shock Triggers a burst of Light on the target, dealing [ 350% [ 1 + 350% of Spell Power ] Holy damage to an enemy, or [ 400% [ 1 + 400% of Spell Power ] healing to an ally. Holy Shock has double the normal critical strike chance. Paladin - Holy Spec. 10% of Base Mana. 40 yd range. Instant. 9 sec cooldown.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Holy
  • Holy Nova Causes an explosion of holy light around you, dealing [ 144% [ 180% of Spell Power ] Holy damage to all enemies within 12 yds. Has a 20% chance to reset the cooldown of Holy Fire if any targets are hit. Can't be cast in Shadowform. Priest - Holy Spec. 1.6% of Base Mana. Instant.

Shadow
  • Dispersion Disperse into pure Shadow energy for 6 sec, reducing all damage you take by 60%, but you are unable to attack or cast spells. Castable while stunned, feared, or silenced. Clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed. Voidform does not drain Insanity while dispersed. Priest - Shadow Spec. Instant. 2 min cooldown.
  • Shadowy Apparitions When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals [ 30% [ 1 + 30% of Spell Power ] Shadow damage. Priest - Shadow Spec.
  • Voidform (Discipline, Holy) Activate Voidform, increasing damage by 30% 25% and granting an additional 1% Haste every 1 sec.
  • Voidform (Shadow) Activate Voidform, increasing damage by 30% 25%, reducing the cooldown on Mind Blast by 3 sec, and granting an additional 1% Haste every 1 sec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Deadly Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [ 110% [ 24 + 110% of AP ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 14.2% of AP ] Nature damage. 100 yd range. Instant.
  • Wound Poison Coats a weapon with poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts [ 13% [ 15 + 13% of AP ] Nature damage and reduces the effect of healing received for 12 sec. 100 yd range. Instant.

Talents
  • Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [ 600% [ 6 + 600% of AP ] Physical damage over 1.8 sec and slowing enemies by 50% for 1.5 sec. Outlaw Rogue - Level 90 Talent. 35 yd range. Instant. 60 sec cooldown.
  • Swordmaster Sabre Saber Slash has a 15% increased chance to strike an additional time. Outlaw Rogue - Level 15 Talent.

Assassination
  • Deadly Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [ 110% [ 24 + 110% of AP ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 14.2% of AP ] Nature damage. Rogue - Assassination Spec. 3 sec cast.
  • Poisoned Knife Throws a poison-coated knife, dealing 1 [ 60% of AP damage and applying your active Lethal and Non-Lethal Poisons. Awards 1 combo points. Rogue - Assassination Spec. 40 Energy. 30 yd range. Instant.
  • Wound Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 13% [ 15 + 13% of AP ] Nature damage and reduces all healing received for 12 sec. Rogue - Assassination Spec. 3 sec cast.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Fire Nova Causes the Shaman's Flame Shocked targets to emit a wave of flames, inflicting [ 48.07% [ 1 + 48.07% of Spell Power ] Fire damage to enemies within 10 yards of each. 100 yd range. Instant.

Talents
  • Elemental Blast Harnesses the raw power of the elements, dealing [ 600% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 0 5 for 10 sec. Elemental Shaman - Level 60 Talent. 40 yd range. 2 sec cast. 12 sec cooldown.
  • Elemental Mastery Elemental forces empower you with 30% haste for 20 sec. Instant. 2 min cooldown. Elemental Shaman - Level 90 Talent. Instant. 2 min cooldown.
  • Totem Mastery Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 10%. Ember Totem Increases Flame Shock damage over time by 20%. Tailwind Totem Increases your haste by 2%. Elemental Shaman - Level 15 Talent. 40 yd range. Instant. 30 sec cooldown.

PvP Talents

Elemental
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 120% 130% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Generates 4 Maelstrom per target hit. Shaman - Elemental Spec. 40 yd range. 2 sec cast.
  • Earth Shock Instantly shocks the target with concussive force, causing up to [ 1,000% [ 900% of Spell Power ] Nature damage based on Maelstrom spent. Shaman - Elemental Spec. 10 Maelstrom. 40 yd range. Instant.

Restoration
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 144% 180% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Shaman - Restoration Spec. 1% of Base Mana. 40 yd range. 2 sec cast.
  • Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 1 + 270% 285% of Spell Power ] Nature damage. Shaman - Restoration Spec. 40 yd range. Instant.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Create Healthstone Creates a Healthstone that can be consumed to restore 0 15 health. 5% of Base Mana. 3 sec cast.
  • Drain Life Drains life from the target, causing [ 6 + 25.05% 25% of Spell Power ] Shadow damage over 6 sec, and healing you for 600% of the damage done. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Rain of Fire Calls down a rain of hellfire, dealing [ 520% [ 400% of Spell Power ] Fire damage over 8 sec to enemies in the area. 100 yd range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing [ 120% [ 1 + 120% of Spell Power ] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Unlimited range. Instant.
  • Summon Infernal Summons an Infernal from the Twisting Nether, impacting for [ 50% [ 1 + 50% of Spell Power ] Fire damage and stunning all enemy targets in the area for 2 sec. The Infernal will serve you for 25 sec, dealing strong area-of-effect damage. Guardian. 0 Soul Shard. 30 yd range. Instant. 3 min cooldown.

Talents
  • Drain Soul Drains the target's soul, causing [ 6 + 300% 264% of Spell Power ] Shadow damage over 6 sec, and healing you for 300% of the damage done. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock - Level 15 Talent. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Soul Effigy Creates a Soul Effigy bound to the target, which is attackable only by you. 50% 40% of all damage taken by the Effigy is duplicated on the original target. Limit 1. Lasts 10 min. Limited to 1 target. Warlock - Level 100 Talent. 40 yd range. 1.5 sec cast.

Affliction
  • Agony Inflicts increasing agony on the target, causing up to [ 90 + 40% 38% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. 3% of Base Mana. 40 yd range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing [ 120% [ 1 + 120% of Spell Power ] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Limited to 5 targets. Warlock - Affliction Spec. 4.5% of Base Mana. 40 yd range. 2.5 sec cast.

Demonology
  • Doom Inflicts impending doom upon the target, causing [ 1 + 600% 500% of Spell Power ] Shadow damage after 20 sec. Doom damage generates 1 Soul Shard. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. Instant.
  • Soul Link 20% of all damage you take is split with your demon pet taken by your demon pet instead. Soul Leech also heals you for 5% and your pet for 20% of the absorption granted it grants. Warlock - Demonology Spec. 100 yd range.

Destruction
  • Immolate Burns the enemy, causing 1 [ 1 + 120% of Spell Power Fire damage immediately and an additional [ 5 + 49.5% 65% of Spell Power ] Fire damage over 15 sec. 15% chance to generate 1 Soul Shard. Chance doubled on critical strikes. Warlock - Destruction Spec.
  • Immolate Burns the enemy, causing 1 [ 1 + 120% of Spell Power Fire damage immediately and an additional [ 5 + 49.5% 65% of Spell Power ] Fire damage over 15 sec. 15% chance to generate 1 Soul Shard. Chance doubled on critical strikes. Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 1.5 sec cast.
  • Rain of Fire Calls down a rain of hellfire, dealing [ 520% [ 400% of Spell Power ] Fire damage over 8 sec to enemies in the area. Warlock - Destruction Spec. 0 Soul Shard. 35 yd range. 8 sec cast (Channeled).

Pets
  • Lash of Pain Lashes the target for [ 90.7% [ 1 + 90.7% of Spell Power ] Shadow damage. (Right-Click to toggle) Basic Attack. 60 Energy. 20 yd range. Instant.
  • Meteor Strike The infernal releases a powerful burst of flames, dealing [ 50% [ 1 + 50% of Spell Power ] Fire damage to nearby targets, and stunning them for 2 sec. Unlimited range. Instant. 60 sec cooldown.
  • Whiplash Deals [ 46% Deals [ 1 + 46% of Spell Power ] Shadow damage and knocks back all enemies within 5 yards. Special Ability. 40 Energy. 30 yd range. Instant. 25 sec cooldown.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Ravager (Arms, Fury) Throws a whirling weapon at the target location that inflicts [ 10 + 1,777% [ 7 + 1,750% of AP ] damage to all enemies within 6 yards over 10 sec. 8 yards over 7 sec.
  • Ravager (Protection) Throws a whirling weapon at the target location that inflicts [ 10 + 1,777% [ 7 + 1,750% of AP ] damage to all enemies within 6 yards over 10 sec. 8 yards over 7 sec. Also Increases your parry chance by 30% while active. for 12 sec.

Talents
  • Ravager (Arms, Fury) Throws a whirling weapon at the target location that inflicts [ 10 + 1,777% [ 7 + 1,750% of AP ] damage to all enemies within 6 yards over 10 sec. 8 yards over 7 sec.
  • Ravager (Protection) Throws a whirling weapon at the target location that inflicts [ 10 + 1,777% [ 7 + 1,750% of AP ] damage to all enemies within 6 yards over 10 sec. 8 yards over 7 sec. Also Increases your parry chance by 30% while active. for 12 sec.

Arms
  • Tactician Mortal Strike, Slam, Whirlwind, and Execute have a 10% chance per target hit You have a 0.65% chance per Rage spent to reset the remaining cooldown on Colossus Smash and Mortal Strike. Warrior - Arms Spec.

Racials
Draenei
  • Heroic Presence Increases your Strength, Agility, and Intellect by 0 1 (scales with level). Draenei Racial.

Orc
  • Blood Fury Increases your spell power by 0 5. Lasts 15 sec. Orc Racial. Instant. 2 min cooldown.
  • Blood Fury Increases your melee attack power by 0 3 and your spell power by 0 5. Lasts 15 sec. Orc Racial. Instant. 2 min cooldown.
  • Blood Fury Increases attack power by 0 3. Lasts 15 sec. Orc Racial. Instant. 2 min cooldown.

Tauren
  • Endurance Increases your Stamina by 0 1 (scales with level). Tauren Racial.

Professions
Inscription

Leatherworking

Raid & Dungeon Abilities
  • Chicken Swarm Rockets Miniature rockets swarm out of the Thorium Rocket Chicken every 5 sec, striking all players and inflicting 49,875 Fire damage. Instant. 37,406 Fire damage. Instant.
  • Chicken Swarm Rockets Periodically releases a swarm of missiles at all players, inflicting 49,875 37,406 Fire damage. 100 yd range. Instant.
  • Crackle Creates a line of lightning that inflicts 112,200 135,000 Nature damage every 1 sec to players standing within the area. Instant.
  • Deepening Shadows Creates a pool of Deepening Shadows at the victim's feet that grows outward. These shadows will recede if their source is covered in Elune's Light. Standing in the shadows causes the victim to suffer 250,000 200,000 Shadow damage every second. 200 yd range. Instant.
  • Deepening Shadows Creates a pool of Deepening Shadows at the victim's feet that grows outward. These shadows will recede if their source is covered in Elune's Light. Standing in the shadows causes the victim to suffer 250,000 200,000 Shadow damage every second. 100 yd range. Instant.
  • Frigid Nova Inflicts 2,500,000 Frost damage to all players. Each player's damage taken is reduced for each other player standing within 5 yards. Instant. up to a maximum of four other players. Instant.
  • Growing Paranoia The Shade of Xavius heightens the fears of paranoia in his enemies. Enemies affected take 240,000 Shadow damage and are Horrified for 5 sec if they stand close to allies. 200 yd range. 1.5 sec cast. 2.5 sec cast.
  • Immolation The caster's soul radiates Fel Energy, burning nearby targets every 5 sec with 36,923 70,000 Fire damage. 100 yd range. Instant.
  • Pulse The caster creates a pulse of energy that will bounce around the room until it comes into contact with either a player or the caster. Coming into contact with the Pulse results in the victim suffering 213,000 142,000 Arcane damage. 100 yd range. Instant.
  • Pulse The caster creates a pulse of energy that will bounce around the room until it comes into contact with either a player or the caster. Players Coming into contact with the Pulse results in all players within 8 yards suffering 213,000 take 142,000 Arcane damage. If the pulse hits Glazer, Glazer will take 213,000 142,000 Arcane damage instead. 100 yd range. Instant.
  • Savage Blade Skovald lashes out at his current target inflicting 665,000 Physical damage and applies Ragged Slash if the target is not using protected with active mitigation. 10 yd range. 1.9 sec cast. 3 sec cooldown.
  • Tormenting Swipe Slashes at all enemies in front of caster, inflicting 1,300,000 0 Shadow damage. Anyone hit gains 0 10 Nightmare Corruption. Next melee. Limited to 30 targets. 15 yd range. Instant.
  • Unleash Fury Inflicts 500,000 Fire damage to all nearby enemies. 3 sec cast. 5 sec cast.
  • Vengeful Shear A deadly attack shears the target, inflicting 945,000 Physical damage. Additionally, increases damage taken by 15% for 25 sec if the target is not using protected with active mitigation. This effect stacks. Unlimited range. 2 sec cast.
  • Vengeful Shear A deadly attack shears the target, inflicting 945,000 Physical damage. Additionally, increases damage taken by 15% for 25 sec if the target is not using protected with active mitigation. This effect stacks. Unlimited range. 2.5 sec cast.
  • Voidburst Fires a bolt of void energy at the target, inflicting 50,000 Shadow damage immediately, and 0 Shadow damage every 5 every 2 sec. for 6 sec. When Voidburst expires, it will jump to two other targets, who will each receive half of the stacks that it had when it expired. Unlimited range. Instant.



Misc Changes
Originally Posted by MMO-Champion
Artifact Appearances
Mage (Frost) - Ebonchill, Greatstaff of Alodi
  • Frostfire Remembrance #1: Ebonchill, Greatstaff of Alodi - Name changed from "Frostfire Rememberance #1: Ebonchill, Greatstaff of Alodi" to "Frostfire Remembrance #1: Ebonchill, Greatstaff of Alodi".
  • Frostfire Remembrance #2: Ebonchill, Greatstaff of Alodi - Name changed from "Frostfire Rememberance #2: Ebonchill, Greatstaff of Alodi" to "Frostfire Remembrance #2: Ebonchill, Greatstaff of Alodi".
  • Frostfire Remembrance #3: Ebonchill, Greatstaff of Alodi - Name changed from "Frostfire Rememberance #3: Ebonchill, Greatstaff of Alodi" to "Frostfire Remembrance #3: Ebonchill, Greatstaff of Alodi".
  • Frostfire Remembrance #4: Ebonchill, Greatstaff of Alodi - Name changed from "Frostfire Rememberance #4: Ebonchill, Greatstaff of Alodi" to "Frostfire Remembrance #4: Ebonchill, Greatstaff of Alodi".

Currency Types
Legion
  • Curious Coin - Name changed from "Xurious Coin" to "Curious Coin". *rimshot* This unusual coin is warm to the touch and vibrates gently in your hand. Used to procure items from Xur'ios in Dalaran.

Game Tips
  • Tip #458 - Tip: Create a level 110 100 class trial character to try the class out for an extended period of time. Level 101-110.
  • Tip #476 - Tip: Targets in your minimap have an up or down carat caret to indicate that they're above or below you.

Item Name Descriptions
  • Akaari's Will (New) - Akaari's Will
  • Al'burq (New) - Al'burq
  • Alra'ed (New) - Alra'ed
  • Anguish (New) - Anguish
  • Artifact Power - [color=#ff8000]Artifact Artifact Power
  • Fate (New) - Fate
  • Fortune (New) - Fortune
  • Frostreaper (New) - Frostreaper
  • Gorefang (New) - Gorefang
  • Helya's Wrath (New) - Helya's Wrath
  • Icebringer (New) - Icebringer
  • Muramas (New) - Muramas
  • Odyn's Fury (New) - Odyn's Fury
  • Sorrow (New) - Sorrow
  • Verus (New) - Verus

Map Areas
Broken Isles
  • Azsuna > El'dranil Peak (New)
  • Stormheim > Cave of the Undying - Name changed from "Stormheim > Cave of the Enduring" to "Stormheim > Cave of the Undying".

Death Knight Campaign - Light's Hope Chapel
  • Death Knight Campaign Flight Bounds (New)

Unknown
  • Antonidas Memorial - Name changed from "Dalaran > Antonidas Memorial" to "Antonidas Memorial".
  • Circle of Wills - Name changed from "Dalaran > Circle of Wills" to "Circle of Wills".
  • Dalaran City - Name changed from "Dalaran > Dalaran City" to "Dalaran City".
  • Dalaran Floating Rocks - Name changed from "Dalaran > Dalaran Floating Rocks" to "Dalaran Floating Rocks".
  • Dalaran Island - Name changed from "Dalaran > Dalaran Island" to "Dalaran Island".
  • Deadwind Pass > Dalaran - Name changed from "Dalaran" to "Deadwind Pass > Dalaran".
  • Krasus' Landing - Name changed from "Dalaran > Krasus' Landing" to "Krasus' Landing".
  • Magus Commerce Exchange - Name changed from "Dalaran > Magus Commerce Exchange" to "Magus Commerce Exchange".
  • Runeweaver Square - Name changed from "Dalaran > Runeweaver Square" to "Runeweaver Square".
  • Sewer Exit Pipe - Name changed from "Dalaran > Sewer Exit Pipe" to "Sewer Exit Pipe".
  • Sewer Exit Pipe - Name changed from "Dalaran > Sewer Exit Pipe" to "Sewer Exit Pipe".
  • Sunreaver's Sanctuary - Name changed from "Dalaran > Sunreaver's Sanctuary" to "Sunreaver's Sanctuary".
  • The Eventide - Name changed from "Dalaran > The Eventide" to "The Eventide".
  • The Silver Enclave - Name changed from "Dalaran > The Silver Enclave" to "The Silver Enclave".
  • The Underbelly - Name changed from "Dalaran > The Underbelly" to "The Underbelly".
  • The Violet Citadel - Name changed from "Dalaran > The Violet Citadel" to "The Violet Citadel".
  • The Violet Citadel Spire - Name changed from "Dalaran > The Violet Citadel Spire" to "The Violet Citadel Spire".
  • The Violet Hold - Name changed from "Dalaran > The Violet Hold" to "The Violet Hold".
  • Vargoth's Retreat - Name changed from "Dalaran > Vargoth's Retreat" to "Vargoth's Retreat".
  • Violet Citadel Balcony - Name changed from "Dalaran > Violet Citadel Balcony" to "Violet Citadel Balcony".

Warden Prison DH Quests
  • Escape from the Vault (New)

Map Difficulties
  • Death Knight Campaign - Light's Hope Chapel - Normal Scenario - Max players: 5. 1.
  • Death Knight Campaign - Undercity - Normal Scenario - Max players: 5. 1.
  • Netherlight Temple - Normal Scenario - Max players: 5. 1.

Scenarios
The Sword of Kings
  • Step 10: The Warbreaker - Zakajz has been defeated again, but it is not permanent. Take up Stromkar Strom'kar and deal the final true blow.

The Twinblades of the Deceiver
  • Step 03: Wrath of the Illidari - Destroy the wards protecting Varedis' personal sanctum. and absorb the souls of his minions.

World Safe Locations
Boost Experience - Alliance
  • Boost Experience - Alliance - Name changed from "Boost 2.0 R&D Start" to "Boost Experience - Alliance".

Broken Isles
  • 7.0 Azsuna - (23) El'dranil Peak (New)
  • Pet Battle: Azsuna (New)
  • Pet Battle: Highmountain (New)
  • Pet Battle: Val'Sharah - Grove of Cenarius (New)

Kalimdor
  • Broken Shore Scenario - Horde Exit (Orgrimmar) (New)

Northrend
  • The Nexus - Exit Target (Scenario) (New)

Transport: Boost Experience - Horde Gunship
  • Boost Experience - Horde (New)
  • Tutorial_HordeGunshipGraveyard (New)

Unknown
  • 7.0 R-OHC - "The Imposter" Personal Phase Graveyard (ELM) (New)
  • Broken Shore Scenario - Alliance Exit (Stormwind) (New)



Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood

Frost

Unholy

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Havoc

Vengeance

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance

Feral

Guardian

Restoration

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery

Marksmanship

Survival

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane

Fire

Frost

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Brewmaster
  • Adjunct Advantage (Rank 1) Increases damage done by Breath of Fire by 5%. Increases the damage of Breath of Fire's periodic burning effect by 25%, and causes it to also reduce the target's damage done to you by 2%.
  • Adjunct Advantage (Rank 2) Increases damage done by Breath of Fire by 10%. Increases the damage of Breath of Fire's periodic burning effect by 50%, and causes it to also reduce the target's damage done to you by 4%.
  • Adjunct Advantage (Rank 3) Increases damage done by Breath of Fire by 15%. Increases the damage of Breath of Fire's periodic burning effect by 75%, and causes it to also reduce the target's damage done to you by 6%.
  • Adjunct Advantage (Rank 4) Increases damage done by Breath of Fire by 20%. Increases the damage of Breath of Fire's periodic burning effect by 100%, and causes it to also reduce the target's damage done to you by 8%.
  • Adjunct Advantage (Rank 5) Increases damage done by Breath of Fire by 25%. Increases the damage of Breath of Fire's periodic burning effect by 125%, and causes it to also reduce the target's damage done to you by 10%.
  • Adjunct Advantage (Rank 6) Increases damage done by Breath of Fire by 30%. Increases the damage of Breath of Fire's periodic burning effect by 150%, and causes it to also reduce the target's damage done to you by 12%.
  • Artificial Damage (Rank 1) Damage dealt increased by 1.00% for every trait purchased.up to 34 traits.
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased.up to 34 traits.
  • Dark Side of the Moon (Rank 1) Activating Blackout Strike reduces damage you take by 5% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 2%.
  • Dark Side of the Moon (Rank 2) Activating Blackout Strike reduces damage you take by 10% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 4%.
  • Dark Side of the Moon (Rank 3) Activating Blackout Strike reduces damage you take by 15% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 6%.
  • Dark Side of the Moon (Rank 4) Activating Blackout Strike reduces damage you take by 20% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 8%.
  • Dark Side of the Moon (Rank 5) Activating Blackout Strike reduces damage you take by 25% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 10%.
  • Dark Side of the Moon (Rank 6) Activating Blackout Strike reduces damage you take by 30% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 12%.
  • Dragonfire Brew (Rank 1) Breath of Fire surrounds you with flame, burning nearby enemies for 0 Fire damage over 0 and reducing all damage you take by 0%. After using Breath of Fire, you breathe fire 2 additional times, each dealing 0 Fire damage.
  • Exploding Keg (Rank 1) Hurls a flaming keg at the target's location, dealing [ 1 + 250% of AP ] Fire damage to the target and target location, dealing [ 1 + 1,000% of AP ] Fire damage to nearby enemies and causing them to miss their next attack. melee attacks for the next 3 sec.
  • Face Palm (Rank 1) Tiger Palm has a 15% chance to 10% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Face Palm (Rank 2) Tiger Palm has a 30% chance to 20% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Face Palm (Rank 3) Tiger Palm has a 45% chance to 30% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Face Palm (Rank 4) Tiger Palm has a 60% chance to 40% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Face Palm (Rank 5) Tiger Palm has a 75% chance to 50% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Face Palm (Rank 6) Tiger Palm has a 90% chance to 60% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Full Keg (Rank 1) Increases damage dealt by Keg Smash by 15%. 10%.
  • Gifted Student (Rank 1) Increases healing done by Healing Spheres You gain 1% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 3%.
  • Gifted Student (Rank 2) Increases healing done by Healing Spheres You gain 2% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 6%.
  • Gifted Student (Rank 3) Increases healing done by Healing Spheres You gain 3% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 10%.
  • Gifted Student (Rank 4) Increases healing done by Healing Spheres You gain 4% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 13%.
  • Gifted Student (Rank 5) Increases healing done by Healing Spheres You gain 5% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 16%.
  • Gifted Student (Rank 6) Increases healing done by Healing Spheres You gain 6% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 20%.
  • Healthy Appetite (Rank 1) Increases maximum health by 5%. 1%.
  • Healthy Appetite (Rank 2) Increases maximum health by 10%. 2%.
  • Healthy Appetite (Rank 3) Increases maximum health by 15%. 3%.
  • Healthy Appetite (Rank 4) Increases maximum health by 20%. 4%.
  • Healthy Appetite (Rank 5) Increases maximum health by 25%. 5%.
  • Healthy Appetite (Rank 6) Increases maximum health by 30%. 6%.
  • Obsidian Fists (Rank 1) Increases the critical strike chance of Blackout Strike by 5%. 3%.
  • Obsidian Fists (Rank 2) Increases the critical strike chance of Blackout Strike by 10%. 6%.
  • Obsidian Fists (Rank 3) Increases the critical strike chance of Blackout Strike by 15%. 9%.
  • Obsidian Fists (Rank 4) Increases the critical strike chance of Blackout Strike by 20%. 12%.
  • Obsidian Fists (Rank 5) Increases the critical strike chance of Blackout Strike by 25%. 15%.
  • Obsidian Fists (Rank 6) Increases the critical strike chance of Blackout Strike by 30%. 18%.
  • Overflow (Rank 1) Each time Gift of the Ox generates a Healing Sphere, it has a 10% 5% chance to instead generate a Greater Healing Sphere that heals for twice as much.
  • Overflow (Rank 2) Each time Gift of the Ox generates a Healing Sphere, it has a 20% 10% chance to instead generate a Greater Healing Sphere that heals for twice as much.
  • Overflow (Rank 3) Each time Gift of the Ox generates a Healing Sphere, it has a 30% 15% chance to instead generate a Greater Healing Sphere that heals for twice as much.
  • Overflow (Rank 4) Each time Gift of the Ox generates a Healing Sphere, it has a 40% 20% chance to instead generate a Greater Healing Sphere that heals for twice as much.
  • Overflow (Rank 5) Each time Gift of the Ox generates a Healing Sphere, it has a 50% 25% chance to instead generate a Greater Healing Sphere that heals for twice as much.
  • Overflow (Rank 6) Each time Gift of the Ox generates a Healing Sphere, it has a 60% 30% chance to instead generate a Greater Healing Sphere that heals for twice as much.

Mistweaver

Windwalker

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Holy

Protection
  • Artificial Damage (Rank 1) Damage dealt increased by 1.00% for every trait purchased.up to 34 traits.
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased.up to 34 traits.
  • Bastion of Truth (Rank 1) Name changed from "Heart of the Avenger (Rank 1)" to "Bastion of Truth (Rank 1)". Increases damage dealt by Avenger's Shield by 3%. Increases Block chance by 2%.
  • Bastion of Truth (Rank 2) Name changed from "Heart of the Avenger (Rank 2)" to "Bastion of Truth (Rank 2)". Increases damage dealt by Avenger's Shield by 6%. Increases Block chance by 4%.
  • Bastion of Truth (Rank 3) Name changed from "Heart of the Avenger (Rank 3)" to "Bastion of Truth (Rank 3)". Increases damage dealt by Avenger's Shield by 10%. Increases Block chance by 6%.
  • Bastion of Truth (Rank 4) Name changed from "Heart of the Avenger (Rank 4)" to "Bastion of Truth (Rank 4)". Increases damage dealt by Avenger's Shield by 13%. Increases Block chance by 8%.
  • Bastion of Truth (Rank 5) Name changed from "Heart of the Avenger (Rank 5)" to "Bastion of Truth (Rank 5)". Increases damage dealt by Avenger's Shield by 16%. Increases Block chance by 10%.
  • Bastion of Truth (Rank 6) Name changed from "Heart of the Avenger (Rank 6)" to "Bastion of Truth (Rank 6)". Increases damage dealt by Avenger's Shield by 20%. Increases Block chance by 12%.
  • Bulwark of Order (Rank 1) Avenger's Shield also shields you for 0, absorbing 20% as much damage as it dealt.
  • Forbearant Faithful (Rank 1) Each active Forbearance you have caused increases the cooldown recovery rate of all your Forbearance causing abilities by 20%. 50%.
  • Hammer Time (Rank 1) Increases damage done by Hammer of the Righteous and Blessed Hammer by 3%. 5%.
  • Hammer Time (Rank 2) Increases damage done by Hammer of the Righteous and Blessed Hammer by 6%. 10%.
  • Hammer Time (Rank 3) Increases damage done by Hammer of the Righteous and Blessed Hammer by 10%. 15%.
  • Hammer Time (Rank 4) Increases damage done by Hammer of the Righteous and Blessed Hammer by 13%. 20%.
  • Hammer Time (Rank 5) Increases damage done by Hammer of the Righteous and Blessed Hammer by 16%. 25%.
  • Hammer Time (Rank 6) Increases damage done by Hammer of the Righteous and Blessed Hammer by 20%. 30%.
  • Resolve of Truth (Rank 1) Increases maximum health by 2%. 1%.
  • Resolve of Truth (Rank 2) Increases maximum health by 4%. 2%.
  • Resolve of Truth (Rank 3) Increases maximum health by 6%. 3%.
  • Resolve of Truth (Rank 4) Increases maximum health by 8%. 4%.
  • Resolve of Truth (Rank 5) Increases maximum health by 10%. 5%.
  • Resolve of Truth (Rank 6) Increases maximum health by 12%. 6%.
  • Righteous Crusader (Rank 1) Increases damage dealt by Shield of the Righteous by 3%, and Shield of the Righteous reduces damage you take by an additional 0%. 1%.
  • Righteous Crusader (Rank 2) Increases damage dealt by Shield of the Righteous by 6%, and Shield of the Righteous reduces damage you take by an additional 0%. 2%.
  • Righteous Crusader (Rank 3) Increases damage dealt by Shield of the Righteous by 10% 9%, and Shield of the Righteous reduces damage you take by an additional 0%. 3%.
  • Righteous Crusader (Rank 4) Increases damage dealt by Shield of the Righteous by 13% 12%, and Shield of the Righteous reduces damage you take by an additional 0%. 4%.
  • Righteous Crusader (Rank 5) Increases damage dealt by Shield of the Righteous by 16% 15%, and Shield of the Righteous reduces damage you take by an additional 0%. 5%.
  • Righteous Crusader (Rank 6) Increases damage dealt by Shield of the Righteous by 20% 18%, and Shield of the Righteous reduces damage you take by an additional 0%. 6%.
  • Truthguard's Light (Rank 1) Increases Holy damage dealt by 8%. 5%.

Retribution

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Discipline

Holy

Shadow

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Assassination

Outlaw

Subtlety

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental

Enhancement

Restoration

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Affliction

Demonology

Destruction

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased.up to 34 traits.
  • Exploit the Weakness (Rank 1) Slam has a 2% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 10% more Rage.
  • Exploit the Weakness (Rank 2) Slam has a 4% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 20% more Rage.
  • Exploit the Weakness (Rank 3) Slam has a 6% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 30% more Rage.
  • Exploit the Weakness (Rank 4) Slam has a 8% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 40% more Rage.
  • Exploit the Weakness (Rank 5) Slam has a 10% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 50% more Rage.
  • Exploit the Weakness (Rank 6) Slam has a 12% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 60% more Rage.

Fury

Protection



Strings Changes
Originally Posted by MMO-Champion
  • DEMONHUNTER_TATTOO_STYLE - Tattoos Tattoo Style
  • ILLIDAN_ORIGINS_RL_ABILITY_ARCANE_SIPHON_01 - Use |cFFFFFFFFArcane Siphon|r to regain health and mana. mana and to unlock new abilities!
  • LEVEL_UP_WORLD_QUEST_LINK (New) - |cffFF4E00|Hworldquest:|h[World Quests]|h|r\nOpen your World Map to view
  • LEVEL_UP_WORLD_QUESTS (New) - World Quests
  • LEVEL_UP_WORLD_QUESTS_INSTRUCTIONS (New) - Open your World Map to view World Quests
  • NPE_USEHEARTHSTONE - |cFF00FFFFRight-Click|r {Atlas||NPE_RightClick:16 {Atlas|NPE_RightClick:16} the Hearthstone |TInterface\Icons\inv_misc_rune_01:16|t in your bag to teleport back to your home location.
  • ORDER_HALL_MISSION_TUTORIAL_CURSED - Cursed will not provide a bonus loot if not countered. If not countered, Cursed will prevent bonus loot from being won.
  • ORDER_HALL_MISSION_TUTORIAL_DISORIENTING - Disorienting increases the mission cost if not countered. If not countered, Disorienting increases the mission cost.
  • ORDER_HALL_MISSION_TUTORIAL_LETHAL - Lethal will always kill a troop if not countered. If not countered, Lethal will kill all troops, regardless of their vitality.
  • ORDER_HALL_MISSION_TUTORIAL_SLOWING - Slowing increases the mission duration if not countered. If not countered, Slowing increases the mission time.
  • RELIC_SLOT_INVALID (New) - This slot doesn't match that relic type.
  • TALENT_TOOLTIP_ADD_REST_ERROR_PVP - Talents can only be changed while in a rest XP area, or during the begining of a PvP match. beginning of a PvP match.
  • UNDELETE_CONFIRMATION - Are you sure? You can only undelete one character every %d |4day:days;. %s.
  • UNDELETE_TOOLTIP_COOLDOWN - You must wait %d |4day:days %s; before restoring another deleted character.



Garrison Ability Changes
Originally Posted by MMO-Champion
Trait
  • Mining Trait - Profession Unlocks mining carts and boosts work order production when assigned to the Mine..
This article was originally published in forum thread: Legion Beta - Build 21874 started by chaud View original post
Comments 68 Comments
  1. mmoc4cfaf3e0b6's Avatar
    Curious Coin - Name changed from "Xurious Coin" to "Curious Coin". This unusual coin is warm to the touch and vibrates gently in your hand. Used to procure items from Xur'ios in Dalaran.
    Haha, nice Destiny easter egg! I hope WoW's version of Xur won't be as OP tho
  1. K2 Kaitu's Avatar
    - - - Updated - - -

    Quote Originally Posted by guardian_titan View Post
    ... So LFR is back to the craptastic generic set bonuses that are so generic they make boring look fun. And look, I was right about VERSATILITY being one of the set bonuses for many of the 2-pcs. But hey, now it's a % increase instead of a craptastic static increase. That makes it so much more FUN, right? Yay? Ugh. Yet another expansion where LFR people are treated as second class citizens. I thought we moved past this with the civil rights movement in the 1960s or even more recently the gay marriage debate. No one should be kept from getting something because of how they play. Blacks shouldn't have been kept from voting, going to white schools, eating in white restaurants, etc just for being black. Gays shouldn't be kept from being married just because their partner is the same sex as them. So why are LFR players being kept from real set bonuses that make things more interesting when they play LFR? This is BLATANT discrimination! And Blizzard should be ashamed they're PROMOTING IT!

    And don't say LFR can just step up into normal. Blacks could have made their own voting venues and attempted to get officials to count their votes. Blacks could have gone to their own schools. Blacks could eat at a different restaurant. Gays could just go to another county to get married, too. All of that they actually did but it didn't make it right. It's the PRINCIPLE of the matter. EQUALITY. Is it too much to ask for? Why the hell are some group forced to jump through more hoops to get the same respect as another group? This is downright insulting, especially in the 21st century.
    Did you honestly just say that? Without reading the tier we're on, without doing any work besides looking at the set and drawing conclusions. Not only that, but then you compare a subset of the game to the struggles of an entire race? Could you face your peers and parents after having said what might be the STUPIDEST FUCKING THING I HAVE EVER HEARD IN MY LIFE. HOLY SHIT. IT'S NOT THE TROLLS. IT'S NOT THE WHINERS. IT'S YOU. HOLY SHIT.
    The youtube video that Kaedis linked is such an appropriate response to what might be the stupidest comment on June 8, 2016. I really believe, that out of 7.4 Billion People, whom include the mentally challenged, yours absolutely wins the prize for stupidest thought/comment. Congratulations. Never breed.

    - - - Updated - - -

    Excuse me for not contributing to the discussion, it was too much to see that sort of retardation.

    For Arms Warriors, the change to Tactician will undoubtedly proc Colossus Smash more, because it is 0.65/rage on any ability. So Whirlwind will probably be the best option to proc the Reset on CS and give a free mortal strike. This is very similar to the HFC class trinket for arms warrior, and the tier 18 four piece effect where your CS and mortal strike are being constantly reset. Except now it's from rage spent, so the spec might become very fast paced, especially in a battle cry window. I wonder if haste will make an emergence.
  1. mmoc9ef8bd1b8e's Avatar
    Hey anyone from Blizzard,pls nerff the gold bag from trade post witch you exchange for garrison resources too.Also the daily JC quest from garrison needs a nerff or replace the gold reward with something else.
  1. Jueles's Avatar
    Quote Originally Posted by sturzengel View Post
    Anyone else really impressed by the music so far? I think they're investing a lot in the score to try and recapture some of the emotional weight certain places and events have with some people. Most people play with the music off (including me) but I remember really liking some of the tracks in WotLK and I'm thinking I might have to turn it on in Legion while leveling and questing from time to time if this preview is any indication.
    I have also been impressed with the music tidbits to date. They do seem to have some great emotional weight to them. It will be interesting to hear them in context with the game play. I have every intention of having the music on while leveling and questing. Even now I still play the music in raid, just really quiet in the background.
  1. Shudder's Avatar
    Quote Originally Posted by Blurey View Post
    Hey anyone from Blizzard,pls nerff the gold bag from trade post witch you exchange for garrison resources too.Also the daily JC quest from garrison needs a nerff or replace the gold reward with something else.
    Blizzard doesn't read these comments just so you know. Hell they don't even read the shit on their own forum. Better sign up for twitter.
  1. Sticky's Avatar
    Quote Originally Posted by Dawon View Post
    Because after 2 weeks, you'll need ilevel 9000 to even get invited into the "easy running pugs", while you in LFR just sign up and go whenever you want. Besides that, loads of people dont wanna be part of raiding-guilds, just wanna collect some gear and do this fast and easy... not spending unnecessary time on wipes... Yes yes, "normal is easy you scrub", still LFR is easier and faster... normal gives nothing... either you're a relaxed player doing LFR or you probably are up at HC/Mythic and raiding seriously! Normal has NO place in Wow anymore!
    I'm replying to you as a huge advocate for LFR and also one who despises it. While I would rather flay the skin off with a brick, I'm of the thought that LFR is a valuable piece of the game. I'm also the GM of one of the only Heroic raiding guilds on my server (horde side).

    You said "loads of people dont wanna be part of raiding-guilds, just wanna collect some gear and do this fast and easy".

    That's exactly why LFR exists. It's easy. It's fast and there are very few wipes. The gear that you obtain from it is perfect for it.

    Normal also has its place and the step up in difficulty isn't actually that big. Considering the amount of mouth breathers in LFR, Normal may actually be easier than LFR in my opinion. All you need is 10 people you trust. 2 tanks, 3 healers and 5 DPS. It shouldn't be that hard to find 9 other people of like mind.

    We ended at 3/13 Mythic in HFC and we only raided 2 days a week all through progression. If you put your mind to it, you can easily make that step up from LFR and GET the gear set bonuses that you want.
  1. Dawon's Avatar
    Sorry Sticky but that's the problem.. it IS hard to find 10 reliable people, heck I'm not even reliable anymore... and who the f**k seriously wanna lock down nights every week into raiding unless you are really pushing hard... I'll surely not lock down evenings to do some shitty normal raiding when I do pretty much the same, whenever I feel like it, and faster, via LFR!

    Nope, guilds are not something that feels mandatory anymore, locking down evenings is FAR from what loads of us like (it worked in vanilla when we were younger and had time, now lots of us are even parents) so yeah... Normal is dead, it's LFR or push Mythic.. everything in between is kinda useless and a waste of time spend imho!
  1. VulXan's Avatar
    I am very disappointed in the change to Lonely Winter. I understand the nerf to Glacial Spike damage because it hits so hard, but why take away the increased Icicle damage? It wasn't an overwhelming amount and you had this beautiful talent synergy that had never been there before. It was so much fun building up icicles and then launching them in one huge blast. I know it's still there obviously, but the legs have been knocked out from under it. Now I don't really see the point in Glacial Spike at all. Without the increase from Lonely Winter the numbers just won't be enough to warrant using it. (I know the artifact tree grants icicles some buffs, but that is down the road)
    I hope to see Icicles return to Lonely Winter. We talk about talent groupings that you have a choice in, but then they get taken away.

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