Developer Q&A - Ion Hazzikostas
Game Director Ion Hazzikostas answered questions today!


Upcoming Q&A
  • There will be another Q&A in a couple of weeks, focused on PvP with Holinka. There will be an eSports in 2017 announcement after that.

Artifact Appearances
  • The Balance of Power skins will not be made account wide. They are weapon and character specific cosmetic rewards that reflect your accomplishments on that character. The team is looking at the steps and how much effort is required.
  • Hidden appearances from raid and dungeon bosses now have bad luck protection as of Patch 7.1.5.
  • Artifact appearances are just a cosmetic unlock, so being as alt friendly isn't as important as things that make it harder to play the current content.

Patch 7.1.5
  • Overall that changes to secondary stats were successful.
  • Arcanocrystal is a special case. Trinkets in previous expansions with no primary stats were seen as awful, so the team made it over the item budget. There isn't really any way to fix this without making an item worse for players that already have it. It should fall out of favor as item levels go up with Tomb of Sargeras.

Patch 7.2 Relics
  • After completing the next step of your Order Hall campaign, two more tiers of research are unlocked. Research adds a second trait to all relics.
  • Relics having two traits creates more possibilities for desirable relics. It also brings the worst and best relics closer together.
  • If you are a Ret Paladin and want Avenging Wrath traits, there is only one relic that will give you that. You have to run one dungeon to get that relic. In Patch 7.2, any relic will have the chance to have that trait, so you will have the possibility of getting an exciting relic from any boss.
  • This adds more possibilities and customization to the relic system.
  • The extra trait that rolls on these relics will always be a throughput trait (primary role enhancing traits).
  • The extra trait will always be different, so you can't get two of the same trait.

Legendary Items
  • Tier sets and some trinkets that change effects based on your spec are somewhat of a concession.
  • Some legendary items have a name and fantasy that make them very distinct, so it wouldn't make sense to have them change based on your spec.
  • In raids you might not have someone that can use an item that only works for a specific spec, so items that change based on spec make sense, but legendary items are personal loot, so you will always be able to use what you get.
  • Patch 7.2 makes legendary drop bad luck protection more spec specific.
  • The system looks at how many legendary items you have that would drop for your spec, so if you switch specs the system will know how many legendary items that work for that spec. If you don't have any for that spec, you will have a higher chance to get one.
  • The legendary Enhancement bracer could probably use a buff. The team continues to look at legendary items that are somewhat underpowered or overpowered to bring them back in line.
  • Frost Death Knight helm is on the high end of the power range and is on the team's radar.
  • Resto Druid shoulders are also on the radar.
  • Getting a legendary item that you think is awful is one of the concerns right now, not as much how they are acquired.
  • The legendary items that are most problematic are the ones that feel like they are universally the best.
  • Sephuz is actually pretty good on some fights, so it is in a better place now.
  • The definition of competitive is subject to debate. You might be a few percent behind, but for most specs that is within the margin of error of your play on most fights.
  • Guilds that are benching players because their theoretical sim output is a few percent lower than someone else are probably not making the right choice.
  • The four crafted legendary items are all that is currently planned. The goal was not targeted legendary items, but instead making something exciting for the crafting professions to produce.
  • At the start of the expansion, crafted gear was exciting and useful. Over time that became less of the case, as other options became available.
  • Other professions remain relevant and strong today, so the crafted legendary items should add something that can be crafted and sold.
  • The crafted legendary items should be solid middle of the road legendary items. They shouldn't be the best.
  • As people get more legendary items, they can swap them out situationally.
  • The crafted legendary items don't count against your legendary bad luck protection.

Artifact Power
  • With Artifact Power, the team wanted to offer a universally desired currency, a way of progressing your character, and providing some choices along the way.
  • Even if you don't get loot from a dungeon, you got something that makes you a little more powerful. This way you never feel like something was a complete waste of time.
  • If this system is working initially, why should it ever stop working. The system initially had an attainable end point originally, so people felt like there was a finish line that they needed to race towards. Once players got there, they no longer get that extra reward of Artifact Power that is useful.
  • The team understands the desire of wanting to feel no obligation to grind and wanting an endpoint.
  • The team doesn't want Artifact Power to be something that you seek out as the only reward. If you are looking to go and farm Artifact Power with no other rewards, tuning wasn't correct.
  • Repeated Mythic+ farming to grind Artifact Power isn't very fun.
  • Patch 7.2 changes how lucrative how different types of content are. A lot of the AP is taken away from end of dungeon chests to reduce the incentive to chain run them.
  • The team is continuing to increase the Artifact Power rewards, including from the weekly chest. If you clear a +20, you might get 2 million AP from your weekly chest at the current AK level.
  • Overall, the team wants to move players away from feeling like they should grind content to get more Artifact Power. They also want to add diminishing returns, so that you eventually get to a point where you feel like it isn't worth the time to get another 0.5% power increase.
  • For the vast majority of players, the current system is working okay, they just take the Artifact Power as it comes.
  • Artifact Power isn't class wide because the system focuses on your individual Artifact. You empower a specific weapon to unlock new choices.
  • It would feel odd to play one spec, switch to another, and have your weapon fully powered.
  • The team is focused on significantly narrowing the gap between the power of weapons for different specs.
  • In Patch 7.2, if you put all of your AP into one weapon, you will only be a few points ahead of someone who was splitting it between two weapons. The reward for focusing on one weapon is a small reward.
  • The final Artifact trait in Patch 7.2 is still being tuned, but you will probably eventually reach that point of diminishing returns where doing something else over farming AP for that trait will make sense.
  • The final trait shouldn't be a mandatory trait, just something to give players to put AP into as they continue to earn it.
  • Artifact Power items acquired with AK 25 or less will not be usable once Patch 7.2 releases and you empower your Artifact and reach AK 26. This was done to prevent you from feeling like you need to farm AP now in preparation for Patch 7.2.
  • Patch 7.2 will add new Artifact Knowledge catch up tomes. If you are at AK 40 you can buy a AK 35 tome.

Tier 20 Set Bonuses
  • These set bonuses are not final and are still being tuned.
  • Tier 19 set bonuses were changed significantly over time before they released.
  • The Tier 20 set bonuses were just added to start collecting feedback.
  • Initially someone may just add some kind of set bonus to Tier 20 gear so that there is a set bonus, eventually someone will come back and take a look at it to tune it or change it.
  • The team doesn't want to hold back the Tier 20 set bonus ideas, they would rather get it out to players to start collecting feedback.
  • Tier sets went to six pieces in Legion to allow you to put legendary items on while keeping your set bonus. It is also cool to have a cloak that matches your set.
  • There aren't plans to make the 2pc from different tier sets exclusive right now, but you will have to make a choice between legendary items, the 4pc bonus, and other 2pc set bonus. This allows for an interesting gearing choice, but if it ends up feeling like there is only one correct choice the team may revisit this.

PTR
  • With the way the PTR works, there isn't a lot of filtering on what data is exposed when a new build is pushed out. A designer may just add a placeholder to something, causing it to go out with the next PTR build.
  • Often you will see things that are not right and not finished. Experiments and abandoned designs are in the data.
  • It isn't worth the effort and time it would take to go back and clean up or hide things, that time is better spent making new things.

Trinkets
  • There are existing tank trinkets that are very successful and widely used by tanks. Passive stats and mitigation are most reliable compared to an active ability.
  • The team is still iterating on trinkets that will drop in ToS in Patch 7.2.
  • The team was going to make a pass on tank trinkets, did it, and came to the conclusion that the trinkets aren't undertuned, but most players prefer the stat trinkets and aren't as excited by the active ability trinkets.
  • In the past, active DPS trinkets were used in line with other cooldowns, making them more powerful and requiring a power penalty. Other active trinkets don't work in the same way, especially for tanks, so there doesn't need to be a penalty, it will be a little stronger than the passive option if used correctly.

Traits
  • Group buffing traits are just a flavor thing and an experiment.
  • The team doesn't expect altered group compositions or stacking to take advantage of these.

Mythic Raiding
  • The team wants to shift away from players feeling like there is a finish line for Artifact Power.
  • Being in and running a mythic raiding guild is very hard. It is a drain on your time and emotionally.
  • Guilds have risen and fallen throughout the history of World of Warcraft.
  • Guilds leaving tends to reflect the officers and leaders reaching a point where they can't continue, either due to their situation in life or the changes made to the game. They may just walk away, causing the guild to die without the leadership. The remaining players may spread out and join other guilds that are still doing Mythic raiding.
  • The team isn't saying that everything is fine as it is, there is currently a feeling of a grind that the team is trying to address in Patch 7.2.
  • On some level, the game is not meant to be played 80 hours a week. When M'uru was released and guilds raided for 23 hours over a few days to get their world first, players on the forum asked if there should be attempt limits.
  • There is an ongoing arms race to play more and more for a very small advantage in the race.
  • Players used alt raids to learn fights when attempts were limited.
  • Some guild leaders expected raiders to chain run Maw of Souls all week. This was a problem.
  • The team wants to make a game with lots of goals you can progress to if you want to play a lot once in a while.
  • Lots of hard gating on things isn't great, so the team avoids it on most things. You should be able to join your friend for a dungeon Sunday night and still get some kind of a reward. This also means that you can chain run the dungeon for rewards.
  • Playing endless hours for a small advantage is not sustainable.

World Quests
  • The team is aware that some world quests have a static reward that doesn't feel worth it, extra gold or AP sometimes being rewarded might help.
  • Some world quests may be more lucrative up front occasionally, rather than randomly giving you an extra reward.
  • The tech isn't there yet, but the team has talked about it and wants to improve it.


Hatching of the Hippogryphs Micro-holiday Live
Hatching of the Hippogryphs is a micro-holiday that allows players to witness the hatching of hippogryphs in Feralas.

  • This event takes place in the Frayfeather Highlands in Feralas.
  • You can stand near an egg for a short while to keep it warm so that it hatches.
  • Once an egg hatches, you have a baby hippogryph on your shoulder for one day.
  • You can kill Lorthalium to obtain a Spectral Feather, which will keep your hippogryph around for five days.

This article was originally published in forum thread: Developer Q&A - Ion Hazzikostas, Hatching of the Hippogryphs started by chaud View original post
Comments 140 Comments
  1. Magemaer's Avatar
    Oh well seems Blizzard STILL didn't understand that wanting to have good content to do isn't the same as being forced into tasteless grind and a shitfeast of RNG.
    Players wanted a better, that is, more diversified and actualized, amusement park. Not a tighter hamster wheel.
  1. Xywei's Avatar
    Omg, I cannot stand listening to Ion talk, the way he talks (fast and babbling) make me nauseous
  1. baroquen131's Avatar
    Artifact power bores me to tears. I'm supposed to be enjoying that system?
  1. Civil's Avatar
    "It would feel odd to play one spec, switch to another, and have your weapon fully powered."

    I disagree with that statement. What feels odd is investing a ton of AP into an artifact then having the rug pulled out from under you when the rotation is redesigned several months after release to something you don't like (e.g. Marksman changes). Then starting completely over after switching to a new spec and feeling weak in comparison.
  1. longevity's Avatar
    everyone complains about the grinds

    Ion responds by making the grinds a ton longer and making it give you much less for your time spent on it

    they simply don't get it, they are so out of touch
  1. Onikaroshi's Avatar
    Quote Originally Posted by JIMM- View Post
    found the blizz dev
    rofl, if only, just your standard IT worker.
  1. Not A Cat's Avatar
    Perhaps I would agree with them if the Balance of Power appearances would still be available post Legion,b ut they won't be so that's just dumb. And there's no reason why the entire row should be blocked by this obnoxious questline.

    I also think they're going about "improving" the legendary system in the completely wrong way. First off, balance the legendaries you have out now instead of continuing to add new ones. The term "middle of the road" legendary is so backwards. It's legendary, it's supposed to be the best. How are you going to say there's a problem with there being bad legendaries and then go and say you're making new legendaries that won't be the best. Where's the logic in that?
  1. pyrostorm9001's Avatar
    im down to just logging in and raiding then logging off. the pressure to stay online 24/7 to farm is real, but im not going to fall into that trap.
    I have been here since TBC started, so maybe its time to leave.
  1. kamuimac's Avatar
    Quote Originally Posted by Vajarra View Post
    Good to know I shouldn't bother with Balance of Power or playing my alts...
    this 100% - its a dick move because they know that without it nobody will give any shit about old outdated contnet

    if they are dicks like this its time for playerbase to take a stand and demand for all artifact skins to be aviable to be farmed after legion is over, at least for people who played during legion - i see no other option .
  1. mmoc964bfc29eb's Avatar
    Artifact Power items acquired with AK 25 or less will not be usable once Patch 7.2 releases and you empower your Artifact and reach AK 26. This was done to prevent you from feeling like you need to farm AP now in preparation for Patch 7.2.
    What does this mean? Farming AP and dont use it cant be used in 7.2 and we can destroy it? *konfused*

    So i mean they said, farming and holding AP back for 7.2 we dont need to do because the artefact trait 35 will be reseted at 7.2? Is this still true?
  1. mmocd6ad878d9b's Avatar
    Quote Originally Posted by arcaneshot View Post
    Considering if you build your weapon a certain way (that is, you forego ALL of the utility talents) you cap out your weapon's nominal base power at around Lv.25 or 26. If you think, other than the flat damage boost, that your weapon is that much weaker it may as well be trash it is BECAUSE you picked up all the utility talents.
    Not everyone can go thro "dps talents". Not everyone can put time for all 3 weapons (specially when I personally want to focus on Affli rather than Demo for example).
    Plus if you are mythic raider, good luck trying to justify going to weapon with no 10% dmg boost for example.

    It just removes the flexibility. The gear already has possibility for it with STR/Intel/Agi stats all in one item. In theory you could be druid with just one set (ok ok sub-optimal stats but still) but your weapon would suck on all other specs than the one you focused on.
  1. Eggroll's Avatar
    Ion used to be an attorney before becoming game dev.

    That was one of the most booooring Q&A's ever. Just my two cents.
  1. Masternewt's Avatar
    The tanking trinkets response and the fact that they decided to not give NH tank trinkets and overhaul is really saddening. The trinkets in NH are extremely unattractive, to the point where for any proper tanking trinkets, the player HAS to go back, do old content and HOPE for a TF proc so the trinket makes sense with the new ilvl. To know that there is not even ONE good tanking trinket to look forward to in NH and that I can keep running mythics plus and hoping that a dungeon trinket TFs, is just off putting.
  1. Nozuka's Avatar
    There is alot of time gating this time around.
    AK levels are mostly there to keep players constantly subscribed. And it seems to be working.

    Not sure if it will work in the long run though.
  1. mmocfd328e0b6e's Avatar
    Quote Originally Posted by longevity View Post
    everyone complains about the grinds
    Ion responds by making the grinds a ton longer and making it give you much less for your time spent on it
    they simply don't get it, they are so out of touch
    They exactly know what they do... They want you to pay more months. Imagine that if they would say that into our face without the mask.

    "Money, Money, Money" (After Wotlk) noone cares about entertaining at Blizzard.
  1. Jin's Avatar
    Did no one ask how awfull the system is for recruiting new players to mythic raids? Like my friend, who wants to experience it, can't join for a long time because he does not have all the traits, 54 of them. Thus can't come, even if he is able to do it gear wise and skill wise.
  1. Kauko's Avatar
    I agree with Ion on the situation about top guilds. The game is not meant to be played 80hours a week and thats why I don't get how some players think that if they can't keep up with that tempo, its something wrong with the game and they stop playing... I still believe Legion is one of the best wow expansions.
  1. cface's Avatar
    Blizzards explanations of why legendaries can't change based on spec has to be the weirdest bullshit I've heard. They just keep getting out of touch with their own game.
    First they talk about how majority of players don't do that, don't do this (artifact power etc), then after, they hide behind the tiniest minority, of why the legendary name and lore prevents them from making it work across specs. I think the only one's getting upset, are the Blizzard designers who sat a few minutes coming up with names.
  1. mmoc9266682dcc's Avatar
    I don't get why it is okay for them to 'swap out legendaries situationally', but doing the same with talents is absolutely unacceptable. They've stated several times people shouldn't feel obligated to switch talents between trash and boss or other situations where it is reasonable, yet they are backpedalling on that when it comes to legendaries.

    Good, I like swapping out legendaries, now let me do the same out of combat without these annoying tomes. Thanks. Give inscription some other reasons to exist.
  1. mmoc6818f34952's Avatar
    Guilds that are benching players because their theoretical sim output is a few percent lower than someone else are probably not making the right choice.

    HOW can you say that blizzard? Mythic Star Augur was a dps check until you guys decided to nerf it, and was the encounter that Method wiped most on, they wiped more on Augur than Gul'dan

    did they bring classes that did less dps overall? no they gathered their highest st dps classes and tried to zerg the boss down again and again.


    on a dps check fights you do wanna bring most dps as possible. who cares with farm raids.

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