Top Standard and Wild Decks of the Week for May 14

Armory Stats - Artifact Challenge Appearances
Today we are taking a look at the number of characters that have the Artifact Challenge appearance equipped.

  • This data set includes 4.5 million Level 110 characters active in the last month, across the US and EU.
  • We only considered what artifact appearance a character had equipped when they logged out.
  • The percentage shown is the percentage of characters that logged out with the listed spec that have the challenge appearance equipped.
  • We don't have a good way to know if a character has the challenge appearance unlocked unless they have it equipped.
  • This means that player preference for spec and appearances plays a role in the numbers below and that they don't represent a true comparison of difficulty between the specs.
  • For example, in terms of absolute numbers, more Havoc Demon Hunter have their challenge appearance equipped than Assassination rogues, but there are many more Havoc Demon Hunter characters than Assassination Rogue characters, making the percentage of characters logged out as that spec lower.

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Average Item Level With Appearance
We also looked at the average item level of characters with a challenge appearance vs the average item level of all characters of that spec.
Originally Posted by MMO-Champion
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Blood - 911.8 (+43.4 from the average of 868.4)
  • Frost - 912.0 (+42.6 from the average of 869.4)
  • Unholy - 908.5 (+43.1 from the average of 865.4)

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Havoc - 910.2 (+44.0 from the average of 866.2)
  • Vengeance - 911.0 (+50.3 from the average of 860.7)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Balance - 910.1 (+38.8 from the average of 871.3)
  • Feral - 910.0 (+50.6 from the average of 859.4)
  • Guardian - 911.7 (+36.5 from the average of 875.2)
  • Restoration - 911.0 (+33.0 from the average of 878.0)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Beast mastery - 908.1 (+42.1 from the average of 866.0)
  • Marksmanship - 910.3 (+42.0 from the average of 868.3)
  • Survival - 909.3 (+47.2 from the average of 862.1)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arcane - 910.0 (+44.4 from the average of 865.7)
  • Fire - 911.4 (+44.6 from the average of 866.7)
  • Frost - 911.3 (+43.4 from the average of 867.9)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Brewmaster - 913.0 (+40.4 from the average of 872.6)
  • Mistweaver - 910.7 (+34.6 from the average of 876.2)
  • Windwalker - 906.9 (+42.3 from the average of 864.6)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Holy - 911.0 (+33.0 from the average of 878.0)
  • Protection - 913.0 (+41.8 from the average of 871.2)
  • Retribution - 908.9 (+41.0 from the average of 867.9)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Discipline - 909.7 (+46.3 from the average of 863.4)
  • Holy - 911.9 (+36.4 from the average of 875.5)
  • Shadow - 911.7 (+43.9 from the average of 867.8)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Assassination - 907.7 (+38.4 from the average of 869.3)
  • Outlaw - 911.4 (+53.6 from the average of 857.9)
  • Subtlety - 910.7 (+49.3 from the average of 861.4)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Elemental - 911.7 (+40.9 from the average of 870.8)
  • Enhancement - 908.4 (+42.1 from the average of 866.3)
  • Restoration - 911.6 (+34.5 from the average of 877.0)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Affliction - 909.7 (+38.8 from the average of 870.9)
  • Demonology - 907.9 (+46.0 from the average of 861.9)
  • Destruction - 906.7 (+46.4 from the average of 860.2)

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arms - 910.1 (+49.3 from the average of 860.8)
  • Fury - 910.6 (+40.8 from the average of 869.8)
  • Protection - 911.8 (+43.3 from the average of 868.5)




Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
Will Affli be getting a new PvP talent to replace Death's Embrace becoming a regular talent?
Yes (holinka)

if i drop below 2k during s3,will i be able to buy elite gear when s3 elite vendor comes out,or i need to be 2k+ when seasone ends?
You just need the "Cruel Elite" achievement. (holinka)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
How do you approach the risk that comes with taking away an interaction that players have grew fond of versus the potential gain in game health?
At the end of the day, it’s a cost benefit analysis. How bad is the current state of game health and how likely are you to improve it by taking away the interaction you mention? If you’re going to improve health by 1% but losing the interaction makes players like the game 10% less, then that’s not a trade I would take.

A really typical situation where this manifests is when the interaction is fun for some players, but part of the reason why it’s fun is because it’s overpowered, hard to counter, or maybe really easy to execute. For the player having fun it feels like you are squashing their fun and they don’t understand what the big deal is. But for other players, the interaction feels like bullshit.

I don’t mean to imply that players are so shallow that they only enjoy unbalanced things. However, we used to have a saying that anything overpowered is fun. It’s sometimes hard to distinguish whether players are enjoying the cause (the interaction) or the effect (being overpowered).

All that said, I also try to preach that developers should not stomp on an interaction just because it is unintended. As a developer, it can be easy to reflexively nerf or change something just because players aren’t doing something the way you imagined. But if it’s not actually hurting anything, I’d let them keep doing it. (Source)



DLC #584 - Outhouse
DLC #584 has been released.

This article was originally published in forum thread: Armory Stats - Challenge Artifact Appearances, Poll, Tweets, DLC #584 started by chaud View original post
Comments 93 Comments
  1. mmocadd85def5d's Avatar
    Quote Originally Posted by Coconut View Post
    Comparing these statistics is a good indicator of how skewed the mmo-champion community is towards competitive players.
    My thoughts exactly.
  1. Soluna's Avatar
    How come only 1.58% of the destro warlocks have completed the challenge, while the affliction numbers are 2-3 times as high?

    Is it because most destro locks have no interest in the skin? Or is it because the class feels generally easy to play, so people have generally learnt to not rely on things like interrupts/fears much (since destro for example doesn't use felhunter)? I have obtained it and I really like it to be honest. Now trying to win 10 rbgs with it to get the fel version. ^^
  1. Planeshaper's Avatar
    Quote Originally Posted by chaud View Post
    We only have 97k characters that have one of the appearance equipped and 120k players that have earned the achievement as of a week ago in our database. I'm not sure if that infographic included all regions in the world or not, but we definitely don't have every US and EU character.
    Good to know. At least having the official infographic does help give some amount of estimated upper and lower bounds for how complete your character/player sets are.
  1. HeyGuysHello's Avatar
    Quote Originally Posted by Valaut View Post
    How come only 1.58% of the destro warlocks have completed the challenge, while the affliction numbers are 2-3 times as high?

    Is it because most destro locks have no interest in the skin? Or is it because the class feels generally easy to play, so people have generally learnt to not rely on things like interrupts/fears much (since destro for example doesn't use felhunter)? I have obtained it and I really like it to be honest. Now trying to win 10 rbgs with it to get the fel version. ^^
    Amount of players per spec + legendaries, along with skill. Destro is a CC fest that requires more awareness about cast bars than we're used to in raiding/dungeons (see: nowhere near as many pvp players as pve). Aff requires kiting and at least one utility legendary, and if that legendary is the Corruption ring then you just have to worry about staying away from the swordsman and killing the hands after you interrupt them. For me it was Destro > Demo > Aff.
  1. Hctaz's Avatar
    Dang you guys couldn't have checked to see if they had the achievement for all three appearances? my dk wouldn't be on the list (if my character was one of the ones looked at) due to transmog. I understand why you wouldn't want to use the achievement that says they have one of the appearances and just use the active spec as which spec you decide they've beaten, but in my case, I have the achievement that says I've beaten all three. You could have used that data for all three specs of mine regardless of what weapon skin I was using.
  1. mmocda667d9fcc's Avatar
    I got pretty close about a month ago... haven't tried it ever since.

    I have been having issues finding the time to attempt it lately. I doubt it would take me 2 hours, but currently other thing have priority, things like AP WQs, raiding and IRL stuff.
  1. GSN's Avatar
    Quote Originally Posted by kennytheone View Post
    The ilvl for the ones that have it seems quite high...did both havoc dh and unholy dk with 897 ilvl...the rest though i think i need 900+...still have warr rogue hunter mage lock monk to do...all are at around 885-895 ilvl butican't do much woth them...getting closer on mm hunter though
    Ilvl stats are skewed. The challenge has been out for quite some time already, many people did it the first week with ~900 ilvl or less.
  1. sirethas's Avatar
    Looking at the chart, you can see the huge imbalance for rogue's challange, especially for Outlaw which has the least % overall all classes and spec. Outlaw challange is just stupid, other class/specs having Imp mother don't suffer from bad rng as we do which makes it pure hell. I gave it like 30 attempts already and I gave up on it untilll 7.2.5. The assa challange was way too easy, Outlaw is difficult becase the spec is just plain stupid and I enjoyed the sub one most which was well designed, balance of dps check, mechanics and coordination.
  1. Noxina's Avatar
    Quote Originally Posted by paflodder View Post
    Typical blizz , catering towards 5% of their playerbase .
    Then wondering why the other 95% is leaving lol .
    What are you on about? The whole mage tower challenge is balanced around ToS gear, just wait and you will be able to complete it easy as pie, you just lack the skill to do it while it is hard content.
  1. Evilmoo's Avatar
    It's fun to see that protection paladins have second lowest (0,48) completion (from available data) and average of those who completed required highest ilvl 913+, this only proves that the tank challenge blizz designed was beyond terrible.
  1. Rotted's Avatar
    Gona guess 41% of you are lying little piggies
  1. Arvandor's Avatar
    i make one try in the last week of this xpac..

    before can blizz fuck up the road with this content for 5% of the player base!
  1. coprax's Avatar
    Am I the only one that always wonders how incredibly off the results in the mmo polls are to (probably) much more accurate armory data?
    While the real data show a completion rate of about 2% average, the poll shows 42%.

    I wonder how that is even possible with a sample size of 10,000 voters.
  1. ONCHEhap's Avatar
    Just look at the difference between all tank specs and Guardian druids.Nice tank balance
  1. oldgeezer's Avatar
    Chaud, if you're reading this, are the average item level data for the highest 110 character per account, or all 110 characters per account?

    The mean from your set comes out as 867.8, which is somewhat higher than I expected. The variation between specs is interesting too, but someone else can analyse that.
  1. Vahlen37's Avatar
    Got all 3 mage appearances and I can say arcane was a pain to do without any experience with the spec.
  1. mmoc6a9800a2ed's Avatar
    Quote Originally Posted by oldgeezer View Post
    The variation between specs is interesting too, but someone else can analyse that.
    Healer specs have the highest average item level. This is because people don't usually play healer specs unless they are a part of an organized raiding group.

    Restoration druid . 878.0
    Mistweaver monk ... 876.2
    Holy paladin ...... 878.0
    Holy priest ....... 875.5
    Restoration shaman. 877.0


    The same goes probably with tanks, but the effect is smaller because specs like Blood and Vengeance are also played outside of organized raiding.

    Guardian druid .... 875.2
    Brewmaster monk ... 872.6
    Protection paladin. 871.2


    Only three DPS specs have average item level over 870. No clue why.

    Balance druid ..... 871.3
    Elemental shaman .. 870.8
    Affliction warlock. 870.9


    And only two specs have average item level below 860. I know that Feral has AoE problems, but wasn't Outlaw the best rogue spec somewhere in Legion.

    Feral druid ....... 859.4
    Outlaw rogue ...... 857.9
  1. mmocfcaf3fcb85's Avatar
    Would be also interesting see how many players have all skins already per class.
  1. mmocba6cabe518's Avatar
    Quote Originally Posted by Siniwelho View Post
    The same goes probably with tanks, but the effect is smaller because specs like Blood and Vengeance are also played outside of organized raiding.
    Or Blood and Vengeance are somewhat less welcome inside, compared to the guardian / brew / prot specs.
  1. k1p57a's Avatar
    Playing prot pally. Shit seems impossible as of now... I don't mind difficult but must admit I'm not a big fan of random insta-death being 900 geared :/

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