Originally Posted by Blizzard (Blue Tracker / Official Forums)
World of Warcraft esports is expanding into the fast-paced, highly competitive world of Mythic Keystone dungeons with the Mythic Dungeon Invitational. We’re looking for the best of the best from around the world to battle it out for a share of $100,000.

Great Expectations, Great Rewards
We’re looking for the best players in the world, but first you need to show us you have the right stuff to compete. Teams aspiring to battle on the global stage must first push themselves through a gauntlet of Mythic Keystone dungeons, taking on increasingly difficult Mythic Keystones and earning the best scores on the Proving Grounds.

Top scoring contenders will be invited to join as one of 32 outstanding teams from around the world, competing for a share of the $100,000 prize pool—and ultimately claiming bragging rights of the #1 spot. Once chosen, 8 teams from the Americas, 8 from Europe, 8 from China, and 8 from Asia-Pacific will be tapped to face the challenge, proving they have what it takes to go all the way to the finals.


The Proving Grounds [July 25–August 8]
From July 25 to August 8 , teams aiming to secure an invitation to the top 32 will be challenged to push their way through Mythic Keystone dungeons to achieve their best scores. At the end of the two weeks, they’ll need to submit their top score using this form. Note that any entries received prior to the end of the Proving Grounds period (August 8) will not be considered.

Remember, to be truly competitive among the World of Warcraft elite, your team must master multiple dungeons. We’ll be judging performance across the 5 dungeons in which the team achieves the highest Keystone Level during those two weeks.

  • The Proving Grounds run from July 25–August 8
  • Players will need to run a string of Mythic Keystone dungeons, increasing their Keystones Levels as high as they can. Performance will be evaluated across the five dungeons in which the team achieves the highest Keystone Level during those two weeks.
  • No sign-ups required: all players are welcome to form up a five-player group and compete during the Proving Grounds period.
  • At the end of the two-week Proving Grounds period, players will need to submit their top score [see blog for link]
  • Based on scores from the Proving Grounds period, 32 teams will be invited to the playoffs: eight each from the Americas, Europe, China, and Asia-Pacific.


The Big Showdown
Beginning in September, the invited contenders will compete in the Mythic Keystone Dungeon Invitational for their share of the prize pool. Each region’s contenders will be a part of a single-day broadcast in which they will face a series of elimination rounds until just 2 are left standing to represent their region on the global stage.

  • The Regional Playoffs will take place over two weekends, with each region having its own single-day broadcast streamed on the Warcraft Twitch channel:
    • September 16: China
    • September 17: Asia-Pacific
    • September 23: Europe
    • September 24: Americas
  • In the head-to-head competition, teams will execute a dungeon speed run; the first to finish will be declared the winner. All Keystones and affixes will be determined by Blizzard at the start of the match.
  • The top eight teams from the regions will face off in a single-elimination bracket, facing each opposing team in a best of three series, until just two are left standing to represent their region on the global stage.
  • Global Bracket: The top eight teams from the Regional Playoffs will advance to the final weekend of competition taking place on September 30 and October 1.
  • Teams will continue to compete in a head-to-head single elimination bracket, only this time the battles will be cross-region.
  • The top eight teams will earn their share of the $100,000 (USD) prize pool, broken down as follows:
    • 1st – $50,000
    • 2nd – $20,000
    • 3rd & 4th – $10,000
    • 5th – 8th – $2,500


Rules of Engagement
  • Keystone levels and affixes will be determined by Blizzard
  • The first match of each series will take place in a dungeon pre-determined by Blizzard.
  • Once the final 8 regional teams have been determined, they’ll move on to a single-elimination bracket where they’ll go head-to-head.


Where to Watch
If you’re an esports fan, don’t worry, we’ve got you covered. You can catch the action on the Warcraft Twitch channel. Keep an eye on here or on the official World of Warcraft Esports site for more details!

The race for glory starts here. Are you and your crew skilled enough to take on the rest of the world?

Armory Stats - Mythic+ Dungeons
Today we are looking at the percentage of players that have completed at least one Mythic+ dungeon within the time limit. The data used includes a total of 1.8 million US and EU accounts that were active in the last month.

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This article was originally published in forum thread: The Mythic Dungeon Invitational Is Coming! started by chaud View original post
Comments 91 Comments
  1. Logwyn's Avatar
    I just never saw the point of running Mythic+ I've done like 3 maybe. All the gear I've gotten is world quests, raids, LFR, and crafting. It works fine for me. Then again I don't push Mythic raids with the guild. Don't see the point in these either. Maybe its just me.

    These esports for Mythic seem just for some elite Blizzard circle. Where was the sign ups to get into the tourney? The try-outs? Guess we have to support the Clique?
  1. Firann's Avatar
    Any kind of sport (even esports) is pitting two or more opposing teams to get a winner.

    This isnt esports. Its a GDQ speed run, with the fastest winning a prize. It might be interesting but its defenetly not esports.
  1. mmoc8ac7fab871's Avatar
    Quote Originally Posted by dope_danny View Post
    Man the esports thirst is unquenchable with the WoW team.
    too bad that everything that blizzard touches in regards to esport is ruined
  1. mmoc93c1e7e232's Avatar
    Quote Originally Posted by relaxok View Post
    Then why do the best M+ comps on wowprogress leaderboards have basically all classes represented?
    Because there is no price to it. Therefore, people play with friends. As soon as there is a price on it, people play with the best possible setup. There might be a few teams in that have other combos, but I bet you that the last 8 teams will all have a very very similar setup that consists of at least 1 Demon Hunter and 1 Heal Drood.
  1. Seditian's Avatar
    Quote Originally Posted by Swalload View Post
    I don't know what you mean by big portion, are you just talking about flat numbers or percentages? Cuz the percentage of people enjoying pvp more than pve is very low atm.

    And I agree that they can't just make the same M+ event over and over, this one will be interesting cuz it's the first, but unless the race is really tight and they somehow create hype around that, they will need something original and fresh for a second event.
    Well in MoP, Holinka released numbers of it. He basically compared the activity levels of arena games with normal raiding and RBGs with mythic raiding, again, activity wise. It's been years since I've read it though, and obviously a lot can happen over the span of 2 expansions.

    I'm not saying that they should focus more on the PvP eSports, the arena/RBG scene would grow naturally if only they didn't fuck PvP players at every opportunity presented to them.
  1. Vallzo's Avatar
    Quote Originally Posted by Socronoss View Post
    Because there is no price to it. Therefore, people play with friends. As soon as there is a price on it, people play with the best possible setup. There might be a few teams in that have other combos, but I bet you that the last 8 teams will all have a very very similar setup that consists of at least 1 Demon Hunter and 1 Heal Drood.
    But doesnt Hpala do way more burst damage than Rdruids? You talk as if you know what the only classes work in M+ when in reality it depends on the dungeon and affixes including tyra/fort where one is generally ST focused and the other AOE. Why bring DH when Arms and Frost Mages are miles better on longer ST fights? It isnt as black and white as you may think.

    Also there are strategies on some instances that most people dont know about (like the first beacon in the beginning of CoS). The things that i wanna know though is how gear is gonna affect this and what key levels we are running. Big difference between a +10 and a +20
  1. Traxwow's Avatar
    Quote Originally Posted by Paula Deen View Post
    ...maybe PvP would get more views if they fixed it kek
    The only way they could "fix" pvp in a way that would attract a greater audience would be to gut all the classes to the most basic level. Nobody scrolling along twitch wants to watch a game that has a class with 5 different CC's which don't have clear visuals when combined with aoe abilities being spammed everywhere and a camera angle that can move in a direction you aren't facing. Better balancing and certain gameplay changes might make the game more enjoyable to the current pvp player base, but will do nothing for exposure.
  1. Low Hanging Fruit's Avatar
    The QQ in this thread is hilarious.
  1. Nairesha's Avatar
    Quote Originally Posted by Yggdrasil View Post
    The QQ in this thread is hilarious.
    You mean the internet - otherwise, yeah. *munches on Murlic heads*
  1. Daan's Avatar
    Will the gear get capped or will it be a "9/9 mythic players with 935+ are on the inside track" tournament?
  1. Puffycheeks's Avatar
    I'd be down to see how this goes.

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