MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2013-01-10 01:33 AM

Patch 5.2 PTR - Build 16446
A new beta build will be deployed on the PTR soon. We will be updating these notes frequently, so keep checking back!

Orgrimmar and Stormwind Construction Progress
The workers have finally made some progress on the construction in town!




New Models




New Icons




Tier 15 Set Bonuses
Originally Posted by MMO-Champion
Death Knight (Forums / Skills / Talent Calculator)

Druid (Forums / Skills / Talent Calculator)

Hunter (Forums / Skills / Talent Calculator)

Mage (Forums / Skills / Talent Calculator)
  • Item - Mage T15 2P Bonus (New) When Alter Time expires, you gain 5,100 Haste for 30 sec.
  • Item - Mage T15 4P Bonus (New) Increases the effects of Arcane Charges by 20%, increases the critical strike chance of Pyroblast by 5%, and increases the chance for your Frostbolt to trigger Fingers of Frost by an additional 6%.

Monk (Forums / Skills / Talent Calculator)

Paladin (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)

Rogue (Forums / Skills / Talent Calculator)

Shaman (Forums / Skills / Talent Calculator)

Warlock (Forums / Skills / Talent Calculator)
  • Item - Warlock T15 DPS 2P Bonus (New) While Dark Soul is active, your chance to trigger Nightfall is increased by 30%, Chaos Bolt and Shadowburn consume 20% less Embers, and abilities cost 30% less Demonic Fury.
  • Item - Warlock T15 DPS 4P Bonus (New) Your Malefic Grasp and Drain Soul deal 5% more periodic damage, your Incinerate has a 8% chance to generate twice the normal Embers, and your Shadow Bolt and Soul Fire grant 5% more Demonic Fury.

Warrior (Forums / Skills / Talent Calculator)



Achievement Changes
Originally Posted by MMO-Champion
Pandaria
Exploration

Pandaria Raid
Dungeons & Raids
  • Cage Match (New) Defeat the Council of Elders in Throne of Thunder without any creature leaving the center rings.
  • Halls of Flesh-Shaping (New) Defeat the bosses in the befouled chambers beneath the Throne of Thunder.
  • Head Case (New) Defeat Megaera in Throne of Thunder on Normal or Heroic difficulty without cutting off a head of the following colors:
  • One-Up (New) Defeat Tortos in Throne of Thunder after kicking a Whirl Turtle shell through five or more other Whirl Turtles. [NYI]
  • Pinnacle of Storms (New) Defeat the bosses in Lei Shen's inner sanctum within the Throne of Thunder.
  • Ritualist Who? (New) Defeat all 24 different Animus Ritualists on separate visits to the Dark Animus chamber in Throne of Thunder. [NYI]

Pet Battles



New Items
You can see all of the new items on WoWDB! Not listed below is the new Season 13 gear.

Level Type Slot Name
1Junk Big Bag of Zandalari Supplies
1Junk Small Bag of Zandalari Supplies
1Junk Kirin Tor Supply Crate
1Junk Sunreaver Supply Crate
1Junk Giant Dinosaur Bone
20Companion Pets Sunfur Panda
20Companion Pets Snowy Panda
20Companion Pets Mountain Panda
20Companion Pets Spectral Porcupette
20Companion Pets Stunted Direhorn
20Companion Pets Sunreaver Micro-Sentry
20Companion Pets Living Sandling
20Companion Pets Zandalari Hatchling
20Companion Pets Son of Animus
40Mount Reins of the Cobalt Primordial Direhorn
40Mount Reins of the Slate Primordial Direhorn
40Mount Reins of the Amber Primordial Direhorn
40Mount Reins of the Jade Primordial Direhorn
40Mount Reins of the Bone-White Primal Raptor
40Mount Reins of the Red Primal Raptor
40Mount Reins of the Black Primal Raptor
40Mount Reins of the Green Primal Raptor
1Key Key to the Palace of Lei Shen
90Book Ancient Tome of Dinomancy
85Parts Poison Drop
85Parts Red Potion
85Parts Blue Potion
85Parts Yellow Potion
85Parts Poisoned Red Potion
85Parts Poisoned Blue Potion
85Parts Poisoned Yellow Potion
90Other Haunting Spirit
90Consumable Stolen Shado-Pan Insignia
90Consumable Stolen Celestial Insignia
90Consumable Stolen Klaxxi Insignia
90Consumable Stolen Golden Lotus Insignia
80Consumable Survivor's Bag of Coins
20Consumable Fabled Pandaren Pet Supplies
1Consumable Primal Egg
1Consumable Cracked Primal Egg



New Strings
Originally Posted by MMO-Champion
  • BATTLEGROUND_10V10 - 10v10
  • CREATE_NEW_ARENA_TEAM - Create %s Team
  • DUNGEON_FLOOR_ISLEOFTHETHUNDERKING1 - Ghostly Veins
  • DUNGEON_FLOOR_ISLEOFTHETHUNDERKING2 - The Swollen Vault
  • DUNGEON_FLOOR_THUNDERKINGRAID1 - Overgrown Statuary
  • DUNGEON_FLOOR_THUNDERKINGRAID2 - Royal Amphitheater
  • DUNGEON_FLOOR_THUNDERKINGRAID3 - Forgotten Depths
  • DUNGEON_FLOOR_THUNDERKINGRAID4 - Roost of Ji-Kun
  • DUNGEON_FLOOR_THUNDERKINGRAID5 - Halls of Shaping
  • DUNGEON_FLOOR_THUNDERKINGRAID6 - Hall of Kings
  • DUNGEON_FLOOR_THUNDERKINGRAID7 - Pinnacle of Storms
  • NO_ARENA_TEAM - No %s Arena Team
  • POWER_TYPE_ANIMA_V2 - Anima
  • POWER_TYPE_DEMONIC_FURY - Demonic Fury
  • POWER_TYPE_VITA - Vita
  • SPELL_FAILED_CUSTOM_ERROR_185 - Already commended by this faction
  • SPELL_FAILED_CUSTOM_ERROR_186 - Out of coins! Pickpocket humanoids to get more.
  • SPELL_FAILED_CUSTOM_ERROR_187 - Only one elemental spirit on a target at a time.
  • SPELL_FAILED_CUSTOM_ERROR_188 - You do not know how to tame Direhorns.



Spell Changes
Originally Posted by MMO-Champion
Mounts
Ground

Companions

Death Knight (Forums, Talent Calculator)

Talents
  • Conversion now has a base cost of 5 Runic Power, down from 10.

Unholy
  • Reaping now also works with Icy Touch.

Druid (Forums, Talent Calculator)

Balance & Restoration
  • Wild Mushroom now has a Resto specific tooltip: The mushrooms grow larger as they accumulate healing power from 75% of overhealing done by your Rejuvenation, up to a maximum of 100% of your health in bonus healing.

Hunter (Forums, Talent Calculator)

Mage (Forums, Talent Calculator)
  • Deep Freeze no longer breaks from spells which benefit from Shatter.

Talents
  • Blazing Speed now replaces Blink. Cooldown reduced to 15 sec, down from 25. Now also frees the caster from stuns and bonds, and makes them immune for the duration.
  • Frostjaw's effect can now be interrupted by damage.
  • Invocation now removes Evocation's cooldown and reduces its channel period and duration by 50%. Completing an Evocation causes you to deal 15% increased spell damage, but passively regenerate 50% less mana, for 60 sec.

Frost

Major Glyphs
  • Glyph of Blink now also increases your movement speed during Blazing Speed by an additional 50%.
  • Glyph of Evocation now causes you to gain 20% of your health upon completing an Evocation when you have the Invocation talent, down from 40%.
  • Glyph of Ice Lance causes Ice Lance to cleave to one other target for 50% damage, up from 40%.

Monk (Forums, Talent Calculator)
Windwalker
  • Brewing: Tigereye Brew now gains a charge per 3 Chi used, up from 2.
  • Storm, Earth, and Fire is now a Windwalker spell. Now costs 10 Energy. The Monk splits, summoning an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time. The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced. 1 Spirit Summoned - Monk and spirit deal 60% of the Monk's normal damage. 2 Spirits Summoned - Monk and spirits deal 40% of the Monk's normal damage. The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable.

Paladin (Forums, Talent Calculator)
Talents
  • Repentance now has a 1.7 sec cast time, up from 1.5 sec.

Set Bonuses

Priest (Forums, Talent Calculator)
Discipline
  • Focused Will now reduces all damage taken by 15% for the duration, up from 10%.
  • Rapture now grants mana equal to 250% of your Spirit, up from 200%.

Rogue (Forums, Talent Calculator)
  • Blade Flurry now cleaves four additional targets for 25% damage, down from one target additional target. Energy regeneration is reduced by 20%. Lasts until canceled.

Talents
  • Burst of Speed now costs 30 Energy, down from 50. Does not break stealth. Now removes any movement-slowing effects, rather than movement-impairing effects.
  • Cloak and Dagger (New) Your Ambush, Garrote, and Cheap Shot abilities can now be used from 30 yards away, and will cause you to appear behind your target.

Combat
  • Blade Flurry now hits four nearby targets for 25% damage, up from one.

Subtlety

Warlock (Forums, Talent Calculator)
  • Fel Armor now reduces damage taken by 10%, rather than increasing armor.
  • Unstable Affliction now does 14% more damage when dispelled. This damage always critically strikes.

Talents
  • Blood Fear now costs 5% of Total Health, down from 20%.
  • Burning Rush - During Burning Rush, movement-impairing effects may not reduce you below 100% of normal movement speed.
  • Sacrificial Pact now shields for 400% of the sacrificed health, up from 200%.

Affliction
  • Unstable Affliction now does 14% more damage when dispelled. This damage always critically strikes.

Major Glyphs

Warrior (Forums, Talent Calculator)
  • Defensive Stance now decreases damage taken by 15%, down from 25%.
  • Impending Victory now heals you for 15% of your maximum health, up from 10%.
  • Second Wind - Whenever you are below 35% health, you regenerate 3% health per second, up from 2%.

Talents
  • Impending Victory now heals you for 15% of your maximum health, up from 10%.
  • Second Wind - Whenever you are below 35% health, you regenerate 3% health per second, up from 2%.

Arms
  • Slam now does 220% weapon damage plus 2,193, up from 190% weapon damage plus 1,894.

Fury
  • Bloodsurge now reduces the Rage cost by 30 of your next 3 Wild Strikes, up from 20 Rage.

Protection

Professions
Blacksmithing
  • Lightning Steel Ingot - Combine Trillium and Ghost Iron to create a Lightning Steel Ingot. In the process, you may discover a Blacksmithing plan you have yet to learn.

Tailoring

Raid & Dungeon Abilities
  • Arcing Lightning 150 yd range.
  • Bestial Cry Unleash a savage cry, inflicting 100,000 Physical damage to all enemies and increasing damage done by the caster by 25%. 50%.
  • Biting Cold Inflicting 85,000 Frost damage to all allies within 4 yards every second for 30 sec. Inflicting 85,000 Frost damage to all allies within 4 yards every 136992t1 sec. for 30 sec.
  • Blazing Sunlight Inflicts 50,000 Fire damage instantly and 10,000 20,000 Fire damage every 1 sec.
  • Burning Cinders Inflicts 100,000 Inflicts 25,000 Fire damage initially and then 50,000 Fire damage 1 second. 15,000 Fire damage 1 second while standing in the area of effect..
  • Burning Winds Deals 100,000 Deals 50,000 Fire damage every 1 second.
  • Call Flames (New) Calls upon flames to destroy an enemy, inflicting 100,000 Fire damage and granting the caster 1 stack of Fiery Core.
  • Disorienting Roar Horridon emits a powerful roar, inflicting 250,000 Physical damage and disorienting all enemies for 6 sec. 3 sec.
  • Eruption (New) Causes the ground to erupt under an enemy, inflicting 125,000 Fire damage to all enemies within 4 yards.
  • Fist Smash Deals 50,000 Deals 25,000 Physical damage every 0.75 second.
  • Flurry Slices rapidly at the enemy, dealing 75% weapon damage. 250% weapon damage. 20 300 yd range.
  • Freezing Winds Deals 100,000 Deals 50,000 Frost damage every 1 second.
  • Frozen Blood This effect stacks while standing within the area of frozen blood.
  • Frozen Blood Deals 200,000 Frost damage instantly and slows the target's movement, melee, ranged, and casting speeds by 25. Deals 100,000 Frost damage instantly and slows the target's movement, melee, ranged, and casting speeds by 25. This effect stacks while standing within the area of frozen blood.
  • Frozen Bolt Shoots a bolt of frost at a nearby enemy target every 0.5 sec. 1 sec.
  • Fusion Slash Lei Shen slashes at the target with his polearm, inflicting 500,000 400,000 Nature damage and causing a Meltdown.
  • Living Poison Inflicts 100,000 Nature damage to enemies within 4 yards every 0.5 sec. 8 yards every 1 sec.
  • Molten Barrage (New) A barrage of molten lava that inflicts 75,000 Fire damage to all enemies within 40 yards.
  • Overloaded The empyreal focus discharges, empowering Elegon, increasing damage inflicted by 20% and casting speed by 20%. 5%.
  • Quake Stomp 3 1.8 sec cast.
  • Rending Charge Charge the opponent and strike them, causing them to bleed for 30,000 20,000 Physical damage every 1 sec.
  • Scorched 300 yd range.
  • Shatter Mana Shattering mana inflicts 200,000 150,000 Frost damage to all enemies.
  • Shatter Mana Shattering mana inflicts 200,000 150,000 Frost damage to all enemies.
  • Storm Surge Inflicts 75,000 Inflicts 20,000 Nature damage to enemies in the lightning blast.
  • Unleashed Flame Deals 600,000 Deals 700,000 damage split evenly between targets within 8 yards. 10 yards.
  • Venom Bolt Volley Inflicts 20,000 Inflicts 10,000 Nature damage to all enemies instantly, and 10,000 Nature damage every 3 sec.
  • Wind Storm Deals 20,000 Deals 30,000 Nature damage every 1 second. Silenced and Pacified. Damage, healing, and absorption reduced 80%.
  • Wrath of the Loa Smites an enemy with the wrath of the loa, inflicting 125,000 Holy damage.
  • Wrath of the Loa Blasts an enemy with the wrath of the loa, inflicting 150,000 Shadow damage.
by Published on 2013-01-09 06:57 AM

Can 1.0.7 be Delayed to February?, Hardcore Griefing, Criticizing Diablo 3, Blue Posts

Update: Commander Oxheart was hotfixed to sell the legendary gems and Eye of the Black Prince for characters that are already eligible.

Patch 5.2 - Increased Drop Rates in 5.0 LFR
It seems that the LFR drop rates will be increased for the current Patch 5.0 LFR content once Patch 5.2 is released.



Defense of the Alehouse
It appears that Defense of the Alehouse may be the DotA style battleground that is under development. It looks like many of the buildings are placeholders, so keep in mind this is still a very early preview.

It is unlikely this battleground will be in Patch 5.2, as the last official word was that it still needed new tech. Also, see the below tweet from Ghostcrawler that was in response to existing quiver models, but also applies to this preview.







Patch 5.2 - LFR Item Level Requirement
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just checked out the PTR, and there's an ilvl486 requirement to enter the new LFR.

Now, there's no new 5 mans to buff our ilvl, so for non-raiders... exactly how are we supposed to reach this without PvP when the current LFRs drop 476 and 483s? Am I missing something here? Do you expect non-raiders to spend months (to the point the raid after thunder king is released) getting valor to buy that gear for ilvl?

I know it's PTR, and it might just be inflated for testing purposes, but it seems a bit weird that you would place the ilvl requirement for the new raid above the ilvl of the gear that drops in the previous LFR.

I think you've hit the nail on the head by saying it's a PTR. That's the most important thing to remember. We'll do our best to keep you informed on where we end up with the item level for the Raid Finder when we can.

With some of the really unpopular changes being pushed from the PTR to the live realms, there's a feeling by several of us in the community that if we don't speak up (and speak up a lot) over things that we greatly dislike.... Then it'll go live.

We know it's the PTR, but realistically... I don't think we'd be having the level of conversation concerning it if it had even been 483. (A much more realistic number as this is the Ilevel for the current LFR drops.)

The other frustrating part is that several of the people saying this isn't a big deal don't seem to understand that the requirement works off an average. Not simply having one piece at that point. There seems to be a lack of understanding with how this system actually works.

Completely understood and we do want people to speak up about their experiences or thoughts as long as they remember to remain constructive, (which you have.) My post wasn't meant as a, "OK stop talking now." It was just meant as a way of conveying that it is still PTR and things could have the potential to change. Please feel free to continue to discuss though.

Blue Posts
Originally Posted by Blizzard Entertainment
Eye of the Black Prince Issue
There’s currently no way to obtain an additional Eye of the Black Prince, and we’re aware it can create a situation where people are deterred from wanting to upgrade their items. That’s not the intent, we want you to use it and enjoy the upgrade then and there, and so we’re looking into a way for players to obtain additional sockets similar to how you can purchase additional legendary gems. (Blue Tracker / Official Forums)

WoW City Sizes
Because they are really just a representation. Having all the villages, towns etc their *proper* sizes would make them massive ingame.
Pretty much this. Massive in-game towns and cities can become tedious and annoying real fast in MMORPGs because of the increased travel distances they cause... you already spend a lot of time travelling around in WoW (and other games like it), so if everything from small towns to huge continents were redone so that everything has realistic proportion and size, you would need enormous amounts of time just to travel from place to place.

Towns and cities may look really awesome and have the perfect atmosphere if they are of realistic size in games (I personally know this from other MMORPGs I have played(Yes, I enjoyed playing them)), but it is annoying to be in them because you always have a lot of running to do even for the simplest tasks that are supposed to be quick... long runs between vendors, quest NPCs, banks, AHs, and other points of interest. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
UI / Addons
Could a role selection (DPS etc), be implemented on the calendar when players sign up for events? Would make life easier!
Yes, we'd like to add that. (Source)

What exactly is your stance regarding that? There are a lot of addons that could vastly improve the glyph interface.
Philosophically, we have no problem with customization, just automation. Would like to allow former while protecting the latter. (Source)

Please stop being so restrictive about the Glyph/Talent UI. It's driving people nuts, I loathe the moment I have to change!
Philosophically, we don't want automating talent or glyph swaps. Once it's easy to reglyph every pull, players feel like they must. (Source)
I'm sorry did you just say you use "bugs" to prevent reglyphing every pull? Or misunderstood Znuff's tweet?
I said we want to be very careful about the degree to which we let players automate talent or gylph swapping. (Source)
improve the glyph interface? it's already wickedly easy to use and simple. some players and their addon addictions
Philosophically, we're okay with players changing the UI. We just want to protect against too much automation. (Source)

Ever thought about adding a UI feature/option that displayed character health as number & percentage, instead of either/or?
Yes, and you should be able to try it out in 5.2. (Source)

Hey who makes those icons for all the spells and abilities? I love those icon art!
The art team shares the work. Good icons are hard to do so it's amazing they can make so many. (Source)

can you guys improve the BM AH UI sometime down the road? I just lost 25k gold thinking i bid on a mount but it didn't.
Is it the "hot deals" button that throws people off? (Source)
It's confusion between trying to bid on a short/ending and having your money automatically go to hot deal.
We can just have one bid button. I think that is in the works for 5.2. (Source)

Reputation / Questing
Why are dungeon tabards a mistake? Alot of people WANT them back so that they are not forced into doing dalies.
Let me put it this way: What if dungeon tabards gave Honor, then you wouldn't have to PvP either? (Source)

Rep Tabards weren't a mistake, removing them was. They allowed multiple ways to get rep, which was great if you hate dailies.
Today, gear can come from dungeons, reps, raiding, PvP or crafting. (Source)
They allowed dungeons to give rep, valor and purples, making them the only real option. (Source)

Not sure if you're the guy, but 5.1 rep grind was great. It didn't feel like a grind. You wanted to progress the story.
We agree. It felt more reasonable. (Source)
You should not send people into enemy hubs in PVE dailies. You should not put PVP objectives in a PVE zone
Why? (Source)

But endless rep grinding is an artificial way of trying to prolong an exp. It's not fun, it's boring busy-work
None of those reps are anything you absolutely must have, and by "endless" aren't we really talking about a few weeks? (Source)
Not required? No profession recipes or valor gear if I don't. More than one character. Game shouldn't feel like a job.
I think you mean "I want to get ALL the recipes." You don't need e.g. Royal Satchel or Gloves of Creation. (Source)

Will we ever need the extra Sigils from the legendary questline once we've completed the quest? Or can we trash them safely?
Trash away (unless you're a compulsive packrat). (Source)

Like dailies now? They suck, but provided the most efficient way to grind Valor/rep unlike Mech there is no alternative
Raids, dungeons, scenarios and challenge modes offer a pretty good alternative for valor generation. How bad do you need the rep? (Source)

Ghostcrawler - Getting in to the Gaming Industry
Ghostcrawler's first longer than 140 character post in a few months was a reply to an eight year old that wants to get in to the gaming industry. He included some advice that was relevant to everyone!

by Published on 2013-01-08 06:51 PM

Blizzard Store: Swift Windsteed Mount Now Available
The Swift Windsteed is now available for 25 USD on the US store and 20 EUR on the EU store.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Take the reins of one of Pandaria’s most majestic and rare beasts, the Swift Windsteed, and it is said that good fortune will follow. Dart across the heavens on a silver cloud as fast as your riding skill allows. Once purchased from the Blizzard Store, the mount will be available to all present and future World of Warcraft characters for a single Battle.net®account.



by Published on 2013-01-08 09:04 AM

Patch Information in "the Next Few Days", Constructive Threads, Diablo 3 Music Video

Patch 5.2 - New Spell Animations
Patch 5.2 adds several new spell animations for Monks, Rogues, and Warlocks.



Blue Posts
Originally Posted by Blizzard Entertainment
Patch 5.2 Transmogrification Restrictions
Yup, we're hoping to allow you to transmogrify items that share animations, like polearms and staves, so main hand/one hand won't be an issue any more once this goes live. Still aiming for 5.2 as far as I know. (Blue Tracker / Official Forums)

LFR Loot System Feedback
Your first point: With a NEW system, one would expect an UPGRADE, at least I do that and I do NOT view going from one bad system to another bad system as an upgrade, I'd rather see those work-hours spent by Blizzard in some other area that needs it more.
The personal loot system wasn't made so that you'd gear up faster than before. Its function is to avoid the drama that ensued at times during Dragon Soul's LFR (such as a player needing on an item only to then try to sell it to the people that genuinely needed it and make profit off it).

So, on the long run, you're bound to see repeated items as you gear up, just as in the past you'd see that particular item drop a thousand times before the one you really wanted even appeared.

On this case, though, if the item you really want finally drops, you won't have any competition, it'll be yours, no matter what. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
but new 5 mans would also give something to do on non-raid days that's an alternative to dailies :-)
We love new dungeons. There isn't infinite time every patch and if we only do 1-2 dungeons at a time, players get sick of them. (Source)

you think Gorefiend's Grasp is fine? MassGrip, SolarBeam, RoF, Smoke Bomb -> win, thats about bring the player not the class..
Comp matters a lot in Challenge Modes, but you can get gold as any class (just perhaps not world first). (Source)

so when are we getting a toc style raid again?? no trash just bash with complex pvp esque fight, most fun in a raid ever
The PvP fight was interesting (ditto with the Magister's one). It was either most loved or most hated. (Source)

do you guys feel that lfr gives loot often enough with the current system? Yesterday was my first loot in over a month.
The numbers work fine overall. I do wish there was a fix for perennially unlucky players, which couldn't be exploited. (Source)

I hadn't considered getting into lfr later on being hard. Good point.
I'd be surprised if it's hard. I bet LFR could fill a Molten Core group reasonably quickly. (Source)

linear progression was the worst idea you ever could return to.. you leave behind lots of alt-players and returners.
We understand that. But the alternative is that other players feel their accomplishments have no meaning if rapid catch up exists. (Source)
Which players? Not the majority. I think you're seeing the tree and not the forest on this one.
We heard it a lot in LK and Cataclysm, and we could infer it a lot from what players were doing even if they didn't say it. (Source)

I certainly welcome progression back. Instant catch-up was horrible. Alts need some better systems though.
Yep. Agree with all of that. (Source)

Remember how nobody saw the end of Ulduar? Aren't you repeating that mistake without a catch-up? This is a big issue for many.
Consider: the mistake with Ulduar was that the new raid was fast, easy and had better loot. Sticking with Ulduar felt dumb. (Source)
what? Ulduar was beyond awesome! your own fault if you didnt clear all of it..
No, it was awesome (and I finished it). But participation dropped off when the new raid came out. That doesn't have to happen... (Source)

Any consideration of keeping iLvl down on PvP gear for the new patch? What's stopping people of using them in dungeons?
We don't mind if you use PvP gear in dungeons. It won't be as good as PvE gear (which has higher ilevels). But it works decent. (Source)

PvP
Why not let CC DR depending on role? MeleeCC share DR, CasterCC share DR, HealerCC share DR.
That would certainly force 3s teams into melee, ranged, healer. Is that a good thing? (Source)

way to put rogue back to late cata godmode again and putting warrior back to free hk just like in cata
So you'd prefer warrior gods and rogue HKs like we have today? (Source)

Can no one see that this game would be so much better if u had the freedom to balance around pvp or pve, not both?
But we do that all the time. E.g. CC duration, Colossus Smash, Frost Bomb, etc. (Source)

Problem with no catch up is that late people give up because it feels like they can never catch up with the pack.
We're not talking about "no catch up." We're talking about "no instant catch up." The instant part is what's demoralizing. (Source)

I think making healers oomable in pvp is the right track. But I would like specifics how you are going to do this?
Making heals weaker helps, because then you need to cast multiple times. Need to make sure e.g. Holy pal can't exist on fumes. (Source)

The trick is to have multiple right choices, not a right choice and some wrong choices.
Yes. This. I'd say 90% of the changes we make are to support this philosophy, but we don't always explain that well. (Source)
Does it apply to PvP too? There are lots of glyphs+talents among the classes that are mandatory for pvp
It's certainly a goal, but there is less diversity in PvP. Part of that is because PvE combat can be so varied yet predictable. (Source)

Ice Block can't be used offensively.
Exactly. Another (meaner) solution would have been for Avatar and BW to also cause less damage done while active. (Source)
ive seen mages/druids block at 100% with no pressure on them to remove cc and score a kill.
Seems like a fine use of the ability. Very different from gates open and I blow my immunity cooldown. (Source)

Likewise, if they don't use the aoe CC, you've got them in a very bad spot. Seems like a fair tradeoff.
I feel like one of the ideas we fight against conceptually is the desire that X should have no counter. Maybe worth discussing. (Source)

Is this normal? Full mav rogue beating on a shammy w/wound pois. And his instants outheal my damage? Just curious. Balanced.
Generally, if a healer can't outheal 1 DPS, then they have no hope against 2 in an Arena - doesn't mean healers auto win duels. (Source)

Hey GC, do you think you'll lower the rating requirements for PvP elite gear in 5.2? http://t.co/92fG1mOk
The gear in 5.2 will work a bit differently. We'll explain it all soon. (Source)

2012 Community Holiday Card & Dessert Favorites
Many people submitted Blizzard-themed holiday greeting cards and baked treats this year and Blizzard selected some favorites!




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