World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2022-08-16 02:14 AM

WoW Hotfixes - August 15, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids

  • Fated Raids
    • [With realm restarts] Enemy health reduced by 5% in Fated Heroic and Fated Mythic difficulties.
      • Developers’ note: We feel this health reduction will smooth over some of the roughest edges in the raid without devaluing the experience.
  • Mythic+
    • Affixes
      • Shrouded
        • Nightmare Clouds will now despawn more quickly when Nathrezim Infiltrators are captured.
        • Shadow Phlegm damage increased by 150%, travel speed reduced by 100%, and radius reduced to 4 yards (was 6 yards).
    • Grimrail Depot
      • [With realm restarts] Grimrail Technician’s 50,000 Volts cast time increased to 3.5 seconds (was 2.5 seconds).
    • Iron Docks
      • [With realm restarts] Charging Slash is now only cast by Grom’kar Footsoldiers.
      • [With realm restarts] Grom’kar Footsoldier’s Charging Slash damage reduced by 35%.
      • [With realm restarts] Ogron Laborer’s Thundering Stomp damage reduced by 25%.
      • [With realm restarts] Thunderlord Wrangler’s Throw damage is now reduced by armor.
      • [With realm restarts] Rampaging Clefthoof’s health reduced by 15%.
      • Grimrail Enforcers
        • Resolved an issue where the enemies would fail to cast abilities in specific locations within their encounter area.
    • Return to Karazhan: Lower
      • [With realm restarts] Arcane Warden’s Volatile Charge damage reduced by 40%.
      • [With realm restarts] Skeletal Usher’s Flashlight damage reduced by 20%.
      • [With realm restarts] Skeletal Usher’s health reduced by 25%.
      • [With realm restarts] Spectral Patron’s Uppercut damage reduced by 20%.
      • [With realm restarts] Phantom Crew’s Hammer Down now has a 1.5 second cast time (was instant) and increases damage taken by 25% (was 50%).
      • Resolved an issue that caused Blood Death Knight’s Dancing Rune Weapon to strike unintended targets with Blood Boil through floors.
      • The Opera Hall: Beautiful Beast
        • [With realm restarts] Coggleston’s Dent Armor now has a 1.5 second cast time (was instant).
        • [With realm restarts] Silver Fork’s Bloody Jab initial damage reduced by 20%.
      • Maiden of Virtue
        • [With realm restarts] Holy Bulwark absorb reduced by 10%.
      • Attumen the Huntsman
        • [With realm restarts] Intangible Presence damage reduced by 50%.
    • Return to Karazhan: Upper
      • [With realm restarts] Wrathguard Flamebringer’s Cleave and Strike damage reduced by 20%.
      • [With realm restarts] Wrathguard Flamebringer will no longer cast Slide.
      • Shade of Medivh
        • [With realm restarts] Guardian’s Image’s Shimmer damage reduced by 25%.
      • Mana Devourer
        • [With realm restarts] Energy Discharge damage reduced by 30%.
    • Tazavesh: Soleah’s Gambit
      • [With realm restarts] Invigorating Fish Stick cast time increased to 2 seconds (was 1.5 seconds).

Items and Rewards

  • [With realm restarts] Enforcer’s Stun Grenade Versatility increased by 96%.
  • [With realm restarts] Fleshrender’s Meathook Intellect increased by 17%.
  • [With realm restarts] Kihra’s Adrenaline Injector Agility increased by 17%.
    • Developers’ note: Updated several Warlords of Draenor Mythic+ trinkets to modern standards.
by Published on 2022-08-15 08:12 PM

The Great Push and WoW Variety Show Viewer's Guide
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Showtime! Everything you need to know to watch The Great Push, beginning on August 19, and the WoW© Variety Show on August 24.

The Great Push, Shadowlands Season 4: August 19 – September 4

Following the epic culmination of the Mythic Dungeon International 2022 season, we’ve turned our attention to Shadowlands Season 4 with the return of The Great Push. Teams from around the world battled through Mechagon and Karazhan in the Proving Grounds, with the top 6 teams in each region advancing to the main event. Over the next two weekends, they will compete in regional qualifiers with XX teams facing off in a final three-day global contest for their share of the $210,000 (USD) prize pool. The action begins Friday, August 19 at 10 a.m. PDT / 7:00 p.m. CEST, live on YouTube & Twitch.


Details

  • Venue: Online - YouTube.com/Warcraft & Twitch.tv/Warcraft
  • Dates: Friday, August 19 – Sunday, September 4, 2022
    • Americas Qualifiers: August 19 – August 21
    • Europe Qualifiers: August 26 – August 28
    • Global Finals: September 2 – September 4
  • Broadcast Start Time: 10:00 a.m. PT / 7:00 p.m. CEST
  • Prize Pool: $210,000 (USD)
  • Format: Teams have 5 hours each day and their highest Keystone for each dungeon at the end of the weekend will be combined to determine standings
  • Brackets: Follow the brackets & dungeons live as they are unveiled on Raider.IO
  • Language Streams on YouTube:


WoW Variety Show: August 24

Lights, camera, action! The WoW Variety Show is ready to roll on August 24, live on Twitch! A combination of celebrity contestants and registered participants will compete in three activities: a leveling race with players facing surprising challenges as they progress through the levels, a scavenger hunt, and a race through Azeroth to close the show. The WoW Variety Show goes live at 5:00 p.m. PDT / 8:00 p.m. EDT with your hosts, Taliesin and Evitel! Follow WoW Esports on Twitter to catch the unveiling of the celebrity contestants closer to the show.


Details

  • Venue: Online - Twitch.tv/Warcraft
  • Date: August 24, 2022
  • Broadcast Start Time: 5:00 p.m. PDT / 8:00 p.m. EDT
  • Format: Three Activities during the show: Levelling, Scavenger Hunt, and Race through Azeroth
  • In-Game: Played on North American servers


Stay Connected

Tune in this weekend to YouTube.com/Warcraft and Twitch.tv/Warcraft and follow along for more updates on the WoW Esports Twitter. Good luck and have fun!
by Published on 2022-08-15 05:34 PM

Dragonflight Alpha - Ohn'ahran Plains Questline Preview
Ohn'ahran Plains is the second zone that players get to experience in the Dragonflight expansion. In this post, we'll quickly go over the zone questline and highlight important events. Story Spoilers Below!

Into the Plains

  • The storyline kicks off with Ambassador Taurasza of the Red Dragonflight asking you to meet with Merithra of the Dream in their ancestral gardens on behalf of Alexstrasza. To do so, we will first need to establish diplomatic relations with the Shikaar centaur tribe. She gives you a life bloom as a sign of good will to present to the centaurs.
  • Scout Tomul is not impressed by the gift and tells you to prove your worth by helping in slaying a Blazing Proto-Dragon.
  • After killing it, you are escorted to Timberstep Outpost to meet with Sansok Khan, the deaf leader and most skilled hunter of the Shikaar Clan. She informs you that the clan is preparing for the journey to the Khural, a gathering of all the clans across the plains. An emissary of the green dragons will be there, and she will let you join as long as you lend your aid to the clan first.
  • Your first task is to introduce yourself to clan members while collecting supplies for the journey.

by Published on 2022-08-15 04:42 PM

Raid System Adjustments in Wrath of the Lich King Classic
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings!

We’ve been working on getting the raids in Wrath of the Lich King Classic ready in these past weeks and wanted to touch on a few systemic adjustments we plan to make to raids in Wrath of the Lich King Classic.

Buff “Audit” System
One interesting quirk of the Original Wrath of the Lich King Dual Spec system was that certain buffs could be gained or snapshotted at a larger magnitude in one specialization and then in some situations retained after swapping talents to a second saved spec. While in many cases authentic, this has been pointed out to us as a bug multiple times during Beta and we agree that this undoubtedly would have been something we would have tried to fix in 2009. As a result, we are implementing a system that checks all talents and abilities at certain times and will clear or reduce the magnitude of buffs that either should not be present in your current group, or are too powerful based on your current specialization. This is very complicated under the hood, but the general effect is that players can no longer expect to snapshot more powerful buffs when swapping specs around before an encounter, or retaining buffs that their raid group should otherwise not have access to in its current composition. One specific thing to call out with this fix though is this will not interfere with interactions such as buff “high-fives” that happen when, say, a mage and a priest pass each other on the road and give each other Arcane Intellect and Power Word: Fortitude respectively. Single target buffs that don’t require players to be in a group with each other will be unaffected outside of instances to preserve these uniquely Classic interactions.

Long Cooldowns
One of the more arduous things that we’ve gotten feedback on–and indeed many members of our team experienced ourselves during progression in raids such as Sunwell Plateau–was dealing with long cooldowns on certain abilities after wipes. In situations where a wipe would occur early in a fight such as Mu’ru, many raids would often find themselves waiting around for several minutes for buffs such as Bloodlust or Heroism to come off cooldown so it was available for the next attempt. This didn’t feel particularly engaging and could have a very negative effect on motivation and morale during progression raid nights. In later versions of World of Warcraft, this problem was solved with a system that allows long CDs to refresh after an encounter ends, and while we want to take care about any modern features and systems we include in WoW Classic, we also recognize that there’s very little value in having to wait for multiple minutes after your raid has resurrected, run back, and is fully buffed for an arbitrary cooldown on abilities to be confident that you can perform properly. As a result we are going to be implementing a similar system in Wrath of the Lich King Classic where class abilities with a base cooldown of 2 minutes or more (with some exceptions, such as Reincarnation, Ritual of Doom, Astral Recall, and Lay on Hands) will reset when an encounter ends. This is a fairly big change for Wrath Classic, and we didn’t make it lightly, but the downtime between boss pulls during progression can be significant even without considering cooldowns, so this feels like a solid improvement to overall flow and time management within raids.

Exhaustion/Sated
Along with the adjustment above, we are also going to be implementing a complementary system where the Exhaustion and Sated debuffs caused by Heroism and Bloodlust will persist through death, but then will clear when the encounter ends along with the cooldown on the ability itself. This largely feels like it make sense as part of the adjustment above, and also prevents degenerate behavior where players may intentionally die to clear Exhaustion/Sated and benefit from multiple Heroism or Bloodlust buffs in a single encounter.

We hope you like these adjustments and as always, thank you so much for the feedback you’ve provided on these and other issues during the Wrath of the Lich King Classic Beta!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Can we expect this change on the next Beta/PTR update this week? Or will this take longer to implement?

Good callout. Yes these changes should be out in this week’s beta build (likely arriving around 8/17).
Originally Posted by Blizzard (Blue Tracker / Official Forums)
is this a prepatch 3.4.0 change or coming at a later date?

This will be in place when the 3.4.0 pre-patch launches.
by Published on 2022-08-13 12:53 AM

WoW Hotfixes - August 12, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids

  • Fated Sanctum of Domination
    • Guardian of the First Ones
      • Resolved an issue where additional Fated Powers could fail to appear after the first power appeared.
  • Mythic+
    • Affixes
      • Shrouded
        • Improved visual clarity for Nightmare Cloud.
        • Nightmare Cloud should no longer remove players from Stealth.
        • Improved visual clarity for Carrion Swarm.
        • Carrion Swarm range reduced to 15 yards (was 20).
      • Sanguine
        • No longer heals Invigorating Fish Sticks in Tazavesh: Soleah’s Gambit.

Site Navigation