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by Published on 2022-07-21 07:32 PM

World of Warcraft: Dragonflight - Dracthyr Evoker Official Preview
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Your awakening was unprecedented, but the time has come to claim your place in the world of Azeroth. The Dragon Isles are waiting for you to discover your purpose and awaken your wing mates in your new adventures. You will not be so easily contained.

Created by Neltharion the Earth-Warder the essence of dragons was combined with the adaptability of the mortal races to create an elite soldier capable of switching from a draconic form to humanoid form. Long in a magical stasis, they are now awakening to a new threat within the Dragon Isles. It is in the Forbidden Reach that the dracthyr will start their journey to reclaim their fractured memories and face a new reality.

Dracthyr Evoker Quick Facts:

  • Class: Evoker
  • Two Forms: Dracthyr and Visage
  • Armor Type: Mail
  • Weapon Types: Intellect Daggers, Fist Weapons, Axes, Maces, Swords, Staves
  • Specializations: Devastation (DPS) and Preservation (Healing)
  • Alignment: Horde or Alliance (chosen at character creation)
  • Starting Level: 58


Creating Your Dracthyr Evoker

Dracthyr Evokers are a new Hero class and begin their adventures at level 58. Creating your first dracthyr has no restrictions other than it requires Dragonflight and you are only able to have one dracthyr per realm. Subsequent dracthyr can only be created once there is a level 50 (non-dracthyr) character on the realm you wish to create it.

You will also choose your faction on character creation along with all the various elements that make your dracthyr uniquely— you. There are a multitude of options and combinations you can choose. (We wish you luck in your endeavor. You’re going to need it.)

The Color of Magic

Dracthyr Evokers were created to wield the magic of all five dragonflights providing a very distinctive style of spell casting. You will be able to see the coalescence of these powers each time you cast. Evokers also have two distinctive specializations which take advantage of these magic types: Devastation and Preservation.

Devastation is a ranged DPS specialization that uses the power of the red and blue dragonflights to do devastating damage to their foes.

Blue Spells: Focused and overwhelming power
Red Spells: Fast explosive power

Preservation is a healing specialization that uses the power of the green and bronze dragonflights to heal their allies in battle.

Green Spells: Nurture and heal
Bronze Magic: Bend and manipulate time

Each ability associated with a dragonflight will have the name listed both in the spellbook and in the tooltip.

Becoming Empowered


Dracthyr Evokers have special Empowered abilities that they can use to change the strength of the spell or ability they are casting. By holding down a button on your keyboard or mouse, you will power up a spell. The longer you charge the spell, the more damage it could do or the more targets the spell could hit.

For example, one Empowered spell first learned is called Fire Breath. Fire Breath can be powered up as a Level I, Level II, or Level III spell. An indicator bar will appear when casting to display the level of the spell that will be cast. Releasing the button or moving before completing a cast will stop the spell from going off provided it hasn’t reached one of those levels. Releasing the spell when the indicator is within the range of the level indicated will cast at that level.

At each level, the amount of damage done when using Fire Breath is increased. Not all Empowered abilities are alike, and over time, you will learn how to make the most of them.

Embracing your Draconic Nature

Dracthyr have two racial abilities that truly embrace the nature of this race: Wing Buffet and Tail Sweep.

Wing Buffet: With a powerful flap of your wings, knock away your enemies in front of you.
Tail Sweep: Lash out with your tail, knocking enemies within 6 yards into the air.

You will also learn to Glide which you can activate by using the jump key while falling to slow your descent.

Better than simply gliding slowly to the ground beneath you, you will also learn how to Soar for a time to move around the land. To get the most lift to your loft and go the distance, you’ll want to hone your timing and start from a higher elevation such as the edge of a cliff.

Soar: Muster your strength and launch into the air.

There are several other base abilities that will enhance your time spent as an elite dracthyr Evoker including the Living Flame spell which you can use to either damage enemies or heal yourself.

Living Flame (Red): Send a flickering flame toward your target, dealing Fire damage to an enemy or healing an ally.

In Essence

Select spells and abilities require a resource known as Essence. This is displayed under your character portrait as five small opalescent globes and will automatically refill over time. One such spell that uses Essence is Disintegrate, which is the first spell you will learn as you progress through the starting area for the dracthyr.

Disintegrate (Blue): Tear into the enemy with a blast of blue magic, inflicting Spellfrost damage, and slowing their movement speed.

This is just the tip of the iceberg and there is more to explore during testing. We look forward to reading your feedback and we will see you in the Dragon Isles.
by Published on 2022-07-21 05:52 PM

Dragonflight Zone Preview: The Forbidden Reach
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Forbidden Reach, once the secret training grounds of the black dragonflight, has descended into a broken and deserted landscape, lost to the ravages of time. Those few dragons who remember the island know that it is taboo to visit, a place where something dreadful fell. Those who have braved the shores found little of consequence in this cauldron-like caldera apart from a shattered landscape and nature-claimed ruins half buried by magma.

No Longer Forgotten
Neltharion the Earth-Warder fashioned these lands as a secret training ground for the ultimate soldiers, the dracthyr. But in the aftermath of a terrible battle, the island lay dormant and abandoned for ages.


Time To Wake
Deep beneath the surface, vast underground chambers contain legions of dracthyr, resting in magical stasis for thousands of years. As an ancient, magical surge ripples through the Forbidden Reach, the dracthyr are waking from their long slumber.


In this place of ancient power, dracthyr Evokers will begin a journey that will lead them further into the mysteries of their past.


Inhabitants of the Forbidden Reach
Over the ages, the Forbidden Reach has been reclaimed by nature and wildlife who have made this land their home. Here are some that you'll meet on your journey.




Journey through the Forbidden Reach and dive into the mysteries of the past as enemies and potential allies, new and old, are drawn to this place of ancient power.

We look forward to sharing more details as development continues on Dragonflight. Visit the Dragonflight site for more information. Check WorldofWarcraft.com/news for updates and follow us on Twitter and Facebook.

See you in the Dragon Isles!
by Published on 2022-07-21 12:44 AM

Wrath Classic Beta Development Notes - July 20, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Testing Updates

  • The Death Knight starting zone is now separated into different phases by faction.
  • The Guild event log is now functional.
  • Addons are now enabled in the Wrath Classic beta.
  • We will start a Beta Arena Season on July 21.
  • Initial raid testing will begin on July 21.

Bug Fixes

  • Fixed a bug causing players to disconnect when exiting a vehicle.
  • Fixed a bug that generated unintended errors when opening the Auction House.
  • Heroic Dungeons now drop Emblems of Heroism.
  • Quests
    • Entering a Horde siege engine should no longer generate an error during “The Plains of Nasam”.
    • “The Battle for The Undercity” should no longer include Deathguard Elites who spawn and prevent the quest from continuing.
    • Fixed a bug on “Mystery of the Infinite” where summoned creatures could unintentionally be level 80.
  • Classes
    • Death Knight
      • Numerous fixes have been made to make Runes functioning as expected, and recharge rates are fixed.
      • Fixed a bug with Ebon Gargoyle summon casting inconsistently.
      • Fixed bugs causing dual spec swap issues with Buffed Ghouls and Unholy Frenzy.
    • Druid
      • Berserk should no longer remove Tigers Fury.
    • Paladin
      • Judgement spells should now trigger Seal of Corruption.
    • Warlock
      • Fel Armor ranks 1 and 2 should now provide health regeneration
      • Demonic Pact and Flametongue Totem should no longer stack.
  • Player versus Player
    • Fixed a bug causing Battleground scoreboards to incorrectly display Honor accrued.

Selected Known Issues

  • Ring of Valor and Strand of the Ancients are disabled at this time.
  • A bug is preventing Fishing from being testable at some low skill levels.
  • A bug is preventing Kel’Thuzad from properly giving credit for the “Scourge Leader Identified” step of “The Plains of Nasam”.

Wrath Classic Raid Testing to Begin on July 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We plan to open the Naxxramas, Eye of Eternity, and Obsidian Sanctum raids for initial testing tomorrow, July 21.

To support testing, tomorrow we’ll enable the creation of level-80 “template” characters. Additionally, we’ll convert the glyph vendors in Dalaran to “supplies” vendors, and they’ll sell gems, enchants, consumables, and PvP gear.

See you here!

Wrath Classic Warlock Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In today’s new beta build, we’ve completed an update to Warlocks that should address a situation that has persisted since original Wrath of the Lich King.

  • Demonic Pact will no longer overwrite an existing Demonic Pact buff, unless:
    • There are less than 10 seconds left on the buff (e.g. it has been up for 35 seconds or more).
    • The spell power bonus of the new buff are higher than or equal to the power of the existing buff.

Additionally,

  • The internal cooldown of Demonic Pact has been lowered to 5 seconds (was 20 seconds).

This compensates for the changes above and helps ensure that Demonic Pact is refreshing on your target before it expires with a similar consistency to before this adjustment.
by Published on 2022-07-20 09:37 PM

Shadowlands Season 4 - Fated Raid Schedule
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we are approaching closer to the launch of Season 4 on the week of 2 August, we wanted to provide the Fated Raid schedule in advance so that raid groups can start their preparations and planning.

Fated Raids will be on the following weekly rotation:

  • August 2 – Fated Castle Nathria
  • August 9 – Fated Sanctum of Domination
  • August 16 – Fated Sepulcher of the First Ones
  • August 23 – Fated Castle Nathria
  • August 30 – Fated Sanctum of Domination
  • September 6 – Fated Sepulcher of the First Ones
  • And so on until the rotation is removed and all raids are Fated later in the season.

While a raid is Fated, it will only be available in Fated difficulty, but the other two raids will still be available that week in their non-Fated difficulty.

See you in Season 4!
by Published on 2022-07-20 08:55 PM

Dragonflight Alpha - The Azure Span Questline Preview
The Azure Span is an ancient frost-touched land inspired by the Grizzly Hills and the California Bay area's coastal fogs and redwoods. In this post, we'll quickly go over the zone questline and highlight important events. Story Spoilers Below!


Chapter 1 - The Azure Archives

  • As we arrive to the Azure Span, our help is requested by the Kirin Tor. They have set Camp Antonidas as their main base of operations and are working to safeguard the wild arcane magic located all throughout the zone.
  • Kalecgos the Blue Dragon Aspect is also on a mission to reclaim the Azure Oathstone.


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