World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2014-02-01 11:43 AM

Patch 5.4.7 PTR - Build 17841

Upcoming Changes In Next Patch, Design a Legendary: Choose Your Name Results, "Diablo III, the Buddy Cop Film" by Robert A. Wing

Jotto's Tournament Review #14, Randuin Wrynn - Think Faster!, Funny and Lucky Moments #13

Patch 5.4.7 PTR Patch Notes - January 31
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Rogue (Forums / Skills / Talent Calculator)
    • Talents
      • Nerve Strike now causes a successful Kidney Shot or Cheap Shot to also reduce the damage dealt by player targets by 25% (down from 50% for player targets). No changes to the talent when used against non-player targets.
  • Warrior (Forums / Skills / Talent Calculator)
    • General
      • Charge now pins a target to the ground, rooting the target (used to stun the target) for 1.5 seconds and generates 20 Rage.
    • Talents
      • Warbringer now causes Charge to stun the target (used to cause Charge to root a target) for 3 seconds, reducing movement speed by 50% for 15 seconds, and generates 20 Rage. (Charge's root will *not* cause creatures to turn and attack you like most roots. - Source)

  • Gladiator’s Distinction, the set bonus for wearing two PvP trinkets, now grants 5280 Resilience (up from 2600).

US Connected Realms - Update 1/31
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

Future Connections
We will be connecting the realms listed below on Thursday, February 6th during a scheduled maintenance beginning at 5 a.m. PST through approximately 1:00 p.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Hydraxis and Terenas
  • Kirin Tor and Steamwheedle Cartel
  • Shattered Halls and Executus/ Kalecgos
  • Thunderlord and Azgalor/Azshara/Destromath
  • Uther and Runetotem

We will be connecting the realms listed below on Thursday, February 13th during a scheduled maintenance beginning at 5 a.m. PST through approximately 1:00 p.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Alterac Mountains and Balnazzar/Gorgonash/The Forgotten Coast/ Warsong
  • Azjol-Nerub and Khaz Modan
  • Eldre’Thalas and Korialstrasz
  • Farstriders and Silverhand
  • Spinebreaker and Wildhammer

We do not have a date for the following realm connections, but will update this post when we do.

  • Alexstrasza and Terokkar
  • Cenarion Circle and Sisters of Elune
  • Exodar and Medivh
  • Feathermoon and Scarlet Crusade
  • Frostwolf and Vashj
  • Gorefiend and Spinebreaker/Wildhammer
  • Gundrak and Jubei'Thos
  • Mug'thol and Dragonmaw/Akama

*Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

Blue Tweets
Originally Posted by Blizzard Entertainment
Are you going to look at raid buffs and which classes provide them for 6.0?
Yep, there are a few changes planned for that, but not ready to announce details. Most unchanged, just filling in a couple holes. (Celestalon)

Can we can get a healer training dummy in WoD? Something we can heal to put us in combat to check trinket procs / weak auras etc
I'll see what we can do. No promises, but I definitely see the value. (Celestalon)

Druid (Forums / Skills / Talent Calculator)
Could you make force of nature benefit from eclipse mastery or at least make them do more dmg in solar since they cast wrath?
Depends whether they need it to compete with the other talents on their row. It's something we'll certainly consider. (Celestalon)

Monk (Forums / Skills / Talent Calculator)
why weren't Monks a hero class?
If you mean starting at a high level, because it didn't fit the story we were trying to tell with them. (Celestalon)
DKs were existing, powerful characters, that are unleashed on the world, well into their development/history. (Celestalon)

Priest (Forums / Skills / Talent Calculator)
in wod will spriests get a new singel target ability like ms and mb to go with the new singel target talent?
No new abilities, but we are planning to allow the to specialize more for single target, if they choose. (Celestalon)
first off im rly glad u are doing the specialization, but spamming ms and mb a whole fight seems abit boring
If you're referring to Clarity of Power, the rotation is more complex than that. DP, MF, SW: D... (Celestalon)

Warlock (Forums / Skills / Talent Calculator)
melee as they follow ABA rule - Always be attacking - white hits are auto. So imp standing around = dps lose plain and simple
The 'ABC Rule', as you call it, is very much true for the vast majority of casters, whose limited resource is time. (Celestalon)
The Imp's limited resource is energy, not time. (Celestalon)
Imp/Fel imp is a caster therefore they must follow the ABC rule of A(Always) B(Be) C (Casting), every caster knows that.
No, they don't. They're an energy-based caster. Their DPS is limited by their energy regen, *not* their cast time. Really. (Celestalon)
around. His energy doesn't regein as fast as he can cast, so at some point 2min in he start standing around until he get 40
It sounds like you think that him standing around at all is a DPS loss. It's not. His energy is 100% of his damage. (Celestalon)
As long as he's not energy capping, he is doing 100% of his potential DPS. (Celestalon)

Will green fire quest chain scaling up for WoD or let it in current lvl so every one will one shot it ? I wote for scale up.
Stay current level. (Celestalon)

More players starting at 90 in WoD will increase BG queue times sub-90. Will BG brackets recombine in WoD (e.g. 70-79, 80-89 etc.)?
I think we can combine more. The item squish, level and ilevel scaling mean power isn't as varied. (holinka)

btw will you ever make it so we don't need to bake /focus arenaX into our macros?
focus is implemented like targeting. If someone stealths, it drops. Will look into it. (holinka)

Is it purposeful that my worgen turns into a human when I enter an arena? Finally getting into PVP btw
Welcome aboard. Arena clears a lot of auras. This is one we probably shouldn't clear. (holinka)

Welp, WarFrame's added to the "doubt I'll play that again" list. Great movement, runs really well, but ugh the crafting/microtransations etc
Personal design interest: when is spending $ in real "fun", when does it suck & what can games learn from that? (holinka)
For instance, paying $ for clothes on sale = fun, paying $ to get your passport faster = lame (holinka)

Fan Art Update
The World of Warcraft Fan Art Section has been updated with one new piece of fan artwork.

by Published on 2014-01-31 08:05 PM

Patch 5.4.7 PTR - Build 17841
Build 17841 will be deployed to the PTR realms soon.

New Icons

Item Changes
Timeless Isle weapons were upgraded from 476 to 489 (example).

Strings Changes
Originally Posted by MMO-Champion
  • BLIZZARD_STORE_CONFIRMATION_SERVICES - Services purchased will be accessible at the character select screen when processing has been completed.
  • BLIZZARD_STORE_CONFIRMATION_SERVICES_EUR - Services purchased will be accessible at the character select screen when processing has been completed. |HurlIndex:21|h|cff006995Change your payment method|r|h
  • BLIZZARD_STORE_CONFIRMATION_SERVICES_TEST - Services purchased here will use the Test Currency. You will not actually be charged.
  • CHARACTER_UPGRADE_COMPLETE_LABEL - Character Boost Complete!
  • FIXEDFUNCTION_UNSUPPORTED - This video card will not be supported in future versions of World of Warcraft. Please see for more information.
  • CHARACTER_UPGRADE_PROFESSION_BOOST - Now notes that First Aid also receives a boost: Level 60+ characters will also receive a skill level boost to their primary professions and First Aid.

Spell Changes
Originally Posted by MMO-Champion
  • Dread Raven Summons and dismisses an Imperial Quilen Armored Dread Raven. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.

Item Set Bonuses
  • Fortitude Increases PvP Resilience by 2,600. 5,280.

Rogue (Forums, Talent Calculator)
  • Nerve Strike A successful Kidney Shot or Cheap Shot also reduces the damage dealt by the target by 50% (25% on player targets and healing done by the target by 10% for 6 sec after the effect fades. Rogue - LvL 30 Talent.

Warrior (Forums, Talent Calculator)
  • Charge Charge to an enemy, stunning rooting it for 1.5 sec. Generates 20 Rage. 8-25 yd range. Instant. 20 sec cooldown. (Warbringer will become a 3 second stun in a future build - Source)
by Published on 2014-01-31 08:10 AM

DiabloFans Is Nominated For Most Educational Stream, Upcoming Hellfire Ring Changes, API Key Update

Blizzard Streamer Awards, Gul'dan the Warlock, Weekend Tournaments

Warlords of Draenor - Developer Interview
The ReadyCheck podcast had the opportunity to talk with several developers recently. You can find a full transcript of the interview on their site, and the highlights below:

  • Arenas didn't fit the game as well back in Burning Crusade, as classes weren't designed to be balanced for 1v1 or 2v2 in PvP then, but things are better now.
  • The arena history stats were removed from armory because they took up a lot of storage space and weren't used by many players. It might be possible to add some sort of history for Trial of the Gladiator.
  • Solo queue arena is something the developers are looking at, but there are several challenges that would have to be overcome before it was possible. (The number of players for each role isn't balanced, having to queue until you find a decent group to play with, randomly created comps that aren't great, etc)
  • The developers are aware that some players want skirmishes back, but the development time needed would take away from time spent on something else. Being able to do arenas without consequences would be nice though.
  • Arena prep times might be slightly too long.

  • Patches involve an initial overhead no matter how many changes are in them, so more frequent patches to address PvP balance would slow down the creation and addition of new content.
  • Hotfixes can also be used to help with balance and are much easier to do.
  • Rapid changes are hard to keep up with, and small tweaks don't have a large impact on PvP, so these aren't the best ways to handle changes.
  • Allowing people to solo queue for things greatly increases the participation rate, but it also increases toxic behavior. Hopefully the Group Finder in Warlords of Draenor will make it easier to find groups to do PvP with.

Warlords of Draenor PvE
  • The developers realize that there is still an audience for Burning Crusade level difficulty Heroic dungeons. Challenge modes were designed to be harder content, but the focus is on speed and not as much on having to use as much CC, so they don't capture the essence of Burning Crusade era Heroics.
  • One idea that came up for Warlords of Draenor was offering a chance of LFR level rewards for completing hard dungeons with a deliberate pace. This would give players that wanted more challenging content a way to do harder content with friends and still be rewarded well.
  • Mythic dungeons are also a possibility for the future, though none are planned right now.
  • Warlords of Draenor raid bosses will continue to use a mix of familiar raid mechanics, new raid mechanics, and new tech to create interesting encounters. Siegecrafter Blackfuse is an example of a boss that combined familiar mechanics to make a fresh encounter.

Warlords of Draenor Misc
  • Warlords of Draenor has a harder and darker story than Mists of Pandaria did.
  • Warlords of Draenor improves the questing experience by showing the main story line in each zone on your UI and encouraging exploration. Outdoor content that isn't based on daily quests but still allows some progression will also help.
  • The guild finder tools need an update, but it isn't likely to happen for Warlords of Draenor. Being able to do more things cross-realm will allow guilds to try out or find new members.
  • There are no plans for going free to play right now, as they are happy with the current business model.
  • There will be more expansions after Warlords of Draenor.

Random Battleground Queue Times
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Faction imbalance is definitely something that's contributing to the lengthy queue times. That said, we agree that allowing Horde vs Horde and Alliance vs Alliance Random BG's isn't a great answer. We'll do it if it's absolutely necessary (Rated BG's allow for same-faction battles for exactly this reason), but we're going to look at all other options first.

Honestly, even if we can't find another good answer, we're not sure queue times are so bad, at least at the moment, that same-faction Random BG's would be worth it. Horde vs Alliance, Orcs vs Humans, Elves vs Trolls etc. has long been a strong core of the Warcraft universe. We want queue times to be faster for everyone, but we also don't want to lose that.

20 minute queues at peak hours makes BGs FAR less worth it than just doing dungeons and trading for honor.
Definitely agree here, but that's part of a larger issue we've been discussing lately about the random BG reward system. I don't have any specifics to share just yet, but it's very much on our radar. We're actually hoping that whatever changes we can make along those lines will also have the side effect of helping queue times a bit (though again, we're still looking into more options there).

Blue Tweets
Originally Posted by Blizzard Entertainment
Hi any plans to make all buffs passive auras like shaman buffs. I think buffing is not skillful ore interesting anymore.
Buffs (like Mark of the Wild) don't really take up keybind space. They also have a perk that the caster can die. (Celestalon)

Death Knight (Forums / Skills / Talent Calculator)
the death knight ability [Death Grip] has ben bugged on the two new maps since release, planing on fixing it this decade or what ?
We have a fix but it requires a patch. (holinka)

Hunter (Forums / Skills / Talent Calculator)
Arcane Shot is a main culprit of Hunter specs feeling identical. One of the things being looked at?
Yep, it is. (Celestalon)

Priest (Forums / Skills / Talent Calculator)
For what purpose does an attack over 30% max hp cancel lightwell ticks?
I believe it was originally so that it would be ignored by tanks, and left to raid members. I'm not sure that that's needed now. (Celestalon)

Shaman (Forums / Skills / Talent Calculator)
Any chance you could make Enhance's Feral Spirit into something dangerous again in WoD? They've been pretty poor in MoP.
Yes. (Celestalon)

Warlock (Forums / Skills / Talent Calculator)
Imp is crap at doing that, time it take it to switch and start casting, is a lost. Pets should switch instantly
Passion is a great thing. However, I think it may be clouding your view here. For example, Imp's recast time is zero loss. (Celestalon)
You need to recheck your data - I been playing warlock since day 1, and I know for a fact imp is slow at switching.
You're missing the point; the fact that it takes time to switch doesn't matter. That time is not lost DPS. Imps use energy. (Celestalon)

Character / Items
Are you going to do something to tailor/trinket/enchant proc stacking in wod? encourages popping evry cd in opener cos procs lineup
Yes. We'll be reducing the number of stacking procs and cooldowns from a variety of sources. (holinka)

DPS player wants to try healing for the 1st time: his basic gear changes to Int, but has no Spirit. Awful mana regen. Thoughts?
He needs to get jewelry made for healers. That's a huge change from today where he needs to get a full set of healing gear. (Celestalon)
But does it concern you that less informed players may think they're "ready" for healing once gear conveniently changes to Int?
At worst they try it, go OOM extremely quickly, ask around, or someone tells them, that they should get some Spirit. (Celestalon)

Warlords of Draenor Stats
How are old food/gems/chants going to work post stat squish? 300 stat food is massive with ilvl 90 stats.
Stats get squished everywhere, including all of those places you listed. (Celestalon)

can u cut this out in paper for someone whos main language isnt english? I dont get it. Resilience removed in WoD?
In MoP, damage is too high for player health pools so resil lowers damage. In WoD health pools will be relatively bigger. (holinka)
how "relatively"? In Mop it feels like health pools would need to be doubled to keep pace with damage.
Starting point we're playing with is doubling health, crits are 150% (down from 200%) and healing up 50% (holinka)
Wonder how that's gonna fix, going by only health pools it results in slower kills, still spiky as hell dmg/heal.
It's possible that some damage reduction will have to remain. Point is to minimize it as much as possible. (holinka)
The numbers are just too big right now. It feels crappy to hit a mob for 200k and a player for 40k. (holinka)
less damage, more health and more healing? Maybe if the healers get interruptable again but with less interrupts against dd-caster
The health increase is a lot more than the healing increase. (holinka)
Yes, more health increase then healing increase. But I see no damage increase! Only less crit damage!
little to no resilience is a HUGE damage increase (holinka)

Will ALL crits be 150%, or will this just mean stack haste/readi/mastery in pvp?
Current thinking is all crits. (holinka)

theres a rumor going around that you said 1k is going to be the cutoff this season.... is 1k going to be cutoff?
Yes, we will only be considering players with a rating of 1000 or higher when determining rewards. (holinka)
1000 is the point where players have commit to more than just trying arena. The # of rewards will be similar to past seasons. (holinka)

what do you think of the idea for separate ratings for different specs?
I would have to give it more thought. My concerns would be confusion and possible exploitation. (holinka)

OpenRaid Adds Support for Korea and Taiwan
Our friends over at OpenRaid have added support for Korean and Taiwanese players!

by Published on 2014-01-30 07:08 AM

Explore the Resplendent Reaper of Souls Collector's Edition, Login Issues - 29/01, SammaeL89's Diablo III Art

Disenchant Adjustment Reminder, Ask the Devs, ManaCast #17 VoD

Patch 5.4.7 - New Shop Button
Patch 5.4.7 adds a new shop button to the character selection screen, making the Level 90 Boost as the first character service that you can purchase in-game. Taepsilum responded to concerns of players upset over the addition of another shop button.

Originally Posted by Taepsilum (Blue Tracker / Official Forums)
I know that for those of you who are just not interested at all in the store, these changes might seem somewhat redundant or even a bit annoying. I get that, I really do.

But please understand that a lot of players do like to use the shop, and since this is a fairly new feature (the in-game version of the shop), we want to make sure that everyone is aware of its existence and that you don't actually have to tab out to a web browser to use it.

The buttons outside of the micro-menu exist mainly because the micro-menu is one of those parts of the interface that some addons and UI packs actually hide by default, and we want everyone to know about this new functionality.

I really don't think that this is being in any way obtrusive and/or preventing you from playing the game as you have been doing all along. Now, I do understand that some players might have some more philosophical reasons to dislike it, but I still think that some are just blowing this out of proportion. It's a small button that you can choose to use or to completely ignore, it's not a pop-up window that forces user-interaction with it.

Of course there is a fine line that we don't want to cross when it comes to the number and the positioning of any kind of button within the game, too few buttons or poorly positioned ones often leads to unused/unknown features, too many, and they can become redundant or annoying. I can see that some of you are of the opinion that anything over one button is already too much.

You can rest assured that we will forward all of your feedback to the proper channels, it's important to us that everyone knows about new functionalities but obviously we don't want to cause any discomfort to anyone while doing so.

Warlords of Draenor - PvP Toggle Changes
It looks like players that don't enjoy PvP might be getting an upgraded version of the PvP toggle in Warlords of Draenor!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This is very simple. PVP needs to be voluntary.
Well, I understand where you're coming from, but flagging as a PvE character is based on a player's action to flag themselves (even if it's on accident), so I'm not sure it's us making you PvP. The systems that can cause someone to flag can absolutely at times be involuntary, which is notably frustrating.

In any case we are continuing toward a goal of a PvP on/off toggle for players on PvE realms to be added in Warlords of Draenor, which would absolutely and in all situations allow someone to refrain from becoming flagged regardless of their actions. Heals toward flagged players would fail, coalescing to PvP realms wouldn't be possible, misclicks and AoE's would never damage a flagged opponent, etc. It's actually quite a bit of work because of all the systems involved, but it's still something we think PvE players should have, and how the game should work for them.

Patch 5.4.2 Hotfixes: January 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Resolved an issue that could cause Ordos to be stuck in evade. For targets that Ordos cannot reach, he will now summon them to him.

  • Family Tree: Resolved an issue where Pandaren characters were unable to see their ancestors after lighting the Incense Bundle.

Blue Tweets
Originally Posted by Blizzard Entertainment
doing dps less than a dps spec I assume. If you can tank and dps at 100% why being a regular dps?
Yeah, Tank-specs should do less DPS than DPS-specs, so you don't just bring more Tanks. (Celestalon)
But Vengeance makes sure that not all tanks do that much DPS right?
Not in 6.0; Vengeance no longer affects DPS. (Celestalon)
What is it changed to again? Threat?
It's just the defensive side of what it does today. Will also do Threat if needed, but that's not likely. (Celestalon)
I am lost as to what you mean by that, I guess I will have to wait and find out...
Vengeance currently provides a buff that has both offensive and defensive value. We'll leave the def value, remove off value. (Celestalon)
Does that mean tanks are going to end up less-fun? A lot of the fun of tanking recently has come from vengeance.
Who can say if any specific change makes the game more or less fun for any given person. But no, it shouldn't. (Celestalon)
You're most likely not having fun because of Vengeance->DPS; rather because you do good damage, and the def gameplay is fun. (Celestalon)
Is the idea for Tanks to just more or less do (arbitrary number) 75% of the damage of a DPS all the time?
Yes. (Celestalon)

Are you guys happy with the current DPS rankings? Casters completely dominating melees in pretty much every SoO encounter.
Our data, and community data, heavily disagrees with that. Melee are more of a liability, which we hope to solve. (Celestalon)

OK, fair. When you and your crazy brain crew crunch data, do you do APM analyses? What does it mean to you guys in that context?
We do (abilities per sec), though it's more of something to just 'keep in mind'; we don't really balance around it at all. (Celestalon)
APS seems like a strange standard. Wouldn't most specs hover around 1?
No, not at all. Most don't have a 1sec GCD; spamming something on every GCD is not something we want most to do (OK for some). (Celestalon)
So WoD dev vision is that GCD locking is OK for some specs? Can you explain why you changed your minds on this?
This isn't a change; we're OK with a few specs explicitly designed to be GCD locked. It's desired by some players. (Celestalon)
There have been a few cases where we've decided that specs required too high of an APM (just in terms of raw button presses). (Celestalon)

Hunter (Forums / Skills / Talent Calculator)
Do you have plans to address Hunter's secondary stats value? (like Warrior's haste)
Those are not even remotely in the same ballpark. But yes, we want to raise their values. (Celestalon)

Paladin (Forums / Skills / Talent Calculator)
You said we cannot switch in/out seal of faith while in combat. So could we still switch other seals in combat like SoT to SoJ?
Yes. That's expected if you take the other talent which gives you seal-twisting gameplay. (Celestalon)
So does the healing bonus stackable and dispelable?
Talking about Faith again? Faith would stacks, and would not be able to be dispelled. (Celestalon)
That sounds good. SRY one LAST question: Is there a cap stacks of Faith? IF YES, what number will it be?
We'd likely need to have a cap, but not one that you're expected to hit in normal gameplay. (Celestalon)

Priest (Forums / Skills / Talent Calculator)
Dedicated Holy Priests raiding heroic had a hard time the past years. Representation is down to 2-5%. Is this an issue to you?
It's a potential issue that is heavily clouded by the Disc issue. (Celestalon)
So you don't think it has anything to do with shortcomings with HPriest spec? Chakra reduces the usefullnes and lack of utility?
I think that if you re-read my tweet, you'll see that I didn't say that at all. (Celestalon)
Then what do you think HPriest shortcomings are?
We aren't ready to announce specific changes, but the shortcomings of Chakra have been heavily discussed. (Celestalon)

Rogue (Forums / Skills / Talent Calculator)
Did you ever consider Shuriken Toss to be some Rotation/playstyle changing talent like alot of hybrids have nowadays?
Do you mean like if you take that talent, then you use that as your optimal rotation, even on Patchwerk? (Celestalon)

Shaman (Forums / Skills / Talent Calculator)
was idly wondering what the odds are shamans can get a passive that makes 2H weapons competitive against DW. I miss the option.
We have no plans to bring back 2H Enhancement, currently. Not 100% out of the question for the future, but not right now. (Celestalon)

Warlock (Forums / Skills / Talent Calculator)
are you happy with results of Demo nerfs? Feel like it's struggling pve and pvp after imp damage and glyph nerf.uvls was enough
The community things the Demo nerfs were way more crippling than they were. There are still Demo locks doing very very high DPS. (Celestalon)
That's not to say that it hasn't ended up inferior to Affliction/Destruction in most situations; it has. But not underpowered. (Celestalon)

Reaper of Souls Collector's Edition
Blizzard showed off the contents of the Reaper of Souls Collector's Edition today.

by Published on 2014-01-29 06:31 AM

"Lower Difficulty" To Be Removed From HC, Bounty Hotfix Clarifications, Legendaries From Gambling To Unlock Visuals, and More

Disenchant Adjustments Ending, Beta Season 2 Ending Soon, MG Interviews

World of Warcraft: Azeroth by the Numbers
Blizzard released a nice infographic today that shares lots of fun WoW stats!

Originally Posted by Blizzard (Blue Tracker / Official Forums)
From the rise of Onyxia to the fight for Pandaria, more than 100 million of you across the globe have visited Azeroth since the first realms went live in 2004. We’ve gathered some epic statistics to show what you’ve been up to all this time.

Curious about the faction breakdown among the 500 million characters you’ve created? Wonder how many instances your fellow adventurers run every day, or which pet is the most popular? Take a look at World of Warcraft’s first official infographic below for some fun and surprising never-before-seen facts about the game.

We hope everyone enjoys this glimpse at the inner workings of Azeroth—feel free to find and share it on Facebook and Twitter. Thanks for being a part of World of Warcraft’s history, and here’s to new adventures with you in Warlords of Draenor!

Garrosh Heirlooms and Bonus Rolls
Following up on the Garrosh Heirloom bonus roll information yesterday comes some more bonus roll clarifications:

  • Quivering Blob can be won with a bonus roll, and doesn't take the place of an item you would have won. (Source)
  • Nalak, Oondasta, Galleon, and Sha of Anger mounts can be Bonus Rolled. Raid mounts cannot. (Source)
  • Reins of the Astral Cloud Serpent aren't (and have never been) Bonus Rollable. (Source)
  • Kor'kron Shaman's Treasure cannot be bonus rolled. (Source)
  • You can bonus roll Siege pets in appropriate difficulties due to community feedback about Quivering Blob. The pet is a separate roll from items, so it doesn't have any impact on winning other loot. (Source)

Patch 5.4.2 Hotfixes: January 28
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Immerseus
      • Immerseus' Swelling Corruption ability should no longer be incorrectly triggering from Balance Druid's Starfall and the Hunter talent, A Murder of Crows on Heroic difficulty.
    • General Nazgrim
      • General Nazgrim should no longer incorrectly be gaining Rage while in Defensive Stance from Balance Druid's Starfall and the Hunter talent, A Murder of Crows.
    • Malkorok
      • Living Corruption's Languish effect should no longer be incorrectly reapplied to players that were under the effect of a Mage's Alter Time spell on Heroic difficulty.

  • Figurine - Khorium Boar should no longer incorrectly summon more than one Khorium Boar.

Patch 5.4.7 PTR Notes Update - Jan 28
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Battlegrounds and Arenas
  • Arenas
    • For the 2v2 Arena bracket, Dampening is now applied to the match starting at the 5 minute mark (down from 10 minutes).
    • For 3v3 and 5v5 Arena brackets, there is no change. Dampening will continue to be applied at the 10 minute mark.
  • Alterac Valley
    • The following NPCs now have more health and deal more damage.
      • Alliance: Vanndar Stormpike, Balinda Stonehearth, Stormpike Defenders, Stormpike Bowman, and all Marshals.
      • Horde: Captain Galvangar, Drek'thar, Frostwolf Guardian, Frostwolf Bowman, and all Warmasters.

Blue Posts
Originally Posted by Blizzard Entertainment
Random Battleground Balance and Queue Times
We talk about stuff like this from time to time, but it's not quite so simple. For example, queue times are a big issue. Separating players out by item level certainly wouldn't help, and in fact, could make things far worse. Having more equally-matched opponents in your random BG would be nice, but having to wait an hour or longer... not so much.

That said, we're hoping to make a lot of improvements to Random BG's in Warlords. If we get the opportunity to do something like this, we can look into it.

Side note since I brought it up: we're also looking into queue times. We have a few ideas for changes we might make, but nothing for certain to share just yet. (Blue Tracker / Official Forums)

PvP Blue Posts
One of my personal goals since I started at Blizzard has been to help improve communication with the PvP community. And, though I know it's technically a different forum, I've been as active as possible on the Arena forums contributing what I can. Many of those concerns extend to BGs and RBGs as well, and if you have a concern here that's PvP-related but not necessarily specific to Battlegrounds, it might be a good idea to check the Arena forums too just in case.

That said, I completely hear you guys on wanting to see more interaction in the Battlegrounds forums. I do read them regularly already, but I'll make a stronger effort to interact here more often. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
I miss using CC in dungeons and raids. Will this come back in WoD?
Not using CC in dungeons currently is mostly a result of being way stronger than the content is designed for. (Celestalon)
I have needed 0 CC in MoP dungeons ever. Day 1 they were faceroll. Not saying that's 100% bad but it is true.
You are more experienced/skilled than most. That was not the experience for the majority. (Celestalon)

With cross-realm arena it feels like there is still one final barrier: faction. Any plans for cross-faction teaming for real ID?
No plans for that. (holinka)

yeah probably. I blame the 15 min ques between games! why are Horde ques so terrible?
There are more horde queuing. The problem is exacerbated if you opt out of unpopular BGs. Looking into options. (holinka)

Trying Monk heals on my 90, all proving grounds does is say "you suck" No benefit to me over failing thru LFR
Proving Grounds currently just "tests", it doesn't "teach". That's something we hope to change in the future. (Celestalon)

'scuse me could you shed some light on a little red dragon named Andrestrasz? Is he a tribute, a memorial, something else...?
I believe that commented earlier that he was a tribute, but wasn't sure. (Celestalon)
I'd bet $20 it's a homage to someone's 5 yr old named Andre but would have to dig into data to find out for sure. (Source)

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