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by Published on 2010-09-30 08:35 PM

Update - Added Cataclysm release date: December 7th
Update - Added Warrior's Tier 11 video.
Update - Added Warrior's Tier 11.


Cataclysm Release Date - December 7th
Season 9 starts on December 14th, a blue post stated that Cataclysm would be released one week earlier.


  • +ARENA_MASTER_NO_SEASON_TEXT = "Arena battles and Rated Battlegrounds are only available during an active player versus player combat season. Season nine will begin on December 14th, so be prepared at that time to take your shot at glory!";

Originally Posted by Zarhym (Blue Tracker)
The next Arena Season will begin for level-85 players approximately one week after the official launch of World of Warcraft: Cataclysm.

Cataclysm Beta - Build 13117 (Codename Sparkles)
Another day, another build.

Tier 11 Preview - Warrior
Most of the files for the Warrior set are now available, one of the recolor is still missing on male models and only the green set has a textured helm.

Update - Added Warrior's Tier 11.





Professions Changes
Originally Posted by Blizzard Entertainment

Alchemy

Enchanting

Engineering

Tailoring
Time to repost the video of the Sandstone Drake now that Vial of the Sands is confirmed as an Alchemy recipe.



Spell Changes
Originally Posted by Blizzard Entertainment

Mounts
  • Spectral Wolf - Summons and dismisses a rideable Spectral Wolf. / 1.5 sec cast
  • Spectral Steed - Summons and dismisses a rideable Spectral Steed. / 1.5 sec cast

Guild Perks

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Runeforging

Blood

Unholy
  • Unholy Command now also gives you a 50/100% chance to refresh Death Grip's cooldown when dealing a killing blow to a target that grants experience or honor.

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Fungal Growth now slows enemy targets by 25/50%, down from 35/70%.

Feral
  • Savage Defense now reduces damage taken from the nextp hysical attack by 65% of your attack power, down from 75%.
  • Tiger's Fury now increases physical damage done by 15% for 6 sec.
  • Skull Bash now costs 15 rage.

Restoration
  • Efflorescence now heals all nearby friendly targets within 8 yards by 20/40/60%, down from 40/80/120%.
  • Malfurion's Gift now has a 2/4% chance to proc, down from 3/6%.
  • Fury of Stormrage now has a 6/12% chance to proc, down from 15/30%.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Kill Command now scales from 35% of RAP, down from 63% of RAP.
  • Bestial Wrath now causes 20% additional damage, down from 50%.
  • Focus Fire now has a 30 sec cooldown, up from 15 sec.
  • Mastery: Master of Beasts now increases damage done by your pets by 13.6%, down from 20%. Each point of Mastery increases pet damage by 1.7%, down from 2.5%.

Marksmanship
  • Aimed Shot base damage increased by 14%
  • Mastery: Wild Quiver now grants a 14.4% (down from 16%) chance for your ranged attacks to also instantly fire an additional ranged shot for 100% normal damage (up from 50%). Each point of Mastery increases the chance by 1.8%, down from 2%.

Survival
  • Mastery: Essence of the Viper now increases all elemental damage you deal by 8% (down from 20%). Each point of Mastery increases elemental damage by 1%, down from 2.5%.

Pet Skills
  • Tailspin now lasts 30 sec, up from 8 sec. Cooldown changed to 25 sec, down from 40 sec.
  • Lock Jaw (Dog) *New* - Dog locks its jaws on the target, holding it in place for 4 sec. / 5 yd range, Instant, 40 sec cooldown

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Fire

Frost

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Exorcism base damage increased by 50%.
  • Protector of the Innocent now has proper Rank 2 and 3 values, base healing is now [1240.83 to 1427.62] / [2481.66 to 2855.24] / [3722.48 to 4282.86]

Retribution

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Mana Burn now has a 2.5 sec cast time, down from 3 sec.
  • Atonement now heals for 40/80% of the damage dealt, down from 60/120%. If the Priest is healed through Atonement, the effect is reduced in half.

Shadow

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Assassination
  • Eviscerate base damage increased by 30%, now scales from 9.1/18.2/27.3/36.4/45.5% of AP depending on the amount of combo points, up from 7/14/21/28/35%.

Combat
  • Backstab now deals 200% weapon damage, up from 175%. Additional base damage increased by 33%.
  • Revealing Strike now causes 125% of your normal weapon damage, up from 100%.
  • Improved Sinister Strike now increases damage dealt by your Sinister Strike ability by 10/20/30%, up from 2/4/6%.
  • Vitality (Passive) now also increases Attack Power by 15%.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Restoration

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction

Demonology
  • Molten Core revamped - You have a 2/4/6% chance to gain the Molten Core effect when your Immolate deals damage. The Molten Core effect empowers your next 3 Incinerate spells cast within 15 sec, increasing damage done by 6% and reduces cast time by 10/20/30%.

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms

Fury
  • Slam now costs 20 rage, up from 15 rage.
  • Bloodthirst now restores 0.5% of max health, down from 1%.

Protection
by Published on 2010-09-30 09:09 AM

Update - Someone just pointed out that the EU site has been updated and now shows October 13th, it either means that the patch is postponed, or that it will be deployed one week later in Europe.


Patch 4.0.1 release date
We're very close to the release of Patch 4.0.1, at this point the only question is "How close?"

As far as I can tell, you can probably expect the patch on October 5th or October 12th. Ghostcrawler already suggested that the patch would be deployed right before the end of the arena season and added that "they shouldn't have a lasting impact on ratings, titles, and the like".
Originally Posted by Ghostcrawler (Blue Tracker)
Since the current PvP season will end when these changes go live, they shouldn't have a lasting impact on ratings, titles and the like. We are prepared to just drop a temporary player damage nerf on all BGs and Arenas if necessary just so things don't feel too silly until everyone can level up to 85.
Additionally, the World of Warcraft Trial Website has been updated and now announces that the new streaming client will be available on October 5th, which is exactly what we've been testing on 4.0.1 PTRs.

As usual, nothing is official, but it's probably close enough.



Heroic Deadmines Video
TotalBiscuit released a nice video preview of the Heroic version of the Deadmines, one of the two revamped classic dungeon of Cataclysm.





Currency Conversion - Calculator Update
The Cataclysm Currency and Honor Calculator has been updated with the latest values of Justice Points.
Originally Posted by Bashiok (Blue Tracker)
We’ve revised the Justice Points conversion rate for Emblems of Triumph and Emblems of Frost. When the upcoming 4.0.1 patch goes live, these emblems will be converted into 11.58 Justice Points (up from the previously planned 2.75 Justice Points per emblem). Justice Points accrued above the soft cap of 4,000 will be converted to gold at a rate of 47.5 silver per point (down from 2 gold per point) when patch 4.0.3 goes live.

The original explanation thread (http://forums.worldofwarcraft.com/th...Id=26850245012) and the subsequent conversion math update (http://forums.worldofwarcraft.com/th...&pageNo=10#184) have been updated to reflect these changes.

[...] The previous conversion rate was intended to devalue Frost and Triumph a bit to discourage some amount of farming and hoarding of points before the conversion, but then we came to the conclusion that no matter what we do people would be farming well above the softcap, and we shouldn't try to make it more difficult for them to do so.

Emblems and Badges




Honor points!







Blue Posts
Originally Posted by Blizzard Entertainment

No Worgens and Goblins before Cataclysm
Worgen and goblins require the activation of a Cataclysm key and will not be available in patch 4.0.3 until Cataclysm launches. (Source)

Patch 4.0.1 and 4.0.3
I'm not sure I understand what you're saying. These aren't filler patches we developed to tide players over. Patch 4.0.1 will implement nearly all systems changes necessary for Cataclysm (including class and UI changes). We've done this before every expansion to lay down the framework. Patch 4.0.3 brings about the Cataclysm, forever changing Azeroth.

This has always been the plan for Cataclysm, as we've never released an expansion quite like this one before. On the one hand, this expansion offers another increased level cap with all-new leveling and end-game content. On the other hand, this expansion is virtually rebuilding the content of the entire original game from the ground up.

Again, patches 4.0.1 and 4.0.3 are not offering filler content. These patches are to implement all of the new content and systems which do not require the purchase of Cataclysm. (Source)

Tanking
Why was threat decay scrapped?
We still like the idea and it might return someday.

We scrapped it because we didn't think it was necessary and we wanted to focus on things we thought were necessary. We ended up changing threat modifiers quite a bit and getting rid of a lot of the threat management talents. Furthermore, Vengeance is keeping tank dps up pretty well in beta tests -- often 75% or higher of dps. Finally, it was causing a lot of concern among tanks. The intent was to make threat generation more engaging, ultimately to make tanking more fun. But I think we ended up changing so many aspects of tanking (large health pools so avoidance matters more, less AE tanking, mana mattering more, Vengeance, etc.) that changing threat on top of all of that just seemed to some* tanks to be that final straw that made Cataclysm tanking feel totally unfamiliar to them.

* -- This kind of thing is always subjective. We didn't poll every tank; nor would we put a lot of weight on that anyway. Instead, we read a lot of forums and talked to a lot of tanks we knew to gauge whether this was something they were excited about or not. We know there are tanks that hated the idea and those that will be sad to see it go, as is the case with almost any design change. I offer all of that footnote just to try and stave off some of the inevitable threads that will launch from this one. "Healers don't like running out of mana -- remove that. Warriors don't like rage normalization -- remove that." We welcome your opinions on all of those things, but encourage you not to search for the magic switch that will get us to change out minds in areas where we disagree. (Source)

Paladin/Warrior mastery undertuned?

Increasing the value per point of mastery for paladins or warriors is not hard to do. Likewise, we might shift more of the warrior mastery between block and critical block because of the value of Shield Block.

I'm also not sure we're that worried about paladins (or anyone) blocking, dodging or parrying every hit. That isn't the game breaking scenario that it used to be. If in later tiers of gear you manage to do it, probably by giving up on other stats, I'm not sure it's a huge danger. Sixty percent of damage is still a lot and none of those stats help with magic damage. In a world where two back to back normal hits could kill you, it would be a lot more valuable. In Cataclysm, it might just translate to healer mana savings. We'll keep an eye on it of course.

We did change parry to scale from Strength. (Source)

Fan Art
The Official Fan Art Gallery has been updated with a piece entitled: Pally Tank!

by Published on 2010-09-29 12:10 PM

Update - Cataclysm Currency Conversion Update! - When the upcoming 4.0.1 patch goes live, these emblems will be converted into 11.58 Justice Points (up from the previously planned 2.75 Justice Points per emblem). Justice Points accrued above the soft cap of 4,000 will be converted to gold at a rate of 47.5 silver per point (down from 2 gold per point) when patch 4.0.3 goes live.



Tier 11 Models Preview - Druid, Rogue, Warlock
After posting the Tier 11 Stats a few days ago I realized that I didn't do any proper preview of the existing Tier 11 models, time to fix that! This preview isn't official, stuff might be slightly wrong (Gloves and Boots might have a slightly different model, I can't really check that) but it should give you a good idea of what to expect on live servers.


  • I also included the Warrior's helm, the rest of the set is still missing.
  • Sets for other classes aren't available yet.
  • One of the recolor of the Rogue set is bugged on males.
  • I included both Pants and Robe version of the Druid set, you should just assume that the actual set will use the robe model. (They always add pants models just in case)

Druid







Rogue






Warlock






Bonus - Warrior Helm

by Published on 2010-09-29 12:09 AM

Patch 4.0.1 - PTR Build 13082
A small PTR build is now available.

Spell Changes
Originally Posted by Blizzard Entertainment

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Solar Beam now affects targets within 5 yards, down from 10 yards.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Mend Pet no longer heals for x health, now heals for 25% of the pet's total health over 10 sec.

Marksmanship
  • Flare now has a 40 yards range, up from 30 yards.
  • Silencing Shot interrupt effect now works on players.

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Retribution
  • Rule of Law no longer increases the critical effect chance of Holy Shock, affects Hammer of the Righteous instead.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Shadow

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Demonology
  • Health Funnel now sacrifices 1% of your total health to restore 6% of your summoned Demon's total health every 1 sec.
  • (Metamorphosis) Demon Leap has been changed back to his pre-Cataclysm version: Leap through the air and slam down on all enemies within 5 yards of the target area, causing 2213.67 to 2624.95 Shadow damage and stunning them for 2 sec.

Destruction
  • Searing Pain now costs 12% of base mana, up from 8% of base mana. Base damage increased by 150%.
  • Immolate base damage increased by 55%.

Affliction
  • Soul Swap now only removes your shadow damage-over-time effects from the target.

Arena Season 8 Ending Soon
Originally Posted by Zarhym (Blue Tracker)
We are currently planning to end Arena Season 8 as early as October 12. At that point we will go through our normal process to determine who is eligible for the end-of-season rewards. This process should take approximately one week. It's very important for players who feel that they may be eligible for the Arena-specific titles and/or the Relentless Gladiator’s Frostwyrm to refrain from transferring their character to another realm until after Arena Season 8 ends.

The next Arena Season will begin for level-85 players approximately one week after the official launch of World of Warcraft: Cataclysm. During the break between seasons, all rated matches will be turned off and only skirmishes will be available. All Team Ratings, Personal Rating, and Arena Points will be wiped when Arena Season 9 begins, but Matchmaking Rating and Honor Points converted to the new currency system will remain.

Arena Season 9 Available for Testing
Originally Posted by Bashiok (Blue Tracker)
Arena Season 9 is now running and available for testing in the Cataclysm beta.

To help facilitate testing we'd like to ask that those interested in providing bug reports and feedback focus on playing arena games, but also participating in the rated battlegrounds. Please let us know if you find any issues or have any feedback. Thanks.
by Published on 2010-09-28 07:35 AM

Horde Guild Mount - Scorpion / Kron'Kar Annihilator (Updated)
The model of the Horde Guild Mount, the Kron'Kar Annihilator has been updated in the latest build and looks ridiculously awesome. You can get the mount by reaching Guild Level 25, the Alliance version is the Reins of the Golden King.






Dalaran / Shattrath Portals Removal
Originally Posted by Zarhym (Blue Tracker)
The reason the portals from Shattrath were not removed from Outland when Wrath of the Lich King released is that there was a new central hub with portals to all major cities in Northrend. There is no longer a neutral city hub which both factions will be using in Cataclysm. We want to ensure visiting the major faction capitals is still the most attractive thing to do in Cataclysm, rather than having people use Shattrath and Dalaran as easy connector hubs.

To make up for this, we'd like to add class trainers and Auctioneers in Shattrath and Dalaran for those leveling through The Burning Crusade and Wrath of the Lich King content.

Blue Posts
Originally Posted by Blizzard Entertainment

Guild Achievements - Exalted Reputations
All reputations are retroactive. If you have the rep now, it will count in the guild achievement. Also note that the reputations have to be separate. Having Argent Dawn at exalted on 8 members still only counts as one towards the achievement.

Also, don't forget that this achievement requires revered guild faction for any of your reputations to count. (Source)

Rating requirements on PvP Gear
The only item with a meaningful rating requirement is the heroic raid ilvl equivalent weapon (the 2200 weapon). However, unlike the LK seasons there is also a weapon equivalent to the normal raid tier ilvl that has no rating requirement.

All of the other items with rating requirements (ie: the set pieces) have the exact same stats as the ones without rating requirements, they're a free upgrade and just have a different texture color so you get a little bit of visual distinction for having a high rating (no gameplay advantage). (Source)

Threat / Threat Decay
We actually never implemented threat decay. We're not sure we'll need it.

The bottom line is that being a good tank is a mark of pride for tanks. It's not fun to do a job well that any guy off the street could do with no practice or experience. Getting better at your job is a major motivator for players to play.

Threat is part of that. Back in the day, you got excited when you had a tank who knew how to generate threat. It was a source of bragging rights for the tank.

So just autoattacking, or just Thunder Clapping, shouldn't be enough for you to never worry about threat. You should have to pay as much attention to your rotations as an Affliction lock or Frost DK needs to do in order to be competitive on meters.

We don't want to go too far though. While it's not asking much for a mage to wait a few seconds before unloading with everything they have, it's also not fun if you feel that tank threat is constantly throttling you. In particular, we're trying to clamp down on the situation where say at minute six or seven despite everything the tank can do, the dps start to creep up on you. Vengeance was implemented almost entirely for this reason -- it helps keep tanks scaling their threat as dps classes gear up.

Finally, we don't want the tank to be solely at the mercy of others to generate threat. We don't want abilities like Tricks of the Trade or Misdirection or dps classes using their threat drop abilities on cooldown to solve the whole problem for the tank. All of those abilities still exist, but they won't turn a bad tank into a good one and they won't make a great tank feel 100% at the mercy of others. (Source)

Tank Balance
As far as tank balance goes, in beta we found that DKs and Feral druids were taking less damage than paladins and warriors. This is partially because of the Sanctuary bug (where it just wasn't working). Beyond that, the avoidance of the former were just a lot higher. Druids get dodge and DKs get parry just from wearing Agi and Str respectively. Block tanks used to get a little mitigation from Strength, but it was never much, and that won't really work any longer with the new model. Solutions include letting Str affect parry (for everyone in the same way Agi provides dodge) or giving all plate users some kind of Forceful Deflection passive or talent.

Basically, we think that avoidance below 20% or so doesn't feel very good because you don't see it, and avoidance above around 70% or so breaks encounters and forces us to add "radiance" debuffs to raids. (Source)

Casting vs. auto attacks
I could see a model where a melee class just stands there until they hit a button and all of their damage is pushed into those buttons. It's a pretty big change though. For starters, many spells used by casters have actual cast bars (and can be interrupted) while melee are mostly using instant attacks. Casters do damage every 2 sec or so, while melee could do damage every 1.5 or 1 sec, as long as resources held out. It's probably possible to do, but it is a really big change. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Word of Glory scaling
Word of Glory now scales with either attack power or spell power, whichever is higher. The net result is that Ret and Prot Word of Glory will heal for at least 50% more than they did before. That was why we had to nerf Selfless Healer. If I am remembering correctly, a level 85 Ret or Prot paladin 3 Holy Power WoG went from around 6000 to around 9000 (before Selfless Healer or Guarded by the Light). You should test it yourself though, since I may be misremembering. (Source)

Zealotry / Holy Power
We were able to greatly improve the delay on receiving Holy Power from Divine Purpose. It still may not appear faster than you can hit your next button. To address that, we are going to try a model where if you have 3 Holy Power and get a fourth, you'll still receive that fourth Holy Power if you spend the first 3 within a couple of seconds. In essence, if the Holy Power is already "in the mail" you'll still get it. You can't hold it indefinitely, so you shouldn't treat the system as if you now have 4 Holy Power to play with. It just makes you less likely to waste a charge.

Barring something horribly unforeseen, there is no way we'll ultimately let a 2 Holy Power Templar's Verdict be the right way to play. (Source)

Guardian of the Ancient Kings
Guardian of Ancient Kings should be off the GCD (for everyone). (Source)

Holy
We think we are liable to consolidate some of the Judgement related talents for Holy. We're unlikely to make Judging even more of a big deal for Holy though.

We're going to try to get the 10 points Holy spends in other trees to be a little less cookie-cutterish. Options include making Divinity or Rule of Law not healing related.

We'll keep an eye on Holy's damage for purposes of leveling, etc. I do believe some of that feedback though comes from creatures just being really powerful now. You're not seeing Holy being weak at leveling. You're seeing everyone having to work more than they are used to. This is a situation we're closely monitoring. We don't want questing to be trivial and boring, but we don't want it to be brutally punishing either.

I'm still worried about the lack of interactivity. Daybreak and Word of Glory are talents that you react to in an incredibly simple way now. Healing without wasting Holy Power isn't a high benchmark.

Changing Daybreak has taken out a rewarding and fun spell combination that made the class a lot more interesting and dynamic to play.

It has a lot more going on than it does on Live. No, you aren't overly punished for mismanaging Holy Power, but healers need to have a lot of flexibility. Sometimes you don't want to cast Holy Shock or Word of Glory on the tank because you need to do something more dramatic. In addition to the mechanics you mentioned, there are buffs such as Conviction and Judgements of the Pure to watch out for, as well as several cooldowns: Divine Favor, Avenging Wrath and Guardian.

Daybreak still requires you to watch the proc, or you're going to fail to cast Holy Shock twice in a row. It's just less sensitive to latency and makes you less likely to have to resort to cancel macros now. (Source)

Light of Dawn
It is target sensitive. If you heal one person, it's not going to do impressive numbers. In situations where it hits 10 people, it will perform really well. You will need to look out for situations where it will be the most optimal. Part of why it can heal so much is it is far from being a smart heal. (Source)

What people want is this: Light of Dawn, No Cooldown, Requires Holy Power, Heals players for 1000/2000/3000, consuming all holy power in the cast.
The reason we didn't do that is because the times you need AE heals are usually because several folks took damage all at once. That is why so many AE heals are instant. Even those with a cast time aren't as long as something that requires 3 Holy Power. Nor do we want you to have to neglect Word of Glory on fights with periodic AE damage. To have a long ramp up - high throughput AE heal be useful, there would have to be a lot of encounters like Loatheb or something where the damage is fairly constant but folks aren't often in immediate danger of dying.

I could see (someday) giving paladins a heal that hit 3-5 targets but otherwise worked exactly like Word of Glory. But since we gave paladins 4 new heals already, as well as reasons to use both Flash and Holy Light, let's see if we can get the current model feeling good first. I think we're close. (Source)

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Auto attack and abilities
Imagine a rogue could do 80% of their damage just by right clicking on a target. That means that at best, you've got 20% of damage to play with to separate the best rogue in the world from the guy who just autoattacks. That's largely what we mean when we're concerned about too much damage coming from white attacks.

You can argue that Slice and Dice doesn't take much effort on the part of the rogue, but it does take some. Managing your energy and cooldowns takes a little more, and so on, until we reach a point where the best rogues in the world do significantly more damage than those who just autoattack and perhaps let Slice and Dice occasionally fall off.

I think viscerally, some players just don't like spending their resource on buffs. They want to convert it all into big numbers, because big numbers are fun. Those self buffs serve a purpose though. They help serve as a damage buffer. They provide a little bit of ramp up time. They account for one more ball you need to juggle to keep in the air. It wouldn't be hard to juggle just the one ball, but you're often asked to do a lot more than that. (Source)

Stunlocks
They "stopped the arms race" by disarming rogues of stunlocks, which were already taken care of with the increased HP pools, but didn't remove the reactionary (and far more OP) skills that negate the emasculated stuns.
That wasn't the problem with stunlocks. It wasn't a balance issue per se of whether or not the rogue could kill someone or not. The problem was that the situation was too binary. If the rogue executed a perfect stun chain, then they would win. If they screwed up or were countered, they would lose. Both the rogue and the opponent might as well have 1 health in that scenario because there is no room for fractions. Imagine instead that getting 1 stun off makes you half as effective instead of not effective at all.

There are ways for some classes to mitigate stuns, absolutely. (The alternative is the awesome rogue just always gets a stun off.) But there are fewer than before, and the talents that just provide mechanic duration reductions are all gone. That was the arms race we were talking about. If rogues can just never stun anyone and are kited all the time, then we'll fix it. But very few of you have experienced level 85 PvP yet, so it's hard to for us to react too strongly to supposition and hypothesis.

Try out the Tol Barad tests we're doing soon and see how it feels in appropriate gear at max level. (Source)

MMO Report
I'm a little late this week, but here is your weekly MMO Report.



Comics
Dark Legacy Comics #257 and Teh Gladiators #170 + #171 are out.

by Published on 2010-09-27 06:46 AM

Beta Build 13066 - Portals removed from Shattrath and Dalaran
Blizzard doesn't want you to use Shattrath and Dalaran as portal hubs anymore, the latest beta update removed all the portal to the cities and replaced them with class trainers.

Pop Up Image Pop Up Image Pop Up Image


Cataclysm Release Date Postponed (Not Official)
A few weeks ago I announced that the target release date for Cataclysm was November 2. Well, according to an update I just got, the release has been postponed and Blizzard will try to release the game in early December. (Basically, either December 7 or December 14)

The Cataclysm by itself will happen earlier and will let you play in the "new" zone for a couple of days/weeks before you can buy the expansion and access the level 85 content. Keep in mind that they're mostly inside info, they're not official and I just report them because ... well, I'm sure you all want to know when it's supposed to happen.


Super-Mega-Uber Cataclysm Items Update
The latest beta build added A LOT of epic items to the game, we have valor points rewards, justice points rewards, Tier 11 armor sets stats, and PvP rewards!




Valor Points rewards
Valor Points are the high tier emblems of Cataclysm, you will only earn them from raids.


Level Type Spec Slot Name
359PlateStrength.DPSFeetWoe Breeder's Boots
359PlateTankFeetRock Furrow Boots
359PlateSpell DPSFeetEternal Pathfinders
359MailAgi.DPSFeetMoccasins of Verdurous Glooms
359MailHealFeetBoots of the Perilous Seas
359LeatherAgi.DPSFeetTreads of Fleeting Joy
359LeatherHealFeetFading Violet Sandals
359ClothSpell DPSFeetMelodious Slippers
359ClothHealFeetSlippers of Moving Waters
359CloakStrength.DPSBackFloating Web
359CloakAgi.DPSBackViewless Wings
359CloakTankBackGray Hair Cloak
359CloakSpell DPSBackHaunt of Flies
359CloakHealBackHeavenly Breeze
359FingerStrength.DPSFingerBand of Bees
359FingerTankFingerRing of the Battle Anthem
359FingerSpell DPSFingerBand of Secret Names
359FingerHealFingerTwined Band of Flowers
359TrinketStrength.DPSTrinketLicense to Slay
359TrinketAgi.DPSTrinketFluid Death
359TrinketTankTrinketBedrock Talisman
359TrinketSpellTrinketSoul Casket
359TrinketHealTrinketCore of Ripeness
359RelicAgi.DPSRelicRelic of Golganneth
359RelicSpell DPSRelicRelic of Norgannon
359RelicHealRelicRelic of Eonar
359RelicStrength.DPSRelicRelic of Aggramar
359RelicTankRelicRelic of Khaz'goroth



Tier 11 Armor Sets Stats
Tier 11 Armor sets are bought with tokens and valor points.

Level Type Spec Slot Name
359Plate Unholy/FrostChestMagma Plated Battleplate
359Plate Unholy/FrostHandsMagma Plated Gauntlets
359Plate Unholy/FrostHeadMagma Plated Helmet
359Plate Unholy/FrostLegsMagma Plated Legplates
359Plate Unholy/FrostShoulderMagma Plated Pauldrons
359Plate BloodChestMagma Plated Chestguard
359Plate BloodHandsMagma Plated Handguards
359Plate BloodHeadMagma Plated Faceguard
359Plate BloodLegsMagma Plated Legguards
359Plate BloodShoulderMagma Plated Shoulderguards
359Leather Resto.ChestStormrider's Robes
359Leather Resto.HeadStormrider's Helm
359Leather Resto.LegsStormrider's Legwraps
359Leather Resto.ShoulderStormrider's Mantle
359Leather Resto.HandsStormrider's Handwraps
359Leather BalanceChestStormrider's Vestment
359Leather BalanceHeadStormrider's Cover
359Leather BalanceLegsStormrider's Leggings
359Leather BalanceShoulderStormrider's Shoulderwraps
359Leather BalanceHandsStormrider's Gloves
359Leather FeralHeadStormrider's Headpiece
359Leather FeralChestStormrider's Raiment
359Leather FeralLegsStormrider's Legguards
359Leather FeralShoulderStormrider's Spaulders
359Leather FeralHandsStormrider's Grips
359Mail HunterHeadLightning-Charged Headguard
359Mail HunterChestLightning-Charged Tunic
359Mail HunterLegsLightning-Charged Legguards
359Mail HunterShoulderLightning-Charged Spaulders
359Mail HunterHandsLightning-Charged Gloves
359Cloth Mage HeadFirelord's Hood
359Cloth Mage ChestFirelord's Robes
359Cloth Mage LegsFirelord's Leggings
359Cloth Mage ShoulderFirelord's Mantle
359Cloth Mage HandsFirelord's Gloves
359Plate RetributionChestReinforced Sapphirium Battleplate
359Plate RetributionHandsReinforced Sapphirium Gauntlets
359Plate RetributionHeadReinforced Sapphirium Helmet
359Plate RetributionLegsReinforced Sapphirium Legplates
359Plate RetributionShoulderReinforced Sapphirium Pauldrons
359Plate ProtectionChestReinforced Sapphirium Chestguard
359Plate ProtectionHandsReinforced Sapphirium Handguards
359Plate ProtectionHeadReinforced Sapphirium Faceguard
359Plate ProtectionLegsReinforced Sapphirium Legguards
359Plate ProtectionShoulderReinforced Sapphirium Shoulderguards
359Plate HolyHeadReinforced Sapphirium Headguard
359Plate HolyChestReinforced Sapphirium Breastplate
359Plate HolyLegsReinforced Sapphirium Greaves
359Plate HolyShoulderReinforced Sapphirium Mantle
359Plate HolyHandsReinforced Sapphirium Gloves
359Cloth ShadowShoulderMercurial Shoulderwraps
359Cloth ShadowChestMercurial Vestment
359Cloth ShadowLegsMercurial Leggings
359Cloth ShadowHeadMercurial Hood
359Cloth ShadowHandsMercurial Gloves
359Cloth HealingHeadMercurial Cowl
359Cloth HealingChestMercurial Robes
359Cloth HealingLegsMercurial Legwraps
359Cloth HealingShoulderMercurial Mantle
359Cloth HealingHandsMercurial Handwraps
359Leather RogueHandsWind Dancer's Gloves
359Leather RogueHeadWind Dancer's Helmet
359Leather RogueLegsWind Dancer's Legguards
359Leather RogueChestWind Dancer's Tunic
359Leather RogueShoulderWind Dancer's Spaulders
359Mail Resto. HeadFaceguard of the Raging Elements
359Mail Resto. ChestTunic of the Raging Elements
359Mail Resto. LegsLegwraps of the Raging Elements
359Mail Resto. ShoulderMantle of the Raging Elements
359Mail Resto. HandsHandwraps of the Raging Elements
359Mail Elemental ChestHauberk of the Raging Elements
359Mail Elemental HandsGloves of the Raging Elements
359Mail Elemental HeadHeadpiece of the Raging Elements
359Mail Elemental LegsKilt of the Raging Elements
359Mail Elemental ShoulderShoulderwraps of the Raging Elements
359Mail Enhance. ChestCuirass of the Raging Elements
359Mail Enhance. HandsGrips of the Raging Elements
359Mail Enhance. HeadHelmet of the Raging Elements
359Mail Enhance. LegsLegguards of the Raging Elements
359Mail Enhance. ShoulderSpaulders of the Raging Elements
359Cloth WarlockHandsShadowflame Handwraps
359Cloth WarlockHeadShadowflame Hood
359Cloth WarlockLegsShadowflame Leggings
359Cloth WarlockChestShadowflame Robes
359Cloth WarlockShoulderShadowflame Mantle
359Plate Fury/ArmsChestEarthen Battleplate
359Plate Fury/ArmsLegsEarthen Legplates
359Plate Fury/ArmsHeadEarthen Helmet
359Plate Fury/ArmsHandsEarthen Gauntlets
359Plate Fury/ArmsShoulderEarthen Pauldrons
359Plate ProtectionHeadEarthen Faceguard
359Plate ProtectionChestEarthen Chestguard
359Plate ProtectionLegsEarthen Legguards
359Plate ProtectionShoulderEarthen Shoulderguards
359Plate ProtectionHandsEarthen Handguards



Justice Points Rewards
Justice points are the first tier of Cataclysm dungeon emblems, you will get them in heroic instances.


Level Type Spec Slot Name
346AxeAgi.DPSOff-HandWindslicer
346DaggerAgi.DPSOff-HandThroat Slasher
346DaggerSpell DPSMain HandModgud's Blade
346MaceHealMain HandScepter of Power
346Off-HandHealHeld In Off-handApple-Bent Bough
346Off-HandSpell DPSHeld In Off-handHermit's Lamp
346ShieldHealOff HandShield of the Mists
346ShieldStrength.DPSOff HandShield of the Four Grey Towers
346SwordSpell DPSMain HandBlade of the Burning Sun
346SwordStrength.DPSOff-HandDawnblaze Blade
346WandHealRangedWand of Untainted Power
346PlateHealChestChestguard of Dancing Waves
346PlateHealHandsGloves of Curious Conscience
346PlateHealHeadCrown of the Blazing Sun
346PlateHealLegsLegguards of the Gentle
346PlateHealShoulderPauldrons of the Forlorn
346PlateHealWaistBelt of Barred Clouds
346PlateStrength.DPSChestBreastplate of Raging Fury
346PlateStrength.DPSHandsReaping Gauntlets
346PlateStrength.DPSHeadHelm of Easeful Death
346PlateStrength.DPSLegsGreaves of Gallantry
346PlateStrength.DPSShoulderPauldrons of the High Requiem
346PlateStrength.DPSWaistBeech Green Belt
346PlateTankChestChestplate of the Steadfast
346PlateTankHandsNumbing Handguards
346PlateTankHeadHelm of the Proud
346PlateTankLegsGreaves of Splendor
346PlateTankShoulderSunburnt Pauldrons
346PlateTankWaistGirdle of the Mountains
346MailAgi.DPSChestVest of the True Companion
346MailAgi.DPSHandsGloves of the Passing Night
346MailAgi.DPSHeadWillow Mask
346MailAgi.DPSLegsHillside Striders
346MailAgi.DPSShoulderWrap of the Valley Glades
346MailAgi.DPSWaistBelt of the Dim Forest
346MailSpellChestVest of the Waking Dream
346MailSpellHandsGleaning Gloves
346MailSpellHeadHelm of the Inward Eye
346MailSpellLegsLeggings of Soothing Silence
346MailSpellShoulderSeafoam Mantle
346MailSpellWaistBelt of the Still Stream
346LeatherAgi.DPSChestTunic of Sinking Envy
346LeatherAgi.DPSHandsSticky Fingers
346LeatherAgi.DPSHeadMask of Vines
346LeatherAgi.DPSLegsLeggings of the Burrowing Mole
346LeatherAgi.DPSShoulderEmbrace of the Night
346LeatherAgi.DPSWaistSash of Musing
346LeatherSpellChestRobes of Forgetfulness
346LeatherSpellHandsBlessed Hands of Elune
346LeatherSpellHeadCluster of Stars
346LeatherSpellLegsLeggings of Late Blooms
346LeatherSpellShoulderSomber Shawl
346LeatherSpellWaistThatch Eave Vines
346ClothHealChestMusk Rose Robes
346ClothHealHandsGloves of Purification
346ClothHealHeadMask of New Snow
346ClothHealLegsLeggings of Charity
346ClothHealShoulderSummer Song Shoulderwraps
346ClothHealWaistBelt of the Falling Rain
346ClothSpell DPSChestRobes of Embalmed Darkness
346ClothSpell DPSHandsGloves of the Painless Midnight
346ClothSpell DPSHeadCowl of Pleasant Gloom
346ClothSpell DPSLegsPensive Legwraps
346ClothSpell DPSShoulderMeadow Mantle
346ClothSpell DPSWaistIncense Infused Cumberbund
346NeckAgi.DPSNeckAmulet of Dull Dreaming
346NeckHealNeckCeladon Pendant
346NeckSpell DPSNeckString of Beaded Bubbles
346NeckStrength.DPSNeckPendant of Quiet Breath
346NeckTankNeckThe Lustrous Eye



Arena Season 9/Rated Battlegrounds Rewards
PvP rewards are also available, the higher tier of PvP points will be acquired through Arena matches and Rated Battlegrounds.

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Level Type Spec Slot Name
365Plate Death KnightChestVicious Gladiator's Dreadplate Chestpiece
365Plate Death KnightHandsVicious Gladiator's Dreadplate Gauntlets
365Plate Death KnightHeadVicious Gladiator's Dreadplate Helm
365Plate Death KnightLegsVicious Gladiator's Dreadplate Legguards
365Plate Death KnightShoulderVicious Gladiator's Dreadplate Shoulders
365Leather FeralHandsVicious Gladiator's Dragonhide Gloves
365Leather FeralHeadVicious Gladiator's Dragonhide Helm
365Leather FeralLegsVicious Gladiator's Dragonhide Legguards
365Leather FeralChestVicious Gladiator's Dragonhide Robes
365Leather FeralShoulderVicious Gladiator's Dragonhide Spaulders
365Leather Resto.HandsVicious Gladiator's Kodohide Gloves
365Leather Resto.HeadVicious Gladiator's Kodohide Helm
365Leather Resto.LegsVicious Gladiator's Kodohide Legguards
365Leather Resto.ChestVicious Gladiator's Kodohide Robes
365Leather Resto.ShoulderVicious Gladiator's Kodohide Spaulders
365Leather BalanceHandsVicious Gladiator's Wyrmhide Gloves
365Leather BalanceHeadVicious Gladiator's Wyrmhide Helm
365Leather BalanceLegsVicious Gladiator's Wyrmhide Legguards
365Leather BalanceChestVici"

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