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by Published on 2015-04-16 06:03 PM

PvP Q&A With Holinka

Critical Strike
  • The team wanted the difference between sustained damage and Critical Strike damage to not be as massive in Warlords.
  • Classes that depend on Critical Strike and Multistrike can be helped by increased damage on those skills in PvP (when necessary).
  • The game is better without having to rely on winning the Critical Strike lottery.

Nemesis quest
  • They designed it to be a Warlords thing that is done out in the world, and they currently want to stick to this.
  • This turned out to be harder than expected, so they will review the requirements again.

PvP vs PvE
  • The team could use more knobs to adjust skills for PvP without affecting PvE, but having a separate PvP and PvE version of all skills may not be the right answer.
  • The team has made a lot more PvP only changes to spells recently, but it would be a problem if every ability was this way.
  • Hardcore players may be able to keep track of the extra complexity, but that isn't the direction they want to see the game go.
  • The team is talking about other plans for the future to solve this and are excited about it.

Crowd Control
  • The team wants variation in the crowd control that classes have to offer, not just everyone having the same CC.
  • It may be okay if weaker specs have a slightly better CC, as they aren't doing as well as other classes or specs.
  • The high level goal of CC changes going in to Warlords was allowing players to spend more time playing their characters and less time in CC.
  • The team would rather take more CC out of the game before removing CC breaks.
  • CC is one of the most important parts of the game. There are no plans to remove all CC from the game.

Tournaments
  • Blizzard is very thankful for all the people hosting PvP tournaments.
  • The team wants to continue to find ways to help those people hosting tournaments.
  • There have already (by April) been six times as many tournaments this year as there were last year.
  • There are big things coming in the future that they wish they could share today.
  • Other organizations are even making commitments to World of Warcraft.
  • Rated Battlegrounds are fun to watch and can actually be easier to watch than arenas.
  • The community can use them to experiment with new rules that aren't built into the game.

Dampening Mechanic
  • The team us happy with Dampening. It is unpopular with some people, but games need to end in a reasonable amount of time.
  • Building comps around the Dampening mechanic is a strategic option that players can pick if they wish.

Alt Progression
  • Gearing up characters is progression for many players. It isn't in the best interest of the game to remove that.
  • There are even more opportunities now to gear up characters later in the season, especially with the recent Conquest cap change.
  • If you want to gear up a character, you should have to play that character.
  • The team is happy with where they are going with 6.2 with alt progression in PvP.
  • There are no plans to bring back the 27,000 CP vendor.

Item Level in PvP
  • The request to keep everyone at the same ilvl for PvP is fairly popular. However if they take away the gear progression from PvP, they need to figure out what players would do to progress. Not everyone is interested in rating, so there needs to be another type of progression.
  • The item level gap is a big entry barrier for PvP and is a problem. They have made the gap between the highest and lowest geared players smaller in Warlords.

Racial Balance
  • Part of the faction imbalance problem is the fact that there are no cross-faction arena teams. This means all of the high rated players that want to play with each other are all the same faction. Last expansion they were mostly Horde, this expansion they are mostly Alliance.
  • The Human racial is the target of many complaints, but the Horde racials are still powerful.
  • Going into the next expansion, looking at the racials again is a possibility.
  • They want to make sure all of the racials are interesting and fun, and not boring.

Solo Queue
  • A solo rated arena or battleground queue experience could be very toxic.
  • When you have pre-made groups you will have a leader which will set the tone for the group. If you act out of line, they can kick you out.
  • The group finder has been a very big success.
  • The team expected there might be a dip in Rated Battleground participation in this expansion due to the Conquest Cap changes, but it is up by over 50 or 60%. The rewards got worse, but it is now so much easier to participate.
  • There are no plans for Solo queue rated PvP at this time.

Ashran
  • In Warlords, rather than adding yet another battleground, the team wanted to add a new type of PvP content. Everyone was excited when talking about Ashran, but after release it was clear it didn't hit the mark.
  • Knowing how excited everyone was for Ashran and then not delivering something people were happy with is something the team us very unhappy with.
  • Faction balance is an issue they are still working on.
  • During beta everyone was fully geared, so they were just there to play and test things. Once it went live, many players were there to earn rewards in the most efficient way, which sometimes means not fighting.
  • Many rewards have been removed from the events and bosses and moved to weekly and repeatable quests.
  • The efficiency of rewards from Ashran vs other PvP features have to be balanced.
  • The team may restrict Ashran queuing to just parties rather than raids, but is open to feedback.

Bots
  • The team knows that bots do not make the game look good and put a lot of effort into stopping them.
  • They are not transparent about their efforts for a few reasons. One key reason is they do not want to tip botters off. If they come up with a new method, they don’t want to inform botters of this while they are working on the system.
  • The team doesn't want to publish the actions that are made to people's accounts, as dragging names through the mud is not appropriate.

Legendary Ring
  • There is a wide variety of PvP activities with different rules to remove items that ruin competitive gameplay. Random battlegrounds have somewhat looser rules. World PvP doesn't have significant restrictions, so the ring proc will work in world PvP.
  • The proc is disabled in instanced PvP, including Ashran.

Low Level PvP
  • The team focuses on high level PvP for balance purposes, as that is what the vast majority of players are doing.
  • If something is very unbalanced - such as a single spell, they want to hear about it and fix it.
  • If you find that some classes are stronger at a certain level, that is not something they will spend a lot of time on balancing.
  • There is a open bug that players with experience off can not queue for wargames. This is being fixed.

Misc
  • Many more class changes are coming to the PTR. We have only seen part of the changes so far, and even some of those have already changed.
  • The team wants to keep Alterac Valley up to date in terms of tuning when expansions come out, but there are no mechanic changes planned.
  • Random battlegrounds are popular, but the progression you gain from them is pretty slow right now. There are some improvements that can be made there. Right now the battlegrounds that aren't as fun are the next target for changes.
  • The team is happy with the ability pruning and may prune more abilities in the future.
  • Disarms were removed with the CC reduction. Casters can be interrupted, but it doesn't mean that you should be able to disarm melee. Ranged players have the advantage of range over melee, and each has different advantages and disadvantages.
  • Blizzard is happy, but not completely satisfied, with how PvP turned out in Warlords so far.

by Published on 2015-04-16 12:41 AM

Updated Legendary Ring Procs
Blizzard posted updated versions of the legendary ring procs tonight! Keep in mind that these are still not final.



Follower Upgrades Won't Become Bind on Account
It looks like you don't need to hold on to those follower upgrade items in hopes that they will one day be usable on your alts.



Tanaan Jungle Video
Lots of work has been done on Tanaan Jungle, including the addition of
Supreme Lord Kazzak
! Here is a peek at what lies in store for you in Patch 6.2.



Patch 6.2 PTR Patch Notes - April 15
Originally Posted by Blizzard (Blue Tracker / Official Forums)
World Environment and Events

Darkmoon Faire
  • New Achievement: Whack-a-gnoll has a new achievement that awards a battle pet, Hogs.

PvP
  • Level 100 characters engaging in PvP combat now have the following gear changes.
    • All Non-PvP gear between item levels 560 and 690 will now scale up to 690 in PvP combat.
    • PvP gear above item level 715 Remains unaffected and will not be capped in PvP combat.

Collections
Pet Battles
  • Break out your traps and Safari Hat, new wild pets have been spotted in Tanaan Jungle and a few other places!
  • Fel-corrupted legendary pets have been spotted in Tanaan Jungle! Each pet can be defeated once per day for a bag of Fel-Touched Pet Supplies, which can contain pet charms, Battle-Training stones to increase a battle pet's level, and even rare pets.
  • Expert Pet Trappers Giada Goldleash and Tiffy Trapspring have shown up at the Pet Menagerie with a variety of pets and toys for sale for Pet Charms.

Items
  • Sinister Spores now reduces healing taken by 50% (down from 90%).
  • Super Sticky Glitter Bomb's effect can now be dispelled and lasts for 15 seconds (down from 30 seconds).

Classes

Monk (Forums / Skills / Talent Calculator)
General
  • Blackout Kick now deals 5% 30% less damage.
  • Rising Sun Kick (Windwalker, Mistweaver) now deals 5% less damage.
  • Tiger Palm now deals 5% 30% less damage.
Brewmaster
  • Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 20% 10% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.
Windwalker
  • Fists of Fury now deals 5% 30% less damage.
  • Hurricane Strike now deals 5% 30% less damage.
  • Tigereye Brew now increases damage dealt by 10% per charge consumed (up from 6%).
Talents
  • Chi Explosion now deals 5% 30% less damage for Windwalker Monks.

Paladin (Forums / Skills / Talent Calculator)
Holy
  • Devotion Aura now reduces all damage taken, not just magical damage.

Priest (Forums / Skills / Talent Calculator)
Shadow
  • Mastery: Mental Anguish has been reduced in effectiveness by 10%.
  • Devouring Plague now deals 12% less damage.

Rogue (Forums / Skills / Talent Calculator)
Pickpocketing
  • New items have been added to pickpocket from humanoids in Tanaan Jungle.
  • Added a new weekly quest, Da Even Bigga Score.
  • Dingy Iron Coins now have a cap of 20,000 (up from 10,000).
  • Secretive Whistle now has a 15 minute cooldown (down from 1 hour).
  • Updated tooltip descriptions for pickpocketed items of value to help distinguish them from other items.
Assassination
  • Envenom now deals 30% 10% more damage.
  • Mutilate now deals 30% 10% more damage.
Combat
  • Killing Spree now only grants immunity to root and snare effects and no longer prevents the Rogue from being targeted or grant immunity from crowd-control ffects. Additionally, the effect is now cancelled if the Rogue is affected by other crowd-control effects. crowd-controlled.

Warlock (Forums / Skills / Talent Calculator)
General
  • Dark Soul should now have its cooldown reset at the end of a raid encounter for all Warlock specializations

Warrior (Forums / Skills / Talent Calculator)
General
  • Defensive Stance now decreases damage taken by 25% (up from 20%).
Protection
  • Improved Defensive Stance now also decreases damage taken by 5%.

Blizzcon 2015 Tickets Sold Out - Batch 1
Blizzcon 2015 Tickets go on sale again Saturday at 10 AM PDT / 1 PM EDT on Eventbrite. This year they will cost $199 plus taxes and fees for the November 6th - 7th event in Anaheim. If you aren't sure who is going, you have until August 14 to change the name and email addresses of attendees.



BlizzCon 2015 Ticket Purchasing Guide
Originally Posted by Blizzard (Blue Tracker)
The first batch of BlizzCon 2015 tickets goes on sale Wednesday, April 15 at 7 p.m. PT. When the time comes, hit the link below for your chance to snag some.

Get BlizzCon 2015 Tickets Here

Tickets usually go fast, so if you want to attend this year’s show, it pays to be prepared. Ticket sales are once again being handled through Eventbrite this year, and a few things are different from 2014. It’s worth reading our BlizzCon Ticket Info page to get an overview, but if you want more details on how it works, check out this handy guide.

What Information You’ll Need to Provide
You’ll want to have the following information handy when you’re buying BlizzCon tickets:

  • Your information: First Name, Last Name, Email Address, Character name (optional)
  • Credit card information, including billing information (Country, Address, City, State, Zip Code)
  • Your friends’/family’s information: First Name, Last Name, Email Address, Character Name (optional)—note that you’ll be able to go back and change these until August 14.

What’s New for 2015
A few changes are in store for ticket buyers this year, including updates to how tickets are delivered based on BlizzCon 2014 feedback, as well as some changes to the Eventbrite purchasing process.

Barcodes Delivered Immediately—This year, ticket buyers and attendees will receive the bar-code emails used to claim their badges immediately after purchasing tickets. In addition, bar codes will be accessible via the ticket purchaser’s Eventbrite account, where they’ll be available to view or reprint at any time. Buyers should note that bar code emails will also be sent to whoever you assign your tickets to, so if you’re not yet certain who’s coming, you might want to assign tickets to your own email address for now. (You’ll have until August 14 to make attendee changes.)

Eventbrite Updates—Eventbrite has made some updates to their waiting room that should help make the experience smoother for BlizzCon hopefuls. This year, people in the waiting room will no longer be sent back to the event page if their turn comes up but the number of tickets they requested is not available. Instead, they’ll remain in the waiting room and retain their position in line until another order for the quantity of tickets they requested is released back for sale. For example, if you requested 4 tickets and reach the front of the line, the next time an order for 4 tickets is released, you’ll have first dibs. (Keep in mind this also means you won’t be able to select a different, lower ticket quantity if you reach the front of the line and the ticket quantity you requested isn’t available.)

Step-by-Step Guide
Step 1: Head to the Eventbrite ticketing page, and choose the quantity of tickets you wish to purchase from the drop-down menu (4 ticket per household limit).

*UPDATED FOR 2015*
Step 2: Click Order Now. If all tickets have been claimed, buyers may find themselves in line in a “waiting room” while others complete their purchases—see the “What’s New for 2015” section above for more details. Keep in mind that being in the waiting room doesn’t necessarily mean you’re guaranteed tickets.

Step 3: Once you’re in the checkout and registration process, you’ll have 8 minutes to complete your purchase. A countdown will be displayed on-screen so you know how much time you have remaining. After 8 minutes, the tickets will be released for others to buy, drawing from those in the waiting room.

Step 4: Fill out the Ticket Buyer information (your name and email) to purchase the tickets. Make sure you enter a valid email address that you use regularly, as important event communications (including your badges) will be emailed to this address.

Step 5: Enter your credit card information. Remember, you will need to have this card at the convention if you need to make changes on-site. See the Badge Information page for more information.

Step 6: Enter your name and email address for the first ticket (or your friend/family member’s information if you’re purchasing a ticket for someone other than yourself), and character name (optional). If you don’t have that information now, just enter your own name and email for now—you’ll have until August 14 to make changes.

*NEW FOR 2015* When entering attendee names and emails here and in Step 9, keep in mind that tickets will be sent to both the purchaser’s email address as well as the email addresses assigned to each ticket immediately upon completing your purchase.

Step 7: Check the box to agree to the waiver. If you do not agree, you cannot proceed with purchasing BlizzCon tickets. Remember there is a 4-ticket-per-household limit for General Admission BlizzCon tickets.

Step 8: Enter your friends’ or family members’ name and email address for each additional ticket. Again, you’ll have until August 14 to make changes, so just enter your own for now if you need to sort out who’s attending later.

If you do not have that information at the time of purchase, use the drop-down menu to auto-fill the ticket with your own name and email address—or, you can manually enter your own information. Remember you need to do this separately for each additional ticket you’ll be purchasing.

Step 9: You will need to agree to the waiver for each additional ticket you’re purchasing.

Step 10: Once you’ve entered everything, click Pay Now.

Once you click Pay Now, you will be sent to a “processing order” page. Once your order is complete, you’ll receive a confirmation email from Eventbrite—be sure to check your Spam folder if you don’t see it.

*NEW FOR 2015* Emails containing bar codes to claim badges will be sent immediately upon purchase. All tickets will be sent to both the purchaser’s email address as well as the email address assigned to a ticket.

Congratulations! You have successfully purchased tickets to BlizzCon 2015!
by Published on 2015-04-15 08:22 AM

A Wizard of Ice and Fire, Hardcore Muhammad Ali Monk, Disney Diablo Crossover Fanart

Hearthstone on Mobile is now LIVE, Patch 8416 Official Notes

This Week's Hero Rotation, Heroes of the Dorm: Super 16 Wrap-Up

Patch 6.2 - Alt Catch Up
It looks like it may be a little bit easier to catch up on alts in Patch 6.2.



Patch 6.2 Preview – Timewalking
You may remember Timewalker dungeons from when they first appeared in Patch 5.4. They are finally here as a weekend event that reward scaled up versions of old items!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we get started testing Patch 6.2 on our public test realms, we’re looking forward to discussing all of the new features and content coming to World of Warcraft. First up, we’re excited to present Timewalking.

In Patch 6.2, we’re introducing seven different weekend events that will run from noon Friday through noon Monday every week. Two of those events will be Timewalking weekends, in which you’ll be able to queue up for a randomly selected old-school dungeon with a new sort of “heroic” difficulty: When you Timewalk these dungeons, you’ll find that your character’s power and gear has been scaled down to a fraction of what they normally are. For the first time in years, some dungeons you outgrew long ago will once more put your skills to the test.

A good challenge deserves a good reward, so to go along with scaling you down, we’re going through most every piece of loot in each Timewalker dungeon and scaling it up. That’s right, when you Timewalk through Utgarde Pinnacle, take down King Ymiron, and loot his Red Sword of Courage, it will scale up to an item level appropriate for use at your level.

Over the coming weeks, we’ll test Timewalking on the PTR in the following dungeons:
  • The Arcatraz
  • Black Morass
  • Mana-Tombs
  • The Shattered Halls
  • The Slave Pens
  • Ahn’kahet: The Old Kingdom
  • Gundrak
  • Halls of Lightning
  • The Nexus
  • Utgarde Pinnacle

Timewalking will be available to characters who are level 71 and higher for Burning Crusade content, and level 81 and up for Wrath of the Lich King dungeons. It will open up only during certain three-day-long weekend holidays. While Timewalking, your power will be adjusted down to the level of the Heroic dungeon, but you’ll retain all of your skills and talents. We will also be testing additional rewards, such as a level 100 quest that rewards one Seal of Tempered Fate per weekend, so keep an eye on the in-game calendar.

Patch 6.2 PTR testing is underway! You can get started testing with us by copying your character and downloading the PTR client. Once you've had a chance to try out the patch, visit our PTR Discussion forum to talk about your experiences. To report any issues or errors, use the in-game Submit Bug feature (found under Game Menu > Help > Submit Bug) or visit the PTR Bug Report forum.

Blizzcon Tickets on Sale Wednesday at 7 PM PDT
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The first batch of BlizzCon 2015 tickets will go on sale Wednesday, April 15 at 7 p.m. PDT through Eventbrite—visit www.blizzcon2015.eventbrite.com for a chance to buy yours.

Click here to buy tickets Wednesday at 7p.m.!

If you’re going to try for tickets, you might want to check out the ticket info section of the BlizzCon website or read our ticket-purchasing guide. Please note you’ll have 8 minutes to complete the purchasing process, and you have until August 14 to edit attendee information.

If you don’t get tickets tomorrow, a second batch will go on sale Saturday, April 18 at 10 a.m. PDT. In addition, tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County (CHOC) will go on sale Wednesday, April 22 at 7 p.m. PDT. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket—further details will be announced at a later date.

BlizzCon 2015 will take place November 6 and 7 at the Anaheim Convention Center, and tickets cost $199 each (plus applicable taxes and fees). Tickets to the BlizzCon Benefit Dinner cost $750 each (plus taxes and fees) and include BlizzCon admission. For further information, check out the official BlizzCon site.

Patch 6.1.2 Hotfixes - April 13
An important scaling hotfix went live yesterday, making things better for smaller raid groups.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids and Dungeons
Blackrock Foundry
  • General
    • The health and damage scaling of aspects of several encounters on Normal and Heroic difficulties have been adjusted to make them less punishing for smaller raid groups, to account for reduced availability of external cooldowns and the larger relative portion of the group that must deal with certain mechanics. Overall, these changes should make the encounters easier for groups with closer to 10 raiders, while having little noticeable effect for groups with closer to 30 players.
    • Kromog
      • Stone Breath now deals up to 20% less damage on Normal and Heroic difficulties.
    • The Blast Furnace
      • Foreman Feldspar, Security Guards, Bellows Operators, Firecallers, and Engineers now have up to 15% less health on Normal and Heroic difficulties.
    • Blackhand
      • The damage over time dealt by the Impaled effect has been reduced by up to 30% on Normal and Heroic difficulties.
      • Blackhand now has up to 10% less health on Normal and Heroic difficulties.

PvP Live Developer Q&A April 16
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This Thursday, I’ll join Senior Game Designer Brian Holinka to answer your questions live on Twitch. This live Q&A will be focused on PvP, in all shapes and forms: Arenas, Battlegrounds, Ashran, and so on!

When: Thursday, April 16, 11:00 AM to 12:00 PM Pacific Daylight Time (check here to convert that into your local time!)
Where: The World of Warcraft channel on Twitch.tv/WoW

You can submit your questions via Twitter by using the hashtag #WarlordsQA, or simply by replying to this forum thread. As we’d like to get to as many questions as possible, we’ll only consider forum questions that use 40 words or less, and all questions must be submitted before 12:01 AM PDT on Thursday, April 16. Keep in mind that we’re focusing on PvP for this Q&A session -- questions on other topics will not be answered.

See you there!

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 6.2 Concerns
I'm always concerned that one of these days someone may look at the notes and be upset about a change they're reading about instead of logging into the live testing environment we've created--where they're able to try out the change--and provide the results and careful feedback from their experience. It's a long shot, but it could happen.

tl;dr: Do your own job. I'm not doing the *math* for you. I'll test for things to *break* but not math.
We don't want for you to do math. Why do you think we want you to do math? We really only want to hear people's experience from playing. Very rarely do we ask for math. It's great people want to theorycraft and they're absolutely valuable to us, but for the vast 99.9% majority we really get the most out of hearing how you feel about the game, and your experiences. Try the PTR and let us know how it went, what did you like, what did you not like? What was your experience? That's actually a lot more helpful to designers than an attempt to fix math problems, because the solution isn't always (usually?) to change a % point. (Blue Tracker / Official Forums)

Patch 6.2 Testing Duration
PTR duration is largely going to depend on what's being tested. With a new raid, a very large piece of outdoor content, quests, creatures, gear, itemization, etc. etc. as well as some new and complex systems, you can expect testing will take a number of weeks--potentially more accurately counted in months. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Garrisons
Haven't upgraded my mage tower to level 3. I could, but two ground-level ports are more convenient than three portals upstairs.
Good point, we'll look into it. (Muffinus)

Holidays and World
Question for the WoW audience as a whole: describe a memorable outdoor spawning experience for you. An area, spawn, or event. (Muffinus)
I understand why these don't exist anymore, but long spawn contested PVE bosses from Vanilla/BC. Very fond memories + lots of fun.
Like, green dragons? (Muffinus)
Obvious examples: Fel Reaver, Son of Arugal. (Muffinus)
Less obvious: for me, OG moonbrook. First time I died a lot to dudes in houses, felt sinister. Felt more sinister with Stalvan Q. (Muffinus)
Memorable 2: Duskwood, all of it. Finding Mor'ladim's Tomb, discovering the secret of Stalvan. (Muffinus)
THERE'S WORGEN IN THE WOODS (Muffinus)
old Fozruk patrolling in Arathi, stumbling upon the old Scarlet Courier, Thrym being Thrym.
He's the Hope-Ender. (Muffinus)
but de world bosses, particularly de blue an' green dragons, held fond memories for a long time.
*Nods Warchiefly* (Muffinus)
Also, those ghosts that spawned from the blood item things in EPL. And the roaming patrol on horseback. O_O scary times
Blood of Heroes, needed to craft the epic chromatic stuff (Muffinus)

#Noblegarden Did you run an Easter Egg hunt this year? Was it fun? Did you get trolled by Painted Eggs? How do you feel? Get at me. (Muffinus)
I went out to collect 100 eggs for the new pet, but that was it. I've already completed & collected everything else in years past.
.What would you like to see in the future? (Muffinus)
I kind of feel like most events haven't changed much in recent years. I say completely flip them up! New stuff!
Woah, settle down. (Muffinus)

I think I spend more time making DMF updates than anything else. There's something about a dark carnival that's just fun to design for. (Muffinus)
I would love to see a raid in the darkmoon fair but I know its unlikely due to it being around only for a couple of weeks
Like harder than the rabbit/moonfang? (Muffinus)

Holidays ever going to be fun and exciting again? Ppl who complete everything never have anything to do when it comes around
What would you want to see? (Muffinus)

Crafting Shadowmourne
There is now a video that shows how the Shadowmourne prop was made!

by Published on 2015-04-14 02:03 AM

Update (3:25 AM EDT): Tier sets and weapon models added!
Update (1:45 AM EDT): Still adding tier sets!
Update (12:45 AM EDT): Added legendary rings, still adding tier sets, starting to add items.
Update (11:59 PM EDT): Starting to add tier sets! Keep refreshing to see them as we add them.
Update (11:30 PM EDT): Added many new NPC models

Patch 6.2 PTR - Build 19890
Notes in progress! Random interesting bits on the WoWDB Twitter.

  • Vol'jin, Khadgar, and Durotan have appeared in your Garrison to start the Assault on Tanaan Jungle.
  • Lots of new Epic and Rare armor / weapons have been added.
  • Many new Gilneas items were added, with some of them being classified as Cosmetic items.
  • New item level 625 (700 PvP) / 680 (710 PvP) / 705 (735 PvP) Season 3 gear was added.

Legendary Rings and Quest Items
The legendary rings and procs are here! Don't worry, the procs aren't final.

Level Type Name
730Other Tome of Chaos
730Quest Pearl of Farahlon
730Quest Soaked Ogre Decoder
730Finger Sanctus, Sigil of the Unbroken
730Finger Thorasus, the Stone Heart of Draenor
730Finger Etheralus, the Eternal Reward
730Finger Maalus, the Blood Drinker
730Finger Nithramus, the All-Seer


Misc New Items
Listing all of the new items in Patch 6.2 might crash your browser, so just check the WoWDB PTR site instead.

Level Type Name
88Junk Time-Twisted Anomaly
1Junk Seafarer's Slidewhistle
100Junk Felflame Campfire
1Companion Pets Glowing Sporebat
1Companion Pets Dusty Sporewing
1Companion Pets Bloodthorn Hatchling
1Companion Pets Lost Netherpup
1Companion Pets Blorp's Bubble
1Companion Pets Translucent Shell
1Other Ship Blueprint: Destroyer
1Other Ship Blueprint: Carrier
1Other Ship Blueprint: Transport
1Other Ship Blueprint: Dreadnaught
1Other Ship Blueprint: Submarine
100Other Cursed Feather of Ikzan
1Other Tune-o-tron Micro
1Other Indestructible Bone
1Other Spirit Wand
1Other Magic Pet Mirror
100Other Ghostly Iron Buccaneer's Hat
100Devices [PH] Vial of Red Goop
100Devices [PH] Sassy Imp
100Metal & Stone Polished Crystal
100Metal & Stone Polished Crystal
100Metal & Stone Jeweled Arakkoa Effigy
100Consumable Podling Camouflage
100Consumable Ripened Strange Fruit
100Consumable Strange Green Fruit
1Consumable Equipment Blueprint: Stabilizer Fins
1Consumable Ship Deed: Carrier
1Consumable Ship Equipment: Stabilizer Fins
1Consumable Ship Equipment: Navigational Charts
1Consumable Ship Equipment: Trained Shark Tank
100Consumable [PH] Treasure of the Vault Shaman
100Consumable Jewel of Hellfire
100Consumable [PH] Skull of the Mad Chief
100Consumable [PH] Cipher Shard
100Consumable Bleeding Hollow Blood Orb
100Other Tome of Secrets
1Other Locket of Precious Memories
1Other Wax-Daubed Signet
1Other Limited-Edition Choker
1Other Limited-Edition Choker
1Other Lovingly Polished Nose Ring
1Other Lava Prism Ring
1Other Sculpted Memorial Urn
40Mount Infernal Direwolf
40Mount Vicious War Mechanostrider
100Mount Felsteel Annihilator
100Mount Reins of the Corrupted Dreadwing
40Mount Vicious War Kodo



Mythic Death Knight Tier 18




Death Knight Tier 18




Druid Mythic Tier 18




Druid Tier 18




Mythic Hunter Tier 18




Hunter Tier 18



Mage Mythic Tier 18




Mythic Monk Tier 18




Monk Tier 18




Mythic Paladin Tier 18




Paladin Tier 18




Mythic Priest Tier 18




Priest Tier 18




Mythic Rogue Tier 18




Rogue Tier 18




Mythic Tier 18 Shaman




Tier 18 Shaman




Mythic Tier 18 Warlock




Tier 18 Warlock




Mythic Tier 18 Warrior




Tier 18 Warrior




New Weapons






































New Icons







































Archimonde Model



New Models








Adventure Journal



New / Updated Minimaps



New Maps



New Set Bonuses
Originally Posted by MMO-Champion
Tier 18 Set Bonuses

Druid (Forums / Skills / Talent Calculator)

Mage (Forums / Skills / Talent Calculator)

Monk (Forums / Skills / Talent Calculator)

Paladin (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)

Rogue (Forums / Skills / Talent Calculator)

Shaman (Forums / Skills / Talent Calculator)

Warlock (Forums / Skills / Talent Calculator)

Warrior (Forums / Skills / Talent Calculator)

Raid Finder Set Bonuses

Cloth

Leather

Mail

Plate



Achievement Changes
Originally Posted by MMO-Champion
Darkmoon Faire
World Events
  • Darkmoon Race Enthusiast Successfully complete your first Darkmoon Race 5 points. a Darkmoon Race with the Racing Strider. 5 points.
  • That's Whack! (New) Score 45 points in one session of Whack-a-Gnoll. Rewards: Hogs' Studded Collar. 10 points.

Draenor
Quests

Draenor Raid
Dungeons & Raids

Feats of Strength

Garrisons

Legacy
  • Grievous Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 14 Reward: Vicious Saddle. 15 points.
  • Grievous Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 14 Reward: Vicious Saddle. 15 points.
  • Grievous Conquest Earn 27,000 Conquest Points in Season 14. 10 points.
  • Grievous Conquest Earn 27,000 Conquest Points in Season 14. 10 points.
  • Prideful Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 15 Reward: Vicious Saddle. 15 points.
  • Prideful Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 15 Reward: Vicious Saddle. 15 points.
  • Prideful Conquest Earn 27,000 Conquest Points in Season 15. 10 points.
  • Prideful Conquest Earn 27,000 Conquest Points in Season 15. 10 points.

Pandaria Dungeon
Dungeons & Raids

Shipyard
Garrisons
  • Captain (New) Complete 50 Naval Training Missions. Reward: Unlocks Shipyard, Level 3 Upgrade. 5 points.
  • Sailor (New) Complete 25 Naval Training Missions. Reward: Unlocks Shipyard, Level 2 Upgrade. 5 points.



Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions
  • Bloodthorn Hatchling (New) Right Click to summon and dismiss your Bloodthorn Hatchling. Battle Pet. Instant.
  • Blorp (New) Summon and dismiss Blorp. Battle Pet. Instant.
  • Dusty Sporewing (New) Right Click to summon and dismiss your Dusty Sporewing. Battle Pet. Instant.
  • Fel Pup (New) Battle Pet. Instant.
  • Ghostshell Crab (New) Right Click to summon and dismiss your Ghostshell Crab. Battle Pet. Instant.
  • Glowing Sporebat (New) Right Click to summon and dismiss your Glowing Sporebat. Battle Pet. Instant.
  • Lost Netherpup (New) Right Click to summon and dismiss your Lost Netherpup. Battle Pet. Instant.
  • Nethaera's Light Name Changed from Unused to Nethaera's Light. Battle Pet. Instant. Summon and dismiss Nathaera's Light. Battle Pet. Instant.
  • Pet Name Here Name Changed from Murkimus Tyrannicus to Pet Name Here
  • Royal Peachick Name Changed from Royal Peacock to Royal Peachick. Right Click to summon and dismiss your royal peacock. Battle Pet. Instant. Peachick. Battle Pet. Instant.

Death Knight (Forums, Talent Calculator)
  • Anti-Magic Shell Surrounds the Death Knight in an Anti-Magic Shell for 5 sec, absorbing 75% 100% of all magical damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power. Instant. 45 sec cooldown.

Frost
  • Howling Blast Blast the target with a frigid wind, dealing [ 96.3% [ 115.56% of AP ] Frost damage to that foe, and [ 48.2% [ 57.8% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Death Knight - Frost Spec. 1 Frost. 30 yd range. Instant.

Unholy
  • Necrosis You gain 5% more of the Multistrike stat from all sources. Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Blood Boil multistrikes deal an additional [ 1 + 20% 16.6% of AP ] Shadow damage. Death Knight - Unholy Spec.

Druid (Forums, Talent Calculator)
  • Sunfall You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals [ 29.2% of Spell Power ] Nature damage to up to 2 targets every 1 sec for 10 sec 5 sec for until cancelled. Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect. Unlimited range. Instant.
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 42.4% 46.64% of AP ] bleed damage and an additional [ 5 + 30.2% 33.22% of AP ] damage over 15 sec. Requires Cat Form. Feral, Guardian. 50 Energy. 8 yd range. Instant.
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 14.6% 16.06% of AP ] bleed damage and an additional [ 8 + 9.94% 10.93% of AP ] damage over 16 sec. Each time Thrash deals damage, you gain 1 Rage. Requires Bear Form. Feral, Guardian. 8 yd range. Instant.

Balance
  • Mastery: Total Eclipse Increases the maximum bonus damage from Eclipse by 16%. Druid - Balance Spec. 15.2%. Druid - Balance Spec.

Feral
  • Rake Rake the target for [ 1 + 47% 51.7% of AP ] Bleed damage and an additional [ 5 + 47% 51.7% of AP ] Bleed damage over 15 sec. Awards 1 combo points. If used while stealthed, the target will be stunned for 4 sec. Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant.
  • Rip (Balance, Guardian, Restoration) Damage increases per combo point: 1 point : [ 120% [ 132% of AP ] damage 2 points: [ 240% [ 264% of AP ] damage 3 points: [ 360% [ 396% of AP ] damage 4 points: [ 480% [ 528% of AP ] damage 5 points: [ 600% of AP ] damage [ 660% of AP ] damage
  • Rip (Feral) Damage increases per combo point: 1 point : [ 150% [ 165.1% of AP ] damage 2 points: [ 300.1% [ 330.1% of AP ] damage 3 points: [ 450.1% [ 495.2% of AP ] damage 4 points: [ 600.2% [ 660.2% of AP ] damage 5 points: [ 750.2% of AP ] damage [ 825.3% of AP ] damage

Guardian
  • Savage Defense Increases chance to dodge by 45% and reduces Physical damage taken by 20% for 6 sec. Maximum 2 charges. 2 Max Charges. Requires Bear Form. Druid - Guardian Spec. 60 Rage. Instant. 12 sec recharge. 2 Max Charges.

Hunter (Forums, Talent Calculator)
  • Tranquilizing Shot Removes 1 Removes 100 Enrage and 1 Magic effect from an enemy target. Requires Ranged Weapon. 50 Focus. 40 yd range. Instant.

Beast Mastery
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 288.9% [ 297.3% of RAP ] damage to its target.
  • Mastery: Master of Beasts Increases the damage done by your pets by 18%. Hunter - Beast Mastery Spec. 21.44%. Hunter - Beast Mastery Spec.

Marksmanship
  • Aimed Shot A powerful aimed shot that deals (435% 500% of weapon damage) Physical damage. Castable while moving. Requires Ranged Weapon. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.

Survival
  • Explosive Shot You fire an explosive charge into the enemy target, dealing [ 59.7% [ 50.8% of AP ] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter - Survival Spec. 15 Focus. 40 yd range. Instant. 6 sec cooldown.

Mage (Forums, Talent Calculator)
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 25.9% 23.31% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges. 60 yd range. Instant.

Arcane
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 25.9% 23.31% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).
  • Mastery: Mana Adept Increases all spell damage done by up to 16% 15.0%, based on the amount of mana the Mage has unspent. Mage - Arcane Spec.

Fire
  • Pyroblast Hurls an immense fiery boulder that causes [ 242.3% of Spell Power ] Fire damage and an additional [ 46.5% [ 39.52% of Spell Power ] Fire damage over 18 sec. Getting two single-target non-periodic Fire critical strikes in a row will make your next Pyroblast instant, cost no mana, and deal 25% additional damage. Mage - Fire Spec. 5% of Base Mana. 40 yd range. 3.5 sec cast.

Frost
  • Brain Freeze Your Frostbolts have a 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 25% 15%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 85% additional damage, and act as if your target were frozen. Mage - Frost Spec.
  • Mastery: Icicles When you damage enemies with Frostbolt and Frostfire Bolt, and their multistrikes, 16% 18.1% of the damage done is stored as an Icicle with you, for 30 sec. Also increases the damage of your Water Elemental's Waterbolt by 16% 18.1%. Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target. Mage - Frost Spec.

Monk (Forums, Talent Calculator)
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 822.9% of Mainhand Min DPS + 182.9% of AP - 6 ] to [ 822.9% of Mainhand Max DPS + 182.9% of AP + 6 [ 576% of Mainhand Min DPS + 128% of AP - 4 ] to [ 576% of Mainhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 638.3% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 638.3% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ] Physical damage. [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ] Physical damage.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 822.9% of Mainhand Min DPS + 182.9% of AP - 6 ] to [ 822.9% of Mainhand Max DPS + 182.9% of AP + 6 [ 576% of Mainhand Min DPS + 128% of AP - 4 ] to [ 576% of Mainhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 638.3% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 638.3% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ] Physical damage. [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ] Physical damage.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 822.9% of Mainhand Min DPS + 182.9% of AP - 6 ] to [ 822.9% of Mainhand Max DPS + 182.9% of AP + 6 [ 576% of Mainhand Min DPS + 128% of AP - 4 ] to [ 576% of Mainhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 638.3% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 638.3% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ] Physical damage. [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ] Physical damage.
  • Provoke 40 30 yd range.
  • Tiger Palm (Brewmaster, Windwalker) Attack with the palm of your hand, dealing [ 257.1% of Mainhand Min DPS + 128.6% of Offhand Min DPS + 85.7% of AP - 3 ] to [ 257.1% of Mainhand Max DPS + 128.6% of Offhand Max DPS + 85.7% [ 216% of Mainhand Min DPS + 108% of Offhand Min DPS + 72% of AP - 3 ] to [ 216% of Mainhand Max DPS + 108% of Offhand Max DPS + 72% of AP + 3 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [ 385.7% of Mainhand Min DPS + 85.7% of AP - 3 ] to [ 385.7% of Mainhand Max DPS + 85.7% [ 324% of Mainhand Min DPS + 72% of AP - 3 ] to [ 324% of Mainhand Max DPS + 72% of AP + 3 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Strikes (Brewmaster, Windwalker) Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25% for 8 sec. 40% for 8 sec.
  • Tiger Strikes (Mistweaver) Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25% for 8 sec. 40% for 8 sec.
  • Tiger Strikes Mistweaver: Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25% for 8 sec. 40% for 8 sec.

Talents
  • Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Deals Nature damage to an enemy equal to [ 1 + 50% of AP ] plus [ 1 + 50% 35% of AP ] plus [ 1 + 35% of AP ] per Chi consumed. 2+ Chi: Deals an additional 50% damage over 6 sec. 3+ Chi: Also generates a charge of Tigereye Brew. 4 Chi: The damage also hits all enemies within 8 yards of the target for a reduced amount. Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi. Monk - LvL 100 Talent. 1 Chi. 30 yd range. Instant.
  • Hurricane Strike (Brewmaster, Windwalker) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 3,214.3% of Mainhand Min DPS + 1,607.1% of Offhand Min DPS + 1,071.4% of AP - 38 ] to [ 3,214.3% of Mainhand Max DPS + 1,607.1% of Offhand Max DPS + 1,071.4% of AP + 38 ] damage over 2 sec. [ 2,250% of Mainhand Min DPS + 1,125% of Offhand Min DPS + 750% of AP - 26 ] to [ 2,250% of Mainhand Max DPS + 1,125% of Offhand Max DPS + 750% of AP + 26 ] damage over 2 sec.
  • Hurricane Strike (Mistweaver) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 4,821.4% of Mainhand Min DPS + 1,071.4% of AP - 38 ] to [ 4,821.4% of Mainhand Max DPS + 1,071.4% of AP + 38 ] damage over 2 sec. [ 3,375% of Mainhand Min DPS + 750% of AP - 26 ] to [ 3,375% of Mainhand Max DPS + 750% of AP + 26 ] damage over 2 sec.
  • Serenity Brewmaster: You enter an elevated state of mental and physical serenity for 5 sec. While in this state, all Chi consumptions are instantly refilled. Mistweaver, Windwalker: You enter an elevated state of mental and physical serenity for 10 sec. While in this state, all Chi consumptions are instantly refilled. Monk - LvL 100 Talent. Instant. 1.5 min cooldown.

Brewmaster
  • Brewmaster Training You become adept in the ways of the Brewmaster, amplifying three of your abilities. Fortifying Brew Also increases your Stagger amount by 20% while active. Tiger Palm Tiger Palm no longer costs Chi. Blackout Kick After you Blackout Kick, you gain Shuffle, increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec. Monk - Brewmaster Spec.
  • Stance of the Sturdy Ox Increases armor by 75% 125%, increases Stamina by 25%, reduces magic damage taken by 15%, and improves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm. While in this stance, you will Stagger damage taken. Stagger You shrug off physical attacks, causing 70% 90% of the damage to happen instantly and the remaining 30% 10% to be divided over 10 sec. Monk - Brewmaster Spec. Instant.

Windwalker
  • Brewing: Tigereye Brew For each 4 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 6% 10% increased damage and healing for 15 sec. Tigereye Brew can stack up to 20 times, but you can only consume up to 10 stacks at a time for 60% 100% increased damage. Monk - Windwalker Spec.
  • Tigereye Brew Consumes up to 10 stacks of Tigereye Brew to increase damage and healing done by 6% 10% per stack for 15 sec. For each 4 Chi you consume, you gain a stack of Tigereye Brew. You can have a maximum of 20 stacks. Monk - Windwalker Spec. Instant. 5 sec cooldown.

Paladin (Forums, Talent Calculator)
  • Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict and Divine Storm deal 18.0% 17.0% additional damage as Holy damage. 100 yd range. Instant.

Retribution
  • Mastery: Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict, Divine Storm, and their multistrikes deal 18.0% 17.0% additional damage as Holy damage. Paladin - Retribution Spec.

Priest (Forums, Talent Calculator)
Talents
  • Cascade Launch a Shadowy bolt that grows in power with distance, damaging an enemy for up to [ 183.6% of Spell Power ], and then bouncing to additional enemies 4 times. Each time it bounces, it splits into 2 bolts, never damaging the same target twice. Priest - LvL 90 Talent. 0.75% of Base Mana. 40 yd range. Instant. 25 sec cooldown.

Shadow
  • Mastery: Mental Anguish Increases the damage of Mind Blast, Mind Spike, and Mind Flay by 25%. Priest - Shadow Spec. 22.5%. Priest - Shadow Spec.

Minor Glyphs

Rogue (Forums, Talent Calculator)
  • Crimson Tempest (Subtlety) Finishing move that slashes at the flesh of all enemies within 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [ 3 + 11.2% 11% of AP ] damage 2 points: [ 3 + 22.3% 22% of AP ] damage 3 points: [ 3 + 33.5% 33% of AP ] damage 4 points: [ 3 + 44.6% 43.9% of AP ] damage 5 points: [ 3 + 55.8% of AP ] damage 54.9% of AP ] damage
  • Crimson Tempest (Subtlety) Finishing move that slashes at the flesh of all enemies within 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [ 3 + 11.2% 11% of AP ] damage 2 points: [ 3 + 22.3% 22% of AP ] damage 3 points: [ 3 + 33.5% 33% of AP ] damage 4 points: [ 3 + 44.6% 43.9% of AP ] damage 5 points: [ 3 + 55.8% of AP ] damage 54.9% of AP ] damage
  • Eviscerate (Assassination, Combat) Finishing move that causes damage per combo point: 1 point : [ 50.8% [ 49.2% of AP ] damage 2 points: [ 101.6% [ 98.4% of AP ] damage 3 points: [ 152.3% [ 147.6% of AP ] damage 4 points: [ 203.1% [ 196.8% of AP ] damage 5 points: [ 253.9% of AP ] damage [ 246% of AP ] damage
  • Eviscerate (Subtlety) Finishing move that causes damage per combo point: 1 point : [ 63% [ 68.2% of AP ] damage 2 points: [ 125.9% [ 136.5% of AP ] damage 3 points: [ 188.9% [ 204.7% of AP ] damage 4 points: [ 251.8% [ 273% of AP ] damage 5 points: [ 314.8% of AP ] damage [ 341.2% of AP ] damage
  • Mutilate Instantly attacks for (210% 273% of weapon damage) Physical damage. Awards 2 combo points. Requires Daggers. Melee range. Instant.
  • Mutilate Off-Hand Instantly attacks for (210% 273% of weapon damage) Physical damage. Awards 2 combo points. Requires Daggers. Melee range. Instant.
  • Sinister Strike An instant strike that causes (160% 176% of weapon damage) Physical damage. Requires Melee Weapon. 50 Energy. Melee range. Instant.

Assassination
  • Envenom (Assassination) 1 point : [ 45.2% [ 58.7% of AP + 1 ] damage, 2 sec 2 points: [ 90.5% [ 117.4% of AP + 2 ] damage, 3 sec 3 points: [ 135.7% [ 176.1% of AP + 3 ] damage, 4 sec 4 points: [ 181% [ 234.9% of AP + 4 ] damage, 5 sec 5 points: [ 226.2% [ 293.6% of AP + 5 ] damage, 6 sec Replaces Eviscerate.
  • Envenom (Combat, Subtlety) 1 point : [ 32.1% [ 43.8% of AP + 1 ] damage, 2 sec 2 points: [ 64.3% [ 87.6% of AP + 2 ] damage, 3 sec 3 points: [ 96.4% [ 131.4% of AP + 3 ] damage, 4 sec 4 points: [ 128.5% [ 175.1% of AP + 4 ] damage, 5 sec 5 points: [ 160.7% [ 218.9% of AP + 5 ] damage, 6 sec Replaces Eviscerate.
  • Mutilate Attack with both weapons, dealing (210% 273% of weapon damage) Physical damage with the main-hand and (210% 273% of weapon damage) Physical damage with the off-hand. Awards 2 combo points. Requires Daggers. Rogue - Assassination Spec. 55 Energy. Melee range. Instant.

Assassination & Subtlety
  • Rupture (Subtlety) Lasts longer per combo point: 1 point : [ 46.7% [ 46% of AP ] over 8 sec 2 points: [ 140.2% [ 138% of AP ] over 12 sec 3 points: [ 280.3% [ 276% of AP ] over 16 sec 4 points: [ 467.2% [ 459.9% of AP ] over 20 sec 5 points: [ 700.8% of AP ] over 24 sec [ 689.9% of AP ] over 24 sec

Combat
  • Killing Spree Step through the shadows to a visible enemy within 10 yards, attacking 7 times over 3 sec for (100% of weapon damage) Physical damage with your main-hand and (0% of weapon damage) Physical damage with your off-hand. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. The Rogue cannot be targeted or disabled while Killing Spree is active. Requires Melee Weapon. Rogue - Combat Spec. 10 yd range. Instant. 2 min cooldown.
  • Mastery: Main Gauche Your main-hand attacks have a 16% 17.6% chance to trigger an attack with your off-hand that deals 140% weapon damage. Rogue - Combat Spec.

Subtlety
  • Backstab Backstab the target, causing (210% 252% of weapon damage) Physical damage. Must not be in front of the target. Awards 1 combo points. Requires Daggers. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
  • Mastery: Executioner Increases the damage done by your finishing moves, and the effectiveness of your Slice and Dice, by 24%. Rogue - Subtlety Spec. 22.1%. Rogue - Subtlety Spec.
  • Sanguinary Vein Increases the damage of your Rupture ability by 10% 30% and causes you to deal 25% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest. Rogue - Subtlety Spec.

Shaman (Forums, Talent Calculator)
Elemental
  • Elemental Overload You have a 20% increased chance to multistrike. Your multistrikes deal 35% 20% increased damage. You gain 5% more of the Multistrike stat from all sources. Shaman - Elemental Spec.

Restoration
  • Riptide Heals a friendly target for [ 1 + 138% of Spell Power ] and an additional [ 6 + 30% of Spell Power ] over 18 sec. Your Chain Heal spell is 25% more effective when the primary target is affected by your Riptide. 1 Max Charges. Shaman - Restoration Spec. 7.29% of Base Mana. 40 yd range. Instant. 6 sec recharge. 1 Max Charges.

Minor Glyphs
  • Ascendance (New) Your Chain Heal now has a watery appearance. Minor Glyph. Instant.
  • Glyph of Ascendance (New) Your Ascendance form now appears as an elementally enhanced version of your normal humanoid form. Minor Glyph.

Warlock (Forums, Talent Calculator)
  • Agony Inflicts increasing agony on the target, causing [ 120 + 32.4% 36.3% of Spell Power ] Shadow damage over 24 sec. Damage starts low and increases over the duration. 100 yd range. Instant.
  • Corruption (Affliction) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 115.2% 86.4% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 115.2% 86.4% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 115.2% 86.4% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec.
  • Shadow Bolt (Affliction, Destruction) Sends a shadowy bolt at the enemy, causing [ 1 + 126% 94.5% of Spell Power ] Shadow damage.
  • Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 1 + 126% 94.5% of Spell Power ] Shadow damage and generating 25 Demonic Fury. Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 67.2% 50.4% of Spell Power ] Chaos damage and extending the duration of Corruption.
  • Unstable Affliction Causes [ 7 + 30% 33.6% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 240% 268.8% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. 100 yd range. 1.5 sec cast.

Affliction
  • Agony Inflicts increasing agony on the target, causing [ 120 + 32.4% 36.3% of Spell Power ] Shadow damage over 24 sec. Damage starts low and increases over the duration. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Unstable Affliction Causes [ 7 + 30% 33.6% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 240% 268.8% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. Warlock - Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

Demonology
  • Hand of Gul'dan (Affliction, Destruction) Strikes the target and all enemies within 6 yards for [ 132% [ 99% of Spell Power ] instant Shadowflame damage and an additional [ 21.6% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec.
  • Hand of Gul'dan (Demonology) Strikes the target and all enemies within 6 yards for [ 132% [ 99% of Spell Power ] instant Shadowflame damage and an additional [ 21.6% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 200% [ 150% of Spell Power ] Chaos damage and reducing movement speed by 50% for 6 sec.
  • Mastery: Master Demonologist Increases all damage done by you and your demon servants by 8% 7.7%. Further increases the damage of your Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 16%. Warlock - Demonology Spec. 15.4%. Warlock - Demonology Spec.
  • Soul Fire (Affliction, Destruction) Burn the enemy's soul, causing [ 1 + 81.6% 61.2% of Spell Power ] Fire damage.
  • Soul Fire (Demonology) Burn the enemy's soul, causing [ 1 + 81.6% 61.2% of Spell Power ] Fire damage and generating 30 Demonic Fury.

Warrior (Forums, Talent Calculator)
  • Defensive Stance A tanking combat stance that decreases damage taken by 20% 25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Instant. 1.5 sec cooldown.

Talents
  • Gladiator's Resolve Increases the damage reduction provided by Defensive Stance by 5%. Also allows you to forgo your defensive role, and instead focus only on offensive capabilities, by replacing Battle Stance with Gladiator Stance. Gladiator Stance A dauntless combat stance. Increases physical damage dealt by 5%, increases Mastery by 30%, and replaces your Shield Block with Shield Charge. You cannot change into or out of this stance during combat. Warrior - LvL 100 Talent.

Professions
Cooking



Strings Changes
Originally Posted by MMO-Champion
  • ADVENTURE_JOURNAL - Adventure Guide
  • AJ_LFG_REWARD_DEFAULT_TEXT - %s drops item level %i gear.
  • AJ_LFG_REWARD_DIFFICULTY_TEXT - %s (%s) drops item level %i gear.
  • AJ_REWARD_CLICK_TEXT - Click to view all rewards
  • AJ_SAMPLE_REWARD_TEXT - \n\nSample reward:
  • AJ_SUGGESTED_CONTENT_TAB - Suggested Content
  • AJ_ZONE_CONTINUE - Continue questing in %s to gain experience and gear appropriate to your character's level.
  • AJ_ZONE_REWARD_DEFAULT_TEXT - Complete quests in this zone to gain XP and level up your character.
  • BLIZZARD_STORE_ERROR_ITEM_UNAVAILABLE - This item is temporarily unavailable for purchase. Please try again later.
  • CONFIRM_GARRISON_FOLLOWER_ABILITY_REPLACE - Are you sure you want to replace the ability:
  • CONFIRM_GARRISON_FOLLOWER_TEMPORARY_ABILITY - Are you sure you want to grant %s this temporary trait?
  • CONFIRM_GARRISON_FOLLOWER_TRAIT_REPLACE - Are you sure you want to replace the trait:
  • DISCONNECT_REASON_BAN - This account has been temporarily suspended for violating the Terms of Use Agreement - www.worldofwarcraft.com/termsofuse.shtml. You may resume playing in %d |4day:days;, %d |4hour:hours;, %d |4minute:minutes;. Please contact our GM department via Email at [email protected] for more information.
  • DUNGEON_FLOOR_HELLFIRERAID0 - The Iron Bulwark
  • DUNGEON_FLOOR_HELLFIRERAID1 - Hellfire Antechamber
  • DUNGEON_FLOOR_HELLFIRERAID2 - Hellfire Passage
  • DUNGEON_FLOOR_HELLFIRERAID3 - Pits of Mannoroth
  • DUNGEON_FLOOR_HELLFIRERAID4 - Court of Blood
  • DUNGEON_FLOOR_HELLFIRERAID5 - Grommash's Torment
  • DUNGEON_FLOOR_HELLFIRERAID6 - The Felborne Breach
  • DUNGEON_FLOOR_HELLFIRERAID7 - Halls of the Sargerei
  • DUNGEON_FLOOR_HELLFIRERAID8 - Destructor's Rise
  • DUNGEON_FLOOR_HELLFIRERAID9 - The Black Gate
  • ERR_LFG_NO_SPEC - You must choose a class specialization before starting this event
  • GARRISON_FLEET - Fleet
  • GARRISON_NAVAL_MAP - Naval Map
  • GARRISON_SHIPYARD_DANGEROUS_MISSION_LABEL - Dangerous Misson
  • GARRISON_SHIPYARD_DANGEROUS_MISSION_TOOLTIP_TEXT - If you fail this mission, each boat has a 50%% chance to be permanently destroyed on the mission.
  • GARRISON_SHIPYARD_DANGEROUS_MISSION_TOOLTIP_TITLE - Boat Safety
  • GARRISON_SHIPYARD_DANGEROUS_MISSION_WARNING - |n %s |cffff2020WARNING!|r %s |n|nYou are about to embark on a dangerous mission. If you fail, each of your ships on the mission has a 50%% chance to be destroyed.
  • GARRISON_SHIPYARD_FOLLOWERS - Ships
  • GARRISON_SHIPYARD_MISSION_INPROGRESS_TIMELEFT - %s left
  • GARRISON_SHIPYARD_MISSION_PARTY_BUFFS - Fleet Buffs
  • GARRISON_SHIPYARD_MISSION_REPORT - Shipyard\nMission Report
  • GARRISON_SHIPYARD_MISSION_REWARD - Reward:
  • GARRISON_SHIPYARD_MSSION_INPROGRESS_TOOLTIP - In Progress
  • GARRISON_SHIPYARD_SHIP_DESTROYED - -Destroyed-
  • GARRISON_SHIPYARD_SHIP_NAME - "%s"
  • GARRISON_SHIPYARD_SHIP_SURVIVED - Survived
  • GARRISON_SHIPYARD_TITLE - Naval Operations
  • GARRISON_TEMPORARY_CATEGORY_FORMAT - (Temporary) %s
  • INSTANCE_UNAVAILABLE_OTHER_NO_SPEC - %s must choose a class specialization before entering this dungeon
  • INSTANCE_UNAVAILABLE_SELF_NO_SPEC - You must choose a class specialization before entering this dungeon
  • POWER_TYPE_FEL_RADIANCE - Fel Radiance
  • POWER_TYPE_FUEL - Fuel
  • POWER_TYPE_POWER - Power
  • POWER_TYPE_SOUL_ENERGY - Soul Energy
  • SPELL_FAILED_CUSTOM_ERROR_255 - Requires Inferno Shot Ammo!
  • SPELL_FAILED_CUSTOM_ERROR_256 - You cannot do that right now.
  • SPELL_FAILED_CUSTOM_ERROR_259 - Requires a Felforged Cudgel!
  • SPELL_FAILED_CUSTOM_ERROR_260 - Can't take while being damaged!
  • SPELL_FAILED_GARRISON_FOLLOWER_HAS_SINGLE_MISSION_ABILITY - That follower already has a temporary ability.
  • TOKEN_CONFIRM_CREATE_AUCTION_LINE_2 - Estimated Time to Sell: |cffffffff%s|r|n|n|cffffffffOnce this auction is created it can't be cancelled and the Token can't be refunded.|r
  • TOKEN_REDEMPTION_UNAVAILABLE - |cffff2020WoW Token redemption is temporarily unavailable. Please try again later.|r
  • VRN_NEEDS_5_0_DX11 - Requires DirectX 11 and a shader model 5 capable graphics card



6.2 PTR Patch Notes
Originally Posted by Blizzard
World of Warcraft Patch 6.2.0 PTR

Zone Unlocked: The Invasion of Tanaan Jungle
  • It's time to take the fight back to The Iron Horde in Tanaan Jungle!
  • Access to the zone is unlocked by constructing a Shipyard (available to characters with a level 3 Garrison). To begin your journey, report to your Garrison and accept the “War Council” quest.
  • New daily quests are available in Tanaan to acquire shipyard resources and more.
  • Open-world questing with rare creatures and hidden treasures scattered throughout the zone.
  • More information will be added as development continues.


New Garrison Feature: Shipyard and Naval Missions
  • Shipyard
    • Characters with a level 3 garrison can now construct a Shipyard.
    • To begin the path to construct a Shipyard, report to your Garrison and accept the “War Council” quest.
    • Build ships in your Shipyard and dispatch them on new Naval Missions.
    • More information will be added as development continues.
  • Naval Missions
    • Naval Missions are still early in development. More information will be added as it becomes available.

New Raid: Hellfire Citadel
  • Assault the Hellfire Citadel, mighty fortress of the Iron Horde, torn asunder by fel energies unleashed by Gul’dan, and stop the impending invasion of Azeroth!
  • Hellfire Citadel stands at the heart of Tanaan Jungle, where 13 deadly bosses await you, including Kilrogg Deadeye, the monstrous Gorefiend, a reanimated Mannoroth, and Archimonde himself.
  • Keep an eye out for more information on testing dates and times!


New Dungeon Difficulty: Mythic
  • Draenor Dungeons now have a new difficulty level designed to challenge even the most hardened adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy tackling difficult content in smaller groups and is designed to provide an alternate progression path.
  • Mythic Dungeons are on a weekly lockout, and drop gear that's item level 680 with a chance for boss at the end to drop loot that's item level 700.
  • More information will be added as development continues.


Adventure Guide
  • An evolution of the Dungeon Journal, the Adventure Guide provides a wealth of information on what to see or do for the character.
  • More information will be added as development continues.


Legendary Ring Quest Line
  • Finish the Legendary Ring!
  • More information will be added as development continues.


General Changes

Creatures and NPCs
  • Spirit of Harmony Vendors no longer offer Restored Artifacts for sale.


World Environment and Events
Darkmoon Faire
  • New Darkmoon Potions: A new set of Darkmoon potions can be purchased for one Darkmoon Prize Ticket from the Draughts and Tinctures vendor, Faldar Willowshade at the refreshments table.
  • Darkmoon Fishing: The elusive Darkmoon Daggermaw can now be caught off of the shores of Darkmoon Island. Return them to Galissa Sundew at the docks for a variety of prizes.


Raids and Dungeons
Raids
  • A brand new raid, the Hellfire Citadel awaits you with 13 new bosses. More information about the new raid can be found under New Raid: Hellfire Citadel.
Challenge Mode
  • Completing a Challenge Mode daily quest now awards item level 680 gear (up from item level 660).


PvP
  • All level 100 characters engaging in PvP combat now have a item level base and cap for non-PvP items.
    • Non-PvP gear between item levels 560 and 690 will now scale up to 690 in PvP combat.
    • Non-PvP gear above item level 715 will now scale down to 715 in PvP combat.
    • PvP gear remains unaffected and will not be capped in PvP combat.


Collections
Heirlooms
  • New Lightforge Heirloom plate armor pieces have been added for helm, chest, and legs to complete the Intellect plate set.
  • Two new PvP-centered heirlooms have been added to the arena chests in Gurubashi Arena in Stranglethorn Vale and the Deathmatch Pavilion on Darkmoon Island. Master Pit Fighters or Arena Grand Masters, hop into the arena and defend your title for a chance to loot these new prizes!
Mounts
  • Argent Warhorse should now display correctly in the Mount Journal.


Items
  • Apexis Crystals no longer have a cap.


Achievements
  • Exploration Mission Master achievement no longer requires completing treasure map Garrison Missions.


Classes

Death Knight (Forums / Skills / Talent Calculator)
General
  • Anti-Magic Shell now absorbs 100% of all magical damage (up from 75%). However, damage absorbed no longer causes Resolve.
Frost
  • Frost Strike now deals 20% more damage.
  • Howling Blast now deals 20% more damage.
  • Obliterate's damage has increased by 20%, but deals only 80% of normal damage against player-controlled targets.
Unholy
  • Necrosis now deals 17% less damage.
Glyphs
  • Glyph of Ice Runes has been removed.


Druid (Forums / Skills / Talent Calculator)
General
  • Frenzied Regeneration now refunds a proportional amount of excess healing dealt back to the Druid as Rage.
  • Thrash now deals 10% more damage.
Balance
  • Mastery: Total Eclipse has reduced in effectiveness by 5%.
Feral
  • Rake now deals 10% more damage.
  • Rip now deals 10% more damage.
Guardian
  • Bear Form now increases armor by 285% (up from 250%) for Guardian Druids.
  • Healing Touch no longer cancels Bear Form for Guardian Druids.
  • Savage Defense now also reduces physical damage taken by 25%.
Talents
  • Dream of Cenarius' effect can now be stored for up to 40 seconds (up from 20 seconds) for Guardian Druids.
  • Force of Nature's summoned Treant now deals 100% more damage.
Glyphs
  • Glyph of Untamed Stars is now automatically learned at level 75.


Hunter (Forums / Skills / Talent Calculator)
General
  • Aspect of the Fox has been removed.
Marksmanship
  • Aimed Shot now deals 15% more damage.
Survival
  • Mastery: Essence of the Viper has increased in effectiveness by 19%.
  • Explosive Shot now deals 15% less damage.
  • Serpent Sting no longer deals an initial "tick" of damage when the periodic effect is first applied.
Talents
  • A Murder of Crows now deals only 80% of normal damage against player-controlled targets.
  • Barrage now deals only 80% of normal damage against player-controlled targets. Additionally, the ability no longer hits invisible or stealthed targets.


Mage (Forums / Skills / Talent Calculator)
General
  • Amplify Magic has been removed.
Arcane
  • Mastery: Mana Adept has reduced in effectiveness by 6%.
  • Arcane Missles now deals 10% more damage.
Frost
  • Mastery: Icicles is now 13% more effective.
  • Brain Freeze now has a 15% increased chance to trigger on each multistrike (down from 25%).


Monk (Forums / Skills / Talent Calculator)
General
  • Blackout Kick now deals 30% less damage.
  • Provoke now has a 30 yard range (down from 40 yards).
  • Tiger Palm now deals 30% less damage.
  • Tiger Strikes no longer triggers from multistrikes, but now provides a 40% increase to Multistrike chance while active.
Brewmaster
  • Blackout Kick no longer increases the Stagger amount for Brewmaster Monks.
  • Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 10% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.
Windwalker
  • Fists of Fury now deals 30% less damage.
  • Hurricane Strike now deals 30% less damage.
  • Tigereye Brew now increases damage dealt by 10% per charge consumed (up from 6%).
Talents
  • Chi Explosion now deals 30% less damage for Windwalker Monks.
  • Serenity now lasts 5 seconds for Brewmaster Monks (down from 10 seconds).

Paladin (Forums / Skills / Talent Calculator)
Retribution
  • Mastery: Hand of Light has reduced in effectiveness by 6%.


Priest (Forums / Skills / Talent Calculator)
Shadow
  • Mastery: Mental Anguish has been reduced in effectiveness by 10%.
  • Shadowform no longer applies its visual effect to the Priest's mount.
Glyphs
  • Glyph of Shadowy Friends now extends Shadowform's visual effect to the Priest's mount in addition to non-combat pets.


Rogue (Forums / Skills / Talent Calculator)
Assassination
  • Envenom now deals 10% more damage.
  • Eviscerate now deals 10% more damage.
  • Mutilate now deals 10% more damage.
  • Sinister Strike now deals 10% more damage.
Combat
  • Mastery: Main Gauche has increased in effectiveness by 10%.
  • Killing Spree no longer prevents the Rogue from being targeted or grant immunity from crowd-control ffects. Additionally, the effect is now cancelled if the Rogue is crowd-controlled.
Subtlety
  • Mastery: Executioner has decreased in effectiveness by 8%.
  • Backstab now deals 20% more damage.
  • Sanguinary Vein now causes the Rogue to deal 30% more damage to targets affected by Rupture (up from 25%).
Talents
  • Shuriken Toss now deals 53% more autoattack damage. Additionally, fixed a bug that caused hits made with offhand weapons to deal 15% more damage than intended.


Shaman (Forums / Skills / Talent Calculator)
Elemental
  • Elemental Overload now increases multistrike damage by 20% (down from 35%).
Restoration
  • Chain Heal now heals for 25% more.
  • Riptide no longer increases Chain Heal's effectiveness by 25% on the primary target.

Warlock (Forums / Skills / Talent Calculator)
General
  • Corruption now deals 12% more damage.
  • Shadow Bolt now deals 25% less damage.
Affliction
  • Agony now deals 12% more damage.
  • Unstable Affliction now deals 12% more damage.
Demonology
  • Mastery: Master Demonologist has decreased in effectiveness by 4%.
  • Chaos Wave now deals 25% less damage.
  • Doom now deals 25% less damage.
  • Hand of Gul’dan now deals 25% less damage.
  • Soul Fire now deals 25% less damage.
  • Touch of Chaos now deals 25% less damage.


Warrior (Forums / Skills / Talent Calculator)
General
  • Defensive Stance now decreases damage taken by 25% (up from 20%).

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