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by Published on 2017-08-17 05:17 PM

Blizzard Entertainment at gamescom 2017
Blizzard recently updated the beta build of WoW from Patch 7.1 to Patch 7.3, likely updating it from the previous BlizzCon build to the gamescom build.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Blizzard is heading back to Cologne, Germany next week for gamescom 2017! The event takes place from August 22–26, and we’ll be there to put on our best show yet.

We’ll kick things off by releasing a special preview video of all the playable content we’ll be showcasing at gamescom. Be sure to mark your calendar for 18:00 CEST on Monday, August 21, and head to YouTube to watch it. Subscribe to our channel to be sure you don’t miss it!

At 18:00 CEST on Wednesday, August 23, members of our game development teams will take to our main stage for the Blizzard Reveal Ceremony, which will be live-streamed on

Throughout gamescom, visitors to the Blizzard booth in Hall 7 of the Koelnmesse will have the chance to play the latest content for Overwatch, Hearthstone, World of Warcraft, Heroes of the Storm, StarCraft II, StarCraft: Remastered, and Diablo III. Of course, we’ll also have some epic entertainment in store, including our Blizzard Cosplay Contest and two performances from Video Games Live—these activities and more will be viewable via live stream on the website.

Our full schedule of activities is now available on, and you’ll find an overview of each game below.

  • Visitors to the Blizzard booth will be able to experience a brand-new Overwatch map—tune in to our preview video on Monday when details will be revealed.
  • The world premiere of a new Overwatch animated short will take place on our main stage and via live stream during the Blizzard Reveal Ceremony on Wednesday.
  • We’ll be showcasing some impressive Doomfist cosplay on our main stage on Wednesday.
  • The German voice actors from Overwatch will be doing a live performance on Thursday.
  • Overwatch FX Artist Rachel Day will be presenting her work on the making of Doomfist live on Friday.
  • Members of the German Overwatch World Cup team will be doing an on-stage panel on Saturday.

  • Hearthstone players can enjoy an early look at new Fireside Gathering features during gamescom, where they’ll join forces in a whole new kind of Fireside Brawl: a group raid against the Lich King.
  • We’ll find out which country’s players will rise above the rest as the Hearthstone Global Games Finals take place live on our Hearthstone stage on Friday and Saturday—choose your champion to win a card pack, and watch the tournament live-streamed on
  • To celebrate the latest expansion, Knights of the Frozen Throne, gamers in Cologne will be able to grab a free frozen treat and participate in Hearthstone activities at the gamescom city festival—where the Hearthstone traveling ice cream truck will be making its final European stop on the Ice Cream Citadel tour on Friday and Saturday from 15:00-23:00.

World of Warcraft
  • Gamers will be able to group up with other gamescom attendees and run through a dungeon from World of Warcraft’s upcoming Patch 7.3—details about this content update will be unveiled on stage and via live stream during the Blizzard Reveal Ceremony on Wednesday.
  • Twelve top-ranked Arena teams will battle it out in the WoW European Championship Finals on our World of Warcraft stage from Wednesday to Saturday for a share of the $100,000 USD prize pool and the chance to compete in the WoW Arena World Championship Finals at BlizzCon later this year—watch the live stream on
  • Visitors to the Blizzard booth will be able to attend a live Darkmoon Faire, which will include activities like an airbrush makeup station and photo opportunities with iconic WoW statues and items.
  • Top European World of Warcraft guilds Nova and Set Sail For Fail will race against each other in Mythic dungeons live on stage on Wednesday, Friday, and Saturday.

Heroes of the Storm
  • Blizzard booth visitors will be able to get some hands-on play time with our latest Hero—details will be revealed in our Monday preview video.
  • Heroes of the Storm: Showdown will see community personalities and pros duking it out in live show matches on our main stage—including Team Liquid and Team Expert on Wednesday, and popular German YouTubers ApeCrime and PietSmiet on Friday.
  • Carbot Animations will be doing a Heroes of the Storm drawing session live on stage on Thursday.

  • Our newest co-op commander will be playable for the first time at the Blizzard booth—tune in to our preview video on Monday when details are unveiled.
  • StarCraft: Remastered, our recently released modernization of the classic award-winning real-time strategy game and its Brood War expansion, will also be available to play on the show floor.
  • Well-known StarCraft players White-Ra, iNcontroL and TLO will clash in exciting live StarCraft II and StarCraft: Remastered show matches on Wednesday, Thursday, and Saturday.

Diablo III
  • Attendees at gamescom will be able to command legions of the risen dead and wield the dark arts with Diablo III’s Rise of the Necromancer pack, playable on PC and PlayStation 4.

We’ll also feature our famous dance contest on Friday and our cosplay contest on Saturday, as well as signing sessions, quizzes, and more on our main stage—including performances from Video Games Live on Thursday and Friday. Remember to visit for the full schedule of activities.

In addition, gamescom attendees can pick up a selection of Blizzard merchandise, including some brand-new and convention-exclusive items, at the Blizzard store in Hall 5.

Daily Live Streams
Those who can’t make it to gamescom 2017 in person will still be able to catch all the excitement via daily live streams on Well-known streamers will also be bringing you live action from the Blizzard booth—visit the website for details, and follow our social media channels for the latest news live from the event!

Trial of Style - Do Your Little Turn on the Catwalk
Trial of Style is finally live this week!

Originally Posted by MMO-Champion
  • HOLIDAY_TRANSMOG_THEME_01 (New) - Theme: Summer Styles
  • HOLIDAY_TRANSMOG_THEME_02 (New) - Theme: Winter Wear
  • HOLIDAY_TRANSMOG_THEME_03 (New) - Theme: Ready for Battle
  • HOLIDAY_TRANSMOG_THEME_04 (New) - Theme: Fun and Flirty
  • HOLIDAY_TRANSMOG_THEME_05 (New) - Theme: Mismatched Mayhem
  • HOLIDAY_TRANSMOG_THEME_06 (New) - Theme: Fire and Ice
  • HOLIDAY_TRANSMOG_THEME_07 (New) - Theme: Dark and Deadly
  • HOLIDAY_TRANSMOG_THEME_08 (New) - Theme: Faction Pride
  • HOLIDAY_TRANSMOG_THEME_09 (New) - Theme: Primal Style
  • HOLIDAY_TRANSMOG_THEME_10 (New) - Theme: Heroes of Azeroth
  • HOLIDAY_TRANSMOG_THEME_11 (New) - Theme: Make Me Laugh
  • HOLIDAY_TRANSMOG_THEME_12 (New) - Theme: Tabard Time
  • HOLIDAY_TRANSMOG_THEME_13 (New) - Theme: Everyday Heroes
  • HOLIDAY_TRANSMOG_THEME_14 (New) - Theme: Epic Purple
  • HOLIDAY_TRANSMOG_THEME_15 (New) - Theme: Champions of the Light
  • HOLIDAY_TRANSMOG_THEME_16 (New) - Theme: Freestyle!

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Ladies and gentlemen of the Horde and Alliance, it’s time to synchronize your wardrobes and prepare to do battle. The Trial of Style has arrived and it’s time to put your transmogrification skills to the test.

You’re Invited!

When: August 17–21
Where: Queue for the 5-player scenario at your friendly neighborhood Transmog NPC
What: Contestants will have two minutes to create transmog sets from within their collection, based on themes in the scenario. Two players at a time will be pulled up on stage to strike a pose and show off their creation— leaving the remaining three to vote on who of the two has managed to capture the theme best.

No peeking! It comes as no shock that you'll be properly smocked before the competition begins.

Strike a pose and shake your little tush...on the catwalk. When the glitter settles, you'll earn your just rewards.

Once the glitter settles and the rounds of voting have completed First Place, Second Place, and Third Place winners will be awarded. Don’t worry, even if you don’t win, there’s always the Trial of Style Consolation Prize. These prizes contain Trial of Style Tokens which can be redeemed for special transmog gear in Dalaran.

Fashion conscious citizens of Azeroth can also take advantage of Transmogrification and Barbershop services for free during the Trial of Style. Even if you don’t participate, you can adjust your hairstyle and transmog for no gold cost while the event is active.

Are you ready to dress to impress?
by Published on 2017-08-16 05:48 PM

Patch 7.3 New Combat Animations: It’s Magic!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With patch 7.3 on the horizon, we thought it was time to share some updates to combat animations for several casting classes. Similar to what we did with the melee classes at the launch of Legion, these updates are all about priests, mages, Restoration and Elemental shaman, and some additional refinements to Restoration druid casting animations! We’re also continuing to work on even more enhancements for additional classes at a later point in development.

A little over two years ago, we set our sights on revamping combat animations. The team has wanted to renovate it somehow, but what exactly does that mean? To determine the answer, our development leadership put together a small group of people to come up with a prototype of what we thought could use some cleaning up. You are currently experiencing the fruits of this work with the new melee animations. Our final goal was to create new melee moves that would make the game feel better, but not change how the game was played. During this prototype phase, we also came up with a plan for casters, but didn’t have time to put it into production until now. Let’s dig into some of the things we did.

WoW has grown a lot over the last decade, and after we took stock of our combat pacing, it was clear that we needed to deliver a much tighter and more responsive experience for every button you press. Back in the days of simply chain-casting Frostbolt, it didn’t really matter how much time it took your character to go from precast to missile launch. Today, you have a suite of spells at your fingertips where cast times have sped up and split-second decision making is key. To help the way the game is currently played, we wanted more timing consistency.

Keeping this split-second decision making in mind for the new cast animations, we found a sweet spot between game play responsiveness and striking, weighty animation. The punchiness of our new animations were working so well, we decided to revisit our original cast animations with a fresh eye on what we had learned—while keeping the style and uniqueness of the classic cast animations for every race. The only thing we touched was the time it took to hit the cast pose since, in the live game, each race’s cast timing is different. This ensured that every spell cast with our new class animations or our iconic racial animations had the same punchy and responsive feel.

Ultimately, our main goals remained the same for our next chapter in updating combat; retain the individuality and identity of what came before, pay off epic moments over the course of a battle, and update the game as seamlessly as possible. If we did our jobs right, it should feel as though it has always been this way. Our work should blend into the background so you can focus on melting, smashing, cursing, crushing, igniting, stabbing, purifying, and exploding your foes into unfathomably tiny bits. - Adam Kugler, Lead Class Designer

With animation, the first things you might notice are all new caster ready idles. Currently, after you cast a spell, the character goes back to their stand animation. For this revamp, we wanted to create distinct idles that conveyed the personality of the caster much like how a melee class does while holding two swords or a giant, two-handed axe. This was tricky since class fantasy is very personal and no two people have the same idea on how a mage or shaman should stand.

We also looked at what we could do with spells that had a cast time. Currently, directed and omni (area of effect) spells loop as the spell builds up before firing. These are distinct animations we had no intention of removing, but to fit the idea of a spell building up, we thought a strong, progressive motion showing the character pulling magic from the ground or gathering it from the air would look cool. So that’s what we did with the new precast animations. Again, class fantasy was a factor with this—how exactly does a shaman pull magic from the ground?

We also created a bunch of quick, single-handed animations to add variety to instant spells. These look especially neat as you run around casting with your right and left hands. Beefier spells now have stronger straight arm moves, while curses fire with a flick of the wrist. - Kevin Rucker, Senior Animator

The next step for revamped animations was revamped spell effects to go along with them! This was a tricky undertaking, especially for iconic spells. The goal was to pay homage to the original—but in some cases, we needed to completely reimagine the spell. It gave us a chance to define what each kit of magic should look like and with higher fidelity than what was possible in classic WoW. With that in mind, we aimed to work our way towards snappier, more modern spell effects without trampling too much on sacred ground. Overall, we needed the combat for casters to look and feel more exciting and rewarding while keeping a unique visual identity for each class and spec.

For example, with the Blizzard spell, we kept all the same elements of the original, but brought them in line with more modern effects. We also defined what makes this frost mage-like (wispy, magical, precise) as opposed to shaman frost (naturalist, elemental, realistic) or death knight frost (bitter, aggressive, sinister). This is a good example of an homage spell, where we wanted to keep the intention of the original spell.

With Arcane Missiles, on the other hand, we reimagined what it could look like. We kept the iconic structure of five bursts of four missiles, but got creative with the rest. What should a mage’s Arcane magic look like? Chaotic firecracker-like sparkle explosions? We think so!

The effects revamp effort was all about the balance between paying homage to the original feel and reimagining everything. How do we breathe new life into each spec, but make sure we retain the core identity? How do we build a tighter, more cohesive class fantasy around spells players have been casting for 12+ years? How do we make sure all these fancy new effects don’t tank your graphical performance? It has been a long, careful balancing act between what we, as artists, want it to look like and what you, as players, want it to feel like. We’re psyched about how it turned out and we hope you’re equally psyched to run around casting your improved spells! - Sarah Carmody, FX Artist

We hope you enjoyed this behind-the-scenes look at the new caster visual updates. We had lots of fun creating all these animations and effects and look forward to hearing your thoughts on them.
by Published on 2017-08-15 06:54 PM

Patch 7.3 PTR - Build 24829
Build 24829 will be deployed to the PTR realms soon. Some of these changes were in the build earlier this morning.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
This week, we’re testing 7.3’s weekly content rollout on the PTR, using an accelerated schedule. Over the next few days, we’ll be unlocking things on the PTR in the order they’ll be available on live after 7.3 releases, according to the following schedule:

  • “Week 1” is currently active on the PTR. This includes the first two story chapters and their related unlocks, including World Quests in the first two Argus areas.
  • “Week 2” will activate tomorrow, August 16. This includes the next couple chapters of the story, access to the third Argus area, and Invasion Points
  • “Week 3” will activate Friday, August 18. This includes the remaining story chapters and the rest of 7.3’s non-raid content, such as the Seat of the Triumvirate dungeon and access to the Netherlight Crucible.

As this testing continues, please let us know if you encounter any strange errors or inconsistencies. Thanks!

Achievement Changes
Originally Posted by MMO-Champion
Class Hall

Spell Changes
Originally Posted by MMO-Champion
Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Feral, Balance, Guardian
  • Cat Form Druid - Feral Spec. Instant. Balance, Guardian Spec. Instant.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Execute Off-Hand Attempt to finish off a wounded foe, causing (666% 800% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Melee range. Instant.

  • Execute Attempt to finish off a wounded foe, causing (666% 800% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Warrior - Fury Spec. 250 Rage. Melee range. Instant.

  • Lightblood Elixir Create a Lightblood Elixir. Alchemy. 2 sec cast. Reagents: Astral Glory x 25, Primal Sargerite. 30, Primal Sargerite.
  • Lightblood Elixir Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Astral Glory x 15, Primal Sargerite. 20.
  • Lightblood Elixir Create a Lightblood Elixir more efficiently. Alchemy. 2 sec cast. Reagents: Astral Glory x 20, Primal Sargerite. 25.
  • Tears of the Naaru Create a Tears of the Naaru more efficiently. Alchemy. 2 sec cast. Reagents: Astral Glory x 20, Primal Sargerite.
  • Tears of the Naaru Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Astral Glory x 15, Primal Sargerite.

  • Fiendish Shoulderguards Craft Fiendish Shoulderguards even more efficiently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 20, Lightweave Cloth x 20 10, Unbroken Claw x 6, Primal Sargerite x 2.
  • Fiendish Shoulderguards Craft Fiendish Shoulderguards. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 36, Lightweave Cloth x 25 20, Unbroken Claw x 8, Primal Sargerite x 5.
  • Fiendish Shoulderguards Craft Fiendish Shoulderguards more efficiently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 28, Lightweave Cloth x 23 15, Unbroken Claw x 7, Primal Sargerite x 4.
  • Fiendish Spaulders Craft Fiendish Spaulders. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 36, Lightweave Cloth x 25 20, Unbroken Tooth x 8, Primal Sargerite x 5.
  • Fiendish Spaulders Craft Fiendish Spaulders even more effeciently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 20, Lightweave Cloth x 20 10, Unbroken Tooth x 6, Primal Sargerite x 2.
  • Fiendish Spaulders Craft Fiendish Spaulders more effeciently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 28, Lightweave Cloth x 23 15, Unbroken Tooth x 7, Primal Sargerite x 4.

  • Lightweave Breeches Craft Lightweave Breeches more efficiently. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 60 40, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 6.
  • Lightweave Breeches Craft Lightweave Breeches. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 75 50, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 8.
  • Lightweave Breeches Craft Lightweave Breeches even more efficiently. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 50 30, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 4.

Item Effects
  • Call of the Void Stalker Call upon two Void Stalkers to strike your target from two directions inflicting up to 202,040 288,612 Physical damage to all enemies in their paths. 100 yd range. Instant. 1.5 min cooldown.
  • Leeching Void Void energy pools at your feet for 10 sec, dealing 117,720 94,160 Shadow damage to targets standing within the area. You are healed for 200% 300% of the damage dealt. Instant. 1.5 min cooldown.
  • Taeshalach Technique Name changed from "Taeschalach Technique" to "Taeshalach Technique". Your melee attacks have a chance to grant Taeschalach Taeshalach Technique. On reaching 10 applications, you lash out with a devastating combination of attacks, striking all enemies for 254,850 Fire damage in a 12 yd cone in front of you. Approximately 13 procs per minute.
  • Tremendous Fortitude Increases maximum health by 15% 180,000% for 15 sec, up to a limit of 180,000 15 bonus health. Shares cooldown with other Battlemaster's trinkets. Instant.
  • Void Tendril Your damaging spells have a chance to summon a void tendril near your target's location, dealing 103,139 28,502 Shadow damage to all enemies within 4 yds after a brief delay. 100 yd range. Approximately 4 procs per minute.
  • Whispers of L'ura Listen to the Whispers of L'ura for 45 sec, granting the chance for your healing spells to heal for an additional 43,169 35,313. Instant. 3 min cooldown. Approximately 26.67 procs per minute.

Artifact Powers
Originally Posted by MMO-Champion
Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Static Overload (Rank 1) After using Stormkeeper, your next Lightning Bolt or Chain Lightning causes Elemental Overload to trigger on every target.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Juggernaut (Rank 1) Execute increases damage dealt by Execute by 5% 3% for 8 sec, stacking up to 99 times.
by Published on 2017-08-15 06:13 PM

Azeroth's Warning Scenario Live
Magni Bronzebeard has a warning for us. Log on to live servers to pick up the quest!

Originally Posted by MMO-Champion
  • Speaking with the Speaker - Find Magni.
  • Dreams Beyond Dreams - A number of invaders have appeared inside the facility, triggering its defenses. You will not be able to proceed without defeating them first.
  • The Stuff of Nightmares - The visions have overwhelmed the defenses. Reactivate the sentries and defeat any adversaries in order to proceed.
  • Night Terror - The defenses are active, but one final nightmare has appeared to block your path. It must be defeated.
  • Dark Revelations - Speak with Magni to hear Azeroth's warning.
  • A Word of Warning - Hear Azeroth's warning.

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