World of Warcraft News and Raiding Strategies RSS Feed


by Published on 2016-02-03 07:45 AM

Feb 2nd Minor Patch, Frost Marauder DH Guide

Hearthstone Season 23 Begins, Popular January 2016 Constructed Decks - Budget Friendly, Firebat Leaves Team Archon

Li Ming Now Available & Feb 2th Patch Notes

Legion - Restoration Shaman Artifact Intro
The Restoration Shaman intro rewards you with the Caduceus of Azshara. You can see the the trail the effect leaves in the last few minutes of the video. The start of this intro is the same as the other Shaman intros, so skip to 4:10 to see the Restoration specific part.



Patch 6.2.3 Hotfixes - February 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Class
Monk
  • Windwalker
    • Fixed an issue where elemental spirits summoned by Storm, Earth, and Fire mirroring Rising Sun Kick in PvP combat dealt less damage than intended.

Legion - Subtlety Rogue Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The point of alpha testing has always been to test and get feedback. That's especially valuable and needed on ideas that are hard to test internally, and ones that need to be experienced to judge.

As such, we sometimes will go forward with testing something that people respond negatively to on paper, to see if that response remains the same once it's actually been tried. That can be concerning, and feel like we're not listening or caring about your feedback, but it couldn't be any further from the truth. We hear you, loud and clear.

The idea of a Rogue that got to do the full Opener-Builder-Finisher-Vanish cycle repeatedly was an extremely compelling fantasy to us. But it also was a scary one, from a balance point of view. Because of that, we were quite timid about it, reducing the stealth to not be actual stealth, taking away more CC to compensate for the potential of many Cheap Shots, initially taking away Shadowstep to compensate for incredible mobility potential of Shadowstrike, and felt tentatively OK with the reduced flexibility of the new Shadow Dance due to its sheer uptime. Additionally, there were some bugs and tuning issues in the currently live alpha build that make Subtlety seem worse than it is, such as Nightblade doing less damage than Eviscerate, which we'll get fixed.

Feedback has been clear. The core issue is that the Opener-Builder-Finisher-Vanish cycle doesn't feel distinct or special; Shadowstrike feels remarkably like Backstab and it's easy to not even feel a difference. The upside isn't there, and the downsides are many and strong. And, the gameplay is not engaging enough overall.

So, a future alpha build (not sure yet if it'll be the next one, or the one after that) will have significant changes to Subtlety. It'll include things like Shadow Dance returning to being an active ability, the addition of a new opener, and the return of some more CC. Stay tuned for full details when the build is ready.

Thanks for all your constructive feedback, and we look forward to reading more of it when you are able to try the next version.

Yeah. Angsty moments aside, this feels like a pretty nice victory for the alpha testing process as a whole. This was the right time to test a major spec-gameplay change like this, and the quality of player feedback in this forum (as well as a couple of threads in other public venues) was high. Personally I much prefer having had a chance to playtest a different Sub design in this sandbox over only seeing and reacting theoretical changes on paper. And I think it's helpful that everybody, both playtesters and onlookers alike, got to see that testing and feedback play out.
I think this is a great sentiment, and I hope it spreads. Pre-release (alpha/beta/PTR) is the perfect place for us to experiment with uncertain changes, and it works best when players trust in that process. This should be seen as an example of a successful testing process, not a 'victory of rogues over designers'. We *all* win by trying out new things, even if those tests produce less than favorable results. If we never try out wild or scary changes, the game never evolves into something much greater or more exciting. I hope this helps players see that there is wisdom in responding to concerning-sounding changes, not with vitriol and doomsaying, but rather with testing, evaluating, and giving constructive feedback. Thanks to all who have done so.

Multistrike in PvP
Originally Posted by Blizzard (Blue Tracker / Official Forums)
So, we’ve been looking into this issue, and there appears to be some confusion. Here’s some clarification:

First off, Multistrike grants two entirely separate chances in PvE, and only one chance in PvP. It sounds like you understand that already, but it’s important to keep in mind when you’re working out the math. Two separate 68% chances could result in 0 Multistrikes. If you simply multiply that 68% by 2, you get one single 136% chance, which is not how the system works. Obviously, this doesn’t apply in PvP where you would only have that single 68% chance, but it seemed worth clarifying.

Secondly, the extra Multistrike effect on Lava Burst is a third, additional roll based on your Crit chance, NOT an additive increase to your other Multistrike chances. So, if you have 68% Multistrike and 13% Crit, casting Lava Burst at a target dummy would give you two 68% chances, and one 13% chance. It would not give you two 81% chances. (Similarly, in PvP, you would have one 68% chance and one 13% chance.)

All that said, we still figured it was worth investigating to make sure there wasn’t anything screwy going on. So, we set up an Orc Elemental Shaman with 100% Multistrike and 12% Crit, and had him cast 3221 Lava Bursts at a Dwarf Monk. Those casts resulted in 3589 Multistrikes, which is extremely close (only about half a percent off) the projected mathematical average of 3608.

Based on that, as well as a few other cursory spot checks, it looks like Multistrike is working properly in PvP. I suspect that what you’re seeing is just due to the small sample size – it’s certainly well within the expected variance for that number of casts with that level of Multistrike. Hopefully this helps clear things up.

Whatever did the poor dwarf do to deserve so many lava bursts...
He knows what he did.

Blue Tweets
Originally Posted by Blizzard Entertainment
Please say removal of knockback on Thunderstorm for Ele is a tooltip error.
It is just a tooltip bug! Knockback is still there. (Celestalon)

Do you plan to keep Timewalking in Legion? ie. can we still obtain those cool mounts in Legion?
Timewalking is a permanent addition to the game, and we look forward to continuing to expand it going forward. (WarcraftDevs)

Hearthstone - A New Way to Play
Big changes are coming to Hearthstone! Card changes, more deck slots, new game modes, and more!



Heroes of the Storm - Lunar Festival
Blizzard released a nice video for Lunar Festival in Heroes of the Storm.

by Published on 2016-02-02 06:35 AM

Season 5 Gearing Cheat Sheet

Hearthstone Season 23 Begins, Popular January 2016 Constructed Decks - Budget Friendly, Firebat Leaves Team Archon

Li Ming Confirmed Tomorrow, Weekly Rotation and Sales, Johanna's Price Reduction

Legion - Rogue Tier 19
Today we are taking a look at the Rogue Tier 19 sets.





Lunar Festival
There haven't been any changes to Lunar Festival since last year.



Healing Design in Legion
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks for all the feedback. A few things:

1) It's definitely still intended that you consider mana costs in choosing heals. I wouldn't agree with the characterization that any changes (recent or otherwise) reflect an abandonment of this. It's widely accepted among players that mana became overly abundant at high ilvls in past expansions, which did in some cases undermine the resource management aspect. But the spell selections of each class are still made with the intention of mana being an important factor. They are in Legion just as they have been in the past, with the main change being to avoid having mana grow excessively generously throughout the expansion. Jumping ahead, trinkets are indeed one place where we may provide opporunities to invest in more mana. But mana regen will not be passively increasing by a large amount simply due to gear advancement, largely for these reasons.

6) Tranquility and Divine Hymn should still deliver significantly more healing than those players would typically do in 8 seconds. Having these sorts of spells (both the channeled and instant varieties) do "significantly more" than usual, as opposed to the overwhelming strength they have on live, might take some getting used to. But there is no reason they won't be strong and helpful spells to use either at specific high-damage encounter moments or simply because the player needs to catch up in a bad healing situation. In both of these cases, the intention is that the cooldowns don't completely supplant the normal healing gameplay, but give a boost to output at a key moment. On Tranquility and Divine Hymn in particular, the 8-second channel causes the biggest problem in the dungeon context, and both of these spells will do increased healing outside of raids to account for that.

The Aura talent row, Aura mastery spell, and corresponding artifact trait are all reworked in an upcoming patch. Among other things, we agree the trait giving Aura Mastery the effect of all three Auras eliminates too much of the significance of the talent choice.

7) We understand the importance of utility. I want to point out that on live, the dominance of Disc Priest and Paladin in the highest-level raiding is primarily due to their core healing function and not to unique non-healing utility (exception in some cases for Hand of Protection, but the removal of Clemency from all specs in Legion reduces that problem significantly). Avoiding a repeat situation where some healers feel left out of the most optimized Mythic healing groups is likely a question of balancing the actual heals, not of more incidental utility buttons such as Wind Rush, Tiger's Lust, Innervate and so on.

The artifact trait granting a 5% haste aura will also be changed before Holy Paladin is playable on alpha.

To illustrate with numbers: if 100 DPS is incoming and you have to choose between spending a little bit of mana to do 50 HPS, a medium amount of mana to do 125 HPS, or a large amount of mana to do 200 HPS, the correct choice is 125 HPS, but then every 5th second there's nothing to heal. All I am saying is that healers should be able to do something meaningful in this 5th second.
Note that even in your example, you could instead spend every 3rd second on your 50 HPS heal, and save a little mana over your solution (that never uses that heal and instead fills every 5th second with DPS). In any situation where healing and mana are a significant challenge, that gameplay is still present, and toolkits with different spells of varying efficiency provide opportunity for more skilled healers to know when and how much to use the cheaper options.

On 7) While I agree that HFC's healer composition issues stemmed largely from actual healing issues, I still think that more effort can be put towards ensuring that every healer has things they can do that are useful and "cool" beyond filling health bars. Similar to the above, it is less about power and more that it feels bad to be asked to justify why your spec should be brought when another spec brings X ability and not have an answer. Currently I think that HPriest/Druid/MW all have difficulty answering that question and while it may not matter much to people that have a good understanding of the entire healing picture, this topic holds a lot of sway when it comes to the general community's opinions on balance.
Again, nobody's denying the value of utility abilities that are fun to use (defined as you did in the OP as things other than healing output or equivalent shielding/damage-reduction). Merely trying to avoid conflating it with major healer balance concerns. To your point, even the Disc Priest in Warlords didn't justify being brought by some X factor that raid leaders had to have, other than their sheer volume of healing/shielding. Their extras like Body and Soul were comparatively minor. Similarly, something like Wind Rush isn't intended to dominate the importance of actual healing when deciding what classes or individuals to bring to a raid, and we'll examine it closely if it does. It likely won't, as it's somewhat weaker than the live spell Stampeding Roar (which hasn't had such an effect)--much smaller radius and no snare break (also a 2min cooldown which I believe you haven't seen yet).

Blue Tweets
Originally Posted by Blizzard Entertainment
Any plans for something like the Lorewalker quests in Legion? One of my favorite parts of Pandaria
Thank you! We loved those. There's lots of custom storytelling for artifacts this time around, but no 'Lorewalker' equivalent (DaveKosak)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Glyph if stars is why Im a moonkin. And glyph if shadows is why my priest wears a bikini.>_>
The Glyph of Stars visual effect (along with a matching Solar variant) is used for the Blessing of the Ancients talent. (WarcraftDevs)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
but Light of the Martyr? At 12.5% of total mana, seems expensive for such a small net gain in healing. Will have to wait and see.
In addition to being a no-cooldown instant spell, the healing of LotM is increased by Crit and Mastery (while the damage is not). (WarcraftDevs)
However, one change that didn't make it into this build's data is that LotM will no longer flow through Beacon of Light. (WarcraftDevs)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Forums have a tendency toward negativity, so I always take feedback with salt and pepper. But this level of uniformity is unusual.
Where is this feedback? I'm seeing virtually none so far. (Celestalon)
This thread in particular gets off to a poor start, but has some helpful posts in it: https://t.co/EY8ztY4d9S
.Oh. Reminder: Please post Alpha feedback in the Alpha forums. (Celestalon)
Yeah, w/ rogue stuff at least, I've seen a tendency for people to vent where they feel comfortable. (And less moderated, maybe.)
Venting is fine, but we do also want to get good, useful feedback. Another reminder: Tuning hasn't happened. Ignore numbers. (Celestalon)
this issue is far far from a tuning issue. The spec has been gutted and simplified to be utter garbage
Then I look forward to reading your good feedback! (Celestalon)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
I hope your empathy improved since the "WoW Dungeons are Hard" article. ⊙︿⊙
That's why I wrote that article! Players were frustrated and confused about our intentions. (OccupyGStreet)
I thought (& still do) that using more of your class abilities and coordinating with your party was more fun and memorable. (OccupyGStreet)
But that didn't resonate with some players coming off of overgearing LK dungeons for valor runs. So we pivoted. (OccupyGStreet)
Was that the right choice? Players have been debating that topic ever since. ) (OccupyGStreet)
I do think I have become more empathetic over time though. (OccupyGStreet)



Warcraft Movie - UK Release Date
The UK release date of the Warcraft movie seems to have been pushed a little earlier.



Dark Legacy Comics #524
DLC #524 has been released.

by Published on 2016-02-01 01:33 AM

Console Patch Being Deployed, Annoying Urshi, Kripp's Thornsader & Season 5 Review

Ben Brode on LOE Legendary Creation, The Makings of a 3D Printed Hearthstone Card, Value Town #59

Blue Posts, Replay File Improvements

Legion - Artifact Weapon Previews
Recent Legion builds added even more Artifact Weapon variations, so we have compiled all of the new ones for you. Class preview videos will be updated after all variations are added to the game.










Legion - Turtle Mount
A recent Legion build added a Turtle mount!





Blue Tweets
Originally Posted by Blizzard Entertainment
whats with all the minor glyph removals?
The glyph system is being updated, so a lot of data is changing. Many of those effects will still be available. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Do you still play World of Warcraft?
I don't, but I am always hesitant that when I say that, for fear players will somehow try to use it to argue for their own agenda.

Here are my reasons:

1) As a player, I needed a break. I had played WoW for nearly a decade without a break, with a lot of heavy raiding. I fully expect I will go back at some point.

2) As a developer, I needed a little distance. WoW was part of my DNA for many years. Jumping back into the game felt like cruising by the house of my ex all the time and asking her how her current BF was treating her, and maybe giving him some pointers on how to handle her. It just felt weird. It has been two years, so that has mostly dried up.

3) As a designer, I needed more broad exposure. When I played WoW, it was harder to find time to play other games. (Blizzard now has so many games, that they make it really hard to play non-Blizzard games too!) When I interviewed at Riot, I struggled with answering some questions because I hadn't played all of the games I should have. I vowed to keep more abreast of the industry and not make WoW (or LoL!) my only game.



Poll - Artifact Weapons
Which class has your favorite Artifact Weapon model so far?



Legion - Fishing Artifact
A recent build also added several versions of the fishing artifact used out in the world for display purposes.





Final Boss - Guardian Druid Spec Preview
Final Boss is back with another spec preview! You can see all of their weapon models here.

by Published on 2016-01-30 09:39 PM

Console Patch Being Deployed, Annoying Urshi, Kripp's Thornsader & Season 5 Review

Ben Brode on LOE Legendary Creation, The Makings of a 3D Printed Hearthstone Card, Value Town #59

Blue Posts, Replay File Improvements

Legion - Dalaran Portals
In Legion, Dalaran has a large assortment of portals. The old portals from Wrath of the Lich King are back, along with some new ones!

Horde have portals to Orgrimmar, Undercity, Thunder Bluff, Silvermoon, and Vale of Eternal Blossoms. Alliance have portals to Stormwind, Ironforge, Darnassus, Exodar, and Vale of the Eternal Blossoms.

Both factions have access to portals in the new structure in the center of Dalaran. These are currently used for Artifact intro quest teleports, leading to Caverns of Time, Shattrath, Wyrmrest Temple, Dalaran Crater, and Karazhan.




Legion - Neltharion's Lair
Neltharion's Lair is one of the new dungeons being added in Legion.





Patch 6.2.3 Hotfixes - January 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids
End Time
  • Fixed an issue during the Murozond encounter that could affect Death Knights and cause their Anti-Magic Shell ability to go on a slightly longer than intended 12-day cooldown.
The Vortex Pinnacle
  • [Requires a realm restart] Asaad's Static Cling ability now only targets 2 players (down from 5), and has a preference to for characters in a ranged Specialization.

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
In your opinion, is a huge beta like the one in MoP better than the a relatively smaller one like in Cata?(number of testers)
Depends on the goal: quality of feedback? Relationship with the testers? Stress testing? Build I got media hype? (OccupyGStreet)



Warcraft Movie - Robert Kazinsky
Robert Kazinsky was on Conan Thursday night and talked about Warcraft.



Final Boss - Marksmanship Hunter Spec Preview
Final Boss is back with another spec preview! You can watch the Marksmanship Artifact intro here and see all of their weapon models here.

by Published on 2016-01-29 03:59 AM

Jan 27th Hotfixes, Rank 1 US GR 76 Hardcore DH

Team Archon Presents The Curse Trials - $30,000 Hearthstone Invitational

Datamined PTR Patch, Lunar Festival Announced, Jan 27th Balance Update & Patch Notes

Legion - Subtlety Rogue Artifact Intro
This intro rewards you with Gorefang. You can see all of the models for it on our Artifact Weapons page.

A familiar face from The Burning Crusade makes an appearance in this video. You can skip to 11:30 to see who it is!



Legion - Rogue Class Hall
The Rogue class hall was updated in the latest build.

  • You no longer enter through the sewers, but instead show your insignia to an NPC in the Wine and Cheese shop or the General Goods shop on the opposite side of Dalaran.
  • After showing these NPCs your insignia, you can open a secret bookcase door or use a knocker to enter the Rogue Class Hall.
  • The Class Hall itself was updated, with new NPCs and different decorations in the latest build.
  • You can exit through either of the entrances, or off of a plank down the sewer drain pipe down into the Broken Isles.



Legion Alpha - Build 20979 Creature Models
Today we have videos and higher quality previews of some of the models from yesterday's build.








Patch 6.2.3 Hotfixes - January 28
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Class
Paladin
  • Talents
    • Sacred Shield's critical effect should now be correctly reduced by Battle Fatigue.

Raid Testing Schedule - January 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, January 29, we will continue our Legion Alpha raid testing of Heroic encounters.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Friday, January 29

  • Nythendra - Heroic Emerald Nightmare - 14:00 PST (17:00 EST, 23:00 CET)
  • Skyopyron - Heroic Suramar Palace - 15:00 PST (18:00 EST, 00:00 CET)

As always, this testing schedule is very fluid and subject to the realities of an alpha environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?

A: In Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade Sr. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?

A: Whichever you prefer. We will be scaling players' effective level to 110 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

FEEDBACK: Neltharion's Lair (Normal)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Please use this thread to post any feedback on the Neltharion's Lair dungeon. When posting, please note your group composition and any relevant information about the nature of your group (e.g. random LFG group, Mythic raider guildmates, etc.). At this stage, a lot of overall combat balance is in flux, but we're still very interested in hearing overall feedback and impressions of the experience and mechanics.

(Note that Eye of Azshara was opened a bit prematurely and we'll be closing it shortly - we'll post a separate feedback thread for that dungeon when we're ready for feedback.)

Remember that you are playing a level-up Normal dungeon. That doesn't mean that things can't still be undertuned even with that target in mind, but something like Iron Docks Normal or Slag Mines Normal is a fair point of comparison for desired tuning (and many folks haven't run those dungeons on that difficulty in quite some time). If it feels noticeably easier than those, then that is of course important for us to hear.

Blue Posts
Originally Posted by Blizzard Entertainment
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Thoughts on Tanking/Blood in Legion
Nothing meaningful changed for Blood in this last build.
Stay tuned for the next build, which has some significant changes for Blood. GCD utilization in the build currently on alpha is way too low, and we'll be significantly increasing it (aka, making the rotation 'faster'). (Blue Tracker / Official Forums)

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Arms Warrior
Where did Headlong Rush go?
What use is Haste when the auto-swing increase is negligible?


Just a bug. Headlong Rush is intended to stay. It's missing due to a bug; we'll get that fixed soon.

EDIT: A clarification... Arms does have Headlong Rush, it's just not affecting Mortal Strike's cooldown properly. It is affecting most of your GCDs properly, though. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Double taxing (at minimum) players who already bought Dual Spec? No. Just. No.Pic via MMOC https://t.co/typ5AwtPx7
And interesting poll, but why only gold options? (Celestalon)

Lore
I don't believe it's poor word choice. If demons are technically alive then Infernals can't be demons if they are constructs which you stated were never really alive. This calls into question what homunculi are. It's stated that they can be constructed even though they're demons.
demons are all different species and come from different planets, so I think it's a more encompassing term (Muffinus)
by Published on 2016-01-27 10:01 PM

Legion Alpha - Build 20979
A new build is headed to the beta servers! Keep checking back, as our notes are in progress.


New Models







1/27 Alpha Build Design Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all,
Another new Alpha build today, which includes more new additions and changes:

  • New Specializations Unlocked – There are 3 new specializations ready for testing! We’d love any and all feedback about their gameplay, artifact quest lines, abilities, etc.
  • Arms Warrior
  • Subtlety Rogue (EDIT: Apologies. I originally said Protection Paladin here; it's actually Subtlety)
  • Restoration Shaman
  • Class Talent Status – We’re continuing to iterate on our class talents. This build has many talent revisions scattered around the classes, but an especially significant pass on many of the Mage talents (of all 3 specializations). Feedback there would be quite valuable. The feedback that we’ve gotten so far has lead us to make more significant revisions to several other classes and specs, that you’ll see in future builds, particularly Elemental, Enhancement, Marksmanship, Survival, and Blood.
  • Minor Glyph Status – Minor Glyphs in Legion will not provide any gameplay impact, only cosmetic, and only modifications to existing spells/abilities. However, many existing minor glyphs are being either ‘baked in’, converted into a new spell that you can learn from a book, or turned into a toy, and a few are being removed. We’re in the middle of going through that process, and this build has incomplete data. Stay tuned for the next build, which should have most of those things squared away.

Thanks, and we look forward to your feedback!

EDIT: Also, check out the design notes from the previous build, if you haven't already as well: http://us.battle.net/wow/en/forum/topic/20420212939

It says Protection Paladin isn't currently available, when logged in.
Please forgive me, Protection Paladins. I said Protection Paladin in this post, but I was mistaken. It's actually Arms, RestoSham, and Subtlety today. Protection Paladin isn't quite ready after all, but will be very soon! Sorry for the tease!

In regards to this, if its a glyph we already know on live (for example, the mage one that lets you understand other languages from your side), will we automatically learn the spell for it, or do we have to re-learn it? Please be the former, because the latter would be rather annoying. Edit: And if its something you guys are still working on, please take this as feedback for it to be the former. Thanks!
You likely won't automatically learn the spell, but it will be easily available, such as on a vendor in your class order hall.

Minimap Changes
Thal'Dranath disappeared from the minimap in this build.



New Icons







New Items
Check out the full list of new items on the WoWDB Beta site.

Level Type Name
1Other Uncrowned Insignia
100Quest Aura Stone
110Book Tome of the Wilds: Flap
110Book Tome of the Wilds: Charm Woodland Creature
110Book Necrophile Tome: Corpse Explosion
110Book Mystical Tome: Arcane Linguist
110Book Mystical Tome: Illusion
110Book Meditation Manual: Zen Flight
110Book Divine Tome: Contemplation
110Book Pet Training Manual: Play Dead
110Book Pet Training Manual: Fetch
110Book Fireworks Instruction Manual
110Book The Art of Concealment
110Book Dirty Tricks, Vol 1: Detection
110Book Tome of the Wilds: Treant Form
110Book Tome of the Wilds: Stag Form
110Book Tome of the Wilds: Track Beasts
110Engineering Schematic Schematic: "The Felic"
110Engineering Schematic Schematic: Shockinator
100Enchanting Formula Formula: Soul Fibril
100Enchanting Formula Formula: Winter Fibril
100Enchanting Formula Formula: Immaculate Fibril
100Inscription Technique Technique: Aqual Mark
100Inscription Technique Technique: Straszan Mark
25Holy Relic Absolved Ravencrest Brooch
25Shadow Relic Curdled Soul Essence
25Fel Relic Snapped Emerald Pendant
25Iron Relic Mo'arg Eyepatch
25Blood Relic Terrorspike
25Iron Relic Gleaming Iron Spike
25Holy Relic Consecrated Spike
25Fire Relic Flamespike
25Fel Relic "The Felic"
25Wind Relic Shockinator
25Shadow Relic Soul Fibril
25Frost Relic Winter Fibril
25Arcane Relic Immaculate Fibril
25Water Relic Aqual Mark
25Water Relic Straszan Mark
25Holy Relic Eyir's Blessing
20Wind Relic Demonwing Talon
25Fel Relic Skovold's Resolve
700Gun Felgibber Shotgun
700Gun "Twirling Bottom" Repeater
700Gun Surface-to-Infernal Rocket Launcher
700Gun Chaos Blaster
100Other Compendium of Ancient Weapons Volume II
100Other Compendium of Ancient Weapons Volume III
100Other Compendium of Ancient Weapons Volume IV
100Other Compendium of Ancient Weapons Volume V
100Other Compendium of Ancient Weapons Volume VI
100Other Compendium of Ancient Weapons Volume VII
100Other Compendium of Ancient Weapons Volume VIII
100Other Compendium of Ancient Weapons Volume IX
100Other Compendium of Ancient Weapons Volume X
100Other Compendium of Ancient Weapons Volume XI
1Other Demonsteel Stirrups


Achievement Changes
Originally Posted by MMO-Champion
Legion Raid
Dungeons & Raids
  • Burning Bridges (New) Defeat Krosus after quenching 15 Burning Embers on Normal difficulty or higher. 10 points.



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Corpse Explosion Cause a target corpse to explode in a shower of gore. Does not affect mechanical or elemental corpses. Glyph. 30 yd range. Instant. 15 sec cooldown.
  • Death Gate Opens a gate which the Death Knight can use to return to Ebon Hold. Using a Death Gate while in Ebon Hold will return the Death Knight back to near their departure point. 1 Runes. 10 4 sec cast. 60 sec cooldown.
  • Death Grip (Blood) Harnesses the energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 3 sec. and increasing threat that you generate against the target by 200% for 3 sec.

Talents
  • Corpse Shield Name Changed from Meat Shield to Corpse Shield
  • Hungering Rune Weapon Empower your rune weapon, gaining 1 rune and 5 Runic Power every 1 1.5 sec for 9 sec. Replaces Empower Rune Weapon. Frost Death Knight - Level 45 Talent. Instant. 3 min cooldown.

PvP Talents
  • Decomposing Aura All enemies within 8 yards slowly decay, lsoing losing 2% of their max health every 2 sec. Stacks up to 10 times. Lasts for 5 sec. Any Role - Tier 3 PvP Talent.
  • Reanimation (New) Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly move torwards your target. If it reaches your target, it explodes stunning all enemies within 5 yards for 3 sec and dealing 1 Shadow damage. Unholy Death Knight - Tier 5 PvP Talent. 2 Runes. 40 yd range. Instant. 5 sec cooldown.

Frost
  • Runic Empowerment When you spend Runic Power, you have a 1.0% chance per Runic Power spent to activate a random fully-depleted gain a rune. Death Knight - Frost Spec.

Unholy
  • Army of the Dead Blood: Summons a legion of Ghouls over 4 sec who will fight for the Death Knight for 40 sec, swarming the area, taunting and fighting anything they can. Frost, Unholy: Summons a legion of Ghouls over 4 sec who will fight for the Death Knight for 40 sec, swarming the area, fighting anything they can. Death Knight - Unholy Spec. 3 Runes. 4 sec cast (Channeled). 10 min cooldown.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Blade Dance Strike all nearby enemies for [ 150% of weapon damage + 3.000 * 100% 2.000 * 100% of weapon damage + 300% of weapon damage ] Physical damage, and increase your Dodge chance by 100% for 1 sec. 50 Fury. Instant. 12 sec cooldown.
  • Chaos Nova Unleash an eruption of fel energy, stunning all nearby enemies for 5 sec and dealing [ 250% [ 267% of AP ] Chaos damage. 30 Fury. Instant. 60 sec cooldown.
  • Fel Rush Rush forward, incinerating anything in your path for [ 250% [ 210% of AP ] Fire damage. Instant.

Talents
  • Abyssal Strike Infernal Strike range Infernal Strike's range is increased by 10 yards and generates 20 Pain if it damages at least one target its cooldown is reduced by 5 sec. Vengeance Demon Hunter - Level 15 Talent.
  • Agonizing Flames Increases the damage and radius of Immolation Aura by 100% Immolation Aura generates 14 more Pain, and deals 100% increased damage. Vengeance Demon Hunter - Level 30 Talent.
  • Bathe In Flame (New) The cooldown of Immolation Aura is reduced by 3 sec, and its radius is increased by 50%. Vengeance Demon Hunter - Level 75 Talent.
  • Blade Turning Parrying an attack generates 4 5 Pain. Vengeance Demon Hunter - Level 30 Talent.
  • Burning Alive Every 2 sec, your Fiery Brand deals [ 10% [ 50% of AP ] Fire damage and spreads from the primary target to a nearby enemy. Vengeance Demon Hunter - Level 45 Talent.
  • Coming Soon This talent has been imprisoned by the Wardens and will be released soon! Havoc Demon Hunter - Level 100 Talent.
  • Concentrated Sigils Name Changed from Quickened Sigils to Concentrated Sigils. All Sigils are now targeted at your location, and activate 1 sec faster. The cooldown of all Sigils is reduced by 20%. Vengeance Demon Hunter - Level 60 Talent. the duration of their effects is increased by 2 sec. Vengeance Demon Hunter - Level 90 Talent.
  • Feast of Souls Soul Fragments heal Soul Cleave heals you for an additional 0 over 6 sec. Vengeance Demon Hunter - Level 30 Talent.
  • Felblade Charge to your target and Strike with a flaming blade, causing (350% 400% of weapon damage) Fire damage. Generates 20 Pain. Demon Hunter - Vengeance Spec. Melee range. Instant. 10.5 sec cooldown. Vengeance Demon Hunter - Level 15 Talent. 20 yd range. Instant. 15 sec cooldown.
  • First Blood Blade Dance deals 100% additional an additional 1,000% weapon damage to the first target struck. Havoc Demon Hunter - Level 15 Talent.
  • Fracture (New) Brutally slam your target for [ 500% of AP ] Physical damage, and shatter a Lesser Soul Fragment from them. Vengeance Demon Hunter - Level 45 Talent. Melee range. Instant. 20 sec cooldown.
  • Hellgate (New) When Sigil of Flame activates, you are teleported to its location and force all affected enemies to attack you for 6 sec. Vengeance Demon Hunter - Level 90 Talent.
  • Last Resort (New) Sustaining fatal damage instead transforms you to Metamorphosis form, and returns you to 30% health. This effect may only occur every 5 min. Vengeance Demon Hunter - Level 100 Talent.
  • Nemesis Increases damage you inflict against the target by 10% for 2 min. When the target is slain, you will inflict 0% additional damage against all creature types matching the original target (Humanoid, Dragonkin, etc.) for the remaining duration. Havoc Demon Hunter - Level 75 Talent. 50 yd range. Instant. 2 min cooldown.
  • Quickened Sigils (New) All Sigils activate 1 second faster, and their cooldowns are reduced by 15%. Vengeance Demon Hunter - Level 60 Talent.
  • Razor Spikes (New) While Demon Spikes is active, your Physical damage dealt is increased by 25% and your melee attacks snare targets by 50% for 6 sec. Vengeance Demon Hunter - Level 90 Talent.
  • Revel in Pain (New) You are healed for 20% of Fire damage you deal. Vengeance Demon Hunter - Level 100 Talent.
  • Soul Rending Increases your Leech by 100% Gain 100% Leech while Metamorphosis is active. Demon Hunter - Level 60 Talent.
  • Soulmate Mark a friendly target as your Soulmate for 15 sec. Consuming a Soul Fragment heals your Soulmate for 3% Soul Cleave heals your Soulmate for 10% of their maximum health. Vengeance Demon Hunter - Level 75 Talent. 40 yd range. Instant. 2 min cooldown.

Havoc
  • Shattered Souls When you kill a target that grants experience or honor, the target's soul will sometimes be shattered, leaving a Soul Fragment behind for 30 sec 0. The Soul Fragment will be consumed when you approach it, healing you for 25% of maximum health. If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec. Demon Hunter - Havoc Spec.

Vengeance
  • Demonic Wards Your tattoos reduce magical damage taken by 30%, and increase Stamina by 20%. Also reduces the chance you will be critically hit by 6%, and reduces the chance for attacks to be parried by 3%. Demon Hunter - Vengeance Spec. your Stamina by 20% and your Armor by 200%. Demon Hunter - Vengeance Spec.
  • Fiery Brand Brand your target with a burning demonic symbol, instantly dealing (225% 0% of weapon damage) Fire damage and reducing the damage they do to you by 40% for 8 sec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec cooldown.
  • Immolation Aura Engulf yourself in flames, instantly causing [ 140% [ 110% of AP ] Fire damage to nearby enemies and radiating [ 40% of AP ] every sec for 6 sec enemies within 8 yards and radiating [ 25% of AP ] Fire damage every sec. Lasts 6 sec, and generates 20 Pain over the duration. Demon Hunter - Vengeance Spec. Instant. 10 sec cooldown. 15 sec cooldown.
  • Infernal Strike Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 70% of AP ] Fire damage to all enemies within 6 yards. Demon Hunter - Vengeance Spec. 30 yd range. Instant.1 sec cooldown.
  • Metamorphosis Transform to demon form for 10 20 sec, increasing current and maximum health by 30%. Generates 10 Pain every 1 sec. Demon Hunter - Vengeance Spec. Instant. 3 min cooldown.
  • Shattered Souls Some of your abilities can shatter the target's soul, releasing Soul Fragments that heal you for 5% of your maximum health. If the Soul Fragment comes from a Demon, you will deal 20% increased damage for 5 Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec. The Soul Fragment will be consumed when you approach it, healing you for 25% of maximum health. Consuming a Demon's soul will grant you 20% increased damage for 20 sec. Demon Hunter - Vengeance Spec.
  • Shear Shear has a 0% chance to spawn a Soul Fragment nearby. small chance to shatter the target's soul, leaving a Lesser Soul Fragment behind for 20 sec. The Lesser Soul Fragment will be consumed when you approach it or cast Soul Cleave, healing you for 10% of maximum health. If the Greater Soul Fragment comes from a Demon, you will deal 20% increased damage for 20 sec. Demon Hunter - Vengeance Spec.
  • Shear An instant strike that causes (200% Causes (250% of weapon damage) Physical damage and reduces the cooldown of Felblade by 1 sec has a small chance to shatter a Lesser Soul Fragment from your target that heals you for 10% of your health when consumed. Generates 10 Pain. Demon Hunter - Vengeance Spec. Melee range. Instant.
  • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals (175% of weapon damage [ 275% of AP ) Fire damage, and an additional [ AP ] Fire damage over 9 6 sec, to all enemies affected by the sigil. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec cooldown. 30 sec cooldown.
  • Soul Cleave A vicious strike that deals [ 2.000 * 1% of weapon damage ] Physical damage to all enemies in front of you. Severs 3 Soul Fragments from your target, healing you for 5% of your maximum health per Fragment and consumes a portion of their soul to heal you for 10% of your maximum health. Draws any Soul Fragments within 20 yards to you. Demon Hunter - Vengeance Spec. 400 Pain. 8 yd range. Instant. Melee range. Instant.
  • Throw Glaive Throw a demonic glaive at the target, dealing (50% of weapon damage) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat. Demon Hunter - Vengeance Spec. 30 yd range. Instant.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Aquatic Form Passive Increases swimming speed by 50% 100% and allow's the druid to breathe underwater. Requires Aquatic Form.
  • Bear Form Shapeshift into Bear Form, increasing armor by 200% and Stamina by 30%. Also reduces the chance the Druid will be critically hit by 0% 6%, and reduces the chance for attacks to be parried by 0% 3%. Increases threat generation and protects the caster from Polymorph effects. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. Instant.
  • Charm Woodland Creature Allows the Druid to befriend an ambient creature, which will follow the Druid for 60 min. Limited to 1 target. Glyph. 40 yd range. Instant. 40 yd range. Instant.
  • Lifebloom Heals the target for [ 10 [ 12 + 36.73% of Spell Power ] over 10 12 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 201.1% of Spell Power ]. Lifebloom can be active only on one target at a time. 40 yd range. Instant.
  • Stag Form (New) Shapeshift into a mountable stag form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only usable outdoors. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. Instant.
  • Track Beasts (New) Shows the location of all nearby beasts on the minimap. Requires Cat Form. Instant. 1.5 sec cooldown.
  • Tranquility Heals all party and raid members within 40 yards for [ 200% of Spell Power 0;] instantly and every 2 sec for 8 sec. Healing increased 100% when not in a raid. 40 yd range. Instant.
  • Treant Form Shapeshift into Treant Form. Shapeshift, Glyph. 5.6% of Base Mana. Instant.

Talents
  • Flourish Extend the duration of all of your heal over time effects on friendly targets within 60 yards by 10 6 sec. Restoration Druid - Level 100 Talent. Instant. 60 sec cooldown.
  • Incarnation: Chosen of Elune An improved Moonkin Form that increases all your spell damage by an additional 15% the damage of all Lunar and Solar spells by 50%. Also causes your Lunar Strike and Solar Wrath to generate 50% additional Astral Power. Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration. Replaces Celestial Alignment. Druid - Level 75 Talent. Instant. 3 min cooldown.
  • Incarnation: King of the Jungle An improved Cat Form that allows the use of Prowl while in combat and causes Shred and Rake to function as if stealth were active deal damage as if stealth were active. Also reduces the cost of all Cat Form abilities by 50% and increases maximum Energy by 50. Lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration. Replaces Berserk. Feral Druid - Level 75 Talent. Instant. 3 min cooldown.
  • Moment of Clarity (Balance, Guardian, Restoration) Increases your maximum energy by 30.
  • Moment of Clarity (Feral) Increases your maximum energy by 30.
  • Savage Roar Finishing move that increases physical damage done by 30% while in Cat Form. Lasts longer per combo point: 1 point : 8 seconds 2 points: 12 seconds 3 points: 16 seconds 4 points: 20 seconds 5 points: 24 seconds Feral Druid - Level 75 Talent. 25 Energy. 100 yd range. Instant.
  • Soul of the Forest Your finishing moves grant 4 6 Energy per combo point. Feral Druid - Level 75 Talent.

PvP Talents
  • Cyclone Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time. Can be cast in Tree of Life Form, Moonkin Form. Any Role Restoration Druid - Tier 5 PvP Talent. 7.5% of Base Mana. 20 yd range. 2 sec cast.
  • Cyclone (New) Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time. Can be cast in Tree of Life Form, Moonkin Form. Balance Druid - Tier 5 PvP Talent. 7.5% of Base Mana. 20 yd range. 2 sec cast.
  • Druid of the Claw (New) While in Bear Form, your chance to be critically hit is reduced by an additional 60%. In addition, when hit by melee attacks while in Bear Form you have a 15% chance to cast Rejuvenation on yourself free of cost. Any Role - Tier 2 PvP Talent.
  • Faerie Swarm (New) Swarms the target with Faeries, reducing the target's movement speed by 30% and chance to hit by 50% for 8 sec. Balance Druid - Tier 5 PvP Talent. 25 yd range. Instant. 30 sec cooldown.
  • Moonkin Aura (New) Whenever you Starsurge, all allies within 0 yards have their spell critical strike chance increased by 15% for 12 sec. Requires Moonkin Form. Balance Druid - Tier 4 PvP Talent.
  • NYI: Crescent Burn Using Moonfire on a target already afflicted by Moonfire's damage over time effect deals 35% additional damage. Any Role - Tier 3 PvP Talent. Balance Druid - Tier 3 PvP Talent.
  • Prickling Thorns When your Entangling Roots or Cyclone is removed, dispelled, or ends, the target will take 100,000 damage. Any Role - Tier 3 PvP Talent.
  • Protector of the Grove (New) Using Healing Touch on an ally always critically heals and reduces the cast time of your Healing Touch by 50% for 6 sec. Balance Druid - Tier 2 PvP Talent.
  • Razor Thorns (New) Your Thorns spell is replaced with Razor Thorns. Sprout thorns, causing [ 300% of Spell Power ] Nature damage to attackers when hit. Lasts 15 sec. Replaces Thorns. Restoration Druid - Tier 2 PvP Talent.

Feral

Restoration
  • Efflorescence Grow a healing blossom at the target location, restoring [ 56.44% of Spell Power ] health to three injured allies within 10 yards every 2 sec for 30 sec. Only 1 Efflorescence can be placed at a time. Can be cast in Tree of Life Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. 21.6% of Base Mana. 40 yd range. Instant.
  • Lifebloom Heals the target for [ 10 [ 12 + 36.73% of Spell Power ] over 10 12 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 201.1% of Spell Power ]. Lifebloom can be active only on one target at a time. Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Limited to 1 target. Druid - Restoration Spec. 10% of Base Mana. 40 yd range. Instant.
  • Tranquility Heals all party and raid members within 40 yards for [ 200% of Spell Power 0;] instantly and every 2 sec for 8 sec. Healing increased 100% when not in a raid. Can be cast in Tree of Life Form. Druid - Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 3 min cooldown.

Restoration, Feral, Guardian, Balance
  • Healing Touch Balance: Heals a friendly target for [ 1 + 360% of Spell Power ]. Usable while in Moonkin Form. Feral, Guardian, Restoration: Heals a friendly target for [ 1 + 360% of Spell Power ]. Druid - Restoration, Feral, Guardian, Balance Spec. 9% of Base Mana. 40 yd range. 2.5 sec cast.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Aspect of the Chameleon Name Changed from Aspect of the Beast to Aspect of the Chameleon. The Hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time. Glyph. Instant. aspect of a chameleon, becoming untrackable. Instant. 3 min cooldown.
  • Aspect of the Cheetah Increases your movement speed by 90% for 3 sec, and then for 30% for another 9 sec. Instant. 60 sec cooldown. 3 min cooldown.
  • Fetch Command your pet to retrieve the loot from a nearby corpse within 40 yards. Glyph. 50 yd range. 0.1 sec cast.
  • Fireworks Launch fireworks from your gun, bow or crossbow. Glyph. 40 yd range. 2.5 sec cast.
  • Mecha-Bond Imprint Matrix Name Changed from Mechanical Transponder to Mecha-Bond Imprint Matrix. Instant. Allows you to tame pets in the Mechanical family. Instant.
  • Play Dead (New) Playing Dead, tricking enemies into ignoring them. Lasts up to 6 min. 100 yd range. Instant. 30 sec cooldown.
  • Wake Up (New) Tell your pet to wake up. 100 yd range. Instant. 30 sec cooldown.

Talents
  • Animal Instincts When you attack with Flanking Strike, you gain the instincts of your pet for 7 sec, providing you with one of the following combat enhancements. Instincts of the Raptor Increases Haste by 100% 10%. Instincts of the Cheetah Increases Movement Speed by 20%. Instincts of the Mongoose Increases Mastery by 40 10. Survival Hunter - Level 15 Talent.
  • Posthaste Disengage Beast Mastery, Marksmanship: Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 8 sec. Survival: Harpoon also frees you from all movement impairing effects and increases your movement speed by 60% for 8 sec. Hunter - Level 30 Talent.
  • Throwing Axes Toss 3 Axes at your enemy target, dealing [ 60% of AP ] Physical damage for each axe an enemy, each dealing [ 200% of AP ] Physical damage. Survival Hunter - Level 15 Talent. 15 Focus. 30 yd range. Instant.

PvP Talents
  • Dire Beast: Basilisk Summons a slow moving basilisk near the target for 30 sec that attacks the closest target it can find target for heavy damage. Beast Mastery Hunter - Tier 5 PvP Talent. Instant. 2 min cooldown. 40 yd range. Instant. 2 min cooldown.
  • Dire Beast: Hawk Summons a hawk to circle the target area, attacking all targets within 10 yards over the next 10 sec. Beast Mastery Hunter - Tier 5 PvP Talent. 40 yd range. Instant. 60 sec cooldown. 30 sec cooldown.
  • Explosive Shot (New) Beast Mastery, Survival: You fire an explosive charge into the enemy target, stunning the target and dealing [ 51.5% of AP ] Fire damage initially and every second for 4 sec. Marksmanship: You fire an explosive charge into the enemy target, stunning the target and dealing [ 66.9% of AP ] Fire damage initially and every second for 4 sec. Marksmanship Hunter - Tier 4 PvP Talent. 40 yd range. Instant. 30 sec cooldown.
  • Freezing Arrow (New) Fires a Frozen Arrow, incapacitating the target and all nearby enemies within 6 yards of the target for 8 sec. Any damage caused will break the ice. Marksmanship Hunter - Tier 4 PvP Talent. 40 yd range. 2 sec cast. 30 sec cooldown.
  • Spider Sting Stings the target with potent spider venom, causing their next offensive spell cast to silence the target for 5 sec. Lasts for 8 sec. Any Role - Tier 3 PvP Talent. 40 yd range. Instant. 45 sec cooldown.
  • T.N.T. (New) Reduces the cooldown of Bursting Shot by 10 sec. Marksmanship Hunter - Tier 4 PvP Talent.
  • Trueshot Mastery Name Changed from Improved Trueshot to Trueshot Mastery

Beast Mastery & Marksmanship
  • Disengage You leap backwards. Hunter - Beast Mastery & Marksmanship Spec. Unlimited range. Instant. 1 sec cooldown.

Beast Mastery & Survival
  • Tame Beast Tames a beast to be your companion. If you lose the beast's attention for any reason, the taming process will fail. You must dismiss any active beast companions and have an empty Call Pet slot before you can begin taming a new beast. Only Beast Mastery specialized Hunters can tame Exotic Beasts. Hunter - Beast Mastery & Survival Spec. 30 yd range. 10 sec cast (Channeled). 6 sec cast (Channeled).

Marksmanship
  • Bursting Shot Fire an explosion of bolts that strikes all enemies in front of you, knocking them back and disorienting them, and dealing (40% of weapon damage) Physical damage. Hunter - Marksmanship Spec. 50 Focus. 10 20 yd range. Instant. 30 sec cooldown.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Arcane Linguist (New) You are able to comprehend your allies' racial languages.
  • Illusion Transforms the Mage to look like someone else for 2 min. Glyph. Instant. 10 min cooldown. another player for 2 min. Instant. 10 min cooldown.

Talents
  • Arcane Familiar Summon a Familiar that attacks your enemies. Familiar attacks have a chance to grant you an Arcane Charge. This companion cannot be targeted or damaged by enemies. Lasts 30 sec seconds and increases your maximum mana by 10%. Lasts 60 min. Arcane Mage - Level 15 Talent. Instant. 60 sec cooldown.
  • Bone Chilling Whenever you attempt to chill a target, you gain Bone Chilling, which lasts 6 sec and stacks up to 100 16 times. Each stack of Bone Chilling increases all Frost damage you deal by 1% 0.5%. Frost Mage - Level 15 Talent.
  • Cinderstorm Throw a spread of 6 cinders that travel in an arc, and each deal [ 50% of Spell Power ] Fire damage to enemies they hit. This damage is increased by 30% if the target is affected by your Ignite. Fire Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 1.5 sec cast. 8 sec cooldown.
  • Comet Storm Calls down a series of 7 icy comets on and around the target, each of which does 1 Frost damage, split between to all enemies within 4 yards of its impact point. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Conflagration Enemies affected by Ignite have a chance to flare up for 3 sec. While flared up, nearby enemies take an additional [ 1 + 20% 10% chance to flare up and deal [ 1 + 40% of Spell Power ] Fire damage every 1.5 sec to nearby enemies. Fire Mage - Level 15 Talent.
  • Controlled Burn When you gain Heating Up, theres you have a 10% chance to instantly go into Hot Streak. This chance is increased by your Critical Strike activate Hot Streak. Fire Mage - Level 60 Talent.
  • Erosion Erode the targets resistances, increasing damage taken by all of your Arcane spells by 20% for 10 Your attacks erode the target's resistances, increasing all damage the target takes from your spells by 1%, stacking up to 10 times. After 5 sec of not taking damage from your spells, this effect will decrease by 1% every 1 sec. Arcane Mage - Level 90 Talent. 40 yd range. Instant. 60 sec cooldown. 60 sec cooldown.
  • Fire Starter Fireball can now chain to up to 1 nearby targets Your Fireball spell always deals a critical strike when the target is above 90% health. Fire Mage - Level 15 Talent.
  • Flame Patch Flamestrike ignites the ground that its cast on, leaving a patch of fire behind which continues to burn enemies in burns enemies within it for [ 1 + 20% of Spell Power ] Fire damage per second for the next 15 seconds every 1 sec for the next 15 sec. Fire Mage - Level 90 Talent.
  • Lonely Winter You can no longer summon your Water Elemental, however Frost Bolt, Ice Lance and Frozen Orb deal 10% more damage. You also learn the ability to cast Freeze Frozen Orb, and Icicles deal 10% more damage. Frost Mage - Level 15 Talent.
  • Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [ 1 + 375% 562.5% of Spell Power ] Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional [ 37.5% [ 18.75% of Spell Power ] Fire damage every 1 sec for 8 sec to enemies in the area. Fire Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Presence of Mind Name Changed from Static to Presence of Mind
  • Pyromaniac Casting Pyroblast while Hotstreak is active has a 50% 10% chance to instantly reactivate Hotstreak. Fire Mage - Level 15 Talent.
  • Quickening Arcane Blast and Arcane Missiles also grant 2% Haste for 6 sec, stacking up to 100 times. This effect is cleared when you cast Arcane Barrage. Arcane Mage - Level 100 Talent.
  • Torrent When Arcane Barrage hits additional targets, the damage dealt to those additional targets is increased to 100% Your Arcane Barrage deals 25% increased damage per target it hits. Arcane Mage - Level 15 Talent.

PvP Talents
  • Ice Form Your body turns into Ice, increasing your Frostbolt damage done by 50% and granting immunity to stun and knockback effects. Lasts 12 sec. Frost Mage - Tier 5 PvP Talent. Instant. 45 sec cooldown.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Zen Flight You fly through the air at a quick speed on a meditative cloud. Glyph. Instant. Instant.

Talents
  • Lifecycles Enveloping Mist reduces the cost of your next Vivify by 20% 15%, and Vivify reduces the cost of your next Enveloping Mist by 20% 15%. Mistweaver Monk - Level 45 Talent.
  • Mist Wrap Enveloping Mist duration increased by 2 1 sec and healing bonus increased by 20%. Mistweaver Monk - Level 90 Talent.
  • Refreshing Jade Wind Summon a whirling tornado around you, causing [ 355.5% of Spell Power ] healing over 6 sec to up to 6 allies within 8 yards. Mistweaver Monk - Level 90 Talent. 9% 7.5% of Base Mana. Instant. 6 sec cooldown.
  • Zen Pulse Trigger a Zen Pulse around an ally. Deals [ 150% [ 200% of Spell Power ] damage to all enemies within 8 yards of them. The ally is healed for the amount of damage done. Mistweaver Monk - Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.

PvP Talents
  • Ancient Mistweaver Arts (New) Soothing Mist is now an active spell, and no longer is triggered through casting Effuse, Enveloping Mist or Vivify. Heals the target for [ 20 + 40% of Spell Power ] over 10 sec. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Mistweaver Monk - Tier 3 PvP Talent.
  • Fast Feet You move 10% faster for 2 15% faster for 3 sec after being attacked. Any Role - Tier 2 PvP Talent.
  • Guard Guard against future attacks, absorbing [ 1,800% of AP ] damage up to [ 1,800% of AP ] damage for 15 sec. Guard will also apply to the closest nearby ally within 10 yards. Limited to 2 targets. Brewmaster Monk - Tier 4 PvP Talent. Instant. 30 sec cooldown. 45 sec cooldown.
  • Healing Sphere 40 yd range. Instant. Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for [ 260% of Spell Power ] and dispelled of all harmful periodic magic effects. Maximum of 3 Healing Spheres can be active by the Monk at any given time. Mistweaver Monk - Tier 5 PvP Talent. 1.9% of Base Mana. 40 yd range. Instant.
  • Rushing Tiger Palm Tiger Palm now has a 10 yard range, and reduces the target's movement speed by 50% 25% for 2 sec. When used, you instantly dash to the target. Windwalker Monk - Tier 5 PvP Talent.
  • Twin Spirits Name Changed from Twin Spirits (NYI) to Twin Spirits. You can have 2 Transcendence Spirits out active at once. Your Transcendence: Transfer switches you with the closest spirit. Any Role - Tier 2 PvP Talent.
  • Whirling Kicks Spinning Crane Kick increases your movement speed by up to 100%, and heals you for 10% of your maximum health over 5 sec. The number of targets struck by Spinning Crane Kick increases this effect. Any Role - Tier 3 PvP Talent. Windwalker Monk - Tier 3 PvP Talent.
  • Zen Focus (New) When you use Thunder Focus Tea, you gain Zen Focus causing you to be immune to all silence and interrupt effects for 5 sec. Mistweaver Monk - Tier 3 PvP Talent.

Mistweaver
  • Revival Heals all party and raid members within 40 yards for [ 895% [ 450% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk - Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown.
  • Vivify Cause a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for [ 250% [ 225% of Spell Power ]. Limited to 3 targets. Monk - Mistweaver Spec. 4% of Base Mana / 20 Energy / 20 Energy. 40 yd range. 1.5 sec cast.

Mistweaver, Windwalker, Brewmaster
  • Effuse A fast and efficient spell, healing the target for 0. Monk - Mistweaver, Windwalker, Brewmaster Spec. 1.8% of Base Mana / 30 Energy / 30 Energy. 40 yd range. 1.5 sec cast.

Windwalker & Mistweaver
  • Spinning Crane Kick You spin while kicking in the air, dealing [ 133.2% of AP ] damage over 1.5 sec to enemies within 8 yds. Monk - Windwalker & Mistweaver Spec. 1 Chi / 1 Chi / 2% of Base Mana. Instant. 1% of Base Mana. Instant.

None
PvP Talents
  • Boarding Party (New) Between the Eyes increases the movement speed of all friendly players within 10 yards by 30% for 5 sec. Any Role - Tier 2 PvP Talent.
  • Inner Renewal Casting effective heals on yourself directly will refund s1% 50% of the spell's mana cost. Healer Role - Tier 1 PvP Talent.
  • Intent to Kill Assassination: Shadowstep's cooldown is reset when cast Shadowstep's cooldown is reduced by 66% when used on a target marked by your Vendetta. Outlaw: Grappling Hook roots all targets within 5 yards for 1 sec. Subtlety: Reduces the Energy cost of Shadowstrike by 50%. Any Dps Role - Tier 2 PvP Talent.
  • Silhouette Name Changed from Grappling Downhaul to Silhouette. Assassination: Shadowstep's cooldown is reset when cast on a target marked by your Vendetta. Outlaw: Grappling Hook roots all targets within 5 yards for 1 sec. Subtlety: Reduces the Energy cost of Shadowstrike by 50%. 100 yd range. Instant. Shadowstep's cooldown is reduced by 33% when cast on a friendly target. Any Role - Tier 2 PvP Talent.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Beacon of Light Place a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 50% 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost. 60 yd range. Instant.
  • Blessing of Freedom Places a blessing on the friendly target, granting immunity to movement impairing effects for 6 8 sec. 15% of Base Mana. 40 yd range. Instant. 25 sec cooldown. 15 sec cooldown.
  • Contemplation Allows you a moment of peace as you kneel in quiet contemplation to ponder the nature of the Light. Glyph. Instant. 8 sec cooldown. Instant. 8 sec cooldown.

Talents
  • Beacon of Faith Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Beacon of Light Place a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 50% 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost. Holy Paladin - Level 100 Talent. 3.125% of Base Mana. 60 yd range. Instant. 3 sec cooldown.
  • Beacon of Hope Place a Beacon of Hope at the target location. After 3 sec, or when you take damage, you will be sent to the Beacon. Holy Paladin - Level 30 Talent. 15% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (85% 60% of weapon damage) Holy damage and generating 1 Holy Power. Replaces Blade of Justice. Retribution Paladin - Level 60 Talent. 12 yd range. Instant. 6 sec cooldown.
  • Blessing of Spellwarding Name Changed from Blessing of Negation to Blessing of Spellwarding
  • Blinding Light Emits a dazzling light in all directions, blinding enemies within 10 yards, dealing (1% of weapon damage) damage and causing them to wander disoriented for 6 sec. Holy damage will not break the disorient effect. Paladin - Level 45 Talent. 8% of Base Mana. Instant. 2 min cooldown.
  • Consecrated Ground Up to 6 Allies standing within your Consecration receive 20% additional healing [ 8.3% of Spell Power ] healing every 1 sec, and enemies within your Consecration have 50% reduced movement speed. Protection Paladin - Level 90 Talent.
  • Divine Hammer Divine Hammers spin around the Paladin, damaging enemies within 8 yds for (40% 50% of weapon damage) Holy damage instantly and every 2 sec for 8 sec. Generates 1 Holy Power. Replaces Blade of Justice. Retribution Paladin - Level 60 Talent. Instant. 8 sec cooldown.
  • Holy Wrath Fires holy bolts at the target, causing [ 3 + 200% of Spell Power AP ;] Holy damage and restoring [ 3 + 200% of Spell Power ] health over 2.2 sec. Deals 50% additional damage to stunned targets. Retribution Paladin - Level 100 Talent. 3 Holy Power. 25 yd range. 2.2 sec cast (Channeled).
  • Repentance Meditation incapacitates the enemy target for 60 sec. Any damage other than Censure will awaken the target Forces an enemy target into meditation, incapacitating the target and dealing up to a maximum of 25% of the target's health in damage over 60 sec. Usable against Demons, Dragonkin, Giants, Humanoids, and Undead. Limited to 1 target. Paladin - Level 45 Talent. 10% of Base Mana. 30 yd range. 1.7 sec cast. 15 sec cooldown.
  • Shield of Vengeance Creates a barrier of holy light that absorbs [ 500% of AP ] damage for 15 sec. When the barrier is consumed or expires, all damage absorbed is dealt back to your current melee target as Holy damage. Can be cast in Shadowform. Holy Paladin - Level 30 Talent. Instant. 30 sec cooldown. 60 sec cooldown.
  • Zeal (Holy, Protection) An instant strike that causes (100% 90% of weapon damage) Physical damage.
  • Zeal (Retribution) An instant strike that causes (100% 90% of weapon damage) Physical damage and grants 1 Holy Power.
  • Zeal 4.5 3.5 sec cooldown.

Holy
  • Avenging Wrath Imbues you with wrathful light, increasing healing done by 50% and your critical strike chance and damage by 20% for 20 sec. Paladin - Holy Spec. Instant. 1.5 min cooldown. 2 min cooldown.
  • Beacon of Light Place a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 50% 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost. Paladin - Holy Spec. 2.5% of Base Mana. 60 yd range. Instant. 3 sec cooldown.
  • Light of Dawn Unleash a wave of healing energy before you, healing up to 5 injured allies within a 15 yd frontal cone for [ 1 + 125% 150% of Spell Power ]. Paladin - Holy Spec. 14% of Base Mana. Instant. 10 sec cooldown.
  • Light of the Martyr Sacrifice [ 400% of Spell Power ] of your own health to instantly heal an ally for [ 1 + 400% 525% of Spell Power ]. Cannot be cast on yourself. Paladin - Holy Spec. 12.5% of Base Mana. 40 yd range. Instant.
  • Light's Beacon Place a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 50% 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost. Paladin - Holy Spec. 60 yd range.

Retribution
  • Blade of Justice Strikes an enemy with the Blade of Justice, dealing (135% of weapon damage) Holy 200% of weapon damage) Physical damage and generating 2 Holy Power. Paladin - Retribution Spec. 12 yd range. Instant. 12 sec cooldown.
  • Conviction Your Crusader Strike and Blade of Justice have a 20% chance to generate 1 additional cause your next Holy Power spender to cost 1 less Holy Power. Paladin - Retribution Spec.
  • Divine Storm A whirl of divine energy, dealing (180% 140% of weapon damage) Holy damage to all enemies within 8 yds. Limited to -1 targets. Paladin - Retribution Spec. 3 Holy Power. Instant.
  • Greater Blessing of Kings Name Changed from Blessing of Kings to Greater Blessing of Kings. Places a blessing on an ally that grants them an absorption shield. It absorbs up to [ 130.6% of Holy Spell Power ] damage, and will be refreshed to full strength every 6 sec, even if fully consumed. You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom Greater Blessings active at one time. Paladin - Retribution Spec. 30 yd range. Instant.
  • Greater Blessing of Might Name Changed from Blessing of Might to Greater Blessing of Might. Places a blessing on an ally that causes their attacks to have a 10% chance to deal 30% additional damage as Holy. You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom Greater Blessings active at one time. Paladin - Retribution Spec. 30 yd range. Instant.
  • Greater Blessing of Wisdom Name Changed from Blessing of Wisdom to Greater Blessing of Wisdom. Places a blessing on an ally that causes them to gain 1% of maximum mana every 15 sec, and have a chance when damage is taken to be healed for 5% of maximum health and health every 15 sec. You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom. 30 yd range. Instant. Greater Blessings active at one time. Paladin - Retribution Spec. 30 yd range. Instant.
  • Hand of Hindrance Places a Hand on an enemy target, reducing movement speed by 70% for 10 sec. Paladin - Retribution Spec. 27% of Base Mana. 25 30 yd range. Instant. 30 sec cooldown.
  • Sword of Light Increases the damage you deal with two-handed melee weapons by 30%. Paladin - Retribution Spec. 5%. Paladin - Retribution Spec.
  • Templar's Verdict A powerful weapon strike that deals (190% 320% of weapon damage) Holy damage. Limited to -1 targets. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Divine Star Fire a Divine Star forward 24 yds, healing allies in its path for [ 1 + 65.2% 90% of Spell Power ]. After reaching its destination, the Divine Star returns to you, healing allies in its path again. 100 yd range. Instant.
  • Smite Smite an enemy for [ 200% [ 250% of Spell Power ] Holy damage. Can't be cast in Shadowform. 1% and absorbs the next [ 250% of Shadow Spell Power ] damage dealt by the enemy. Can't be cast in Shadowform. 1.5% of Base Mana. 40 yd range. 2 sec cast. 1.5 sec cast.

Talents
  • Body and Soul Your Power Word: Shield and Leap of Faith also increase your target's movement speed by 60% for 4 40% for 3 sec. Priest - Level 30 Talent.
  • Contrition Your Atonement duration is increased by 5 3 sec. Discipline Priest - Level 75 Talent.
  • Divine Star Fire a Divine Star forward 24 yds, healing allies in its path for [ 1 + 65.2% 90% of Spell Power ]. After reaching its destination, the Divine Star returns to you, healing allies in its path again. Can be cast in Spirit of Redemption. Priest - Level 90 Talent. 2% 2.5% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Purge the Wicked Cleanse the target with fire, causing [ 150% of Spell Power ] Fire damage and an additional [ 65% of Spell Power ] Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target. Replaces Shadow Word: Pain. Can't be cast in Shadowform. Discipline Priest - Level 100 Talent. 2% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
  • Schism The final bolt of Penance creates an explosion of shadow energy around the target, dealing 1 [ 1 + 80% of Spell Power damage to all enemies within 10 yards. Discipline Priest - Level 15 Talent.
  • Shadow Covenant Draw on the power of shadow to heal up to 5 injured allies within 30 yds of the target for [ 450% of Spell Power ], but leaving a shell on them that absorbs the next [ 225% of Spell Power ] healing they receive within 10 sec. Replaces Power Word: Radiance. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Discipline Priest - Level 100 Talent. 8% 6% of Base Mana. 40 yd range. 2.5 sec cast.

PvP Talents
  • Premonition (New) Heals nearby targets for 0, and applies Atonement to yourself. Deals [ PS * BC ] Shadow damage to yourself for each Atonement you have active. Discipline Priest - Tier 3 PvP Talent. Instant. 12 sec cooldown.

Discipline
  • Plea A quick, efficient plea to heal an ally for [ 1 + 225% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 1% 1.5% of Base Mana. 40 yd range. Instant.
  • Power Word: Radiance A burst of light heals a friendly target and their 5 nearest allies for [ 200% 2 nearest allies for [ 300% of Spell Power ], and applies Atonement for 50% of its normal duration. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 7% 5.5% of Base Mana. 40 yd range. 2.5 sec cast.

Discipline & Shadow
  • Power Word: Shield Shield an ally, absorbing [ 600% of Spell Power ] damage. Lasts 15 sec. While the shield holds, spellcasting will not be delayed by damage. Can be cast in Shadowform. Priest - Discipline & Shadow Spec. 3% 2.5% of Base Mana. 40 yd range. Instant. 6 sec cooldown.

Holy
  • Divine Hymn Heals all party or raid members within 40 yards for [ 1 + 160% 80% of Spell Power ] instantly and every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Direct healing increased 100% when not in a raid. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.
  • Holy Fire Consumes the enemy in Holy flames that cause [ 200% of Spell Power ] Holy damage and an additional [ 70% [ 50% of Spell Power ] Holy damage over 9 sec. Can't be cast in Shadowform. Priest - Holy Spec. 1% of Base Mana. 30 yd range. Instant. 10 sec cooldown.
  • Holy Word: Chastise Chastises the target for [ 1 + 600% 500% of Spell Power ] Holy damage and incapacitates them for 5 sec. Can't be cast in Shadowform. Priest - Holy Spec. 3% of Base Mana. 30 yd range. Instant. 60 sec cooldown.

Shadow
  • Mind Blast Blasts the target's mind for [ 1 + 440% of Spell Power ] Shadow damage. Generates 20 Insanity. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. 1.5 sec cast.
  • Vampiric Embrace Fills you with the embrace of Shadow energy, causing you and your allies to be healed for 10% 3% of any single-target Shadow spell damage you deal. Lasts 15 sec. Priest - Shadow Spec. Instant. 3 min cooldown.

Shadow & Discipline

Rogue (Forums, Talent Calculator, [url=http://beta.wowdb.com/pvp-talent-calculator#Q]PvP Talent Calculator[/url, Artifact Calculator])
  • Detection (New)
  • Detection Focus intently on trying to detect certain creatures. Glyph. Instant. Instant.
  • Pick Lock Allows opening of locked chests and doors that require a skill level of up to [ 5 * Level ]. Melee range. 5 sec cast. 1.5 sec cast.

Talents
  • Gloomblade Infuse your weapon with Shadow energies and stab the target, causing (315% 260% of weapon damage) Shadow damage. Awards 1 combo points. Replaces Backstab. Subtlety Rogue - Level 15 Talent. 35 Energy. Melee range. Instant.
  • Grappling Hook Launch a grappling hook and pull yourself to the target location. Outlaw Rogue - Level 30 Talent. 25 40 yd range. Instant. 30 sec cooldown.
  • Leeching Poison Coats your weapons with a Non-Lethal Poison that lasts for 60 min, granting you 10% Leech. Assassination Rogue - Level 60 Talent. 3 sec cast. 1.5 sec cast.
  • Numbing Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 20% chance of poisoning the enemy, increasing all damage taken from your abilities by 10%, stacking up to 5 times and lasting 12 sec. Assassination Rogue - Level 90 Talent. 3 sec cast. 1.5 sec cast.
  • Paralytic Poison Coats your weapons with a Non-Lethal Poison that lasts for 60 min and causes 10% increased duration for your Kidney Shot and Cheap Shot. Assassination Rogue - Level 75 Talent. 3 sec cast. 1.5 sec cast.

PvP Talents
  • Creeping Venom Your Envenom applies Creeping Venom, dealing 100 [ 1,200 + 150% of AP Nature damage over 6 sec. Creeping Venom's duration is refreshed when the target moves. Assassination Rogue - Tier 5 PvP Talent.
  • Filthy Tricks Vanish deals 10 [ 1 + 400% of AP Shadow damage to all enemies within 8 yards, and disorients them for 2 sec sec. Subtlety Rogue - Tier 4 PvP Talent.
  • Flying Daggers Fan of Knives deals s1% 25% more damage when it strikes 2 or more targets. Assassination Rogue - Tier 5 PvP Talent.
  • Honor Among Thieves Critical hits in combat by allies within 10 yards grant you a combo point, but no more often than once every 2 seconds Any Role - Tier 3 PvP Talent.
  • Improved Sprint Sprint suppresses all movement-impairing effects for 4sec 4 sec when used. Any Role - Tier 2 PvP Talent.
  • Shadow's Caress Name Changed from Shadow's Caress (NYI) to Shadow's Caress. While in Stealth, your cooldowns cool up 30% faster the cooldown recovery of all your abilities is increased by 30%. Subtlety Rogue - Tier 4 PvP Talent.
  • Shadowy Duel Name Changed from Shadowy Duel to Shadowy Duel. You lock your target into a duel contained in the shadows, removing both of you from the eyes of onlookers. 8 sec duration, 2 min cooldown for 6 sec. Subtlety Rogue - Tier 5 PvP Talent. Melee range. Instant. 2 min cooldown.
  • Shiv Name Changed from Shiv (NYI) to Shiv. Stabs the target with your off-hand, causing (10% weapon, causing (100% of weapon damage) Nature damage, and applies a deadly neurotoxin for 15 sec. The neurotoxin causes any ability used to incur a 3 sec cooldown on that ability. Assassination Rogue - Tier 4 PvP Talent. Melee range. Instant. 45 sec cooldown.
  • Slaughter from the Shadows You remain enveloped by the shadows for 2 sec after coming out of stealth, causing all Physical melee and ranged attacks to miss you increasing dodge chance by 100%. Subtlety Rogue - Tier 5 PvP Talent.
  • System Shock Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals [ 1 + 75% 250% of AP ] Nature damage, and reduces their movement speed by 90% for 2 sec. Assassination Rogue - Tier 5 PvP Talent.
  • Take Your Cut Slice and Dice grant grants allies within 8 yards 15% Haste for 8 sec. when cast. Outlaw Rogue - Tier 4 PvP Talent.
  • Turn the Tables After coming out of a stun, your damage is increased by 15 % 15% for 6 sec. Any Role - Tier 3 PvP Talent.
  • Unfair Advantage Name Changed from Unfair Advantage (NYI) to Unfair Advantage. Your critical strike damage is increased by 20% when striking Critical strikes on targets with a lower health percentage than you. increases your critical strike damage by 20% for 3 sec. Any Role - Tier 3 PvP Talent.

Assassination
  • Crippling Poison Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a 50% chance of poisoning the enemy, slowing movement speed by 50% for 12 sec. Rogue - Assassination Spec. 3 sec cast. 1.5 sec cast.
  • Deadly Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning the enemy for [ 100.1% of AP ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 12.87% of AP ] Nature damage. Rogue - Assassination Spec. 3 sec cast. 1.5 sec cast.
  • Wound Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts [ 13% of AP ] Nature damage and reduces all healing received for 12 sec. Rogue - Assassination Spec. 3 sec cast. 1.5 sec cast.

Assassination & Subtlety
  • Shadowstep Step through the shadows to appear behind your target and gain 70% movement speed for 2 sec. Rogue - Assassination & Subtlety Spec. 25 yd range. Instant.1 sec cooldown.

Outlaw

Subtlety
  • Eviscerate Finishing move that disembowels the target, causing damage per combo point. 1 point : [ 100.7% of AP ] damage 2 points: [ 201.4% of AP ] damage 3 points: [ 302.1% of AP ] damage 4 points: [ 402.9% of AP ] damage 5 points: [ 503.6% of AP ]?s193,531[ 6 points: ( 604.3% of AP AP ) damage][] Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.

Subtlety, Assassination, Outlaw
  • Stealth Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. Rogue - Subtlety, Assassination, Outlaw Spec. Instant. 6 sec cooldown. 2 sec cooldown.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Astral Recall Yanks the caster through the twisting nether back to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 15 min cooldown. 10 min cooldown.
  • Far Sight Changes the caster's viewpoint to the targeted location. Lasts 60 sec. Only usable outdoors. Unlimited range. 60 sec cast (Channeled).

Talents
  • Landslide Rockbiter now also enhances your weapon, increasing your Attack Power by 20%. for 10 sec. Enhancement Shaman - Level 60 Talent.
  • Lightning Shield Surround yourself with a shield of lighting for 15 sec which deals [ 1 + 25% of Spell Power ] damage to a random enemy within 0 to 10 yards. every 0.5 sec. Enhancement Shaman - Level 60 Talent. 20 Lunar Power, plus 5 per sec. Instant. 60 sec cooldown.
  • Sundering Shatter a line of earth before you, causing [ 1 + 30% of Spell Power 500% of AP ;] Physical damage and knocking enemies to the side. Enhancement Shaman - Level 75 Talent. 60 Lunar Power. Instant. 20 sec cooldown.
  • Tempest When Stormfury is activated, you now gain 2 Stormstrikes which are cost 50% Maelstrom and trigger no cooldown Stormfury now affects the next 2 Stormstrikes. Enhancement Shaman - Level 75 Talent.
  • Wellspring Create a surge of water that flows forward, healing all friendly targets in a wide arc in front of you for [ 500% [ 400% of Spell Power ]. Restoration Shaman - Level 100 Talent. 35% of Base Mana. 30 yd range. 1.5 sec cast. 20 sec cooldown.

PvP Talents
  • Grounding Totem Summons an Air Totem with 5 health at the feet of the caster that will redirect one harmful spell all harmful spells cast on a nearby party or raid member to itself, destroying the totem. Will not redirect area of effect spells. Lasts 15 5 sec. Restoration Shaman - Tier 4 PvP Talent. 5.9% of Base Mana. Instant. 25 sec cooldown. 30 sec cooldown.
  • Skyfury Totem Name Changed from Skyfury Totem to Skyfury Totem. Summons a Skyfury Fire Totem with 5 health at the target destination feet of the caster for 15 sec that increases the critical effect of damage and healing spells by 50% of all nearby allies within 40 yards by 30% Any Role - Tier 2 PvP Talent. 3% of Base Mana. Instant.45 sec cooldown.
  • Thunderdome Totem Name Changed from Lavatongue Totem to Thunderdome Totem . Summons a Lavatongue Air Totem with 5 health at the target destination feet of the caster for 15 sec. Whenever you or allies within 15 yards of the totem deal damage, the same 100% of the damage will be dealt to a random enemy within range of the totem. Lasts for 15 sec. Any Role - Tier 2 PvP Talent. 3% of Base Mana. Instant.45 sec cooldown.
  • Windfury Totem Summons a Windfury Totem with 5 health at the target destination for 15 sec. Windfury Totem enchants all allies within 10 yards weapons with wind causing auto-attacks have an 30% chance to generate an additional auto attack. Lasts for 15 sec. Any Role - Tier 2 PvP Talent. 3% of Base Mana. Instant.

Elemental
  • Earthquake Totem Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing [ 290% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman - Elemental Spec. 80 40 Lunar Power. 35 yd range. Instant.
  • Flame Shock Sears the target with fire, causing [ 1 + 87.5% of Spell Power ] Fire damage and then an additional [ 1 + 43.75% of Spell Power ] Fire damage every 2 sec. Lasts 10 to 30 15 to 35 sec based on Maelstrom spent. Shaman - Elemental Spec. 30 yd range. Instant.
  • Thunderstorm Calls down a bolt of lightning, dealing [ 2 + 34.83% of Spell Power ] Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them back from the Shaman. This spell is usable while stunned. Shaman - Elemental Spec. Instant. 45 sec cooldown.

Enhancement
  • Crash Lightning Attack all enemies in front of you, dealing (50% of weapon damage) damage. If you hit more than 1 target at least 2 targets you enhance both weapons with Lightning for 10 sec, causing Stormstrike and Lava Lash to deal an additional (75% of weapon damage) damage to all targets in front of you. Lasts 10 sec. Shaman - Enhancement Spec. 20 Lunar Power. Melee range. Instant. 5 sec cooldown.

Restoration
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 120% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 5 total targets. Shaman - Restoration Spec. 1% of Base Mana. 30 yd range. 2 sec cast.
  • Healing Tide Totem Summons a Water Totem with [ 5% of Total Health ] health at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 2 sec, healing all party or raid members within 40 yards for [ 1 + 120% 60% of Spell Power ]. Shaman - Restoration Spec. 5.6% of Base Mana. Instant. 3 min cooldown.
  • Stoneclaw Totem Summons an Earth Totem with Total Health [ 33% of Total Health health at the feet of the caster for 30 sec. When the caster is struck by a melee attack within 30 yards of the totem, the totem Taunts the attacker. Any enemy that attacks the Stoneclaw Totem takes 40% increased damage from the caster for 30 sec. Shaman - Restoration Spec. 8% of Base Mana. Instant. 30 sec cooldown.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Unending Breath Allows the target to breathe underwater for 10 min and increases swim speed by 20%. 2% of Base Mana. 30 yd range. Instant.

Talents
  • Channel Demonfire Launches 15 bolts of felfire at random Immolated enemies within 40 yds, over 3 sec. Each bolt deals 0 Fire damage. Destruction Warlock - Level 100 Talent. 4.8% of Base Mana. 40 yd range. 3 sec cast (Channeled). 12 sec cooldown.

Demonology

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Deep Wounds Your Mortal Strike, Bloodthirst, Devastate, and Thunder Clap Your Devastate and Revenge cause the target to bleed for [ 5 + 84% of AP ] Physical damage over 15 sec. This effect is cancelled if the target reaches full health. 100 yd range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 200% of weapon damage ] Physical damage. Generates 10 6 Rage. Only usable while Enraged. 100 yd range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 200% of weapon damage ] Physical damage. Generates 10 6 Rage. Only usable while Enraged. 100 yd range. Instant.

Talents
  • Bladestorm (Fury) Become an unstoppable storm of destructive force, striking all targets within 8 yards for (240% of weapon damage) Physical damage with your main-hand and (240% of weapon damage) Physical damage with your off-hand with both weapons for [ 2.000 * 240% of weapon damage ] Physical damage every 1 sec for 6 sec.
  • Carnage Reduces the cost of Rampage by 40 20 Rage. Fury Warrior - Level 100 Talent.
  • Opportunity Strikes Your melee abilities have an up to 60% chance, based on target's missing health, to trigger an extra attack that deals (200% 0% of weapon damage) Physical damage. Warrior - Level 100 Talent.
  • Outburst Berserker Rage now Enrages you for 5 4 sec, and its cooldown is reduced by 30 sec. Fury Warrior - Level 90 Talent.

Fury
  • Enrage Bloodthirst Bloodthirst and Rampage critical strikes will Enrage you, increasing attack speed by 100% and damage taken by 30% for 5 sec. Warrior - Fury Spec. 4 sec. Warrior - Fury Spec.
  • Enraged Regeneration Reduces damage taken by 30%, and Bloodthirst restores an additional 20% health. Usable while stunned. Lasts 8 sec. Only usable while Enraged. Warrior - Fury Spec. Instant. 2 min cooldown.
  • Furious Slash An aggressive strike with your off-hand weapon that deals (250% 360% of weapon damage) Physical damage Generates 5 3 Rage. Warrior - Fury Spec. Melee range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 200% of weapon damage ] Physical damage. Generates 10 6 Rage. Only usable while Enraged. Warrior - Fury Spec. Melee range. Instant.
  • Rampage Arms, Protection: Unleash a series of 5 brutal strikes over 2 sec for a total of [ 5.000 * 0% of weapon damage ] Physical damage. Rampage always deals damage as if you were Enraged. Fury: Unleash a series of 5 brutal strikes over 2 sec for a total of [ 5.560 * 0% of weapon damage ] Physical damage. Rampage always deals damage as if you were Enraged. Warrior - Fury Spec. 90 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Rampage! (New) Warrior - Fury Spec.

Professions
Blacksmithing
  • Consecrated Spike (New) Learn how to craft a Consecrated Spike. Blacksmithing. 2 sec cast. Tools: Blacksmith Hammer.
  • Demonsteel Stirrups (New) Learn how to craft Demonsteel Stirrups. Blacksmithing. 2 sec cast. Tools: Blacksmith Hammer.
  • Flamespike (New) Learn how to craft a Flamespike. Blacksmithing. 2 sec cast. Tools: Blacksmith Hammer.
  • Gleaming Iron Spike (New) Learn how to craft a Gleaming Iron Spike. Blacksmithing. 2 sec cast. Tools: Blacksmith Hammer.
  • Terrorspike (New) Learn how to craft a Terrorspike. Blacksmithing. 2 sec cast. Tools: Blacksmith Hammer.

Enchanting

Engineering

Inscription

Jewelcrafting
  • Deadly Flame Spessarite Jewelcrafting. Instant. Tools: Jeweler's Kit. 5 sec cast. Tools: Jeweler's Kit.
  • Deadly Noble Topaz Jewelcrafting. Instant. Tools: Jeweler's Kit. 5 sec cast. Tools: Jeweler's Kit.
  • Delicate Blood Garnet Jewelcrafting. Instant. Tools: Jeweler's Kit. 5 sec cast. Tools: Jeweler's Kit.
  • Precise Bloodstone Jewelcrafting. Instant. Tools: Jeweler's Kit. 2 sec cast. Tools: Jeweler's Kit.
  • Queen's Opal Loop (New) Greatly reduces the materials required to craft a Queen's Opal Loop. Jewelcrafting. 1.5 sec cast. Tools: Jeweler's Kit.
  • Queen's Opal Loop (New) Learn how to craft a Queen's Opal Loop. Jewelcrafting. 1.5 sec cast. Tools: Jeweler's Kit.
  • Queen's Opal Loop (New) Reduces the materials required to craft a Queen's Opal Loop. Jewelcrafting. 1.5 sec cast. Tools: Jeweler's Kit.
  • Queen's Opal Pendant (New) Greatly reduces the materials required to craft a Queen's Opal Pendant. Jewelcrafting. 1.5 sec cast. Tools: Jeweler's Kit.
  • Queen's Opal Pendant (New) Learn how to craft a Queen's Opal Pendant. Jewelcrafting. 1.5 sec cast. Tools: Jeweler's Kit.
  • Queen's Opal Pendant (New) Reduces the materials required to craft a Queen's Opal Pendant. Jewelcrafting. 1.5 sec cast. Tools: Jeweler's Kit.
  • Relentless Earthstorm Diamond Jewelcrafting. Instant. Tools: Jeweler's Kit. 5 sec cast. Tools: Jeweler's Kit.
  • Shadowruby Band (New) Reduces the materials required to craft a Shadowruby Band. Jewelcrafting. 1.5 sec cast. Tools: Jeweler's Kit.
  • Shadowruby Band (New) Learn how to craft a Shadowruby Band. Jewelcrafting. 1.5 sec cast. Tools: Jeweler's Kit.
  • Shadowruby Band (New) Greatly reduces the materials required to craft a Shadowruby Band. Jewelcrafting. 1.5 sec cast. Tools: Jeweler's Kit.
  • Sparkling Chalcedony Jewelcrafting. Instant. Tools: Jeweler's Kit. 2 sec cast. Tools: Jeweler's Kit.
  • Stormy Chalcedony Jewelcrafting. Instant. Tools: Jeweler's Kit. 2 sec cast. Tools: Jeweler's Kit.
  • Thundering Skyfire Diamond Jewelcrafting. Instant. Tools: Jeweler's Kit. 5 sec cast. Tools: Jeweler's Kit.
  • Veiled Nightseye Jewelcrafting. Instant. Tools: Jeweler's Kit. 5 sec cast. Tools: Jeweler's Kit.
  • Veiled Shadow Draenite Jewelcrafting. Instant. Tools: Jeweler's Kit. 5 sec cast. Tools: Jeweler's Kit.

Tailoring

Raid & Dungeon Abilities
  • Arcane Bolt Inflicts 90,375 Arcane damage to an enemy. 20 yd range. 2.5 sec cast.3 sec cooldown.
  • Broken Shard Exoskeletal pieces break off of the Scorpid from taking damage, inflicting 350,000 Arcane damage to all enemies upon impact. These shards can Standing behind these Broken Shards protect players from Shockwave. Unlimited range. Instant.
  • Call Defiled Spirit Calls forth a defiled druid spirit from the nightmare, which roots players and then detonates Limited to 2 targets. 3 sec cast.
  • Dark Offering Unlimited range. Instant. The siphoned spirit sacrifices itself upon reaching Lethon, healing Ysondre and Lethon for 2,437,500 health. Unlimited range. Instant.
  • Impaling Spear Throws a spear at an enemy, rending the first target struck. The strike inflicts 63,000 252,000 Physical damage every 3 sec for 12 sec. 100 yd range. Instant.
  • Momentum Name Changed from Barreling Momentum to Momentum
  • Overwhelm Ursoc overwhelms a player's defenses, inflicting 1,679,616 1,511,658 Physical damage. This reduces armor by 20% and increases damage taken by Rend Flesh by 250% 150% for 12 sec. This effect stacks. 30 yd range. Instant.
  • Rend Flesh Ursoc viciously rends a player, inflicting 1,350,000 1,215,000 Physical damage and an additional 789,750 710,775 Physical damage every 2 sec for 12 sec. 30 yd range. Instant.
  • Throw Spear Hurls a spear at a random enemy, inflicting 70,000 140,000 Physical damage and an additional 22,500 45,000 Physical damage every 3 sec. for 9 sec. 60 yd range. Instant. 3 sec cooldown.
  • Trampling Slam Name Changed from Crushing Impact to Trampling Slam
  • Volatile Chitin Volatile Chitin covers the Scorpid, exploding for 300,000 700,000 Fire damage to enemies within 15 yards upon death. 100 yd range. Instant.



Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood

Unholy
  • Double Doom (Rank 1) Sudden Doom grants you two free Death Coils. can stack to two and will proc more 25% more frequently.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Havoc

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Guardian
  • Grasping Roots [NYI] (Rank 1) Name Changed from Grasping Roots (Rank 1) to Grasping Roots [NYI] (Rank 1). Your Entangling Roots will spread to nearby targets which do not have Entangling Roots. [Under Construction] This trait will be replaced in a future build.
  • Heart of the Woods [NYI] (Rank 1) Name Changed from Heart of the Woods (Rank 1) to Heart of the Woods [NYI] (Rank 1). While Barkskin is active you are embraced by the forest. The first three strikes that would deal more than 20% of your life are absorbed by the trees. [Under Construction] This trait will be replaced in a future build.

Restoration

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Marksmanship

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Fire

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Protection

Retribution
  • Wake of Ashes (Rank 1) Call down the Ashbringer at the target location, dealing 0 Holy damage and snaring all enemy targets within 0 yards by up to 0% based on distance from the center of the impact. and generates 5 Holy Power. Demon and Undead creatures are stunned for 0 if struck by the Wake of Ashes.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Discipline

Holy
  • Light of the T'uure (Rank 1) Apply the Light of the Naaru to your target, healing them for 25 [ 1 + 300% of Spell Power and increasing all healing you do to them by 0% for 10 sec. Maximum 2 charges.

Rogue (Forums, Talent Calculator, [url=http://beta.wowdb.com/pvp-talent-calculator#Q]PvP Talent Calculator[/url, Artifact Calculator])
Outlaw
  • Curse of the Dreadblades (Rank 1) Invoke the Curse of the Dreadblades, causing each Saber Slash to fill your combo points, however the Dreadblades will consume 0% of your remaining current health when using a finishing move for the next 12 sec.

Subtlety
  • Akaari's Soul (Rank 1) Name Changed from Army of One (Rank 1) to Akaari's Soul (Rank 1). When using an Opener, a Shadow Clone appears and assists you in attacking the target. Akkari's Soul appears four seconds later and repeats that opener.
  • Embrace of Darkness (Rank 1) Protects the target with a magical shield that absorbs 1 shadow damage. Lasts 10 sec. When you enter Stealth, you gain a shield equal to your Attack Power.
  • Fortune's Bite (Rank 1) Increases your chance of triggering Shadow Techniques by 33%. 10%.
  • Fortune's Bite (Rank 2) Increases your chance of triggering Shadow Techniques by 66%. 20%.
  • Fortune's Bite (Rank 3) Increases your chance of triggering Shadow Techniques by 100%. 30%.
  • Fortune's Bite (Rank 4) Increases your chance of triggering Shadow Techniques by 133%. 40%.
  • Fortune's Bite (Rank 5) Increases your chance of triggering Shadow Techniques by 166%. 50%.
  • Fortune's Bite (Rank 6) Increases your chance of triggering Shadow Techniques by 200%. 60%.
  • Goremaw's Bite (Rank 1) Name Changed from Withering Bite (Rank 1) to Goremaw's Bite (Rank 1). Your attacks apply Withering Bite, dealing 0 Shadow damage with a chance to trigger Shadow Techniques. Bites that trigger Shadow Techniques deal triple damage. Strike your enemy for 0 damage and snare them for 80% for until cancelled.
  • Shadow Nova (Rank 1) Name Changed from Explosive Shadows (Rank 1) to Shadow Nova (Rank 1). When Shadow Clones expire or die, they explode dealing 0 Fire damage to their last target. When using an Opener, a Shadow Clone appears and assists you in attacking the target.
  • Soul Shadows (Rank 1) Increases the duration of Shadow Blades by 5 sec. 3 sec.
  • Soul Shadows (Rank 2) Increases the duration of Shadow Blades by 10 sec. 6 sec.
  • Soul Shadows (Rank 3) Increases the duration of Shadow Blades by 15 sec. 10 sec.
  • Soul Shadows (Rank 4) Increases the duration of Shadow Blades by 20 sec. 13 sec.
  • Soul Shadows (Rank 5) Increases the duration of Shadow Blades by 25 sec. 16 sec.
  • Soul Shadows (Rank 6) Increases the duration of Shadow Blades by 30 sec. 20 sec.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental
  • Electric Discharge (Rank 1) Chain Lightning bounces to 1 additional target. Increase the damage of Chain Lightning by 5%.
  • Electric Discharge (Rank 2) Chain Lightning bounces to 2 additional target. Increase the damage of Chain Lightning by 10%.
  • Electric Discharge (Rank 3) Chain Lightning bounces to 3 additional target. Increase the damage of Chain Lightning by 15%.
  • Electric Discharge (Rank 4) Chain Lightning bounces to 4 additional target. Increase the damage of Chain Lightning by 20%.
  • Electric Discharge (Rank 5) Chain Lightning bounces to 5 additional target. Increase the damage of Chain Lightning by 25%.
  • Electric Discharge (Rank 6) Chain Lightning bounces to 6 additional target. Increase the damage of Chain Lightning by 30%.
  • Fury of the Stormlord (NYI) (Rank 1) Name Changed from Fury of the Stormlord (Rank 1) to Fury of the Stormlord (NYI) (Rank 1)
  • Ra-den's Fury (Rank 1) Name Changed from Elemental Empowerment (Rank 1) to Ra-den's Fury (Rank 1). Casting a Nature spell increases the damage of your Fire spells by 0% for 0. Casting a Fire spell increases the damage of your Nature spells by 0% for 0. Elemental Overloads have a chance to cause your next shock spell to unleash Ra-den's Fury on the target, dealing 0 Nature damage every 0 sec for 0.

Enhancement

Restoration

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Affliction

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms

Protection
  • Dragon Scales (Rank 1) Blocking an attack has a chance to generate 3 black dragonscales that orbit around you. Being hit consumes one of these scales, granting you 0 Rage, and increases the value of your next Ignore Pain by 0%. up to 90%.
  • Scales of the Earth Warder (Rank 1) When Ignore Pain ends, your block chance is increased by 2% for until cancelled. 0% for 0.



Strings Changes
Originally Posted by MMO-Champion
  • BOOST2_HUNTER_BESTIALWRATH - Use |cFFFFFFFFBestial Wrath|r when available to increase your damage.\n\n
  • BOOST2_HUNTER_COBRASHOT - Use |cFFFFFFFFCobra Shot|r to spend Focus.\n\n
  • BOOST2_HUNTER_DIREBEAST - Use |cFFFFFFFFDire Beast|r when available.\n\nWatch for it to reset early.
  • BOOST2_HUNTER_KILLCOMMAND - Use |cFFFFFFFFKill Command|r when available to deal strong damage.\n\n
  • BOOST2_PALADINRET_BLADEOFJUSTICE - Use |cFFFFFFFFBlade of Justice|r when available to generate 2 Holy Power.\n\n
  • BOOST2_PALADINRET_CRUSADERSTRIKE - Use |cFFFFFFFFCrusader Strike|r when available to generate Holy Power.\n\n
  • BOOST2_PALADINRET_DIVINESHIELD - Use |cFFFFFFFFDivine Shield|r to become Immune to attacks.\n\n
  • BOOST2_PALADINRET_FLASHOFLIGHT - Use |cFFFFFFFFFlash of Light|r to heal yourself.\n\n
  • BOOST2_PALADINRET_JUDGMENT - Use |cFFFFFFFFJudgment|r when available to make the enemy vulnerable.\n\n|cFFFFFFFFJudgment|r can be cast from range.
  • BOOST2_PALADINRET_TEMPLARSVERDICT - Use |cFFFFFFFFTemplar's Verdict|r to spend Holy Power.\n\n
  • BOOST2_WARLOCKAFF_AGONY - Use |cFFFFFFFFAgony|r on the Target Dummy.\n\nThis spell generates |cFFFFFFFFSoul Shards|r.
  • BOOST2_WARLOCKAFF_CORRUPTION - Use |cFFFFFFFFCorruption|r on the Target Dummy.
  • BOOST2_WARLOCKAFF_DOOMGUARD - Summon your |cFFFFFFFFDoomguard|r when you need help in battle.
  • BOOST2_WARLOCKAFF_DRAINLIFE - Use |cFFFFFFFFDrain Life|r on the Target Dummy.
  • BOOST2_WARLOCKAFF_FEAR - Use |cFFFFFFFFFear|r on the Brute.
  • BOOST2_WARLOCKAFF_LIFETAP - Use |cFFFFFFFFLife Tap|r to sacrifice your |cFFFFFFFFhealth|r for |cFFFFFFFFmana|r.
  • BOOST2_WARLOCKAFF_UNSABLEAFFLICTION - Use |cFFFFFFFFUnsable Affliction|r on the Target Dummy.\n\nThis spell uses a |cFFFFFFFFSoul Shard|r.
  • BOOST2_WARLOCKAFF_VOIDWALKER - Summon your |cFFFFFFFFVoidwalker|r.
  • CHALLENGE_MODE_DUNGEON_MODIFIERS - Dungeon Modifiers:
  • CHALLENGE_MODE_ITEM_POWER_LEVEL - Challenge Level %d
  • CHALLENGE_MODE_KEYSTONE_DEPLETED - Depleted
  • CHALLENGE_MODE_KEYSTONE_NAME - Keystone: %s
  • ERR_CLAIMED_CHALLENGE_MODE_REWARD - [PH] You have already claimed your challenge mode reward.
  • ERR_LFG_JOINED_WORLD_PVP_QUEUE - You are now queued for World PvP.
  • ERR_NO_CHALLENGE_MODE_REWARD - [PH] There are no challenge mode rewards for you.
  • GARRISON_MISSION_REQUIRED_CHANCE_NOT_MET - Required chance not met
  • INVASION_TIME_FORMAT - %02d:%02d |cFFFF0000[NYI]|r
  • LEGAL_REDIRECT_WARNING - You need to accept some legal documents. Click below to continue to Account Management using your web browser.
  • MAP_UNDER_INVASION - Under Invasion
  • ORDER_HALL_EQUIPMENT_SLOTS - Equipment Slots
  • ORDER_HALL_FOLLOWERS - Order Hall Followers
  • ORDER_HALL_MISSIONS - Order Hall Missions
  • ORDER_HALL_ZONE_SUPPORT - Zone Support
  • ORDER_HALL_ZONE_SUPPORT_DESCRIPTION - When this follower is assigned to a zone, you receive the following ability:
  • SPELL_FAILED_CUSTOM_ERROR_280 - Requires an active Healing Rain.
  • TRACKER_HEADER_WORLD_QUESTS - World Quests
  • WORLD_PVP - World PvP
  • WORLD_QUEST_BANNER - World Quest
  • WORLD_QUEST_TOOLTIP_DESCRIPTION - Completing this world quest will reward you with:



Garrison Mission Changes
Originally Posted by MMO-Champion
7.0 Tutorial
  • The Dalaran Situation (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 30 min. A small demon force is attempting to attack Dalaran, the flying city base of the Kirin Tor. We had best send someone to assist in the defense.. Rewards: 1000 XP. 5 Copper

Artifact - Monk Mission Repeated
  • Brewing: Suramar Stout Name Changed from The Struggle for Suramar to Brewing: Suramar Stout. Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec. The war continues in Suramar with little progress on our side. We need to send reinforcements to our allies.. Rewards: 1000 XP. 5 Copper Those nightborn elves knew a thing or two about brew. Sneak into their city and steal their recipes.. Rewards: 1000 XP. 5 Copper
  • Brewing: The Mysterious Brewer Name Changed from The Mysterious Brewer to Brewing: The Mysterious Brewer
  • Naga On Our Watch (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec. We are just beginning to mobilize our defensive efforts on the Broken Isles, and our first point of focus will be the shores of Azsuna. A large contingent of naga loyal to the Legion have been sighted. We must patrol the coast and keep them in check.. Rewards: 1000 XP. 5 Copper
  • Rescue: Azsuna Away! Name Changed from Finding the Prisoners to Rescue: Azsuna Away!
  • Rescue: Highmountain Hijinks Name Changed from Finding the Prisoners to Rescue: Highmountain Hijinks
  • Rescue: Hi-Ho Val'sharah Name Changed from Finding the Prisoners to Rescue: Hi-Ho Val'sharah
  • Rescue: Stormin' Stormheim Name Changed from Finding the Prisoners to Rescue: Stormin' Stormheim
  • Rescue: Surely Suramar Name Changed from Finding the Prisoners to Rescue: Surely Suramar
  • Scouring For Survivors (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec. There are still many loyal monks missing from the initial battle at the Broken Shore. I know the chances are slim, but we must do our best to mount a rescue effort. We cannot give up on them!. Rewards: 1000 XP. 5 Copper

Generic (7.0)
  • Fel Bombardment (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec. The enemy has established an array of casters and are bombarding us with terrible balls of Fel energy. We need help to counter these attacks!. Rewards: 30000 XP. 5 Copper
  • Higher Learning (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec. The academy at Narthalas once held a great library with a wealth of knowledge. See if you can find it.. Rewards: 30000 XP. 5 Copper
  • Test - Followers Max Level (New) Level 110. Item Level 700. 3 Followers. Cost: 1 Resources. Duration: 1 sec. Use to max level followers. Rewards: -536 XP. 5 Copper
  • The Fel Pits (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec. We have lost an important set of missives in the Fel Pits of Faronaar. Retrieve them.. Rewards: 30000 XP. 5 Copper



Garrison Follower Changes
Originally Posted by MMO-Champion
Common
  • Bashana Runetotem (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Druid Quest: Zone: .
  • Brightwing (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Druid Quest: Zone: .
  • Broll Bearmantle (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Druid Quest: Zone: .
  • Mylune (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Druid Quest: Zone: .
  • Naralex (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Druid Quest: Zone: .
  • Rana Greathoof (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Druid Quest: Zone: .
  • Remulos (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Druid Quest: Zone: .
  • Sylara Steelsong Name Changed from Sylara Shadowheart to Sylara Steelsong
  • Zen'tabra (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Druid Quest: Zone: .

Uncommon



Garrison Ability Changes
Originally Posted by MMO-Champion
Ability

Trait

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