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by Published on 2014-07-05 01:04 PM

Wizard In-Depth Guide, Blue Posts, Optimizing Holy Shotgun

Naxxramas, the Floating Necropolis

Skin Spotlight: Kandy King Muradin

Warlords of Draenor - New Character Model Facial Variation
Chris Robinson gave us another update on the same face issue.



Heart of the Valorous Returns for the Weekend
It looks like the Heart of the Valorous buff has returned for the weekend, both in the US and EU.



Beasts of the Savage Lands – Frostfire Ridge
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Arming yourself with knowledge is essential if you’re hoping to survive the savage world of Draenor. In this series, we’ll talk about the different creatures you may encounter as you explore this untamed world. While not comprehensive, this should give you an idea of what to expect as you prepare to face the challenges ahead. Here’s a look at some of the creatures that can be found in Frostfire Ridge:


Magnaron
Ancient creatures of molten stone, the magnaron are directly descended from the colossals who first shaped Draenor. There are few living today who can communicate with these enigmatic giants, and fewer still who understand their seemingly chaotic motivations. Among the roiling lava spouts of Frostfire Ridge, the magnaron carve fiery sigils into the earth and shape entire mountains to their needs. Magnaron have been known to both enslave and befriend elemental furies, and they are seldom alone. Approach with caution!



Ogron
Ogres, gronn, and magnaron all share a common lineage, with the beastly ogron demonstrating the missing link between savage gronn and their smaller, more numerous children. They take in their surroundings with a single yellow eye—slow to blink and even slower to comprehend. Too idiotic to disobey orders, but big and dangerous enough to keep even unruly ogres in line, ogron serve as expendable muscle for ogre leaders from warlords all the way up to the emperor himself. Any champions seeking to overthrow ogres in power had best prepare to face down one or more ogron towering in their way.



Rylak
The versatile, flying rylak have adapted to climates across Draenor, but their greatest density is in Frostfire Ridge. Here, warm volcanic stone ledges make for excellent nesting sites, while snowy featureless expanses serve as prime hunting grounds for these ferocious predators to seek flesh with their dual sets of eyes and nostrils. Their thick hides protect them from the elements, as well as from the arrows of frustrated hunters. Adventurers seeking to display a two-headed rylak trophy should remain wary of both sets of fangs . . . and those seeking to tame a new mount should consider the Iron Horde’s tendency to armor the largest rylaks and lead them into combat.



Frostwolves
Only the hardiest can survive the unforgiving climate of Frostfire Ridge. Numbering among the natives are the sturdy frostwolves. The Frostwolf orc clan has taken these beasts as their symbol and namesake, and the orcs and their wolf companions fight and hunt together as an extended pack family.

Explorers in Frostfire Ridge should be wary of the frostwolf’s undomesticated cousin, the dangerous garn. These enormous beasts, twice the mass of an Azerothian bear, are identified by their massive jaws and jet-black fur. Even the Frostwolf orcs fear the unruly and wild garn.

There are still countless other dangerous creatures out there, all of them looking forward to their next adventurer-sized meal—so keep your eyes open and your weapons sharp. Do you have what it takes to survive in Draenor?

Warlords of Draenor - Upcoming Warrior Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
So, we don't often share our thoughts on upcoming changes this early, as plans can change very rapidly. Please keep in mind that none of the following is set in stone – it hasn't even been developed yet – and there’s any number of issues that could cause us to decide to take a different approach. That said, we definitely agree that Arms feels a bit empty at the moment, and want to fill it out a bit more, and we want to add some talent choices to both Arms and Fury that provide options for more involved gameplay. Here’s what we're thinking:

  • Rage generation increased by 20% for Arms.
  • Rend returns for Arms. Costs 10 Rage, deals damage over 18sec, with a burst of bleed damage at the end. Total damage is similar to a Mortal Strike.
  • Thunder Clap is usable in any stance. AoE damage and snares, 6sec cooldown. 30 Rage cost for Arms, free for Protection.
  • We’re replace the level 45 talent row (Staggering Shout / Piercing Howl / Disrupting Shout) with:
  • Varies by spec:
  • Arms – Taste for Blood: Passive. Rend ticks grant 3 Rage.
  • Fury – Furious Strikes: Passive. Reduces the cost of Wild Strike by 10 Rage.
  • Protection – Heavy Repercussions: Passive. Shield Slam deals 50% additional damage while Shield Block or Shield Charge is active.
  • Sudden Death: Passive. Auto attacks have a chance to trigger Sudden Death, making your next Execute free and usable on targets above 20% health.
  • Varies by spec:
  • Arms – Slam: Active ability. Costs 10 Rage. Deals 100% weapon damage. Each consecutive use increases Slam’s damage by 50% and Rage cost by 100%, stacking up to 2 times.
  • Fury – Unquenchable Thirst: Passive. Bloodthirst has no cooldown.
  • Protection – Unyielding Strikes: Passive. Devastate reduces the Rage cost of Heroic Strike by 6, stacking up to 5 times. Lasts 10 sec. No longer refreshes while at 5 stacks.

Again, this is all very much in the formative stages. Any or all of the above could end up changing in any number of ways. But we are listening, and are doing our best to make Warrior gameplay awesome in Warlords.

EDIT: As mentioned, lots of iteration on these early plans. Changed the +25% Rage gen to +20%, so that 3.6speed weapon swings generate an even 30 rage. Changed Slam's max stack count to 2, since Slamming at any point higher than that is a trap.

EDIT 2: Clarified that Heavy Repercussions does count Shield Charge as well.

(Finally, and this is mild, but the flavor names for skills/passives for warriors could stand to be a little bit cooler. "Unyielding Strikes" is up there with "Unwavering Sentinel" for being florid.)
"Hey guys, I'm ready to make that post about DPS Warrior plans, but we don't have a name for that idea we brainstormed an hour ago. Relentless something... Frequent attacks turn into Heroic Strike spam... Unyielding? Sure, Unyielding sounds good. Unyielding Strikes. *clicks Submit*"

The earlier we let you see into the design process, the more unpolished it will be. That said, I don't know that Unyielding Strikes is the worst name...

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Death Knight (Forums / Skills / WoD Talent Calculator)
Minor Glyph of Thrilling: When your Army of the Dead is summoned, /dance will cause them to do the Thriller routine. Can has?
That's been on my rainy-day list for a while. It'll probably be on that list for a while longer. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
Will LI for Feral's give us back moonfire or is it going to be changed? If yes can we use moonfire out of form?
Gives you Moonfire. Requires Cat. (Celestalon)
Literally "Moonfire" or going to reflavor?
Literally Moonfire. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
Yeah, in between every quest mob that takes me down to 10% HP I will "conjure food" and eat for 20 sec.
If every quest mob is taking you down to 10% HP, you can spend those 20sec figuring out how to perform better. (Celestalon)
mechanics are during combat, and instant we have to sit down and eat AFTER, and if we die? Oh well, too bad your a mage.
Most of the self-sustainability stuff we've added or improved is for after combat. During combat, you should kill the enemy. (Celestalon)

Will we ever see petless Frost Mage?
No, Squirt is a core, iconic part of Frost Mages' kit. (Celestalon)

Fact is mages have 2 self-heals, Evocate (which sucks) and Temporal Shield.
Right, because Mages are about avoiding damage, not healing through it. (Celestalon)

Is Arcane Orb supposed to hit more than one per target?
We're trying "yes" for now. May be too strong. (Celestalon)

Will Arcane Blast's multistrike's hits grant Arcane Charges? And multstrike for arcane missles, will they proc for each wave?
No. Yes. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Ret pali revamp incoming?
Nope. Ret just needs tweaks. (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
anymore plans to improve combo points? their UI is so archaic , would love something similar to holy power
Leaving it for now, to maintain consistency for existing Rogues. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
More or less done with Enhance? Seems pretty great to me.
More than less. (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
Does it concern you that Destro does more dps than Demo, while being more simple to learn and master? Effort should be rewarded.
Yes. (Celestalon)

Any huge Warlock changes coming up, or are you guys satisfied with where we ended in Mists?
Tweaks coming, no major changes. (Celestalon)

PvE
At the end of WoD, I anticipate druid tanks that stack MS having over 1 mil health, if not far more. HP, high, dps, low
A) It'll be more than that. B) DPS Low? Huh? (Celestalon)
Why bother with an item squish if youre just going back to SOO numbers in WOD? Will you squish every expac?
Tank health is not the same as all numbers. (Celestalon)
will that be consistent or will DPS be lower relative to the tanks in WoD? (less than half? 1/4th?)
DPS will absolutely be lower health, relative to tanks. That's why I said that. (Celestalon)

Any chance flex raids go down to 5 people? Would like to play w/ 1 or 2 friends, but getting 7 good people to join us is tough.
In many cases, raid mechanics break down completely below a certain size. Group Finder in Warlords should help you find a few more (WatcherDev)

PvP
What about the information on battleground objectives being displayed on the map and such? That still in?
It did not make it for 6.0 unfortunately (holinka)

Related to my last tweet: holy moly the default arena frames are terrible. my friend, maybe an update in WoD for those?
Not at 6.0 but we'd like to build a complete UI solution for enemy frames in PvP. But it got cut for 6.0. (holinka)

I'd still like to know your position on abilities that really unbalance class vs class in PvP. Rock, Paper, Scissors isn't ideal
We want classes to have powerful and unique things about them whenever possible. We don't want to balance to mediocrity. (holinka)

if the mmr tanking issues are a side effect to the deserter fix can we expect it to be fixed properly to drop the way it used to?
No (holinka)

Why do this and dont just instead make normal pve - non elite pvp share same model.
It is a matter of how much content we can produce each tier. We've elected to do different models for elite. (holinka)

They must not have a lot of faith in Ashran WPVP if they’re going to force it by putting both capitals in it.
Not sure how we're forcing it on you. The capital hubs are just outside Ashran. You don't have to go there. (holinka)

Will there also be a way to get unflagged faster once you are flagged? Being flagged for 5 mins after leaving a BG feels pointless
There was a time when people would abuse those queues to escape world PvP confrontations. With the new rule, it may not be necessary (holinka)

do you have an opinion/goal for how long the average 2s/3s match should last?
5-10 minutes is a good goal (holinka)

Warlords of Draenor Blue Posts
Originally Posted by Blizzard Entertainment
Siege of Orgrimmar Feedback Thread
Siege of Orgrimmar should be testable, including Mythic difficulty, and should be open throughout the Beta period. I'm definitely interested in hearing feedback about all difficulties. Please specify your group experience, which difficulty you did, and overall impressions like the above.

Abilities that felt wildly untuned or bugged are particularly worth noting.

In general, we're erring on the side of converted SoO feeling a bit easier than it does in 5.4. (That's part of why the Feats of Strength for clearing Siege will stop being available in 6.0, instead of when Draenor unlocks.) (Blue Tracker / Official Forums)

Soloing old Raid Content
We'll make changes to older encounters if it's needed for players to retain the ability to solo raid content from previous expansions.

While you're at it, could you guys make it so we can do Thorim in Ulduar without having to be one of a few classes or really lucky/fast? And don't forget Dreamwalker from ICC!

We're making a change at some point in the future to some legacy raids that includes changing it so Thorim no longer spawns a deathball and reset when his arena is empty.

You can also skip Valithria if you're an engineer.
That fight will become optional, so non-healers can get past the fight.

That fight will become optional, so non-healers can get past the fight.
Great news EXCEPT for the fact that we still won't be able to farm her for transmog gear.[/i]
If you really want items off that encounter as a class that is unable to heal, make friends with a healer and ask them (nicely) to help out. (Blue Tracker / Official Forums)

Dark Legacy Comics - #446
DLC #446 has been released.

by Published on 2014-07-04 03:17 PM

Mists of Pandaria Cinematic Ending - Bottoms Up!
It looks like there was a little bit more to the Mists of Pandaria cinematic.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
We recently found some extra footage shot just moments after the Mists of Pandaria cinematic, when these two characters had their conflict cut short by Chen Stormstout.
by Published on 2014-07-03 11:32 PM

Warlords of Draenor - Molten Corgi Pet
Jonathan LeCraft just shared what may turn out to be the best pet in Warlords of Draenor, a Molten Corgi!

by Published on 2014-07-03 06:26 PM

Warlords of Draenor Beta - Build 18505

Warlords of Draenor Zone Preview: Frostfire Ridge

Rob Pardo Leaving Blizzard Entertainment
Originally Posted by Rob Pardo (Blue Tracker / Official Forums)
Every ending is a beginning and today marks a new beginning for me.

After 17 years at Blizzard, with long and careful contemplation, I have made a difficult and bittersweet but ultimately exciting decision to pursue the next chapter in my life and career.

Before I even joined Blizzard, I was already a huge fan of the company and its games. In particular, I was extremely passionate about the emerging genre of real-time strategy games. It was a dream come true when I was given the opportunity to work on StarCraft, which at the time was being created by a very small team by today’s standards. It was tremendously fulfilling to get to know everyone on the team personally and to contribute our energies toward a shared goal in such a creative and engaging environment.

Blizzard Entertainment has been simply the best place in the world to be a game designer. The best aspect of designing games at Blizzard is that the entire company is passionate about the gameplay within each and every product. From the executive team to customer service to our global offices, every single person is a player and contributes to making the best possible games. It’s for very good reason that the first credit on every Blizzard game is “Game Design by Blizzard Entertainment.”

I’m really proud of the contributions I was able to make to Blizzard’s accomplishments. From building lasting games, to supporting the growth of eSports, to extending the Warcraft world into a feature film, and of course to being able to celebrate our shared passions with the Blizzard community online and at BlizzCon.

The Blizzard community is ultimately the reason why we come to work every day and pour our souls into every world and experience we create. Blizzard’s players are the most passionate in the world and your commitment and dedication are truly awesome to behold. Creating entertainment for you has been an incredible opportunity, and I know that you will continue to grow and become even stronger as a community over the years to come. It has been so meaningful on a personal level to help create joy for all of you.

I’m looking forward to new challenges in my career, but I will always cherish the time I spent with you all and the amazing and collaborative teams at Blizzard. It was both satisfying and humbling, and it made me a better developer and a better person. I look forward to playing Blizzard games as a player for many years to come. Most important, now I have plenty of time to learn how to build a competitive Hearthstone deck.

As to what I will be doing next, I don’t have an answer for you yet . . . but I will “when it’s ready.” My priorities are to enjoy the summer with my family, play plenty of games, and think about what’s next. The game industry is such an exciting place right now with PC gaming thriving, the new consoles, mobile games, and virtual reality becoming an actual reality. It’s like having an empty quest log and going into a new zone for the first time.

In the past, I haven’t been the most avid Twitter user, but I’ll strive to do better and keep you updated there—@Rob_Pardo. Please stay in touch!

Rob
by Published on 2014-07-03 05:16 PM

Warlords of Draenor Zone Preview: Frostfire Ridge
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In Warlords of Draenor, Frostfire Ridge serves as the starting zone for Horde players once they’ve endured the initial rigors of Tanaan Jungle and survived their first encounter with the Iron Horde. To take you on a journey through Frostfire’s snow-covered wastes and towering volcanoes, we cornered* Associate Game Designer/self-appointed Grand Cheese Taster Zachariah Owens and Game Designer/ Champion of Sarcasm Ryan Shwayder and “convinced” them to divulge some of the zone’s secrets.

Zone Music Piece: Magnificent Desolation


What’s the story in Frostfire Ridge?

Zachariah Owens: In a nutshell? Survive.
After a daring escape from the clutches of the Iron Horde in Tanaan Jungle, you, Thrall, and a handful of survivors run ashore on the southern banks of Frostfire Ridge.

This landing is well-timed. Soon after the crash, you are met by Durotan, youngest son of Garrad and acting chieftain of the Frostwolf clan. Unlike the other clans, the Frostwolves chose to defy the Iron Horde and refused to join their ranks. This has put them in a dangerous position, with the ogre slavers of Bladespire Fortress on one side and the beastmasters of the Thunderlord clan on the other. The Thunderlord are eager to prove themselves to the Iron Horde and will stop at nothing to eradicate the Frostwolf clan from existence.

Outnumbered and surrounded by enemies, Durotan and his Frostwolves will need all the help they can get to survive. It falls to you to quickly establish a Garrison and raise an army using whatever means necessary to aid the Frostwolves and secure a foothold in Draenor.

Oh, and of course, what Durotan doesn’t know is that Thrall is his son, not yet born in this timeline. Thrall also has a personal stake in the plight of the Frostwolves. This is a chance to meet his parents and his clan when they were in their prime: Powerful heroes bound by honor and loyalty. For Horde players, this is a chance to ride alongside some of the greatest and most iconic heroes of the Horde.

Ryan Shwayder: Beneath all of the strife and survival is an undertone of family. Thrall meeting his parents, the interaction between Durotan and Draka, and brothers who have fallen out of touch. There's a certain humanity—orc-manity?—about the Frostwolves and others within Frostfire Ridge that really resonates throughout the story.


What is the zone like?

Zachariah Owens: Cold, merciless, and beautiful. The snow-covered landscape is broken by violent volcanoes and lakes of ice—not to mention the mountains made of spires of volcanic rock warped by years of wind and cold. Looking closely, one can see echoes of what would eventually become the Blade’s Edge Mountains in Outland.

Here we get to see what two orc clans were like before they joined the Horde. Both were shaped by this hard land, and you can see that reflected in their tactics, clothing, lifestyles, and demeanor. But you also get to see just how different two clans of orcs can be from each other despite having a shared background.

In the west stand the proud orcs of the Frostwolf clan. Led by their young chieftain, Durotan, these orcs have chosen to defy the Iron Horde and keep to their ancestral homeland. Threatened on all sides by enemies and the environment, they hold true to their bonds of clan and family.

This is also the home of the Thunderlord clan. Greatest of hunters and known for their mastery of beasts, this clan uses numbers and tactics to conquer animals of all types, from the flying rylaks to the defiant gronn. Their homes are the bones of the great colossi, ancient giants lost to the ravages of time. It’s even rumored that the mysterious Iron Wolf, Warlord of the Thunderlord, seems to have a very personal vendetta against the Frostwolves.

We also get a chance to meet the ogres when they were still organized and holding on to the last vestiges of their once-great empire.

In the west, the ogres of Bladespire Fortress have long sought to enslave and subjugate any orcs that dare defy them. Meanwhile, in the north, the ogres of Bloodmaul have begun to enter into negotiations with the Iron Horde, exchanging slaves and services to some dark end.

And of course, we can’t have Draenor without the infamous gronn. They and their magnaron masters control the eastern part of the zone. Part of an ancient breed, the magnaron practice dark, primal magics, and act according to an agenda they have never shared with anyone. Some claim that if the magnaron win, all of Draenor will be cast into a frozen wasteland like Frostfire Ridge.

Ryan Shwayder: The zone likes death, bloodshed, and long walks off short cliffs. It's interested in zones with a harsh climate—a land that isn't afraid to be itself. Its brutally honesty, or perhaps just brutal. Actually, I might have misheard the question. . . .


What are three of your favorite locations players should check out on their journey through the zone?

Zachariah Owens: Thunder’s Fall and Colossal’s Fall. These two cities are home to the Thunderlord clan and are formed in the bones of dead colossi. We wanted to show the Thunderlord as legendary hunters, and these are the places we really got to go all out with depicting that fantasy. Here you get to see them raising rylaks for air support; wrangling clefthoof for pack animals; and taming boars, birds, and even gronn—all being hunted, shackled, subjugated under the will of the Thunderlord beastmasters.

As far as other favorite locations, I have to say Bladespire Citadel is a place not to miss. This citadel is a massive structure that dominates the landscape and is one of the last remnants of the sort of power the ogre empire once wielded. This was a chance for us to really show some of the cultural differences between the ogres of the past and the lumbering oafs we know today. Everything from their fighting style to their architecture is reminiscent of their dying culture. Early in the questing experience you will get to lay siege to this fortress with an army of elite Frostwolves at your back and Thrall at your side.

But hands down one of my favorite locations is the Crackling Plains in the east. This great frozen lake is bordered by giants and beasts of every sort, often venturing their way onto the ice in search of food or worse. Here, gronn can be seen marching across the ice, hunting clefthoof or frost wolves, in turn being hunted by Thunderlord giant stalkers. Great magnaron stride out into the open slaying anything in sight, their loyal goren scavengers not far behind them to eat up what remains. Meanwhile, in many places cracks in the ice begin to form as things that were birthed in the dark deeps begin to scuttle to the surface on many, many legs. This is the place that is sure to remind you of the savagery of Draenor and the many types of giants that can be found there.


Ryan Shwayder: Let's be honest, my co-conspirator took at a minimum four favorite locations, which leaves me only capable of listing two locations to balance things out. I saw what you did there, Zachariah!

First is Icescar Boneyard in the northwestern reaches of Frostfire Ridge. Demonic summoning circles, bones, and necromantic orcs really get the nostalgia going and highlight a cool multi-zone story arc in Warlords of Draenor.

I also really like Wor'gol because I've always wanted to get to know where the Frostwolves came from better. It does a great job of showing their Spartan existence in a territory harsh even by Draenor standards. I like wandering the area through the eyes of Thrall, seeing the home of his ancestors as he would.

I'm stealing back a third location. More than anything ever, I love the crap out of Ogre Hut 01 in Grimfrost Hill for its welcoming atmosphere—not unlike that of a quaint bed-and-breakfast—save for the lack of beds, breakfasts, and any real comforts of survivable living.


Tell us more about the Horde Garrison.

Zachariah Owens: In addition to providing a lot of resources for crafting or portals to capitals, the Garrison you establish at Frostwall serves as a hangout for the many followers and visitors you find in your journey. There are many nooks and crannies to explore, some of which might have a treasure or two stashed away from some unscrupulous members of your Garrison.

As you level up you get a chance to choose different buildings that best suit your needs. Each choice has weight to it, as what you decide to build will augment your abilities within the Garrison and without, altering which quest lines might be available as well as what resources you have access to in certain zones. For Frostfire, you get a Barracks that will allow you to conduct patrol missions with your Followers. On top of that, you also get the zone ability Call to Arms, which allows you to call in reinforcements from your Garrison every so often to help you take down a particularly rough group of enemies or an elite monster.

As you continue your journey through Draenor, more and more of your discoveries will find their way back to your Garrison. Rescue someone from a cage during your adventuring, and they may appear later in your Garrison expressing their gratitude in the form of unique vendor items. In some cases, they’ll offer to become a Follower. We want the Garrison to feel alive, and it’s the staging point for many of your experiences throughout the expansion. Don’t be surprised if special quest-givers or vendors appear based on activities you’ve done in the world.

Of course, not everyone who comes to your Garrison is friendly. It’s important to remember that you are building an army, one capable of rivaling the Iron Horde. As you continue to foil their plans or lead attacks against certain factions, expect retaliation. Be prepared to defend your Garrison against invasions from foes of all sorts, calling upon your Followers or reinforcements that you’ve summoned in from Azeroth. This is your Garrison, and you are the commander.

Next, our perilous journey through Draenor will take us to the treacherous jungles and unforgiving canyons of Gorgrond, where opposing primeval forces are locked in an eternal battle. Stay tuned for more!

*No designers were harmed during the making of this interview.

Poll - Favorite Starting Zone
Now that you have seen the official Frostfire Ridge and Shadowmoon valley previews, along with our additional screenshots of Frostfire Ridge and Shadowmoon Valley, which zone is your favorite?

by Published on 2014-07-02 11:50 PM

Warlords of Draenor Beta - Build 18505
Build 18505 will be deployed to the Beta realms soon.

Keep in mind that the sets below are quick previews that may not perfectly reflect what they will look like. Keep an eye out for our higher quality previews later.


Hunter Mythic Tier 17




Priest Mythic Tier 17
This set is missing a belt texture.



Warlock Tier 17




Paladin Season 16 Elite



Monk Season 16



Rogue Season 16 Elite




Khadgar




New Creatures



Updated Minimap



New and Modified Maps



New Icons













New Items
There were a lot of new armor items added in this build, and listing them here would make this post long. Check the WoWDB beta site for the full list.

Level Type Slot Name
630Quest Corrupted Blood of Teron'gor
655PlateWaist Incarnadine Girdle
90BagBag Hexweave Bag
1Consumable Contract: Ulna Thresher
1Consumable Contract: Bruma Swiftstone
1Consumable Restorative Redcap
85Other Lumber Mill
70Junk Icy Satchel of Helpful Goods
75Junk Icy Satchel of Helpful Goods
80Junk Scorched Satchel of Helpful Goods
84Junk Scorched Satchel of Helpful Goods
85Junk Tranquil Satchel of Helpful Goods
88Junk Tranquil Satchel of Helpful Goods
1Companion Pets Miniature Flying Carpet
1Companion Pets Meadowstomper Calfling
1Companion Pets Sea Calf
1Companion Pets Ravager Spawnling
100Other Proximity Alarm-o-Bot 2000
1Other XD-57 "Bullseye" Guided Rocket Kit
1Other GG-117 Micro-Jetpack
1Other "Skyterror" Personal Delivery System
1Mount Creeping Carpet
630Quest Pure Solium Band
665Book Book of Crow Form
665Book Pickpocketer's Handbook
665Book Scroll of Touch of Death
665Book Tome of Blink
665Book Sigil of Necromancy
665Book Tablet of Ankh Mastery
665Book Grimoire Of Summoning Secrets
665Book Manual Of Spell Reflection
100Tailoring Pattern Recipe: Hexweave Cloth
100Tailoring Pattern Recipe: Hexweave Embroidery
100Tailoring Pattern Recipe: Hexweave Mantle
100Tailoring Pattern Recipe: Hexweave Cowl
100Tailoring Pattern Recipe: Hexweave Leggings
100Tailoring Pattern Recipe: Hexweave Gloves
100Tailoring Pattern Recipe: Hexweave Robe
100Tailoring Pattern Recipe: Hexweave Bracers
100Tailoring Pattern Recipe: Hexweave Slippers
100Tailoring Pattern Recipe: Hexweave Belt
100Tailoring Pattern Recipe: Powerful Hexweave Cloak
100Tailoring Pattern Recipe: Nimble Hexweave Cloak
100Tailoring Pattern Recipe: Brilliant Hexweave Cloak
100Tailoring Pattern Recipe: Hexweave Bag
100Tailoring Pattern Recipe: Elekk Plushie
100Tailoring Pattern Recipe: Creeping Carpet - NYI
100Tailoring Pattern Recipe: Miniature Flying Carpet - NYI
100Tailoring Pattern Recipe: Hand Spun Hat
100Tailoring Pattern Recipe: Hand Spun Frock
100Tailoring Pattern Recipe: Hand Spun Pants
100Tailoring Pattern Recipe: Expert Hexweave Dye
100Tailoring Pattern Recipe: Master Hexweave Dye
100Explosives Sticky Grenade
90Devices Ultimate Gnomish Army Knife


Achievement Changes
Originally Posted by MMO-Champion
Draenor
Reputation
  • The Talon King (New) Complete the Legacy of Terokk storyline and earn Exalted status with the Arakkoa Outcasts. Title Reward: the Talon King/Queen. Account Wide.

Draenor Dungeon
Dungeons & Raids
  • Expert Timing (New) Slay 4 Ogron Laborers that are not in combat using 1 single Iron Star in the Iron Docks on Heroic Difficulty. 10 points.
  • Leeeeeeeeeeeeeroy...? Assist Leeroy Jenkins in recovering his Devout Shoulders in Upper Blackrock Spire on Heroic difficulty. 10 points. Title Reward: Jenkins. 10 points.
  • Militaristic, Expansionist (New) Defeat Fleshrender Nok'Gar with, Siegemaster Olugar, Pitwarden Gwarnok & Lieutenant-Commander Druna alive and fighting. 10 points.
  • Take Cover! (New) Defeat Skulloc in Iron Docks on Heroic difficulty without any players getting hit by Cannon Barrage or Backdraft. 10 points.

Draenor Raid
Dungeons & Raids
  • Be Quick or Be Dead Defeat the Iron Maidens within 10 seconds of each other. 10 points. in Blackrock Foundry on Normal difficulty or higher. 10 points.

Garrisons

Legacy



Spell Changes
This is the first draft of spell changes, with a small issue that needs to be corrected.
Originally Posted by MMO-Champion
Mounts
  • Abyssal Seahorse Summons and dismisses your subdued Abyssal Seahorse. Can only be used in Vashj'ir. Account wide. 1.5 sec cast. 1.5 sec cast.

Companions

Guild Perks
  • Guild Mail In-game mail sent between guild members now arrives instantly. Guild Perk (Level 17). 1).
  • Hasty Hearth Reduces the cooldown on your Hearthstone by 15 minutes. Guild Perk (Level 8). 1).
  • Mass Resurrection Brings all dead party and raid members back to life with 35% health and 35% mana. A player may only be resurrected by this spell once every 10 minutes. Cannot be cast in combat or while in a battleground or arena. Can't be cast in Aquatic Form, Flight Form. Guild Perk (Level 25 1). 100 yd range. 10 sec cast.
  • Mobile Banking Summons a Guild Chest that allows access to your guild bank for 5 min. Only guild members with guild reputation of friendly and above are allowed to use a Guild Chest. Can't be cast in Flight Form. Guild Perk (Level 11 1). 3 sec cast. 60 min cooldown.
  • Mount Up Increases speed while mounted by 10%. Not active in Battlegrounds or Arenas. Guild Perk (Level 3). 1).
  • The Quick and the Dead Increases health gained when resurrected by 50% and increases movement speed while dead by 10%. Does not function in combat or while in a Battleground or Arena. Guild Perk (Level 15). 1).

Item Set Bonuses

Death Knight (Forums, Talent Calculator)
Talents
  • Defile Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 17.32% of AP ] Shadowfrost damage to them, and grows in area radius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you. Replaces Death and Decay. Death Knight - LvL 0 Talent. 1 Unholy. 30 yd range. Instant. 30 sec cooldown.
  • Necrotic Plague A powerful disease that deals [ 1 + 4.66% of AP ] Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 5 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you. Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. Death Knight - LvL 0 Talent.

Blood
  • Dark Command Commands the target to attack you, and increases threat that you generate against the target by 200% for 3 sec. Death Knight - Blood Spec. 30 yd range. Instant. 8 sec cooldown.

Unholy
  • Blood-Caked Blade You gain 5% more of the Multistrike stat from all sources. Death Knight - Unholy Spec. Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Pestilence multistrikes deal an additional [ 1 + 3% of AP ] Shadow damage. Death Knight - Unholy Spec.

Druid (Forums, Talent Calculator)
  • Growl Taunts the target to attack you, and increases threat that you generate against the target by 200% for 3 sec. Requires Bear Form. 30 yd range. Instant. 8 sec cooldown.

Feral
  • Rip (Balance, Guardian, Restoration) Finishing move that causes Bleed damage over 16 sec. 24 sec. Damage increases per combo point: 1 point : [ 199.9% of AP ] damage 2 points: [ 319.9% of AP ] damage 3 points: [ 439.9% of AP ] damage 4 points: [ 559.9% of AP ] damage 5 points: [ 679.9% of AP ] damage Shred extends the duration of your Rip by 2 sec, up to a maximum of 6 sec.
  • Rip (Feral) Finishing move that causes Bleed damage over 16 sec. 24 sec. Damage increases per combo point: 1 point : [ 230% of AP ] damage 2 points: [ 380% of AP ] damage 3 points: [ 530.1% of AP ] damage 4 points: [ 680.1% of AP ] damage 5 points: [ 830.2% of AP ] damage Shred extends the duration of your Rip by 2 sec, up to a maximum of 6 sec.

Hunter (Forums, Talent Calculator)
  • Distracting Shot Distracts the target to attack you for 6 sec, and increases threat you generate by 200% for 6 sec. Requires Ranged Weapon. 40 yd range. Instant. 8 sec cooldown.

Marksmanship
  • Mastery: Wild Quiver Grants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot that deals 80% weapon damage. Hunter - Marksmanship Spec. When you stand still for 0, you gain Sniper Training for 6 sec, which increases your damage, shot range, and critical strike damage by 4%. Hunter - Marksmanship Spec.

Survival
  • Black Arrow Fires a Black Arrow at the target, dealing [ 14.19% of AP ] damage over 20 sec. Black Arrow damage has a chance to cause your next two Explosive Shots to cost no Focus and trigger no cooldown. This occurs at least once per Black Arrow [ 23.6% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks. Requires Ranged Weapon. Hunter - Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.
  • Explosive Shot You fire an explosive charge into the enemy target, dealing [ 1 + 40% of AP ] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter - Survival Spec. 25 15 Focus. 40 yd range. Instant. 6 sec cooldown.
  • Lock and Load (New) Fires a Black Arrow at the target, dealing [ 23.6% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks. Hunter - Survival Spec.

Pets
  • Growl Your pet growls at the target, generating threat, taunting the target to attack the pet, and increasing threat that your pet generates against the target by 200% for 3 sec. Basic Ability. 30 yd range. Instant. 8 sec cooldown.

Mage (Forums, Talent Calculator)
  • Cone of Cold Targets in a cone in front of the caster take [ 23.85% of Spell Power ] Frost damage and are slowed by 60% for 6 sec. 4% of Base Mana. Instant. 10 sec cooldown. 12 sec cooldown.
  • Frost Nova Blasts enemies within 12 yds of the caster for [ 14.92% of Spell Power ] Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. 2% of Base Mana. Instant. 25 sec cooldown. 30 sec cooldown.

Talents
  • Ice Nova Cause a whirl of icy wind around the target enemy or ally, dealing [ 1 + 97.5% of Spell Power ] Frost damage to all enemies within 8 yards, and freezing them for 2 sec. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. Max 2 charges. Mage - LvL 75 Talent. 40 yd range. Instant. 20 sec cooldown.

Frost
  • Brain Freeze Your Frostbolts have a 60% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 45%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 60% additional damage, and act as if your target were frozen. Mage - Frost Spec.
  • Deep Freeze Stuns the target for 5 sec. Only usable on Frozen targets. This effect will break if the target takes any damage. Mage - Frost Spec. 2% of Base Mana. 35 yd range. Instant. 30 sec cooldown.
  • Ice Lance Deals [ 30.15% Deals [ 60.3% of Spell Power ] Frost damage to an enemy target. Ice Lance damage is quadrupled doubled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Monk (Forums, Talent Calculator)
Mistweaver
  • Multistrike Attunement You gain 5% more of the Multistrike stat from all sources. Monk - Mistweaver Spec. Your Renewing Mist and Rising Sun Kick have a chance equal to your multistrike chance to not go on cooldown when used. Monk - Mistweaver Spec.

Paladin (Forums, Talent Calculator)
  • Reckoning Taunts the target to attack you, and increases threat that you generate against the target by 200% for 3 sec. 3.5% of Base Mana. 30 yd range. Instant. 8 sec cooldown.

Protection
  • Grand Crusader When you dodge or parry avoid a melee attack you have a 30% chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate 1 Holy Power. Paladin - Protection Spec.

Priest (Forums, Talent Calculator)
Perks
  • Enhanced Mind Flay Your Mind Flay deals damage 1 additional time while its duration remains unchanged.

Holy
  • Multistrike Attunement You gain 5% more of the Multistrike stat from all sources. Priest - Holy Spec. Also increases the damage or healing of your multistrikes by 25%. Priest - Holy Spec.

Rogue (Forums, Talent Calculator)
  • Ambush Ambush the target, causing 250% weapon damage to the target (362% Assassination, Combat: Ambush the target, causing sw2 Physical damage to the target (damage increased 40% if a dagger is equipped). Awards 2 combo points. Subtlety: Ambush the target, causing sw2 Physical damage to the target (damage increased 40% if a dagger is equipped). Awards 2 combo points. For the next 10 sec, your attacks bypass up to 100% of that enemy's armor. Requires Melee Weapon. Requires Stealth. 60 Energy. Melee range. Instant.
  • Cheap Shot Assassination, Combat: Stuns the target for 4 sec. Awards 2 combo points. Subtlety: Stuns the target for 4 sec. Awards 2 combo points. For the next 10 sec, your attacks bypass up to 100% of that enemy's armor. Requires Melee Weapon. Requires Stealth. 40 Energy. Melee range. Instant.
  • Eviscerate Assassination, Combat: Finishing move that causes damage per combo point: 1 point : [ 1 + 32% of AP * mult AP ;] damage 2 points: [ 1 + 64.1% of AP * mult AP ;] damage 3 points: [ 1 + 96.1% of AP * mult AP ;] damage 4 points: [ 1 + 128.1% of AP * mult AP ;] damage 5 points: [ 1 + 160.2% of AP * mult AP ] damage Subtlety: Finishing move that causes damage per combo point: 1 point : [ 1 + 39.7% of AP ] damage 2 points: [ 1 + 79.4% of AP ] damage 3 points: [ 1 + 119.2% of AP ] damage 4 points: [ 1 + 158.9% of AP ] damage 5 points: [ 1 + 198.6% of AP ;] damage Requires Melee Weapon. 35 Energy. Melee range. Instant.
  • Garrote Assassination, Combat: Garrote the enemy, silencing them for 3 sec and causing [ 6 + 134.5% of AP ] damage over 18 sec. Awards 1 combo points. Subtlety: Garrote the enemy, silencing them for 3 sec and causing [ 6 + 134.5% of AP ] damage over 18 sec. Awards 1 combo points. For the next 10 sec, your attacks bypass up to 100% of that enemy's armor. Requires Stealth. 45 Energy. Melee range. Instant.
  • Hemorrhage An instant strike that deals 65% weapon damage (94% sw2 Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. 30 yd range. Instant.
  • Slice and Dice Assassination, Combat: Finishing move that consumes combo points on any nearby target to increase attack speed by 40%. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds$ Subtlety: Finishing move that consumes combo points to increase attack speed by 40% and grant 8 Energy per 2 sec. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds 25 Energy. 100 yd range. Instant.

Assassination
  • Mutilate Instantly attacks with both weapons for 200% weapon damage Attack with both weapons, dealing $5,374sw2 Physical damage with the main-hand and $27,576sw2 Physical damage with the off-hand. Awards 2 combo points. Requires Daggers. Rogue - Assassination Spec. 55 Energy. Melee range. Instant.

Assassination & Subtlety
  • Relentless Strikes Your finishing moves have a 20% chance per combo point to restore 25 Energy. Passive. Rogue - Assassination & Subtlety Spec.
  • Rupture (Assassination) Lasts longer per combo point: 1 point : [ 32.9% of AP ] over 8 sec 2 points: [ 98.6% of AP ] over 12 sec 3 points: [ 197.3% of AP ] over 16 sec 4 points: [ 328.8% of AP ] over 20 sec 5 points: [ 493.2% of AP ] over 24 sec Lasts longer per combo point: 1 point : [ 32.9% of AP ] over 8 sec 2 points: [ 98.6% of AP ] over 12 sec 3 points: [ 197.3% of AP ] over 16 sec 4 points: [ 328.8% of AP ] over 20 sec 5 points: [ 493.2% of AP ] over 24 sec While you have poisoned your target, this damage has a 75% chance to deal [ 32% of AP ] additional Nature damage and grant you 10 Energy. You gain additional Energy if a target dies with Rupture active.

Combat
  • Combat Potency Your successful You gain 5% more of the Haste stat from all sources, and your off-hand attacks have a chance to generate 15 Energy. Slower weapons have a higher chance. Rogue - Combat Spec.
  • Ruthlessness Gives your finishing moves a 20% chance per combo point to add a combo point to your target. Rogue - Combat Spec. For each combo point spent, your finishing moves reduce the cooldown on your Adrenaline Rush, Killing Spree, and Sprint by 2 sec, and have a 20% chance to grant a combo point and restore 25 Energy. Rogue - Combat Spec.

Subtlety
  • Hemorrhage An instant strike that deals 65% weapon damage (94% sw2 Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. Requires Melee Weapon. Rogue - Subtlety Spec. 30 Energy. Melee range. Instant.
  • Honor Among Thieves When any player in your party or raid critically hits with a spell or ability, or you critically hit with an autoattack or ability, you gain a combo point on your current target. This effect cannot occur more Critical hits in combat by you or by your party or raid members grant you a combo point, but no more often than once every 2 seconds, and can only occur while you are in combat. Rogue - Subtlety Spec. Rogue - Subtlety Spec.
  • Sinister Calling Increases your total Agility by 15%. Rogue - Subtlety Spec. and you gain 5% more of the Multistrike stat from all sources. When you multistrike with Backstab or Ambush, you also twist the blade, causing all of your Bleed effects to instantly tick an additional time. Rogue - Subtlety Spec.

Shaman (Forums, Talent Calculator)
  • Flame Shock Sears the target with fire, causing [ 1 + 26.8% of Spell Power ] Fire damage and then an additional [ 6 + 26.8% of Spell Power ] Fire damage over 30 sec. 11.9% 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Frost Shock Instantly shocks an enemy with frost, dealing [ 1 + 30.5% of Spell Power ] Frost damage and reducing the target's movement speed by 50%. Lasts 8 sec. 21.1% 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Totemic Recall (New) Returns your totems to the earth, refunding 25% of their mana cost. Instant.
  • Windfury Attack Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks dealing $25,504sw2 Physical damage. Lasts 60 minutes Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, Daggers, Fishing Poles. 100 yd range. Instant.
  • Windfury Attack Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks dealing $25,504sw2 Physical damage. Lasts 60 minutes Requires One-Handed Axes, One-Handed Maces, Fist Weapons, Daggers. 100 yd range. Instant.

Elemental
  • Earth Shock Instantly shocks the target with concussive force, causing [ 35.95% of Spell Power ] Nature damage. Shaman - Elemental Spec. 14.4% 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Mastery: Elemental Overload Grants a 16% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes 75% of normal damage and no threat. Shaman - Elemental Spec. When you deal damage with Lightning Bolt, Chain Lightning, and Earth Shock, you have 16% chance to gain Electric Charge. At 3 Electric Charges, a Lightning Strike hits the target for [ AP ] Nature damage. When you deal damage with Lava Burst, Lava Beam, and Flame Shock, you have an 16% chance to gain Rising Heat. At 3 Rising Heats, an Eruption hits the target for [ AP ] Fire damage. Shaman - Elemental Spec.
  • Multistrike Attunement You have a 20% increased chance to multistrike. Your multistrikes deal 35% increased damage. You gain 5% more of the Multistrike stat from all sources. Shaman - Elemental Spec.
  • Thunderstorm Calls down a bolt of lightning, dealing [ 590 + 34.83% of Spell Power ] Nature damage to all enemies within 10 yards, reducing their movement speed by 40% 0% for 5 sec, and knocking them back from the Shaman. This spell is usable while stunned. Shaman - Elemental Spec. Instant. 45 sec cooldown.

Enhancement
  • Lava Lash You charge your off-hand weapon with lava, instantly dealing 260% of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to 4 enemies within 12 yards. Requires Melee Weapon. Shaman - Enhancement Spec. 4% 1% of Base Mana. Melee range. Instant. 10.5 sec cooldown.
  • Stormstrike Instantly strike an enemy with both weapons, dealing 160% weapon damage Strike an enemy, dealing $32,175sw1 Physical damage with your main-hand and $32,176sw1 Physical damage with your off-hand and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Shaman - Enhancement Spec. 9.4% 1% of Base Mana. Melee range. Instant. 7.5 sec cooldown.

Warlock (Forums, Talent Calculator)
  • Blood Pact (New)
  • Blood Pact A demonic pact that increases the Stamina of all nearby party and raid members by 10%, increases your own Stamina by an additional 10% 0%, and increases all healing you receive by 10%. 0%.
  • Command Demon (New) Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Imp: Cauterize Master Voidwalker: Suffering Succubus: Whiplash Felhunter: Spell Lock Felguard: Felstorm Instant.

Warrior (Forums, Talent Calculator)
  • Taunt Taunts the target to attack you, and increases threat that you generate against the target by 200% for 3 sec. Requires Defensive Stance. 30 yd range. Instant. 8 sec cooldown.

Talents
  • Bladestorm Arms, Protection: You become a whirling storm of destructive force, striking all targets within 8 yards for 120% weapon $168,969sw2 Physical damage every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only use your Taunt, Demoralizing Shout, Enraged Regeneration, Shield Wall, and Last Stand abilities. Fury: You become a whirling storm of destructive force, striking all targets within 8 yards with both weapons for 60% weapon damage every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only use your Taunt, Demoralizing Shout, Enraged Regeneration, Shield Wall, and Last Stand abilities. Protection: You become a whirling storm of destructive force, striking all targets within 8 yards for 60% weapon damage for $50,622sw2 Physical damage with your main-hand and $95,738sw2 Physical damage with your off-hand every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only use your Taunt, Demoralizing Shout, Enraged Regeneration, Shield Wall, and Last Stand abilities. Warrior - LvL 90 Talent. Instant. 60 sec cooldown.
  • Ignite Weapon Ignite your weapon and deal 65% weapon damage (91% sw2 Physical damage (increased 40% if a one-handed weapon is equipped) as Fire, and cause your auto attacks to deal Fire damage for 10 sec. This ability is not on the global cooldown. Replaces Heroic Strike. Requires Melee Weapon. Warrior - LvL 0 Talent. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Storm Bolt Hurl your weapon at an enemy, causing 60% weapon sw2 Physical damage and stunning the target for 4 sec. Deals 240% weapon quadruple damage to targets that are permanently immune to stuns. Requires Melee Weapon. Warrior - LvL 60 Talent. 30 yd range. Instant. 30 sec cooldown.

Professions
Alchemy

Enchanting
  • Breath of Readiness Permanently enchant a neck to increase readiness versatility by 38,077. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Readiness Permanently enchant a ring to increase readiness versatility by 27,188. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Readiness Permanently enchant a cloak to increase readiness versatility by 72,500. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Readiness Permanently enchant a neck to increase readiness versatility by 50,750. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Readiness Permanently enchant a ring to increase readiness versatility by 36,250. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Readiness Permanently enchant a cloak to increase readiness versatility by 72,500 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.

Engineering
  • Didi's Delicate Assembly (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Gearspring Parts (New) Engineering. 1.5 sec cast. 1 sec cooldown. Reagents: Blackrock Ore (17), True Iron Ore (24). Tools: Gyromatic Micro-Adjustor.
  • Linkgrease Locksprocket (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Morden's Magnificent Contraption (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Ultimate Gnomish Army Knife (New) Once you have an Ultimate Gnomish Army Knife in your possession, this recipe will create a version without jumper cables that you can sell to pathetic non-engineers. Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.

Inscription
  • Felfire Inscription Permanently adds 9,425 3,625 Intellect and 1,812 haste to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Blackfallow Ink (4).
  • Inscription of the Earth Prince Permanently adds 14,138 5,438 Stamina and 1,812 dodge to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Blackfallow Ink (4).
  • Lionsmane Inscription Permanently adds 9,425 3,625 Strength and 1,812 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Blackfallow Ink (4).
  • Master's Inscription of the Axe Permanently adds 21,750 3,625 attack power and 2,719 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600. Inscription. 4 sec cast. Reagents: Snowfall Ink.
  • Master's Inscription of the Crag Permanently adds 10,875 Intellect and 2,719 3,808 Intellect and 2,900 Spirit to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600. Inscription. 4 sec cast. Reagents: Snowfall Ink.
  • Master's Inscription of the Pinnacle Permanently adds 10,875 dodge and 2,719 parry 3,625 dodge and 3,988 Stamina to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600. Inscription. 4 sec cast. Reagents: Snowfall Ink.
  • Master's Inscription of the Storm Permanently adds 12,688 5,438 spell power and 2,719 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600. Inscription. 4 sec cast. Reagents: Snowfall Ink.
  • Swiftsteel Inscription Permanently adds 130 Agility and 25 3,625 Agility and 1,812 mastery to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Blackfallow Ink (4).

Leatherworking
  • Fur Lining - Agility This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Agility by 9,425 3,625. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Agility This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Agility by 20,662 5,438. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Agility Permanently enchant your bracers to increase Agility by 9,062 3,262. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Intellect Permanently enchant your bracers to increase Intellect by 9,062 3,262. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Intellect This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Intellect by 10,331 5,438. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Intellect This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Intellect by 9,425 3,625. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Stamina This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Stamina by 18,488 7,250. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Stamina This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Stamina by 14,138 5,438. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Stamina Permanently enchant your bracers to increase Stamina by 13,594 4,895. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Strength This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Strength by 10,331 5,438. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Strength This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Strength by 9,425 3,625. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Strength Permanently enchant your bracers to increase Strength by 9,062 3,262. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.

Tailoring



New Strings
Originally Posted by MMO-Champion
  • ASHRAN_PICK_POCKET - Your bags have been pickpocketed. You've lost 5 Artifact Fragments.
  • BATTLEGROUND_BONUS_REWARD - Strongbox
  • BATTLEGROUND_DICE_BUTTON_TOOLTIP - View Included Battlegrounds
  • CR_CRIT_PARRY_RATING_TOOLTIP - Chance for attacks and spells to do extra damage. \nCrit %s (+%.2f%% crit chance)\nIncreases parry chance by %.2f%%.
  • ERR_QUEST_HAS_IN_PROGRESS - Progress Bar objective not completed
  • GARRISON_CHOOSE_FOLLOWER - Choose 1 Follower
  • GARRISON_CHOOSE_RECRUIT - Choose Recruit
  • GARRISON_CHOOSE_THREAT - Choose a Threat to Counter
  • GARRISON_CHOOSE_TRAIT - Choose a Trait
  • GARRISON_GATHERING_RECRUITS - Gathering Recruits...
  • GARRISON_HIRE_FOLLOWER - Hire Follower
  • GARRISON_MATERIAL_TOOLTIP - [PH] Material Tooltip
  • GARRISON_MISSION_AREA_ENV - %s (%s)
  • GARRISON_MISSION_CHANCE - Chance
  • GARRISON_MISSION_PARTY_BUFFS - Party Buffs
  • GARRISON_MISSION_RARE - Rare!
  • GARRISON_MISSION_TIME - Mission: %s
  • GARRISON_MISSION_TIME_TOTAL - %s Total
  • GARRISON_MISSION_TRAVEL - Travel: %s
  • GARRISON_PICK_TITLE - What are you looking for?
  • GARRISON_RANDOM_RECRUIT - We will recruit new followers for you once a week. What are you looking for?
  • GARRISON_RECRUIT_ABILITIES - Abilities
  • GARRISON_RECRUIT_ABILITY - Ability
  • GARRISON_RECRUIT_NEXT_WEEK - Still searching for new recruits. Check back next week.
  • GARRISON_RECRUIT_TRAIT - Trait
  • GARRISON_RECRUIT_TRAITS - Traits
  • GARRISON_SHIPMENT_EMPTY - Awaiting Shipment
  • GARRISON_SHIPMENT_READY - Shipment Ready
  • GUILD_TAB_PERKS - Perks
  • GUILD_TAB_PERKS_ABBR - Perks
  • LOOTUPGRADEFRAME_TITLE - %s Item!
  • MINIMAP_GARRISON_LANDING_PAGE_TOOLTIP - Click to show the garrison report
  • OPTION_TOOLTIP_REVERSE_CLEAN_UP_BAGS - If checked, Clean Up Bags will move items to your rightmost bags.
  • OPTION_TOOLTIP_REVERSE_NEW_LOOT - If checked, new items will appear in your leftmost bag.
  • QUEST_PROGRESS_NEEDED - Progress: %1$d
  • REVERSE_CLEAN_UP_BAGS_TEXT - Reverse Clean Up Bags
  • REVERSE_NEW_LOOT_TEXT - Reverse New Loot
  • SCENE_ACTOR_NAME_005 - Bomb Cart
  • SCENE_ACTOR_NAME_006 - Iron Horde Grunt
  • SPELL_FAILED_CUSTOM_ERROR_225 - A mysterious force prevents you from opening the chest.
  • UNDELETE_CONFIRMATION - Are you sure? You can only undelete one character every %d days.
  • UNDELETE_LABEL - Deleted Characters
  • UNDELETE_SUCCESS - Character successfully restored.
  • UNDELETE_SUCCESS_NAME_CHANGE_REQUIRED - Character successfully restored.\nYour old name was taken, and you will need to pick a new one when you log in.
  • WORLD_MAP_TUTORIAL1 - Map Navigation Shortcuts\n\n|cFFFFD200[Right-Click]|r\nZoom Out\n\n|cFFFFD200[Mouse Wheel Scroll]|r\nZoom on Current Map\n\n|cFFFFD200[Left-Click and Drag]|r\nPan on Current Map
  • WORLD_MAP_TUTORIAL2 - Your quests will be listed here based on the Current Map.\n\nYou can also right-click to zoom out (even when viewing quest details).
  • WORLD_MAP_TUTORIAL3 - View all your quests by clicking this button.
  • WORLD_MAP_TUTORIAL4 - You can quickly navigate to different maps by using the dropdowns menu.\n\nYou can also view all your quests by clicking 'World'



Misc Changes
Originally Posted by MMO-Champion
CharTitle
  • CharTitle #392 - Lumberjack ...
  • CharTitle #393 - Timer Lord ...
  • CharTitle #394 - ... The Commandojack

CurrencyType
  • CurrencyType #999 - Secret of Draenor Tailoring

GameTip
  • Normal and Heroic Raids scale to suit groups containing anywhere from 10 to 30 players, including Real ID and BattleTag friends, so no one has to be left out!

Game Text
  • Game Text #79234 - Korhol, Zhakta, Trokar... move in from all sides. Gargrak, hold for now.
  • Game Text #79235 - ZHAKTA NO!... you will be avenged!
  • Game Text #79237 - Dammit all. Gargrak, go now... kill the blind shaman.
  • Game Text #79239 - RETREAT! WE'LL BE BACK, FROSTWOLVES!
  • Game Text #85680 -
  • Game Text #85681 -
  • Game Text #85682 -
  • Game Text #85683 -
  • Game Text #85700 - But first... I think I need to wash my hands. I will meet you back at your camp.
  • Game Text #85708 - Commander, is something wrong?
  • Game Text #85734 -
  • Game Text #85735 -
  • Game Text #85811 - What progress do you have to report? This better not be like last time!
  • Game Text #85812 -
  • Game Text #85813 - Good. Finish your work and bring them to me tomorrow.
  • Game Text #85814 -
  • Game Text #86019 -
  • Game Text #86074 - They took Researcher Dumburz!

LFG Entry
  • LFG Entry #860 - Upper Blackrock Spire
  • LFG Entry #866 - Overgrown Outpost [NNF]

Scenario
  • Scenario #704 - The Iron Tide
  • Scenario #705 - Test Scenario
  • Scenario #707 - Something Primal this way Comes

Taxi
  • Taxi #1502 - The Ring of Trials, Nagrand
  • Taxi #1503 - Throne of the Elements, Nagrand
  • Taxi #1504 - Wor'var, Nagrand
  • Taxi #1505 - Riverside Post, Nagrand
  • Taxi #1506 - Telaari Station, Nagrand
  • Taxi #1507 - Yrel's Watch, Nagrand
  • Taxi #1508 - Veil Terokk, Spires of Arak
  • Taxi #1509 - Talon Watch, Spires of Arak
  • Taxi #1510 - Clutchpop Gearworks, Spires of Arak
  • Taxi #1511 - Bastion Rise, Gorgrond (Alliance)
  • Taxi #1512 - Bastion Rise, Gorgrond (Horde)
  • Taxi #1513 - Apexis Excavation, Spires of Arak
  • Taxi #1514 - Evermorn Springs, Gorgrond (Horde)
  • Taxi #1515 - Crow's Crook, Spires of Arak

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