World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-04-04 01:54 PM

Seasonal Stash Clarification, April 5th Maintenance Reminder

Whispers of the Old Gods Releases April 26th, Last Week's Card Reveals

New Tracer Trailer & Release Date, Spring Championship Finals VOD & Bundle Details

Alive: A Story of Widowmaker feat. Tracer - Overwatch Animated Short

Legion - Enhancement Shaman Artifact Weapons
The latest build added more offhand choices for Doomhammer.







Legion Class Feedback
Originally Posted by Blizzard Entertainment
Currently Unavailable Class Specs
And one final bit of clarification.... When we set out to build 36 artifact acquisition experiences and weapon trait trees, we had to figure out the order in which we wanted to tackle that work. We decided to prioritize development of many of the artifact acquisitions inversely to the amount of change that was being planned for a given specialization.

We specifically wanted to get specializations like Shadow, Discipline, or Outlaw into players' hands as quickly as possible to get feedback and have more time to iterate on what we knew were very large changes. On the other hand, specializations like Frost mage, Assassination, and Destruction didn't experience any sort of fundamental overhaul, so they felt like safer choices to leave until later in the Alpha cycle. (Blue Tracker / Official Forums)

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Blood Death Knight Feedback -- Build 21384 -- 30-Mar
The next build will contain a number of changes for Blood's talents. (Blue Tracker / Official Forums)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Balance Druid Feedback -- Build 21384 -- 30-Mar
Datamining Errors: [*]Astral Power costs appear to have a *10 multiplier on them. This is (obviously) not intended.
Not an error, just a data change under the hood. Astral Power now correctly tracks fractional values if you're using, for example, Solar Wrath with Blessing of Elune.

Incarnation causing SW and LS to generate an additional 125% AP.

6 * 2.25 = 13.5 (18.9)
10 * 2.25 = 22.5 (31.5)

That sounds like it's likely double-dipping its 50% buff, which is clearly a bug. We'll look into it for next build.

it grants 1,2 and 4 currently missing the 10x modifier
This is being hotfixed to alpha. (Blue Tracker / Official Forums)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Fire Mage Feedback -- Build 21384 -- 30-Mar
This is a bug--it's intended that Living Bomb detonates if the target dies.

It seemed to be detonating when a target died fine during the raid testing tonight, but it wasn't spreading when the bomb detonated due to the target dying, is that intended or a bug?
Yes, sorry--intended that it detonates and spreads. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Priest Feedback -- Build 21384 -- 30-Mar
Next build should fix a bug where PoM was bouncing too many times. We are also continuing to help shift the playstyle towards what's intended, by somewhat nerfing Renew and buffing various other core spells. That does in fact include a cost reduction on Serenity and Sanctify--while those already are rather efficient spells, we want to make sure using them always feels like a strong upside in your rotation, not a marginal efficiency gain. All this said, I want to note that, regardless of where tuning lands on spells like Heal and Flash Heal, the pace will not be as fast the instant- or 1.5s-cast-spamming on live. If your habit is still to always push spells at that speed, it's intended that mana is what forces you out of that (in other words, that you can't sustain it). (Blue Tracker / Official Forums)

Discipline Priest Feedback -- Build 21384 -- 30-Mar
The intention of the Schism change was actually to make sure you _could_ use it every other Penance. Because it has a cast time, it's cooldown is effectively slightly longer, so it always didn't sync up at 18 seconds.

Nothing is inherently wrong with taking every available non-Atonement-improving talent and varying the playstyle away from the default, modulo correct tuning on the talents. Shadow Covenant is a new mechanic that thus far hadn't gotten much attention in testing, and if the most recent buff turns out to be too strong, that will greatly help narrow down the correct tuning.

Perhaps minor, but when looking at Shadow Covenant note that there's a tooltip bug--the absorb was increased in this build along with the heal (the absorb is still 50% of the heal). We're considering making the absorb based on the effective healing done, to be consistent with Shadow Mend.

The goal is not to have rotations where you don't use Atonement at all (and this seems unlikely since Penance, Smite, and low-count Plea are still very efficient). If Shadow Covenant feels like it can be spammed heavily in place of a normal rotation, then its cost is too low--but in any case it's good if that spell starts getting explored more on alpha.

The change to Shadow Word: Pain was primarily directed at Shadow; separating the durations for Shadow and Disc is an option if it causes problems.

Capping the cost of Plea is an option we'll look into. The goal is to have it be an easy and flexible way to apply Atonements when you don't have a lot of them, but not allow it to be an overly efficient way to spread an unlimited number throughout the raid. Once it becomes less efficient than the other options, the cost might not have to increase further--we understand you shouldn't lose a chunk of mana from one accidental cast.

On that note, it's possible PW:Radiance is a little too prominent right now compared to Plea. Plea should be the natural way to apply your typical average number of Atonements (along with PW:Shield), with PWR being a more expensive investment to get more than usual. We'll look at the costing if their roles are seeming somewhat reversed. PW:Radiance feeling like the main rotational way to maintain "standard" Atonement count will definitely contribute to the problem of Shadow Covenant feeling like it breaks apart your rotation. Shadow Covenant should be replacing one high-cost AoE heal variant with another, without interrupting the ordinary gameplay.

PW:Radiance should already be favoring targets that don't have Atonement on them. Let us know if you're sure you can observe different behavior on alpha, when all targets are players. (Blue Tracker / Official Forums)

Shadow Priest Feedback -- Build 21384 -- 30-Mar
Hey Shadow Priests. Let's talk a bit about utility.

Shadow in Legion currently has a ridiculous amount of utility, way more than any other spec. I talked about that in the previous thread, here:

Re: Utility
Shadow is in a very odd situation when it comes to utility, especially in PvP. The amount of potential utility they offer is astronomical. It’s a staggeringly long list: Body and Soul, Dispel Magic, Dominate Mind, Mass Dispel, Mind Bomb, Power Word: Shield, Psychic Horror, Psychic Scream, Purify Disease, Shackle Undead, Shadow Mend, Silence, Vampiric Embrace… probably something else I’ve forgotten offhand. But at the same time, despite the crazy number of utility spells at their fingertips, it’s actually quite hard for them to actually use many of them. Since their rotation is based on continuously generating Insanity as fast as possible, any time lost to utility is punishing, especially in Voidform, where you’re actually losing Insanity while casting other things. And then on top of that, many of the spells cost huge chunks of Insanity as well. We’re not happy with that situation, and are considering other potential options. They could probably stand to lose at least a couple spells off that list, but we’re also considering bringing back Mana as an additional resource that would just be used for limiting your usage of the many utility spells, with costs proportional to their impact.


The above list also forgot to include[*] the 3rd and 6th rows of PvP talents. As an update on this, we've decided to buff Mind Control baseline (effectively re-adding it to PvP on top of Mind Bomb / Psychic Voice), and remove Psychic Horror instead. That still leaves them with way more utility than anyone else, of course.

Then we have the problem of whether they can actually use all that utility. Currently, you mostly can't, because of the Insanity costs, and how much that negatively impacts your offenses. We've decided to give Shadow (and Elemental and Enhancement) back the small mana bar like Balance currently has. Similar to other mana-using hybrid DPS, mana will be used for utility abilities, which should free you up to be able to use them much more than you can in the current build. (EDIT: To clarify, the switch to mana will hopefully make the NEXT build, not today's build.)

Keep the feedback on this coming, thanks!

* EDIT: I had originally said 'Fade w/ Artifact' here as well. There was, at one point in development, an artifact trait that added damage reduction to Fade, similar to the old glyph, but it has since been changed. Sorry for the mistake. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Elemental Shaman Feedback -- Build 21384 -- 30-Mar
We are indeed planning to add Icefury to Overload, which will help maintain the value of mastery when you take that talent. In general, the way that spenders benefit from Overload is that the increased Maelstrom generation from your Overloads lets you use them more often. (Blue Tracker / Official Forums)

Raid Testing Schedule - April 1-4
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, April 1, and Monday, April 4, we will continue our Legion Alpha raid testing of Heroic encounters.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Friday, April 1

Cenarius - Heroic Emerald Nightmare
13:00 PDT (16:00 EDT, 22:00 CEST)

Tichondrius - Heroic Nighthold
14:30 PDT (17:30 EDT, 23:30 CEST)

Monday, April 4

Spellblade Aluriel - Heroic Nighthold
13:30 PDT (16:30 EDT, 22:30 CEST)

Il'gynoth - Heroic Emerald Nightmare
15:00 PDT (18:00 EDT, 00:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of an alpha environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

For feedback purposes, can we get a quick run down of the layout of the raids?

For instance, is Emerald Nightmare linear? Or is it more open ended like BRF? Cenarius is listed as the penultimate boss of EN in the journal, so is he actually supposed to be treated as a boss of that difficulty? Or is he just near the end of the journal randomly and he's just as hard as any other pre-Xavius boss?

Same goes for Nighthold. What difficulty should those bosses be?

Both raids have a linear start, an open-ended middle, and a linear end.

For Nightmare, Nythendra is first. After that, you can tackle the next 4 bosses in any order. That allows access to Cenarius, who is indeed the penultimate boss. And then Xavius is last.

Nighthold starts out with Skorpyron -> Anomaly -> Trilliax, then opens up, allowing you to tackle the next 5 in any order, and then ends with Elisande and Gul'dan in that order.

Heroes of the Storm - Tracer
Tracer will be available on April 19 to those who pre-purchase a digital copy of Overwatch: Origins Edition for PC. On April 26, she'll become available for sale to everyone.



Overwatch - Alive Animated Short
Another animated short has been released!

by Published on 2016-04-02 02:31 PM

New PTR Patch Datamined

Hearthstone Patch 40116 - Card Balance, New Art, Deck Slots Removed

Heroes Spring Championship Day 2, Epic Plays of the Week #64

Beta Patch Notes - March 30th, Crosshair Customization, High Quality Screenshots

Legion - Additional 3D Armor Pieces
In Legion, some armor sets will finally have additional 3D pieces, rather than the few limited shapes per piece that have been used in the past. Currently these are mostly used on the Tier 19 / PvP armor sets. These new pieces have to be modified for each race and gender, similar to helms.

Keep in mind that this is an early preview and not finished artwork!



Legion - Demon Hunter Tier 19
The Demon Hunter Tier 19 set has an extra piece of armor on the gloves, boots, and hips.





Legion - Death Knight Tier 19
The Death Knight Tier 19 set has an extra piece of armor on the gloves and boots.





Legion - Mage Tier 19
The Mage Tier 19 set has scrolls added to the sides of the robe.





Legion - Paladin Tier 19
The Paladin Tier 19 set has extra plates on the hips.





Legion - Rogue Tier 19
The extra pieces on the Rogue Tier 19 set aren't positioned correctly yet. They go on the boots, gloves, and hips.



Legion - Warlock Tier 19
The Warlock Tier 19 set has an extra piece of armor on the gloves.





Legion - Warrior Tier 19
The Warrior Tier 19 set has spikes on the boots as well as a medallion on the chest and gloves. Currently there are only colors for the Mythic extra pieces.





Legion - Marksmanship Hunter and Holy Paladin Artifacts
Also worth mentioning is the quiver given to Marksmanship Hunters and Libram given to Holy Paladins.

by Published on 2016-04-01 08:22 AM

Update: Added information on the Frostdoge Clan.

Hearthstone: The MMO Unveiled
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re pleased to unveil the next epic game from Blizzard Entertainment—"Hearthstone: The MMO!”


Beta sign-ups coming Soon™.

Introducing the Frostdoge Clan
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Soon, heroes across Draenor will have the chance to take up arms to earn the respect of an all-new faction: the enigmatic Frostdoge clan.

Meet the Faction
A community of peaceful descendants of the Frostwolf clan, the Frostdoge clan secretly inhabits the snowy expanses of Frostfire Ridge. Its members have transcended their ferocious nature to achieve true enlightenment, aided by the powerful influence of the mysterious—and seemingly worthless—Chunks of Dogestone.

Following the wise and peaceful teachings of the great spirit of the Doge, the members of the Frostdoge clan have long worked to avoid joining the ranks with or fighting against the Iron Horde—but as news of Gul’dan’s Burning Legion invasion spread, they have felt driven to interfere in the hopes of saving their homeworld.

Questing for "Such WoW!"
While forced to reveal themselves to Khadgar's trusted commanders, Frostdoge shaman still remain suspicious of strangers, so consistent and dedicated effort is required to earn their respect and reach Exalted status. Each day the Frostdoge offer 10 (out of a pool of 50) unique daily quests, and heroes can also turn in Chunks of Dogestone found during their adventures on Draenor for such reputation increase and much wow.




Rewarding Excellence
When heroes reach Revered with the Frostdoge clan, the Quartermaster will offer epic rewards such as The Stoppable Force and Slightly Worn armor set.


Not Enough?
Reaching Exalted with the Frostdoge clan begins a quest chain that eventually grants a new mount: the Doge mount! WoW! You’ll be able to wow your friends as you ride (sort of) across the expanse of Draenor and beyond. Exalted reputation will also earn you the title “wow, , such title” and a unique Feat of Strength!


We look forward to sharing this experience with you in the near future. Soon™


Artwork by Fan Artist Shawn Fox (杨树)

Legion Alpha - Patch Note Preview
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Alpha Test continues and we’ve received a legion of great feedback from the community so far. To keep the conversation rolling, we wanted to provide a preview of some of what the next build has in store.

General
  • After the success of Warlords of Draenor’s item squish, we’ve decided to perform similar adjustments elsewhere in the game:
    • Achievement Squish: Some players’ achievement scores were getting too high, so we’ve reduced the number of points each achievement gives.
    • Zone Squish: The World of Warcraft Massively Multiplayer experience was simply too massive, so we’ve made all buildings, structures, and foliage 25% smaller.
    • Draenor Squish: Somehow or another we ended up with two Draenors, so we’ve just merged them back into one. Someone said something about a timeline paradox, but we’ve seen Back to the Future like 300 times so it’ll probably be okay.
  • Signs have been placed over many mailboxes with the words “Dance Studio,” to promote awareness of this feature which has existed in the game for over a decade.
  • Flight in Draenor has been made 33% less controversial.
  • There were multiple class specializations named “Holy,” “Protection,” and “Frost.” To reduce confusion, these have been removed.
  • To celebrate the launch of the exciting new Hearthstone MMO, we’ve added several brand-new characters and locations to World of Warcraft based on Hearthstone, such as:
    • Sylvanas Windrunner, leader of the Forsaken
    • Anduin Wrynn, prince of Stormwind
    • Blackrock Mountain, home of Nefarian and the Black Dragonflight
  • We’ve also incorporated many of your favorite Hearthstone spells, such as Fireball, Shield Slam, Eviscerate, Swipe, and Shadow Word: Pain.
  • Darkmoon Rabbits are cute.
  • VR support has been expanded to include the Maw of Souls dungeon, and the first 30 seconds of the Algalon encounter.
  • We’ve removed the “Pruning the Podlings” quest from Shadowmoon Valley. The Podlings have had enough pruning for one expansion.
  • We’ve removed the “Tormenting the Softknuckles” quest from Sholazar Basin, because… well, we saw the Overwatch animated short and… we’re just feeling really sensitive about apes right now, okay?

Garrisons
  • Due to feedback from players requesting to “blow up their Garrison”, we’ve added a new Inflatable Garrison toy that you can bring with you everywhere!
    • This toy is earned through a special follower mission, which we’re only going to give to that one guy in your guild who doesn’t do anything but play the Auction House.
  • Several building plots have become targets of corporate takeovers. They still offer the same services, but it’s just not the same anymore, man.
  • Followers who are currently active on a mission will now take S.E.L.F.I.E.s of their adventures, and send them to you via Twitter.
  • Shipyards
    • Left Shark
    • Left Shark
    • Left Shark
    • Left Shark
  • After several reports of battle pet owner neglect, DEHTA has begun inspecting players’ Garrisons. Those who still haven’t gotten around to building a proper Menagerie to house their battle pets will receive a very aggressively worded notice.
  • Players who have not built an Inn may now rent a room for the night using a new service called “Heirloom Bed and Breakfast.” Please be advised that HeirBnB is used at your own risk.

Raids and Dungeons
  • New loot option: Personal Style Loot. Functions similar to Personal Loot, but items are only rewarded if they’d look good with your transmog.
  • Added a new notification for the “Twitch Plays Raid Finder” feature implemented in Patch 4.3.2. You will now be properly informed when your fellow raid members are being controlled entirely by a chat room.
  • Typing “LFG” or “LFM” into trade chat will now cause you to just open the Group Finder instead.
  • Onyxia will now use her Deep Breath ability less often. Didn’t see that one coming, did you?
  • Timewalking has been extended to include dungeons from future expansions.
  • Yeah, Gul’dan’s got skulls. What are you going to do about it?

New World PvP Zone: Splashran
  • If you loved Ashran, and miss the full 3-dimensional movement of Vashj’ir, you’ll love our brand new World PvP Water Park: Splashran!
  • Revisit the glory days of questing in Vashj’ir, mixed flawlessly with the excitement of the Gurubashi Arena!
  • Experience the freedom of fighting your enemies outside of the confines of things like “spatial awareness.”
  • Take on exciting, interactive rides and attractions, including “Five Different People Shouting Five Different Orders At Once,” “Why Is Everyone Just Fighting In The Middle,” and “That One In The Mines That We Haven’t Really Figured Out Yet.”
  • Need a break from the action? Enjoy the Lazy River! Kick back, relax, and let the Honor flow while everyone else does all of the actual work.
  • Children’s tickets 50% off with adult purchase.
  • Note: to ensure safety of our guests, players will not be allowed entrance to the wave pool if they have consumed any food or beverages within the last 30 minutes.

PvP
  • The Diminishing Returns system has been expanded to include defensive cooldowns and healing spells.
  • Dampening no longer applies to Restoration Shaman, as their healing spells are already pretty moist.
  • PvP rewards vendors have been moved to the Garrison, which has been moved to Ashran.
  • In addition to being able to share items, screenshots, and achievements on Twitter, you can now share Arena matches on Vine.
  • Cleave is a Warrior ability.
    • This isn’t a new change, we just thought we’d remind you. Please stop naming every single 3v3 Arena composition after it.
  • Players who have earned the Deserter debuff by leaving a Battleground early will now be court-martialed.
  • Healers who queue for an Arena Skirmish will only be placed in a match if they’re really, really sure about it.
  • Arathi Basin: The Lumber Mill, Blacksmith, and Farm flags have all been moved to the road connecting the three points, because apparently that’s where you all want to be anyway.
  • Strand of the Ancients: Attacking players who resurrect will now be unable to leave the graveyard until they pick up a bomb because seriously guys use the bombs.

Races
  • All races have learned a new language: Emoji! Share your true feelings with your friends and foes in an exciting new method that’s totally not confusing at all.
  • The /laugh voiceover audio for all races has been replaced with a recording of Ben Brode. Including the Gnome Female. Especially the Gnome Female.
  • Will of the Forsaken has been renamed to Won’t of the Forsaken.
  • Every Man for Himself has been reworked. It now gives Human players a 1200 point bonus to their Arena Rating.

Classes
Death Knight
  • The Knights of the Ebon Blade have finally reached an agreement with the Lich King, successfully ending the Scourge Strike.
  • Dancing Rune Weapon is now only usable in Dance Studios.
  • To avoid spoilers, the “White Walker” and “Winter is Coming” talents have been removed until everyone’s caught up on Game of Thrones.
  • In order to help Death Knights stop being such downers at parties, we’ve added a new stance: Birthday Presence.
  • Because we’re tired of hearing you shout it on voice chat all the time, Bonestorm has been renamed “Swirly Body Sticks.”
  • Abomination’s Might, but also might not. You can never be too sure what Abomination’s up to.
  • Due to global warming, Glacial Advance has been reduced by 20%.
  • Castigator no longer throws a Crocolisk at your target. Sorry for the confusion.

Demon Hunter
  • Demon Hunters are now immune to Blind. We’re not sure how it was working before. They’re wearing blindfolds, for pete’s sake.
  • Spectral Sight will now properly highlight Jaina Proudmoore when activated.
  • In addition to Havoc and Vengeance, Demon Hunters may now select their third specialization: Forgiveness.
    • This spec utilizes the power of positive thinking to defeat their foes, with abilities such as Mindfulness, Active Listening, and Understanding.
    • Undertake an epic questline of quiet contemplation and reflection of self-worth to obtain the powerful artifact: Kravnogoth, the Calmbringer.
  • The talent “Nemesis” has been removed from Demon Hunters, and given to Paladins instead.
    • Its tooltip now reads: “A righteous infliction of retribution manifested by an appropriate agent.”
    • Sorry for the mixup. We only recently learned what Nemesis means.
  • Unleashed Power should only be used in designated enclosed areas. All Demon Hunters are expected to leash their powers responsibly when in public parks.
  • Eye Beam has been given an extensive polish pass, resulting in many improvements to aesthetics, build quality, and customer usability. We’re very excited to introduce the all-new iBeam SE Pro.

Druid
  • Druids with Glyph of the Cheetah active will now receive a buff for eating donuts.
  • All Druid forms have been converted to .PDF.
  • To better promote security and combat identity theft, Swipe has been replaced with Chip and PIN.
  • After careful breeding and training, Wild Charge has been domesticated.
  • Druids who choose the Balance specialization are now way better at skateboarding, slacklining, and plate spinning than other specializations. Because, like, they’re good at Balance. Get it? BALANCE? HA.
  • Choosing the Starlord talent will no longer Stop This Feeling. Ooga-chaka!
  • New Ability: Travel Agent Form:
    • Allows the Druid to assist adventurers in finding the best deals on travel and accommodations from the most reputable Inns and Flightmasters on Azeroth.
    • Benefits of booking your trip through a Druid with a registered Travel Agent Form include travel insurance and group discounts.
    • Replaces Travel Form
    • Note: Travel Agent Form is not associated with HeirBnB or Flyt.

Hunter
  • Stampede now summons all pets that your character has ever tamed, all pets that your character has ever thought about taming, all pets that your character’s pets have ever thought might be fun to hang out with, and all pets that the enemy target just really hates being killed by.
  • Marksmanship Hunters must once again choose the Lone Wolf talent to play without a pet. However, to select this talent, you will first have to watch as your beloved companion sadly sulks away, occasionally glancing back at you to see if you’ve changed your mind, while listening to “In the Arms of an Angel” at maximum volume.
    • You monster.
  • No, Draenei Hunters are not “Demon Hunters,” despite their shared ancestry with the Eredar.
  • Several new mechanical pets have been added, accessible only to Gnome Hunters:
    • Mechanical Conch
    • Mechanical Shrubbery
    • Mechanical Pet Rock
  • The talent “Barrage” has had its functionality extended to also pull extra packs from completely different dungeons.
  • The talent “A Murder of Crows” can now be customized into one of several alternate options, including:
    • A Bellowing of Bullfinches
    • A Parliament of Owls
    • A Convocation of Eagles
    • A Muster of Peacocks
    • A Kettle of Vultures

Mage
  • In an effort to reduce confusion caused by too many spells following the “Arcane ____” naming convention, we’ve just removed all of them.
  • Mage Armor has decided to embrace its inner beauty, and donated its icon to charity.
  • Phoenix’s Flames is now 60% harder to spell properly on the first try.
  • Casting Blink will now occasionally cause the Mage to inform nearby players of the current location of the cavalry.
  • Arcane Familiar has been kind of distant lately, and has been renamed to “Arcane Acquaintance.”
  • The Fire Starter talent now also allows the Mage to melt bullets in midair, just like in that Stephen King novel.
  • Rune of Power’s tooltip has been updated.
    • It now reads: “Immediately causes the boss to cast an AoE damaging ability at the Mage’s current location.”
    • Functionality unchanged.
  • All Teleport spells have been randomized, and will now occasionally send the Mage to random locations in the world. This is to make up for all of those times we asked for a portal to Dalaran and got sent to Theramore or Stonard instead. Maybe now you’ll stop being such a jerk, Colin.
  • Dragon’s Breath is actually not as bad as you’d think. Smells like cinnamon, really.

Monk
  • Tiger Palm has been reworked. It now soothes the target upon use, removing Enrage effects and muscle tension. Renamed: “Tiger Balm.”
  • Leg Sweep is no longer considered acceptable for use in karate competitions.
  • Mana Tea has been made 500% bigger. Oh, the huge Mana Tea!
  • Song of Chi-Ji has had its cooldown increased from 30 seconds to 12 hours. It’s not that it’s overpowered, we’re just getting tired of Chi-Ji’s playlist.
  • The “Lifecycles” talent has been renamed “Circulation” to prevent it being confused with those awesome motorcycles from TRON.

Paladin
  • Look. We already gave you guys Ashbringer. Isn’t that enough?

Priest
  • New Shadow Spell: Summon Wiggly. Summons a pet tentacle to follow you around. Has no combat benefit, it just goes wiggle wiggle wiggle wiggle wiggle. Yeah.
    • We’ve checked the math on this one, and it works out.
  • We’ve accidentally broken the “Schism” talent. Fortunately, we have the proper tools to fix it, and we know the pieces fit.
  • Only you can prevent Holy Fires.
  • Lightwell has been re-added to the game. However, in observance of Lightwell Savings Time, it must now be cast one hour earlier.
  • We’ve discovered that the “Halo” talent was actually created over 100,000 years ago specifically to combat a parasitic lifeform. We’ve disabled it until we can figure out what it really does.
  • Corrected a grammatical error with Piety. It is now correctly named. “Pie, TY!”
  • Apotheosis is now 30% more difficult to pronounce.
  • The Shadow talents “Legacy of the Void,” “Reaper of Souls,” and “Fortress of the Mind” have been removed so as not to cause confusion with expansions for other Blizzard titles.

Rogue
  • We’ve buffed the Anticipation talent. Just wait ‘til you find out what we did! It’s gonna be awesome.
  • Corrected an issue with Hemorrhage that caused it to occasionally leave love bleeding in the caster’s hands.
  • Using Pistol Shot will now cause Outlaw rogues to declare the current time of day, which is always high noon for some reason.
  • Rogues can no longer Pick Lock. They can, however, continue to Pick Warrior, Priest, and/or Hunter.
  • We felt the name of the “Thuggee” talent did not properly fit into the Assassination Rogue’s class fantasy. We’ve renamed it to “On Fleek.”
  • Death has found out that you’ve been Cheating it all these years, and isn’t pleased. It’s pretty miffed about it, to be honest.

Shaman
  • Sentry Totem, Windwall Totem, and Stoneskin Totem have been re-added to the game.
  • Shamanistic Rage has been nerfed. It is now known as “Shamanistic Irritation.”
  • Healing Rain has been buffed. It is now known as “El Niño,” which is Spanish for “The Niño.”
  • Sentry Totem has been removed from the game.
  • Echo of the Elements no longer works on ducks.
  • Windwall Totem has been removed from the game.
  • Magnitude has had its functionality extended to include a magnetic personality and a lot of attitude. It’s definitely going to be the life of any party. Pop pop!
  • Ancestral Swiftness now reduces your haste and attack speed when selected. We brought in a genealogy expert, and it turns out your ancestors were actually pretty slow.
  • Ghost Wolf has been renamed “Bark Bark Dog Dog.”
  • Stoneskin Totem has been removed from the game.
  • Spirit Link Totem should no longer incorrectly result in a 404 error.

Warlock
  • Several Warlock spells have been renamed:
    • Soul Leech has been renamed “Lasting Impression.”
    • Demonic Empowerment has been renamed “Demonic Impowerment.”
    • Demonbolt has been renamed “Impbolt.”
    • Shadowy Inspiration has been renamed “Shadowy Impspiration.”
    • In addition, all Warlocks have a new ability, usable only while mounted on their Dreadsteed, named “Imp My Ride.”
    • Designer’s Note: it’s imperative to us that we don’t improperly represent the nature of the Warlock class, and feel that these changes are an impeccable improvement.
  • We’ve also added several new Warlock spells themed around the Warlords of Draenor, similar to Hand of Gul’dan and Eye of Kilrogg. These spells include:
    • Coccyx of Durotan
    • Toenail of Grommash
    • Gall Bladder of Blackhand
  • Absolute Corruption should now corrupt absolutely, as intended.
  • The Soul Harvest talent can no longer be selected unless the Warlock has previously used the Sow the Seeds talent, because that’s just how nature works, okay?

Warrior
  • Special attacks that fail to critically strike will now immediately cause the Warrior to Enrage.
  • Die by the Sword now properly kills the Warrior when used, as intended.
  • Using Charge repeatedly on multiple targets will no longer incorrectly lock you out from using it until you visit a bank.
  • Heroic Leap has had its cooldown reduNO PATH AVAILABLE
  • Battle Cry may now only be used upon the realization that you are merely a simple tool used by your superiors to do what they are unwilling to do themselves, and that your only contribution to this world is cold-blooded murder. Just… just let it all out. Yeah. There you go.
  • Meat Grinder now properly creates delicious sausages.
  • Outburst has had its effect increased by 2 seconds which is ABSOLUTELY RIDICULOUS AND I SWEAR IF YOU CALL HR ON ME ONE MORE TIME I’LL…
    • Anger Management has replaced Outburst for Fury Warriors.
  • It turns out that Revenge is actually best at room temperature. Who knew?

Transportation Tensions Mount as Flightmasters Face ‘Flyt’
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Flightmasters have long been fixtures on the faces of Azeroth, Outland, and (more recently) Draenor, giving weary travelers a lift to their next destination in exchange for coin. Heroes in need of rides to their next adventure have come to count on these Flightmasters’ familiar greetings and steadfast reliability. Safety experts report that these ubiquitous Hippogryphs and Wyverns are still among the safest ways to travel, with incidents of passengers simply dropping down to the world “rarer than ever.” But as times change and more travel options become available to the heroes of Azeroth, these stalwart Flightmasters are beginning to feel the pinch.

Enter the service known simply as “Flyt,” which allows customers to simply whisper their destination to a central operator. Flyt then automatically connects travelers with a nearby “transporters” who will shuttle the customer via passenger mounts or portals to their destination—often for just a fraction of the cost of a Flightmaster, and in many cases much faster.

For one Flyt patron in Goldshire, the service has fully replaced Flightmasters as his transport method of choice.

“[Flightmasters] charge as much as 1 gold 10 silver per ride and you’re limited on where they can take you. I’ve no time for that! But with a quick whisper I’m on my way to my next destination for less. It’s just so convenient.”


Tensions are high, and in a statement, Flightmasters of Azeroth (FoA) spokesdwarf Brolan Galebeard made it clear that a strike might be the only way to demonstrate how valuable their services are.

“We may not have a choice but to go on strike to put additional pressure on Flyt and show how difficult it can really be to keep up with the high demands of Azeroth’s heroes. We know [heroes are] necessary for the ongoing survival of Azeroth, but we need to show them that we are too. The role we play is vital to keeping Azeroth going, and Flyt threatens the reliable, safe, and stable system we’ve worked hard to establish over many years. We intend to demonstrate that our service is second to none, and that we’ll get you there eventually.”

Only time will tell the outcome of this volatile situation, but transportation experts suspect that Flyt’s services may force the FoA to make changes to keep up with the times—or risk becoming yet another antiquated system.

Introducing Azeroth TV
After the reaction to Azeroth Choppers, Blizzard is expanding their content universe!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Get ready to experience World of Warcraft on a whole new screen—your television! We’re pleased to introduce our brand-new network—Azeroth TV—which will be coming your way Soon™. You’ll find a truly legendary lineup of entertainment for the whole family. Check out just some of the high-quality programming we have in store below.

Void Storage Wars
Follow six pro buyers and their teams as they scour Azeroth looking for their next big haul from repossessed Void Storage units. Experience the mine-cart ride of emotions as they could discover anything from Troll Sweat to the Tremendous Tankard O’Terror, paying as little as 10 copper for items valued in the thousands of gold. What riches lie hidden behind the Ethereal Vaultkeeper’s rags?


Cleaved
Four up-and-coming Azerothian chefs put their reputations—and their lives—on the line in a test of culinary and gladiatorial combat. Each contestant’s entrées will be judged on presentation, taste, and brutatlity. Who will win the 10,000g prize . . . and who will be Cleaved?


Project Transmog
Eighteen up and coming transmogfication experts get their chance to make waves in the Azeroth fashion scene. Socialite Haris Pilton serves double duty as host and judge and joins fellow style mavens Magistrix Vesara and Magister Arlen to determin the most—and least—outstanding outfits throughout the season.


Keeping UP with the Barovs
Meet the family that’s a little bit kooky and a whole lot spooky—the Barovs! Led by noble patriarch Alexei Barov, this blended family brings reality to a whole new level. Join their struggle as they reconcile who they once were with the clan they’ve become—constantly haunted by the spectre of a much fought-over family inheritance.


The Ambulatory Undead
This gritty drama portrays an alternate history in which the Lich King’s undead Scourge were never contained within Northrend. Paladin Brother Sammuel leads survivors from Northshire Abbey in search of a secure home and a fresh start away from the shambling Scourge. Sammuel soon learns that the Light just may not be enough to keep them safe and that the hordes of undead aren’t all they have to fear. Sometimes the gravest danger comes from within. . . .


Vrykul
Follow along in the tale of Drottinn Hrothgar and his people in the epic retelling of the Prose Kvaldir! This thrilling new drama will delve into the saga of these vrykul before they were transformed into the sons of the mists and claimed the island now known as Hrothgar’s Landing in Icecrown.


Blizzard Gear Store - New Products
New products have been added to the Blizzard Gear store.

by Published on 2016-03-31 04:14 AM

Legion Alpha - Build 21384
A new build is on it's way!











Calculators Updated




New Models





New Interface Options
The latest build greatly reduced the number of interface options.



Updated Mage Class Hall



New Loading Screens



New Maps



New Icons


























New Items
There were lots of new items in this build, see the WoWDB Beta site for the full list!

Level Type Name
1Junk Throwing Sausage
605Junk Small Legion Chest
605Junk Large Legion Chest
1Companion Pets Sting Ray Pup
1Holiday Exquisite Costume Set: "Grommash"
1Holiday Ominous Pet Treat
110Other Pocket Pet Portal
100Other Runas' Crystal Grinder
110Other Copy of Daglop's Contract - NYI
110Other Gravil Goldbraid's Famous Sausage Hat
110Other Mystical Frosh Hat
90Mount Brinedeep Bottom-Feeder
1Quest Thunderfury, Blessed Blade of the Windseeker
110Quest Grand Marshal's Medal of Valor
110Quest High Warlord's Medal of Valor
1Quest Damaged Thunderfury
100Enchanting Formula Formula: Tome of Illusions: Draenor
90Enchanting Formula Formula: Tome of Illusions: Secrets of the Shado-Pan
895Finger Fragment of the Betrayer's Prison
680Cloth Stormwind Clergy Vestments
680Cloth Royal Apothecary Robe
895Leather Ovyd's Winter Wrap
895Leather PH - Gain Magic Damage Reduction During Immo Aura
1Cosmetic Hat of the First Sister
1Cosmetic Hat of the Second Sister
1Cosmetic Hat of the Third Sister
1Cosmetic Hat of the Youngest Sister
1Potion Potion of Defiance
1Potion Potion of Trivial Invisibility
1Potion Potion of Heightened Senses
105Food & Drink Butterhoof Can't Believe It's Butter
110Other Treasure of the Ages
110Other Glory of the Gladiator
110Other Soldier's Determination
110Other Soldier's Glory
1Other Illusion: Poisoned
1Other Illusion: Rune of Razorice
100Other Hypermagnetic Lure
110Other Skirmisher's Glory
110Other Gladiator's Triumph
1Other Illusion: Deathfrost
110Other Valiant's Glory
110Other History of the Blade
110Other Shard of Potentiation
1Other Tome of Illusions: Outland
1Other Tome of Illusions: Northrend
1Other Tome of Illusions: Cataclysm
1Other Tome of Illusions: Elemental Lords
1Other Tome of Illusions: Pandaria
1Other Tome of Illusions: Secrets of the Shado-Pan
1Other Tome of Illusions: Draenor
1Other Illusion: Executioner
1Other Illusion: Mongoose
1Other Illusion: Sunfire
1Other Illusion: Soulfrost
1Other Illusion: Blade Ward
1Other Illusion: Blood Draining
1Other Illusion: Power Torrent
1Other Illusion: Mending
1Other Illusion: Colossus
1Other Illusion: Jade Spirit
1Other Illusion: Mark of Shadowmoon
1Other Illusion: Mark of the Shattered Hand
1Other Illusion: Mark of the Bleeding Hollow
1Other Illusion: Mark of Blackrock
110Other Adventurer's Wisdom
110Other Adventurer's Resounding Renown
110Other Adventurer's Renown
110Other History of the Aeons
110Other History of the Ages
110Other Glittering Memento
110Other Questor's Glory
110Other Adventurer's Resounding Glory
110Other Talisman of Victory
1Other Tome of Illusions: Azeroth
110Other Adventurer's Glory
1Other Illusion: Nightmare
1Other Illusion: Chronos
1Other Illusion: Earthliving
1Other Illusion: Flametongue
1Other Illusion: Frostbrand
1Other Illusion: Rockbiter
1Other Illusion: Windfury
1Other Hallowed Wand - Banshee
110Other Withered Control Crystal
110Other Berserking Helm of Ondry'el
110Other Soothing Leystone Shard
110Other Band of Calming Whispers
110Other Mask of Arcanists' Fury
110Other Valajar Insignia
110Other Dreamweaver Insignia
110Other Court of Farondis Insignia
110Other Highmountain Tribe Insignia
110Other Wardens Insignia
110Other Nightfallen Insignia
110Other Lenses of Spellseer Dellian
110Other Lodestar Aurora


Achievement Changes
Originally Posted by MMO-Champion
Character
Statistics

Feats of Strength

Fishing
Professions

Followers
Garrisons

General

Legion Dungeon
Dungeons & Raids

Legion Raid
Dungeons & Raids
  • Not For You Name changed from "Is Not For You" to "Not For You". Defeat all Wrathguard Dreadblades without them benefiting from Vampiric Aura and then defeat Tichondrius on Normal difficulty or higher.10 points.



String Changes
Originally Posted by MMO-Champion
  • ADVANCED_CHARACTER_CREATION_WARNING_DIALOG_ACCEPT_WARNING_NONE (New) - Pick a Different Class
  • ADVANCED_CHARACTER_CREATION_WARNING_DIALOG_IGNORE_WARNING_NONE (New) - Continue
  • ADVANCED_CHARACTER_CREATION_WARNING_DIALOG_TEXT_DEATHKNIGHT_NONE (New) - Death Knights start at a higher character level and are suitable for advanced players. If you're new to World of Warcraft, we recommend starting with a different class.
  • ADVANCED_CHARACTER_CREATION_WARNING_DIALOG_TEXT_DEMONHUNTER_NONE (New) - Demon Hunters start at a higher character level and are suitable for advanced players. If you're new to World of Warcraft, we recommend starting with a different class.
  • ADVANCED_CHARACTER_CREATION_WARNING_DIALOG_TEXT_GENERIC_NONE (New) - That class starts at a higher character level and is suitable for advanced players. If you're new to World of Warcraft, we recommend starting with a different class.
  • AGI_LCD_NONE (New) - AGI
  • ARTIFACT_MONK_BREWMASTER1 (New) - Fu Zan
  • ARTIFACT_MONK_BREWMASTER2 (New) - The Wanderer's Companion
  • ARTIFACT_POWER_COST_TOOLTIP - Cost: %s%d Artifact Power|r Cost: %s%s Artifact Power|r
  • ARTIFACT_POWER_GAIN_SHORT - %s\n %s|n+%s Artifact Power
  • ARTIFACT_POWER_RELIC_BONUS - (+%d Rank) |c%s%s|r from |c%s%s|r
  • ARTIFACT_POWER_TOOLTIP_TITLE - %d / %d Artifact Power %s Artifact Power (%s/%s to next trait)
  • ARTIFACT_RESPEC_NONE (New) - Are you sure you want to refund your artifact traits?|n|nThis will consume %s |cffe6cc80Artifact Power|r.
  • ARTIFACT_RESPEC_NOT_ENOUGH_POWER_NONE (New) - You don't have enough |cffe6cc80Artifact Power|r to refund your traits. |n|nRequires %s |cffe6cc80Artifact Power|r.
  • ARTIFACTS_KNOWLEDGE_TOOLTIP_DESC - You have purchased %d/%d traits. Increase your knowledge level to purchase more traits. Increases Artifact Power gains by %s%%.
  • ARTIFACTS_KNOWLEDGE_TOOLTIP_LEVEL - Artifact Knowledge Level %d
  • ARTIFACTS_NUM_PURCHASED_RANKS (New) - Total Ranks Purchased: %d
  • BATTLE_PETS_TOTAL_PETS_TOOLTIP - Total number of pets owned. You can have up to 1000 %d total pets and three of the same pet.
  • BATTLEFIELD_ALERT_LCD_NONE (New) - You are eligible to enter %s You will be removed from the queue in %s
  • BLOCK_LCD_NONE (New) - BLOCK %.2f
  • BN_INLINE_TOAST_BATTLETAG_FRIEND_ADDED - \124TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29\124t%s |TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29|t%s is now a BattleTag friend.
  • BN_INLINE_TOAST_BATTLETAG_FRIEND_REMOVED - \124TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61\124t%s |TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61|t%s is no longer a BattleTag friend.
  • BN_INLINE_TOAST_BROADCAST - \124TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:2:29\124t%s: %s |TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:2:29|t%s: %s
  • BN_INLINE_TOAST_BROADCAST_INFORM - \124TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:2:29\124tYour broadcast has been sent. |TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:2:29|tYour broadcast has been sent.
  • BN_INLINE_TOAST_CONVERSATION - \124TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:66:95:2:29\124tYou |TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:66:95:2:29|tYou are now in a conversation with %s.
  • BN_INLINE_TOAST_FRIEND_ADDED - \124TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29\124t%s |TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29|t%s is now a Real ID friend.
  • BN_INLINE_TOAST_FRIEND_OFFLINE - \124TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61\124t%s has gone offline. |TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61|t%s has gone offline.
  • BN_INLINE_TOAST_FRIEND_ONLINE - \124TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61\124t%s has come online. |TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61|t%s has come online.
  • BN_INLINE_TOAST_FRIEND_PENDING - \124TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29\124tYou have %s friend |4request:requests;. |TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29|tYou have %s friend |4request:requests;.
  • BN_INLINE_TOAST_FRIEND_REMOVED - \124TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61\124t%s |TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61|t%s is no longer a Real ID friend.
  • BN_INLINE_TOAST_FRIEND_REQUEST - \124TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29\124tYou |TInterface\FriendsFrame\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29|tYou have received a new friend request.
  • BOOST2_DRUIDFERAL_FEROCIOUSBITE - Use |cFFFFFFFFShred|r on the target dummy to spend |cFFFFFFFFCombo Points|r. Use |cFFFFFFFFFerocious Bite|r to spend combo points on targets already affected by |cFFFFFFFFRip|r.
  • BOOST2_DRUIDFERAL_RAKE - Use |cFFFFFFFFShred|r on place a bleed on the target dummy.\n\n|cFFFFFFFFRake|r generates |cFFFFFFFFCombo Points|r. Use |cFFFFFFFFRake|r on the target dummy to deal damage over time.\n\n|cFFFFFFFFRake|r generates |cFFFFFFFFCombo Points|r.
  • BOOST2_DRUIDFERAL_RIP - Use |cFFFFFFFFRip|r instead of |cFFFFFFFFFerocious Bite|r to spend combo points. on the target dummy to spend |cFFFFFFFFCombo Points|r.
  • BOOST2_HUNTERBEAST_CALLPET - Use |cFFFFFFFFKill Call Use |cFFFFFFFFCall Pet|r to summon your pet.
  • BOSS_INFO_STRING_MANY_NONE (New) - Boss: %s and others
  • BOSS_INFO_STRING_TWO_NONE (New) - Boss: %s, %s
  • CHARACTER_BOOST_NO_CHARACTERS_WARNING_DIALOG_ACCEPT_WARNING (New) - Ok, Start at Level 1
  • CHARACTER_BOOST_NO_CHARACTERS_WARNING_DIALOG_IGNORE_WARNING (New) - Continue with Boost
  • CHARACTER_BOOST_NO_CHARACTERS_WARNING_DIALOG_TEXT (New) - If you're new to World of Warcraft, we highly recommend starting with a level 1 character instead of using a Boost.
  • CHARACTER_UPGRADE_POPUP_BOOST_EXISTING_CHARACTER_NONE (New) - Boost Existing Character
  • CHARACTER_UPGRADE_POPUP_TRY_NEW_CLASS_NONE (New) - Try a New Class
  • CHAT_AFK_GET - %s is Away:\32 Away:
  • CHAT_BN_CONVERSATION_GET - %s:\32 %s:
  • CHAT_BN_WHISPER_GET - %s whispers:\32 whispers:
  • CHAT_BN_WHISPER_INFORM_GET - To %s:\32 %s:
  • CHAT_BN_WHISPER_SEND - Tell %s:\32 %s:
  • CHAT_CHANNEL_GET - %s:\32 %s:
  • CHAT_CHANNEL_LIST_GET - |Hchannel:CHANNEL:%d|h[%s]|h\32 |Hchannel:CHANNEL:%d|h[%s]|h
  • CHAT_CHANNEL_SEND - [%d. %s]:\32 %s]:
  • CHAT_DND_GET - %s does not wish to be disturbed:\32 disturbed:
  • CHAT_GUILD_GET - |Hchannel:GUILD|h[Guild]|h %s:\32 %s:
  • CHAT_GUILD_SEND - Guild:\32 Guild:
  • CHAT_HEADER_SUFFIX - :\32 :
  • CLASS_DISABLED - You must choose a different race to be this class. Choose one of the following races to be able to play this class:
  • COMBAT_ALLY_START_MISSION_NONE (New) - Assign
  • CREDITS_WOW_LEGION (New) - Legion Credits
  • DEMONHUNTER_TATTOO_COLOR_NONE (New) - Tattoo Color
  • DH_HAVOC_CORE_ABILITY_5 - Ability 5
  • DH_HAVOC_CORE_ABILITY_6 - Ability 6
  • DMG_LCD_NONE (New) - DMG
  • DODGE_LCD_NONE (New) - DODGE %.2f
  • DUNGEON_FLOOR_BROKENSHORE1 (New) - The Heart of Acherus
  • DUNGEON_FLOOR_BROKENSHORE2 (New) - Hall of Command
  • DURABILITY_LCD_NONE (New) - DURA %d
  • EJ_ITEM_SETS (New) - Item Sets
  • EJ_LEGENDARIES (New) - Legendaries
  • ENCHANT_CONDITION_AND - and\32
  • ENTER_YOUR_EMAIL_NONE (New) - Enter your email address
  • ERR_GARRISON_COMPLETE_MISSION_WRONG_FOLLOWER_TYPE (New) - You cannot complete this type of mission with that.
  • ERR_LFG_JOINED_WORLD_PVP_QUEUE - You are now queued for World PvP. Ashran.
  • FOLLOWER_CLASSNAME_AND_NAME_TEMPLATE (New) - %s - %s
  • GUILD_ITEM_LOOTED_BROADCAST - |Hplayer:%s|h[%s]|h $s has received %s!
  • HIT_LCD_NONE (New) - HIT
  • INT_LCD_NONE (New) - INT
  • ITEM_COMPARISON_RELIC_BONUS_RANKS (New) - %d |4Rank:Ranks;:
  • KEY_BACKSLASH - \
  • LEGENDARY_ITEM_LOOT_LABEL (New) - Legendary Item!
  • LOCKED_RELIC_TOOLTIP_BODY (New) - This relic slot is locked.
  • LOCKED_RELIC_TOOLTIP_TITLE (New) - |cFFFF0000Locked:|r %s Artifact Relic Slot
  • MINIMAP_ORDER_HALL_LANDING_PAGE_TOOLTIP (New) - Click to show the class hall report
  • NPE_MAPCALLOUTBASE - |TInterface\WorldMap\WorldMapArrow:28:28|t marks your location.\n\n location.|n|n
  • NPE_USEHEARTHSTONE - |cFF00FFFFRight-Click|r {Atlas|NPE_RightClick:16 {Atlas||NPE_RightClick:16} the Hearthstone |TInterface\Icons\inv_misc_rune_01:16|t in your bag to teleport back to your home location.
  • ORDER_HALL_FOLLOWERS - Order Class Hall Followers
  • ORDER_HALL_LANDING_COMPLETE_NONE (New) - Complete - Return to your class hall
  • ORDER_HALL_LANDING_PAGE_TITLE (New) - Class Hall Report
  • ORDER_HALL_MISSION_TOOLTIP_RETURN_TO_START_NONE (New) - Return to your class hall to start this mission
  • ORDER_HALL_MISSIONS - Order Class Hall Missions
  • ORDER_HALL_TALENT_UNAVAILABLE_PLAYER_CONDITION - Requires Order Requires Class Hall Campaign to be completed.
  • ORDER_HALL_ZONE_SUPPORT_DESCRIPTION_2_NONE (New) - Assign a Champion to assist you in the Broken Isles.
  • ORDER_HALL_ZONE_SUPPORT_DESCRIPTION_IN_ZONE - While questing in this zone, your follower While outdoors in the Broken Isle, your assigned Champion will provide you with the following ability:
  • ORDERHALL_MISSION_REPORT - Order Class Hall|nMission Report
  • PARRY_LCD_NONE (New) - PARRY %.2f
  • PRESTIGE_RANK_TOOLTIP_LINE - \124T%s:14\124t |T%s:14|t %s
  • RELIC_ITEM_LEVEL_INCREASE (New) - Item Levels
  • RELIC_TOOLTIP_CURRENT_RANK_SPELL (New) - %s (Current Rank)
  • RESILIENCE_LCD_NONE (New) - RESIL %d
  • SHOW_ACCOUNT_ACHIEVEMENTS - Display Only Character \nAchievements to Others |nAchievements to Others
  • SOUND (New) - Sound
  • SPELL_FAILED_CUSTOM_ERROR_288 (New) - You cannot cast that while talented into Voodoo Totem.
  • SPELL_FAILED_CUSTOM_ERROR_289 (New) - You've already collected this appearance.
  • SPELL_FAILED_CUSTOM_ERROR_290 (New) - Your total pet maximum is already this high.
  • SPELL_FAILED_CUSTOM_ERROR_291 (New) - You do not have enough withered to do that.
  • SPELL_FAILED_CUSTOM_ERROR_292 (New) - Requires a nearby Soul Fragment.
  • SPELL_FAILED_CUSTOM_ERROR_293 (New) - Requires at least 10 living withered
  • SPELL_FAILED_CUSTOM_ERROR_294 (New) - Requires at least 14 living withered
  • SPELL_FAILED_CUSTOM_ERROR_295 (New) - Requires at least 18 living withered
  • SPELL_FAILED_CUSTOM_ERROR_296 (New) - Requires 2 Withered Mana-Ragers
  • SPELL_FAILED_CUSTOM_ERROR_297 (New) - Requires 1 Withered Berserker
  • SPELL_FAILED_CUSTOM_ERROR_298 (New) - Requires 2 Withered Berserker
  • SPELL_FAILED_GARRISON_FOLLOWER_REQUIRES_EPIC (New) - The targeted garrison follower must be at least of Epic quality to do that.
  • SPELL_FAILED_SPELL_ALREADY_KNOWN (New) - This spell is already known
  • STA_LCD_NONE (New) - STA
  • STR_LCD_NONE (New) - STR
  • STRING_SCHOOL_HOLYFIRE - Holyfire Radiant
  • TIME_LEFT_LONG_NONE (New) - Long
  • TIME_LEFT_MEDIUM_NONE (New) - Medium
  • TIME_LEFT_SHORT_NONE (New) - Short
  • TIME_LEFT_VERY_LONG_NONE (New) - Very Long
  • TRANSMOG_NO_VALID_ITEMS_EQUIPPED (New) - No valid items equipped.
  • TUTORIAL1 - Quest givers have exclamation points (\124TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0\124t |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0|t) over their heads. |cffffd200Right Click|r on them to get a quest.
  • TUTORIAL1_DWARF - Quest givers have exclamation points (\124TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0\124t |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0|t) over their heads. You can get a quest by talking to |cffffd200Joren Ironstock|r.|n|nTo talk to |cffffd200Joren Ironstock|r you need to |cffffd200Right Click|r on him.
  • TUTORIAL1_GNOME - Quest givers have exclamation points (\124TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0\124t |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0|t) over their heads. You can get a quest by talking to |cffffd200Nevin Twistwrench|r.|n|nTo talk to |cffffd200Nevin Twistwrench|r you need to |cffffd200Right Click|r on him.
  • TUTORIAL1_HUMAN - Quest givers have exclamation points (\124TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0\124t |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0|t) over their heads. You can get a quest by talking to |cffffd200Marshal McBride|r.|n|nTo talk to |cffffd200Marshal McBride|r you need to |cffffd200Right Click|r on him.
  • TUTORIAL1_NIGHTELF - Quest givers have exclamation points (\124TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0\124t |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0|t) over their heads. You can get a quest by talking to |cffffd200Ilthalaine|r.|n|nTo talk to |cffffd200Ilthalaine|r you need to |cffffd200Right Click|r on him.
  • TUTORIAL1_ORC - Quest givers have exclamation points (\124TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0\124t |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0|t) over their heads. You can get a quest by talking to |cffffd200Kaltunk|r.|n|nTo talk to |cffffd200Kaltunk|r you need to |cffffd200Right Click|r on him.
  • TUTORIAL1_SCOURGE - Quest givers have exclamation points (\124TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0\124t |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0|t) over their heads. You can get a quest by talking to |cffffd200Agatha|r.|n|nTo talk to |cffffd200Agatha|r you need to |cffffd200Right Click|r on her.
  • TUTORIAL1_TAUREN - Quest givers have exclamation points (\124TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0\124t |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0|t) over their heads. You can get a quest by talking to |cffffd200Chief Hawkwind|r.|n|nTo talk to |cffffd200Chief Hawkwind|r you need to |cffffd200Right Click|r on him.
  • TUTORIAL1_TROLL - Quest givers have exclamation points (\124TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0\124t |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0|t) over their heads. You can get a quest by talking to |cffffd200Jin'thala|r.|n|nTo talk to |cffffd200Jin'thala|r you need to |cffffd200Right Click|r on him.
  • VISITABLE_URL33_NONE (New) - aefdasvsxcvsadgsd
  • WORLD_PVP - World PvP Ashran



Misc Changes
Originally Posted by MMO-Champion
Character Titles
  • Farseer %s (New)
  • Huntmaster %s (New)
  • Netherlord %s (New)

Flight Masters
Broken Isles
  • Challiane's Terrace, Azsuna - Name changed from "The Lost Orchard, Azsuna" to "Challiane's Terrace, Azsuna".
  • Hunter Flavor - Dalaran (New) - Neutral. Alliance mount: NPC #0. Horde mount: NPC #0.
  • Hunter Flavor - Eastern Highmountain (New) - Neutral. Alliance mount: NPC #98937. Horde mount: NPC #98937.
  • Hunter Flavor - Eastern Suramar (New) - Neutral. Alliance mount: NPC #98937. Horde mount: NPC #98937.
  • Hunter Flavor - Faranaar (New) - Neutral. Alliance mount: NPC #98937. Horde mount: NPC #98937.
  • Hunter Flavor - Isle of the Watchers (New) - Neutral. Alliance mount: NPC #98937. Horde mount: NPC #98937.
  • Hunter Flavor - Nastrondir Eagle Flight Path (New) - Neutral. Alliance mount: NPC #98937. Horde mount: NPC #98937.
  • Hunter Flavor - The Dreamgrove (New) - Neutral. Alliance mount: NPC #98937. Horde mount: NPC #98937.
  • Hunter Flavor - Thorim's Point (New) - Neutral. Alliance mount: NPC #98937. Horde mount: NPC #98937.
  • Hunter Flavor - Trueshot Lodge (New) - Neutral. Alliance mount: NPC #98937. Horde mount: NPC #98937.
  • Hunter Flavor - Western Suramar (New) - Neutral. Alliance mount: NPC #98937. Horde mount: NPC #98937.
  • Illidari Stand, Azsuna - Neutral. Alliance mount: 23477]NPC #23477[/del] 99257]NPC #99257. Horde mount: 23477]NPC #23477.[/del] 99257]NPC #99257[/url].

Group Finder Activities
Battlegrounds
  • Battlegrounds (New) - 5 players. Level 110+.

Dungeons
  • Assault on Violet Hold (Heroic) (New) - 5 players. Level 110. Map: Assault on Violet Hold. Difficulty: Heroic.
  • Assault on Violet Hold (Mythic) (New) - 5 players. Level 110. Map: Assault on Violet Hold. Difficulty: Mythic.
  • Assault on Violet Hold (Normal) (New) - 5 players. Level 105-110. Map: Assault on Violet Hold. Difficulty: Normal.
  • Black Rook Hold (Heroic) (New) - 5 players. Level 110. Map: Black Rook Hold. Difficulty: Heroic.
  • Black Rook Hold (Mythic) (New) - 5 players. Level 110. Map: Black Rook Hold. Difficulty: Mythic.
  • Black Rook Hold (Normal) (New) - 5 players. Level 110. Map: Black Rook Hold. Difficulty: Normal.
  • Court of Stars (Heroic) (New) - 5 players. Level 110. Map: Court of Stars. Difficulty: Heroic.
  • Court of Stars (Mythic) (New) - 5 players. Level 110. Map: Court of Stars. Difficulty: Mythic.
  • Court of Stars (Normal) (New) - 5 players. Level 110. Map: Court of Stars. Difficulty: Normal.
  • Darkheart Thicket (Heroic) (New) - 5 players. Level 110. Map: Darkheart Thicket. Difficulty: Heroic.
  • Darkheart Thicket (Mythic) (New) - 5 players. Level 110. Map: Darkheart Thicket. Difficulty: Mythic.
  • Darkheart Thicket (Normal) (New) - 5 players. Level 98-110. Map: Darkheart Thicket. Difficulty: Normal.
  • Eye of Azshara (Heroic) (New) - 5 players. Level 110. Map: Eye of Azshara. Difficulty: Heroic.
  • Eye of Azshara (Mythic) (New) - 5 players. Level 110. Map: Eye of Azshara. Difficulty: Mythic.
  • Eye of Azshara (Normal) (New) - 5 players. Level 98-110. Map: Eye of Azshara. Difficulty: Normal.
  • Halls of Valor (Heroic) (New) - 5 players. Level 110. Map: Halls of Valor. Difficulty: Heroic.
  • Halls of Valor (Mythic) (New) - 5 players. Level 110. Map: Halls of Valor. Difficulty: Mythic.
  • Halls of Valor (Normal) (New) - 5 players. Level 98-110. Map: Halls of Valor. Difficulty: Normal.
  • Maw of Souls (Heroic) (New) - 5 players. Level 110. Map: Maw of Souls. Difficulty: Heroic.
  • Maw of Souls (Mythic) (New) - 5 players. Level 110. Map: Maw of Souls. Difficulty: Mythic.
  • Maw of Souls (Normal) (New) - 5 players. Level 110. Map: Maw of Souls. Difficulty: Normal.
  • Neltharion's Lair (Heroic) (New) - 5 players. Level 110. Map: Neltharion's Lair. Difficulty: Heroic.
  • Neltharion's Lair (Mythic) (New) - 5 players. Level 110. Map: Neltharion's Lair. Difficulty: Mythic.
  • Neltharion's Lair (Normal) (New) - 5 players. Level 98-110. Map: Neltharion's Lair. Difficulty: Normal.
  • Random Legion Dungeon (Heroic) (New) - 5 players. Level 110. Map: Broken Isles. Difficulty: Heroic.
  • Random Legion Dungeon (Normal) (New) - 5 players. Level 100-110. Map: Broken Isles. Difficulty: Normal.
  • The Arcway (Heroic) (New) - 5 players. Level 110. Map: The Arcway. Difficulty: Heroic.
  • The Arcway (Mythic) (New) - 5 players. Level 110. Map: The Arcway. Difficulty: Mythic.
  • The Arcway (Normal) (New) - 5 players. Level 110. Map: The Arcway. Difficulty: Normal.
  • Vault of the Wardens (Heroic) (New) - 5 players. Level 110. Map: Vault of the Wardens. Difficulty: Heroic.
  • Vault of the Wardens (Mythic) (New) - 5 players. Level 110. Map: Vault of the Wardens. Difficulty: Mythic.
  • Vault of the Wardens (Normal) (New) - 5 players. Level 110. Map: Vault of the Wardens. Difficulty: Normal.

Questing
  • Broken Isles > Azsuna (New) - Level 98-110. Area: Azsuna.
  • Broken Isles > Highmountain (New) - Level 98-110. Area: Highmountain.
  • Broken Isles > Stormheim (New) - Level 98-110. Area: Stormheim.
  • Broken Isles > Suramar (New) - Level 110. Area: Suramar.
  • Broken Isles > Val'sharah (New) - Level 98-110. Area: Val'sharah.

Raids
  • Emerald Nightmare (Heroic) (New) - 30 players. Level 110. Map: The Emerald Nightmare. Difficulty: Heroic.
  • Emerald Nightmare (Normal) (New) - 30 players. Level 110. Map: The Emerald Nightmare. Difficulty: Normal.
  • The Nighthold (Heroic) (New) - 30 players. Level 110. Map: The Nighthold. Difficulty: Heroic.
  • The Nighthold (Normal) (New) - 30 players. Level 110. Map: The Nighthold. Difficulty: Normal.

Holidays
  • WoW's 12th Anniversary (New) - It's World of Warcraft's anniversary!

    Many thanks from the WoW Dev Team for enjoying the world of Azeroth and beyond with us.

LFG Dungeons
Dungeons
  • An Eye for a Scepter (New) - Disguised as Jergosh, join the Shadow Council's hunt for the Eye of Dalaran in Tol Barad. Map: Tol Barad. Level 98-110. Suggested level: 100. Roles: 1 damage.
  • Shield's Rest Acquisition Scenarios - JMC (New) - Generic LFG Record for Scenarios. Map: Broken Isles > Shield's Rest. Level 98-110. Suggested level: 100. Roles: 1 damage.
  • The Collapse (New) - Fight alongside your army of withered and make your way into the Collapse. Map: The Collapse - Suramar Scenario. Level 110-255. Suggested level: 110. Roles: 1 damage.
  • The Fate of Hodir (New) - Map: Niskara. Level 98-110. Suggested level: 105. Roles: 1 damage.
  • The Fourth Horseman (New) - Raise the Fourth Horseman. Map: Death Knight Campaign - Light's Hope Chapel. Level 98-110. Suggested level: 100. Roles: 1 damage.
  • The Invasion of Niskara - Send a message to the Burning Legion by invading Niskara and putting an end once and for all to Caria and Varedis Felsoul. Map: Niskara. Level 98-110. Suggested level: 105. Roles: 1-5 damage. damage.
  • The Invasion of Niskara - Send a message to the Burning Legion by invading Niskara and putting an end once and for all to Caria and Varedis Felsoul. Map: Niskara. Level 98-110. Suggested level: 105. Roles: 1-5 damage. damage.
  • The Oculus - Follow Archmage Vargoth into the Oculus. Map: Northrend > Mage Campaign - The Oculus. Level 98-1. Suggested level: 100. Roles: 1-5 damage.
  • Tideskorn Harbor Acquisition Scenarios - JMC (New) - Testing if a generic LFG record is all I need. Map: Broken Isles > Tideskorn Harbor. Level 98-110. Suggested level: 100. Roles: 1 damage.
  • Tirisfal Glades Acquisition Scenarios - JMC (New) - Generic LFG Record for Scenarios. Map: Tirisfal Glades. Level 98-110. Suggested level: 100. Roles: 1 damage.
  • Trial of the Serpent - Name changed from "The Wanderer's Companion" to "Trial of the Serpent".
  • Ulduar Warrior Scenario (New) - You tread within the ancient titan city of Ulduar. Map: Ulduar. Level 98-110. Suggested level: 100. Roles: 1-5 damage.

Events
  • Coren Direbrew - Defeat the jealous Coren Direbrew to stop his incessant attacks upon the Brewfest festivities. Map: Blackrock Depths. Level 99-100. Suggested level: 100 109-110. Suggested level: 110. Roles: 1 tank/1 healer/3 damage.
  • The Headless Horseman - Defeat the mad Headless Horseman before he burns down every last settlement in Azeroth. Map: Scarlet Monastery. Level 99-100. Suggested level: 100 109-110. Suggested level: 110. Roles: 1 tank/1 healer/3 damage.

Unknown
  • Arcing Aqueducts - Name changed from "Suramar One" to "Arcing Aqueducts". An undersea passage offers access to the foundations of the Nightwell itself, but forgotten terrors await within. Map: The Nighthold. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Betrayer's Rise - Name changed from "Suramar Four" to "Betrayer's Rise". Atop the Nighthold, the warlock Gul'dan arrives at the purpose for which his Legion masters sent him to Azeroth. Destiny awaits. Map: The Nighthold. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Darkbough - Name changed from "Nightmare One" to "Darkbough". Map To cleanse the Nightmare, the brave must ascend the great tree Shaladrassil, where the veil of dreams is thinnest. Map: The: Emerald Nightmare. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Nightspire - Name changed from "Suramar Three" to "Nightspire". For Grand Magistrix Elisande, who mortgaged her people's future in a dark bargain with the Legion, a day of reckoning comes. Map: The Nighthold. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Rift of Aln - Name changed from "Nightmare Three" to "Rift of Aln". Map Deep within this dark and formless expanse, where reality shifts and the senses deceive, the Nightmare Lord awaits. Map: The: Emerald Nightmare. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Royal Athenaeum - Name changed from "Suramar Two" to "Royal Athenaeum". The palatial grounds of the Nighthold stand as the pinnacle of a culture thoroughly shaped - and twisted - by magic. Map: The Nighthold. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Tormented Guardians - Name changed from "Nightmare Two" to "Tormented Guardians". Map The Nightmare's sway is greatest over those closest to nature, clouding the minds of her stalwart protectors with fear and rage. Map: The: Emerald Nightmare. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.

Scenarios
  • Step 03: Defeat the Commander (New) - Slay the demon commander to break the Legion's hold on the shoreline.
  • Step 04: Find Varian - Name changed from "Step 03: Find Varian" to "Step 04: Find Varian".
  • Step 05: Destroy the Portal - Name changed from "Step 04: Destroy the Portal" to "Step 05: Destroy the Portal".
  • Step 06: Raze the Black City - Name changed from "Step 05: Raze the Black City" to "Step 06: Raze the Black City".
  • Step 07: The Highlord - Name changed from "Step 06: The Highlord" to "Step 07: The Highlord".
  • Step 08: Krosus - Name changed from "Step 07: Krosus" to "Step 08: Krosus".
  • Step 09: Stop Gul'dan - Name changed from "Step 08: Stop Gul'dan" to "Step 09: Stop Gul'dan".

An Eye for a Scepter
  • Step 01: Where Are They? (New) - The Shadow Council is most likely looking for a prisoner. The cell blocks are a good choice to start.

Battle for the Exodar
  • Step 01: The Prophet and the Butcher - Name changed from "Step 01: Revelations..." to "Step 01: The Prophet and the Butcher".
  • Step 02: In Defense of the Exodar - [PH] Kill a bunch of demons. Save a bunch of draenei. Return to Prophet Velen. Rescue terrified citizens found throughout the Exodar.
  • Step 03: Return to the Prophet - Name changed from "Step 03: O'ros..." to "Step 03: Return to the Prophet". [PH] Make your way to the Seat of the Naaru and find O'ros. Return to Prophet Velen in the Vault of Lights.
  • Step 04: Revelations... - Name changed from "Step 04: [PH] Finale" to "Step 04: Revelations...". [PH] Finale stuff Take Light's Heart to O'ros at the Seat of the Naaru.

Combat Training
  • Step 01: [PH] Basic Combat A - Judgment - Name changed from "Step 01: [PH] Basic Combat A - Judgement" to "Step 01: [PH] Basic Combat A - Judgment". [PH] Basic Combat A Desc - Judgement Judgment
  • Step 01: [PH] Pet - Raise Dead - Name changed from "Step 01: [PH] Step 1" to "Step 01: [PH] Pet - Raise Dead". [PH] Pet - Raise Dead DESC
  • Step 01: Demonic Bidding - Name changed from "Step 01: [PH] Pet - Summon Voidwalker" to "Step 01: Demonic Bidding". [PH] Basic Combat A Desc - Summon Voidwalker Voidwalkers are demons that follow you around and do your bidding. They are especially good at taking damage for you.
  • Step 02: [PH] Basic Combat A - Outbreak (New) - [PH] Basic Combat A - Outbreak DESC
  • Step 02: Curses! - Name changed from "Step 02: [PH] Basic Combat A - Agony" to "Step 02: Curses!". [PH] Basic Combat A Desc - Agony Agony inflicts damage to your target over time.
  • Step 03: [PH] Basic Combat B - Festering Strike (New) - [PH] Basic Combat B - Festering Strike DESC
  • Step 03: Corrupting Power - Name changed from "Step 03: [PH] Basic Combat B - Corruption" to "Step 03: Corrupting Power". [PH] Basic Combat B Desc - Corruption Corruption inflicts damage to your target over time.
  • Step 04: [PH] Basic Combat C - Scourge Strike (New) - [PH] Basic Combat C - Scourge Strike DESC
  • Step 04: Stealing Health - Name changed from "Step 04: [PH] Basic Combat C - Drain Life" to "Step 04: Stealing Health". [PH] Basic Combat C Desc - Drain Life While casting, Drain Life heals you and inflicts damage to your target.
  • Step 05: [PH] Basic Combat D - Death Coil (New) - [PH] Basic Combat D - Death Coil DESC
  • Step 05: Unstable Affliction - Name changed from "Step 05: [PH] Basic Combat D - Unsable Affliction" to "Step 05: Unstable Affliction". [PH] Basic Combat D Desc - Unsable Corruption Unstable Affliction uses soul shards to inflict damage over time to your target.
  • Step 06: [PH] Practice (New) - [PH] Practice DESC
  • Step 06: Putting It All Together - Name changed from "Step 06: [PH] Practice" to "Step 06: Putting It All Together". [PH] Practice Desc Use all your new spells on the target dummy.
  • Step 07: [PH] Special A - Death Grip (New) - [PH] Special A - Death Grip DESC
  • Step 07: Life Tap - Name changed from "Step 07: [PH] Special A - Life Tap" to "Step 07: Life Tap". [PH] Special A Desc - Life Tap Life Tap converts some of your health into mana.
  • Step 08: [PH] Special B - Army of the Dead (New) - [PH] Special B - Army of the Dead DESC
  • Step 08: Fear - Name changed from "Step 08: [PH] Special B - Fear" to "Step 08: Fear". [PH] Special B Desc - Fear Fear causes your target to lose control.
  • Step 09: [PH] Finale (New) - [PH] Finale DESC
  • Step 09: Challenge (New) - Defeat a solo opponent.
  • Step 10: [PH] Finished (New) - [PH] Finished DESC
  • Step 10: Challenge (New) - Defeat two opponents at the same time
  • Step 11: Defend Against the Legion Assault - Name changed from "Step 09: [PH] Finale" to "Step 11: Defend Against the Legion Assault". [PH] Finale Desc The Legion is attacking. Defend the airship!
  • Step 12: Join the assault on Broken Shore - Name changed from "Step 10: [PH] Finished" to "Step 12: Join the assault on Broken Shore". [PH] Finished Desc Get to the Gyrocopter above the captain's cabin and join the assault on Broken Shore!

Finding Magni
  • Step 03: Locate Magni (New) - Find Magni Bronzebeard. The caretaker said he'd be in the Celestial Planetarium.
  • Step 04: Defeat the Demons (New) - Defeat Dreadlord Ha'zaduum and his minions to save Magni.
  • Step 05: Escort Magni (New) - Walk with Magni Bronzebeard to the Celestial Planetarium.
  • Step 06: The Diamond King's Message (New) - Listen to the information Magni Bronzebeard wants to share with you.

Invasion: Dun Morogh
  • Step 01: Defend Kharanos - Name changed from "Step 01: Push Back the Legion Assault" to "Step 01: Defend Kharanos". Legion Activities Disrupted Defend against the Legion threat at Kharanos.
  • Step 02: Defeat the Demon Commander (New) - Defeat the Legion Commander threatening Kharanos.
  • Step 03: Repel the Legion Forces (New) - Repel the Legion's forces throughout Dun Morogh.
  • Step 04: Defeat the Demon Lord (New) - Defeat the demon lord commanding the invasion at Kharanos.

Invasion: Northern Barrens
  • Step 04: Defeat the Demon Lord - Defeat the demon lord commanding the invasion.at the Crossroads.

Invasion: Tanaris
  • Step 04: Defeat the Demon Lord - Defeat the demon lord commanding the invasion.at Gadgetzan.

Jeremy's Test Scenario
  • Step 02: You Face Jaraxxus - Name changed from "Step 03: You Face Jaraxxus" to "Step 02: You Face Jaraxxus".
  • Step 03: Bonus Objective: Drink Hella Beers (New) - Drink like 12 beers.

Rescue Koltira
  • Step 01: A Personal Request - Name changed from "Step 01: Speak with Thassarian" to "Step 01: A Personal Request".
  • Step 02: A Bold Rescue (New) - Escort Thassarian through the Undercity.
  • Step 03: Prisoner No More - Name changed from "Step 02: Fight your way to the Apothecarium." to "Step 03: Prisoner No More". Enter Rescue Koltira from the Apothecarium.

Second Battle of the Broken Shore
  • Step 01: Another Battle - Name changed from "Step 01: Return to Battle" to "Step 01: Another Battle". A group of vrykul heroes are fighting on the field of your defeat. Join them and regain your honor. A strange group of vrykul are here battling demons. They don't seem hostile. Approach them and learn their purpose.
  • Step 02: A Desperate Charge - The latest Another group of demons is attacking, aid the warband in crushing these foes.

The Collapse
  • Step 01: Loadout (New) - Speak with Thalyssra to assemble your withered army.
  • Step 02: Down in the Depths (New) - Enter the Collapse and proceed as far as you can.
  • Step 03: Spoils of War (New) - Return to the entrance of the Collapse and collect any rewards that you found.

The Fate of Hodir
  • Step 01: Defeat the Felbat Riders (New) - Use your Empowered Leap to jump on Felbats and defeat their riders.
  • Step 02: Crash Landing (New) - Dive near Thorim.
  • Step 03: Aiding Thorim (New)
  • Step 04: Save Hodir (New) - Slay the Hateful Corruptors and rescue Hodir.
  • Step 05: Defeat Hodir (New) - Hodir has been overcome by fel energies and must be stopped.

The Fourth Horseman
  • Step 01: Meet At The Gates (New) - Speak with Darion Mograine.
  • Step 02: Prepare for Invasion (New) - Prepare for Invasion.
  • Step 03: Raise Tyrion Fordring (New) - Raise Tyrion Fordring

The Invasion of Niskara
  • Step 01: Commence Bombardment! (New) - Man the artillery console and use the Fel Hammer's batteries to lay waste to the Legion forces below.
  • Step 01: Commence Bombardment! (New) - Man the artillery console and use the Fel Hammer's batteries to lay waste to the Legion forces below.
  • Step 02: Glide Down to the Rendezvous (New) - Speak with Altruis the Sufferer to deploy your forces and then use your Glide ability to get down to the rendezvous point below. Speak with him again when you land.
  • Step 02: Glide Down to the Rendezvous (New) - Speak with Kayn Sunfury to deploy your forces and then use your Glide ability to get down to the rendezvous point below. Speak with him again when you land.
  • Step 03: Destroy the Legion (New) - Deal with the Legion presence within the vault. Kill Caria and Varedis's lieutenants, and destroy all of the portals they are using to summon in reinforcements.
  • Step 03: Destroy the Legion (New) - Deal with the Legion presence within the vault. Kill Caria and Varedis's lieutenants, and destroy all of the portals they are using to summon in reinforcements.
  • Step 04: Regroup In Front of the Command Center (New) - Speak with Altruis in front of the command center, where Caria and Varedis are protected behind a Fel Barrier.
  • Step 04: Regroup In Front of the Command Center (New) - Speak with Kayn in front of the command center where Caria and Varedis are protected behind a Fel Barrier.
  • Step 05: Fel Hammer, Fire! (New) - Order the Fel Hammer to move into position and fire upon the other command center. This will bring down the Fel Barrier and allow you to gain entry.
  • Step 05: Fel Hammer, Fire! (New) - Order the Fel Hammer to move into position and fire upon the other command center. This will bring down the Fel Barrier and allow you to gain entry.
  • Step 06: Caria and Varedis At Last (New) - Kill Caria and Varedia Felsoul.
  • Step 06: Caria and Varedis At Last (New) - Kill Caria and Varedia Felsoul.
  • Step 07: Malevolence, Get Us Out of Here (New) - Caria and Varedis are dead. Speak with Altruis and have Matron Mother Malevolence teleport all of you back to the Fel Hammer.
  • Step 07: Malevolence, Get Us Out of Here (New) - Caria and Varedis are dead. Speak with Kayn and have Matron Mother Malevolence teleport all of you back to the Fel Hammer.

The Oculus [PH]
  • Step 01: Falling Skies - Name changed from "Step 01: Invasion" to "Step 01: Falling Skies". Repel the legion invasion by closing their portals and sending as many demons as you can them back to the twisting nether.
  • Step 02: Center of Gravity - Name changed from "Step 02: Center Ring" to "Step 02: Center of Gravity".
  • Step 03: Twisting in the Wind - Name changed from "Step 03: Archmage Vargoth" to "Step 03: Twisting in the Wind".
  • Step 04: Archmage Vargoth - Name changed from "Step 04: Archmage Vargoth's Story" to "Step 04: Archmage Vargoth".
  • Step 05: Grounded - Name changed from "Step 05: Ground Level" to "Step 05: Grounded".
  • Step 06: Stealth Philosophy - Name changed from "Step 06: Nexus" to "Step 06: Stealth Philosophy".
  • Step 07: The Soulstone's Power - Name changed from "Step 07: Defeat Kathra'natir" to "Step 07: The Soulstone's Power".

The Serpent and the Demon
  • Step 01: Crisis in the Temple - Name changed from "Step 01: Step McPlaceholder" to "Step 01: Crisis in the Temple". You are here to do things You've entered the temple grounds. Meet with the Monkey King and prepare to head deeper into the complex.
  • Step 02: Checking Out (New) - The scribes are trapped within Scrollkeeper's Sanctum. Break in and rescue them!
  • Step 03: Hungering for Revenge (New) - A powerful demon has killed Lorewalker Stonestep! Avenge his death and look for any further survivors.
  • Step 04: Down but Not Out (New) - Search the Sanctum for any additional survivors.
  • Step 05: Death from Above (New) - Follow the Monkey King into the temple.
  • Step 06: The Battle of the Serpent (New) - Yu'lon, the Jade Serpent, has been injured! Defend her from the demonic attackers!
  • Step 07: On Fel Wings (New) - The Eredar Lord Korithis has obtained Fu Zan! Stop him before he can flee with it!
  • Step 08: Fu Zan, the Wanderer's Companion (New) - Korithis has been defeated! Claim Fu Zan for your own!
  • Step 09: The Wanderer Awakens (New) - With Fu Zan in hand, ride upon Yu'lon to return to the Wandering Isle.

The Twinblades of the Deceiver
  • Step 04: Unleashed Havoc - Name changed from "Step 04: The Twinblades of the Deceiver" to "Step 04: Unleashed Havoc". Kill Varedis Felsoul and obtain the Twinblades of the Deceiver.
  • Step 05: The Twinblades of the Deceiver (New) - Wield the Twinblades of the Deceiver.

The Unseen Blade
  • Step 04: To Catch a Cultist (New) - Obtain information about where the cultists are meeting within Stormwind.
  • Step 05: Rendezvous - Name changed from "Step 04: Rendezvous" to "Step 05: Rendezvous".
  • Step 06: We Need Answers - Name changed from "Step 05: We Need Answers" to "Step 06: We Need Answers".
  • Step 07: On the Trail - Name changed from "Step 06: On the Trail" to "Step 07: On the Trail".
  • Step 08: Marked for Death - Name changed from "Step 07: Marked for Death" to "Step 08: Marked for Death".
  • Step 09: A Dark Gift - Name changed from "Step 08: A Dark Gift" to "Step 09: A Dark Gift".
  • Step 10: Taking Your Leave - Name changed from "Step 09: Taking Your Leave" to "Step 10: Taking Your Leave".

Ulduar Warrior Scenario
  • Step 01: Demons, Demons, Everywhere... (New) - Fight your way to the Observation Ring
  • Step 02: Small But Mighty (New) - Follow the Iron Dwarf
  • Step 03: A Feat of Strength (New) - Pull the door open
  • Step 04: Hodir, Hodir, Hodir! (New) - Rescue Hodir!
  • Step 05: Find Thorim (New)
  • Step 06: Kill the Portal Boss (New)

Violet Hold
  • Step 01: Speak to Khadgar - Name changed from "Step 01: Follow Vereesa Windrunner" to "Step 01: Speak to Khadgar". Follow Vereesa Windrunner into the upper chamber of the prison. Speak to Khadgar when you are ready for him to begin channeling his essence into the arcance vessel.
  • Step 02: Let Khadgar become the bait - Name changed from "Step 02: Defeat Kreenam and Czaadym" to "Step 02: Let Khadgar become the bait". Defeat Hakkar's felhounds, Kreenam and Czaadym. Watch over Archmage Khadgar as he channels his essence into the arcane vessel.
  • Step 03: Use Flare to expose demons - Name changed from "Step 03: Defeat Hakkar the Houndmaster" to "Step 03: Use Flare to expose demons". Defeat Hakkar the Houndmaster within the Violet Hold. Use your Flare to see if Hakkar has taken the bait.
  • Step 04: Defeat Kreenam and Czaadym (New) - Defeat Hakkar's felhounds, Kreenam and Czaadym.
  • Step 05: Defeat Hakkar the Houndmaster (New) - Defeat Hakkar the Houndmaster within the Violet Hold.
  • Step 06: Speak to Archmage Khadgar (New) - Let Archmage Khadgar know that Dalaran will be safe, thanks to your heroic actions.

Map Areas
Battle of Exodar
  • Azuremyst Isle (New) - Music: Zone-AzureMystWalkingUni.
  • The Exodar (New) - Music: Zone-AzureMystWalkingUni.
  • The Veiled Sea (New) - Music: Zone-AzureMystWalkingUni.

Broken Isles
  • Azsuna > Grey Shoals (New)
  • Azsuna > Olivian Veil - Name changed from "Azsuna > Olivian Rise" to "Azsuna > Olivian Veil".
  • Azsuna > Paledoom's Overlook (New)
  • Azsuna > Pit of Malinoth (New)
  • Dalaran > Illidari Redoubt (New)
  • Stormheim > Akstad (New)
  • Stormheim > Blackhawk's Bulwark (New)
  • Stormheim > Bronzeleaf Thicket - Name changed from "Stormheim > Dread-Rider Incursion" to "Stormheim > Bronzeleaf Thicket".
  • Stormheim > Dreadwake's Landing > The Oblivion (New)
  • Stormheim > Dreadwake's Landing > Theodric's Lodge (New)
  • Stormheim > Felskorn Warcamp - Name changed from "Stormheim > Tideskorn Warcamp" to "Stormheim > Felskorn Warcamp".
  • Stormheim > Greywatch > Greywatch Barracks (New)
  • Stormheim > Runeaxe Traning Grounds (New)
  • Stormheim > Stonewarden Quarry (New)
  • Stormheim > Stormheim - Name changed from "Stormheim" to "Stormheim > Stormheim".
  • Stormheim > Stormheim > Shield's Rest - Name changed from "Stormheim > Shield's Rest" to "Stormheim > Stormheim > Shield's Rest".
  • Stormheim > Watchman's Rock (New)
  • Stormheim > Whisperwind's Citadel (New)
  • Suramar > Anora Hollow (New)
  • Suramar > Meredil - Name changed from "Suramar > River's Rest" to "Suramar > Meredil".
  • Suramar > The Tidal Marsh (New)
  • Val'sharah > Darkfollow's Spire (New)
  • Val'sharah > Field of Dreamers (New)
  • Val'sharah > Grizzleweald (New) - Music: [PH] Zone-70-Azsuna-GeneralWalk.
  • Val'sharah > Howling Dale (New) - Music: [PH] Zone-70-Azsuna-GeneralWalk.
  • Val'sharah > Saberwood (New)
  • Val'sharah > Starstalker's Point (New)
  • Val'sharah > Wildwood Road (New)

Broken Shore Scenario
  • Broken Shore > Broken Shore (New) - Music: Zone-60-TD-DraeneiWartorn-Walk.
  • Broken Shore > The Great Sea (New) - Music: Zone-60-TD-DraeneiWartorn-Walk.

Death Knight Campaign - Scarlet Monastery
  • Scarlet Monestary (New)
  • Scarlet Monestary > Chapel Gardens (New) - Music: Zone-50-SM-Dungeon-ForlornWalk.
  • Scarlet Monestary > Forlorn Cloister (New) - Music: Zone-50-SM-Dungeon-ForlornWalk.

Draenor
  • Ashran > Out of Bounds (New)

Kalimdor
  • GM Island - Music: Zone-MusicTest.

Niskara
  • Niskara > The Fel Hammer (New)

Pandaria
  • The Jade Forest > Temple of the Jade Serpent (New) - Music: Zone-50-TJS-Dungeon-TempleoftheJadeSerpent-GeneralWalk.
  • The Jade Forest > Terrace of the Twin Dragons (New)
  • The Jade Forest > Terrace of the Twin Dragons (New)
  • The Jade Forest > The Heart of Jade (New) - Music: Zone-50-TJS-Dungeon-TempleoftheJadeSerpent-GeneralWalk.
  • The Jade Forest > The Scrollkeeper's Sanctum (New) - Music: Zone-50-TJS-Dungeon-TempleoftheJadeSerpent-GeneralWalk.

Skyhold
  • Skyhold > Circle of Glory (New)

The Emerald Nightmare
  • Nightmare Raid > Shattered Mulgore (New)

The Nighthold
  • The Nighthold - Name changed from "Suramar Raid" to "The Nighthold".

The Wandering Isle
  • The Wandering Isle > Chamber of Whispers (New) - Music: Zone-50-WanderingIsle-GeneralWalk.
  • The Wandering Isle > Morning Breeze Village (New) - Music: Zone-50-WanderingIsle-GeneralWalk.
  • The Wandering Isle > Valley of Sighs (New) - Music: Zone-50-WanderingIsle-GeneralWalk.

Tol Barad
  • Baradin Hold (New)
  • Tol Barad (New) - Music: zone-tolbarad.
  • Tol Barad > Baradin Hold (New)
  • Tol Barad > East Spire (New)
  • Tol Barad > Ironclad Garrison (New)
  • Tol Barad > Slagworks (New)
  • Tol Barad > South Spire (New)
  • Tol Barad > Warden's Vigil (New)
  • Tol Barad > West Spire (New)

Trial of the Serpent
  • Temple of the Jade Serpent - Name changed from "The Jade Forest > Jade Temple Grounds" to "Temple of the Jade Serpent".

Unknown
  • Tirisfal Glades > Tirisfal Glades - Name changed from "Tirisfal Glades" to "Tirisfal Glades > Tirisfal Glades".
  • Tirisfal Glades > Tirisfal Glades - Name changed from "Tirisfal Glades" to "Tirisfal Glades > Tirisfal Glades".
  • Tirisfal Glades > Tirisfal Glades (New) - Music: Zone-EvilForest.
  • Tirisfal Glades > Tirisfal Glades (New) - Music: Zone-EvilForest.
  • Undercity > Royal Quarter (New)

Map Difficulties
  • Broken Shore Scenario > Transport: Alliance Battleship (New) - Max players: 5.
  • Court of Stars - Heroic (New) - Max players: 5.
  • Death Knight Campaign - Light's Hope Chapel (New)
  • Mage Campaign - The Oculus - Normal Scenario - Name changed from "Northrend > Mage Campaign - The Oculus - Normal Scenario" to "Mage Campaign - The Oculus - Normal Scenario".
  • Netherlight Temple (New) - Max players: 5.
  • Skyhold - Name changed from "Halls of Valor" to "Skyhold".
  • The Arcway - Suramar Scenario - Normal Scenario (New) - Max players: 5.
  • The Emerald Nightmare - 20M Mythic - Name changed from "Emerald Nightmare - 20M Mythic" to "The Emerald Nightmare - 20M Mythic".
  • The Emerald Nightmare - Heroic - Name changed from "Emerald Nightmare - Heroic" to "The Emerald Nightmare - Heroic".
  • The Emerald Nightmare - LFR - Name changed from "Emerald Nightmare - LFR" to "The Emerald Nightmare - LFR".
  • The Emerald Nightmare - Normal - Name changed from "Emerald Nightmare - Normal" to "The Emerald Nightmare - Normal".
  • Tol Barad - Normal Scenario (New) - Max players: 5.

Maps
Vanilla
  • Broken Shore Scenario > Transport: Alliance Battleship (New)
  • Mage Campaign - The Oculus - Name changed from "Northrend > Mage Campaign - The Oculus" to "Mage Campaign - The Oculus".
  • Netherlight Temple (New)
  • Skyhold - Name changed from "Halls of Valor" to "Skyhold".
  • The Arcway - Suramar Scenario (New)
  • The Emerald Nightmare - Name changed from "Emerald Nightmare" to "The Emerald Nightmare".
  • Tol Barad (New)

Mounts
Ground Mounts
  • Spirit of Eche'ro - Ground Mount. Spell #196681. "The spirit of Huln Highmountain's pet moose." Profession: Archaeology
  • Swift Brewfest Ram - Ground Mount. Spell #43900. "Dwarves attribute this breed's even temperament to rigorous training, but other races argue that a daily diet of strong ale has something to do with it." Vendor: Driz Tumblequick (Horde) Zone: Orgrimmar Cost: 100 Vendor: Pol Amberstill (Alliance) Zone: Dun Morogh Cost: 100 Drop: Keg-Shaped Treasure Chest Holiday: Brewfest

World Map Areas
Battle of Exodar
  • The Exodar (New)

Court of Stars
  • Court of Stars (New)

Hyjal War of the Ancients Quest
  • Malorne's Nightmare (New)

The Nighthold
  • The Nighthold (New)

Tol Barad
  • Tol Barad (New)

World Safe Locations
Artifact - Stormwind
  • 7.0 Artifacts - Rogue - Assass - Acquisition - GY - Stage 3-5 - GJC - Name changed from "7.0 Artifacts - Rogue - Assass - Acquisition - GY - Stage 3-4 - GJC" to "7.0 Artifacts - Rogue - Assass - Acquisition - GY - Stage 3-5 - GJC".
  • 7.0 Artifacts - Rogue - Assass - Acquisition - GY - Stage 6-7 - GJC - Name changed from "7.0 Artifacts - Rogue - Assass - Acquisition - GY - Stage 5-6 - GJC" to "7.0 Artifacts - Rogue - Assass - Acquisition - GY - Stage 6-7 - GJC".
  • 7.0 Artifacts - Rogue - Assass - Acquisition - GY - Stage 8-10 - GJC - Name changed from "7.0 Artifacts - Rogue - Assass - Acquisition - GY - Stage 7-9 - GJC" to "7.0 Artifacts - Rogue - Assass - Acquisition - GY - Stage 8-10 - GJC".

Broken Isles
  • 7.0 Class Hall - Hunter - Campaign - Trueshot Lodge - Name changed from "7.0 Class Hall - Hunter - Campaign - Dalaran" to "7.0 Class Hall - Hunter - Campaign - Trueshot Lodge".
  • 7.0 Order Hall - Warrior - Exit (New)
  • Highmountain - Path of Huln - GY (New)
  • HighMountain - Skyhorn - GY - Name changed from "HighMountain - Skyhorn - Graveyard" to "HighMountain - Skyhorn - GY".
  • Highmountain - Skyhorn - Northern GY (New)
  • Highmountain - Skyhorn - Village GY (New)
  • Suramar - Oculeth's Test Chamber (New)

Broken Shore Scenario
  • pattymack - test (New)

Death Knight Campaign - Light's Hope Chapel
  • 7.0 Order Hall - DK - Light's Hope Chapel (KMS) (New)

Fel Hammer DH Scenario
  • 7.0 DH-OHC - "The Invasion of Niskara" Scenario Fel Hammer phaseableMO Graveyard (ELM) (New)

Mage Campaign - The Oculus
  • Corpse Location: Mage Campaign - The Oculus - Ground (New)
  • Corpse Location: Mage Campaign - The Oculus - Top - Name changed from "Corpse Location: Mage Campaign - The Oculus" to "Corpse Location: Mage Campaign - The Oculus - Top".

Niskara
  • 7.0 DH-OHC - "The Invasion of Niskara" Scenario Niskara Step 02+ Graveyard (ELM) (New)
  • 7.0 Order Hall - Warrior - "The Fate of Hodir" (New)

Pandaria
  • 7.0 Artifacts - Monk - Brewmaster Acquisition - East Temple Exit - LWB (New)

The Collapse - Suramar Scenario
  • The Collapse - Start (New)

The Emerald Nightmare
  • The Emerald Nightmare - Raid - Emerald Dreamway GY (New)
  • The Emerald Nightmare - Raid - Grizzly Hills GY (New)
  • The Emerald Nightmare - Raid - Moonglade GY (New)
  • The Emerald Nightmare - Raid - Mulgore GY (New)
  • The Emerald Nightmare - Raid - Un'Goro GY (New)

The Fel Hammer
  • Fel Hammer Order Hall - Scenario Exit Safe Loc (New)

Tol Barad
  • 7.0 Artifacts - Tol Barad Safe Loc - JMC (New)

Trial of the Serpent
  • 7.0 Artifacts - Jade Temple Grounds - Safe Loc - LWB (New)

Unknown
  • 7.0 Artifacts - Warlock - Dest - Scenario Safe Loc Outside - JMC (New)
by Published on 2016-03-31 03:25 AM

Legion Alpha Build - 3/30 Design Notes
A new Legion build is on the way! While we wait, design notes have been posted, along with some updates on other topics.

Currently Unavailable Class Specs
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greeting Alpha Testers,

Here are the Classes and Specializations that are currently unavailable to be tested on Alpha realms. Testers can swap between available specializations at any time, but will be unable to swap to a spec on this list.

We will eventually have all specializations available for testing, but as implementation and iteration occurs some classes and specializations will not be in a playable state, and are thus locked out for testing.

Warlock
  • Destruction

Figured this would be a lot shorter than the old version.

Sorry Destruction warlocks! Saving the best for last. Just to clarify something that we should've clarified a long time ago, in the vast majority of cases, when a specialization has been unplayable, it's because we've still been working on that spec's artifact acquisition and traits. We need to get feedback and testing of the spec as a functional whole. We're almost there, so thank you for your patience thus far!

3/30 Alpha Build Design Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We have another alpha build going up today. Some fairly significant updates are included:

  • New Specialization Unlocked – 1 more additional specialization is ready for testing. We’d love any and all feedback about gameplay, artifact quest line, abilities, etc.
    • Brewmaster Monk – Note: The designs of the enemies you fight in this questline are still incomplete. Also note, Brewmasters are likely very overpowered in this build; we plan to increase the base recharge time of Ironskin and Purifying Brews substantially in the next build.
  • Class Status – We’ve made many iterations based on feedback and testing. Here are some highlights:
    • Taunts – Taunt abilities are now once again class-wide, instead of only available on tank specializations.
    • Retribution Paladin – Several talents revised and rearranged.
    • Subtlety Rogue – Level 30 talents adjusted to work with Shadow Dance.
    • Blood Death Knight – Adjusted and clarified how Death and Decay interacts with single target abilities.
    • Unholy Death Knight – Revisions to several rotational abilities, and several talents.
    • Fire Mage – Living Bomb changed; it now spreads automatically on explosion, rather than when you cast Inferno Blast.
    • Feral Druid – Area damage abilities increased in effect significantly.
    • Windwalker Monk – Storm, Earth, and Fire damage increased significantly, making them useful on 2+ targets.
    • Marksmanship Hunter – Lone Wolf has moved back to being a talent, instead of baseline. Several talents rearranged and revised.
    • Balance Druid – Moonfire and Sunfire now generate Astral Power on cast. Couple revisions to talents.
    • Beast Mastery Hunter – Several talents revised. In particular, Exotic Munitions has been replaced with Dire Frenzy, a replacement for Dire Beast for those Hunters that prefer to focus on improving their main pet.
    • Shadow Priest – Void Bolt now refreshes, rather than extends, Vampiric Touch and Shadow Word: Pain. Vampiric Touch and Shadow Word: Pain now generate Insanity on cast, and their durations have been adjusted. Dominate Mind renamed back to Mind Control, and usable on players. Psychic Horror removed.
    • Vengeance Demon Hunter – Significant rearrangement of the talent tree and some new talents added, including the final level 110 option. Empower Wards, a new baseline ability, added as an active defense against magic damage. Siphon Power replaces Scorched Ground on the artifact, to interact with Empower Wards.
  • Artifact Trait Status – Nearly all traits are implemented at this point; only a few remain non-functional, or to-be-redesigned. (Tuning is still yet to come, of course.)
    • Havoc Demon Hunter – Several traits revised.
    • Retribution Paladin – Wake of Ashes redesigned.
    • Unholy Death Knight – Apocalypse active ability redesigned. Several traits redesigned.
    • Demonology Warlock – Several traits revised.
    • Windwalker Monk – Several traits revised.
    • Feral Druid – Several traits revised.
    • Restoration Shaman – Several traits revised.
    • Affliction Warlock – Several traits revised.
    • Frost Death Knight – Several traits revised.
    • PvP Talent Status – We’ve also revised several PvP talents:
    • Retribution Paladin – Several talents revised to be more attractive choices.
    • Protection Paladin – Several talents replaced with new ones.
  • New Zone: Azsuna! - This zone is now open and ready for testing. Please give it a try and let us know what you think!
  • New Feature: Order Hall Campaigns!
    • We’ve added the Order Hall Campaigns for all currently available specs of the Monk (including Brewmaster), Shaman, and Warlock.
    • Accessing these new campaigns and missions will require you to create new characters to experience this new content.
    • Feedback on these campaigns and missions would be especially valuable right now!

Thanks, and we look forward to your feedback!

Night Elf Male Disconnect Issue
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey everyone!

Our latest Legion Alpha build came with a slight issue that you may run into.

The Male Night Elf model is missing it's collision volume. What this means for you all is that players who are currently using a Night Elf male model will experience a disconnect when entering a body of water. Walking ankle deep will not cause a disconnect, but you will experience one if the depth requires the swim animation to trigger.

We hope to have this issue resolved by our next build push to Alpha. Thanks for your patience everyone!

Blue Posts
Originally Posted by Blizzard Entertainment
Old Models and New Animations
Both HD and SD models use the same animation rigs now. We've added a ton of new combat animations in Legion, and it's important that they work for both SD and HD. (Blue Tracker / Official Forums)

Legendary Ring Quest Line Removal
I had a whole post written out but then my computer decided it was going to restart and I lost it all. :'( Let me see if I can come up with all of it again...

Suffice it to say, this shouldn't be coming through as news as this was announced prior to the launch of Warlords. This still stands consistent with our viewpoint on how we will be treating such Legendary items such as these going forward (not to say there won't ever be items that work otherwise... but, you get the point).

On a personal note, I rather enjoy the consistency of the newer Legendaries. With the older items, in their time, a guild would have to devote all of it's resources behind one player who would be the sole owner of any specific legendary. I think it goes without saying that this led to a tiny fraction of the population ever experiencing the stories around these items in their height. The new Legendaries are the complete opposite of this - they are available to any player who is actively playing the game, and there are no boundaries on obtaining the item that would require such a devotion of resources as older Legendaries did.

As the ring will become a permanent point of recognition of all of your character's time and effort in Warlords of Draenor, we want these kind of items to remain as a way to say "I was there!" and to show that you followed along in the content when it was current.

This really isn't necessary, in my opinion, and really, I think it adds more frustration to the game than any sense of accomplishment.
In your opinion, why does this add frustration?

If you want to take the reward away then so be it. But you shouldn't remove the quest entirely considering it's a huge part of the lore and struggle that took place on Draenor. The entire expansion was based off this.
I appreciate the feedback on the questline containing a ton of the story of Warlords. That's something I will pass on and bring up a conversation about. (Blue Tracker / Official Forums)

Ability Pruning
Thank you to those who set the record straight for millennials.

While there is no exact year range, it's generally accepted that millennials were born between the 1980s and around 2000. That means, majority of millennials have hit adulthood and are probably a good chunk of loyal WOW players. I grew up playing MMOs (not WOW necessarily, but others like Ragnarok Online, MapleStory, Runescape, etc).

I'm quoting this post because it's just as relevant to the topic of ability pruning as an out-of-context quote from a Twitch chatroom.

In the quote from the OP, I was specifically asked about a list of hundreds of abilities that have been removed or reworked since 2004. Yes, I imagine it would take a lot of work to re-add (or un-change) hundreds of abilities, not to mention sorting out the massive balance issues that would result from such a thing. No, that doesn't mean we're ignoring feedback about pruning or that we won't make any changes based on that feedback. It just means I think it would be a lot of work to add hundreds of abilities to the game, which I think is a fairly reasonable assumption.

We've been specifically asking for feedback about what abilities you feel are missing and why, and that's because we want to hear it. Often times, our design process involves pulling a bunch of stuff out so that we can directly see what's missing; we do this because, occasionally, there is a better way to provide that same gameplay, it's just hard to see it while the old stuff is still in the way.

At any rate, please do continue to provide that feedback, because we're actively discussing it. There's certainly been no mandate that "ability pruning will not be reverted," and even if there had been, we wouldn't be announcing it in a Twitch chatroom. (Blue Tracker / Official Forums)
by Published on 2016-03-30 12:42 PM

Update (10:35 PM EST): Alpha build design notes are up! Brewmaster is in, lots of class changes, and Order Hall campaigns.

Kurast Ambient Tribute Music, 2.4.1 LoN Thorns Barbarian

New Priest Card Reveal - Shadow Word: Horror, Druid Reveal - Mark of Y'Shaarj

Dehaka Patch Available

Tracer's Over the Shoulder Pose Removal Drama, All Rank Borders Datamined - 190 in Total!

Legion - Chronomatic Anomaly
Chronomatic Anomaly is a boss in The Nighthold (formerly Suramar Palace).





Legion - Legendary Ring Quest Line Removed
Be sure to finish the legendary ring quest line before Legion if you want to get it!



World of Warcraft: Traveler Book Series Coming Soon
A new World of Warcraft book for children will be released later this year!




Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re pleased to announce a new collaboration with Scholastic, the world’s largest publisher and distributor of children’s books on a new book series for kids ages 8-12 —World of Warcraft: Traveler!

This epic action-adventure series features a young cast of Warcraft characters discovering the mysteries and majesty of the world around them. Written by celebrated comic book author and animator Greg Weisman, the first book will include full-page illustrations and sketches created by Blizzard artist Samwise Didier, along with a full-color cover illustration by Blizzard artist Stephane Belin.

The first hardcover book is scheduled for release in November of 2016. Read the full press release here.

About World of Warcraft: Traveler
It’s been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketch book, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram’s entire world. Before he knows it, Aram is aboard the Wavestrider with Lakeshire fading to a distant dot on the horizon. But the thrill of adventure quickly fades, as Greydon relentlessly schools Aram on how to handle his cutlass and how to relate with the strange and diverse creatures of Azeroth. In addition, Aram struggles to get along with the Wavestrider’s crew—especially second mate Makasa, a tough teenaged girl who has been reluctantly placed in charge of him. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram tries to find his way home with his father’s compass in hand, he’ll travel across Azeroth’s beautiful and hostile terrain, encountering creatures both terrible and wondrous. He’ll seek to understand Azeroth’s denizens as he draws them in his sketchbook, forming unlikely friendships along the way. But the journey is hindered by Greydon’s compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading them?

About Greg Weisman
Greg Weisman has been a storyteller all his life. He’s best known as the creator of Disney’s Gargoyles and as a writer-producer on multiple animated series, including Young Justice, Star Wars Rebels, and W.I.T.C.H., and Marvel’s The Spectacular Spider-Man. He’s written multiple comic book series and two young adult novels, Rain of the Ghosts and Spirits of Ash and Foam. Greg lives in Los Angeles, California.

Between this, Snow Fight, and Pearl of Pandaria, Blizz is growing quite a library of kid's books. I enjoyed the others though, so I'll probably get these ones. Will there be new lore in them or is it a more personal story?
I'm not sure about new lore but it seems it could happen incidentally along the way. It's definitely more of an adventure/personal story from a very different perspective.

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
Will rated arenas and rated battlegrounds reward honor in Legion? (count towards the new honor system)
Yes, rated arenas and battlegrounds in #Legion will award honor - a bit more than their unrated counterparts. (WarcraftDevs)

What's the point of honor when gear is normalized? What's the incentive to grind?
Honor Points contribute to your Honor Level. Each level will unlock more Honor Talents, etc. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
listening to? Where do you get your feedback, and what makes it more valid than the "vocal minority"
You do see that phenomenon sometimes. Reddit says X but when you talk to more players it turns out to be Y. (OccupyGStreet)
But I would not then just dismiss X. It's rarely a binary X or Y decision and the details are quite valuable information. (OccupyGStreet)

The problem is with that statement is every other company bought by a large publisher says otherwise when its over
Well, I've been through this three times now. I felt Microsoft's presence pretty quickly. Not so with Activision or Tencent. (OccupyGStreet)



Warcraft Movie Poster
Another movie poster image was posted on Twitter, with the line "Quick, get the TANK! #WarcraftMovie". It has since been deleted.



Dark Leagcy Comics #531 - DKP
DLC #531 has been released.


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