MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2012-01-25 01:24 PM

Update: Added a Blizzcon 2012 follow-up post by Bashiok and other news.

No BlizzCon in 2012 - Battle.net World Championship
Originally Posted by Blizzard (Blue Tracker)
Blizzard Entertainment is proud to announce the 2012 Battle.net World Championship, a major global eSports event featuring some of the best pro-gaming competition in the world. Slated to take place in Asia toward the end of 2012, the Battle.net World Championship will host this year’s StarCraft II and World of Warcraft Arena World Championship tournaments. Blizzard gamers and eSports fans from around the world will be invited to attend and witness some of the most skilled pro players on the planet battle it out for cash and glory.

We’re excited to be showcasing Blizzard eSports on a truly global stage this year. We're also heavily focused on getting Diablo III, Mists of Pandaria, and Heart of the Swarm into players’ hands as soon as possible. In light of our jam-packed schedule, we’ve decided to hold the next BlizzCon in 2013.

More details about the 2012 Battle.net World Championship and BlizzCon 2013, including specific dates and locations, will be coming in the months ahead.

Blizzcon 2012 Follow-up
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Yeah it's a bit disappointing because we all really do enjoy being able to 'open the doors' so to speak. But, it is an enormous effort by all employees, including our game designers and artists, not to mention customer support and quality assurance, PR, our business departments, and *hot breath on fingernails & shirt rub* Community & eSports to make a BlizzCon happen. In a year when we're working to release multiple titles (knock on wood) it makes sense to focus our efforts. Also with multiple game releases we just wonder if we'd be at a point with any of them where we'd have anything really big or new or cool to talk about.

We didn't have a BlizzCon in 2006 either, and at that time we were really strong on the idea that BlizzCon isn't really supposed to be and doesn't have to be an annual event. Of course then we have it for five straight years in a row... which obviously built some expectation.

Personally I always enjoy seeing the excitement, the rushing crowds, hearing the clicking of mice on the demo stations, and waiting in agony as the seconds countdown to an announcement and then the waves of emotion from the crowd that follow it. But thinking about our year and what we're trying to get done already without a BlizzCon, and having to think pretty hard about what we'd have to announce or demo, it just makes sense to me not to have one.

Here's to the Battle.net World Championship, it's going to be awesome, and to a bigger and better BlizzCon in 2013.

Fan Art
The World of Warcraft Fan Art Section has been updated with six new pieces of fan artwork.





MMO-Report
The MMO Report has SWTOR, TERA, and Mail Bag this week!

by Published on 2012-01-25 05:47 AM

Diablo 3 - Simple Spell Tooltips Live, Blue on Patch 10,Beta Level Cap, Vote for D3, Weekly Roundup

Patch 4.3.2 Release Date Update
The status of the patch is still unsure, the whole situation is most likely the reason why the US Maintenance got cancelled and then moved to Wednesday.

The patch files are available on the download servers and things look somewhat ready but at this point it seems that the patch will only go live next week. The EU maintenance wasn't moved to Thursday and I don't think Blizzard plans to deploy a patch on both continents on the same day, even if it's a small one.


Statistics: Heroic Madness of Deathwing Class Representation
Continuing our ongoing statistics posts, today we look at class representation for characters that have completed Heroic Madness of Deathwing. As always with this type of post, the sample size is fairly small; less than 100 guilds have completed the encounter so far.

Don't see a chart? Enable javascript!

Blue Posts
Originally Posted by Blizzard Entertainment
Blue Post Replies
We read them. We also allow conversations to take place without our influence when it seems that it's the better course of action. Sometimes our intervention can actually skew a conversation off track if we're not careful. Then again, sometimes skewing a conversation is something we need to do too, to get people "on track" or even away from non-constructive discussion.

Sometimes we just don't have anything we could effectively add to the conversation, but it may spark some discussion internally that we can have amongst ourselves or take to the developers and producers. If and when we do have something we can bring back, we generally try to. Some may be under the false belief that it was the constant posts about a topic that made us come back to the topic, when in fact we may just need some time to discuss and come up with an answer that works and sometimes, we may have an answer that we just can't share at the time. Timing in our roles is often everything and as many know, "promising" something too soon, can be upsetting or worrisome to some people, while others don't mind being "in the know" even if plans do change. It's a balancing act.

We don't have elaborate schemes. That would mean we have a lot more time on our hands than we actually do to sit, plot and plan. In most cases, when we reply to something on the forums, we're tightrope walking while keeping an eye on the ever so dangerous ps and qs. That's not to say there isn't a method to the madness (see above paragraph.) It just means, we have to be quick on developing our thoughts and typing them out in a way that (hopefully) makes some semblance of sense.

If we see some really good feedback or ideas, we will often take it with us when we meet with the developers (which is generally a weekly face to face meeting.) We don't want to give the wrong impression that feedback given equals a guaranteed change based on that feedback.

We are just as likely to notice a smaller thread as we are to notice the larger ones. Sometimes, the best conversations are on the first few pages (not to say we don't read through the entire thread.) The reason being, that often, the conversation is more focused on the topic at hand and as the thread lengthens, we either see repeat discussions/arguments, or it begins to expand to other topics that may not be as relevant to the main topic of the original post.

BTW, contrary to popular belief (and not to start a moderation discussion.) We do not delete threads solely on the idea that it's saying it dislikes something we've designed or done to the game. We generally delete non-constructive threads or repeat threads since they often don't lead to good discussion or split conversation which makes it more difficult for us to sift through them for the constructive bits. (Blue Tracker / Official Forums)

64-bit Live Client
We'll be disabling the PTR forums shortly. Going forward you will be able to find the latest 64-bit client on the Tech Support forums. (Blue Tracker / Official Forums)

Mists of Pandaria Information Plan
There does and there is. There's not anything specific I can share on a time frame as of yet, but things are moving along well with Mists of Pandaria and we'll be getting you all more information on "what's next" as soon as possible. For those that were able to see the next expansion at BlizzCon, you'll have seen that we were relatively far along in development. As we've said before, we're working diligently to put out expansions a little bit quicker than we have in the past. But, as always, we want to make sure we release "when it's ready" as well. (Blue Tracker / Official Forums)

Trading Card Game Art Gallery Update
The Trading Card game art gallery has been updated with ten new pieces.





Curse Weekly Roundup
Pico is back to tell us about the things you might have missed recently in Diablo 3, Minecraft, Resident Evil 6, and more.

by Published on 2012-01-24 08:08 AM

Patch 4.3.2 Going Live This Week - Or Maybe Not
I just received an update on the Patch 4.3.2, it seems that the update was postponed because of a very bad bug. As far as I know it means the patch won't happen tomorrow, however it might happen on wednesday in the US and thursday in Europe. If it's not the case it will be postponed to next week.

The info was solid and was backed up by a few other things (announcement of PTRs going down, etc) but those last minute changes happen, and there's nothing I can do against them. This is also the reason why Blizzard doesn't announce patches early.

Even if I always warn that things might be postponed, it still sucks when it does happen, and this is pretty much how comfortable I feel when I have to announce it. Feel free to yell at me and make me sad. I'll be in my corner trying to hide in my happy place.
by Published on 2012-01-23 11:46 PM

Diablo 3 - Patch 10 - Unofficial Changes

Patch 4.3.2 Going Live This Week
The information isn't official yet but assuming everything goes as planned, Patch 4.3.2 should be going live this week. This patch is bringing us Cross Realm raids for older content with RealID friends, a few item tweaks and new items, a few new achievements, and a reduced game client install size. It also brought testing of the 64-bit client which didn't appear to have widespread or major bugs, however I'm not really sure if it will be available on the live realms.

As usual there's a slight chance (1%) that the patch will be postponed if something terrible happens, but as far as I know, we're good to go this week.

Cross Realm Raids
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We previously introduced the ability to form cross-realm parties with Real ID friends, and now with Patch 4.3.2, we're adding the ability for players to use that same functionality to form raids to run older normal or heroic raids, or participate in Battlegrounds!

This will allow you to join up with your Real ID friends from other realms and:
  • Form a cross-realm raid and use Raid Finder
  • Jump in to any classic dungeon or raid and be automatically placed in the same instance
  • Join forces and dominate the Battlegrounds

Please note, you will not yet be able to run normal or Heroic Dragon Soul with cross-realm Real ID raids.

As we look forward to the BattleTag system, it’s a very exciting time for World of Warcraft. No matter what realm you and your friends are on you’ll be able to team up and take on group content throughout the game.

4.3.2 PTR and New File Optimization Tech
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the 4.3.2 patch we’ll be testing some new file optimization tech. As you may be aware, with previous major expansion patches (2.0, 3.0, 4.0, etc.) we’ve carried out a time-consuming process to reorganize the game files currently installed on your hard drive to integrate all previous patch files, essentially ‘cleaning up’ what’s on your computer and reducing the full installation size. This process used to require an amount of free hard drive space double that of the entire installation size to complete, which is why we’ve reserved them for large expansion-sized patches.

The new tech we’re testing with the 4.3.2 PTR will process these cleanups with no additional hard drive space required beyond what the patch is adding. Because of that you may see them appear more frequently with patches.

While the cleanup is occurring you’ll see a specific message on the launcher informing you the process is currently taking place. If you encounter any issues with the new process please be sure to visit our support site at http://www.battle.net/support/


Items
Vial of Shadows had the proc damage cut in third and proc frequency tripled to reduce burst in PvP.

Many of the original level 60 ranked PvP gear items have had Replica added to the start of their name, making their name identical to the versions being sold in Area 52, for example the Replica High Warlord's Cleaver. However, they still retain their higher item level and stats.

Gurthalak, Voice of the Deeps had its proc time increased to 12 seconds from 10 seconds. This change was made to all three versions of the item.

The three new items added in Patch 4.3.2 are found on the TCG Loot vendor in Booty Bay. They are part of the Timewalkers: War of the Ancients expansion. (Feldrake, Eye of the Legion, and Demon Hunter's Aspect)



Client Strings Changes
Originally Posted by MMO-Champion
  • ERR_PARENTAL_CONTROLS_DISCONNECT_WARNING = "You will be disconnected due to parental controls in %d |4minute:minutes;.";
  • ERR_PARENTAL_CONTROLS_DISCONNECT_WARNING_SOON = "You will be disconnected due to parental controls in less than 1 minute.";
  • TIME_PLAYED_ALERT = "You have been playing for %s. Excessive gameplay can cause inconvenience in your daily life.";



Achievements Changes
Originally Posted by MMO-Champion
Dungeons & Raids

Player vs. Player

Feats of Strength



Spell Changes
Originally Posted by MMO-Champion
General
Mounts
  • Feldrake Summons and dismisses a rideable feldrake. This is a flying mount. 1.5 sec cast

Companion Pets

Classes: General
Druid (Forums / Talent Calculator)
Tier 13

Hunter (Forums / Talent Calculator)
Beast Mastery

Survival
  • Deterrence now also reduces all damage taken by 30% while active.
  • Black Arrow now ticks every 2 secs instead of every 3 secs. Damage is now spread over 20 secs, up from 15 secs.
  • Lock and Load no longer affects Arcane Shots.

Marksmanship
  • Bombardment now lasts 5 secs instead of affecting your next multi shot only.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fire

Paladin (Forums / Talent Calculator)
Tier 13

Encounter
10 Man
  • Sludge Spew: Inflicts 29250 43875 to 30750 46125 Shadow damage to an enemy.
  • Stomp: Splits 750000 damage between all targets within 25 yards. Morchok's current target and their The two targets closest ally will to Morchok take a double portion of the damage.
  • Void Diffusion: Deals 180000 Shadow damage split evenly between units. In LFR mode, the base this damage dealt is 50,000. does not split.

10 Man Heroic
  • Stomp: Splits 750000 damage between all targets within 25 yards. Morchok's current target and their The two targets closest ally will to Morchok take a double portion of the damage.
  • Void Diffusion: Deals 269100 Shadow damage split evenly between units. In LFR mode, the base this damage dealt is 50,000. does not split.

25 Man
  • Sludge Spew: Inflicts 43875 82875 to 46125 87125 Shadow damage to an enemy.
  • Stomp: Splits 2300000 to 2700000 damage between all targets within 25 yards. Morchok's current target and their The two targets closest ally will to Morchok take a double portion of the damage.
  • Void Diffusion: Deals 540000 Shadow damage split evenly between units. In LFR mode, the base this damage dealt is 50,000. does not split.

25 Man Heroic
  • Stomp: Splits 2000000 damage between all targets within 25 yards. Morchok's current target and their The two targets closest ally will to Morchok take a double portion of the damage.
  • Void Diffusion: Deals 807300 Shadow damage split evenly between units. In LFR mode, the base this damage dealt is 50,000. does not split.

Items
  • Vial of Shadows: Your melee and ranged attacks have a chance to trigger an additional attack for 4028 12084 to 6042 18127 physical damage.
  • Vial of Shadows: Your melee and ranged attacks have a chance to trigger an additional attack for 3568 10706 to 5353 16059 physical damage.
  • Vial of Shadows: Your melee and ranged attacks have a chance to trigger an additional attack for 4546 13640 to 6819 20461 physical damage.



Official Patch 4.3.2 Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes: General
  • Vengeance is no longer triggered by receiving damage from other players.

Druid (Forums / Talent Calculator / Skills/Talents)
  • The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Aspect of the Hawk now grants roughly 35% more attack power.
  • Deterrence now also reduces damage taken by 30% while active.
  • Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
  • Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Fireball damage has been reduced by roughly 6%.
  • Pyroblast damage has been reduced by roughly 6%.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Holy Radiance now costs 40% of base mana, up from 35%.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Adrenaline Rush no longer triggers a global cooldown.

Dungeons & Raids
  • You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
  • Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
  • Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.

Baradin Hold
  • The roaming Eyes of Occu'thar have been replaced by hateful creatures who serve Alizabal.

Dragon Soul
  • Warmaster Blackhorn
    • The visual warning for Twilight Elites' Blade Rush should be easier to see.

Items
  • Vial of Shadows damage (Lightning Strike) has been reduced to approximately one-third of previous damage. However, it will now trigger approximately 3 times as often. This is intended to keep overall DPS the same while reducing burst damage, especially in PvP.

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