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by Published on 2015-09-15 06:09 AM

Malthael Cosplay from LBCC 2015, Thrill Conquest Builds, Jaetch's DB Farming Wizard

Deck Spotlight: Kibler's ATLC Dragon Priest, EU Road to BlizzCon Trailer

Ranked Play Leaderboards, Rotation for Sept. 15, 2015, Shop Sales, Into the Nexus #66

Armory Stats - Flying Achievements
With flying finally here, we are checking back in to see how players are doing on unlocking flight. You can see the numbers from last month here.

The sample used today is 1.8 million players (not characters) that have logged in since August 15th. Only level 100 characters are included in the data. Characters are grouped by player, so no matter how many characters a player has, they only count once.

We included the 200 Treasures achievement just for comparison purposes, only 100 is required for Master Treasure Hunter, which is required for Draenor Pathfinder.

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Name Points Percent Category
Expert Treasure Hunter Discover 50 treasures of Draenor (excluding Tanaan Jungle).
Master Treasure Hunter Discover 100 treasures of Draenor (excluding Tanaan Jungle).
Grand Treasure Hunter Discover 200 treasures of Draenor (excluding Tanaan Jungle).
Loremaster of Draenor Complete the Draenor quest achievements listed below.
Explore Draenor Explore the regions of Draenor.
Securing Draenor Complete the Draenor bonus objectives listed below.
Tanaan Diplomat Earn Revered reputation with all three factions in Tanaan Jungle.
Draenor Pathfinder Complete the Draenor achievements listed below:

Arena Queue Length Issue Update
The long arena queue problem may be solved soon!

Blue Tweets
Originally Posted by Blizzard Entertainment
Funny how and are ignoring #RavenholdtOrRiot Almost as if they know they're wrong but are too stubborn to change.
Appreciate feedback, and hear you, please try to keep your comments positive, and wait until full reveals. (Muffinus)

Why was the drop rate of Val'anyr fragments lowered so much?
It hasn’t been touched in years (if ever) – sounds like bad luck. (WarcraftDevs)

Last LK Timewalking cache for me was Heroic, this time it was Normal. What gives? I've only done more H kills since then?
Maybe you’re thinking of the Draenor dungeon holiday? Timewalking gives a Normal cache; Draenor Mythics a Heroic one. (WarcraftDevs)

Poll - Flying Unlock Knowledge
If you are reading this news post, it is likely that you knew how to unlock flying. We are curious if you had any players in your guild that didn't know how to unlock flying.

DLC #504 - Heir
DLC #504 has been released.

by Published on 2015-09-13 07:33 PM

Hardcore Builds Highlight - Crusader / Barbarian / Wizard, DH's Perspective on Speed GRs

Popular Constructed Decks of the Week, ATLC Jeoparino VoD, Archon Team League

Bot Reports and Bans, Lunar Tiger Removal, Heroes of the Storm WTF Moments #14

Starcraft II - Legacy of the Void Cinematic
Blizzard announced that Legacy of the Void will release November 10, 2015 along with the new cinematic today!

Artcraft Updates
We might get a followup to the old Cosmetic Class Accessories artcraft at some point in the future. They were originally described as ways to customize your character, rewarded through many different gameplay activities. Keep in mind that a somewhat similar system is coming with spec specific Artifact Weapons with multiple skins.

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
No reason to exchange words, because we will most likely never meet ingame again. Thoughts?
The Finders were supposed to be for when your friends weren't available, not as a way to experience an MMO solo. (OccupyGStreet)
But the awesome convenience of quick matchmaking means why wait for friends? League has the same problem. (OccupyGStreet)

I think the game design philosophy changed to: Leveling = solo, PvP/Endgame = groups.
I remember in vanilla having to ask friends to help for the Plagueland cauldron quests and a few others. (OccupyGStreet)
But I think it's fair that a lot of people just abandoned the group quests even when they capped off a story. (OccupyGStreet)

Poll - Main Class in Legion
Now that you have had time to process the Demon Hunter excitement, what class will your main be in Legion?

by Published on 2015-09-12 10:32 AM

Hellfire Amulet Fix, Entrance Monsters Bug, Moldran Legendary Reforge

Archon Team League Championships Grand Finals, Card Design Competition - Vanilla Extract

Bot Reports and Bans, Lunar Tiger Removal, Heroes of the Storm WTF Moments #14

Ko'ragh Solo Kill
Wannoob has managed a solo kill of Normal Ko'ragh. It took over 100 attempts and an item level of 713 to get the kill. You can see more details in the video description.

Blue Tweets
Originally Posted by Blizzard Entertainment
is Ironbound Wraithcharger a WoD exclusive? or will it be obtainable a long while from now? should i be rushing to get asap?
The Timewalking rewards aren’t tied to this expansion – no need to rush! (WarcraftDevs)

Game Design
could either of you clarify the difference between creative and technical design from your perspectives?
Good question. I can't fit a good answer in a twitter post, so I wrote a quick blog on it: (craig_amai)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
but why did so many feel the need to server transfer? Cause playerbase dropped with cata overtuning. Servers healthy in wotlk
Not my recollection. In NA, PvP players move to Tich and raiders to Mal'ganis. That's where the action was. (OccupyGStreet)
In my memory, my server still had an identity (i.e. I knew individual players) in BC but not beyond. YMMV. (OccupyGStreet)

Were you consulted on things that had a dollar or pound/euro value behind them like server transfers, you know what I mean.
Yes. (OccupyGStreet)

Road to BlizzCon – Watch the Americas Regionals Live September 12–13
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Eight teams have qualified for the 2015 World of Warcraft Arena Americas Regionals tournament—one from Latin America, one from Australia and New Zealand, and six from North America. On September 12 and 13, three of those teams will advance to the WoW Arena World Championship at BlizzCon 2015 . . . and five will be heading back home.

You’ll be able to watch the carnage unfold live on on September 12 and 13 at 12 p.m. PT—but in the meantime, let’s meet the contenders who’ve risen through the ranks over the past few months.

The Teams

Under their original moniker "Is Butter a Carb," this was the first North American team to qualify, beating out Luminosity in the Grand Finals of the first North American Online Qualifier Cup back in July. Since then, the group has reunited under the Method banner to prove that their run in Cup 1 was no coincidence and that they deserve a spot in the World Championships at BlizzCon.
  • Team Captain: Chanimal – Affliction/Demonology Warlock
  • Gorecki – Restoration Shaman, Balance Druid, Beast Mastery Hunter, Affliction Warlock
  • Rositajonez – Frost Mage
  • Psytrix – Holy Paladin

This team claimed victory under the name "Rise of le Sock" in the second North American Online Qualifier Cup, and eliminated many well-known players to get here. As the only team in the Regionals with only three players on their roster—and only one playable composition—they must prove that numbers don’t make might if they want to advance to BlizzCon.
  • Team Captain: Roastyz – Subtlety Rogue
  • Wealthysockx – Frost Mage
  • Kubzy – Restoration Druid

Tempo Storm
The name Tempo Storm has inspired fear in opponents in many eSports events, and the World of Warcraft Arena is no different. Tempo Storm has proven time and again that they’re a force to be reckoned with in online tournaments, but can they hold up under pressure at the Americas Regionals?
  • Team Captain: Elite – Holy Paladin
  • Pikaboo – Subtlety Rogue, Arms Warrior
  • Jahmilli – Frost Mage, Subtlety/Combat Rogue, Shadow Priest, Enhancement Shaman
  • Starship – Restoration Druid, Survival/Beast Mastery Hunter

Luminosity had a very competitive showing in NA Online Qualifier Cups 1 and 2, but it wasn’t until Cup 3 that they secured their position at Regionals. Now they’re out to prove that those defeats were merely a setback and that they’re destined for the Arena stage at BlizzCon.
  • Team Captain: Vanguards – Enhancement Shaman, Retribution Paladin, Mistweaver Monk
  • Maldiva – Affliction Warlock
  • Smexxin – Arms/Fury Warrior
  • Dannycarry – Restoration Druid, Mistweaver Monk

Dream Deferred
In the third NA Online Qualifier Cup, this team (previously named "World of Warcats") showed just how much of a threat they can be right out of the gates, scoring two wins in under 60 seconds. Are the other teams prepared for Dream Deferred’s opening onslaught?
  • Team Captain: Blackjeff – Frost/Unholy Death Knight
  • Beatsbydrake – Affliction/Demonology Warlock
  • Sychzy – Feral Druid
  • Vincentwong – Holy Paladin
Formerly known as "Carlos’ Bandidos", this team fought to the bitter end to secure their spot, beating out Dream Team 3–2 in the third-place match at NA Online Cup 3. They’re going to need to keep that same determination and tenacity to fight through the other teams in the Americas Regionals.
  • Team Captain: Absterge – Restoration Shaman
  • Jellybeans – Beast Mastery Hunter
  • Vosil – Affliction/Demonology Warlock
  • Walterbare – Feral Druid

Hype (previously "Bang Bang AU") emerged victorious as the winners of the Australia & New Zealand qualifying tournament in July. Although these players are relatively unknown, they had an extremely solid showing in the qualifiers. How will they stack up against the best teams from the Americas?
  • Team Captain: Nyz – Unholy Death Knight
  • Oyx – Arms Warrior
  • Ymcmshred – Restoration Druid
  • Creepinbrah – Restoration Druid

Santos Dexterity
Santos Dexterity, originally known as "This is Brasil", dominated the Copa America, winning four out of five play days and not dropping a single game in the finals stage. Consistency was the name of their game, as they won every single game with their preferred composition of Enhancement Shaman, Affliction Warlock, and Restoration Druid.
  • Team Captain: Rynd – Restoration Druid, Restoration Shaman, Holy Paladin
  • Shapis – Affliction Warlock
  • Murmindz – Enhancement Shaman, Shadow Priest
  • Xadin – Arms Warrior

The Prizes
The teams at the Americas Regionals will be competing for their share of a massive $100,000 prize pool—the largest of any regional event in World of Warcraft history. Every team will receive a portion of that money, but the amount increases dramatically the further the teams advance through the tournament.
  • 1st place team: $50,000
  • 2nd place team: $20,000
  • 3rd place team: $10,000
  • 4th place team: $8,000
  • 5th–6th place teams: $4,000
  • 7th–8th place teams: $2,000

Of course, that’s not the only prize at stake. The top three teams will also advance to the WoW Arena World Championship at BlizzCon 2015, where they’ll join five more teams from around the world to compete for $250,000 in prize money.

The Event
The World of Warcraft Arena Americas Regionals will be broadcast live on starting at 12 p.m. PT on Saturday, September 12 and Sunday, September 13. You won’t want to miss a second of the action.

Of course, an epic event needs an epic crew, and we’re pulling out all the stops with a collection of some of the best shoutcasters and analysts in the World of Warcraft Arena scene:
  • Sid ’Supatease’ Compston
  • Elliott ‘Venruki’ Venczel
  • Jared ‘vhell’ Coulston
  • Josh ‘Lore’ Allen
  • Jackson ‘Bajheera’ Bliton

These guys will be talking spectators through every match, ensuring that you don’t miss any of the high-level strategic play we know we can expect from these amazing teams. We’ll see you there!

3D Printed Weapon - Blackhand's Hammer
Ceravyn shared a 3D Printer Blackhand's Hammer, similar to The Black Hand's model.

by Published on 2015-09-11 07:04 AM

zDPS Exp Witch Doctor, Reimagined Wizard Fanart

Archon Team League Championships Grand Finals, Card Design Competition - Vanilla Extract

Upcoming Shop Updates, Cosplay Reference Kits, Epic and Hottest Plays of The Week #45

Patch 6.2.2 Hotfixes - September 10
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Creatures and NPCs
Tanaan Jungle
  • Harbormaster Korak should no longer go into evade mode if more than one player is engaging him.

Raids and Dungeons
Hellfire Citadel
  • Xhul'horac
    • Voidscribe Aathalos is no longer susceptible to Charm, Possess, or Banish effects.
    • Weaponlord Mehlkhior, and other creatures around Xhul'horac are now immune to Charm effects.
  • Archimonde
    • All of the following Archimonde encounter changes requires a realm restart to take effect.
    • We have made a number of changes aimed at reducing the difficulty of the Archimonde encounter for smaller raid groups on Normal and Heroic difficulty, with a focus on the final phase of the encounter in particular. These changes are offset by increased scaling with respect to raid size, so that the experience for larger raid groups will be mostly unchanged.
      • Infernal Doombringer's health has been reduced by up to 15%.
      • Shadowed Netherwalker's health has been reduced by up to 15%.
      • Living Shadow's health has been reduced by up to 15%.
      • Reduced the damage of Wrought Chaos by up to 20%.
      • Reduced the damage of Shackled Torment by up to 20%.
      • Living Shadows now spawn from each Nether Tear at a reduced rate for smaller raid sizes.
    • Added a 3-second cooldown to the periodic healing of Eternal Flame, preventing Infernal Doombringers from healing other Infernal Doombringers until 3 seconds after spawning on all difficulties.
    • Archimonde's health has been reduced by 10% on Raid Finder difficulty.

Toy Box


Bug Fixes
  • Fixed an issue where Vicious War Kodo and Vicious War Mechanostrider were not correctly converting into the opposite faction equivalent while performing a Faction Change.

Guild Changes - Method
Sco posted an update on what is happening to Method today.
Originally Posted by MMO-Champion
As you are probably aware already there are big changes happening in Method. There are a lot of issues at play that caused this, some more complex than others – a psychologist could probably write a novel on the situation. There has been a pretty bad atmosphere and strained relationships in Method, and while in the past the unified goal of pushing for world first has kept the guild together this is evidently no longer the case. In short a very basic summary of issues that caused separation;

  • World of Warcraft, and more specifically hardcore raiding is in decline. There is a lack of competition; 2 Horse race versus Paragon each tier. The effort required to raid at a hardcore level (locked away for 2-3 weeks) is not necessarily enjoyed as much as it previously was.
  • People are motivated to play by different factors and at various levels, as always external factors like money are involved.
  • Lack of leadership. To state it plainly; the member’s faith in the officer team’s ability to lead due to motivation and drive wasn’t at its strongest. Over time there has been a ‘transfer of power’ between the officer team and the members. For example raid leading was done by Kuznam and certain other activities was being organised by members.
  • Different views on the Method expansion inside and outside WoW.

These issues have split the guild over time and various cliques have sprung up along the way damaging the ‘one team one dream’ nature. Unfortunately key people such as Kuznam (raid leader), Pottm (organised a lot for T18), and a few others have decided they would rather start afresh in a new guild alongside those they closely associate with. The remaining members are left with a choice and to cut straight to the point, many members will obviously follow the raid leader which is understandable.

In regards to the future for Method; there is 0 intention of letting the Method guild die. We will use the resources at our disposal to rebuild the guild. I have already been speaking to people externally and I have no doubt we will get something good going. The approach to expansion release and next tier will remain hardcore raiding and while world first will obviously be a stretch depending on how many core members we lose, we will still be aiming for the highest rank achievable. With the way the current raiding scene is at the moment, we are also investigating the possibility of streaming the entire progression. Will let you guys know more when I know more. Thanks for your support.

Guild Changes - Midwinter
Slootbag and Furty are also moving from Midwinter to Serenity. An excerpt from Slootbag's statement is below:
Originally Posted by MMO-Champion
These thoughts started to seed themselves very minorly in my head before we killed Blackhand as it was the most/hardest we ever raided, and that is one of the larger times when there started to be a divide in guild hours/capability/desire to raid etc. As that tier ended, and people voiced opinions, and we raided and concluded this tier, it had become clear to me that the large variance in the desire of hours raided was now a large divide between some people, myself being on one extreme of the spectrum.

I’ve been in Midwinter for 5 years now (I’m the second-most veteran member), since late WotLK, and since my joining in the guild I’ve been one of the (and at times the) largest advocate(s) of pushing harder, increasing hours, realizing a higher potential of the amazing team we have here. With bumps and bruises along the way this guild has grown into one of the biggest powerhouses in top-end PvE raiding and it is amazing. However, we’ve now reached a point where there is unfortunately now a large disconnect in my desire to go HAM af and the guild’s pace at which it will achieve its future rankings. I feel the need at this point in my raiding career to be able to raid with 20+ other individuals who can (or want) to share and dedicate that same amount of time until that final boss dies and push as hard as possible putting aside any obligation.

So while I wholeheartedly believe whatever the guild chooses to go with for raiding direction, it is not something I can participate in any longer. I love the people here and always will, but the suppressed feeling I have of wanting to push more has eaten away at me just too much, and if I were to go forward with it I would be doing the guild a disservice as likely my attitude and performance would start to show signs of deterioration. As a result my fun has just not been there as much, and has started to completely wane.

I wanted to wait until Midwinter finished a series of important guild meetings to go ahead with my decision as I wanted to hear every single person’s opinion and desire going forward, as this is what will shape the future of Midwinter. All of this has inevitably (for me) led to my decision that I will be retiring from Midwinter raiding and will be participating my MT duties over at Serenity, the large branch of Method now reformed (was actually Method when I made this post, but PvE IRL Cataclysm happened).

My options included joining another US guild or starting my own guild in the US. However the first option does not (currently) exist in the form of a hardcore 7-day progression guild currently, and the second option is something that is just too much work in my current time, as I’m still focusing on improving my stream.

New Guild - Serenity
Some members of Method are forming a new guild called Serenity. They released this statement to Manaflask.
Originally Posted by MMO-Champion
at this point it's no secret anymore that we've founded a new guild after leaving Method.
With this statement we'd like to briefly let you guys know about why we left and what our goals are for the future.

The reasons for leaving Method basically come down to 2 points:
1) Lack of leadership within the Method guild
2) Different opinions on the direction of the WoW PvE guild Method and the organisation Method

After a lot of talking on both matters, we weren't able to to get to common ground and couldn't find solutions that worked for both sides. This is why a majority of the PvE guild decided to start something fresh, completely cut off from the Method network and management.

With our goal is crystal clear. We will have our full focus on the World of Warcraft PvE race and are going to compete for #1 while still having a nice guild and raid atmosphere as it used to be in Method.

Flippable Table Easter Egg
Solsacra discovered a fun easter egg with the Flippable Table. A little ghostly crab appears on the table occasionally when used by a Paladin!

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