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by Published on 2017-10-05 05:58 PM

Muse Live at BlizzCon 2017

Developer Q&A with Ion Hazzikostas
WatcherDev was back again to answer some more player questions! If you don't have time for the full thing, check out this clip.

Artifact Appearances
  • No new updates on artifact appearances after Legion. You will still be able to unlock all of the appearances later, except for the Mage Tower and Mythic +15 appearances.
  • The same rules apply to the Druid forms.

Legendary Items
  • The upgrade system will be the same as previous upgrades.
  • The team doesn't want to just automatically upgrade items, it feels odd to just change items.
  • The team is keeping an eye on legendary drop rates. There may be room to increase the drop rate on the first few some more.
  • The legendary tokens added in Patch 7.3.2 will be what you earn if you have every legendary item for your class. These may have another purpose later on.

Class Balance
  • There aren't plans to do much balancing before Antorus opens.
  • Balancing around Tomb won't do much to help balance in Antrous, as there will be new set bonuses and trinkets.
  • The team will do balance passes after Antorus unlocks.
  • The balance in Tomb is pretty good right now.

Tier Set Bonuses
  • The team isn't super happy with how the set system is working out.
  • Adding a 6th piece to sets gave players room for legendary items, but players can instead use a 4pc bonus, 2pc bonus from another set, and 2 legendary items.
  • The team tries to have sets that vary your gameplay a little bit, so that you have something more than all passive modifiers.
  • It is probably going too far if you need a specific build and legendary items if you have a certain set.

Mythic Dungeons
  • The team is going to do more with Mythic Dungeons in the future after seeing the success of the Mythic Dungeon Invitational.
  • Battle Resurrections in Mythic Dungeons are something the team is talking about.
  • It would be great if classes could bring unique things rather than the team copying someone a class has and giving it to another class.

Mission Rewards
  • When the Antrous raid missions become available, you will need those high level followers to access them.
  • The team doesn't want the max level missions to feel not rewarding enough, so the hotfix yesterday bumped up the rewards.

Argus Whistle
  • The team is working on hotfixing the Argus Whistle to be unlocked account wide.

PvP Season
  • The PvP season usually is linked to the opening of new raids.
  • If a patch with significant class changes happens to go live near the end of a PvP season, the team doesn't want the last few weeks of the season to be played with different balance changes.
  • Patches are becoming more about getting the data onto your computer and less about activating new events.

World Quests
  • The team has been trying to make everything account wide, but the Krokrun and Mac'Aree world quests are the exception.
  • There are a lot of conflicts because of the story going on in those zones that would make account wide quests in those areas weird, so most aren't.

Artifact Knowledge
  • Artifact Knowledge is still increasing weekly. This will continue until 55, which should be enough to fully unlock the Crucible traits.
  • There are no plans to raise the cap beyond 55, as there is no real reason to.

World Bosses
  • Nazak will probably be back at some point.

World Bosses
  • The bosses are content that the game has passed by. They haven't been updated with new loot for the same reason old Legion raids aren't updated with new loot.

  • The story in the last few patches has focused on the united effort against the Legion.
  • We will see more of the Sylvanas and Greymane story in the future for sure.

Broken Shore Buildings
  • The team has adjusted the amount of resources needed to rebuild the buildings, so the rate buildings are rebuilt is about the same as it always has been.
  • The buildings should always remain reasonably functional, they won't make it take months to rebuild the buildings in a future expansion.

Mythic Mounts
  • In Mists of Pandaria, it was the goal to offer equal loot, challenge, and rewards in 10 and 25 player. This is why the 25 player version of raids had to drop two mounts off of the final boss.
  • With a single difficulty, the team reverted to the older style of one mount from the final boss.

  • Randomness has always been at the core of World of Warcraft. It has been part of most games, going back to pen and paper games.
  • It needs to be very carefully managed.
  • If you feel like you win/lose or are strong/week because of how the RNG falls is very unsatisfying.
  • Randomness in Legion is in more places but each place has less impact on average.
  • For example, years ago the team was much stingier with loot. There weren't as many sources of loot, so it was "raid or die". Even inside raids, less items dropped. These items could be very powerful. Your raid might clear a zone for several months and only see one of that trinket. That is part of why DKP was a system.
  • Today it is much easier to get a full set of items. There are more sources of loot, bonus rolls, and other ways to earn loot.
  • The team does want to preserve some sense of reward. If you aren't having fun doing content, you should take a break. You shouldn't feel the need to go back and do something that you don't enjoy.
  • The team doesn't want you to go back and do old raids only for the hope of a legendary item.
  • Progression is one of the main parts of the game. It is less exciting when you are killing a boss on farm over and over and there is zero chance that you could get something that is an upgrade.
  • Random distribution of legendary items isn't a problem. There is something cool about not having the ability to choose a specific legendary from a list. Each person may have a different legendary, but those should be good in some different situations.
  • The gap between the feeling of getting a utility legendary and getting a throughput increase legendary was too large early in the expansion, so tuning was done to bring the two types of legendary items closer together.

Netherlight Crucible
  • There is no planned catch up system for the Netherlight Crucible. That is what Artifact Knowledge is for!

Connected Realms
  • Most of the work needed to allow new realm connections is now done! The team tested with some BR servers, found some issues, and fixed them. They are now talking about which realms to connect.

Other Spec Artifacts
  • Artifact Knowledge is enough to help players keep their other spec's weapons at a reasonably high level at a very small cost to their main weapon.
  • The team is fairly satisfied at how Knowledge is working out.

Class Tuning Data
  • The team looks at logs over sims. They use both external data and internal data when doing balancing.
  • If data externally makes things look imbalanced, but internally the data shows everything is balanced, players will only have access to the external data and think things aren't balance.
  • Why does balance matter? The subjective perception and how it impacts players. If you are playing a single player game, all you care about is finishing the content and feeling sufficiently strong.
  • You don't run simulations in single player games to figure out what armor to equip.
  • In WoW, if you try to apply to groups and are declined because the community thinks your spec is weak, it impacts your gameplay experience, even if the spec is capable of doing well.
  • The community perception of balance ends up mattering more than the internal data.
  • How can the team shift the design of the game so that balance isn't just a matter of which bar is the longest?
  • Does damage have to be the only thing that matters as far as balance goes?
  • There will always be a spec at the top of the list and a spec at the bottom of the list, so everyone will never be happy if that is the only metric.

  • There won't be flying on Argus, because of how the environment is built. It is incompatible with flying.
  • Generally there is a zone in an expansion that never allows flying.
  • This isn't setting a precedent for future zones post-release, it just has to do with how Argus was built.

Active Mitigation
  • The challenge of tanking should have to do with the parts of tanking that aren't timing your active mitigation perfectly.
  • The difference between survivability when your active mitigation is up and when it isn't shouldn't be huge.

Class Utility
  • There are a few things removed in initial Legion pruning that could come back.
  • There may have been too much fixation on ability count vs decision making in the moment.
  • Rogues aren't asking themselves if they should Eviserate or use Shroud of Concealment.

PvP Prestige
  • In PvP the team has leaned towards making things character specific.
  • Having something be character specific makes it clear when you see that impressive character that the player is really good at playing that class.
  • Players have to choose between a little more progression on their main or different and more rapid progression on his alt.
  • If you feel like there are too many Prestige levels and you can never reach what you want on your main, pushing you to only play your main, that is a problem.
by Published on 2017-10-05 05:05 PM

Muse Live at BlizzCon 2017
Originally Posted by Blizzard (Blue Tracker)
Whether you’re joining us for BlizzCon® in person or online, get ready for an epic finale—Muse is coming to BlizzCon 2017! Blizzard Entertainment today announced that the Grammy Award–winning band will close out the 11th BlizzCon on Saturday, November 4, delivering a stage-shattering conclusion to Blizzard’s two-day community celebration for everyone attending in person and joining from home with the BlizzCon Virtual Ticket.

Widely renowned as one of the best live acts in the world, Muse—Matt Bellamy, Dominic Howard, and Chris Wolstenholme—have won numerous music awards, including two Grammy Awards, an American Music Award, five MTV Europe Music Awards, two Brit Awards, six NME Awards, and six Q Awards. Since forming in 1994, Muse have released seven studio albums, selling more than 20 million copies worldwide. Their latest album, Drones, debuted at #1 in 21 countries around the world and scored the band their first #1 album in the United States—along with an award for Best Rock Album at the 2016 Grammy Awards.

Returning to Anaheim, California for its 11th year, BlizzCon is a massive celebration of Blizzard’s universes and the global player communities that bring them to life. The event has drawn thousands of Blizzard gamers from all over the world to the Anaheim Convention Center for more than a decade, with millions more tuning in online. This year’s show, running November 3 and 4, will be loaded with in-depth developer panels, thrilling esports tournaments, community contests, and much more.

“We’re thrilled to close out our 11th BlizzCon with a performance from one of rock’s greatest live acts,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Muse has wowed millions of people around the world with their groundbreaking music, and we’re excited that they’re coming to give BlizzCon attendees an epic sendoff.”

This year’s Virtual Ticket brings the Blizzard community viewing from home even closer to BlizzCon with expanded stage coverage, a new BlizzCon All Access channel, on-demand videos, and several series of weekly preshow videos—available to watch now on It also comes with a cache of commemorative in-game goodies for a variety of Blizzard games, including World of Warcraft®, Overwatch®, Hearthstone®, Diablo® III, StarCraft® II, and Heroes of the Storm®.

For more information on the events, community activities, and other activities taking place at BlizzCon 2017, visit
by Published on 2017-10-05 02:25 AM

Open Position: Diablo Fans Community Manager

Choose Your Champion Returns for the 2017 Hearthstone Summer Championship

Patch 7.3 Hotfixes - October 3 - 4
The final tier of missions includes rewards like Xenedar Armor Set that should help you boost your follower's item level.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Class Halls
  • Players no longer need to complete “The Seat of the Triumvirate” in the Argus storyline to unlock “The Ruins of Oronaar”, which allows further follower and mission progression.
  • Follower equipment that improves item level is more likely to appear from Argus missions, once “The Ruins of Oronaar” has been completed.
  • The final tier of Argus missions are now less difficult, reward more Veiled Argunite, and reward more bonus Gold.

  • Resolved an issue where some players could have the Army of the Light emissary complete but were unable to see Vindicator Jaelaana and turn it in.



Player versus Player
  • The cooldown of Vindicaar abilities will no longer reset when joining a Skirmish or Arena.

Mythic Dungeon Invitational Interview
Heather Newman (Forbes) had an opportunity to talk to Morgan Day (Lead Encounter Designer) about the Mythic Dungeon Invitational.

  • The team fixed some of the "creative use of game mechanics" techniques that players were using. These weren't awful in regular runs, but wouldn't look good on a broadcast.
  • One team used mind control to gain an advantage in Cathedral of Eternal Night. Blizzard hotfixed this in the middle of the tournament, which could have impacted other team's strategies. They probably should have waited until after the tournament.
  • One future change might address combat resurrections in Mythic Dungeons. This has been solved in raids, but having a Mythic Dungeon team with five combat resurrections is very powerful.
  • Mythic Plus adds additional things to keep in mind when designing dungeons. Before you would commonly put things on the ground to avoid standing in, but Affixes add even more you need to avoid.
  • The future may hold new affixes that have a higher degree of mastery, such as sanguine making you take more damage and deal more damage.
  • With some Olympic sports, even if one person is winning by a large margin, they are still racing a world record. It would be cool if the Mythic Dungeon invitational could have something like that.

Blue Posts
Originally Posted by Blizzard Entertainment
PvP Templates in Duels
We're very hesitant to use templates in the world because the idea of having you fighting an enemy, or an elite, or a world boss and having someone attack you and suddenly all your stats change is a very jarring experience.

For duels, on the other hand, we would like to provide an environment where players can duel under the same circumstances and same rules as you find in Arenas and Battlegrounds, with templates active.

Given the way this thread is going, I'm going to lock it here. However if you have any further questions about PvP you are welcome to add them here. (Blue Tracker / Official Forums)

Raid Testing Schedule - October 4th-9th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Wednesday, Thursday and Friday, October 4th-6th we will be conducting raid tests of Antorus, the Burning Throne. If testing goes well, the first wing of Antorus Raid Finder will remain available over the weekend.

Wednesday, October 4th

Varimathras - Heroic Antorus, the Burning Throne
13:00 PDT (16:00 EDT, 22:00 CEST)

Aggramar- Heroic Antorus, the Burning Throne
14:00 PDT (17:00 EDT, 23:00 CEST)

Thursday, October 5th

Garothi Worldbreaker - Mythic Antorus, the Burning Throne
13:00 PDT (16:00 EDT, 22:00 CEST)

Felhounds of Sargeras - Mythic Antorus, the Burning Throne
14:00 PDT (17:00 EDT, 23:00 CEST)

Friday, October 6th

Portal Keeper Hasabel - Mythic Antorus, the Burning Throne
13:00 PDT (16:00 EDT, 22:00 CEST)

Imonar the Soulhunter - Mythic Antorus, the Burning Throne
14:00 PDT (17:00 EDT, 23:00 CEST)

Friday, October 6th - Monday, October 9th
Light's Breach- Raid Finder Antorus, the Burning Throne

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?
A: In Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade Sr. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players' effective level to 110 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

Christie Golden now Full Time at Blizzard
Christie Golden started a temporary job at Blizzard earlier this year, but now appears to be a full time employee.

by Published on 2017-10-03 10:03 PM

BlizzCon 2017 Schedule

Patch 7.3.2 PTR - Build 25196
Build 25196 will be deployed to the PTR realms soon. Some new Legion Season 6 and Season 7 Elite Relics were added.

New Icons

Legendary Items
The legendary tokens were updated in this build.

Level Type Name Effect
1000None Bone-Wrought Coffer of the Damned
Use: Identify a Death Knight legendary item.
1000None Demonslayer's Soul-Sealed Satchel
Use: Identify a Demon Hunter legendary item.
1000None Living Root-Bound Cache
Use: Identify a Druid legendary item.
1000None Deepwood Ranger's Quiver
Use: Identify a Hunter legendary item.
1000None Spell-Secured Pocket of Infinite Depths
Use: Identify a Mage legendary item.
1000None Hand-Carved Jade Puzzle Box
Use: Identify a Monk item.
1000None Light-Bound Reliquary
Use: Identify a Paladin legendary item.
1000None Coffer of Twin Faiths
Use: Identify a Priest legendary item.
1000None Hollow Skeleton Key
Use: Identify a Rogue legendary item.
1000None Giant Elemental's Closed Stone Fist
Use: Identify a Shaman legendary item.
1000None Pocket Keystone to Abandoned World
Use: Identify a Warlock legendary item.
1000None Stalwart Champion's War Chest
Use: Identify a Warrior legendary item.

Achievement Changes
Originally Posted by MMO-Champion
Legion Raid
Dungeons & Raids
  • Stardust Crusaders (New) Collect 20 Motes of Titanic Essence within 5 seconds and then defeat Argus the Unmaker in Tomb of Sargeras on Normal difficulty or higher. 10 points.

Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Detainment Imprison's PvP duration is increased by 1 sec, and targets become immune to damage and healing while imprisoned. Cooldown increased to 30 45 sec. DemonHunter - Tier 5 PvP Talent.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Ferocious Wound Attacking with a 5 combo point Ferocious Bite reduces the target's maximum health by 25% 15% for 20 sec. Ferocious Wound can only be active on one target at once. Feral Druid - Tier 5 PvP Talent.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Avenging Crusader You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%. The cooldown recovery rate of your Crusader Strike and Judgment is increased by 30% and when you deal damage with those abilities, you and the nearest 2 injured allies will be healed for 200% 175% of the damage done. Lasts 20 sec. Holy Paladin - Tier 5 PvP Talent. 50% of Base Mana. Instant. 60 sec cooldown.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Earth Shield Protects the target with an earthen shield, reducing all damage the target receives by 15% 10% and causes the target to be healed for [ 450% of Spell Power ] when they take an attack equal to 4% of their total health. N Charges. Earth Shield can only be placed on one target at a time. Restoration Shaman - Tier 5 PvP Talent. 15% of Base Mana. 40 yd range. Instant. 6 sec cooldown.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Firestone Restores 2 Soul Shards and increases your spell critical strike chance by 75% 65% for 7 sec. Destruction Warlock - Tier 4 PvP Talent. Instant. 25 sec cooldown.
  • Focused Chaos Chaos Bolt damage is increased by 75% 65%, but no longer strikes additional targets afflicted by Havoc. Destruction Warlock - Tier 4 PvP Talent.

Item Effects
  • Bulwark of Flame Channel a Bulwark of Flame that absorbs 5,730,505 damage for 4 3 sec. When the Bulwark expires you unleash 4 Waves of Flame, dealing 300,785 Fire damage to all enemies in their path. You cannot move or use abilities during Bulwark of Flame. Instant. 2 min cooldown.
  • Cycle of the Legion Your Your damaging spells that critically strike have a chance to increase your Haste, Mastery, or Critical Strike by 0 for 45 sec, stacking up to 5 times. When any stack reaches 5, all effects are consumed to grant you 0 of all three attributes for 12 sec. Approximately 10 procs per minute. 9 procs per minute.
  • Legion Bombardment Call a Legion ship to bombard the target's location for 8 sec, dealing 65,477 12 sec, dealing 110,001 Fire damage to all targets within 12 yds, including the ship. 50 yd range. Instant. 2 min cooldown.
  • Mark of Aman'thul Your spells and abilities have a chance to grant you 1,235 741 Speed, Avoidance, and Leech for 12 sec. Aman'Thul's Grandeur When empowered by the Pantheon, your Intellect is increased by 1,414 for 15 sec. Approximately 2 procs per minute. 2.5 procs per minute.
  • Mark of Eonar Your healing effects have a chance to grow an Emerald Blossom nearby, which heals a random injured ally for 23,392 every 2 sec. Lasts 14 sec. Eonar's Verdant Embrace When empowered by the Pantheon, your next 6 4 direct healing spells grant the target a shield that prevents 43,469 65,204 damage for 30 sec. Approximately 2 procs per minute.
  • Mark of Golganneth Your damaging abilities have a chance to create a Ravaging Storm at your target's location, inflicting 61,960 Nature damage to 63,728 Nature damage split among all enemies within 6 yds over 8 sec. Golganneth's Thunderous Wrath When empowered by the Pantheon, your autoattacks cause an explosion of lightning dealing [ 870,400% of Mainhand Weapon Speed ] Nature damage to all enemies within 8 yds of the target. Lasts 15 sec. Approximately 4 procs per minute.
  • Mark of Norgannon Your damaging spells have a chance to increase your Intellect by 1,629 for 18 1,303 for 12 sec. Norgannon's Command When empowered by the Pantheon, you gain 6 charges of Norgannon's Command for 15 sec. Your damaging spells expend a charge to inflict an additional 34,321 damage to the target, from a random school of magic. Approximately 1.6 procs per minute. 3 procs per minute.
  • Prototype Personnel Decimator Your ranged attacks and spells have a chance to launch a Homing Missile if your target is at least 10 yds away, dealing up to 63,251 75,901 Fire damage to all enemies within 20 yds. Targets closer to the impact take more damage. Approximately 4 procs per minute.

Misc Changes
Originally Posted by MMO-Champion
World Safe Locations
Silithus: The Wound
  • Silithus The Wound East Horde (New)
  • Silithus The Wound Main (New)
  • Silithus The Wound North Alliance (New)
  • Silithus The Wound West (New)

Strings Changes
Originally Posted by MMO-Champion

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