World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2017-07-06 12:17 AM

Patch 7.2.5 Hotfixes - July 5
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Raids and Dungeons
  • Cathedral of Eternal Night
    • The damage dealt by several boss abilities and health of several creatures summoned by bosses has been reduced.
  • Tomb of Sargeras
    • Note: the following changes only affect Mythic difficulty.
    • Hydra Acid debuff can now be applied through immunity effects (damage is still prevented).
    • Hydra Acid damage reduced by 25%.
    • Hydra Acid stun duration increased to 30 seconds, and can no longer be removed by effects that break stuns.

Player Versus Player
by Published on 2017-07-05 11:56 PM

Update (9:10 PM EST): Tickets are sold out! Hopefully we will see you at BlizzCon!

BlizzCon Tickets on Sale in 2 Hours
Check out the Ticket Purchasing Guide for more information.
Originally Posted by Blizzard (Blue Tracker)
The third batch of BlizzCon 2017 tickets will go on sale Wednesday, July 5 at 7:00 p.m. PDT through Universe. Visit the for a chance to grab one!

Click here Wednesday at 7:00 p.m. to buy tickets!

To make the ticket purchase process as smooth as possible, take some time to read up on this year’s ticket sales process and what’s new for 2017:

BlizzCon Ticket Info page – Get an overview of BlizzCon 2017 general admission tickets.

Ticket Purchasing Guide – Contains additional handy details on the ticket sales process, including what information you’ll need to provide before trying to get tickets.

You’ll have until July 14 at 8:00 p.m. PDT to edit attendee information on your tickets, so it’s OK to enter your own name and email address for every ticket for now—just remember to go back and update this info before the deadline!

For viewers at home, in-depth coverage of BlizzCon will be available with the BlizzCon Virtual Ticket. Further details will be announced at a later date.

BlizzCon 2017 takes place November 3 and 4 at the Anaheim Convention Center, and tickets cost $199 each (plus applicable taxes and fees). For more information, check out the official BlizzCon site.
by Published on 2017-07-04 08:29 PM

Top Necromancer Builds From Week 1

Earn Double Gold from Quests Starting July 5 During the Midsummer Festival Event

Tomb of Sargeras Progression
Method has downed Fallen Avatar after 453 attempts to reach 8/9 in Mythic Tomb of Sargeras. Method is also doing coverage of the race!

World Boss - Withered J'im
DEADLY: Withered J'im is up again this week, rewarding players with Artifact Power and a chance at item level 860 loot.

Weekly Bonus Event - Pet Battles
Originally Posted by Blizzard (Blue Tracker / Official Forums)
An extra weekly quest and rewards are here— the Pet Battles bonus event is underway!

This Week
All week, get out there and fight with your mighty minions. When the time comes to take on other players, open your Pet Journal and hit the “Find Battle” button to be matched up with an opponent whose team is competitive with yours.

Look for the following all week long:

One Night Only! See the Fireworks Spectacular July 4
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Midsummer Fire Festival may be ending, but it won’t be without a brilliant light show during the Fireworks Spectacular!

Make your way to any capital city, or venture out to Booty Bay, to celebrate the finale for this fiery festival with an hourly firework extravaganza.

We hope to see you there!

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
I’ve noticed in a lot of competitive games; Mobas, shooters, sometimes MMORPGS, that people talk a lot about this hidden stat called MMR a lot. Often they go to external websites to see what it is or how to manipulate it or whatnot. My question is that why is the MMR stat not visible within the game, anywhere? For example, in hots last season I made gold 3. Yet I was being placed with Plats and silvers sometimes and asked “What, is my MMR too high/low? How do i find out what it is?
MMR (matchmaking rating) is a tool that developers use to try and give you a good experience by finding players of similar skill for your team and the other team. If skills on your team are radically different, then you can’t do things like coordinate with your team for awesome combos. If skills between your team and the other team are radically different, it tends to mean you win or lose games not because you made good decisions, but because the teams were just super lopsided.

It may sound weird, but MMR isn’t really something you are supposed to get better at. I know, heresy, right? Realistically, players do tend to get better, because playing more games does tend to make you better at something. But there is probably a cap. While it is aspirational to think that if you just keep playing League games that you could one day go pro, but for the vast majority of players that’s just not going to happen.

Exposing MMR sets the expectation with players that it’s a bar that they are supposed to fill up, like an experience bar, high score, or some other form of progression. Even worse, it can lead players to make decisions to try to get their MMR to change, not decisions that help to win the game. Players, being players, try to game their MMR. And if the matchmaking system is doing its job, everyone in your game should be close to the same MMR anyway. Just remember that MMR isn’t deterministic. You shouldn’t assume you’re going to beat someone with a lower MMR just because their rating is lower than yours, and it doesn’t mean matchmaking is “broken” when you are occasionally matched with someone with a different MMR, and it doesn’t mean MMR is broken if you can’t beat someone with a lower MMR than you. For all of these reasons, it’s better just to keep it hidden and not a big topic of conversation.

TLDR, MMR is not something players are supposed to focus on - it’s a developer tool, not a player metric. Think of MMR as something like frame rate, or IP address - something mostly behind the scenes.

Instead, focus on your rank. If you are Gold 3, that’s the measurement of your progression. If you win more games than you lose, maybe you can get to Platinum. (Source)

Dark Legacy Comics #588
DLC #588 has been released.

by Published on 2017-07-03 01:10 PM

The Lore and Secrets of the Shrouded Moors, New Diablo 3 Zone Coming in Patch 2.6

Top HearthPwn Standard and Wild Decks of the Week for July 2

Fan Art - Naxxramas Trailer
Hurricane is back with another trailer, this time for Naxxramas.

Dev Interview
Jesse Cox and Crendor had the opportunity to talk to Ion Hazzikostas recently.

  • There are no plans to increase the item level of items that drop from existing world bosses. World bosses are extensions of raid tiers.
  • Dungeons are one of the big success stories of Legion. In older expansions, there was a huge spike in dungeon participation early in the expansion and then it rapidly dropped off. In Legion, through a mix of adding new dungeons, updating the difficulty baseline and rewards, as well as the Mythic Keystone system, we are seeing people to continue to dungeons as a parallel or complement to raiding.
  • It seems very likely we will have more dragon story in the future. Certainly when you are Level 112, as you learn in the Chromie scenario, dragons are going to be very important.
  • There are terrible void creatures out there and an unexplored set of worlds. That is something the team is looking forward to tapping into in the future.
  • Argus would have made a monotonous setting for an expansion. It's an awesome place, but is a husk of a world that has been destroyed by the Legion. It isn't a place where we can have a bright and happy zone or civilizations that are flourishing and interesting to interact with.
  • Draenor was a brutal and savage world, but had the Arroka and the rolling plains of Nagrand. Argus doesn't have that and wouldn't support that.
  • Players often say they miss being a humble adventurer, rather than being a hero and champion. The story has advanced beyond that. When you are Level 90 or 100, you aren't just a faceless person anymore. You have defeated Onyxia, defeated the Lich King, defeated other great threats to the world, so you are becoming a peer to other heroes like Thrall, Jaina, and Varian. As we get stronger, the threats we face get stronger. At the same time, the team tries to keep in mind relative power scales. When we took on Deathwing, we had the assistance of the dragon aspects to make it a fair fight.
  • On Argus, we find a Legion portal network that allows the Legion to assault other worlds. You go through these portals to Rift worlds using riftstones from Kil'jaeden's ship, allowing you to get a glimpse of all new planets around the cosmos. You clear out the Legion invasion force, fight a boss, do an event, and complete an objective there. This provides some variation to Argus and allows us to see some different settings.
  • What's happening on Argus is the culmination of Azeroth's defense against the threat that the Legion poses. Could Argus be used for something else in the future? Who knows. It's an important location, the homeworld of the Draenei, a very important place, but the purpose it serves in the Legion story is defeating the Legion.

Darkmoon Faire - Blight Boar
The Darkmoon Faire is back in town with the addition of the Blight Boar band. Collect a toy, cage helmet, and guitar 2H mace from this event, as well as several achievements.

Tomb of Sargeras Progression
Several guilds are now at 7/9 in Mythic Tomb of Sargeras. Method is doing detailed coverage of the race!

Blue Tweets
Originally Posted by Blizzard Entertainment
Just obliterated 3 pieces of pvp gear and only got 3 Echoes of Battle in total. Is this a bug?
You can now obliterate Legion Season 4 Battleground-quality gear for a few Echoes. Gladiator gear is worth more. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
On the matter of player experience: do you think that the average player wants a game design that is created in a manner that they immerse themselves in and don`t realize they`re dealing with gameplay mechanics, decisions and overall game design elements, or do you think that the average player prefers to face to-do mission lists, itemization tables, gameplay-oriented character decisions and interfaces that make the whole game experience feel and look like a mission control panel?
This is a good question to talk about the difference between how players sometimes think about development, and how developers think about development… or at the very least, how I advocate that developers should be thinking about development.

I wouldn’t approach your question in terms of what the average player wants, but instead what kind of game you as a game developer want to make. You should have a vision for your game, and goals you are trying to meet, and an experience you want players to have.

The risk you run whenever you start worrying about what the average player would like (even if you are limiting that to the average player of your game) is that you can quickly to get to a least-common-denominator / designed-by-committee design. You can end up with a design that doesn’t offend anyone but doesn’t inspire anyone either. I love Dark Souls. I understand that it isn’t for everyone, and trying to make it more broadly appealing would probably greatly erode things that I love about the game (like the difficulty, hidden information, experimentation, and so on).

It’s a subtle distinction perhaps, but I think the development process should not be:

1) Ask players want they want
2) Build what they want.

Instead, it should be:

1) Come up with the kind of game you are trying to make
2) Ask players if your design is meeting this goal
3) Iterate until it does (or until you change your goal)

It’s kind of like the scientific method, where ideally you formulate a hypothesis first and then go get data.

So you may just be describing two different games in your original question. If I wanted a game that rewarded exploration and experimentation (something like Breath of the Wild), then I would go for the first one (the “immersive” one.). If I wanted a game where players were supposed to log in almost every day to check out what is going on, or maybe a really competitive game where comparing achievements and avoiding wasting time were both paramount, then I’d go for your second one (”mission control panel”). Those two games might have overlap in who enjoys them, but they might attract different “average players” as well. (Source)

Diablols - Rise of the Necromancer
This Diablols focuses on the Necromancer!

by Published on 2017-06-30 06:31 PM

Diablo 3 Necromancer Guide: Diablo 2 Differences, Leveling, Sets, and Playstyles

Un'Goro Q&A with Ben Brode and Mike Donais

Tomb of Sargeras Progression
Method, Exorsus, and Limit are now at 7/9 in Mythic Tomb of Sargeras. Method is doing detailed coverage of the race!

Patch 7.2.5 - June 29 Hotfixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Fixed a bug that prevented some players from receiving progress toward the Paragon of the Broken Isles Achievement.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Defensive Stance can now be cancelled after 6 seconds (was 10 seconds).

  • Tome of Unraveling Sanity now provides full Critical Strike effectiveness to all specs.
  • Shifting Cosmic Sliver will now function correctly for Protection Paladins when Guardian of Ancient Kings is glyphed with Glyph of the Queen.

Tomb of Sargeras
  • Pets should no longer get stuck during the Kil’jaeden encounter when using teleportation spells.

  • Broll Bearmantle and Thisalee Crow should no longer constantly try to enter Travel Form if the Druid they’re with is in Travel Form.

Player versus Player
The previously announced PvP hotfixes are now live.

StarCraft: Remastered Arrives August 14
You can now pre-purchase StarCraft: Remastered on Battle.Net.

Originally Posted by Blizzard Entertainment
Experience the original clash between the terrans, protoss, and zerg like never before in StarCraft®: Remastered, a lovingly crafted modernization of the award-winning sci-fi real-time strategy game from Blizzard Entertainment, which launches worldwide on August 14. Grizzled StarCraft veterans and new commanders alike can now pre-purchase the game through the online Blizzard Shop and receive some exclusive in-game rewards.

All players who pre-purchase before August 14 will receive three unique building skins for use in StarCraft: Remastered—the Char Hive, the Korhal Command Center, and the Aiur Nexus. Additionally, those who purchase StarCraft: Remastered will receive digital bonuses in StarCraft II, including the Alexei Stukov co-op commander and three unique portraits that celebrate StarCraft: Remastered.

StarCraft: Remastered adds modern conveniences to the original StarCraft experience while maintaining the same gameplay that has captivated a passionate community of gamers for almost two decades. It's also fully compatible with the existing version of StarCraft, meaning that those who purchase the upgrade can play with those who already have StarCraft and StarCraft: Brood War®. Updates and new features include:

  • Full graphical upgrade of the original StarCraft and the StarCraft: Brood War expansion
  • Widescreen UHD support for up to 4K resolution
  • New matchmaking and leaderboards
  • Player profiles that track individual statistics
  • Cloud saving for campaign progress, hotkeys, and replays
  • Higher fidelity music and sound
  • Switch between Remastered and the original StarCraft with the click of a button!

"Nearly 20 years ago, StarCraft welcomed millions of gamers to an epic sci-fi universe—and also helped form the foundation for esports as we know it today," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "Passionate gamers around the world are still playing Brood War, both with friends and competitively, so we're modernizing the technology behind StarCraft so that they can continue to enjoy the game for many years to come."

StarCraft: Remastered will be available for Windows and Mac PCs for $14.99 USD and will be fully localized into English, Brazilian Portuguese, European and Latin American Spanish, French, German, Italian, Polish, Russian, Korean, Japanese, and simplified and traditional Chinese. Learn more at

Updated EU Legion PvP Season 3 Cut-Offs
Originally Posted by Blizzard (Blue Tracker)
Now that Legion Season 3 has concluded and we have finished our end-of-season disqualifications from the 3v3 Arena and Rated Battlegrounds ladders, we’ve updated the original post in this thread to indicate the final ratings cutoffs. These are the cutoffs that were used to determine distribution of rewards for participation in Legion Season 3:

Final 3v3 Arena Cutoffs:
Cruel Gladiator (Horde): 2866
Cruel Gladiator (Alliance): 3014
Gladiator (Horde): 2615
Gladiator (Alliance): 2723
Duelist (Horde): 2149
Duelist (Alliance): 2217
Rival (Horde): 1863
Rival (Alliance): 1928
Challenger (Horde): 1594
Challenger (Alliance): 1617

Final Rated Battleground Cutoffs:
Hero of the Horde: 2345
Hero of the Alliance: 2462
Guardian of the Horde: 2007
Guardian of the Alliance: 2106
Defender of the Horde: 1796
Defender of the Alliance: 1864
Soldier of the Horde: 1628
Soldier of the Alliance: 1647

Blue Posts
Originally Posted by Blizzard Entertainment
Elemental Casting Animation Updates
Thank you for providing early feedback on visual updates.

We are still in the early stages of PTR - there is a lot of work ahead to get this round of casters feeling the best they can. Providing specific details about what is missing the mark and why, as well as what is working well and feels great will help us guide the coming weeks of development.

There are many spell effects, animations, and sounds still being worked on, and will be continually introduced throughout PTR. Thank you for your thoughts, we are listening.

What about Warlock casting animations?
Our project to improve combat visuals is ongoing. Warlocks (and other specs) are being worked on, but were not ready for this patch.

I miss when my race determined my animations.
7.3 has a suite of new casting animations similar to our melee update at launch. Each race will retain their unique animations for many spells, while other spells will use new ones. Presently the core nuke spell for each spec (fireball, lightning bolt, smite, etc.) use race-specific animations, while less frequent highlight moments use class-specific animations, plus a few one-handed casts mixed in for differentiation, readability, and style.

We agree that custom race animations are critical to keep, but also that iconic spells like Lava Burst or Pyroblast deserve a defining, class-specific treatment. (Blue Tracker / Official Forums)

Resto Shaman - Animation Update Feedback
The new Chain Heal animation is actually using the wrong texture on the PTR - in a future build it will have a more thematically-appropriate "watery" color, as intended (similar to the particle effects you can see as it dissipates). (Blue Tracker / Official Forums)

Quick update here now that the 7.3 PTR is up.

We're adding a couple of new options in 7.3 that can be accessed through these commands. These have been added based on feedback we've seen from the community and should assist in changing friendly nameplates where desired.

Let us know if you have any questions or feedback!
/console nameplateShowOnlyNames 1 or 0
/console nameplatesShowDebuffsOnFriendly 1 or 0 (Blue Tracker / Official Forums)

PvP Tuning Changes Coming Soon
Just a heads up - these changes are not live yet, we're still finishing up testing.

Additionally, we have two small changes to add to these:

Warrior - Arms:
Defensive Stance now has a 6 second cooldown before you can cancel, down from 10 seconds. This change is live, and is active in both PvE and PvP situations.

Warlock - Affliction:
PvP Template Versatility increased by 10%. (Blue Tracker / Official Forums)

New Scenarios
Originally Posted by MMO-Champion
Erasis: Leeching Power
  • Step 01: Stem the Bleeding (New) - Destroy the Blood Drainers
  • Step 02: Stop the Legion (New) - Kill the Legion forces
  • Step 03: Restore Balance (New) - Kill the Legion's commander on Erasis

Frozen Illidari
  • Step 01: Seize a Foothold (New) - Defeat Legion invaders
  • Step 02: Enhanced Enemies (New) - Release frozen illidari from their prisons.
  • Step 03: Change in Leadership (New) - Kill the Legion's commander on Sholoth

Gather Ingredients
  • Step 01: Gather Ingredients (New) - Gather all of the Ingredients

Harvesting Essence
  • Step 01: Clearing the Clearing (New)
  • Step 02: Push Back the Legion (New)
  • Step 03: The Legion's Commander (New) - Defeat any remaining denizens to ensure victory.

Island Rift Invasion
  • Step 01: Legion Lieutenants (New) - Defeat Legion lieutenants.
  • Step 02: Power Geodes (New) - Destroy Legion power geodes.
  • Step 03: Kill the Head (New) - Kill the Legion's commander

  • Step 01: Stop the Defilers (New) - Stop the Legion from defiling the fire elemental.
  • Step 02: Stoke the Flames (New) - Deliver Coalesced Flame to Pyrox
  • Step 03: Rekindled! (New) - Kill the Legion's commander.

Rift Breaker
  • Step 01: Rift Breaker (New) - Collapse the surrounding rifts with a stolen Flaming Orb.
  • Step 01: Scattered to the Winds (New) - Gather Energized Spores from an Energized Vine and Dive down onto the Spore Stalks to crush them.
  • Step 02: Outbreak (New) - Keep the from reaching the lava.
  • Step 02: Wild Wildlife (New) - Your actions have angered the local fauna, dispatch them.
  • Step 03: Secure Victory (New) - Defeat any remaining denizens to ensure victory.
  • Step 03: Something Wicked (New) - Defeat the Legion's Champion.
  • Step 04: Dive! Dive! Dive! (New) - Interact with an Energized Vine to gain the ability to Dive. Use the Dive ability to dive down at the spore stalks below to crush them. The higher you are, the greater your impact.

Seat of the Triumvirate
  • Step 01: Seat of the Triumvirate (New) - Defeat the Void presence drawing the Shadowguard and Voidbroken to the Seat of the Triumvirate.
  • Step 01: Seat of the Triumvirate (New) - Defeat the Void presence drawing the Shadowguard and Voidbroken to the Seat of the Triumvirate.

Spore Collectors
  • Step 01: Seize a Foothold (New) - Defeat Legion invaders
  • Step 02: Enhanced Enemies (New) - Kill the Spore-Enhanced Legion forces
  • Step 03: Change in Leadership (New) - Kill the Legion's commander on Sholoth

The Coldridge Cataclysm
  • Step 01: Have a Good Time (New) - Interact with Joren
  • Step 02: Panic (New)
  • Step 03: Gear Up (New)
  • Step 04: Find the Gnomenbrau (New)
  • Step 05: Embellish (New) - Extra Action Button
  • Step 06: Recover the Gnomenbrau (New) - Interact
  • Step 07: Find the Theramore Pale (New)
  • Step 08: Exaggerate (New) - Extra Action Button
  • Step 09: See Joren Run (New)
  • Step 10: Tire the Boar Out (New)
  • Step 11: Tame the Boar (New) - Interact
  • Step 12: Recover the Theramore Pale (New) - Interact
  • Step 13: Enter Frostmane Hovel (New)
  • Step 14: Enhance the Tale (New) - Extra Action Button
  • Step 15: Kill the Trolls and Wendigo (New)
  • Step 16: Find the Stormhammer Stout (New)
  • Step 17: Obviously Lie (New) - Extra Action Button
  • Step 18: Kill the Trolls and Wendigo (New)
  • Step 19: Make the Story Better (New) - Extra Action Button
  • Step 20: Defeat the Monster of a Troll (New)
  • Step 21: Relax for a Bit (New)

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