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by Published on 2014-07-22 06:30 PM

Priest Tier 17 Armor Sets, New Area in Stormwind, Blue Posts, Curse of Naxxramas

Hearthstone - The Curse of Naxxramas Now Live!
The first content addition to Hearthstone is now live! It adds thirty new cards, fifteen boss encounters, class challenges, Heroic Mode, and more!

The adventure is divided into 5 different wings and each wing will cost 700 gold or $6.99 USD. If you pay using real money and buy wings in bulk, each wing will only cost $5 USD. If you play Naxxramas during the first month, you will receive the first wing for free.









Originally Posted by Blizzard
Curse of Naxxramas: A Hearthstone Adventure
  • Curse of Naxxramas offers a new single player campaign to play Hearthstone against challenging NPC adversaries. Curse of Naxxramas can be unlocked with gold or real money and can be accessed by players that have unlocked all 9 heroes.
  • Defeat 15 fearsome bosses to unlock a total of 30 new Hearthstone cards for your collection, including Legendary cards! Naxxramas cards can easily be searched for within My Collection using the search function.
  • An all-new interactive Naxxramas-themed game board awaits you within the Adventure! Discover the surprises that lurk inside the slime pools, the quivering masses of spider eggs (spoilers: It’s spiders), and more!
  • Surmount 9 diabolical Class Challenges that test your skills with each of the unique classes of Hearthstone!
  • Defeating all of the bosses within a wing unlocks the extremely challenging Heroic Mode of that wing. Defeating all of the bosses of Naxxramas on Heroic mode unlocks a new card back for your collection.
  • Five unique wings await those brave enough to venture into Naxxramas. The first wing, The Arachnid Quarter, will immediately be available to play for free for a limited time. The remaining four wings are immediately available for players to unlock with real money or gold, and will become accessible over a period of time once unlocked.
    • The Arachnid Quarter – A web choked maze filled with many-legged minions.
    • The Plague Quarter – Necromancers brew deadly plagues while a fungal monstrosity lies in wait.
    • The Military Quarter – Tireless undead knights perfect their deadly arts within these chambers.
    • The Construct Quarter –Abominations stitched together from the Scourge’s victims stomp through these slime soaked halls.
    • Frostwyrm Lair – Chilly abode of Sapphiron and the arch-lich Kel’thuzad himself. (A curse upon my air conditioning bill!)

General
  • Marking yourself as “Busy” within the Battle.net desktop app will suppress incoming chat messages and toasts for friend requests.
  • The Shop interface has been updated to include Curse of Naxxramas.
  • Cards available within each wing of Naxxramas will become available in the Arena when that wing becomes available to play.
  • The order in which Deathrattle abilities resolve has been updated to be more consistent.
  • Additional music tracks have been added.
  • Players that appear in “Players Near Me” now appear more prominently within the Friends List.
  • Overall organization of the Friends List has been improved.
  • Sounds and graphics that occur when Mass Disenchanting now take less time to complete.
  • Cards can now be searched for using the artist of the card art in the Collection Manager.

Card Changes
  • Eaglehorn Bow now reads “Whenever a friendly Secret is revealed, gain +1 Durability”.

Practice Mode
  • Practice Mode is now entered through the Solo Adventures button on the main menu.
  • The AI in Practice Mode is now better at Hearthstone.

Bug Fixes
  • Improved various tooltips.
  • Resolved various issues regarding audio, text, animation, and display.
  • Resolved various issues that could cause cards to get stuck on the battlefield.
  • Actions should now be accurately represented in the play history.
  • The red targeting cursor will now properly track where you mouse cursor is pointing for your opponent in Play and Arena Modes.
  • The turn timer in a Friendly Challenge now calculates time correctly.
  • All Soulbound Common cards can now be properly found when searching for “Common� in the Collection Manager.
  • Disenchanting will now properly update the amount of Arcane Dust you have.
  • The side of the board is no longer visible on the Arena screen in specific resolutions while in windowed mode.
  • The XP bar for max level heroes no longer appears empty.
  • You are now able to properly select a friend by clicking on their Play Mode medal.
  • An incorrect version of the Hero Power icon will no longer appear when switching between golden and non-golden heroes while the Choose Opponent menu is displayed.
  • The Friendly Challenge button will now properly appear next to friends who have recently logged in or have been added to your friends list.
  • The Shop window no longer incorrectly closes when clicking within the Shop UI.
  • The scroll bar will no longer jump to the top of the Friends list when moving the cursor over the Last Played area of the Friends list.
  • Clicking the End Turn button at the very start of your turn no longer prevents the End Turn button from flipping back.
  • Resolved an issue where conceding can cause the client to crash.
  • The resolution time of certain spells has been shortened.
  • Resolved an issue with Brawl where the last minion to enter the fray was always the victor of the ensuing battle.
  • Resolved various issues with the Sword of Justice.
  • Resolved an issue with Shield Slam where it was being unaffected by Spell Damage if the Hero had 0 Armor and now has Spell Damage sparklies.
  • A weapon that is equipped on your turn will no longer have the attack value appear on the sheathed weapon on some resolutions.

Mac
  • Improvements were made to stability.
by Published on 2014-07-22 08:35 AM

Seasonal Rewards on PTR, Philosophy on T6 viable builds

Hearthstone Patch: The Curse of Naxxramas - Card Backs, Sounds, Cards, Bosses

New Information and Examples of Artifacts

Warlords of Draenor - Priest Tier 17 Armor Sets
Today we are taking a look at the Tier 17 Priest armor sets.

Warlords of Draenor changes things up slightly by using one set of art for Raid Finder, one set of art for Normal and Heroic, and one set of art for Mythic difficulty. You can find the Raid Finder armor sets in our Raid Finder armor sets preview.






Warlords of Draenor - New Area in Stormwind
The latest beta build added a small new area to Stormwind, with a portal and plants from Gorgrond. The area doesn't have a separate map name or any NPCs currently.



Blue Posts
Originally Posted by Blizzard Entertainment
Level 1 Garrison Mailbox
I went on the horde side and they have a mailbox. Yeah we definitely need one on alliance side.
A mailbox has been added to the Tier 1 Alliance Garrison. Thanks for the feedback! (Blue Tracker / Official Forums)

Garrison Followers in the Garrison While on Missions
When I send followers on a mission, I still see them wandering around in the garrison.
We agree, working on a better sell for this. They should be disappearing at the very least, that part is a bug that we will get fixed. (Blue Tracker / Official Forums)

Missions and Outposts
You can interact with your followers from all the zone Garrison outposts. (Blue Tracker / Official Forums)

Tuning PvP without PvP stats?
It's a challenge, for sure, but one that we're going to a lot of lengths to make sure we get right. Many of the changes we're making in Warlords are intended to improve the parity between how the game operates in PvE and PvP, so we don't need to rely on PvP-only tuning mechanics as often. The increase to player base health is a fine example of one of those changes, as it (hopefully) allows us to remove Resilience and let players deal the same amount of damage in both PvP and PvE.

Certain other changes will have similarly beneficial side effects. For example, we've significantly reduced the amount of crowd control available in PvP situations in Warlords, largely in response to (and agreement with) the sentiment that extended CC chains weren't fun to sit through, and were putting too much reliance on certain classes and comps.

However, when players have control of their characters more often, the obvious side effect is that they can spend more time healing or doing damage. When you can reliably keep up a decent amount of sustained damage or healing, PvP balance becomes less focused on burst, which, in turn, makes it fall more in line with PvE balance.

That said, we're fully aware that things will never line up exactly perfectly (and it might honestly not be all that great if they did). So, we're still very much prepared and able to implement PvE- or PvP-only tuning mechanics where necessary. We're currently experimenting with a debuff for Tank specs, for example. Should they become necessary, we can easily bring back mechanics like Resilience or the healing debuff from Battle Fatigue -- though they wouldn't need to be nearly as strong thanks to the other changes in Warlords. (Blue Tracker / Official Forums)

Warlords of Draenor Theorycraft Discussion
Questions about Riposte, Tooltip says you gain parry equal to your crit %, which I assume means that if you have 15% crit from gear that you would get 15% parry chance before DR (thats whats listed under the crit tooltip). but what's actually is happening is the crit rating is converted into parry rating then into parry% so you end up losing ~1/3 of the % from crit (i.e. 1% crit = ~0.67% parry), is this the intend, or just a bug? Also trinket and enchant procs aren't included in riposte.
Intended; you gain Parry (Rating) equal to Critical Strike (Rating), not Parry % equal to Critical Strike %.

Noticed that most of the armor enchants were marked as deprecated and the flasks seem to be as well, are the potions and food the only armor buffs left? (sorry if this isn't theory-crafty enough)
Yeah, where you're intended to have a choice between secondary stats, such as on food/flask/enchants/gems, we're not doing Spirit or Bonus Armor, since that takes away the choice.

lastly a clarification on Shield slams tooltip both wowhead and wowdb both say 3.83 AP but its closer to 3.08 AP at lvl100 in game.
It's 3.08. That may yet change in tuning though. Fixed the tooltip for now. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Beta Testing
Honestly, if you aren't willing to accept the risk of a Beta raid test failing due to bugs/servers, wait for the live release. (Watcher)
Stress testing and raid testing at the same time honestly just makes development look rushed and incredibly behind.
We want the game to advance technically, too. Beta instability is no fun; server team pit was a zoo. Load testing is going particularly bad this time around. MoP, for the most part, went particularly well. (kurtismcc)

Classes
why do I have to create a macro to /stopcasting and /use windshear. shouldn't this be the default was interrupts work?
Yes. We changed them to work this way. (Celestalon)

Problem: A talent is slightly underpowered, but perceived as completely useless.Risk: Buffing it enough to satisfy will make it very OP. (Celestalon)
Solution: Scrap it and come up with something new.
That's actually a totally valid answer in some cases. (Celestalon)
I would just trust in the math and buff it to where it should be and not worry so much about satisfaction/feedback.
I think it's actually more than the competing talents are perceived as mandatory, in this case. (Celestalon)
If something's perceived as "completely useless", that means the alternatives are so good they eclipse the "useless" talent.
Indeed, very astute observation. Something being called "weak" vs "useless" is usually dependant on its competition. If it has... (Celestalon)
...strong competitors, its value drops from "less than I'd like" to "zero". (Celestalon)
"Buff the perception" is a shorter & snappier way to say it though
Right. A good solution is to buff it in a way that *sounds* like way more of a buff than it actually is. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
When Soul Reaper is applied below 25%, can the extra damage be procced with multistrike or just the initial damage?
Explosion can MS. (Celestalon)

Can you please rename the new Pestilence to Blood Boil?
We talked about this recently, and decided to go with the name/icon of Blood Boil instead. Helps preserve the Blood flavor (Celestalon)
And makes its rune cost more intuitive as well. (Celestalon)
Will the animation/sound effect also be preserved?
Unchanged from current beta build. (Which is to say, BB visual, plus Pest between targets.) (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
Feral damage seems pretty low on beta.2-3k below other classes i ran with last night.Im guessing feral will see future changes?
We haven't done much tuning yet. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
Just tested it in beta, ate a full warrior fear which wasn't broken by Bestial wrath. Bug or intended?
BW doesn't break/immune Fear on live either, if I recall correctly? (Celestalon)
breaks all effects which cause loss of control of your pet. and just used BW on live when a lock feared me.
Oh! You actually mean on the pet. I thought you meant on the Hunter; my misunderstanding. Sounds like a bug; it should trinket pet (Celestalon)
Just tried it against a warrior fear, and BW did break the pet out of the fear. Could it have been something else? (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Casting RJW in single target is a degenerate dps increase for BrM. What has motivated legitimizing single-target RJW for WoD?
It's not being legitimized.It's a DPS increase because it's hard to make weaker than Jab. However, still big defensive loss. (Celestalon)
On beta, RJW currently generates Chi in single target. That's unquestionably superior to Jab in every aspect.
Oh, no, not intended. (Celestalon)

Are the level 30 talents for monks going to be tuned to be competitive with one-another? Chi Wave is too good to pass up on live
Yes. ZS is underpowered on live, but I wouldn't say that CB is. CB is strong AoE burst, and bonus raid healing. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Why is the Paladins Light's Hammer so expensive? 50% Mana for a Ret is too much and the benefit isn't worth it. No costs on live
Cost was added for Holy. We'll fix it to be Holy-only. (Celestalon)

PvP
did u ever thought about bringen rating requirements back from wotlk? good players had better gear and alts were on the same ilvl
Get this question a lot but we really don't like putting better gear behind a rating requirement. (holinka)

echoed thought i've been having for months. Besides popularity, no reason to keep something inherently broken: aka 2s
2s is a much easier first experience for those new to arena. Two less people to keep track of. (holinka)
Is the hope with base resil and pvp power gone in WOD, it will return to a more balanced bracket? Or keep dreaming?
The hope is to get numbers closer together throughout different parts of the game. (holinka)

Lore
Hey! On my RP server there's fierce debate over whether it'd make sense for Shado-Pan to be in Draenor? Could we get an answer?
With the sha menace dealt with, Shado-Pan heroes could definitely take up arms to help fight in Draenor, yes! (DaveKosak)

Reputation / Questing
I didn't even notice the jumping puzzles. Is there one for SMV?
One or two. We keep them few and off the beaten path. I love them, but that doesn't mean I inflict them upon others. (craig_amai)

So, what does a quest designer really do? Is it more "story writing" or more "technical stuff where to put an NPC"?
Storytelling more than "story writing." NPCs and the things they do, objectives, presentation, and all the little bits on the side. (craig_amai)

Garrisons
Is the 2 large buildings only set in stone or can feedback change it?
L4Feedback on: speed to get to T3, feelings on T3 choices/alternatives (opportunity cost). Will be in beta soon. (Muffinus)

When you say we can "bulldoze & change bldgs as much as we want," I'm assuming that includes the Barracks we have build first?
Yep! (Muffinus)

Can you explain what you meant by "Garrison Capacity System" please??
You can start several shipments at once, so instead of picking up mats daily (farm), you can wait and get multiple days worth (Muffinus)
Sounds awesome, thanks! Also, are work order limits (5 at the alchemy lab for example) account wide or character specific?
Character specific, at the moment. Would like feedback on this when beta profs get fully up and running. (Muffinus)

Hearthstone - The Curse of Naxxramas
The Curse of Naxxramas patch went up tonight, and it contains new card backs, new sounds, bosses, abilities, collectable cards, flavor text, and more!



Weekly News Recap
It has been a busy week, so here is your chance to catch up on any news you may have missed!

by Published on 2014-07-20 07:03 PM

Latest 2.1 PTR Patch notes released

This Week in Review - Naxxramas is Coming, News, Popular Decks; HearthPwn Arena Tier Lists, Top 5 Plays of the Week #29

Warlords of Draenor - Mage and Monk Season 16 Elite Armor Sets
Today we are taking a look at the Mage and Monk Season 16 Elite sets that were added in the latest beta build.












Warlords of Draenor Beta Key Giveaway
BlizzardCS is giving away 1,000 beta keys on Facebook, with entries open until July 27th.



Warlords of Draenor Beta - Addons Enabled
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Addons are enabled in the current build, though many will need to be updated for 6.0 before they will function properly.

Warlords of Draenor Beta - July 21 Raid Testing Schedule
Warlords of Draenor raid testing will begin this week!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Monday, July 21, we will begin our Warlords raid testing with one Heroic encounter from Highmaul, and one from Blackrock Foundry. As this is the very first raid test of the beta, it is quite possible that there will be technical or gameplay issues that disrupt the testing. Thank you in advance for your patience and understanding.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Each encounter should be available at approximately the listed times below on all Beta servers.

Monday, July 21
The Butcher - Heroic Highmaul
13:30 PDT (16:30 EDT, 22:30 CEST)

Gruul - Heroic Blackrock Foundry
16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?
A: In Stormwind, Orgrimmar, and your garrison, you may speak to Nexus-Lord Donjon Rade in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players' effective level to 100 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Problem is, you will want to fill in as many gcds as possible. Playing the #waiting game for resources is bad design.
Your first statement is mostly true, assuming that's optimal DPS. Second is only sometimes true; see Rogues/Ferals. (Celestalon)
Watched energy while waiting, and inevitably was around 40-45 energy when I needed it (sometimes as low as 30-35).
Sounds great. (Celestalon)

Death Knight (Forums / Skills / Talent Calculator)
with removal of HS/BS, what are blood DKs spending their blood/death runes on?
Pestilence (which is actually a merger of Pestilence and Blood Boil). (Celestalon)

Druid (Forums / Skills / Talent Calculator)
what's supposed to give mana back as boomkin, was doing signle target and went oom? What did I do wrong?
They should never run OOM doing just DPS. Mana regen for them is all passive now. (Celestalon)

Hunter (Forums / Skills / Talent Calculator)
Don't normally like posting these but http://t.co/TLmiyDCqoa any thoughts on that suggestion?
We're raising Lock and Load's duration to 30sec, and giving Survival an additional 10% baseline multistrike chance to help. (Celestalon)
More charges and a longer duration will be great though. Concern is just that you almost cant hold them without dropping DPS 2/2
It will be a slight *sustained* DPS loss to pool them, in exchange for a significant *burst* DPS gain. (Celestalon)

Monk (Forums / Skills / Talent Calculator)
Ascention and haste are far from solving it. we had the same problem in first tier of MoP with 40 energy jabs
Not being GCD capped is not a problem for an energy class. Energy classes should generally be Energy-capped, not GCD-cap. (Celestalon)

Paladin (Forums / Skills / Talent Calculator)
Can we expect any changes to Seraphim soon? Currently it is by far the weakest level 100 talent choice for Ret.
We'll get to it in tuning. (Celestalon)

Warrior (Forums / Skills / Talent Calculator)
With you having to cut down a warrior ability for rage dump why was HS dropped and not WS.
Because cutting WS and not HS results in a ton of deadtime in your rotation; feels extremely slow. (Celestalon)

Challenge Modes
How about disabling sockets or at least make gems scale as well ? Raid gear was overpowered for CM b/ce of sockets, vs 463
Yep. The way sockets work in 6.0 (optional bonus property) means that we can solve CM power creep from gems. (WatcherDev)
Is this implying "bonus" sockets will be disabled in CM's? What about other bonuses?
Right, gems won't count towards CM stats (like how the Sha-touched gem didn't in 5.x). (WatcherDev)

PvE
Is the buff for soloing old raids coming in the Pre-Patch 6.0? #Warlords
Yeah, it's not a "buff" so much as a core change to the combat ruleset for fighting lower-level creatures. (WatcherDev)
Will Mists lvl 93 bosses be effected by this when we are lvl 100? So we can solo Mists raids?
No, Mists endgame wasn't squished. Some will likely be able to solo Mists raids at 100, the way some can solo Cata raids now. (WatcherDev)
I expect the solo ability to remain consistent: harder the closer you are to current cap, easier the older it is
Yes, goal is for everything to feel exactly as if no squish ever happened. (WatcherDev)

PvP
The CC damage threshold on beta is much smaller than live. It reminds me of Wrath which I enjoyed. Is it going to stay this way?
Yes it should (holinka)

Lore
-game lore is often debated, but can this be cleared up? Tides of War=No prisoners/civies is wrong or was it lvl designer choice?
The Theramore civilians may not have come from that battle. They may have been captured in S. Barrens or Dustwallow. (DaveKosak)

Will we find out what made Khadgar de-age and have Atiesh? Is he “our” Khadgar?
Not de-aged. Just freshly-shaved. (DaveKosak)
Amazing how much better Azeroth razors are than Outland! I guess Fel Iron can’t get that close
Haha "First blade lifts hair, second blade cuts it, third blade sears and cauterizes flesh for an incredibly close shave." (DaveKosak)

Wowcraft - Warsong Gulch
The latest two Wowcraft episodes take a look at Warsong Gulch.

by Published on 2014-07-19 10:38 AM

Seasons Available for Testing, Realm of Trials, 2-Handers Follow-Up, Unlocking Salvage All, Energy Twister Rework

Naxxramas Card Reveal: Loatheb, Deck Spotlight: Crispy's Kitty, IEM Shenzhen Videos

Incoming Progression System and Reward Changes

Warlords of Draenor - Death Knight Tier 17 Armor Sets
Today we are taking a look at the Death Knight Tier 17 sets, now complete with the Mythic set that was added in the latest alpha build.

Warlords of Draenor changes things up slightly by using one set of art for Raid Finder, one set of art for Normal and Heroic, and one set of art for Mythic difficulty. You can find the Raid Finder armor sets in our Raid Finder armor sets preview.






Warlords of Draenor - New Character Model Animations
Muffinus reminded everyone that animations on several of the new character models aren't final and still a work in progress, so don't worry if your favorite new model isn't perfect just yet!



Blue Post - Where is WoW Going?
Originally Posted by Blizzard (Blue Tracker / Official Forums)
It's an interesting question!

If we stay on a steady course we would be a game with ever increasing complexity. More and more abilities, more systems, and more and more choices, all layered on top of each other--to a point where it would be impossible to realistically develop the game. We have to be constantly mindful not only of what we're implementing that's new, but of allowing systems to grow increasingly complex over time. Expansions are always a good time to take stock of the systems we have, the complexity that exists, and be really critical of ourselves and the choices we've made that got us to where we are. Two of our big design philosophies as a company are "concentrated coolness", and creating compelling gameplay through interesting choices (vs. lots of choices for the sake of having lots of them). These tend to overlap a lot, especially in the case of ability bloat, which we're trying to reign in specifically in Warlords.

To your point about talent trees, they weren't concentrated or cool. There were a bunch of buttons, and most of them were things like 2% increases to stats. They definitely felt more "gamey", like you were smart for figuring out interesting builds, but at the end of the day there was effectively one or two right answers, and figuring out interesting builds for the most part meant you were actually just sub-optimal and didn't know it. Many dozens of insanely smart designers played/worked on/gave feedback on the old talent trees for years and years, and we went through a lot of changes and iterations, and we came to the long-time-coming conclusion that talent trees just don't work for us and the types of systems we present in our games. We keep that learning experience with us.

Anyway, back to the real topic, it's no ones fault but our own that systems become increasingly complex over time, and so it's our job to be mindful of when systems are becoming overly complex and bloated with choices that aren't interesting or fun. It's normal and healthy to stop, take a moment, take a close look at what you're doing, and if those are the right choices. Constantly charging ahead with no self introspection leads to a situation that is less and less manageable, and potentially dangerous or damaging.

Deep and engaging gameplay doesn't need lots of choices to be fun as long as the choices are interesting, and feel rewarding when you make one.

Beasts of the Savage Lands - Shadowmoon Valley
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The lush Shadowmoon Valley appears peaceful and idyllic, lulling many would-be adventurers into a false sense of security as they explore its rolling hills and violet forests. But countless hidden perils lie waiting behind the tranquil façade, and only those well-armed with knowledge can hope to survive. What dangers lurk in the shadows?

Riverbeasts
Adventurers are often misled by the seemingly docile riverbeasts. Though slow to anger, once disturbed, a charging riverbeast is a ferocious sight: 4,000 pounds of fat and muscle storming toward its target like a runaway tram. Roaming draenei rangari have long been astounded by how much damage a rampaging riverbeast can take before it’s brought down, and draenei children are taught to keep a wide berth of shallow waters. Riverbeasts are characterized by their rock-like skin, likely developed during the early days of Draenor’s prehistory, when creatures of stone dueled for supremacy against the chaotic flora. Those looking to take a riverbeast as a trophy should take note of their durable armored flesh and tendency to charge unexpectedly.



Podlings
A number of Draenor’s indigenous species blur the line between plant and animal, and the so-called podlings are the most vicious and chaotic of their ilk. Small and seemingly harmless, they work together to capture their prey, attacking only when they have numerical superiority. Explorers who pay attention to the color of podlings’ flowering buds can ascertain whether they favor poison, ensnaring, or physical attacks to incapacitate their victims. Once podlings have overwhelmed their quarry, they will drag the unlucky creature down into the weeds to fertilize a new generation. The clear lesson for adventurers: looks can be deceiving!


Elekk
The majestic elekk graze contentedly across the grassy plains of Draenor, relying on their huge size and the support of the herd to keep predators at bay. Draenei explorers have determined that the animals pose no threat, as long as their young aren’t endangered or their water supply jeopardized. With the endurance to cover great distances and the ability to defend themselves by ramming or stomping attackers, these beasts have emerged as the draenei transport of choice. Explorers should take note of persistent draenei rumors that the Thunderlord Clan orcs torment and twist terrified elekk into vicious weapons of war, covering them in armor plating and inciting them to rampage when turned loose on their foes. Beware!



Draenor Ancients
It was only very recently that draenei rangari managed to communicate with these enormous sentient trees, but wildly different ways of life—not to mention a completely different perception of time—have made further interaction difficult. The ancients get their name from their analogues on Azeroth; they are tied closely to a prehistoric plant lineage that unites much of Draenor’s flora and places them in opposition to the creatures of stone. These enigmatic ancients remain in the same area for hundreds of years and are reluctant to move unless their home is threatened. Adventurers should be cautious when harvesting the valley’s lumber, as they may find the forest fighting back.



Shadowmoon Valley is a dangerous place, but there are many deadly threats still to be discovered across the savage world of Draenor. Until next time, stay alive . . . if you can.

US Connected Realms - Update 7/18
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms. Here's a continuously updated list that contains currently planned connections, future plans, and completed realm connections, all in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

Next Connections
We will be connecting the realms listed below on Thursday, July 24 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.
  • Deathwing and Executus, Kalecgos, and Shattered Halls
  • Gilneas and Elune

We will be connecting the realms listed below on Thursday, July 31 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.

  • Malfurion and Trollbane
  • Ravenholdt and Twisting Nether
  • The Venture Co and Maelstrom

Future Connections
We do not have a date for the following realm connections, but will update this post when we do.

  • Shadowmoon and Detheroc

*Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

EU Connected Realms Update - 18/07
Originally Posted by Blizzard (Blue Tracker)
The following realms are due to be connected on 23 July:

English Realms
  • (PvE) Lightbringer and Mazrigos
  • (PvP) Dentarg and Tarren Mill

German Realms
  • (PvE) Norgannon and Dun Morogh
  • (PvP) Nefarian and Nera'thor

Russian Realms
  • (PvP) Пиратская бухта and Ткач смерти

The following realms are due to be connected after the realms above:

English Realms
  • (PvE) Bronzebeard and Aerie Peak

German Realms
  • (PvP) Mannoroth and Nefarian/Nera'thor

Russian Realms
  • (PvP) Гром and Термоштепсель

Plans for these connections may change at any time. We’ll provide additional updates for future connections here as soon as we can.

Diminishing Returns in Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The following is an updated list of diminishing returns categories for crowd control effects in the Warlords of Draenor expansion. For additional details on CC changes in Warlords of Draenor, check out the "Crowd Control and Diminishing Returns" section of the official patch notes.

Roots
Death Knight
  • Chains of Ice (with Chilblains)

Druid
  • Entangling Roots
  • Mass Entanglement

Hunter
  • Charge (Tenacity pet)
  • Entrapment
  • Narrow Escape

Mage
  • Freeze Water Elemental
  • Frost Nova
  • Ice Ward

Monk
  • Disable

Priest
  • Glyph of Mind Blast
  • Void Tendrils

Shaman
  • Earthgrab Totem
  • Frost Shock (with Frozen Power)

Warrior
  • Charge
  • Staggering Shout

Silences
Death Knight
  • Strangulate

Druid
  • Glyph of Fae Silence

Mage
  • Frostjaw

Paladin
  • Avenger's Shield

Priest
  • Silence

Rogue
  • Garrote

Racial
  • Arcane Torrent
Stuns
Death Knight
  • Asphyxiate
  • Gnaw (Ghoul)
  • Monstrous Blow (Ghoul w/ Dark Transformation active)
  • Remorseless Winter

Druid
  • Bear Hug
  • Maim
  • Mighty Bash
  • Pounce

Hunter
  • Binding Shot
  • Intimidation

Mage
  • Deep Freeze

Monk
  • Charging Ox Wave
  • Fists of Fury
  • Leg Sweep

Paladin
  • Fist of Justice
  • Hammer of Justice
  • Holy Wrath

Rogue
  • Cheap Shot
  • Kidney Shot

Shaman
  • Pulverize (Primal Earth Elemental)
  • Static Charge (Capacitor Totem)

Warlock
  • Axe Toss (Felguard)
  • Shadowfury
  • Summon Infernal

Warrior
  • Shockwave
  • Storm Bolt

Racial
  • War Stomp
Knockbacks
Death Knight
  • Gorefiend's Grasp

Druid
  • Typhoon
  • Ursol's Vortex

Hunter
  • Glyph of Explosive Trap

Shaman
  • Thunderstorm

Warlock
  • Fellash
  • Whiplash


Disorients
Druid
  • Cyclone

Paladin
  • Turn Evil

Priest
  • Psychic Scream

Rogue
  • Blind

Warlock
  • Fear
  • Howl of Terror
  • Mesmerize (Shivarra pet)
  • Seduction (Succubus pet)

Warrior
  • Intimidating Shout
Incapacitates
Druid
  • Incapacitating Roar

Hunter
  • Freezing Trap
  • Wyvern Sting

Mage
  • Dragon's Breath
  • Polymorph
  • Ring of Frost

Monk
  • Glyph of Breath of Fire
  • Paralysis
  • Ring of Peace

Paladin
  • Repentance

Priest
  • Dominate Mind
  • Holy Word: Chastise
  • Psychic Horror

Rogue
  • Gouge
  • Sap

Shaman
  • Hex

Warlock
  • Banish

Racial
  • Quaking Palm


Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Hunter (Forums / Skills / WoD Talent Calculator)
Dislike Sniper Training. Not fun imo. A class that has a dmg-on-the-move niche is now discouraged from moving.
Not "discouraged from moving", but rather "encouraged to move strategically." Big difference. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
New Elemental mastery, procs on Multi-Strikes? Searing Totem? Fire/Earth/Air elemental attacks? (including melee) Thanks.
It's automatic when you've recently attacked something; doesn't "proc from" anything. (Celestalon)
ah so no proc, just auto applies on damage/100% uptime, so more mastery increases the damage? (sry if bad ?'s, not in beta )
Yes. (Celestalon)

PvP
Please make Conquest cap obtainable in Ashran (if slow). Plenty of us want high-end pvp in the world outside of 2v2-10v10.
There will be ways to get conquest in Ashran but no way to increase your cap. (holinka)

Any plans/intention to stop melee dominance on beta? Do you agree that their mobility and caster lockdown is too good?
Definitely an issue we continue to discuss. Solid feedback is starting to come through. Keep it coming. (holinka)

old pvp battlegrounds getting changed any? i still loathe warsong gulch. would love it as a single building ctf. close quarters.
We wouldn't make such a drastic change. But it could use a visual update and some graveyard fixes. (holinka)

Using seamless transfer tech to run/balance Ashran separately from rest of Draenor. People in your Ashran should be drawn from the same pool of players as your CRZ group. So no crossover between PvP, PvE, RP, and RP PvP realms. What's less clear is exactly how to balance it. Need to cap population per "instance" on some realms. Should say "realm groups". Sorry. What exactly this pop is, and what to do when we exceed is something we're testing on Beta. So play Ashran and give feedback. We'll be watch Ashran server perf to see how to balance pop vs. lag. (kurtismcc)
key takeaway is that the Ashran battle takes place in a completely different instance than the faction city (nite_moogle)
Yeah, I think the cities are just outside. Ashran is convenient, but not integrated. (kurtismcc)

Garrisons
Will Garrisons get holiday decorations like towns and cities do?
Would love to do this, takes a lot of time to set up, we'll see! (Muffinus)

Misc
In other news, today we successfully hotfixed two spawn changes on beta that previously would have required restarts
I am probably in the minority but I find all the tech changes in WoD absolutely fascinating.
You'd be surprised how much tech is refactored quietly in the background. We're constantly trying to improve even the oldest code (SeTec9)

Warlords of Draenor - Faction Hubs
Bashiok explained more of the reasoning behind the choice of the faction hub location today.

by Published on 2014-07-18 03:10 AM

Warlords of Draenor Beta Patch Notes - July 17 Update

Ashran Preview: Prepare to Engage

Warlords of Draenor Zone Preview: Gorgrond

Warlords of Draenor Zone Preview: Talador

Warlords of Draenor Beta - Build 18566
Build 18566 was be deployed on the beta realm today.

New Arakkoa Model






New Cho'gall Model




Female Undead and Draenei Customization





Mythic Tier 17 Death Knight Armor Set




Season 16 Elite Monk Armor Set




Season 16 Elite Mage Armor Set




New Creatures










Updated Maps





New Loading Screens



New Icons



















Build Content
Originally Posted by Blizzard Entertainment
New Content
  • Level Cap raised to 96 on Lost Isles and Gilneas
  • Gorgrond (level 92) and Talador (level 94) are playable.
  • Ashran is open on the level 100 PvP Realm, Mekkatorque
  • Skyreach is playable
  • 2 new Character Models: Draenei Female and Undead Female

Things may change obviously based on stability, but that's the plan for now. (Blue Tracker / Official Forums)

Ashran and the Mekkatorque PvP Server
With today’s new build, we’re activating Ashran on the Mekkatorque PvP server! As the rest of Draenor remains inaccessible on Mekkatorque, we’re also opening up some temporary portals to the Ashran staging areas in Stormwind and Orgrimmar. You'll find the the portal to Stormshield next to the Auction House in Stormwind’s Trade District, and the portal to Warspear near Grommash Hold in Orgrimmar’s Valley of Strength. (Blue Tracker / Official Forums)

New Items
There were far too many items added to list, including new Gladiator items. You can find the full list on the WoWDB Beta site.

Level Type Slot Name
95Junk Surplus Auchenai Weaponry
95Junk Burning Legion Missive
95Junk Draeneic Crystal Fragments
95Junk Amethyl Crystal
1Junk Crate of Stolen Resources
90Junk Lunarfall Carp
90Junk Outpost Building Assembly Notes
90Junk Compreshensive Outpost Construction Guide
1Companion Pets Mystical Spring Bouquet
1Companion Pets Stonegrinder
1Companion Pets Frightened Bush Chicken
1Companion Pets Lovebird Hatchling
1Companion Pets Syd the Squid
1Holiday Massage Table
1Other Perky Blaster
1Other Garrison Blueprint: War Mill, Level 3
1Other Pilgrim's Bounty
655Other LeBlanc's Piccolo
100Other Swift Riding Crop
100Other Flimsy X-Ray Goggles
1Other Pet Charm
1Other Silver-Plated Turkey Shooter
1Other Garrison Blueprint: Frostwall Mines, Level 3
1Other Garrison Blueprint: Spirit Lodge, Level 3
1Other Garrison Blueprint: Goblin Workshop, Level 3
1Other Pet Care Package
1Other Ring of Broken Promises
1Other N.U.K.U.L.A.R. Target Painter
100Other S.O.S. Relief Flare
100Other S.O.S. Relief Flare
665Other Abrogator Stone Cluster
1Other Blazing Diamond Pendant
655Other LeBlanc's Piccolo
1Other Last Deck of Nemelex Xobeh
1Other Haunting Memento
95Other Breath of Talador
1Other Prestige Card: The Turn
1Other Blazing Wings
100Mount Greg the Gronnling
1Key Stormshield Prison Key
1Key Warspear Prison Key
695Quest Blackhand's Severed Arm
695Quest Elemental Tablet
695Quest Elemental Rune
1Quest Tattered Frostwolf Shroud
1Quest Head of Alexi Barov
1Quest Head of Weldon Barov
100Explosives Bizmo's Big Bang Boom Bomb
100Explosives Gazlowe's Gargantuan Grenade
95Enchanting Small Luminous Shard
95Enchanting Fractured Temporal Crystal
100Materials Taladite Crystal
1HeadHead Emerald Sunglasses
550TrinketTrinket Barov Lumberjack Caller
620TrinketTrinket Primal Combatant's Badge of Adaptation
552TrinketTrinket Bright Coin
550TrinketTrinket Pulsating Brain of No'losh
1TabardTabard Wrynn's Vanguard Tabard
1TabardTabard Vol'jin's Spear Tabard
1ClothChest Nobleman's Coat
1ClothChest Noblewoman's Finery
1ClothLegs Noblewoman's Skirt
1ClothLegs Nobleman's Pantaloons
1ClothFeet Noble's Fancy Boots
1CosmeticHead Fine Pilgrim's Hat
100Prismatic Gem Greater Critical Strike Taladite
100Prismatic Gem Greater Haste Taladite
100Prismatic Gem Greater Mastery Taladite
100Prismatic Gem Greater Multi-Strike Taladite
100Prismatic Gem Greater Versatility Taladite
100Prismatic Gem Greater Stamina Taladite
100Mining BagBag Burnished Inscription Bag
100Leatherworking BagBag Burnished Leather Bag
100Inscription BagBag Burnished Inscription Bag
1Consumable Magnificently-Painted Egg
100Consumable Scary Ogre Face
100Consumable Wrynn's Vanguard Battle Standard
100Consumable Vol'jin's Spear Battle Standard
1Consumable Flask of the Honorbound
1Consumable Flask of Conquest
90Consumable Klikixx's Webspinner
100Potion Swirling Ashran Potion
100Food & Drink Scroll of Speed
100Food & Drink Scroll of Protection
100Food & Drink Scroll of Mass Invisibility
100Food & Drink Scroll of Town Portal
95Food & Drink Tasty Talador Lunch
95Item Enhancement Rook's Lucky Fishin' Line


New Strings
Originally Posted by MMO-Champion
GlobalStrings
  • BAG_SETTINGS_TUTORIAL - Click the bag icon to assign a type of item to this bag.|n|nThis feature works with the "Clean Up Bags" button.
  • BINDING_NAME_ITEMCOMPARISONCYCLING - Item Comparison Cycling
  • CLEAN_UP_BAGS_TUTORIAL - Click this button to clean up your bags.|n|nIt auto-sorts and moves items out of the way to make room for new items.
  • EUROPE - Europe
  • GARRISON_BUILDING_LEVEL_MAX - This building is fully upgraded
  • GARRISON_BUILDING_LEVEL_ONE - Level 1 Building
  • GARRISON_BUILDING_LEVEL_UPGRADE - Level %d Upgrade
  • GARRISON_BUILDING_NO_FOLLOWERS - You do not have any followers with a matching Trait for this building.
  • GARRISON_BUILDING_PLANS_REQUIRED - Plans Required
  • GARRISON_BUILDING_SELECT_FOLLOWER_ACTIVATED_TEXT - Click to assign a Follower
  • GARRISON_BUILDING_SELECT_FOLLOWER_DEACTIVATED_TEXT - Once this building is activated, click here to assign a Follower
  • GARRISON_BUILDING_SELECT_FOLLOWER_NOT_OWNED_TEXT - You can assign a Follower once you have this building
  • GARRISON_BUILDING_SELECT_FOLLOWER_TITLE - Select a Follower
  • GARRISON_BUILDING_SELECT_FOLLOWER_TOOLTIP - Click here to assign a Follower
  • GARRISON_EMPTY_PLOT_HOVER_TOOLTIP - Click to view available buildings for this plot.
  • GARRISON_EMPTY_PLOT_SELECTED_TOOLTIP - Drag a building onto this plot.
  • GARRISON_LANDING_INVASION - Garrison Invasion
  • GARRISON_LANDING_INVASION_TOOLTIP - Your Garrison is under attack! Return to your Garrison to defend it.
  • GARRISON_MISSION_REPORT - Garrison Mission Report
  • GARRISON_NOT_ENOUGH_MATERIALS_TOOLTIP - You do not have enough materials to start this mission.
  • GARRISON_NUM_COMPLETED_MISSIONS - %d Completed |4Mission:Missions;
  • GARRISON_PARTY_NOT_FULL_TOOLTIP - You do not have enough followers on this mission.
  • GARRISON_REWARD_XP_FORMAT - %s XP
  • GARRISON_START_MISSION - Start Mission
  • GARRISON_TOWN_HALL_ALLIANCE - Town Hall
  • GARRISON_TOWN_HALL_EXPLANATION - The central hub of all garrison activity. Access to your Architect and Mission Commander can be found inside.
  • GARRISON_TOWN_HALL_HORDE - Great Hall
  • GARRISON_TOWN_HALL_LEVEL1_DESCRIPTION - Unlocks access to a large and small building plot. Also grants access to your first monument display.
  • GARRISON_TOWN_HALL_LEVEL2_DESCRIPTION - Unlocks access to a medium building and additional small building plot. Also grants access to your second monument display.
  • GARRISON_TOWN_HALL_LEVEL3_DESCRIPTION - Unlocks access to an additional large, medium and small building plot. Also grants access to your third monument display and a direct transport to Ashran.
  • GARRISON_TROPHY_NOT_SELECTED_TOOLTIP - Monument Not Yet Placed
  • GARRISON_UPGRADE_NEED_PLAN - You don't have the plans to upgrade this building to the next level
  • GARRISON_VIEW_COMPLETED_MISSIONS - View Completed Missions
  • GARRISON_YOUR_MATERIAL - Your Material
  • ITEM_COMPARISON_SWAP_ITEM_MAINHAND_DESCRIPTION - Cycle through your main-hand items by pressing Ctrl.
  • ITEM_COMPARISON_SWAP_ITEM_OFFHAND_DESCRIPTION - Cycle through your off-hand items by pressing Ctrl.
  • ITEM_DELTA_DUAL_WIELD_COMPARISON_MAINHAND_DESCRIPTION - (With |c%s%s|r equipped in your main-hand)
  • ITEM_DELTA_DUAL_WIELD_COMPARISON_OFFHAND_DESCRIPTION - (With |c%s%s|r equipped in your off-hand)
  • KOREA - Korea
  • LFG_TOOLTIP_MONEY_REWARD - Money Reward
  • NORTH_AMERICA - N. America
  • OPTION_TOOLTIP_REFRACTION - Controls the rendering of refraction effects. Decresing this may improve performance.
  • REFRACTION - Refraction
  • SPELL_FAILED_CUSTOM_ERROR_226 - You can't do that while holding Empowered Ore.
  • SPLASH_BOOST_RIGHT_DESC_ALLIANCE - Head to the Blasted Lands and talk to Maraad.
  • SPLASH_BOOST_RIGHT_DESC_HORDE - Head to the Blasted Lands and talk to Thrall.
  • STAT_CRITICAL_STRIKE - Critical Strike
  • TAIWAN - Taiwan
  • TOWN_HALL -
  • TOYBOX_MICRO_BUTTON_SPEC_TUTORIAL - Toys can be found here!
  • UPGRADE_FEATURE_13 - Boost a character to level 90
  • UPGRADE_FEATURE_14 - Battle to Level 100 on the world of Draenor
  • UPGRADE_FEATURE_15 - Build and upgrade your garrison

CurrencyType
  • CurrencyType #1008 - Secret of Draenor Jewelcrafting
  • CurrencyType #1017 - Secret of Draenor Leatherworking

Faction
  • Faction #1708 - Laughing Skull Orcs
  • Faction #1710 - Sha'tari Defense
  • Faction #1711 - Steamwheedle Preservation Society
  • Faction #1712 - GarInvasion_IronHorde
  • Faction #1713 - GarInvasion_ShadowCouncil
  • Faction #1714 - GarInvasion_Ogres
  • Faction #1715 - GarInvasion_Primals
  • Faction #1716 - GarInvasion_Breakers
  • Faction #1717 - GarInvasion_ThunderLord
  • Faction #1718 - GarInvasion_Shadowmoon

Game Text
  • Game Text #87156 - We will follow every trail that leads to the Iron Horde, no matter how small. We will shut them down, one operation at a time!
  • Game Text #87157 - Commander, I will call on you again as soon as I know more.
  • Game Text #87158 - I send da word to ma Shadow Huntas. Dey will follow every trail dat leads us ta da Iron Horde, no matter big or small. We will shut dem down, one stronghold at a time.
  • Game Text #87159 - Commander, I call on you again when I know more.
  • Game Text #87393 - There are still Iron Horde in the northern courtyard.
  • Game Text #87419 - Gro the Uncreator, I call to you!
  • Game Text #87420 - The spirits of the Laughing Skull have spoken. We must join together to fight our common enemy, the Iron Horde!
  • Game Text #87421 - Yes! It is working! The spirits were right!
  • Game Text #87423 - Xuk...

LFG Entry
  • LFG Entry #878 - Gorgrond Finale

Scenario
  • Scenario #715 - Against The Void
  • Scenario #723 - The Battle for Gorgrond

Taxi
  • Taxi #1535 - Quest Path 4535: Quest Path - Spires of Arak 6.0 - Horde Garrison Outpost > Clutchpop Gearworks (LWB)
  • Taxi #1536 - Quest Path 4538: Quest Path - Spires of Arak 6.0 - Alliance Garrison Outpost > Clutchpop Gearworks (LWB)
  • Taxi #1537 - Shattered Landing, Blasted Lands
  • Taxi #1538 - Shattered Beachhead, Blasted Lands
  • Taxi #1539 - Skysea Point, Gorgrond



Achievement Changes
Originally Posted by MMO-Champion
Ashran
Player vs. Player

Darkmoon Faire
World Events
  • Brood of Alysrazor (New) Collect 50 Blazing Rings in one flight session of Firebird's Challenge. 10 points.
  • Flying High (New) Collect 10 Blazing Rings in one flight session of Firebird's Challenge. 10 points.
  • Ringmaster (New) Collect 20 Blazing Rings in one flight session of Firebird's Challenge. 10 points.

Draenor
Quests
  • Welcome to Draenor Name Changed from Tanaan Zone Achievement [PH Name] to Welcome to Draenor. Complete the Tanaan storylines listed below. 10 points. Assault on the Dark Portal. 10 points.
  • Welcome to Draneor Name Changed from Tanaan Zone Achievement [PH Name] to Welcome to Draneor. Complete the Tanaan storylines listed below. 10 points. Assault on the Dark Portal. 10 points.

Draenor Dungeon
Dungeons & Raids
  • Grimrail Depot Defeat the final boss Defeat Skylord Tov'osh in Grimrail Depot. 10 points.
  • Heroic: Grimrail Depot Defeat the final boss Defeat Skylord Tov'osh in Grimrail Depot on Heroic difficulty. 10 points.
  • Heroic: Iron Docks Defeat Gorgrom Defeat Skulloc in the Iron Docks on Heroic difficulty. [NYI] 10 points. 10 points.
  • Iron Docks Defeat Gorgrom in the Iron Docks. [NYI] 10 points. Defeat Skulloc in the Iron Docks. 10 points.
  • Is Draenor on Fire? Defeat Gug'rokk without killing any Unstable Slag in Bloodmaul Slag Mines on Heroic difficulty. 10 points.
  • Souls of the Lost Defeat Ner'zhul after having slain two of Ner'zhul's chosen slaying Ritual of Bones skeletons within 5 seconds of each other, in Shadowmoon Burial Grounds on Heroic difficulty. 10 points.
  • Weed Whacker Name Changed from Weed Wacker to Weed Whacker. Defeat Yalnu without any Kirin Tor Battle-Mages dying in The Everbloom on Heroic Difficulty.10 points.

Followers
Garrisons

Garrisons

Monuments
Garrisons

Professions
  • Grand Master of All Raise all primary professions to 700 skill points. 50 points. Account Wide. Reward: Garrison Monument. 50 points. Account Wide.

Warlords of Draenor
Dungeons & Raids



Set Bonus Changes
Originally Posted by MMO-Champion
Death Knight (Forums / Skills / WoD Talent Calculator)

Druid (Forums / Skills / WoD Talent Calculator)

Hunter (Forums / Skills / WoD Talent Calculator)

Mage (Forums / Skills / WoD Talent Calculator)

Monk (Forums / Skills / WoD Talent Calculator)

Paladin (Forums / Skills / WoD Talent Calculator)

Priest (Forums / Skills / WoD Talent Calculator)

Rogue (Forums / Skills / WoD Talent Calculator)

Shaman (Forums / Skills / WoD Talent Calculator)

Warlock (Forums / Skills / WoD Talent Calculator)

Warrior (Forums / Skills / WoD Talent Calculator)



Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions

Unknown Class
Major Glyphs
  • Frostbrand Weapon Name Changed from Frostflame Weapon to Frostbrand Weapon
  • Glyph of Chimera Shot Increases the healing you receive from Chimera Shot by an additional Successful Chimera Shots now also heal you for 2% of your maximum health. Major Glyph.
  • Glyph of Frostbrand Weapon Name Changed from Glyph of Frostflame Weapon to Glyph of Frostbrand Weapon. While your weapon is imbued with Flametongue Weapon, your Your off-hand weapon attacks also slow the target's movement speed by 50% for 3 sec. Major Glyph.
  • Glyph of Mind Harvest The first time you damage an enemy with Mind Blast, you gain 50 additional Orbs. Major Glyph. 2 additional Orbs. Major Glyph.

Death Knight (Forums, Talent Calculator)
Perks
  • Empowered Obliterate Name Changed from Empowered Rime to Empowered Obliterate. Now works with Obliterate instead of Rime.

Talents
  • Conversion Converts Runic Power to health, restoring 2% of maximum health per 1 sec. Lasts until canceled or Runic Power is exhausted. Death Knight - LvL 75 Talent. 5 Runic Power, plus 5 per sec. Instant. Instant.

Blood
  • Rune Tap now has a 2.5 sec cooldown, up from 0.5 sec. Now reduces all damage taken by 50% for 3 sec rather than granting an absorb shield equal to 30% of your missing health.
  • Will of the Necropolis now grants an immediate, free Rune Tap, but no longer reduces all damage taken by 25% for 4 sec.

Major Glyphs
  • Glyph of the Ice Reaper Reaping is now also triggered by your Chains of Ice. Major Glyph. The Runes you spend on Chains of Ice will become Death Runes when they activate. Death Runes count as any type of rune. Major Glyph.

Druid (Forums, Talent Calculator)

Perks
  • Empowered Moonkin Name Changed from Enhanced Owlkin Frenzy to Empowered Moonkin. Triggering Owlkin Frenzy also makes Single-target attacks against you in Moonkin Form have a 15% chance make your next damage or healing spell cast within 10 sec instant. instant cast. Requires Moonkin Form.
  • Improved Moonfire now has spec specific tooltips, no longer mentioning Sunfire for Feral, Guardian, and Restoration.
  • Enhanced Faerie Fire Name Changed from Enhanced Bear Hug to Enhanced Faerie Fire. You are no longer immobilized by using Bear Hug. While in you are in Bear Form, Faerie Fire no longer has a cooldown and deals 100% increased damage.

Talents
  • Pulverize A devastating blow that consumes 3 stacks of your Lacerate on the target to deal sw1 Physical damage, generate 15 Rage, and reduce damage taken by 20% for 10 sec. Requires Bear Form. Druid - LvL 0 Talent. Melee range. Instant.
  • Soul of the Forest Casting Swiftmend grants 50% haste for your next spellcast. Druid - LvL 60 Talent. When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest reduces the cast time of your next Healing Touch by 100%, or increases the healing of your next Regrowth, Wild Growth, or Rejuvenation by 0%. Druid - LvL 60 Talent.

Restoration

Hunter (Forums, Talent Calculator)
Perks
  • Improved Multi-Shot Name Changed from Enhanced Shots to Improved Multi-Shot. Add an additonal 5 yards range to all your attacks with a baseline 40 yard range. Multi-Shot costs 5 less Focus and deals 20% increased damage.
  • Improved Serpent Sting Name Changed from Improved Viper Venom to Improved Serpent Sting. Your Viper Venom restores an additional 3 Focus. Serpent Sting deals 20% increased damage.

Talents
  • Adaptation Increases the effect of your pet's Combat Experience to 70% 85% increased damage. Your pet now gains the following abilities, regardless of its active spec: Spiked Collar Roar of Sacrifice Cornered Boar's Speed Last Stand Blood of the Rhino Great Stamina Hunter - LvL 0 Talent.

Marksmanship
  • Chimaera Shot Name Changed from Chimera Shot to Chimaera Shot. An instant shot that causes 255% ranged weapon Nature damage An two-headed shot that hits your primary target and another nearby target, dealing sw3 Nature or Frost damage to each target. Requires Ranged Weapon. Hunter - Marksmanship Spec. 45 Focus. 40 yd range. 9 sec cooldown. Instant. 9 sec cooldown.

Survival
  • Survivalist Increases your Multistrike chance by 10%. After killing a target, you gain 15% health over 10 sec. Hunter - Survival Spec.

Mage (Forums, Talent Calculator)
Perks
  • Enhanced Pyrotechnics When Each time your Fireball or Frostfire Bolt fail fails to critically strike a target, you gain a 5% increased chance for Fireball or Frostfire Bolt to be a critical strike for 15 sec those spells gain a stacking 5% increased critical strike chance. This effect ends when Fireball or Frostfire Bolt successfully critically strike a target. critically strikes a target.

Talents
  • Flameglow Protects you with fiery energy, absorbing up to [ 22% [ 30% of Fire Spell Power ] damage from each attack against you. Mage - LvL 30 Talent. up to 30% of each attack. Mage - LvL 30 Talent.
  • Unstable Magic (Arcane) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 15% chance to explode on impact, dealing an additional 50% 20% damage to the target, and to all other enemies within 8 yards.
  • Unstable Magic (Fire) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 30% chance to explode on impact, dealing an additional 50% 20% damage to the target, and to all other enemies within 8 yards.
  • Unstable Magic (Frost) Arcane Blast, Fireball, and Frostbolt have a 50% , Frostfire Bolt, and Frostbolt have a 20% chance to explode on impact, dealing an additional 50% 20% damage to the target, and to all other enemies within 8 yards.

Fire

Major Glyphs

Monk (Forums, Talent Calculator)
  • Jab (Brewmaster, Windwalker) Jab the target, dealing [ 188% of Mainhand Min DPS + 94% of Offhand Min DPS + 59.7% of AP - 2 ] to [ 188% of Mainhand Max DPS + 94% of Offhand Max DPS + 59.7% of AP + 2 [ 103.4% of Mainhand Min DPS + 51.7% of Offhand Min DPS + 32.9% of AP - 1 ] to [ 103.4% of Mainhand Max DPS + 51.7% of Offhand Max DPS + 32.9% of AP + 1 ;] damage and generating 1 Chi.
  • Jab (Mistweaver) Jab the target, dealing [ 281.9% of Mainhand Min DPS + 59.7% of AP - 2 ] to [ 281.9% of Mainhand Max DPS + 59.7% of AP + 2 [ 155.1% of Mainhand Min DPS + 32.9% of AP - 1 ] to [ 155.1% of Mainhand Max DPS + 32.9% of AP + 1 ;] damage and generating 1 Chi.

Windwalker & Mistweaver
  • Rising Sun Kick (Windwalker) You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 ] damage, applying Mortal Wounds, and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 ] damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.

Major Glyphs
  • Glyph of Surging Mist no longer is as smart of a heal, instead bouncing to a random injured target rather than the most injured target.

None
Ferocity, Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation
  • Spiked Collar Increases the damage done by your pet's Basic Attacks by 10%, and, increases your pet's attack speed by 10%, and increases your pet's critical strike chance by 10%. None - Ferocity, Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation Spec. Melee range.

Tenacity & Tenacious Adaptation
  • Thunderstomp Shakes the ground with thundering force, doing [ 5 + 4.9% of AP + 1% of RAP damage;] Nature damage to all enemies within 8 yards. This ability causes a moderate amount of additional threat. None - Tenacity & Tenacious Adaptation Spec. 20 Focus. Melee range. Instant. 10 sec cooldown.

Paladin (Forums, Talent Calculator)
Talents
  • Sacred Shield Protects the target with a shield of Holy Light for 30 sec, absorbing up to [ 122.9% [ 130.6% of Holy Spell Power ] damage every 6 sec. Only one target can be affected at a time. Limited to 1 target. Paladin - LvL 45 Talent. 40 yd range. Instant. 6 sec cooldown.

Major Glyphs
  • Glyph of the Battle Healer Melee attacks from Inner Light heal the most wounded member of your raid or party while Seal of Insight is active no longer heal you, but instead heal a random injured member of your party or raid for 45% of the normal heal instead of you. Major Glyph. amount. Major Glyph.

Priest (Forums, Talent Calculator)
Perks
  • Empowered Archangel Name Changed from Enhanced Strength of Soul to Empowered Archangel. Strength of Soul can also trigger from Penance. The next Prayer of Healing you cast after activating Archangel has 100% increased critical strike chance.
  • Improved Heal Increases the amount healed by your Heal by 20%. healing from your Heal by 20%.
  • Enhanced Mind Flay Your Mind Flay deals damage 1 additional time. 33% faster.
  • Enhanced Shadow Word: Death When Shadow Word: Death's cooldown is reset due to not killing a target, the resulting Shadow Word: Death cast can generate a Shadow Orb. Shadow Word: Death now always generates a Shadow Orb, regardless of cooldown reset.

Rogue (Forums, Talent Calculator)
  • Stealth (Subtlety) Attacks from Stealth and for until cancelled 6 sec after deal 10% more damage.

Perks
  • Empowered Rupture Name Changed from Improved Venomous Wounds to Empowered Rupture. Venomous Wounds now triggers every time Rupture or Garotte deals damage. Rupture's chance to deal additional Nature damage and grant Energy is increased by 25%.
  • Improved Sinister Strike Increases the damage done by Sinister Strike by 20%. and Revealing Strike by 20%.
  • Enhanced Stealth Name Changed from Enhanced Master of Subtlety to Enhanced Stealth. Increases the damage bonus of Master of Subtlety by 5%. You deal an additional 5% damage for 6 sec after Stealth breaks.

Major Glyphs
  • Glyph of Hemorrhaging Veins Your Sanguinary Veins ability now also increases damage done to targets affected by your Hemorrhage. Major Glyph. Your Hemorrhage also triggers the 20% damage bonus from Sanguinary Vein. Major Glyph.

Shaman (Forums, Talent Calculator)
Perks
  • Improved Chain Lightning Your Chain Lightning and Lava Beam increase the damage of Each target struck by your Chain Lightning or Lava Beam increases the damage done by your next Earthquake by 20% per target hit by the Chain Lightning or Lava Beam.
  • Improved Lightning Shield Lightning Shield gains 5 additional maximum charges, and Lava Burst can now trigger Rolling Thunder's effects. and its multistrikes can now generate additional Lightning Shield charges though Fulmination.
  • Improved Fire Totems Increases the damage dealt by Searing Totem and Magma Totem by 50%. by 50%.
  • Enhanced Unleash Name Changed from Enhanced Unleash Elements to Enhanced Unleash
  • Empowered Lava Lash Name Changed from Improved Lava Lash to Empowered Lava Lash
  • Improved Feral Spirit Increases the damage of your Feral Spirits by 100%. Spirit Wolves by 100%.
  • Improved Healing Rain Increases healing done Increases all healing you do to targets in your Healing Rain by 10%.

Talents
  • Unleashed Fury Empowers your Unleash Flame, increasing damage taken by the target from your causing it to also increase damage done with Lightning Bolt by 30% and from your Lava Burst by 10%. Lasts with Lava Burst by 10% for 10 sec. Shaman - LvL 90 Talent.

Elemental
  • Mastery: Molten Earth Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing [ 80% of Spell Power 0;] Fire damage to your most recently attacked target. Shaman - Elemental Spec.

Warlock (Forums, Talent Calculator)
  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% of Spell Power ] Shadow damage over 60 sec. Doom critical strikes summon a Wild Imp to attack the target.
  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% of Spell Power ] Shadow damage over 60 sec. Doom critical strikes summon a Wild Imp to attack the target.
  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% of Spell Power ] Shadow damage over 60 sec. Doom critical strikes summon a Wild Imp to attack the target.
  • Shadow Bolt (Demonology) Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 57.53% of Spell Power ] Chaos damage and extending the duration of Corruption.
  • Soul Swap (Affliction) Your next use of Soul Swap within 3 sec will exhale a copy of the effects onto a new target.
  • Soul Swap (Demonology, Destruction) Your next use of Soul Swap within 3 sec will exhale a copy of the effects onto a new target.

Perks
  • Empowered Corruption Name Changed from Enhanced Nightfall to Empowered Corruption. Increases your chance to trigger Nightfall by 25/10%. Corruption has a 2.5% increased chance to generate a Soul Shard.
  • Enhanced Havoc Name Changed from Enhanced Backlash to Enhanced Havoc. Physical attacks against you have a 15% increased chance to trigger Backlash. Recuces the cooldown of Havoc by 5 sec.

Affliction

Demonology
  • Hand of Gul'dan Affliction, Destruction: Strikes the target and all enemies within 6 yards for [ 86% of Spell Power ] instant Shadowflame damage and an additional [ 22.5% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Demonology: Strikes the target and all enemies within 6 yards for [ 86% of Spell Power ] instant Shadowflame damage and an additional [ 22.5% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 131.28% of Spell Power ] Chaos damage and reducing movement speed by 50% for 6 sec. Warlock - Demonology Spec. 5% of Base Mana. 40 yd range. Instant.
  • Hellfire Affliction, Destruction: Ignites the caster, causing [ 220.5% of Spell Power ] Fire damage to himself and [ 176.4% of Spell Power ] Fire damage to all nearby enemies over 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets. Demonology: Ignites the caster, causing [ 220.5% of Spell Power ] Fire damage to himself and [ 176.4% of Spell Power ] Fire damage to all nearby enemies over 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets. Metamorphosis transforms this spell into Immolation Aura: Immolation Aura Ignites the area surrounding the caster, causing [ 126% of Spell Power ] Fire damage over 10 sec to all nearby enemies. Warlock - Demonology Spec. 2% of Base Mana, plus 2% per sec. Instant (Channeled).

Pets
  • Burning Presence (New) Intimidates any target you attack, increasing your threat generation. Also increases chance to dodge and parry by 10%, and reduces physical damage taken by 20%. Auto-Cast: Always keep this effect active. (Right-Click to toggle) Special Ability. Instant.
  • Cripple (New) Cripples the target, reducing movment speed by 80% for 30 sec (4 sec in PvP). 30 yd range. Instant. 30 sec cooldown.
  • Meteor Strike (New) The infernal releases a powerful burst of flames, dealing 0 Fire damage to nearby targets, and stunning them for 2 sec. Unlimited range. Instant. 60 sec cooldown.
  • Torch Magic (New) Purges 1 beneficial magic effect from an enemy, or burns away 1 harmful magic effect from an ally. Auto-Cast: Use on the Infernal's current target. (Right-Click to toggle) Special Ability. 30 yd range. Instant. 10 sec cooldown.

Major Glyphs
  • Glyph of Shadowflame Increases the movement speed reduction on the Shadowflame effect from your Hand of Gul'dan spell by 20%. Major Glyph. Targets affected by your Hand of Gul'dan damage over time are now also snared by 50%. Major Glyph.

Warrior (Forums, Talent Calculator)
Perks
  • Improved Rend Name Changed from Improved Overpower to Improved Rend. Increases the damage dealt by Overpower by 20%. Rend by 20%.
  • Improved Whirlwind Name Changed from Improved Thunderclap to Improved Whirlwind. Increases the damage done by Thunderclap by 20%. Whirlwind by 20%.
  • Enhanced Whirlwind Name Changed from Improved Meat Cleaver to Enhanced Whirlwind. Meat Cleaver can now stack 1 additional time. Whirlwind's effect to increase Raging Blow targets now grants 2 charges per Whirlwind and can stack up to 4 times.
  • Improved Wild Strike Damage of Wild Strike increased by 40%. 20%.
  • Enhanced Hamstring (New) Reduces the Rage cost of Hamstring by 5.
  • Improved Block Name Changed from Improved Bastion of Defense to Improved Block. Bastion of Defense now increases your block chance by an additional 10%. Increases your block chance by 10%.
  • Improved Defensive Stance Name Changed from Improved Unwavering Sentinel to Improved Defensive Stance. Unwavering Sentinel Defensive Stance now increases your armor by an additional 15%.

Talents
  • Slam Slam an opponent, causing 50% weapon sw2 Physical damage. Each consecutive use of Slam increases the damage dealt by 50% and the Rage cost by 100%, stacking up to 2 times. Requires Melee Weapon. Warrior - LvL 45 Talent. 10 Rage. Melee range. Instant.
  • Sudden Death Your autoattack hits have a 10% chance to make your next Execute free and cost no initial Rage and be useable on any target, regardless of health level. Warrior - LvL 45 Talent.

Major Glyphs
  • Glyph of Die by the Sword While Die by the Sword is active, using Overpower Wild Strike increases its duration by 1 sec and using Wild Strike increases its duration by 0.5 sec per use. Major Glyph. per use. Major Glyph.
  • Spell Reflection Reduces the cooldown on Spell Reflection by 5 sec. Major Glyph. Instant. This glyph has no effect if combined with the Mass Spell Reflection talent. Major Glyph. Instant.

Racials
Draenei
  • Heroic Presence Increases your Strength, Agility, and Intellect by 134 130 (scales with level). Draenei Racial.

Human
  • The Human Spirit Increases the highest two of your Critical Strike, Haste, Mastery, Readiness, and Multistrike from gear by 3%. Human Racial. Versatility increased by 100 (scales with level). Human Racial.

Professions
Blacksmithing
  • Draenic Steel Bulwark Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (20), Blackrock Steel Truesteel Ingot (8). Tools: Blacksmith Hammer.
  • Draenic Steel Chestplate Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14). Tools: Blacksmith Hammer.
  • Draenic Steel Dagger Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (40), Blackrock Steel Truesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Gauntlets Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (30), Blackrock Steel Truesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Girdle Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (30), Blackrock Steel Truesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Helm Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14). Tools: Blacksmith Hammer.
  • Draenic Steel Legguards Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14). Tools: Blacksmith Hammer.
  • Draenic Steel Mace Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (40), Blackrock Steel Truesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Shoulders Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (30), Blackrock Steel Truesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Sword Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (40), Blackrock Steel Truesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel War Axe Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock Steel Truesteel Ingot (14). Tools: Blacksmith Hammer.
  • Draenic Steel Warboots Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (30), Blackrock Steel Truesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Wristwraps Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (20), Blackrock Steel Truesteel Ingot (8). Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Bulwark Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (25), Blackrock Steel Truesteel Ingot (10), Draenic Steel Bulwark. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Chestplate Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock Steel Truesteel Ingot (18), Draenic Steel Chestplate. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Dagger Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (50), Blackrock Steel Truesteel Ingot (14), Draenic Steel Dagger. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Gauntlets Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14), Draenic Steel Gauntlets. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Girdle Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14), Draenic Steel Girdle. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Helm Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock Steel Truesteel Ingot (18), Draenic Steel Helm. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Legguards Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock Steel Truesteel Ingot (18), Draenic Steel Legguards. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Mace Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (50), Blackrock Steel Truesteel Ingot (14), Draenic Steel Mace. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Shoulders Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14), Draenic Steel Shoulders. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Sword Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (50), Blackrock Steel Truesteel Ingot (14), Draenic Steel Sword. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel War Axe Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (65), Blackrock Steel Truesteel Ingot (18), Draenic Steel War Axe. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Warboots Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14), Draenic Steel Warboots. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Wristwraps Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (25), Blackrock Steel Truesteel Ingot (10), Draenic Steel Wristwraps. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Bulwark Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14), Hardened Draenic Steel Bulwark. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Chestplate Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (60), Blackrock Steel Truesteel Ingot (24), Hardened Draenic Steel Chestplate. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Dagger Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (70), Blackrock Steel Truesteel Ingot (18), Hardened Draenic Steel Dagger. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Gauntlets Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock Steel Truesteel Ingot (18), Hardened Draenic Steel Gauntlets. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Helm Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (60), Blackrock Steel Truesteel Ingot (24), Hardened Draenic Steel Helm. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Legguards Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (60), Blackrock Steel Truesteel Ingot (24), Hardened Draenic Steel Legguards. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Mace Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (70), Blackrock Steel Truesteel Ingot (18), Hardened Draenic Steel Mace. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Shoulders Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock Steel Truesteel Ingot (18), Hardened Draenic Steel Shoulders. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Sword Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (70), Blackrock Steel Truesteel Ingot (18), Hardened Draenic Steel Sword. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel War Axe Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (90), Blackrock Steel Truesteel Ingot (24), Hardened Draenic Steel War Axe. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Warboots Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock Steel Truesteel Ingot (18), Hardened Draenic Steel Warboots. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Wristwraps Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14), Hardened Draenic Steel Wristwraps. Tools: Blacksmith Hammer.

Engineering

Jewelcrafting
  • Critical Strike Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Fireweed (5). Tools: Jeweler's Kit.
  • Glowing Blackrock Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Blackrock Ore (5). Tools: Jeweler's Kit.
  • Glowing Iron Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (5). Tools: Jeweler's Kit.
  • Glowing Iron Choker (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (10). Tools: Jeweler's Kit.
  • Glowing Taladite Pendant (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Glowing Taladite Ring (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Greater Critical Strike Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Fireweed (5), Boiling Blood. Tools: Jeweler's Kit.
  • Greater Haste Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Frostweed (5), Shadow Dew. Tools: Jeweler's Kit.
  • Greater Mastery Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Starflower (5), Brightwater Lily. Tools: Jeweler's Kit.
  • Greater Multi-Strike Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Nagrand Arrowbloom (5), Twin-Yolked Egg. Tools: Jeweler's Kit.
  • Greater Stamina Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Talador Orchid (5), Permafrost Shard. Tools: Jeweler's Kit.
  • Greater Taladite Amplifier (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Earth (10), Giant Rylak Claw. Tools: Jeweler's Kit.
  • Greater Versatility Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Gorgrond Flytrap (5), Starspeckle Mushroom. Tools: Jeweler's Kit.
  • Haste Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Frostweed (5). Tools: Jeweler's Kit.
  • Mastery Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Starflower (5). Tools: Jeweler's Kit.
  • Multi-Strike Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Nagrand Arrowbloom (5). Tools: Jeweler's Kit.
  • Prismatic Focusing Lens (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal. Tools: Jeweler's Kit.
  • Reflecting Prism (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Fire (10). Tools: Jeweler's Kit.
  • Shifting Blackrock Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Blackrock Ore (5). Tools: Jeweler's Kit.
  • Shifting Iron Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (5). Tools: Jeweler's Kit.
  • Shifting Iron Choker (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (10). Tools: Jeweler's Kit.
  • Shifting Taladite Pendant (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Shifting Taladite Ring (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Stamina Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Talador Orchid (5). Tools: Jeweler's Kit.
  • Taladite Amplifier (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Earth (10), Black Saberon Fang. Tools: Jeweler's Kit.
  • Taladite Crystal (New) Jewelcrafting. 1.5 sec cast. Tools: Jeweler's Kit.
  • Taladite Crystal (New) Jewelcrafting. 1.5 sec cast. 1 sec cooldown. Tools: Jeweler's Kit.
  • Taladite Recrystalizer (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (3), True Iron Ore (10), Permafrost Shard. Tools: Jeweler's Kit.
  • UNUSED Name Changed from Prismatic Focusing Lens to UNUSED
  • UNUSED Name Changed from Reflecting Prism to UNUSED
  • Versatility Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Gorgrond Flytrap (5). Tools: Jeweler's Kit.
  • Whispering Blackrock Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Blackrock Ore (5). Tools: Jeweler's Kit.
  • Whispering Iron Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (5). Tools: Jeweler's Kit.
  • Whispering Iron Choker (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (10). Tools: Jeweler's Kit.
  • Whispering Taladite Pendant (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Whispering Taladite Ring (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.

Leatherworking

Tailoring
  • Hand Spun Frock Tailoring. 2 sec cast. Reagents: Sumptuous Fur (20), Hexweave Cloth. Hexweave Cloth, Sumptuous Fur (20).
  • Hand Spun Hat Tailoring. 2 sec cast. Reagents: Sumptuous Fur (10), Hexweave Cloth. Hexweave Cloth, Sumptuous Fur (10).
  • Hand Spun Pants Tailoring. 2 sec cast. Reagents: Sumptuous Fur (25), Hexweave Cloth. Hexweave Cloth, Sumptuous Fur (25).
  • Hexweave Belt Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Animal Hide (3). Beast Hide (3).
  • Hexweave Gloves Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Animal Hide (2). Beast Hide (2).
  • Hexweave Leggings Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Animal Hide (4). Beast Hide (4).
  • Hexweave Slippers Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Animal Hide (2). Beast Hide (2).
by Published on 2014-07-17 11:25 PM

Ashran Preview: Prepare to Engage

Warlords of Draenor Zone Preview: Gorgrond

Warlords of Draenor Zone Preview: Talador

Warlords of Draenor Beta Patch Notes - July 17 Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Racial Traits
  • Human
    • The Human Spirit has been redesigned. It now increases Versatility, scaling with character level. no longer increases Spirit by 3%, and instead now increases 2 secondary stats by an amount scaling with character level. You can choose which 2 secondary stats it increases. This has not yet been implemented.

Self-Sustainability
  • Hunter
    • Survivalist is a new passive ability learned by Survival Hunters at level 10.
      • Survivalist increases the Hunter's chance to Multistrike by 10%. Additionally, the Hunter gains 15% health over 10 seconds after killing a target.

Class Changes

Death Knight

Blood Changes
Active Mitigation was a very successful design that was inspired by Death Knights' tanking style. However, it went beyond that, and Death Knights themselves were somewhat left behind in that regard. We made several changes to bring up the interactivity of Blood combat. This includes making Death Strike cause healing based on attack power, but be affected by the new Resolve passive (see Tank Vengeance and Resolve above), which gives it the traditional increase from recent damage. Plus, Rune Tap is being significantly improved, to become a strong Active Mitigation button. To tie those together, Blood's Mastery is being changed to affect both the size of the Blood Shield absorb, and the new Rune Shield absorb.

  • Rune Tap has been redesigned. It now reduces all damage taken by 50% for 3 seconds. now grants an absorption shield equal to 30% of your missing health. It also now has 2 charges, with a 40-second recharge time.
    • Will of the Necropolis has been redesigned. It now automatically triggers an immediate, free Rune Tap when you take damage that reduces you below 30% health. This effect cannot occur more often than once every 45 seconds. now grants an immediate charge, and makes your next Rune Tap free. However, its damage reduction buff now only lasts 4 seconds (down from 8 seconds).

Miscellaneous
Conversion was changed to cost different amounts by specialization, instead of reducing Runic Power generation differently by specialization. This way, Runic Power beyond what you spend on Conversion is not penalized.
  • Conversion no longer has an initial tick, and now costs 15 Runic Power/second for Blood, 20 Runic Power/sec for Frost, and 10 Runic Power/second for Unholy.

Hunter

Ability Consolidation and Refinement

Marksmanship Changes
One of our new secondary stats Multistrike, is strikingly similar to the Wild Quiver Mastery for Marksmanship Hunters. To address this similarity, we replaced Wild Quiver with a new Mastery: Sniper Training. Marksmanship Hunters that favored Mastery before will want to favor Multistrike for a similar feel. For their new Mastery, we wanted to add some depth to their moment-to-moment gameplay, and compliment Critical Strike. In order to do that, we brought back the concept of Sniper Training.

We also changed the design of Chimera Shot (and fixed its name), in order to better capture the intended flavor. Finally, we added an interaction between Careful Aim and Rapid Fire (and indirectly Aimed Shot through a Draenor Perk), so as to add a bit more depth to their gameplay.
  • Chimera Shot has been renamed Chimaera Shot. It is now a two-headed shot that hits two targets, and deals Frost or Nature damage. It no longer heals the Hunter.

Survival Changes
Apart from rotational changes through Ability Pruning, changes for Survival Hunters mostly center on Lock and Load. We changed how Lock and Load is triggered to increase the value of Multistrike, provide gameplay depth and the ability to pool damage more. Also note the new passive ability, Survivalist, which increases multistrike chance by 10%, in order to give Survival Hunters some baseline Multistrike chance.
  • Survivalist is a new passive ability learned by Survival Hunters at level 10.
    • Survivalist increases the chance to Multistrike by 10% and the Hunter gains 15% health over 10 seconds after killing a target.

Mage

Ability Consolidation and Refinement
  • Ignite now deals the same total damage with a 1 second period (down from 2 seconds). Base duration changed to 5 seconds so that duration when refreshed remains 6 seconds.

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