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  1. #1

    03/26 In-Game Fixes, Blue posts

    I do realize that I'm one day late on these posts, but world first kills are serious business!

    Recent In-Game Fixes - March 2010 - 03/26
    Originally Posted by Bornakk
    Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.

    03/26
    • The Endless Healing Potion is no longer usable in arenas as intended.
    • Warlock’s using a lower rank of Life Tap will receive a reduced benefit from their shadow spell power.
    • The damage done by the cannons in the gunship encounter in Icecrown Citadel has been increased and the rate at which their heat decays has been reduced.
    • In Alterac Valley, the buffs that the Generals get from the Warmasters and Marshals now grant them negative enemy dodge. This means they will now ignore some of their target's total dodge percentage. The base health of the Generals has been increased and the buff also grants a slightly increased amount of damage and health.
    • The cheese items in Dalaran as well as the Kvaldir Berserkers in Icecrown will once again respawn at a faster rate.
    • The window that comes up when talking to an NPC should no longer close on its own.
    • Some changes to the battleground queuing system have been made to improve performance and group queuing.
    • The timer for when the next battle in Wintergrasp will occur should no long disappear.
    Blue Posts
    Originally Posted by Blizzard Entertainment
    Gold cap in Cataclysm
    To answer your question though, increasing the gold cap is a definite possibility for Cataclysm -- though nothing is set in stone yet. (Source)

    Druid (Forums / Talent Calculator)
    Eclipse
    The purpose behind Eclipse was to encourage Balance druids to cast something besides their hardest hitting spell over and over again. From this thread it appears at least some of you were content with a "rotation" like that, but you'll have to believe me that it was a very common complaint we heard from druids as to what they disliked or why they didn't play Balance.

    Now it's possible to base a rotation around a single spells. Mages are designed to do just that. However, they also have a lot of procs, cooldowns, secondary effects and other situational events that mean that even though you're getting most of your damage from one button, you're managing a lot.

    We could have gone that way with Balance druids. We didn't largely because part of the kit of Balance is balance, and we thought that manifested itself nicely in switching between Arcane and Nature spells, or Starfire and Wrath, or Lunar and Solar.

    The problem with Eclipse (as I've stated many times, so I find the comments that we won't address the issue to be a trifle unfair) is that it now accounts for so much of Balance's damage that the random element can be punishing. Having to shift positions right when you get a proc should be a little bit of a bummer on the level of missing a few crits in a row, and not a devastating blow to your dps.

    We're keeping Eclipse, but the Cataclysm version is a pretty radical overhaul that we hope to be able to reveal soon. It removes a lot of the random element. (Source)

    Rogue (Forums / Talent Calculator)
    Action Bar bug when rogues use Vanish while Shadow Dancing
    It's technically not a bug. It's just a limitation in how the bars work. Rogues essentially have 3 bars and there are just some technical reasons why we can't go back to the Shadow Dance bar once we've dropped it.

    I think the real solution is probably to make it so you can't / don't want to Vanish while dancing. I assume you're Vanishing to get out of roots or dodge spells, but we could solve those in other ways. The spell dodging part of Vanish has been so frustrating to rogues for so long that frankly I'd rather figure out another way to get the same functionality that would feel better all around and leave Vanish as strictly "you want to go back into stealth." (Source)

    Warrior (Forums / Talent Calculator)
    Revenge and Unrelenting Assault
    We like Revenge on UA and we certainly like the new damage Protection can do with Revenge.

    If we make any change at all, it would probably be in the duration of the buff. Currently Revenge operates by giving the warrior 5 seconds in which to Revenge. This works fine when Revenge has a 5 sec cooldown, but UA removes that. Having no cooldown on Revenge is also probably fine if Revenge hits softly for Arms warriors, but it doesn't anymore. That allows a warrior who gets Revenge to light up to hit the button three or possibly four times in the window and do massive damage with each one. If we change Revenge to basically be one charge then the warrior can still pop the rogue or pet or whatever that triggers the block, dodge or parry, but they'd only get one hit instead of multiples. Such a change should not affect Protection at all.

    I can't believe all this QQ is getting a response from you. Popping shield block and revenge spaming as arms is not new at all.

    Nope. And it wasn't a big deal when Revenge didn't hit as hard as it does now. An alternative is to lower the damage Arms can do with Revenge, but we think in this case it's actually a better design that you can do one big Revenge per block / dodge / parry instead of a string of little ones.

    I could understand if you think warriors need some balancing but craving into fotm QQ disgusts me. Why are you soo quick to base nerfs off of the community's feedback but soo reluctant to buff them using their suggestions?
    Players often complain that we don't implement their suggested buffs or nerfs. This is nothing new. I suspect the volume of nerf posts exceed the buff posts because of the simple math that there are usually multiple classes asking for a nerf and one asking for a buff. We use player feedback to make informed decisions and we place more emphasis on intelligent or insightful points from players rather than a high-volume of low-quality QQ. "Warrior hit me hard" rage with perhaps an attached screenshot of dubious authenticity (tenacity vs. no resilience isn't uncommon) doesn't qualify as an intelligent or insightful point. (Source)

  2. #2

    Re: 03/26 In-Game Fixes, Blue posts

    no excuses boub

  3. #3

    Re: 03/26 In-Game Fixes, Blue posts

    Thank god they fixed the queuing for raid groups, my whole pvp guild was pissed about that.

  4. #4

    Re: 03/26 In-Game Fixes, Blue posts

    Cannon change reminded me of my 25 ICC run tonight..
    Finished the encounter, checked the meters, and discovered one cannon only put out 17k damage total. Not once did I see the cannon empty, haha.
    Terribly long fight because of it
    Quote Originally Posted by Gulo
    Clothes are merely a setback!

  5. #5
    Legendary! Thallidomaniac's Avatar
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    Re: 03/26 In-Game Fixes, Blue posts

    The AV buff to the Generals still doesn't make blitzing impossible, though, since healer stacking will get around their -% dodge chances. I'd think they'd have to implement an MS effect on the Generals if they really want Blitzing not to be a viable AV strategy, everytime.
    Enstraynomic - League of Legends
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  6. #6

    Re: 03/26 In-Game Fixes, Blue posts

    Ah, i was wondering why my NPC window would close randomly.

  7. #7

    Re: 03/26 In-Game Fixes, Blue posts

    Is this a gunship nerf or was there actually an issue with it?

    Please don't let it be the former :
    I am the lucid dream
    Uulwi ifis halahs gag erh'ongg w'ssh


  8. #8

    Re: 03/26 In-Game Fixes, Blue posts

    Quote Originally Posted by Shadowdream
    Is this a gunship nerf or was there actually an issue with it?

    Please don't let it be the former :
    Looks like a lootship nerf to me :S

  9. #9

    Re: 03/26 In-Game Fixes, Blue posts

    Quote Originally Posted by Shadowdream
    Is this a gunship nerf or was there actually an issue with it?

    Please don't let it be the former :
    Silly whining... It's a change, not a nerf.

    After the change just spamming '1' will not be viable since overheating gets punished more and people are encouraged to do it properly. Or that's how I read it.
    Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
    Trolling should be.

  10. #10

    Re: 03/26 In-Game Fixes, Blue posts

    Originally Posted by Blizzard Entertainment

    I assume you're Vanishing to get out of roots or dodge spells, but we could solve those in other ways. The spell dodging part of Vanish has been so frustrating to rogues for so long that frankly I'd rather figure out another way to get the same functionality that would feel better all around and leave Vanish as strictly "you want to go back into stealth."
    I recognize there are loads of issue with vanish, but what ? So how will that "you dont dodge spells allready in flight" vanish work to "you want to go back into stealth" ? Not really seeing the big picture behind this comment ...

  11. #11

    Re: 03/26 In-Game Fixes, Blue posts

    Darn, was hoping it would take them longer to fix Life Tap. Losing 30 HP and gaining about 3700 in return was -really- nice.

  12. #12

    Re: 03/26 In-Game Fixes, Blue posts

    Quote Originally Posted by vesseblah
    Silly whining... It's a change, not a nerf.

    After the change just spamming '1' will not be viable since overheating gets punished more and people are encouraged to do it properly. Or that's how I read it.
    People just spammed 1? :S
    I am the lucid dream
    Uulwi ifis halahs gag erh'ongg w'ssh


  13. #13

    Re: 03/26 In-Game Fixes, Blue posts

    [blizzquote="Bornakk;]Warlock’s using a lower rank of Life Tap will receive a reduced benefit from their shadow spell power./blizzquote"]


    Lame.

  14. #14

    Re: 03/26 In-Game Fixes, Blue posts

    Quote Originally Posted by vesseblah
    Silly whining... It's a change, not a nerf.

    After the change just spamming '1' will not be viable since overheating gets punished more and people are encouraged to do it properly. Or that's how I read it.
    Lul, if people just spammed 1, the fight would probably drive me mad with boredom. NEVERENDING LOOTSHIP BATTLE
    Quote Originally Posted by Gulo
    Clothes are merely a setback!

  15. #15

    Re: 03/26 In-Game Fixes, Blue posts

    Quote Originally Posted by mightimace
    [blizzquote="Bornakk;]Warlock’s using a lower rank of Life Tap will receive a reduced benefit from their shadow spell power./blizzquote"]


    Lame.
    for pve, no1 would care, but you do realise that for pvp that was extremly op to convert ~50hp into 4ish k mana.
    Quote Originally Posted by Swizzle View Post
    Kael'thas and Kil'Jaeden are actually quite similar. For one, both names start with the letter K, which is short for...kuhraaaaazy. Second, both had a hard-on for the color red and blood-elf girls. Third, they both were defeated at the Sunwell. Lastly, they both hate people who make threads comparing things that are as different as bananas and grape drink.

  16. #16

    Re: 03/26 In-Game Fixes, Blue posts

    Gunship change is simply reverting to what it was prior to this patch. If you'd have done the cannons before and after the patch you'd have noticed that for whatever reason post-patch they were losing heat at like five times the rate of before. Was extending the INCREDIBLY DIFFICULT fight.

  17. #17

    Re: 03/26 In-Game Fixes, Blue posts

    lol more warrior nerfs. really happy my priest is almost 80. if blizzard remove the spammable revenge, that will be another huge stealth buff to rogues v warriors.

    I really don't see why they do this....I mean you gotta be retarded to still be hitting an arms warrior with shield block up and getting revenge slapped every second. Just stop hitting him, and BAM no revenges.

    edit: I really don't understand where these "nerf revenge" posts are coming from. People pull out this 6-7k revenges outa their ass. My revenge just did 1k on a DK in frost presence. He didn't even have good gear, and my warrior had about 7k AP (AV with buffs) and ~ 30% ArP.
    http://files.me.com/sureshk/j0r7w6

  18. #18

    Re: 03/26 In-Game Fixes, Blue posts

    aha ;D ;D

  19. #19

    Re: 03/26 In-Game Fixes, Blue posts

    hopefully they fix the loading screen error, everyone I know gets it and its rather annoying.

  20. #20

    Re: 03/26 In-Game Fixes, Blue posts

    Quote Originally Posted by Tinkerbelle
    People pull out this 6-7k revenges outa their ass. My revenge just did 1k on a DK in frost presence. He didn't even have good gear, and my warrior had about 7k AP (AV with buffs) and ~ 30% ArP.
    well my warrior does 8-9k revenges and her gear is pretty standart (tier9 + heroic loot) so i believe the numbers. i just don't get why they nerf the warrior to the ground like that while retardins still roflstorm your face off.

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