Some brief thoughts on the current state of the game:
It's funny, but almost every single thing about the game has a good side and a bad side:
- There's eight brilliant, engaging and very expansive single-player RPGs buried in an overly-linear MMO campaign.
- Same-faction replayability is hurt due to the limited replay value of fetch quests, travel time and drawn-out fights. Big =/= good if your world is lifeless.
- I understand and even initially agreed with where Bioware came from on making fights last longer, but it gets old fast. You have to pay way too much attention to something that is inherantly mindless.
- Looking at it from a software engineer's P.O.V., "bonus quests" are a cunningly brilliant concept. They mean you can still have that bullet point on the box saying "All our quest content is fully voiced!". From a player's perspective? Please strangle me with the Tauntaun entrails I just collected.
- The game engine is horrid, but you can't help but be impressed with what they've done with it. It just wasn't ready for what they threw at it. Too many loading screens. Too much travel time and too much pop-in.
- Orbital stations need to die in a fire. What needs to happen here: While the world is loading, show a cut-scene of ship docking with orbital station. Fade-out/fade-in. Cut-scene of transport shuttle going to planet. Rinse-repeat in reverse when returning to ship. One load screen.
In fairness though, there are some things you have to give Bioware points for:
- They delivered on a scalable, customisable UI.
- They probably don't listen enough to their beta testers on things like PvP rewards, but they do listen to their live community.
- High-res textures were renabled.
- Novare Coast is a lot of fun.
Any thoughts on this? I think we need to take the good with the bad. I think Bioware made some very novice mistakes, but at the same time they're willing to learn from those mistakes and considerably less bloody-mindedness than other developers.