Because there is an entire section of the population base that plays to 90 once or twice then quits. That portion of the population is going to buy the expansion, play for a couple months and unsubscribe until the next expansion.
Subscription numbers go down. It's the nature of a maturing game.
---------- Post added 2013-02-09 at 12:19 PM ----------
It's like you and Hakto are speaking entirely different languages.
Knock off the unnecessary and off-topic comments about one another. If you disagree with something do it without throwing around insults, implicit or explicit. People are allowed to have other opinions and even get facts wrong from time to time. Make the case you want to make and leave it at that.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Still beating this dead horse?
Prove that only 2.4 million people left wow in that period, because if more than that left your argument is false.
Try putting in a tax return showing only your losses and not gains and see how far you get.
Personally, I suspect well over 20 mill people have played and left Wow at some point, again completely irrelevant, all that is relevant is the nett number of subs over any given period.
Last edited by Hakto; 2013-02-09 at 09:12 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Because often enough there isn't anything else to do. If i pick up shit outside for a job and keep doing it doesen't mean its a great job, I just can't get anything better at the time. Surely you've seen all the people who play WoW whining about pretty much everything. There aren't many good games out there atm but that doesen't mean WoW doesen't suck at all.
okay no problem
Q4 2010 at 12 million players world wide reported by blizzard http://investor.activision.com/relea...leaseID=548900
Q1 2011 - Blizzard reported a 600,000 subscribers lost http://investor.activision.com/relea...leaseID=575495 this would bring subs down to 11.4 million world wide
Q2 2011 - Blizzard reported a 300,000 subscribers lost http://investor.activision.com/relea...leaseID=596540 this would bring subs down to 11.1 million world wide
Q3 2011 - Blizzard reported a 800,000 subscribers lost http://investor.activision.com/discl...eventid=104674 this would bring subs down to 10.3 million world wide
Q4 2011 - Blizzard reported a 100,000 subscribers lost http://investor.activision.com/event...eventid=108428 this would bring subs down to 10.2 million world wide
Q1 2012 - Blizzard reported Subscribers remained flat (no lost reported) http://investor.activision.com/event...eventid=112584 this would keep the subs at 10.2 million world wide
Q2 2012 - Blizzard reported 1.1 Million subscribers lost http://investor.activision.com/discl...eventid=116427 this would bring subs down to 9.1 million world wide
Q3 2012 - Blizzard reported 10 Million Plus players (900k plus player gain) http://investor.activision.com/event...eventid=120047 this would bring subs up to 10 million plus world wide
Q1 2013 - Blizzard reported 9.6 Million subscribers lost http://investor.activision.com/discl...eventid=124455 this would bring subs up to 9.6 million plus world wide
Do I need to break anything else down for you with proof?
---------- Post added 2013-02-09 at 01:27 PM ----------
Wrath had 12 million is fact
Last edited by But I Hate You All; 2013-02-09 at 09:28 PM.