Originally Posted by
79784711467
While the specific changes are arguable, a fairly large consensus can possibly be reached that the class simply needs more flavor. Looking at all of the other melee options, and in particular if you factor in dual-spec, the only pure melee DPS class is the poorest choice from both a style & presentation standpoint, as well as from a utility and functionality standpoint.
The other melee can do more by sheer nature of dual spec if nothing else, but also in terms of having unique abilities & buffs, as well as in many cases doing some of the signature rogue things better. What is a rogue? Stealth, dual wield, melee, combo points w/ finishers. One could easily argue paladin's combo system is better, druid's stealth is just as good, Warrior's and DK's dual-wield weapons and animations are better, and all other options have signature moves that are fun and entertaining to the observer as well. There are enough of them to take your pick, even if you don't like several (Wiings, AotD, DnD, Titan Grip, Monk Cyclone Kick, Xuen, Bloodlust, Lay on Hands, .
Put that aside, and let us look at part of the main limitation - a pure DPS class. How does the rogue stand up to others in this regard? Well, the mage and warlock have VERY distinguishable specs (pets anyone?), and signature/unique abilities that are in some cases spec specific (frost mage, Illidan clone warlock, portals, teleports, mage food, summon tv, healthstone). They are spell-casters, so that inherently allows them to be 'flashier' with animations, but that didn't hold back the death knight when it was created. Hunters I personally feel are in between. They obviously have pets and are ranged, once again allowing for more flash, but I think for purposes of spec distinguishing .... one spec probably needs to be non-pet, or very diminished in pet use (like only shows up for a cooldown or something). Probably survival spec. Could use dagers and axes and throw them or something too, but I digress.
Point is, and what I sense the OP was getting at if you strip out the specific changes, the class is simply out-done since basically the end of TBC. Improvements to the game system, other classes and talent systems, as well as the addition of 2 new melee classes ... have left both the mechanics and the presentation of the rogue far behind.
I do give Blizzard credit for obviously realizing this and going through with the legendary daggers of Cata. I mean a legendary that is for just one class, that can fit only one role, and has voiced/animated questline? You know they were throwing us a bone there, but legendary weapons are still only good for one tier ... no matter how cool the item or the quest line. Thus leaving the fundamental issues of the class still there. With 4 role druids, titan grip warriors, spell animated dual wield dks, bloodlusting shaman, and newly added monks ..... it is hard to see a competitive advantage (so to speak) for the less animated, less utilitarian, pure melee dps class in the game w/ minimal spec differentiation (changing Evis to Envenom, Mut to Sinister Strike, etc .... not very compelling)