After 3 pages and no official news, i'll still wait.
The only change which affects us (and every player) is the change to resilience, being removed from PvP gear and given baseline to everyone. I'm more curious to see how this will affect my gameplay time.
Non ti fidar di me se il cuor ti manca.
i just hope they dont edit to much again, like my assassins spec (for pve) that i got and im topping single-target dps like a baws
Last edited by mmoc2566e37beb; 2013-03-25 at 10:24 PM.
I like this idea alot. A second energy bar for shadow type spells would be very sick.
I always wanted combat rogues to have abilities that somehow conincide with our individual hands. Something for main hand strike and something for offhand. This would make the spec feel very unique. Make main hand have like a 3 second CD and OH strike instantly. You could also manually guard yourself with one hand instead of feignt just somehow reducing damage. A lot of abilities rogues have are just so unroguish. They are just there for the sake of adding more damage or more attack speed without the rogue having to do anything. The rogue class at th emoment is just a class that seems built up over time with lazy mechanics. The developers have never let the class evolve. They have just added new things to the already lazy core mechanic of keeping up a buff, and keeping down a debuff.
If they come up with some new spells/abilities for rogues or even a shadow bar (I'll take a black coffee,tyvm) I hope they rename some of the passive talents and give the good names to good abilities and keep the "less good" names for the passive stuff. I always wondered why an ability with a cool name such as Dirty Tricks has the underwhelming effect of 10% bonus dmg to targets that youve stunned. Thats not dirty, thats just boring.
Also Shadow Walk: Please give me a reason to use it. Ever.
SnD+Feint+Recup. its really not fun just spending so many combo points/time buffing yourself instead of doing things.
Combo points being on the rogue instead of on the target they would have to nerf kidney shot and buff finishers. Kidney is built in with the idea that it takes time to build combo points.
I'd like to see some more buffs to Combat for PvE. I feel it's still too far behind Assassination on almost every fight.
It's a tad early for rampant speculation, don't you think?
Let's at least wait until there is some sort of a announcement.
Kidney Shot also has a cooldown long enough to make you think for a second whether or not you should be stunning your current target or blowing a CD and saving it for another.
And Feint/Recup shouldn't be on your mandatory buffs list. Feint is a necessity on most fights, but there's never been a fight in MoP that has required 100% uptime on it. Same with Recuperate, but to be honest, it's not even on my bars because Feint is stronger most of the time.
Yes, it is a bit early since they haven't announced anything.
The only thing I can see happening in 5.3 for PvE would be nerfing Envenom's damage 10% (since Blizzard doesn't like it when finishers actually hit like finishers).
Last edited by Carp The Fish; 2013-03-25 at 05:36 PM.
5% assassination buff! Yay?
Regen#1804 need NA overwatch friends.
"Shroud of Concealment Extend a cloak that wraps party and raid members within 20 (old) 0 (new) yards in shadows, concealing them from sight for up to 15 sec. Requires Stealth. Instant. 5 min cooldown."
The Shroud change moves range down to 0 yards?? Unless I'm reading incorrectly? That isn't how it works on Live if it's just a tooltip fix.
Unless they intend to make Shroud an ability for stationary stacking only? Probably a typo, I hope.
There's no class changes in place yet. Just let Blizzard release their official patch notes and THEN we'll have a conversation about changes.
(and to comment on the Shroud weirdness, notice that the same thing seems to have happened to Fire and Brimstone's damage for Destruction warlocks; they're not real changes)
I wouldn't assume too much. As shadowboy points out above, it's a datamining issue, and we should see any intended changes showing on the PTR before use. If it did work that way, it would be horribly OP for RBGs. Stealth across the map? NP.
---------- Post added 2013-03-25 at 03:14 PM ----------
There are a couple unless they're errors; GoSac for Demo Warlocks dropping from 30% to 25% is new.
Edit: Alternatively that's ALSO an error (drafted from affliction?) as https://twitter.com/Ghostcrawler/sta...51772450660352 states.
Last edited by Kael; 2013-03-25 at 07:43 PM.
Rogue Forum Moderator (formerly Mugajak)
Former Electric Sheep Recruitment Officer (They're Great!) - Kaeldraens