Originally Posted by
stormgust
Your regrowth and regrowth(glyph) got the same direct heal value listed. Something definitely doesn't work out quite right here. A non-crit, if I don't fail at math, should heal for about 3reju ticks, i.e. 6 on crit, 9 for full effective living seed.
The mana cost definitely killed off swiftmend. It either needs to heal for more, or cost less. Though I doubt htat you can do either, without outright turning RG into the best option. That's just one more on the long list as to why RG is simple broken design, a (passive) talent shouldn't require the spell it works to be bad, so that it works out as being balanced with the talent.
Yep. WG and SM being expensive seriously hampered this combination. If we don't have enough mana, we can't really use WG/SotF for what it actually supposed to do: peak HPS - We won't have the mana to fill the freed up GCD's with other heals. [i.e. it's basically trading 4+ reju casts for WG/SM at this point.
At least by the loooks of it, MoC could possible fix this as it makes SM/WG free to cast. [even more of being forced into T60 by choice at T100 ... T100 looks worse and worse the more you think about it's implications]
There still OoC casts for that. Should work out mostly fine.
Well, yeah. It's still a complete turnaround on how we use the spell though [will let it bloom].
As I said, drop on tanks most of the time on movement "heavy" fights.
It's not that simply. It's not "28% more HPET". It's "at most 28% more HPET on a target, which was fixed (up to) 15s prior" (also 28% only if you don't want to waste reju ticks). Sure, you may pick RG/Sotf on later tiers [IF mana allows you to AFTER you switched to WG/SotF], but you probably won't because it's to restrictive in it's use.