Originally Posted by
Jawless Jones
cata was pretty bad.
Ridiculously linear questing paths in 1-60 (all roads lead to the Blasted Lands), and the 80-85 zones were also linear
Removal of old content, what sort of game developer rips out their own games roots? especially during the expansion they add transmog in...
Combining the removal of old content and Linear questing, is it any wonder the world seems so small now?
The plot sucked ass, what did the death of Caelestrasz actually accomplish story-wise? If he had survived nothing would have changed.
Deathwings appearances consist of him flying over or blasting someone else, at least Arthas acknowledged your existence.
Black Dragons and the Twilights Hammer feature all over Kalimdor as well (Silithus, Desolace, Dustwallow, Stonetalon, Ashenvale, Aszhara and Darkshore), with Aszhara and Darkshore happening before level 15, and Black Dragons popping up in Redridge at level 15~.
PvP was a mess, healers (especially Holy Paladins) being invincible wasn't fun, especially when Blizz brought back Shockadins.
Sub rogues were crazy OP, with Warriors being trash the entire expansion.
Buffed Resilience and Resistance meant that people who tried to start PvPing part-way through the expac were punching bags until they could scrap together some Arena gear (unless they were healers), with PvE gear being useless in all instances of PvP.
BC was much harder than Vanilla when it comes to boss mechanics. Wrath heroics were only easy AFTER everyone far out-geared them. I agree that Naxx could've been more difficult. Ulduar and ICC introduced proper Heroic Raiding (not just swapping to 25-man).
Cata heroics were only hard because of the stupid Triage healing model blizzard forced on healers, if we had continued with the Wrath healing model (or the later Cata model or the MoP model) they would have been a lot less "difficult". Troll Dungeons.
T11 was as broken as DS was boring, with Stevie Wonder the Dragon being unkillable unless you exploited him, and some 10-man bosses not even being scaled down from 25-man.
DS had fairly basic mechanics of 'stand there' and 'kill that add', which aren't necessarily bad, but if you use them as often as DS did...
The last 3 bosses were glorified Trash pulls, and the conclusion is some of the biggest bullshit in lore.
"We lost our powers because we put them all in the Dragon Soul the defeat Deathwing" - fair enough, that still doesn't explain why they're unable to reproduce now. And it doesn't explain why ALL the dragons are losing influence over their respective spheres of power, the Aspects should be powered down to normal dragons, the normal dragons aren't tied to their Aspects powers, so why are they losing their natural born powers?
"Mortals are the true defenders of the world" - Thanks, y'know Medivh told us that at the end of Warcraft 3 right? And its been pretty obvious that we're the defenders of the world, since us mortals have been killing Dragons/solving problems all over the place, and the Dragons haven't been particularly useful in either regard.
"The purpose of the Aspects is the stop the Hour of Twilight" - If Neltharion wasn't made an Aspect, he wouldn't have been corrupted, and thus wouldn't have been able to create the Twilight Dragonflight, and thus the Hour of Twilight would never have been a possibility. Seems like a self-fulfilling prophecy to me.
TL;DR
Cata sucked at PvE
Cata sucked at PvP
Cata sucked at leveling
Cata sucked at Lore
Transmog is pretty cool