1. #2801
    Using shadowboy's combat profile to fill the spot for combat, I've started working on the assassination and subtlety gear sets, here's my results so far:





    Profiles for those interested.
    Code:
    rogue="Rogue_Subtlety_T17H"
    level=100
    race=troll
    role=attack
    position=back
    talents=http://us.battle.net/wow/en/tool/talent-calculator#cb!2000020
    glyphs=energy
    spec=subtlety
    
    # Executed before combat begins. Accepts non-harmful actions only.
    
    actions.precombat=flask,type=greater_draenic_agility_flask
    actions.precombat+=/food,type=sea_mist_rice_noodles
    actions.precombat+=/apply_poison,lethal=deadly,nonlethal=crippling
    # Snapshot raid buffed stats before combat begins and pre-potting is done.
    actions.precombat+=/snapshot_stats
    actions.precombat+=/potion,name=draenic_agility
    actions.precombat+=/stealth
    actions.precombat+=/premeditation
    actions.precombat+=/slice_and_dice
    
    # Executed every time the actor is available.
    
    actions=potion,name=draenic_agility,if=buff.bloodlust.react|target.time_to_die<40
    actions+=/kick
    actions+=/use_item,slot=trinket2,if=buff.shadow_dance.up
    actions+=/blood_fury,if=buff.shadow_dance.up
    actions+=/berserking,if=buff.shadow_dance.up
    actions+=/arcane_torrent,if=energy<60
    actions+=/premeditation,if=combo_points<=4
    actions+=/pool_resource,for_next=1
    actions+=/ambush,if=combo_points<5|(talent.anticipation.enabled&anticipation_charges<3)|(buff.sleight_of_hand.up&buff.sleight_of_hand.remains<=gcd)
    actions+=/pool_resource,for_next=1,extra_amount=75
    actions+=/shadow_dance,if=energy>=75&buff.stealth.down&buff.vanish.down&debuff.find_weakness.down
    actions+=/pool_resource,for_next=1,extra_amount=45
    actions+=/vanish,if=energy>=45&energy<=75&combo_points<=3&buff.shadow_dance.down&buff.master_of_subtlety.down&debuff.find_weakness.down
    actions+=/marked_for_death,if=combo_points=0
    actions+=/shadow_reflection
    actions+=/run_action_list,name=generator,if=talent.anticipation.enabled&anticipation_charges<4&buff.slice_and_dice.up&dot.rupture.remains>2&(buff.slice_and_dice.remains<6|dot.rupture.remains<4)
    actions+=/run_action_list,name=finisher,if=combo_points=5
    actions+=/run_action_list,name=generator,if=combo_points<4|energy>80|talent.anticipation.enabled
    actions+=/run_action_list,name=pool
    
    # Combo point generators
    
    actions.generator=run_action_list,name=pool,if=buff.master_of_subtlety.down&buff.shadow_dance.down&debuff.find_weakness.down&(energy+cooldown.shadow_dance.remains*energy.regen<80|energy+cooldown.vanish.remains*energy.regen<60)
    actions.generator+=/fan_of_knives,if=active_enemies>=4
    actions.generator+=/hemorrhage,if=(remains<8&target.time_to_die>10)|position_front
    actions.generator+=/shuriken_toss,if=energy<65&energy.regen<16
    actions.generator+=/backstab
    actions.generator+=/run_action_list,name=pool
    
    # Combo point finishers
    
    actions.finisher=slice_and_dice,if=buff.slice_and_dice.remains<4
    actions.finisher+=/rupture,if=(!ticking|remains<duration*0.3)&active_enemies<3
    actions.finisher+=/crimson_tempest,if=(active_enemies>1&dot.crimson_tempest_dot.ticks_remain<=2&combo_points=5)|active_enemies>=5
    actions.finisher+=/eviscerate,if=active_enemies<4|(active_enemies>3&dot.crimson_tempest_dot.ticks_remain>=2)
    actions.finisher+=/run_action_list,name=pool
    
    # Resource pooling
    
    actions.pool=preparation,if=!buff.vanish.up&cooldown.vanish.remains>60
    
    head=poisoners_helmet,id=115572,bonus_id=567
    neck=darklight_necklace,id=113865,bonus_id=567,enchant=gift_of_multistrike
    shoulders=poisoners_spaulders,id=115574,bonus_id=567
    back=drape_of_the_dark_hunt,id=113971,bonus_id=567,enchant=gift_of_multistrike
    chest=poisoners_tunic,id=115570,bonus_id=567
    wrists=bracers_of_shattered_stalactites,id=113935,bonus_id=567
    hands=poisoners_gloves,id=115571,bonus_id=567
    waist=conductors_multipocket_girdle,id=113964,bonus_id=567
    legs=shattering_smash_leggings,id=113989,bonus_id=567
    feet=furnace_tenders_treads,id=113895,bonus_id=567
    finger1=spellbound_runic_band_of_unrelendting_slaughter,id=118307,enchant=gift_of_multistrike
    finger2=unexploded_explosive_shard,id=113877,bonus_id=567,enchant=gift_of_multistrike
    trinket1=scales_of_doom,id=113612,bonus_id=567
    trinket2=beating_heart_of_the_mountain,id=113931,bonus_id=567
    main_hand=oregorgers_acidetched_gutripper,id=113874,bonus_id=567,enchant=mark_of_the_frostwolf
    off_hand=oregorgers_acidetched_gutripper,id=113874,bonus_id=567,enchant=mark_of_the_frostwolf
    Code:
    rogue="Rogue_Assassination_T17H"
    level=100
    race=troll
    role=attack
    position=back
    talents=http://us.battle.net/wow/en/tool/talent-calculator#ca!2....21
    glyphs=vendetta/energy/disappearance
    spec=assassination
    
    # Executed before combat begins. Accepts non-harmful actions only.
    
    actions.precombat=flask,type=greater_draenic_agility_flask
    actions.precombat+=/food,type=sea_mist_rice_noodles
    actions.precombat+=/apply_poison,lethal=deadly,nonlethal=crippling
    # Snapshot raid buffed stats before combat begins and pre-potting is done.
    actions.precombat+=/snapshot_stats
    actions.precombat+=/potion,name=draenic_agility
    actions.precombat+=/stealth
    actions.precombat+=/marked_for_death
    actions.precombat+=/slice_and_dice,if=talent.marked_for_death.enabled
    
    # Executed every time the actor is available.
    
    actions=potion,name=draenic_agility,if=buff.bloodlust.react|target.time_to_die<40
    actions+=/kick
    actions+=/preparation,if=!buff.vanish.up&cooldown.vanish.remains>60
    actions+=/use_item,slot=trinket2
    actions+=/blood_fury
    actions+=/berserking
    actions+=/arcane_torrent,if=energy<60
    actions+=/vanish,if=time>10&!buff.stealth.up
    actions+=/shadow_reflection
    actions+=/rupture,if=combo_points=5&ticks_remain<3
    actions+=/rupture,cycle_targets=1,if=active_enemies>1&!ticking&combo_points=5
    actions+=/mutilate,if=buff.stealth.up
    actions+=/marked_for_death,if=combo_points=0
    actions+=/fan_of_knives,if=combo_points<5&active_enemies>=4
    actions+=/rupture,if=(remains<2|(combo_points=5&remains<=(duration*0.3)))&active_enemies=1
    actions+=/vendetta
    actions+=/envenom,if=(combo_points>4&buff.envenom.remains<2&(cooldown.death_from_above.remains>2|!talent.death_from_above.enabled))&active_enemies<4
    actions+=/mutilate,if=target.health.pct>35&combo_points<5&active_enemies<5
    actions+=/dispatch,if=(combo_points<5|(talent.anticipation.enabled&anticipation_charges<4))&active_enemies<4
    actions+=/mutilate,if=active_enemies<5
    
    head=poisoners_helmet,id=115572,bonus_id=567
    neck=darklight_necklace,id=113865,bonus_id=567,enchant=gift_of_critical_strike
    shoulders=flamebenders_shoulderguards,id=113924,bonus_id=567
    back=drape_of_the_dark_hunt,id=113971,bonus_id=567,enchant=gift_of_critical_strike
    chest=poisoners_tunic,id=115570,bonus_id=567
    wrists=bracers_of_shattered_stalactites,id=113935,bonus_id=567
    hands=poisoners_gloves,id=115571,bonus_id=567
    waist=conductors_multipocket_girdle,id=113964,bonus_id=567
    legs=poisoners_legguards,id=115573,bonus_id=567
    feet=furnace_tenders_treads,id=113895,bonus_id=567
    finger1=spellbound_runic_band_of_unrelenting_slaughter,id=118307,enchant=gift_of_critical_strike
    finger2=unexploded_explosive_shard,id=113877,bonus_id=567,enchant=gift_of_critical_strike
    trinket1=humming_blackiron_trigger,id=113985,bonus_id=567
    trinket2=beating_heart_of_the_mountain,id=113931,bonus_id=567
    main_hand=oregorgers_acidetched_gutripper,id=113874,bonus_id=567,enchant=mark_of_bleeding_hollow
    off_hand=oregorgers_acidetched_gutripper,id=113874,bonus_id=567,enchant=mark_of_bleeding_hollow
    .
    If these hold true, expect another combat expansion!
    Last edited by Ryme; 2014-09-26 at 02:07 PM.
    I am the lucid dream
    Uulwi ifis halahs gag erh'ongg w'ssh


  2. #2802
    Deleted
    Quote Originally Posted by wow View Post
    Yes celestalon called it the most op healing in the game even though it was one of the weakest heals on beta do to the fact hybrid healing is so crazy in wod.

    He also said they didn't change the notes" "Because it was overpowered" doesn't really say anything interesting, so we don't bother putting that in the patch notes."
    How is recuperate OP? Hunters can spec into it PASSIVELY! With Spirit Bond All they have to do is keep their pet alive, no energy cost, no 5 combo points no nothing.

    ''Kill Shot now heals the Hunter for 15% of maximum health if it kills the target.
    Survivalist is a new passive ability learned by Survival Hunters at level 10.
    Survivalist increases the Hunter's chance to Multistrike by 10%. Additionally, the Hunter gains 15% health over 10 seconds after killing a target.
    ''
    Now THIS is what I call self-sustainability. Then we also have disengage heal glyph and a small things like chimera shot heal on top of all other existing self-sustainability skills.

    I am honestly very surprised Celestalon is calling recuperate OP. Because its really not. Rogues will remain the most shitty class to lvl up due to gaining resources too slow for beginners and dying too fast in low lvl's due to bad self-sustainability.
    Their whole design pilosophy has constantly contributed to the exodus of Rogue population, moving on to other classes such as DK, Druid and Hunter.
    Least they could do is make Leeching Poison baseline...

  3. #2803
    The Insane Feali's Avatar
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    Quote Originally Posted by Paincake View Post
    How is recuperate OP? Hunters can spec into it PASSIVELY! With Spirit Bond All they have to do is keep their pet alive, no energy cost, no 5 combo points no nothing.

    ''Kill Shot now heals the Hunter for 15% of maximum health if it kills the target.
    Survivalist is a new passive ability learned by Survival Hunters at level 10.
    Survivalist increases the Hunter's chance to Multistrike by 10%. Additionally, the Hunter gains 15% health over 10 seconds after killing a target.
    ''
    Now THIS is what I call self-sustainability. Then we also have disengage heal glyph and a small things like chimera shot heal on top of all other existing self-sustainability skills.

    I am honestly very surprised Celestalon is calling recuperate OP. Because its really not. Rogues will remain the most shitty class to lvl up due to gaining resources too slow for beginners and dying too fast in low lvl's due to bad self-sustainability.
    Their whole design pilosophy has constantly contributed to the exodus of Rogue population, moving on to other classes such as DK, Druid and Hunter.
    Least they could do is make Leeching Poison baseline...
    I am honestly very surprised Celestalon still has a job. He's fucking useless and has no clue.

  4. #2804
    Quote Originally Posted by Paincake View Post
    How is recuperate OP? Hunters can spec into it PASSIVELY! With Spirit Bond All they have to do is keep their pet alive, no energy cost, no 5 combo points no nothing.

    ''Kill Shot now heals the Hunter for 15% of maximum health if it kills the target.
    Survivalist is a new passive ability learned by Survival Hunters at level 10.
    Survivalist increases the Hunter's chance to Multistrike by 10%. Additionally, the Hunter gains 15% health over 10 seconds after killing a target.
    ''
    Now THIS is what I call self-sustainability. Then we also have disengage heal glyph and a small things like chimera shot heal on top of all other existing self-sustainability skills.

    I am honestly very surprised Celestalon is calling recuperate OP. Because its really not. Rogues will remain the most shitty class to lvl up due to gaining resources too slow for beginners and dying too fast in low lvl's due to bad self-sustainability.
    Their whole design pilosophy has constantly contributed to the exodus of Rogue population, moving on to other classes such as DK, Druid and Hunter.
    Least they could do is make Leeching Poison baseline...

    Just to put some things into perspective..

    Chimera shot heal is a major glyph that heals for 2% on a 10 sec cd.
    Survivalist heals the hunter only on a KB. 15% over 10 secs. - Completely useless in PvE (other than solo'ing) and a very weaker version of Victory Rush.
    Spirit bond needs Hunters to talent into it. And currently it doesn't work along with Lone Wolf (Best level 100 talent for MM/SV).
    Glyph of liberation heals for 4% every time you disengage. Disengage has a base cd of 20 secs and 10 secs if you talent Crouching tiger. It is also exclusive with other disengage glyphs.

    Also Hunters also have no defensive cd other than Deterence.

  5. #2805
    Quote Originally Posted by Raicky View Post
    Also Hunters also have no defensive cd other than Deterence.
    Well, you get to have a tank with you all the times wich is nice

    Anyway, i agree with the need to put things in perspective, Celestalon was wrong, but that doesn't mean that suddenly hunters are the new self-healer class. We can also shiv with leeching poison and get a nice instant 5% heal on top of our shitty recuperate and the shitty self-heals from leeching poison, but our main strength in theory is the ability to avoid or reduce damage, not to simply heal it.
    "Mastery Haste will fix it."

  6. #2806
    Quote Originally Posted by Paincake View Post
    Least they could do is make Leeching Poison baseline...
    I was pondering about that but i am ambiguous about it.Right now when soloing Warbringers or Old content one killing spree with leeching poison + deep insight and a trinket proc while under the effect of glyphed recupurate tops me up.Imagine this baselined with 100% uptime on feint+ elusiveness in raid.We already have hands down best survivability in the game, they need to do some serious number tweaking if it is to go baseline.

  7. #2807
    The Insane Feali's Avatar
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    Quote Originally Posted by Ryme View Post
    Using shadowboy's combat profile to fill the spot for combat, I've started working on the assassination and subtlety gear sets, here's my results so far:

    http://i.imgur.com/FFBVjX0l.png

    http://i.imgur.com/p4ANECql.png

    Profiles for those interested.
    http://www.uploadhosting.co/uploads/...n-results.html
    http://www.uploadhosting.co/uploads/...b-results.html

    If these hold true, expect another combat expansion!
    How is Haste so fucking bad for Sub and Assassination?

  8. #2808
    im sad that crit > multistrike > mastery > haste for assassination
    Quote Originally Posted by Gatsbybutters View Post
    This is actually favorite herb to farm. I'll hop in vent while the guild is running mythics and w/e and talk about me farming it.
    "How many fargenshlackle does it take to rank 3?"
    "I keep falling off these ledges farming this fragglerockenfargle"
    "I can't get this fargenfoliac to gather... is this fargenfurter node bugged" And so on until they mute me.

  9. #2809
    Scarab Lord Leih's Avatar
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    Quote Originally Posted by Sturmgewehr86 View Post
    I was pondering about that but i am ambiguous about it.Right now when soloing Warbringers or Old content one killing spree with leeching poison + deep insight and a trinket proc while under the effect of glyphed recupurate tops me up.Imagine this baselined with 100% uptime on feint+ elusiveness in raid.We already have hands down best survivability in the game, they need to do some serious number tweaking if it is to go baseline.
    What they need to do is make leeching work better for the other specs. Like you say, a KS with leeching poison up and my health goes whoooooosh, all the way up. In comparison, speccing leeching as Assassination or Sub sometimes hardly seems noticeable because of how it works. I'd like to see it retuned so it didn't just heal you off "weapon strikes" only.

  10. #2810
    Deleted
    Quote Originally Posted by JKinTMC View Post
    im sad that crit > multistrike > mastery > haste for assassination
    According to image is Crit>Mastery>Multistrike>Haste.
    Honestly I don't understand why Haste is so bad.

  11. #2811
    The Insane Feali's Avatar
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    Crit being so high and valuable explains a lot why Blood Elf is considered so good.

    - - - Updated - - -

    Also: That Sub sim is using Glyph of Disappearance which doesn't work for Sub. That probably would lower the dps more.

  12. #2812
    Deleted
    Maybe for T17 2P Bonus? Usually, in first tier, crit is so low that doesn't matter too much. Correct me if I remember wrong.

  13. #2813
    Quote Originally Posted by Paincake View Post
    How is recuperate OP? Hunters can spec into it PASSIVELY! With Spirit Bond All they have to do is keep their pet alive, no energy cost, no 5 combo points no nothing.

    ''Kill Shot now heals the Hunter for 15% of maximum health if it kills the target.
    Survivalist is a new passive ability learned by Survival Hunters at level 10.
    Survivalist increases the Hunter's chance to Multistrike by 10%. Additionally, the Hunter gains 15% health over 10 seconds after killing a target.
    ''
    Now THIS is what I call self-sustainability. Then we also have disengage heal glyph and a small things like chimera shot heal on top of all other existing self-sustainability skills.

    I am honestly very surprised Celestalon is calling recuperate OP. Because its really not. Rogues will remain the most shitty class to lvl up due to gaining resources too slow for beginners and dying too fast in low lvl's due to bad self-sustainability.
    Their whole design pilosophy has constantly contributed to the exodus of Rogue population, moving on to other classes such as DK, Druid and Hunter.
    Least they could do is make Leeching Poison baseline...
    I wrote a wall of text, but this pretty much sums it up:

    Quote Originally Posted by Raicky View Post
    Just to put some things into perspective..

    Chimera shot heal is a major glyph that heals for 2% on a 10 sec cd.
    Survivalist heals the hunter only on a KB. 15% over 10 secs. - Completely useless in PvE (other than solo'ing) and a very weaker version of Victory Rush.
    Spirit bond needs Hunters to talent into it. And currently it doesn't work along with Lone Wolf (Best level 100 talent for MM/SV).
    Glyph of liberation heals for 4% every time you disengage. Disengage has a base cd of 20 secs and 10 secs if you talent Crouching tiger. It is also exclusive with other disengage glyphs.

    Also Hunters also have no defensive cd other than Deterence.
    The bold part is a pretty big deal. Hunters are also the best PvE/Leveling class since the game launched. Period.

    And you, as a leveling Rogue, shouldn't need all the self healing the Hunters received (arguably neither do the Hunters imo). If you're having trouble leveling and are dieing a lot, you should take a look at how you're playing the class - because you are doing something wrong.

    Quote Originally Posted by Nalira View Post
    I am honestly very surprised Celestalon still has a job. He's fucking useless and has no clue.
    He doesn't design the game/classes alone, it's been repeated thousands of times before, its a joint effort of their entire team - please stop spreading shit like this on the forums.
    Last edited by Razhiel; 2014-09-26 at 01:20 PM.

  14. #2814
    Quote Originally Posted by Nalira View Post
    How is Haste so fucking bad for Sub and Assassination?
    For assassination it looks like the additional energy regen from VW leads to naturally very high envenom uptimes, simming with T17N profiles you see a natural envenom interval of 7.3 seconds which works out to ~80% envenom uptime. As anyone whose played high haste assassination on live knows there are heavy diminishing returns on envenom uptime at higher levels of haste which drops the value of haste somewhat. Its also worth remembering that before we got RPPM haste scaling items haste wasn't a particularly good stat for assassination, crit wasn't either but I think higher energy regen has increased the value of SF procs.

    For sub I think you are seeing the odd tension between haste and MS, while rupture does much more damage than evis (about 2x) I suspect there might be a detrimental scaling effect, or at least not as strong of a synergistic effect as we have with other stats. Also somewhat interesting to note in the T16N profiles sub is already down to a 15 second effective rupture duration if you remove hemo from the rotation (appears to be a slight ~3% dps increase).
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  15. #2815
    Quote Originally Posted by Nalira View Post
    Also: That Sub sim is using Glyph of Disappearance which doesn't work for Sub. That probably would lower the dps more.
    Well caught, with that removed, sub falls behind combat. Graphs above updated.
    I am the lucid dream
    Uulwi ifis halahs gag erh'ongg w'ssh


  16. #2816
    The Insane Feali's Avatar
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    Quote Originally Posted by Ryme View Post
    Well caught, with that removed, sub falls behind combat. Graphs above updated.
    So my nightmare comes true. It's Combat again. And with Haste scaling it's gonna be Combat for the whole expansion. Awesome.

  17. #2817
    It's worth noting that all I've improved so far for assassination and subtlety is the gearsets they use, the actual ability usage is pretty much as standard.
    I am the lucid dream
    Uulwi ifis halahs gag erh'ongg w'ssh


  18. #2818
    Deleted
    Quote Originally Posted by Raicky View Post
    Just to put some things into perspective..

    Chimera shot heal is a major glyph that heals for 2% on a 10 sec cd.
    Survivalist heals the hunter only on a KB. 15% over 10 secs. - Completely useless in PvE (other than solo'ing) and a very weaker version of Victory Rush.
    Spirit bond needs Hunters to talent into it. And currently it doesn't work along with Lone Wolf (Best level 100 talent for MM/SV).
    Glyph of liberation heals for 4% every time you disengage. Disengage has a base cd of 20 secs and 10 secs if you talent Crouching tiger. It is also exclusive with other disengage glyphs.

    Also Hunters also have no defensive cd other than Deterence.
    ''Self-Sustainability
    Another area of gameplay that we polished is how characters are able to sustain their own health, primarily when frequently killing enemies, such as in solo questing.''
    Read the bolded part and try again.

    Self-sustainability is where hunters shine at very well, aside from druids and dk's being also amazing. But the point remains, Hunters have amazing self-sustainability. Pets alone offer a comfort that is unique to the hunter class, your denial of it only shows ignorance.
    The reason I posted this is for the sake of Quality of Life improvements for the rogue class. Before you are so quick to dismiss valid concerns, you need to sit straight and think why the most self-sustainable classes such as Druids/Hunters are so highly populated within the world of warcraft. This is not coincedence, because these kinds of QoL concerns is what deters players to specific side of things.

    - - - Updated - - -

    Quote Originally Posted by Nalira View Post
    So my nightmare comes true. It's Combat again. And with Haste scaling it's gonna be Combat for the whole expansion. Awesome.
    To be fair, Combat is always slow to catch up at start of xpansion cycles. So if we see combat being competitive, its a good thing.

  19. #2819
    Quote Originally Posted by Paincake View Post

    To be fair, Combat is always slow to catch up at start of xpansion cycles. So if we see combat being competitive, its a good thing.
    Not for those looking to drop the change things up after 14 months of it being superior
    I am the lucid dream
    Uulwi ifis halahs gag erh'ongg w'ssh


  20. #2820
    The Patient Grayjoy's Avatar
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    I really would be disappointed if combat were to be ahead going into the expansion, since that implies it will be dominant for the entirety of it. I can deal with lackluster talent trees and lack of dev attention, but not three years of combat.

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