The problem I see with weapon skills in MMO's is that unlike P&P's, they are pretty much exclusively about combat.
Characters in a P&P game can go around with no weapon skill at all and still be useful. No combat skills, even. Or very little. Because those games are far more free-form in their objectives. You have room for those characters who are more diplomatic, or pacifist, or anything like that. Weapon skills in a P&P RPG facilitate the means to show what character is better in combat with a particular weapon.
But the thing is, that can't really work when everything is resolved by combat, because then everyone needs to maximize their weapon skill. By removing that free-form style to the objectives (by necessity, arguably) you make it so that characters who cannot fight... really aren't viable design decisions. So fighting is mandatory. And in the MMO culture, where min-maxing is pretty prevalent, that means you HAVE to max out your weapon skills in order to be considered viable.
EDIT: Plus there's another disparity that was pointed out to me: unlike in P&P RPG's where melee can focus on weapon skills whereas casters need to get all their spells, in an MMO, both melee and casters need to get their class abilities, but melee need to get weapon skills. There's less of a pseudo-parity there and that is also bad design.
No, it isn't, no, it isn't, and no, it isn't. If you think weapon skills in WoW are similar to those in a P&P RPG, then you haven't played either type of game.
See above
Even then, grandfathered in is still just "because reasons". If you have something more than that, I'd love to hear it. Unless earlier MMO's weren't just primarily combat, whether weapon leveling was a good idea is still questionable and simply adding it in because they wanted a digital P&P RPG is... not really excusable. I don't think that idea is even feasible. You have to limit it in some fashion. See above for a bit more.
And again, you're being obtuse and argumentative. Nitpicky, even. I get where you're coming from, but you're coming off far too contrarian. Let's all chill, yeah?
Last edited by The Madgod; 2015-06-04 at 05:25 PM.
Geez, what a bunch of blind people - if something is bad (like original weapon skill) it can be UPGRADED/CHANGED/DELETED. The problem is Blizzard (and from what we can see in your posts players as well) likes extremes so they rather delete something bad instead change it. You have 70 lvl, 1/375 axe skill and you're hitting 70 lvl mob? Every hit gives you for example 10 weapon skill. So much grind wow. Everything can be changed, we have imagination, so things can be better, this idea is bad? Let's think about another. I have to say this - if you rather delete some feature instead of changing it - you deserve to play WoD as it is.
Yes, let's hear how happy your raid is that you don't have max skill in Two-Handed Axes, because you forgot to relevel your skill when you specced back to Enhancement, so you need to stick with an inferior blue 2h Mace for the rest of the night or get carried through trash packs while leveling your skill to a point where you stop flailing around like you have cerebral palsy.
Be seeing you guys on Bloodsail Buccaneers NA!
Absolutely not.
Wasting time on things like that doesn't equal a rewarding investment of time. Those things were all incredibly boring and mundane and it was good that they were removed.
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Originally Posted by Blizzard Entertainment
Reading is very hard ;d With 10 skill per hit you should hit 37-8 times which could be done during trash clear, afking for 1-2 minutes hitting mob. And I will flail around as long as you "players" will be so blind and deaf. All you do is saying "no cause reasons". I thought LoL community is bad but after reading posts here LoL community is filled with kind people ;]
I posted a good balanced way to reintroduce this feature again so there will be more choices and there won't be this much grind. I hope some dev will dig through all this whining and find this post
- Weapon skills were so stupid and annoying, took away gameplay.
- Going to trainer was just annoying. Could you imagine doing that now, with how fast alts level.
- We should drink more i'll give you that
- Buying ammors/poisons took away gameplay glad they got rid of it. Ah shit I ran out out of ammo, guess ill melee Rag...
- 1-2 Mobs can still kill you. No mobs stood a chance when i got gear. Same for today.
- Communication still happens but a lot less definitely. Most people ignored everyone back then too.
- No one did that in vanilla unless you were in a raid
- Im still barraged by people asking me for ports (Main right now is a mage)
- Leveling took time because the game was new, no one knew what the hell they were doing. 1-100 still takes some time.
- Theres was no character progression. If any, its the same as today.
- Attunements were a pain in the ass. As a raid leader at the time of attunements it was so hard to recruit people, guild snipping was very common.
- You will never get that feeling of items again. The game was new, a white item was amazing the first time. (Nostalgia)
And your rant doesn't make any sense, you sound like you're just whining. Some good points but have to disagree with a lot.
The problem with your idea is, even if it's an easier grind, it's still a grind. And if it's so easy to level it up that you have max at a couple minutes, why even keep it in if it's so meaningless?
Mechanics in a game shouldn't be one-off like that... it's impractical and a waste of resources. Mechanics should have significance for the player. Simply adjusting how fast a mechanic takes to complete, when ultimately completing it doesn't really DO anything for you, isn't really a fix. It's a band-aid at best, but the smarter thing to do is completely remove it as is and re-implement it later with a better design that remains significant for the player, rather than simply being another chore they need to do.
Last edited by The Madgod; 2015-06-04 at 05:30 PM.
But why does WoW have to cater to Facebook gamers? There are PLENTY of other games doing that, and better than WoW can possibly do it. This "accessibility" bullshit just makes no sense to me. Blizz should be focusing on a particular playerbase, not trying to please everyone. It spreads resources too thing. Imagine if Blizzard only cared about questing and all their dev time went into making new quests, zones, etc. Wouldn't it be a great game? Even if you liked to raid, you would still enjoy a game that had amazing quests, tons of dailies, good rewards, etc.
Ha. Ha.
Okay, yeah. Go ahead and tell your raid you're wasting their time to level up a weapon skill, or that you'll be late because you're respeccing to Enhancement as requested (and thus need to level up your weapon skills all over again). Or hey, let's say you're a warrior who hasn't had a 1H Sword drop since you got Dragon's Call in a moment of blind luck.
And if we go with the private server route of making it over and done so quickly as you'd suggest... what's the bloody point?! At that point there's no point behind having weapon skills except to arbitrarily make it a mild annoyance. That's not "No 'cause reasons," that's "No 'cause it's a pointless, arbitrary mechanic that is a waste of your raid's time at best or negligible to the point of meaninglessness at worst." And if you think this forum is anything like LoL's community, you obviously haven't played LoL in a team-versus-team match.
It's intellectually-dishonest to call them choices. Any raid group worth its salt is going to force their raiders to do all of that, and as a result the community will adopt that as its cookie cutter, just like they did with dailies, reforging, and talents.I posted a good balanced way to reintroduce this feature again so there will be more choices and there won't be this much grind. I hope some dev will dig through all this whining and find this post
Be seeing you guys on Bloodsail Buccaneers NA!
Random thought though: not getting weapon skills back... how about weapon talent trees?
Have them function like the old talents (mostly passives, maybe the occasional ability) so those of us who really really like the new talents can keep those and those who liked the old ones can still toy around with different build options with different weapons. As for the issue of getting a new piece, respeccing could simply cost one tome.
BAM I dids a thing.
Because those players are the ones who comprise most of this playerbase (and funnily enough, are the drivers behind most QoL nonsense that gets injected in this game). As far as other games doing things better, it's pretty obvious, but the developers seem to have not caught on to this yet.
If it can provide meaningful choices when picking what weapons to go for I think it would be cool, especially to add some flavour.
Imagine critical hits with swords proccing bleeds or a mini haste buff, all built right into your weapon specialization. Meanwhile axes grant an increased chance to critically hit, while also providing minor cleave damage on crits.
Yes, it would be really hard to tune it to be balanced. But it would also be pretty cool, and it would also be interesting because characters might actually pick their weapons based on certain fights or for open-world playing. (And they might keep a bunch of weapons to pick from given the circumstances - think the weaponmaster archetype)
I think it would add some depth and bring back some of the feeling of collecting powerful items, rather than getting the highest-DPS weapon you can and using it for everything you do.
I remember doing Vanilla goblin reputation farming during BC and using my Thunderfury because the proc actually made AOEing things faster when I was ploughing through groups of mobs and didn't need more single-target damage but wanted more damage spread.
I think it could be a really cool thing, plus it brings back a bit of the flavour of old talent trees without overwriting the changes they've made to the traditional ones, and it does it in a way that could be largely ignored by people who don't care about fine-tuned min-maxing.
Last edited by jackofwind; 2015-06-04 at 06:38 PM.
Originally Posted by Blizzard Entertainment