Originally Posted by
Amulree
There's some truth in the OPs statement, but I think it's unfair to blame Blizzard. Has World of Warcraft stunted innovation and true evolution of the MMORPG genre? Well, yes, it probably has. But, ultimately, that's why the game was so successful in the first place; it wasn't a traditional MMORPG, because traditional MMORPGs were traditionally very unpopular.
In the end, people bought into the adventure of the earlier game. The most important character in the game up until Cataclysm was the world itself and, as the world has shrunk, so has the investment players are willing to put in. Building communities and friendships was the social glue that bound players together and encouraged them to be part of the world... But be part of the world together. As queues have taken over and effectively gutted the exploration side of the game, players have found less reason to be involved, they'd made less friends, and that means there have been less ties to the game when content ran out. Now, because said content is consumed at breakneck speed by design, the loss of an immersive world has ended up all the more keenly felt.
The designers have repeatedly said that they're not willing to take the risk that would reverse all of the "quality of life" fixes that went into the game. No matter how important we think these fixes are, they would be a risk. A huge one. To an overwhelmingly lucrative game for its shareholders, I think the designers are in something of an innovation straitjacket that many of them probably want to break out of themselves. It's funny how Greg Street was just about starting to grasp the issues when he decided to move to Riot; players want to have something to do that's meaningful, even if it's only for a couple of short play periods a week.
When I first started playing, that meant levelling up my character and making friends along the way.
Our goals were to ding a couple of times, or maybe complete a dungeon as we did so.
That was adventuring, and that was the "World" of Warcraft.
Now, there's no world. And sadly, Warcraft isn't good enough to stand on its own.
Ocarina of Time still stands as number one for me. But, damn it, World of Warcraft came so close.
So close.