Originally Posted by
Eapoe
Tried explaining this in another thread so I'll see if it potentially makes sense to you. Yes, you are providing a buff that gives you damage, but it is not a hybrid or support tax that the other thread is trying to convince people of. It's a reward in group play. The example was as follows: in solo play you buff yourself and do 50k dps, a Mage solo plays and does 50k dps. You group up for raid and with consolidated buffs you now buff 3 people and with all other raid buffs brought, that Mage does 55k dps, the rogue does 55k dps, and you as a pally do 55-57k dps.
Some people are trying to factor the math and stating that it is a 9% damage increase from those buffs when this is very wrong. 10% chance on attacks for 30% of the attack to also be done to the target (where that 30% is the Paladins damage). The problem is, 10% does not translate 1/10 attacks procs it, it is based solely on 10% each attack, so amazing RNG can have all 10 proc or none. That's where Blizz stated they will be watching how the buff does and tune accordingly.
Some people feel that it will be so overpowered that the paladin will take a self nerf in damage to compensate, which again, is not true. Blizzard is tuning the buff around the thru put and numbers, not tuning the paladin around the buff. So, as I read Blizzards post on the subject, it's just extra damage you get in a raid.