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  1. #21
    Field Marshal EricN's Avatar
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    Quote Originally Posted by Pooglecoborg View Post
    They have slight differences in their basic rotations. They all use this:
    Code:
    actions.prot+=/heroic_strike,if=buff.ultimatum.up|(talent.unyielding_strikes.enabled&buff.unyielding_strikes.stack>=4)
    XX actions.prot+=/devastate,if=buff.unyielding_strikes.stack<6&buff.unyielding_strikes.remains<=gcd XX
    actions.prot+=/ravager
    actions.prot+=/shield_slam
    actions.prot+=/revenge
    actions.prot+=/dragon_roar
    actions.prot+=/execute,if=buff.sudden_death.react
    actions.prot+=/devastate
    It's mostly the same as the default simcraft rotation but with Ravager moved up. The line surrounded by the XX is only in the US ones labelled "Smart". The "SD/Rav Smart" one uses some complicated waiting thing which is kind of irrelevant to the discussion but I forgot to remove it from the simc file. It originally had a dozen or so Warriors for testing different US priorities. The Avatar one uses Avatar instead of Bloodbath, casting it every 60s so it aligns with the ring.
    I'm guessing the US is using HS on that stack size.... have you tried simming just never not HS'ing?
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  2. #22
    Yea. The ultimate goal with using US is to pool enough rage so that you can nonstop spam HS without running out of rage once US reaches a certain stack, so if you have the sim APL just spam HS mindlessly, it'll occasionally run out of rage at 4 or 5 stacks ending up in DPS loss. When actually playing the game, you can intelligently use HS at whatever stack you want to avoid rage capping and still have enough rage pooled for spam later on, but translating that logic into simcraft is pretty hard. Just having it start spamming at X amount of stacks is kind of the lazy solution, but it gives relatively accurate results.

  3. #23
    Regarding the HS / US lines, we put quite a lot of work into it for Glad back in Highmaul. Feel free to use that code for prot.

    Code:
    actions+=/heroic_strike,if=buff.unyielding_strikes.up&rage>=92-buff.unyielding_strikes.stack*12&target.health.pct>20
    actions+=/heroic_strike,if=buff.ultimatum.up|(rage>=rage.max-20)
    actions+=/heroic_strike,if=target.time_to_die<10|buff.unyielding_strikes.stack>4
    actions.single=devastate,if=buff.unyielding_strikes.stack>0&buff.unyielding_strikes.stack<6&buff.unyielding_strikes.remains<=gcd
    actions.single+=/shield_slam
    actions.single+=/revenge
    actions.single+=/execute,if=buff.sudden_death.react
    actions.single+=/storm_bolt
    actions.single+=/dragon_roar,if=buff.unyielding_strikes.stack=5
    actions.single+=/execute,if=rage>=50
    actions.single+=/devastate
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  4. #24
    Field Marshal EricN's Avatar
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    Quote Originally Posted by Warriorsarri View Post
    Regarding the HS / US lines, we put quite a lot of work into it for Glad back in Highmaul. Feel free to use that code for prot.

    Code:
    actions+=/heroic_strike,if=buff.unyielding_strikes.up&rage>=92-buff.unyielding_strikes.stack*12&target.health.pct>20
    actions+=/heroic_strike,if=buff.ultimatum.up|(rage>=rage.max-20)
    actions+=/heroic_strike,if=target.time_to_die<10|buff.unyielding_strikes.stack>4
    actions.single=devastate,if=buff.unyielding_strikes.stack>0&buff.unyielding_strikes.stack<6&buff.unyielding_strikes.remains<=gcd
    actions.single+=/shield_slam
    actions.single+=/revenge
    actions.single+=/execute,if=buff.sudden_death.react
    actions.single+=/storm_bolt
    actions.single+=/dragon_roar,if=buff.unyielding_strikes.stack=5
    actions.single+=/execute,if=rage>=50
    actions.single+=/devastate
    Thank you Sarri! So overall - we like US, but it has too high of a variance on single target. But we def take for ANY sort of cleave. right?
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  5. #25
    ou'll generally only get 1 minute CDs down to 40-44 seconds.

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