if you wanna play a game with less buttons go play runescape or heroes of the storm
if you wanna play a game with less buttons go play runescape or heroes of the storm
I'd rather go back to a time in WoW where I didn't have to macro things to save button space.
What?
No.
WoW didn't have this button Bloat problem untill they threw everything and the kitchen sink in it without thinking about the long term effects.
No game does well with "High Button Numbers" who even thinks this.
I wouldn't know about MMOs, and I didn't mean 15-20 buttons when I said "low", I was thinking more along the lines of the like.. 4-7 abilities in games like Dota/LoL/Diablo3. Legion certainly didn't do it well at least, and reducing it even further won't make it better(in my opinion, obviously).
What I don't like about the prune, is how Blizzard feels the need to keep classes even. The prune messed with my mage pretty hard, mainly due to their gimping of glyphs, and without my glyphs or a druid's symbiosis (pruned), I could no long self-heal. They also took away my shield, seemingly only because they removed shit from other classes.
So i hear FF is doing very well. Lots of buttons there. So i heard tbc and wrath was the highest peak for wow with zero pruning. I also heard that 99% of ppl palying wow are complete casuals. So there casuals never had problems with 35 keybinds back then. But now the majority asks for 4-6 buttons max. And when warriors and hunters or frost dks for example really asking for less buttons, classes that can be played with a logitech streering wheel ( dont laugh there is youtube video ), i dont even think its funny anymore.
If u complain about to many buttons/timers and complex rotation u never played encha/sub rouge and feral apparently, especially in the snapshotting era.
Wow does not do well with a high number of abilities. Most of them feel shallow and watered down for the sake of having more things to press. Anyone who thinks having more buttons to press is some kind of indicator of skill is a moron. I would much rather have a more indepth ability system with less buttons than the watered down system we have now with multiple buttons.
I'll take less buttons and more complexity over more buttons and watered down "busy work" style of gameplay anyday.
The raid mechnics in these eras-and in Current Final Fantasy-are relatively basic to the shit we do in just normal 5 man dungeons even.
The era of Clockwork rotations it was fine to have more buttons. With The death of Clockwork Rotations and the era of Pirority rotations, the less buttons you have to use to be functional the better.
Don't you know, having more than 1 action bar full of spells is too much for many people to handle, apparently.
as opposed to 1 builder button, 1 spender button, 1 cooldown button and then filling the rest of your 1 bar with racial abilities like canniblize, yeah, that's so functionally better in a priority rotation system.
Edit - I don't even have a problem with low button rotations even. But as opposed to games like gw2, diablo, etc you are given a choice on what your rotation is. a barbarian has a few different set up's depending on gear and such. There is no such choice in wow. It's all static rotations, no variation other then having a couple talent choices that give you the option to move slightly faster ever 45 seconds or something.
Last edited by Bohannon; 2016-03-23 at 02:55 AM.
Want to know why pruning is necessary? Here's why.
What gives classes depth or complexity isn't numbers but synergy and interactivity.
More buttons doesn't always mean more complexity. Most of the time is means just that, more buttons. Rather the complexity come from the activities I'm doing rather than the binds I need to have.