It's working so great that WoW managed to lose half of its players to the point that they decided to stop reporting subs, and god knows what else will happen come Legion.
WoW turned from a flagship product into a half-dead mess. In return they got a card game that tries to be an esport but fails like no tomorrow, a completely meh 'also ran' MOBA, and a shooter which might or might not pay off, but certainly won't be a success on the level of WoW when it appeared.
Well done, Blizzard, way to go.
Last edited by rda; 2016-03-30 at 11:24 AM.
Never put all your eggs in one basket.
With that being said, even if the mmo dies, the universe is very much alive, besides that we ain't getting any younger.
Once again companies don't kill profitable products in order to make a new profitable product.
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What? N'zoth was introduced in Wow. Where exactly do you think the characters and story in Hearthstone came from?
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Wow doesn't need Blizzard's other games in order to remain profitable. Wow pays for itself many times over and that profit is why we have these other games not in spite of it.
I don't think this damages WoW. I see the danger in a different aspect: Transferring concepts which work in their other games into WoW without thinking about how they would dilute the RPG part of MMO-RPG. Having a D3-transmog system transferred to WoW is a good thing, because any MMO-RPG on the market has some kind of a wardrobe feature. They are making some mistakes in the implementation of their wardrobe, but this is another thing. They constantly make such implementation mistakes when they copy features.
Ability pruning on the other hand is cancer for an RPG, especially in regard to 2 other games in their portfolio which can handle the action / hack & slay aspect better (HotS and Diablo 3). There is no need to prune WoW to the bones. There is no need for spec fantasies replacing class fantasies. The other stupid thing is D3 random itemisation which had come to WoW some time ago. It's bullshit. In any RPG, you know exactly what you craft when you are not experimenting but following a pattern. You know exactly what you get from a boss - and if you don't know exactly the loot table, you know at least what items there are and are not surprised by the stat distribution. These 2 things have damaged WoW.
I also think they could have done better with social / community engineering, but this has nothing to do with diversification at all, but with poor community management.
Maybe because MMO's are on a decline as a whole and blizzard put their focus on games that are getting more and more mainstream and bigger?
I know I would do that exact same thing.
And don't start with that FFIXY bullshit, that game is shit its still lower in player base then WoW even though WoW lost half its subs.
Sure. The point is that they traded off their biggest asset for a couple of meh projects and the value of that trade is quite questionable.
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"MMOs are on the decline" exists as a saying because WoW is on the decline.
If WoW wasn't losing subs (and it has been losing them because of stupid decisions and little content), we wouldn't be talking about how "MMOs are on the decline".
I don't know, the game seemed to be doing just fine during times when it had even less abilities and synergy/relevance in specs than it does now/will in Legion.
Spec fantasy and having each spec relevant and fun > ability bloat where tons of abilities remain in the spellbook and some specs aren't close to viable. I'd really like to see in what way that WoW has been "pruned to the bones"...
Every person I know quit because they got tired of MMO's and all switched to different games.
They did not quit for "lack of content" or any of the other bullshit stories you come up with on your daily whinefest which you been continuing for the past 2 years.
Anyway, im done.
Discussing anything with you is like talking to a brick wall.