Originally Posted by
NoobistTV-Metro
Its interesting you say that, because I feel the exact opposite. Getting a Warforged piece, especially this late in the tier, feels awesome to me.
Its such a pleasant surprise when we kill bosses that almost none of the loot is needed for minus one specific player needing one specific item, and then all of a sudden a warforged Bow drops. Or even better, Warforged socketed tier!!!
Its feels like the perfect percent chance as well to me, so that even dozens of kills past needing gear from bosses, there is still the chance of an upgrade.
I suppose I can agree with you on your sentiments early in the tier though, where item level can be the reason you do or do not progress, but at no point did I ever feel like it was a penalty to get a non-tertiary roll piece. I look at it purely as bonus.
Either way, I think you are confusing RNG with this system.
At least from my perspective, there is nothing random about the base piece itself.
What I would consider to be RNG, is if the STATS on the piece could be altered randomly. Like the Baleful gear, ya know?
For example,
Boots of the Unvanquished Vanquisher
200 Int
200 Stam
+100 Haste
+100 Crit
Currently, its 1:1 ratio of stat proportions.
If RNG was truely an element, that could change, where it could eventually be
+150 Haste and +50 Crit.
Just like how it is on Baleful peices. You can even get a 2:0 ratio on those peices!
Now THAT would be RNG in loot.
Warforged simply increases all the stats equally, and should act as nothing more than a bonus.
Now on topic, do I want to see Warforged some times be +3 ilvl, some times +6, and some times +9?
I'm not sure. My base inclination is NO, but when I apply my own logic, I get crossed up. Why WOULDN'T I like a chance at even better gear? Sure it sucks on first kills, but months down the road there are still upgrades to be had!
The biggest issue with it is when you do Item Levels like in HFC. Then it makes the early bosses potentially drop gear that is better than the later, and that's not good in my eyes.
Ideally, I'd like to see the entire raid drop the same item level (Which I can't imagine will happen with 17 bosses across 2 raids) and THEN we can entertain the "rng" idea.
Maybe the best solution is two sockets instead of double warforged though?
Either way, its hard to say without seeing it in action.