History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
Now that might just take the cake as one of the most arrogant attitudes of today.
Different taste from your own, doesn't equal "no taste". I am WoW fan (more than you I'd dare say considering you've given up on it) have more than half a brain, a passion for warlike fantasy games and I truly enjoyed MoP since it was pretty damned amazing in terms of content offered and the quality of said content. I'm sorry that you couldn't handle "pandas" in a fantasy game already housing gnomes and talking cows and wolfmen, but to each his own.
And the term "welfare epics" has always been equal to sucking on the doucheflute. Just sayin'. The best epics are and always will be locked behind the highest tier content, and people with a grasp on how power works know that the "epics" given for less challenges, aren't close to equal just because they have purple text.
Last edited by Queen of Hamsters; 2016-04-10 at 01:00 AM.
History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
You can't skip leveling regardless of what you do at endgame. The dungeons might be good, got to wait and see. Regarding community size: It's of course a problem the higher the players are as the ammount of peers grows thinner with higher rating. You can't find for example high-rated rbg anywhere close as easy compared to cataclysm where it was at it's height. So i guess it's expected that some will complain about "dead game".
I think evading circles is too easy as you say. What i had in mind is something like those panda elites in mop. Different casts with one you need to kick, different attacks for range and meele and you need to react, essentially like a small bossfight. I think keeping the stupid mobs while adding some of that kind and giving more quest progress for those would be ideal.
Tell me, please, anyone..
Why does questing have to be a competetive gameplay?
History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
Agreed,people STILL complain about pandas and hate MoP because of them apparently,I guess Pandaren are too much when you have Russian/German sounding Alien Space-goat-squid mix that keeps crashing their UFO's or gnomes/minotaurs/werewolves. I liked MoP for (besides the really good content with decent pacing of it,up untill SoO) its story,it was the first time blizz went with a more subtle story with deeper meaning,then just went back to "BAD ORC,ME SMASH" in 5.4 and WoD,quite sad
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"In life, war. In death, peace. In life, shame. In death, atonement."| CPU - i5-6600K @ 4.5 GHz + Cooler Master Hyper - 212 EVO | MB - MSI Z170A Gaming M3 | RAM - 4x HYPERX Savage Black 4GB DDR4 2133MHz | GPU - Nvidia GEFORCE GTX 1080 | HDD #1 - 600GB Western Digital WDC | HDD #2 2TB Seagate @ 7200 RPM | SSD - HyperX Fury 240GB | PSU - LC-POWER LC8750III @750W | Mouse - Logitech G600 | KB - Logitech G910
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He DID? OMG THE SKY IS GONNA FALL ON OUR HEADS!!!! WHAT A HUGE LOSS FOR THE COMMUNITY!!
/care.
A leveling competition.. really? We still talk about a MMORPG, which is made out of massive multplayer gameplay and role playing game gameplay, right?
Leveling should be about telling the story. About progressing your character. Thats what traditionally leveling in RPGs is about. It never actually was about questing leader boards and beating the timer, but more about immersing into the game and have fun while learning your class and character.
Not everything, not even in a blizzard game, has to be about eSport and competition. In special not a RPG, where it should be about class diversity and immersion, about the narrative.
Do we actually need competetive gameplay in questing? Do we need mob tagging instead of mob sharing? Do we need a leveling thats as hard as possible just to let some people feel special because they managed to get to endlevel?
Is it about more than the wish to feel special?
What an absurd comment.
What a joy to be able to "see" dumbed down, undertuned, watered down content, without any coordination\organization\synergy\gear requirement\communication and where your presence is irrelevant to the outcome, just for the sake of "seeing" it. If you want to see it, just youtube actual kills. Sigh.