Oh hell yeah. I can imagine it now. Hey guys I'm playing balance druid because that is what I played in Vanilla. "FUCK YOU, go resto or gtfo! Spam rank 4 healing touch and stfu!" Yeah I got a Shadow priest friend that wants to.."HAHAH we already have one mana battery! Reroll to warrior newb!"
Because most of us stopped giving a shit and have tried more direct ways to communicate our desires.
Very few people want to battle personal attacks for 500 pages and flood of PMs for simply expressing they want to play something that some others don't. You get tired and just end up realizing that the community here is even worse than you initially thought. It's one thing to have a disagreement, but both sides of this have generally been despicable human beings towards one another.
Next time Luke Lafreniere tries to call the Nost community good I'll just link him to this thread. So many toxic wastes that played on Nost, it's insane...
Lol, this is gona go on forever.
Stop living in the past and move forward, good lord, i loved the old wow but the fanboys make it look like everyone who played it a dribbling moron.
Eh true to an extent, I mean even with LFR the raid participation isn't mega high, not that many people were particularly into raiding at all (I thought, if I'm wrong fair cop).
There wasn't horrendous gating on any non raid content, and whilst you could argue that the content was only "greater" because it took much more time (think you mentioned killing 10000000 turtles to afford your mount) there at least *was* a lot of stuff to do; not to mention the end-game questing that was available in the highest lvl zones. I mean sure you get your garrison missions to go join a raid group and clear out a location of Draenor every day, but I dunno, feels like you'd completeed every iteration of those quests in less time it took to finish off questing in EPL.
I do get that a large part of that is "artificial" dragging out of content by making it take longer. And that a lot of people with less time to play wouldn't appreciate a return to that style of game either.
People keep taking me out of context so let me reiterate my points:
1) There is always a discussion to be had. It doesn't matter what conflicting opinions are on. There is discussions here and other places.
2) I am not trying to prove with facts (this info-graphic has been thrown around here, and it's the best I can provide to you. Take from it what you will: http://i.imgur.com/jxtOQlu.jpg)
3) I am not crying. Sure people are, but they are being ignorant and disrespectful. Blizzard cares about money, obviously, nobody is yelling corporate greed in this discussion.
4) If you are not pleased with the content of this thread, you are free to leave and discontinue your posts. Nobody here is forcing you to continue in the discussion. If you are not for a legacy server, explain why and leave it at that. I would always respect your point of view and I would never treat you with hostility for that, so please treat me with the respect I deserve and don't induce to name-calling and "shit posting", as that just looks unprofessional and disrespectful.
I have made my stance on this matter very clear over the last couple days this thread has been active. I hope to continue talking with people over the matter, as I have learned some valuable insight on why a legacy server would not be possible. I still stick to my opinion, but I welcome feedback.
I mean look at it this way. Back in original Vanilla (not this bastardization Private Server shit) most of the 'content' was people just levelling to max level. That process has been streamlined. So what if Blizzard made Legion levelling take nearly a month to hit max level. What would happen? People wouldn't be happy.
Just a slow grind of levelling isn't exactly 'content' we just didn't know any better in Vanilla. There is far more to do in later expansions such as daily quests, pet battling, arenas, etc. I will admit that dungeons were more of a challenge/fun in vanilla~WotLK but maybe Legion will give us that back at least.
Yeah that might be imagination, to my surprise (maybe its due to the average knowledge of a Nos player about Vanilla being much greater than the average Vanilla player during Vanilla) it seems like people were pretty easy-going about specs in raiding on Nos. I guess a symptom of raiding when Vanilla was current was because most people would be pretty clueless, it lead to a "must bring most efficient classes for the role" mentality, but considering most of the Nos players have done all these boss fights loads and solofarmed the instances, there's a bit more lee-way.
Mechanic wise, I never meant to infer that at any point. But in vanilla not everything is about raiding. I couldn't give 2 shits on boss complexity, that's not what made the game fun. What made it fun was the fact that it was a world, not a lobby. I loved the grinds, I loved rarity of items, I loved the hard acquired wealth. The ganking, the kill squads, the faction hate. Loved it all. Jumping through hoops as a show skill was never really my thing. We play mmorpgs for different reasons. Raiding should not be central pillar of the game. It limits the world aspect to a room.
MPQs dont exist and haven't existed since the launch of WoD.
Are you sure you actually know the data structure of WoW?
Also what is the point of transmitting data from a file structure that is loaded into ram and then modified? That would call for constant disk read/writes which are very unessecary as this data is constantly changing and is no longer needed once the game is shut down, as you probably know, MPQs are a passive container for storing any kind of application data to be loaded into ram.
However the most simple way to get positional data is definatly not by attempting to look for any kind of data within the passive file system, because you will find nothing. The most simple way is to either use lua which is completely accessable serverside and locally, and contains data such as player position, or use something like a vtable slot call for the local player.
But i am certain you already know this, provided your experience with client to server architecture.