Originally Posted by
NoobistTV-Metro
Great example here of WHY the community can never be "what it once was."
People spouting misinformation to support their notion that for some inexplicable reason the community is worse, presumably to justify their own disinterest or perhaps need to fit in?
The player never had to rely on others to level. Never. You were just a noob. In Classic, the fastest way to level was to grind 1-40. This was for a few reasons, first of all because of travel. Travel was a severe hindrance on the world, and having to run for 10 minutes, kill mobs for 10 was very poor exp per hour. Zones were so poorly made in Classic, that you would often have to grind anyway unless you wanted to constantly switch zones.
Next up, lack of gear. Very little quests actually gave gear, so attempting to do them in the order they are presented meant you were quickly overmatched. This is not because they were difficult, it is because they were poorly designed. Simply hitting the AH every time you go to log out allowed you to stay ahead of the curve, something most players never did.
Finally, the spec imbalance perpetuated by poor talent options. The previous talent system worked quite well for leveling up, and was indeed rewarding, but the big issue was how little the class was able to function without its level 30-40 options. In fact, its such an extreme issue that it was actually optimal to level in a certain way, then completely respec just to get the 31 point talent at level 40!
Great example is Paladin.
You NEEDED to put 11 points into Holy just to level, no matter what. Consecration is mandatory. And then what was the 31 point for ret? CC! Great game.
The game never had any challenge. That's an illusion based on how long it actually took to level and how inexperienced you were at the game.
I leveled 4 characters to 60 on Nostalrius, and two of them were under 6 days played, one of them being a Warrior.
The only challenge I ever faced was ganking, and staying motivated in the mid 30s as it started to go from 2-3 hour levels of grinding to 4-5 hour levels of grinding.
Fun game.
So there you go. Great example of why the "community" was a certain way. If they were all as confused as you were, then its no wonder they needed help doing quests that took 30+ minutes of coordination for a mediocre green and 25 percent of a level.
There are many other things that ripped it even further open like LFD and LFR, and I think the push towards Mythic and Mythic + (formerly Challenge Mode) dungeons will do its part in bringing that back together, but if you are talking about going back to where every player on every realm knew everyone else, that will never happen again.
Cross realm grouping capabilities changed that, arguably for the better as server populations continue to decline.
And also, so we are clear - TBC and Classic have to very different leveling models. In TBC, they added hundreds of quests to the old world, and nerfed the leveling experience needed by 25-50 percent per level. Leveling in Classic content during TBC was actually manageable comparatively, and should signify that it was never what you thought it was. Blizzard always wanted to make it more accessible and less grindy, they just didn't have the tools at launch.