Yes and that poses what problem? Plenty of other games "end" exactly like that. I've never really heard of people who grew bored of playing Vanilla. And those who might could just go back to live. Play Legion. Go back, start up a new character, play for a few months etc.
Wow, over 700 pages and still going strong.
I got bored of playing Vanilla right after launch, I was one of the first to hit max level on my server and I got bored waiting around for more people to hit max level to do raids. I ended up stopping playing for a few months and came back later when I rerolled horde to play with friends. There were plenty of boring moments in Vanilla and it happened during some of the grinding up resist gear portions and waiting for things like AQ when there was some small gaps between raids.
So there you go now you heard of someone that grew bored of playing Vanilla.
Haha, what a great point. Everyone complaining about IP theft but completely overlooking warcraft was built on IP theft. IP in fantasy genre is silly because tolkien owns it all anyway.
No matter what side you stand on this issue what we've learned from this is that vanilla servers will be back and this time they'll be in a country that blizzard can't touch and they won't be shut down. Unless blizzard offers this service its quite possible they stand to lose a substantial amount of money, they are clearly threatened by the popularity of it or they wouldn't bother with filing suit.
We've had polls on mmo-champ now where 50% say blizzard should do it, this has increased since polls in the past and more are willing to pay for it now for official servers from blizzard. However, blizzard is up against a time crunch here. If someone gets nost back up and running in a country blizzard can't touch then I doubt many who already have established characters there would bother to start over on an official server especially if the population returns to nost.
I loved vanilla, had a ton of fun. But most of what was "lost"...is arguably good. Bad class designs, simplistic encounters, bad gear design (stats not artwork), a lot less things to do (but some of it definitely took longer) I can't think of a single change that was definitely a bad call.
That's it's been going on for 12 years as opposed to 12 months? Retention inevitably goes down as time goes on. My point is that Nost's numbers were not that great considering their context (free, strong IP, no microtransactions, no paywalls, no skewed grind), not in comparison to Retail.
Nothing ever bothers Juular.
You can still take your time leveling, you don't have to equip heirlooms, you don't have to grind dungeons, and you don't have play alone. I don't know about you, but in vanilla, pretty sure everyone was about fast leveling and endgame, granted it had more steps, but essentially same goals as now. The game felt different when you were new, because everything was new, and that isn't the case anymore.
You now have 100, soon to be 110 levels to plow through, 1-60 was great the first time, not so much the 2nd and by the 3rd you'd rather pay a China man to do it for you. Running around on foot wasn't awesome, it sucked, I was so happy at level 40, and extremely disappointed at level 60 when I couldn't even afford an epic mount.
Grouping was a pain in the balls, especially on collection quests, people grouped to make things easier sure, but not because they enjoyed it. The players asked for these changes, it wasn't something they did because lowest common denominator = sales.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
Yeah, cause when people talk about Vanilla ideals returning, they absolutely mean we should return to bad class design, bad gear design and simplistic encounters.
They aren't actually talking about things like community, difficulty and a removal of anti-social features like LFG and LFR. They aren't talking about things like reversing the effects of pruning, bringing back old talent trees and world PvP.
And you totally did not attack a strawman.
I agree wholeheartedly. Most of what we lost was tedium, and added convenience. LFD/LFR were two of the best additions. Can't say I'm super fond of CRZ and having to fight for quest/mob objectives and the XP reduction when you party up makes other players more of a hindrance than a help.
But, overall the changes (and added conveniences) have been positive.
It was the best thing ever. It was the first game. And now it's crap. Blizzard stated they wanted people out of the cities and into the world. They gave us Garrisons. A city of your own. Where you can stand and do absolutely nothing and have everything handed to you.
I'm not even going to comment... Okay, I am. Vanilla dungeons were challenging. Mythic dungeons are not. LFR is a joke. Professions... don't even get me started. I liked farming and it served a purpose. And I was out in the world.