No, he's correct. It's the fundamental idea behind copyright law.
If you write a story about dragons who poop rainbows, you can't copyright "dragons who poop rainbows". What you DO copyright is specific characters, names, places, and the exact sequence of words that encompass your idea.
Eh I agree with Blizzard on one statement, I think Vanilla servers would see a huge spike at first and then a drop off. However, where I disagree with them is that the population left after the spike would still be large enough. As much as lot of people bitch about how easy live is, a large chunk would go running back because they didn't instantly get ported to the instance, their bag space wasn't massive, they didn't have AOE and Auto loot, they had to spend time finding groups, oh and they had to somewhat behave themselves. People can argue all day about whether Vanilla was hard or not, but there is one things you can't argue, if you wanted to get anywhere you had to play.
Falsehood.
FALSEHOOD.
LOOOOOOOOOOL
http://www.mmo-champion.com/threads/...-Warhammer-RTS
http://kotaku.com/5929161/how-warcra...that-saved-wow
"FALSEHOOD"
Stop. My sides. I can't breathe.
I think we all know what would happen if Blizzard opened a legacy server don't we? It would be utterly overrun with players. It would be like Nostalrius.
The problem Blizzard have is that to do this would be to admit they have been ruining the game for years. They cannot bring themselves to do this despite all the evidence: the cascading sub numbers; the people flocking to servers like Nostalrius; the fact that they themselves seem to not even want to bother releasing content or improving the game despite them investing huge resources in other titles (Heroes, Hearthstone, Overwatch, StarCraft, Diablo); and pumping money into making a film.
I haven't managed to play on Nostalrius but I do yearn for the game to get back to what it was in Vanilla. A game with longevity, that challenged players and created a real sense of accomplishment, that almost forced you to group. That is the essence of why this game was great. The fact that people are playing on Nost, and returning in massive numbers at the start of every expac is a clear indication that Blizz are just getting it wrong repeatedly.
I said it before and I will say it again, they need a leadership cull, an injection of fresh blood with new ideas and a willingness to drastically change course from the top down. They need to re-engage with the thinking that made the game great, and resist the urge to make the game too convenient (in other words boring).
http://www.copyright.gov/circs/circ31.pdf
What Is Not Protected by Copyright
Copyright law does not protect ideas, methods, or systems. Copyright protection is therefore not available for ideas or procedures for doing, making, or building things; scientific or technical methods or discoveries; business operations or procedures; mathematical principles; formulas or algorithms; or any other concept, process, or method of operation.
Section 102 of the Copyright Act (title 17 of the U.S. Code) clearly expresses this principle: “In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work.”
-----
One consequence of this is recipes cannot be copyrighted, only specific wording of recipes. In game terms, combat systems cannot be copyrighted, but the names of spells could be.
Last edited by Osmeric; 2016-04-12 at 09:49 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I never played Nost. I am only anti-Nost because they stole something and someone was making money.
Three things would happen if Blizzard created a server:
People wouldn't try it because it wasn't free.
People would try it and then lose interest in three months.
Some people would hang on for a year, however the server would be so dead you couldnt do anything.
Yep, this isnt even nostalgia.. obviously Vanilla looks awful now and had its issues like bugs, but that doesnt mean retail is better. They could have just modernized the graphics and kept the essence of the game intact instead of turning it into the World of the Latest Raid and Pointless cosmetics.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Maybe a super experienced player who has the run from 1-60 memorized and just goes crazy yes.
If I remember right, would have to look into it, the fastest 1-60 ever was just under 4 days. So saying it took just slightly longer for every other class for casual person... just no. 58-60 took like 2 weeks to do grinding mobs on its own.
But again, this was not on a private server where XP wasn't altered or scaled differently (if Nos was even scaled differently than what it was back then, i've heard it was easier to level on Nos than it was on live vanilla servers).