And i told you previously that he did exactly this?
People are tellign you that you didnt read his post for a reason. That or you have serious reading comprehension problems.
THe mission system, according to Watcher, is NOT the same. The overall goal of it is that it sends you on missions, and then 3% of it is followers. That makes it literally not the same.
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66 posts. GJ gnazi
Considering one of the artifact traits, which controls the ilvl and give you extra talent points in your artifacts, is locked behind TTHESE NEW GARRISONS (I know because I'm playing it right now).
Garrisons 2.0 are definitely mandatory for anyone that cares about more than "Tanaan dailies" level content.
Originally Posted by Offhand
That 1% is just players that group up with guildies or friends and earn some loot, it's not 1% and even without things like LFR players know what raiding is now, the percentage will be much higher. By catering to the higher skilled players it makes people want to improve, the question is if legions will have anything fun maybe grindy in world content for those who don't care about raiding
I like him, gratz to him.
I wouldn't blame the game's problems on any one person. Its quite clear that WoW is now fully catering to introverted players. I've been in several organizations in my lifetime and what can tend to happen (if you aren't careful) is introverted people get promoted and then they mistake extroverted people for people who don't care about the job or mistake extroverted behavior for trolls. So they wind up just promoting other introverted people. After a while, all of management is VERY introverted and THAT is what can cause problems.
I suspect this has happened at Blizzard judging by the direction their games have taken. If there were any extroverted people in management, they must be long gone. All of their games have turned away from extroverted play. It took a LOT of complaining just to convince them to add chat channels to SC2. They seriously saw absolutely NO value in chat.
Its really problematic for an MMO like WoW though because a community "feel" is vital to the game, and introverts will not value that.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
Humm since his defense of the garrison table 3.0 im not too sure he will be taking the game in a healthy direction. That said im hopeful that he will do well. If he can get the third artifact removed from garrison table 3.0 making it 100% optional ill kiss his balls.
Last edited by MagicMert; 2016-04-13 at 09:17 AM.
"We are not in Azeroth anymore"
*1 months later*
"We are back in Azeroth"
Whoever gets in charge, I doubt that the game could be in a sadder state than it currently is.
Awesome, I like Ion he's a great Dev, with even more control over things this should lead to great things.
What was this guy's responsibilities in Vanilla, BC and WotLK?
Just going to say this, at some point he will make an update people don't agree with, and just like ghostcrawler was the scapegoat for all wow problems, he will end up being the one who is the problem with wow.
But in the mean time, Good. Hopefully he takes the game in a direction I'll enjoy!
I feel comfortable with Ion having more control over World of Warcraft (if indeed this is even true). I tend to agree with his outlook and decisions. Have faith in the Hazza.
Class Halls and Garrisons are the same, in the way that Juice and Cake is the same because they both contain Sugar.
Having 1 aspect of a whole system transferred into another system does not make 2 systems the same.
The quicker that gets through to people on these forums the better.
Holy shit.
No. Unless you are fine with missing out on actual content, they are not. Quests are gated behind this system.
And you know why? For the same reason the legendary ring quest in WoD was gated behind the shipyard. Because the shipyard sucked and they knew people wouldn't want to deal with it otherwise cause it's a shit piece of content.
They are literally pulling that same stunt again.
Disgusting.
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They are the same, accept reality.
The visuals are just different.
"We've focused on replayable and varied outdoor world content and dungeon content as the heart and soul of the Legion endgame, and on reward systems that will support the continued relevance of those systems. "
"while garrison followers and missions were a substantial portion of the content in Warlords, Order Hall missions are probably more like 3% of Legion."
"But there's key player power at the bottom of my Order Hall tech tree, so isn't that gated behind missions?
Actually, no. As I mentioned in my post in the Alpha forums, what players are seeing in Alpha right now lacks context, admittedly because we haven't provided much. The research you can initiate in your Order Hall to unlock various perks, culminating in a strong player-power reward, requires Order Resources. Order Resources are not in any way gained through missions. You gain Order Resources from quest content: from the one-time Order Campaign quest arc, from treasures around the world, and at max level from outdoor world quests. If anything, missions are more likely to serve as an outlet for excess Resources once you have your research needs covered."
?
This pretty much explains why they arent "They are the same, accept reality. The visuals are just different."