Originally Posted by
Nupomaniac
"We've focused on replayable and varied outdoor world content and dungeon content as the heart and soul of the Legion endgame, and on reward systems that will support the continued relevance of those systems. "
"while garrison followers and missions were a substantial portion of the content in Warlords, Order Hall missions are probably more like 3% of Legion."
"But there's key player power at the bottom of my Order Hall tech tree, so isn't that gated behind missions?
Actually, no. As I mentioned in my post in the Alpha forums, what players are seeing in Alpha right now lacks context, admittedly because we haven't provided much. The research you can initiate in your Order Hall to unlock various perks, culminating in a strong player-power reward, requires Order Resources. Order Resources are not in any way gained through missions. You gain Order Resources from quest content: from the one-time Order Campaign quest arc, from treasures around the world, and at max level from outdoor world quests. If anything, missions are more likely to serve as an outlet for excess Resources once you have your research needs covered."
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This pretty much explains why they arent "They are the same, accept reality. The visuals are just different."