I've done almost every mythic fight and while some of them are pretty good none of them stand out as 'the best ever'. I mean it could be argued that most of them could be done as 10 man versions with hardly any changes. The only fight that REQUIRED any class would be the furnace requiring mind control from priests. I cannot speak of mythic Arch though but I've heard he is easier than mannoroth now because of the 1 heal strat. So I think Mannoroth is the hardest fight since Gorefiend in there. So I can't speak with experience on EVERY fight but a lot of them. Still I've been pretty impressed with the raiding, just this content drought has bored me a bit.
I still feel like Garrosh/Siegecrafter Blackfuse 10 man were the hardest fights I've ever done since TBC's vash'j though.
I agree with everything you've written but I thought Twilight Highlands (in partiuclar the Wildhammer Dwarves area) and Vash'jir were amazing. Would have liked Uldum a lot more if it hadn't been a big parody of Raiders of the Lost Ark, because the aesthetics were great
I didn't realise people complained about the zones that much apart from Vash'jir...
If Blizzard was smart they would have supported it and just made them inject real Blizzard adds into the game and on their website. Not that complicated.
10 man raiding felt more close-kint, I became great friends with almost all of them and most of us met up at Blizzcon for a guild trip. It was pretty awesome. In 20 man mythic raiding I don't have as much close-kint friendships and the raiding just feels a bit too much. I think I'd have loved 10-15 man raiding or flexible mythic. But 20 man mythic just was bit too much for me to enjoy.
Hmm I'm trying to remember what the big difference in difficulty was from WotLK heroics to Cata heroics. Maybe that was it that cata heroics were harder earlier on than they were at the end of WotLK. I just don't remember.
Didn't every expansion screw guilds in some way? TBC changed from 40-man with occasional 20-man to 25-man with occasional 10s with min-maxing of top classes. WotLK meant you had to choose between 10 and 25 for all raids and work around the hybrids to get all the buffs without sacrificing damage to the "hybrid tax." Cata made you question the reason for bothering with 25-man raids. MoP and WoD gave LFR which probably disincentivised some players, plus the glut of choices available through flexible raid sizes or locked-at-20 mythic.
Well with WotLK 10 man and 25 man were separate lockouts and the gear in 10 man was lower. 10 man raiding still had a place but it wasn't super popular I don't believe. And yeah Cata basically crushed 25 mans for that expansion and MoP made 10/25 man equal.
I think flex raiding is a great idea, I've loved it. I guess with them sticking with 20 man mythic being the standard that should put a bit more stability in raiding. I do think LFR/Normal/Heroic/Mythic feels too much but with mythic not being flexible we're kind of stuck with it I think.
I dunno in WotLK you could do BOTH 10 and 25 man, or am I really failing to remember accurately. The transition between TBC and Wrath was "more accessable" rather than less. But the people who could only gather 9 other friends at the same time were upset at not getting as good quality loot as the people who could gather 24, so they made the Catabortion hue hue hue.
Not, I worded that deliberately, I'm not sincerely trying to antagonise
Yeah I never did 25 man, I've heard that in that raid blackfuse was harder on 10 but still does not mean 25 was easy, that fight had a shit load going on and was really well designed. We got our asses kicked by that boss but man was it ever rewarding to finally down that bastard.
Interesting.
I've raided nearly weekly for years, but I haven't raided seriously since ICC. (Moreso in Ulduar.)
I actually Pugged Garrosh N in MoP to get the wolf (Yay for 2-healing, that was fun.) But I haven't taken many cracks at H in MoP or M in WoD. Just don't have the desire.
They sound like fun though.
As far as I could tell, 10 man was a lot more popular. Especially the ease of access it gave to server PuGs. Logging on a Saturday afternoon and you could most likely form a group for most any of the 10 man non heroic content they had made. Obv. different server to server. I'd agree there weren't nearly as many "10 man dedicated" raiding guilds. But I think the format of 10 man was run more often than 25 which is why they did what they did for Cata.
Best bet to see some of the fights on heroic is just find a guild that clears it often and get in with some friends. Since it is flexible it is a bit easier to carry some people if the rest are good. Also if you like mounts you'd want to do Archimonde at least on normal.
I purposefully left out Vash'jir and Stonecore because they were both phenomenal in design. Vash'jir (to me) has some of the best visuals marred by some of the most painfully generic questing, though I did like the storytelling device of seeing through the Naga warrior's eyes.
Maybe I just put some of my own criticisms into that one. It isn't that I didn't enjoy all the zones in Cata, but it really felt like Ashenvale+Fire, Tanaris+Titans and Arathi+Madness. Also I was a bit miffed that it was all designed to be flown over, I did try using a ground mount for a while but there were vast swathes of emptiness and areas that seemed inaccessible without taking to the skies.