The "success" in earning call is success in terms of money, unless they want to deal with assumptions. The measurable success of a product that a company sells is calculated based on the business model you employ. Actual number of sales may not be the metric-to-go for RnD projects, however, when you sell a product and collect monthly subscription fee, the # of subscribers is one of the best metrics to measure how successful your product is. Even forecasting that you may calculate will be based on current # of subs. They can base their success on the longevity of the product rather than sub numbers, but their forecasting would be full of assumptions and uncertainties.
Last edited by Kuntantee; 2016-04-21 at 05:59 PM.
Wow, really? Then it's our fault that a lot of realms are in a situation where it's impossible to have any decent social interaction?
This is Blizzard's own damn fault. They have all the means to balance realm populations and faction balance, but they just keep being passive about it. At this point, I'm pretty sure that realm transfers have become an automated process, what means they don't have to bear the costs of manually having to do it.
The first major issue is that WoW has way more realms than necessary, leading to an unnecessary spread of the player base. Then comes the faction imbalance, because it's impossible for both factions to have a healthy population at the same time, people tend to gather in one of them, so guilds can thrive.
People actually don't realize how serious this problem (population imbalance) has become and how negatively it affects our gaming experience, to the paradoxical point that Blizzard makes profit - through realm/faction transfers - on something that should be intrinsic to ANY Massive Multiplayer Online game experience: social interaction.
A MMORPG that doesn't have a thriving, living and close-knit community is sure to die with time.
(side question: why do the most empty servers have a "new players" tag on them? why would a new player want to spend a lot of effort/time on a realm that has little social activity going on? What does that entail for Blizzard?)
I up and abandoned all my eleven horde characters about a month after WOD came out and started anew as alliance on a different server (Proudmoore-US). It actually kept me playing about two months longer than i would have if i had stayed on my old and extremely dead horde server (Drak'Thul-US). But, then i unsubbed anyways because obviously WoD was shit.
Amusingly enough, i got alpha access about a week after i cancelled my subs.
I'm on the same realm that the poster just above me abandoned. Yes, merges or more connected realms need to happen; they've needed to for months.
Most other realms are exactly like how OP described. It's just what comes with a dying game.
I've not logged into wow for 3+ months been playing Smite and Tree of Savior while checking MMO champ everyday. There is other stuff you can do besides playing wow we all know the game is dead right now. Will come back to live in legion for 3 months then dead again.
I wish they had a cheaper package to transfer toons.
I'm also on a dead realm - which has already been merged with another realm.
I won't just transfer 1 toon - I'd want to transfer all 4.
Logged on hellfire EU last thursday at 12-3 or so, cant remeber exactly off thetop of my head
I was in organd it was empty, not even cross server people from arthas.
I did a /who with no level restrictions for org.
There were two other people in the city........ Luckily I logged on to x fer some gold on to him before going to Kazzak server. If I couldnt afford to transfer,Id probably unsub tbh
that being said, kazzak seems to be less active in citys as well these days
Explain how dead realms by the end of an x-pac is something unusual. It always happens. The scale may be larger, considering how many people quit during WoD. Still, you could say every single x-pac before Legion had also been make or break for WoW. This is just how WoW is, there is no sandboxish content that can entertain people indefinitely, so once they get through everything PvE has to offer, they quit until a new zone, tier or x-pac is released. That's the story of WoW life.
It's not just the end of an xpac. My realm has been dead since Cata, even after a merger with two other realms. Dead realms happen when you lose 100k players/month since the start of Cata.
Not really. The trend of 100k sub losses/month has been very steady since the start of Cata. But WoW started so high that even with those losses they were safe to just keep doing what they've always done. That is until now. Three xpacs worth of steady -100k subs/month has gotten us to early vanilla sub numbers, and if the trend still continues there simply won't be enough subs left after Legion to justify creating another xpac.Still, you could say every single x-pac before Legion had also been make or break for WoW.
I wish Blizzard would respond over on the official forums if they have further plans to fix realm population. I'm guessing they're done with it until at least next year.
10 am
friday morning
(not peak times obviously)
5 warlocks
17 paladins
11 priest
13 death knights
7 warriors
5 mages
9 rogues
7 druids
8 monks
13 hunter
8 shaman
103 players online, horde side, does not count 1-19 level players as they can not be searched
we have 5 servers connected to each other, the realms have always been pretty dead, but i like being able to have 50 characters on one realm, other servers you cant do that
Which makes me glad I play across 3 high pop servers. They're as alive and bustling as ever. ^^
- - - Updated - - -
Perhaps you're seeing what you want to see? Reviews have been pretty good so far and the Alpha is tons of fun. The first 2 levels offer more experiences than the entire first months of WoD did in terms of content...it really feels like they're putting their all into Legion!