Well, based on some datamining we've already had it seems like the death knight finale ends in the Paladin hall where they fucking attack the place, start killing paladins left and right because even though the Lich King himself couldn't even set foot on that holy ground, somehow the ebonblade death knights can just trot right in and do what they want now. Then they raise Tirion because fuck character death impact and fuck paladin players, your class fantasy is to die and be more useful as a DK which apparently is now suddenly superior to the light. It's possible all of the class order campaigns end in another class's order hall.
...I know the origins of the Paladins, thanks.
That doesn't change the fact that it's really strange that the CLASS FANTASY expansion has the Paladin class finale going to defend the Priests. Not only does it make me ask "wtf were the Priests doing?" But also something just doesn't seem right to me about the Balnazzar fight being about going after the Priest class hall, when they have their own problems to worry about.
Is the priest experience going to be the same thing in their class hall? If not why the hell are they not there for this big event? And if so, then that sounds like a gigantic let down for the Priest class campaign. Neither answer is a good one.
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Yes, that is true, however is it confirmed that the Tirion resurrection is the finale? It would seem out of place with the whole "Dreadlords are the enemy of our class" for the Death Knight one to be concluded by attacking the Paladins. While I'm not happy they can't let dead characters stay dead, it's ok if Tirion is the last Horseman found, but the DK finale should be against the Legion, not attacking other classes.
As per usual I'm going to wait for the final product before judgment but the idea behind it seems oddly anti-class fantasy. Yes, the Paladins and Priests have always been close, but I'd like my Paladin to be doing something for the Silver Hand, not the Netherlight Temple priesthood.
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Update: Doing the Warlock class campaign, something interesting has come up:
When you go to rescue the other members of the Council of the Black Harvest, the first NPC you run into on Niskara is one of those spider demon women whose name escapes me, and as you fight her, she talks about how they have discovered the location of...dun dun dun, Netherlight Temple and now they're after it and want to kill Velen.
I'm not sure if that was intended for me, as a Warlock, to see (Since multiple classes go to Niskara), but if so, then I think I'm a bit happier about the whole Nighterlight Temple situation since it seems as if, as of this point, at least three classes are involved with it in some way. I had a problem when it seemed to be laziness on Blizzard's part (As in making their finale be some place already created), but if the story has multiple classes converging on this one event, then I actually like that idea.
Last edited by KrazyK923; 2016-04-23 at 12:06 AM.
1. This should be in Legion forum
2. This is odd
3. He doesnt explain anything,no one goes to attack him and he tries to back em down or anything, its just lets go back to your base
4. The Naaru nor Velen have shit all to say about a Holy Demon
5. These Order Hall campaigns seem to be too short with the context, a likely reaction from Garrison 'WORLD THREATENING DESTRUCTION, ....TUNE IN NEXT WEEK HERO'' bullshit
Originally Posted by Blizzard Entertainment
That was BC when I played my Blood Elf Paladin. I miss the old Blood Knights. It was really cool to play a Paladin-Concept that is as dark and evil as a Warlock or Shadow Priest. I really liked it how different a Human Paladin and a Blood Elf Paladin after playing their Class Quests. I think most people understood the Difference between a Blood Elf Paladin and the Alliance Paladins back then and Blizzard did a better job in giving them a unique identity and story than they did with the Tauren Paladin. I don't think that many people would get that the Tauren Paladins are different than the other Paladins and are more like Warriordruids who praise the Sun. Especially giving Tauren Sunwalkers T6, probably the set with the strongest human symbolic, with crystall-Hammers, a Draenei Weapon, was pretty stupid.
Also, isn't he the "High commander" before turalyon? I mean, we make our bitch straight after we kill balnazzar...are we so badass...we litterally SURPASS the vision of the army of light? I mean, if ARATOR and the holy drealord say that we "Might surpass turalyon in an UPCOMING future", then...we're pretty much the badasses of WoW now. Are we the "Chosen" ones to defeat ALL threats...end...all suffering? Are we (the players), part of azeroths world souls split into few? I must know!
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So, here's how it goes down.
The "Chosen" priest is out on the broken isles searching for the pillars
The demons have found the location of where velen is hiding. They're told by kil'jaeden to assault it head on! The invasion is lead by balnazzar.
The warlocks go the nishkara to where they find out about the demons invasion.
The warlocks talk to the knights of the silverhand. The warlocks cannot enter there because they are forbidden to walk "On holy ground".
The knights help the draenei defend their temple, however, they both get their asses kicked.
The holy dreadlord comes in, and helps us defeat balnazzar.
Our forces are greatly diminished, but we've been able to KILL balnazzar (I'd assume the temple was in the nether...or linked to it).
The dks are able to assault due to our lack of troops which looses faith, and if you power faith, you power the holy ground you walk on. So, the holy power there is weakened.
The deathknights ress tirion into a death knight, which pisses the paladins...but they cannot try to fight. They make promises towards the dks..and wonder off.
^^^
mhmmm, idk, man i just dont know, could be cool, could be shit
Originally Posted by Blizzard Entertainment
Most of this seems like actual stuff but I have no idea where you're getting the proper timeframe from, nothing I've seen shows any chronological timeframe yet.The "Chosen" priest is out on the broken isles searching for the pillars
The demons have found the location of where velen is hiding. They're told by kil'jaeden to assault it head on! The invasion is lead by balnazzar.
The warlocks go the nishkara to where they find out about the demons invasion.
The warlocks talk to the knights of the silverhand. The warlocks cannot enter there because they are forbidden to walk "On holy ground".
The knights help the draenei defend their temple, however, they both get their asses kicked.
The holy dreadlord comes in, and helps us defeat balnazzar.
Our forces are greatly diminished, but we've been able to KILL balnazzar (I'd assume the temple was in the nether...or linked to it).
The dks are able to assault due to our lack of troops which looses faith, and if you power faith, you power the holy ground you walk on. So, the holy power there is weakened.
The deathknights ress tirion into a death knight, which pisses the paladins...but they cannot try to fight. They make promises towards the dks..and wonder off.
Right, the modern differences between Blood elf, and Human Paladins are all in the backstory at this point. Me, I personally like the new identity, but I did not really hate it back during burning crusade. I was also 8 years younger back then, and had vastly different tastes than I do today. I really liked the Sunwell redemption story, from both the perspective of a Paladin and just a Blood elf in general. Between things that Velen said at the end, things that Liadrin says during the Quel'delar quest chain, and things that redone Blood elf intro from Cata say it makes it clear Silvermoon is facing great changes. Changes that not every Blood elf is on board with and the Bloodknights and Liadrin are spearheading, ones that we never really get to see any where in game outside of Talador.
Back on topic, yeah I agree on Sunwalkers, they should have given all the Sunwalker NPCs the Sunwalker Greatsword that they get for their level 20 quests. One of the only race specific class rewards still around. I won't even get into the issues I have with the armor since you covered it well enough.
I wish blizzard would just change spell names for a few race/class combinations, not spell functions to just add a little flavor back to race class identity. That, and unique racial transmog armor would also be a welcomed, so plate armor fitting a Sunwalker can be added. They are the one paladin race I just have issues seeing as a Knight of Silverhand. Not, that I don't think Sunwalkers can't be Knights of Silverhand mind you, I just feel the concept needs more development into the role rather than the whole. "You use the Light, wear plate join our ranks!" bullshit that it feels like is happening.
To make a comparison to the Bloodknights, they had that huge redemption arc back in BC and recently Blizzard is finally showing us how they've come full circle. They are Paladins, their culture calls them a different name, but paladins they are are. If they never updated the Sunwell, or did but made it clear the order did not change ideologies I would be so peeved by the idea of them becoming Knights of Silverhand it's not even funny.
What a fantastical exaggeration. Oh that's right, I didn't like something you did so therefore I hate everything. Despite flatout saying I'd give it a chance and then even say I'm warming up to the idea because of the Warlock class hall.literally anything happen in wow you say It's stupid, random, shit, or fuck the horde
if you hate the game so much leave it be
But no, you're right. Not sure why you're bothering to make this off topic by spouting bullshit about me because you got upset I didn't like something you did.
That's actually how Paladins worked in BC. They had different names for the same spell. I liked that. It was a nice little gift to the lore that didn't negatively impact the game play in any way. I mean, they do still have Heroism vs Bloodlust so the precedent is still in the game.I wish blizzard would just change spell names for a few race/class combinations, not spell functions to just add a little flavor back to race class identity.
Last edited by KrazyK923; 2016-04-23 at 11:06 AM.
Yes... except that night elves have paladins already. Of Elune. We don't need paladins of the Light since night elves don't use the Light in the same way humans do for example. Sure, if you just say in-game mechanics, that's ok but if they just do it like the tauren paladins it will be dumb.
no it's about the speech of hate coming from you, either your comments or you videos, every sentence comes with " dafuq is this shit" " or omg this char is ruined" " or finally the Horde bitches will know there were wrong" " or they don't fucking use this char enough" " why not use this or that" with adding OMG between every 2 words or something.
I know that may something's in the lore you may not like, but wow will never be what you want, leave some free space for freedom
They changed the Turalyon message to explain why. Balnazzar is attacking everything that is Light.
That answers then. The Legion truly learned how to attack the Azerothians.
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You know what RPing and preferences are, right?
Last edited by mmoc516e31a976; 2016-04-23 at 12:35 PM.
yes I know, what I'm sick about is like what I said the hate speech, anyone in this forum" or anywhere " has made clear about the things that he/she like/dislike, but nothing come's out from his post's or videos without swearing, and unaccepting the Change in wow lore, which will never be as Epic as " let's say LOTR or D&D and other's" , the fact that wow is making huge money for blizzard, and until the day come when wow finally fall down, the story will go on and will be developed into something bigger every time, every year, and it's impossible for you or he or me will not like the lore in every exp or patch, deal with the fact that you must leave some un-sensed space in the lore to keep the game running