This might raise some red flags if Kern was putting himself forward to run a legacy server project however he has volunteered to be nothing more than a glorified (and probably unnecessary) mail man. I am under no illusion that his reasons are at least in part motivated by self promotion but none of his failings as a developer or a manager mean he is unable to deliver a petition.
I just hope he still has his bus, I would pay good money to see him rock up to Blizzard HQ in his $3million, 1980's vision of the future of public transport.
You truely believe he wants nothing out of this? What world are you from? You know damn well he will also throw in that he would be more than happy to run the legacy servers for them. Be head of legacy servers. No way is he not wanting something out of this.
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For free. I play a lot of phone or computer games for free but am way more selective in the games or quaility of the games if I have to pay for it.
[QUOTE=Lolsteak;39970492]He says he's retired and doesn't want to return to Blizzard, Multiple times.
You say he wants something out of it.
I wonder who to believe.. The guy in question is forum user #5235267..
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Sure people do things like this all the time out of the kindness of thier hearts. Why make a public scene if he doesn't want attention? Couldn't be just call up the people from blizz and talk to them about it quietly? Also, no one ever comes out of retirement either right?
If we were talking about Firefall sure, We are however not.
We're talking about a game he worked on which was a huge success. His recent career history doesn't change what happened in the past.
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Because he wants to drum up support for Vanilla Servers? Why does he have to do it quietly?
What if he did? The game has already been made. He would just be overwatching (pun) it. Good luck screwing that up.
Also you just openly admitted that the free to play people on a classic server would pay. You choose a quality of gaming that typically appeals to a free to play audience. The payment with Nost is irrelevant since most of those players would most likely pay to play. Again, this isn't a stereotype because it isn't true.
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Still waiting for real life credentials from you. You must be a CEO of several gaming companies, or be a dev for Blizzard with all the claims you make while downplaying someone else credentials. What is it?
Last edited by Eliseus; 2016-04-23 at 05:38 PM.
Listen: either his past matters as a whole, or it doesn't matter at all. You don't get to pick-and-choose which parts of his past matter and which doesn't. You want to point out at a project he worked on in the past that because successful? Fine. But that means we also get to point out at other projects he worked on in his past that became failures.
It's unlikely. The bus never ran like it should have and as built is too wide to travel on city streets without a front and back escort and using alternate routes.
West Coast Customs, who built the bus, told them that it was too wide to drive but were told to build it anyway. It's supposed to be sitting in a warehouse somewhere. No one has seen it in years apparently.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Sure I do, We're discussing Vanilla servers for a version of WoW which is already complete and has been complete for 10 years, This isn't a new game in the making.
Doesn't work like that, WoW Vanilla is already complete and has been complete for 10 years we players simply want to play it again, Just look at all the re-releases of older games on newer hardware nowadays.
Uhm, no. That is why I wrote "I am under no illusion that his reasons are at least in part motivated by self promotion...". I don't damn well know that and neither do you.
Please try to reply to something that I have actually written instead of some random argument you've constructed as a result of not reading my post.
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Nothing about his past indicates that he is not qualified or capable of delivering some mail.
on a serious note, I don't disagree. You no doubt have seen folks stating explicity that mobs doing more damage isn't difficulty, but just adding tedium. The only way I know how to debate with that standard is to simply take it as a given and illustrate how it can be applied. So when the thread gets thick with the 'taking more damage and doing less damage isn't a difficulty factor, it is just tedious' crowd, you may see me agreeing. Why shouldn't I?
Once damage done/damage taken/healthpools/time to level etc. are 'eliminated' as diffuclty factors, why not take the absurd to a higher extreme? am I supposed to actually 'debate' with that kind of claim?????
I haven't seen all 1000 pages but have you taken this up with 'the dull and uninformed' folks who made the claim in the first place? They were dead serious as far as I could tell.
The matter (taking up the tedium issue with me instead of the folks who are actually arguing it seriously) seems like ignoring the guy on the corner with a sign saying the earth is flat, while debating the satirist across the street doing a show based on the flat-earther's claim.
An optimistic interpretation is that, unlike the geniune Tedium adherents, I am actually getting a point across - that discounting damage ratios as a difficulty factor is laughable and absurd.
Sometimes it is fun to take these strange notions one sees on the internet and 'try them on,' so to speak. For example, with the Tedium Rule, once it is granted that damage numbers do not influence difficulty (and you have folks saying exactly that) unless there is a mechanic change, you can start trying to apply that standard to video games in general. Suppose a mob moves a bit faster. I would think that decreases tedium (moves to you faster, over faster), but if damage isn't difficulty, is mob speed? If it isn't, you can prove a large quantity of early video games that had levels or other progressive effects were not getting more difficult, just more tedious, because the enemies only moved faster and hit harder, neither of which is a factor in difficulty.
I think the Tedium Rule adherents have already proven (perhaps unintended) that a fair amount of multi-difficulty content on wow was in fact only multi-Tedium, as there was no difficulty increase. They have clearly proven that the % nerfs to bosses in late bc and icc had no impact on difficulty, because just reducing/increasing damage has no impact on difficulty!!
Seriously, look across at the guy across the street. I am just the comic relief!! what happened to the jester in King Lear anyway??
Last edited by Deficineiron; 2016-04-23 at 06:27 PM.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
Blizzard responds to 200k+ person petition being delivered to them:
https://twitter.com/Frank_Pearce/sta...37366523867136
Basically some smug comment about how they're just going to throw it away and don't really care. This is becoming ridiculous. Is this really how they treat fans of their game? Real professional. As this continues to go on they just seem to becoming more and more assholes in response to this.#EarthDay2016 I hope everyone opted for electronic copies in lieu of printed documents.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.