Originally Posted by
ujx
Depends on the parser AFAIK. We had two people parsing for us during raid testing today. One person's had me getting all the credit for BoM damage, the other had it individual.
I know it's too early to really talk about damage, but it isn't too early to talk about the gameplay. I only had a decent look at our AoE in a raid situation last week during High Botanist. Periodically during the fight, some adds would spawn. Some would come to melee, most would be killed by range before it could get to melee. When it did get to melee though, Divine Tempest hit pretty hard. The initial damage and the artifact trait. It made up my #1 source of damage and I only cast it periodically on adds and later into the fight when the boss splits.
It's similar to current ret. We can do respectable AoE depending if the adds are grouped in melee and don't die immediately. As we all know, this is rarely the case. That's why on-demand AoE like Barrage, Starfall, Marked Shot, Blade Storm, Havoc, Eye Beam, Blessed Hammer, etc... are all much superior to our AoE toolkit. Sure we can spec Consecration and Divine Hammer, but it makes us do pitiful single target.
I still hope for a tier 100 tree rework. Holy Wrath change was decent but unless they buff the damage by a lot, it's bad. Equality is Equality, Blizzard refuses to axe it. The Greater Blessings talent is so incredibly boring and doesn't do anything for gameplay.
As far as the tier 60 tree (Blade of Justice) goes, Blade of Wrath, when combined with haste, seems to get rid of most our dead spots in our rotation. Virtue's Blade on the other hand seems to be giving me more overall dps. I hate how slow it makes the rotation and having to sit on my hands a lot, but it will obviously be the best pick in later tiers, maybe even all tiers. Divine Hammer is one of those gimmick abilities that will only be used on pure AoE fights or to pad after progression. I kind of wish it would replace Crusader Strike instead of BoJ, like Prot''s Blessed Hammer.