Last edited by MasterHamster; 2016-04-26 at 05:00 PM.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
Honestly I think people would burn through the content so fast. Within a few months people would be asking for TBC. I would def. make a char on the server, although I don't know how much I would play it but it won't feel the same as it did when I first cleared MC/BWL/AQ/Naxx.
Last edited by shyguybman; 2016-04-26 at 04:55 PM.
And I'm sure your properly qualified with the appropriate technical background to make such a matter-of-fact statement right? *eyeroll*
It's easy to criticize and much more difficult to actually be the person to put forward ideas that legitmately work, without heavily dipping into "a few billion in cash" to appeal to a crowd about the size of what the mythic raiding playerbase is.
Here's how it works.
There's current code, it has all the fixes, it has all the QoL changes, it's integrated with everything. But it's not vanilla, we have different talents, we have different spells, different mechanics, different stats, it's all different. Tank spells have different threat coefficients, hunters use focus instead of mana, nobody has a separate slot for ranged weapon, etc.
There's also vanilla code, it has all these old things which were in vanilla, but it doesn't have any of the fixes, doesn't have any of the QoL changes, isn't integrated with the current services.
What they have to do to start vanilla servers is create a third version of the code - they have to take vanilla code and add fixes and other things from the current code (that's called backporting). This third version of the code doesn't exist, it has to be created, and creating it is a ton of work.
I hope this is makes it clearer where the difficulty is.
BTW, what they propose with pristine servers is to take current code and simply disable parts of it. That's easy, but that won't nearly make it vanilla, the mechanics are going to stay new, etc.
Last edited by rda; 2016-04-26 at 05:01 PM.
I'm sorry, but beside your lack of respect and the incredible amount of salt you make, here let me help you.
First of all, they don't release all three at the same time. It's gradual. I'm sorry to break it down to you, but everything you create takes time if you want a revenue. So, they release vanilla. Two years time, then they release TBC. During that time, you have enough time to test your targeted audience and make sure the investment is safe. If vanilla fail? No TBC or Wrath. It's that simple. Vanilla works? Then there's no reason in hell for them to refuse. No matter how you try to put it - your logic doesn't work.
In fact, let me use a rhetoric to illustrate where you're wrong: Once you start doing expansions, people will want more and more and when you open the pandora box, there's no end. Why did Blizzard do any other expansion than Vanilla? They've lost so much money doing it!
Yeah, I agree with him. He looked incredibly professional, I'm surprised. Hopefully the meeting will be there.
Google Diversity Memo
Learn to use critical thinking: https://youtu.be/J5A5o9I7rnA
Political left, right similarly motivated to avoid rival views
[...] we have an intolerance for ideas and evidence that don’t fit a certain ideology. I’m also not saying that we should restrict people to certain gender roles; I’m advocating for quite the opposite: treat people as individuals, not as just another member of their group (tribalism)..
I answered your points, I'm just not interested in spending again tons of time and effort repeating the same thing to have them ignored again. So I just copy-paste it to have them ignored again, which at least save me time.
Blizzard might have much higher quality requirements, but it also have both much higher resources AND the actual source code AND actually gains money out of it.Good luck getting legacy realms by telling Blizzard that Blizzard can't know what Blizzard has to do.
So yeah, it's not really possible not to see the absurdity of them claiming there is supposedly colossal hurdles when people can do it in their free time with basically no resources.
You're welcome to continue with the circular reasoning "Blizzard says it's not possible so it's not possible because Blizzard said it's not possible..." but don't expect others to be swayed by it.
Completely wrong, you can play for free on private WoD servers too. I've been playing WoW since april 2005 and I haven't met a single person ever who quit wow because of the subscription fee. The ones who play on private vanilla servers play on them because they like playing vanilla, it's not much more complicated than that.
No.
There is number of libraries incorporated into vanilla client, and there were hundreds of security fixes in them since 2006. You cannot just distribute software with blatant security holes in it.
World of Warcraft was written for Windows 98. It is incompatible with Windows XP, and even less with Vista+. You cannot distribute software which doesn't work by default on everybody's operating system.
The client has to be recompiled and partially rewritten.
Server has to be rewritten, exploit fixes backported...
I will add this
Same guys that are loud now, wanted no flying, we got it and we all remember what Devs had to do in the middle of expansion because of that, when they should be working on content... When they were forced by this content creators or better say their fans, to remove flying, they made the Draenor with no flying in mind. WoD hits, people realize noflying is not so good and BAM, they want it back. And so, in the middle of development of content patches, when we should be getting Farahlon, Ogre island etc... they were fixing up Draenor for flying... I am not saying thats the main reason WoD is as it is, but if you think about it, it sure took much of their time. So, you, content creators, STOP OVERHYPING YOUR FANS, because you want something.
Last edited by Kauko; 2016-04-26 at 05:10 PM.
Meander for a moment into the slightly off-topic.
Batman and Superman, one of the biggest budgeted Cape Movies of all time has fallen on it's face critically speaking. Despite having some of the most impressive visuals and fights ever put to film...and despite being easy to follow and uunderstand it has failed to really connect with all but the most diehard DC fans. O, despite having a huge budget and top notch action and effects it fails to entertain. It fails to grasp you and form an emotional connection.
So back to something more on-topic. Over the past 11 years many competitors have sprung up to try and take a share of the MMO market. Some had better graphics, some had better accessibility, some even had better raids and hard modes but they all failed to do one thing, get me and players like me to be emotionally invested. At some point, and maybe it's my fault, I stopped caring. Whether it was the fall of deathwing or the introduction of Pandas who could play both sides the game has been losing it's grasp.
And that's my roundabout point. For every shiny new feature, for every graphic upgrade and interface addition I just care less and less. Much like a bloated hollywood production I feel like I'm just watching scene after scene happen with no real tangency. More to the point I am not involved. I do not know what can fix it...but I do know you have to try. I do know you have to make yourself vulnerable and you have to be willing to fail and learn from those mistakes.
Is WoW learning? Will devs take the lessons of WoD to heart? Is wow atrophying never able to reclaim the spotlight again? Can millions of dollars of cash infusions help? Or has everyone including the players simply moved on?
BTW, that's actually dangerous (not meaning this in a bad way, read on). If *the devs* would want to make vanilla servers - and this guy is a great dev and other devs might listen, they'll find a way. Yes, it's going to be hard, but they'll do it.
I have mixed feelings about this. On one hand, it's great to bring more people into the game. On the other hand, poor Legion will really suffer, it doesn't look all that good now and if they try to also do vanilla servers at the same time, it's going to be a disaster.
Maybe if they do something small now and real vanilla servers later...
Last edited by rda; 2016-04-26 at 05:17 PM.
You really are incredibly daft aren't you? Why did they release any expansions now? Maybe because it was NEW content did you think of that? What you are proposing is for them to spend resources and man power to release old content. You do get the difference right? So when they release the tbc servers are the vanilla ones closed down or do they keep them up and thus need resources and manpower to keep them going? So you now doubled thier work and now they need a team on vanilla and tbc right? Then a few years later a team and resources for wotlk right? You don't see how that might get expansive and pull away from the live game at all? It won't be like th first time they released the game and those expansions and all thier resource went into the new expansion with these legacy servers they have to keep them as they were seperate from the next expansion. Nevermind how many servers they would need for vanilla, tbc, wotlk etc... And then rp,pvp,pve. All this is simple and easy to do. Oh,and intergrated with bnet and do you allow toons to grow from one seperate server expansion to be next that takes no work. And no bugs ever pop up either. Keep your head up buried in the sand make believe land must be fun.
Interesting to hear about the "legacy"-viewpoint.
I very much doubt that Blizzard is ever going to be able to deliver that - but then again, I suspect you (read: the legacy crowd) already know this. Perhaps not accepted it, but somewhere you probably know it's not in the cards (and that blue post pretty much confirmed it again).
Nevertheless, interesting peek into the hardcore legacy server mindset.
Thanks for the answers.
Perhaps I am misunderstanding the whole process behind WoW but is it not essentially a massive set of databases? From what I can see the client and server are fully compatible with the older databases. How difficult would it be, instead of essentially reinventing the wheel, to use the current infrastructure with the older databases?
Don't me wrong I am not saying that Vanilla servers would not be difficult but I get the impression that it is a case of desire within Blizzard rather than ability.
Yeah, I guessed that about Pristine servers. It is a shame that Blizzard decide to take the easy route that pleases no-one instead of the more difficult one that satisfies their customers. I suspect that Pristine servers will end up being a flop which will convince them there is no real demand a genuine Vanilla experience.
Alright, so all those people who never played these expansions - like myself - are actually playing through old content that we've already seen. Alright. I get your logic now.
By the way, world of warcraft had originally over 170 servers. I doubt having 5~10 legacy servers will be problematic for the hardware. You clearly don't know what you speak of - you should go somewhere else. Clearly you're not interested in legacy servers and you're pretty much losing your time here. I know I'm done losing time with you.
Google Diversity Memo
Learn to use critical thinking: https://youtu.be/J5A5o9I7rnA
Political left, right similarly motivated to avoid rival views
[...] we have an intolerance for ideas and evidence that don’t fit a certain ideology. I’m also not saying that we should restrict people to certain gender roles; I’m advocating for quite the opposite: treat people as individuals, not as just another member of their group (tribalism)..