Its laughable when a company as big as blizzard can't make a legacy server, but a group of random people can
Its laughable when a company as big as blizzard can't make a legacy server, but a group of random people can
There actually is value in going back to Vanilla because it's a fundamentally different game than the one we have today.
There's stuff like weapon skills, professions that are useful, harder content (in that you actually have to group for a good deal of quests even while leveling), full talent trees, a need for resist gear, etc etc
Even in TBC, up until WotLK, all of this stuff applied minus resist gear in Wrath.
If you like the current system that's fine, I actually enjoy it myself, but I do believe that the older systems are different enough to be worth playing.
So pretty much "we don't want to spend money, and it would be hard" is now the official excuse for not pursing something a large amount of players want.
Blizzard, a multibillion dollar company says it's too hard to make legacy servers. But a small group of people who have full time jobs can do it in their spare time WITHOUT making a profit. What a fucking joke.
Last edited by Anceron; 2016-04-26 at 06:52 PM.
Hey guys. I haven't commented on here in literally years. But I just saw this and had to voice how excited this may be. Their response seems very open and the possibility that an official legacy server could actually pop up seems slightly plausible. Even if it's a stretch, they don't sound completely against the idea like they were years ago.
"So what can we do to capture that nostalgia of when WoW first launched?"
This quote makes it feel like they're still not realizing what people actually want here. We're not asking for Legacy Servers for nostalgia's sake, we're asking because we genuinely love and enjoy the old game over the new for a massive amount of reasons (which I won't go into). To clarify, I have nothing against anyone who likes the new game, but I truly don't and I feel the people like me who like old WoW should have a medium to experience it once more.
"We explored options for developing classic servers and none could be executed without great difficulty."
This quote is really stretching the truth. Nostalrius was a team of a few people who had nothing to do with Blizzard and yet they managed to train all of their members and make a perfect re-creation of Vanilla WoW (with progression might I add), 100% scripted/coded, great server stability, and their servers were hosting up to 13k people online at once, which is insane. Note that this was all done without profit and you're telling me Blizzard (a massive company with thousands of highly trained professionals on the matter) can't make the same thing happen??
" Over the years we have talked about a “pristine realm”."
Though this concept isn't that bad, it won't fix anything. This idea is more like putting a few bandages on a large gash, it only looks at a few issues that Legacy players have with the current game. If you're going to do this, I'd say just do Legacy instead, it appeals to a larger crowd. This method is more of a quick fix, but it will not bring me (and a lot of other vanilla players) back, because it doesn't entirely fix what I dislike about the game, it only goes to patch up a few things. Sure it might be a slight step in the right direction, but I feel the game is so different deep within its core that patching a few things up won't do. To fix the game in my eyes tons of stuff from it would have to be out right removed (which can't happen) so Legacy servers are just a far more clear option rather than meeting us like 20% of the way.
It would not be profitable to do so. Nost people did it for the love of Vanilla server, Blizzard would only do it if profitable and there is no way to do so(cost of development, server equipment and bandwidth, maintenance and integration into current Battle.net would not equal the increase/retention of player base it would get)
I'm guessing, and hoping, that they will license out the ability to run a legacy server to the Nostalrius folks in the same way Everquest did it. They give them the rights, endorse it, and take all the profits. Blizzard doesn't have to take resources away from retail to work on it, people get the legacy servers they want, everyone wins.
What I would like to see in 'Pristine Servers'
Experience Per Level increased to a curve in line with:
400% (1 - 20)
300% (21 - 60)
Currency Drop Reduction: 50%
Crafting Level Increase: 200%
- No Flight, Basic Mount Speed
- No Guild Bonuses (Including Guild Bank)
- No Repeatable Daily Quests (excluding areas that require them for progression)
- No Scenarios (excluding areas that require them for progression)
- No Justice or Valor Points
- No Heirlooms
- No LFD or LFR
- No Arenas
- No Visible Item Level
- No Transmog
- No Account Wide Items, Achievements, etc.
- No AoE Loot
Class Retuning
- Druids deal roughly 30% less damage but take 15% less damage
- Hunters deal roughly 50% more damage but get minimum range back
- Mages deal roughly 75% more damage but take 50% more damage
- Paladins deal roughly 75% less damage but take 15% less damage
- Priests heal roughly 50% more but take 35% more damage
- Rogues deal roughly 65% more damage but take 25% more damage
- Shaman deal roughly 50% less damage but totems last for 5 minutes
- Warlocks deal roughly 50% more damage but take 35% more damage
- Warriors deal roughly 50% less damage but also take about 35% less damage
- Death Knights, Demon Hunters, and Monks are removed
Race Changes
Pandaren, Worgen, Goblin, Draenei, and Blood Elves are no longer available as player races