I made an account to voice my concerns in the hopes that people can more clearly understand what a "Pristine Server" entails.
"In essence that would turn off all leveling acceleration including character transfers, heirloom gear, character boosts, Recruit-A-Friend bonuses, WoW Token, and access to cross realm zones, as well as group finder. "
Before you vote please think about what that would be like.
A single server, that progresses slower than retail content, *but* still offers the exact same content. Who would this appeal to?
-No Competitive Guilds would play there, because they will want to 'be where the action is' and compete with other established guilds.
-No Nostalgic players would come back for it, because it is not what they have been asking for or using private servers to experience anyway.
-No Newbies would start there, because when given a choice they would pick the full version of Retail over the "hardcore/Slower" and less populated version.
-None of their lost subs would come back, because it is only offering the same content that made them quit this latest expansion anyway.
In conclusion, I think that this would be a very bad idea and I'm afraid that Blizzard knows this. They are hoping to put in a small amount of effort to appease some of the Legacy Server crowd and in the end it will satisfy no one.
So... nostalgia. You literally just explained nostalgia.
Just because you can do something doesn't mean you should do it. Nostralius had very little to consider other than the fact that Blizzard could have been much nastier to them for doing something illegal. Blizzard on the other hand has to consider cost, maintenance costs, opportunity costs, if it fits their company direction/vision, what the return on investment would be, etc.
But I get it, knowing nothing about how Blizzard operates as a company from an internal perspective, it's easy to conclude this would be "easy" for them to do and they just "don't want to". i.e. assuming they could and just don't want to is an uninformed opinion. You're welcome to have it, but please recognize it for what it is.
Fair enough, though I'd be really curious to understand how many people really even want actual vanilla servers.
Think of it from Blizzard's perspective. They have, what? 5 or 6 mil subs right now. So let's say everyone that played on Nostralius wants vanilla servers. How many people is that? More than 13k I assume since that's their max online at once. Shall we, double, quadruple it? Quadrupling it to 52k brings us to.... just over 1% of 5million subscribers.
So if I'm a company that has to decide to spend money to support... If I add up the 52k to my 5mil.... do I spend effort on 1.03% of my player base or 98.97% of my player base? When I consider I have no means of guaranteeing that the 1.03% will all use the vanilla servers when I bring them online, that's not even a sure thing. So maybe like 0.5%.
At the end of the day, this is probably barely a problem to Blizzard and more likely a case of a vocal minority. The fact they responded at all is kind of surprising.
This is a completely stupid opinion. Half the guild I was in still plays retail and were enjoying it less and less as time went on because all they did was raid with their guild normal/heroic once a week. Some enjoyed retail a bit but would run out of things to do in game so they'd spend 80% of their time on Nost because of how much longer it takes to do everything. Not to mention how much more accomplishing it felt to level a profession to max or in general complete anything, including leveling dungeons for drops you wanted. Everything felt good to accomplish, how could you have this opinion still, do you not have any opinions that are truly your own and and not simply spoonfed to you by Activision?. If anything Nost was helping Blizzard by operating because people felt a need to be subbed to the game out of respect and 5 hours spent on retail didn't feel as much of a waste because we had a'lot of time to spend on "WoW"
I unsubscribed and got a refund on Legion, I've spent thousands upon thousands on a game that has given me less and less as each expansion releases. Because ya know 15 bucks a month is Sooo much, but Blizzard needs to finally learn the rejection the old players feel.
Infracted
Last edited by Darsithis; 2016-04-26 at 07:46 PM.
Their (Blizzards) actions were logical. They can't let a ip violation slip, since it would set false and bad legal precedence in case of other violations.
Today someone pirates vanilla wow, tomorrow someone pirates a current Blizzard game and it would complicate the matters in the second case.
Blizzard just got to hammer out a deal with the team that ran the Vanilla server.
This might very well be the best solution for everyone involved.
"The pen is mightier than the sword.. and considerably easier to write with."
It is not plug and play, do you think that a large corporation is going to take an outside sources code and plug it in to their servers. The security risks alone built into this are huge, next you also have to adjust it to integrate their code into your current server hardware and OS base. Next your have to also build in the battle.net login system for account management. to use your words taking some group of random coder's code into your major cororation is a slippery slope that only ends in security issues.
On the subject of things that don't add up, lame throw this out there. If this task is technically feasible as you believe it is and it would be profitable, then why has blizzard stated for years they won't do it? Do they have a grudge against vanilla wow? What's more realistic, the evil company wants to oppress their player base, or the company is unable to bring the product to market and turn a profit (that would be enough to justify the risk)?
As for the subject of "amauteurs made it work, why can't Blizzard?" The typical explanation is the expectation of quality from blizzard is much higher than of private servers, plus integrating into current blizzard systems.
Viewing the result of that poll is quite shocking actually. Do any of you actually sit down and read this bs?
Pristine Servers is NOT what we want. Absolutely not. In essence it´s just retail content with a slower leveling rate.
Basically they try to sell you a nicely painted piece of crap as an air freshener.
They are spewing bullshit when they say its "to technical" to implement, when people as young as 16 can figure out how to host a server that supports 1000 people.
Subs are down because vanilla servers.... yeah right..
If subs are down because of that, how come those 7 million people less than the peak weren't on the vanilla servers? Instead it's been some 200+k..
Subs are down because of a number of reasons, with the top reasons are:
1. the game coming of age
2. and the genre itself being in decline.
3. desktop gaming being in free fall.
4. sub based gaming being an outdated concept only few can maintain anymore.
"The pen is mightier than the sword.. and considerably easier to write with."
I imagine pristine servers are current patch realms but with all the features of the pristine realm. Vanilla for me is best left in the past.
Can you show your calculations making it not profitable? The numbers don't just add up. Blizzard is very well known for being ridiculously stubborn and doing things their way. People have given good suggestions which would have opened possibilities for more profits but it was against their vision and "never happening", only to do happen later on like paid faction transfers. There are things they could do to maximize profit but choose to not do.
Saying it is too difficult to implement is another way of Blizzard saying it's not profitable for them. If it can't make boats loads of money, they won't invest the effort and resources to do it. Probably not enough of a player base to make it profitable for them when you consider the time and effort.
@thread
This whole affair reminds of the days of Napster, Scour and MP3.com. The media companies (a category under which Blizzard falls) couldn't see the market, took the legal route and shut those operations down.
A few years later, we got iTunes...
No, I think the reasons they haven't done it are completely different. Possibility and profitability are not among them. Yes, because those classic private realms have existed for 10 years and no-one have played on them in years as everyone burned out, oh wait. Classic players are different, kinda like Diablo players.